Malkazine #7b
Official VEKN Malkavian Newsletter
August 2003

The 'Zine of Malkav #7b
August 2003
Stays crispy, even in milk!

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Table of Stuff:
1. Introduction
2. Fiction (or is it?)
3. V:TES stuff
4. Et Cetera & So Forth
5. To Be Continued

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1. Introduction
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My examination of "Malkavian Combat" started in the beginning of
August with a look at Auspex and its uses in combat for Malkavians. 
This is the second installment, of three, and will deal with
Obfuscate-related combat cards. The next Newsletter will be published
one week from today and will involve Dementation/Dominate combat cards
and will wrap up the whole Malkavian Combat theme for the month.

-t!MmY, Editor
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2. Fiction (or is it?)
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"Where have you been?" Brian asked Waldo.

"Just getting a bite to eat," Waldo smiled, showing his fangs.

"We can't stay here long. Those guys who came after us last night are
probably prowling around looking for us. I suggest we move fast, and
you have a lot of questions to answer."

"Like what?" Waldo asked.

"Just get moving first. I'll feel better once we're out of here."

* * * * *

Brian was now wearing some not-so inconspicuous sunglasses at night. 
To make things worse, he also had on a trench coat and wide brimmed
hat.

"The sunglasses are bad enough, but I wish you'd take that hat and
jacket off, people are giving us funny looks," Todd said.

"They'd be looking at me much differently were they to see my true
Nosferatu hideousness."

"Whatever," Todd sighed. "We'll stick to the more heavily populated
areas, the Nosferatu that came after us last night won't try anything
with so many people around."

"I don't think so," Brian said.

"Why's that?"

"Because they weren't Nosferatu."

"What, are you joking? Didn't you get a look at them? They were all
gnarled with tusks sticking out of their faces and..."

"They were Nosferatu Antitribu."

Todd fell silent. "You can't be serious! We're dealing with those
depraved lunatics?"

"Didn't you see what they were wearing?" Brian said. "Waldo got it
right when he gave me a description of them the first time. They're
wearing black bowler hats. That's Nosferatu Antitribu we're dealing
with."

"Do all Nosferatu Antitribu wear bowlers?" Waldo asked.

"No, just the Demon Rats."

"Who are they?" Todd asked.

"They're a small group of Nosferatu Antitribu near this area who are
hired mercenaries."

"So they're assassins?"

"Not quite, but close enough."

"How do you know all this?" Waldo asked, his gaze darting back and
forth as if cautious of who may be overhearing the conversation.

"I'm a Nosferatu, we deal in information. But I'm the one that should
be asking YOU questions. First of all, what did you do to get the
Demon Rats after you?"

"I dunno, what?" Waldo shrugged.

"Waldo! This is a matter of life and Final Death! These guys don't
just go around and pick on people, they have much better things to do
than that. Now, if they're after you, it's for a reason. Now take a
moment to clear that Malkavian head of yours and tell us what you
know, otherwise you can get us all killed."

"Well, it might be because of this..." Waldo reached into his jacket
and pulled out a Mad Magazine.

"Would you be serious for once!" Brian screamed. Some people nearby
turned their heads to see what was going on, but quickly lost
interest.

"Wait a minute," Todd said. He reached out and took the magazine from
Waldo. Folding the back cover together he gave a triumphant, "ah ha!"
There was a hand-written message there.

"Did you get this magazine from one of those guys?" Brian asked.

"Well, yeah, sorta," Waldo said, averting his gaze from Brian's.

"That must be what they're after. What does it say, Todd?"

"I can't read it. It's just gibberish."

"That looks like some sort of encryption," Brian said, taking the
magazine from Todd.

"Can you decipher it?" Todd asked.

"Well, not right off the bat!" Brian said. "Give me just a little bit
of time, it doesn't look all that difficult."

"We should probably just take it to the Prince," Todd said. "If it's
important enough to have Sabbat assassins trying to kill us, it's
probably something the Prince would need to know. Besides, we'll
probably be much safer at his Domain than anywhere else with Demon
Rats or whatever after us."

"That's an excellent idea," Brian said.

"Uh, guys?" Waldo asked shakily.

"What is it?"

"There's a cat over there that's been looking at me funny."

"I'd tell you to stop being paranoid, but under the circumstances, it
seems justified."

"And then there's that dog..." Waldo pointed to a dog across the
street which was sitting on its haunches, not moving or blinking, just
staring. "And those rats over there by the sewer grate...oh, and here
come some bats. Just thought I'd let you know."

"Would now be a very good time to run?" Todd asked.

"Indeed," Brian said.

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3. V:TES Stuff
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Obfuscate - Stealthy Combat

In regards to combat, Obfuscate is much better at keeping you out of
combat than in doing much of anything in combat. There are nine
Obfuscate combat cards, let's take a look at them.

Behind You! - a decent combat card, gives a Maneuver at basic and a
Dodge at superior. The only catch is that it's only useable on the
first round of combat.

Disguised Weapon - good for suprise value and perhaps saving an Equip
Action. Best when used with unique weapons or ones that do aggravated
damage, otherwise you might as well be playing Concealed Weapon. The
problem is they are known to be in your hand when you don't have a
weapon to play with it, effectively causing an inert, useless card.

Dust to Dust - a press, only usable to end combat. Not worhwhile,
compared to Vanish from Mind's Eye, unless you also use Thanatosis
elsewhere in your deck design.

Fade from View - for 1 Blood, you get a Press at [obf] and at [OBF]
you get a Dodge. Useable, but "Meh".

Fear of the Void Below - another Maneuver for a Blood, and you can
only play one per combat.

Quick Exit - This is the equivalent of Read Intentions for Obfuscate,
[obf]: Press, only useable to end combat, and [OBF] Strike: Dodge. 
Malkavians don't really need two of these types of cards, do they?

Shadow Feint - worth mentioning because a few Malkavians have Celerity
with Obfuscate. Might be worth throwing into a deck that uses those
vampires and aggravated damage or Coma.

Swallowed by the Night - a versatile card for either +1 Stealth or a
Maneuver. Although it is truely only half a combat card, the
unrestricted Maneuver at superior Obfuscate makes it better than most
other Obfuscate combat cards.

Vanish from the Mind's Eye - Rarely seen because you can get the same
effect at superior Obfuscate with the disciplineless Boxed-In. And,
to tell the truth, you'll either be wanting to cancel Presses (because
your deck doesn't fare well in combat) or you'll want to Press to
continue (because your deck is good in combat), so even Open Grate or
Dead-End Alley could see better use.

In short, Obfuscate does pretty much the same thing as Auspx in combat
(Dodge and Press), but instead of hand-cycling cards, Obfuscate has
access to Maneuvers. Behind You! and Swallowed by the Night are
probably the most useful, due to the effectiveness of Maneuvers,
especially if you're using Disguised Weapons.

For a Malkavian Combat deck focusing on Obufuscate, check out the
Featured Deck.

Next Issue: "Dementation/Dominate - Not Just For Bleeding"

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Featured Deck

Deck Name: Malkavian Fight Club
Date Created: Aug. 11th, 2003
Created By: t!MmY
Description: This deck was inspired by the "Fight Club" rules I saw on
the newsgroup. Designed to showcase Obfuscate as a combat discipline.

[Crypt: 12 vampires]
Adelaide Davis [aus] [dem] [obf]
Claven [aus] [dem] [obf]
Dr. Douglas Netchurch [dem] [dom] [AUS] [OBF]
Dr. Douglas Netchurch [dem] [dom] [AUS] [OBF]
Evan Klein [aus] [dem] [pre] [OBF]
Evan Klein [aus] [dem] [pre] [OBF]
Jeremy Talbot [dem] [obf]
Milo, the Invisible Horror [aus] [obf]
Watenda [obf]
Watenda [obf]
Yorik [dem] [obf]
Zoë [cel] [obf] [AUS]

[Library: 60 cards]

[Masters: 10 cards]
Asylum Hunting Ground
Fame
Haven Uncovered x2
Life in the City x3
Tension in the Ranks
Obfuscate x2

[Actions: 16]
Blow Torch x2
Bum's Rush x2
Brass Knuckles
Flamethrower
Ivory Bow
Leather Jacket x2
Mad Man's Quill x2
Muddled Vampire Hunter x2
Nose of the Hound x2
Sengir Dagger

[Reactions: 7]
Fast Reactions
Forced Awakening x2
Spirit's Touch x2
Precognition x2

[Action Modifiers: 2]
Hidden Lurker
Mask of 1,000 Faces

[Combat: 25]
Behind You! x4
Disguised Weapon x6
Dodge
Fade from View
Fake Out x2
Lucky Blow x2
Swallowed by the Night x4
Quick Exit
Vanish from Mind's Eye x4

How to Play This Deck: Just attack or block to get into combat, then
pull out a Disguised Weapon for aggravated damage. The Brass Knuckles
and Lucky Blow are good for any vampire, but they work very well with
the Muddled Vampire Hunter (6 damage at First Strike is pretty
useful). Because this deck was made for use in a HEAVY combat
environment, you can expect to be getting into combat more than in an
ordinary game where every player won't always have Bum's Rush and
Haven Uncovereds to use.
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4. Et Cetera & So Forth
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Just wondering if anyone likes this "weekly format" so far. Feel free
to drop me an email, or reply to this thread, with any comments about
it.

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5. To Be Continued
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This is the second installment of "Malkavian Combat" for the month. 
Next week will bring the third and final newsletter dealing on this
subject and it will cover Dementation and Dominate.

Until then, send any comments, questions, articles, salacious
offerings, humerous anecdotes, deck ideas, Gangrel jokes, and Personal
Scourges to: Timmy@e-garfield.com

-t!MmY, the mad !nker

This newsletter was written by a ficticious person in a ficticious
plane of existence. Any resemblences to any real persons or planes of
existences is coincidential and utterly mpossible. This newsletter
may be archived, transmitted, stored, eaten, or copied in any way you
wish as long as it is kept in its entirety. I, nor anyone of the
Malkavian Newsletter staff, can be held legally responsible for
injuries, damages, death, or any harm caused by this newsletter, nor
by your Aunt Sally's potatoe salad.