Malkavian Antitribu Newsletter for November
Vol. 2 No. 1

Malkavian Antitribu Newsletter for November 2000
Vol. 2 No. 1

This issue is dedicated to "a friend."

Hello?

The Malkavian Antitribu Newsletter writer has awakened from his deep
comatose slumber and has found himself in the midst of a deadly battle for
control of the U.S. between the Sabbat and Camarilla.

Actually it's the national election between the Republicans and the
Democrats, but close enough . . . there's new cards in any case.

I didn't expect the kind of !Malk support in the new expansion. It's great!

In this edition, I'll briefly list the new !Malk and dementation cards and
post a new deck I created.

Expect further focus on each card in the future . . .

-------------
Vamps:

Dolphin Black 6 AUS OBF DEM
Idalia, Prophet of Guadalajara 4 AUS dem untap if successfully equips
Kite 7 DEM AUS obf pre +1 intercept

In summary: these are great, much needed vamps that round out the clan
perfectly.


Dementation cards:

Haunting, The
Action
Common
(D) Put this card on any minion. The minion with this card burns one blood
or life during his or her untap phase.
Any minion can burn this card as an action. A minion can have only one of
The Haunting.
SUP: As above, but this action is at +1 stealth.

Lunatic Eruption
Action
Rare
Blood Cost: 2
(D) Put this card on any ready minion. During his or her minion phase, the
minion with this card must enter combat with a ready minion controlled by
his prey as a (D) action (unless the minion must hunt). Any minion may burn
this card as an action.
SUP: As above, and the minion taking the action to burn this card takes one
damage (damage not preventable) when this card is burned.

Patterns in the Chaos
Action Modifier
Rare
Only usable when a bleed is successful. Look at the top card in the library
of the Methuselah being bled.
SUP: Only usable when a bleed is successful. Look at the cards in the hand
of the Methuselah being bled.

Personal Scourge
Combat
Common
Strike: 1 damage, only usable at close range. This damage cannot be
prevented by equipment or cards that require fortitude. If the opposing
vampire attempts to strike with a weapon this round, he or she does no
damage.
SUP: As above, with an optional press, only usable to end combat.

Restructure
Action
Blood Cost 1
Put this card on an ally. This ally does not untap as normal during his or
her controller's untap phase. His or her controller can burn a pool during
his or her untap phase to untap this ally.
SUP: Take control of an ally controlled by another Methuselah.

Total Insanity
Action
(D) Put this card on an ally or a younger vampire. The minion with this card
has -1 stealth. During this minion's untap phase, put a counter on this card
from the blood bank. Burn this card when it has 3 counters on it.
SUP: As above, and the minion with this card cannot play action cards.

Voice of Madness
Reaction
Only usable when this vampire successfully blocks an ally or younger
vampire. Tap this reacting vampire.
Combat does not occur.
SUP: As above, and the acting minion burns one blood or life.

In summary: again, great stuff. Increase the !Malks ability to mess with
your vamps and allies individually.


!Malk only cards:
Reality Mirror
Combat
Rare
Choose a combat card in the opposing minion's controller's ash heap, and use
the ability of that card as if that card had been played from your hand (pay
cost as normal). If the card requires a discipline this vampire does not
have, you can only use the basic ability of that card. Only one Reality
Mirror can be played during a game.

In summary: really cool. If only I had one.


Deck concept. Haunted by Voices

The idea behind this deck is to mostly use The Haunting (which, you'll
recall, makes a minion lose one blood during each untap) and Voice of
Madness (which is like obedience but makes the blocked minion lose one
blood). They are a perfect compliment, as you block someone who is trying to
get rid of the Haunting and make them lose even more blood! Lunatic eruption
would work for the deck, but I don't have any. I did include Society of
Leopold as it is similar to The Haunting (and will burn folks when they have
no more blood). Hannibal's special ability fits neatly in (particularly in
games that have a lot of Sabbat, which should be most of the games for quite
a while).

So, basically what you do is put the Haunting on a minion and block any
attempts to get rid of it. If blocking resorts to combat, prevent damage
with the jackets and pull fangs. That way they won't be able to hunt for
more blood (and if they have to hunt they go to torpor). There's also some
basic bleed too.

Anyway, I'm trying it out tomorrow night. If you want to try predicting what
will happen, please do.

As you'll see, I don't have many of the new cards, so think of this as a
prototype and a deck that will improve with trading!
-----------------
Haunted by Voices

Vamps:
3x Hannibal
2x Kite (his +1 intercept is very helpful for this deck)
Muriel Foucade
Idalia, Prophet of Guadalajara
Dolphin Black
Yorik
Claven
Korah
Boy Toy

Cards:

Masters

3x Minion Tap
3x Blood Doll
3x Society of Leopold
2x Institution Hunting Ground
XTC Laced Blood (works great prior to pulled fangs)
Purchase Pact

Dementation

3x Mind Tricks
4x Kindred Spirits
4x Eyes of Chaos
2x The Haunting (please sir . . .)
Coma
Voice of Madness (can I have some more?)

Obfuscate

5x Swallowed by the Night
4x Faceless Night
3x Lost in Crowds

Auspex

5x Telepathic Counter
5x Precognition
5x Eagle's Sight
5x Spirit's Touch

Misc

5x Lucky Blow
5x Flak Jacket
5x Leather Jacket
5x Pulled Fangs
2x Arson (to get rid of pesky blood transferring hunting grounds)
2x Eternal Vigilance (ideally put on Hannibal)
3x Wake with Minty Freshness
2x Forced Awakening
Taste of Vitae

That's all for now. Catch you later.

paananen@ix.netcom.com
Neil Paananen
Archbishop of Denver