Official VEKN Malkavian Antitribu NEWSLETTER
May 2005

Official VEKN Malkavian Antitribu NEWSLETTER, May 2005
VOLUME IV, Issue VIII

1. THE CARD (not just "CARD OF THE MONTH", but much more...)

Are you surprised to see a newsletter starting with "Card of the Month"
part? Yes, that's very unusual but the card
really deserves it. Unlike the previous issue (that covered usage of
Mind of a Killer) this newsletter is dedicated to
the card with unique ability. You guessed right, I'm finally going to
talk about Sibyl's Tongue, which was used
in virtually all my previous decks.

Name: Sibyl's Tongue
[BH:R2]
Cardtype: Action
Clan: Malkavian antitribu
Cost: X blood
+1 stealth action.
This action costs X blood, where X is the number of Sibyl's Tongues in
your ash heap. Choose a card by name. Search your library for a copy of
that card, show it to all players, and move it to your hand. Discard
down to your hand size and shuffle your library afterward.

Currently Sibyl's Tongue is the only card in the whole game that allows
you to fetch ANY card in your library. There are
some ways to fetch equipment, and some of them are very effective (i.e.
Magic of the Smith or Ivan Krenyenko's ability), there is a card to
fetch Gehenna events - Fortshritt Library, which, unfortunately, can be
played only once. Spirit Summoning Chamber can fetch any Thaumaturgy
card, but if you want to fetch a master card or an action card, the
only way to achieve this is Sibyl's Tongue.
Now please have a look at the current situation in the game. Hundreds
of library cards are unique, or can be played only
once, or just should be played early (Web of Knives Recruit is one of
the best examples). These cards are very powerful - usually much more
powerful than "common" cards that are used in great numbers, but you
generally can't afford putting a lot of them into your deck. A second
copy of the unique card in your hand is a dead card, as you cannot play
it. You still CAN use several copies of the card, if the card is really
important and you want to increase chances of getting it in time, but
how many copies? A typical deck contains 80-90 cards, and even 2-3
copies of the card still won't guarantee receiving one copy in the
first 5-6 game turns. Packing 5-6 copies of a card that you're going to
play only once is calling for trouble, but sometimes this may be
reasonable. Haven't you encounter Anneke deck with 5 Anima Gatherings
at the newsgroup? Then you should gladly admit that Sibyl's Tongue,
which nullifies these problems, is really wonderful.
Just to demonstrate the wonder, let's assume that you're playing a
standard !Malk Kindred Spirits deck, and you use
Information Highways to get your vampires faster, The Barrens to cycle
unneeded cards and Secure Haven to protect your best vampire against
rushes. Without Sibyl's Tongues, you should put at least two
Information Highways and two Barrens (you can always discard second
copy using the first one). Some decks also have two Secure Havens, as
this card really can turn a loss into a victory. Chances of getting
Info Highway in your starting hand are slim, but KS decks usually have
a good card flow, and you may get one of them until they got useless.
Barrens never get useless, unless you cannot afford contesting it, but
Secure Haven may be useless if nobody tries to rush you. Generally you
can manage the problem of replacing unneeded cards (especially if you
have Barrens), but why should you? If you replace extra copies of all
three cards with 3 Sibyl's Tongues, your deck will be much more stable.
First-turn Yorik or Boy Toy will be much more efficient if he would
play Sibyl's Tongue to fetch Information Highway instead of bleeding
for 1. This would be especially effective if you're going to influence
a huge vampire who will, in turn, play Governs/Calls/4th Traditions to
help you getting the rest vampires.
IMHO, there are two kinds of anti-Malkavian decks: decks with just a
few Sibyl's Tongues (1-3) and decks with a lot of them. Note that I
just DISMISS !Malk decks without Sibyl's Tongues. Really, why should
anyone avoid putting 2 Sibyl's Tongues into a deck with enough !Malks
to play them? The first Tongue would be free, the second would cost
just one blood. Surely, sometimes you'd prefer another card -
especially if you're playing S&B and you need just one bleed
modifier to oust your prey - but the ability to fetch Dreams of the
Sphinx or Ivory Bow when you need them far outweights
the possible inconvenience. You must spend an action to play Sibyl's
Tongue, but this action doesn't require any
Disciplines, and it may be played even by Yorik, who has Obfuscate. You
may even send Boy Toy, especially if someone can play Cloak the
Gathering - and you'll never find more efficient task for him. That's
why I really cannot understand why people still play !Malks without
Sibyl's Tongues.
So, the decks with few Sibyl's Tongues are just normal !Malk decks, but
decks with a lot of them aren't. If you play a
lot of S'sT, your deck behaves like a "combo decks" in Magic or many
other CCGs: you are going to fetch several cards
that, being combined, would create tremendous advantage. The whole
concept of combo decks is almost nonexistent in
VtES for several reasons: there aren't cards to fetch needed parts
(except for Sibyl's Tongue and few other limited
cards), deck size is large, and the game usually lasts for not more
than 12-15 turns. But you still can build combo decks and even win with
them if you would follow these guidelines:

* Don't include too many Sibyl's Tongues. Your deck should play not
more than 5-6, since their price becomes too
expensive. Thus, you can put not more than 7-8 copies into your deck.
If you want to increase chances of getting them,
you can lower the number of cards instead of adding more copies.
* Most effective combo decks are built around intercept strategy. The
reason is simple: you need time to get your Sibyl's Tongues. If you
would fail to stop your predator, you wouldn't survive long enough to
demonstrate your brilliant combo. This creates certain problems, as
!Malks aren't very good in combat (at least they weren't prior to
Louhi), so you'll generally be forced to mix them with vampires from
the other clans.
* Have a good card cycling. Combo decks want to get needed cards
quickly - it would be great if you manage to play two Sibyl's Tongues
in the first 5-6 turns. And you will happily get rid of the last
Tongues, when you won't need them anymore. Dreams of the Sphinx and
Fragment of the Book of Nod are the best, if Learjet isn't good enough
in your deck.
* Your deck should work even without Sibyl's Tongues - at least it
should be able to do something. Don't rely on getting a 3-4 card combo.
Two-card combo should allow you to hold the fire until you get the rest
cards.

2. VAMPIRE OF THE MONTH

Name: Quira, The Bitch Queen [Sabbat:V, tenth]
Clan: Malkavian antitribu
Group: 2
Capacity: 6
Discipline: obt tha AUS OBF
Sabbat: +1 bleed.

Some vampires have really cool names - what do you think about "The
Bitch Queen"? IMHO, Quira's name is second only to the Miller
Delmardigan's "Teacher of Bahari". Actually, "The Bitch Queen" sounds
much better, but, unfortunately, her bitchy nature is represented only
by her +1 bleed bonus in the game, while Miller usually performs
amazing shows of "the Bahari", involving Blur, Quickness and Psyche!
As an anti-Malk vampire, Quira is very strange. She has no Dementation,
and, as you already know, this Discipline is our sole source of power.
Without Dementation, she cannot play Kindred Spirits, Confusion or Eyes
of Chaos. On the other hand, she has inbuilt +1 bleed - actually, Quira
is the cheapest vampire having "unconditional" +1 bleed, and there are
no other 6-caps (or even 7-caps!) with +1 bleed and superior Obfuscate.

Speaking about Kindred Spirits deck, it should be obvious that having
"+1 bleed" is much better than having inferior
Dementation, but much worse than having it at superior. Inferior
Dementation allows gaining a pool from Kindred Spirits, but you'll have
to play a bleed modifier to bleed for 2, while Quira bleeds for 2
without any cards. Superior Dementation enables bleeding any player at
least for 2 and gaining a pool with a single Kindred Spirits, and you
may increase bleed up to 3-4. Unsrprisingly, you will often encounter
Quira in the Kindred Spirits decks: she is a good bleeder and a
wonderful "support vampire" with superior Auspex and Obfuscate. Decks
with Dementation skill cards, however, tend to avoid Quira, since
playing a single Dementation on her would be less profitable than
playing it on a smaller dem/obf vampire (i.e. Yorik): the ability to
play Confusion and Deny at superior is crucial.
But sometimes you aren't building a Kindred Spirits deck; you want to
play without Dementation at all, but you still need Auspex to
reduce/bounce bleeds and superior Obfuscate to play Cloak the
Gathering/Confusion of the Eye or just push the crucial actions -
Sibyl's Tongue is a good example :) And you may just need a Malkavian
antitribu to play Sibyl's Tongues - what can be better than a good
6-cap vamp capable of bleeding for 2 each turn without any cards? Quira
was born to form a core of a "Sibyl's Tongue support group" in any
crypt willing to play this card. Roger Farnsworth is also very good for
this, and he's much cheaper, but if you can afford Quira, you will
always prefer her. When you have no Tongues, or just don't need more
Tongues, Roger can just hunt or bleed for 1, while Quira can bleed for
2, or use her superior Auspex to bounce/reduce bleeds.
Finally, let's inspect Quira's out-clan Disciplines: inferior
Thaumaturgy and Obtenebration. Inferior Thaumaturgy matches the same
Discipline of Marie Faucigny, with the same possibilities - Quira also
can play Burst of Sunlight and Rutor's Hand if someone would resque her
from torpor after that. She can accompany Marie in 2-3 group DOM/OBF
deck with
Thaumaturgy support, which I will eventually post (hint for now: do you
know that Reverend Blackwood is very good with
Bursts?), but she really lacks Marie's abilities, especially the
optional dodge.
Inferior Obtenebration enables two S:CE cards - Oubliette and Shadow
Body. Both cost 1 blood, but hey, it's Strike:
Combat Ends! If Malks had S:CE, they would dominate the whole game. And
these cards at inferior are the same as the
inferior Majesty - does anybody want to say a single word against
Majesty? Overall, you may encounter Quira in a DOM/OBT/obf
stealth-bleed deck along with Gratiano and Guido Lucciano. Quira is
really good.

3. CARD OF THE MONTH (the "regular" one)

Name: Seal of Veddartha [Gehenna:R]
Cardtype: Equipment
Cost: 1 pool
Unique equipment.
Only usable by a vampire with capacity above 5. This vampire can bleed
at +1 bleed as a (D) action. During each of your
untap phases, put a counter on this card if it has fewer than four
counters. The first two counters each grant this vampire one level of
Dominate [dom]. The next two each grant this vampire one level of
Fortitude [for]. Remove all counters from this card if another minion
gains control of it.

This card is so powerful that it should be at least ten times more
popular than now. Just for one pool you get +1 bleed (OK, this ability
is worse than "+1 bleed", but...), superior Dominate and superior
Fortitude! Just +1 bleed would be good enough for this price, but this
card allows you to "patch the holes" of your vampires and get the
much-needed Disciplines. Speaking in terms of "vampire points", Seal of
Veddartha's full bonus is worth FIVE points (two Disciplines at
superior and +1 bleed)!
Why the Seal isn't as popular as Ivory Bow or Giant's Blood? The first
reason of this is the fact that you generally get
only part of its bonus, since you cannot pack Dominate and Fortitude
cards into your deck if your vampires don't have
these Disciplines at all. The second reason is time. Four turns is very
much in VtES, and if you find your Seal on turn 10, generally you may
discard it, as it would be too late.
Nevertheless, there are decks that can negate these disadvantages, and
in such decks the Seal becomes nearly "broken". You may build your deck
around vampire without DOM and/or FOR and include enough vamps with
these Disciplines to play your cards without Seal. In most cases you
should use Ventrue/!Ventrue as a base clan, since Dominate and
Fortitude are their clan Disciplines. On the other hand, Seal of
Veddartha should be appreciated by any clan without bleed bounce, since
superior Dominate offers the best possible bleed bounce cards; by any
clan without serious bleed capabilities, since it provides +1 bleed and
access to Bonding to bleed for 3 at +1 stealth, and by any deck based
on a large vampire, as the vampire would be able to play Govern the
Unaligned. Fortitude isn't completely useless even without any
Fortitude cards, since it protects your vampire from Kiss of Ra, and
sometimes it would be the single available combat Discipline.
Generally, Gangrel/!Gangrel should need the Seal most - I'm sure that
Enkidu would use it if only he could...
I guess you've read enough theory - let's look at the examples. Anneke
+ Seal = Govern, Deflection, Forced March and protection against Kiss
of Ra, not counting the Fortitude cards you can play to protect her in
combat. Cock Robin + Seal is very similar to Lazverinus :) Mateusz
Gryzbowsky + Seal is the same case, cheaper, but without votes.
And now I'm going to demonstrate some deck ideas that REALLY "break"
Seal of Veddartha. Ivan Krenyenko can fetch it
without any actions, and he can use Obfuscate cards (or Jack of Both
Sides) to play it. You ALWAYS get your Seal early
enough, so you can relatively safely pack Dominate cards.
Unfortunately, you won't get full bonus, as Ivan already has
superior Fortitude, but +1 bleed and superior Dominate is just too good
for a 1-pool equipment.
Another example of the "broken Seal" is my "deck of the Month" (see
below). You can fetch Seal of Veddartha with Sibyl's Tongue or Vast
Wealth, you will have time to collect the counters, as you're playing
an intercept deck, and this time you will get full 5-point bonus, as
you really need Dominate and Fortitude. Marie Faucigny with the Seal of
Veddartha will have all !Ventrue clan Disciplines at superior and +1
bleed - just like "!Malkavian Gustav Mallenhous" :) That would be too
good for one pool, you say?
One pool? What are you talking about? Marie would play the Seal for
free!

4. DECK OF THE MONTH

Deck Name: Laz & !Malks
Created By: Ilya Ginsburg
Description: !Malks play Sibyl's Tongues, Lazverinus protects them

Crypt: (12 cards, Min: 17, Max: 40, Avg: 7)
-------------------------------------------
  4  Lazverinus             pro AUS DOM FOR POT  10 !Ventrue
  2  Quira                  obt tha AUS OBF       6 !Malk
  3  Marie Faucigny         dem tha AUS OBF       7 !Malk
  2  Roger Farnsworth       aus OBF               4 !Malk
  1  Zoe                    cel obf AUS           3 Malk

Library: (90 cards)
-------------------
Master (16 cards)
  1  Rack, The
  1  Demonstration
  1  Institution Hunting Ground
  6  Blood Doll
  1  Hungry Coyote, The
  1  Fear of Mekhet
  1  Powerbase: Montreal
  2  Dreams of the Sphinx
  1  Fragment of the Book of Nod
  1  Vast Wealth

Action (18 cards)
  1  Aranthebes, The Immortal
  2  Eternal Vigilance
  6  Govern the Unaligned
  1  Anima Gathering
  7  Sibyl`s Tongue
  1  Pulse of the Canaille

Action Modifier (12 cards)
  5  Freak Drive
  7  Cloak the Gathering

Reaction (19 cards)
  6  Telepathic Misdirection
  6  Eagle`s Sight
  3  Precognition
  4  Wake with Evening`s Freshness

Combat (20 cards)
  8  Unflinching Persistence
  6  Immortal Grapple
  4  Taste of Vitae
  2  Disarm

Ally (2 cards)
  1  Mylan Horseed (Goblin)
  1  Neighbourhood Watch Commander (Hunter)

Equipment (3 cards)
  1  Bowl of Convergence
  1  Flak Jacket
  1  Seal of Veddartha

This deck is very interesting, as it's almost "pure intercept" deck
that, however, can oust its prey pretty fast with a help of Quira,
Anima Gathering and Pulse of the Canaille. Sibyl's Tongues are used to
fetch the most effective answers to the most dangerous threats.
Everyone knows that Lazverinus is good, but he needs Eternal Vigilance
to become truly powerful blocker, and Anima Gathering/Bowl of
Convergence provide permanent +2 intercept. All these cards are primary
targets of your Sibyl's Tongues. You may also wish to fetch Mylan
Horseed or The Rack, as they make your life much easier. If you have
time (your predator isn't very aggressive or he is concentrated on
defense against your grandpredator), you may fetch Vast Wealth instead
of Bowl of Convergence, especially if you control Marie Faucigny - she
will then fetch all your equipment for free. There are also two
"emergency targets": Fear of Mekhet against IC members, especially
Arika (PTO is a huge threat that will ruin your game) and Aranthebes,
the Immortal against weenies.
The crypt deserves a few words, as it was designed to achieve several
goals. Obviously, in a deck like this we have no place for Dementation
cards, so we don't need Dementation at all. This makes the most famous
!Malks (Dolphin Black, Uncle George, Yorik etc.) useless in this deck,
but Quira becomes really brilliant, and Marie Faucigny's disadvantage
(inferior Dementation) disappears. Both girls are very good in this
deck, though it may be clever to influence Quira last as the table can
assume that you're playing S&B. Marie is the "second blocker" of this
deck - she can play second Eternal Vigilance, block and use her inbuilt
dodge or Flak Jacket. Roger Farnsworth can enter play fast and fetch
the most needed card (including Dreams of the Sphinx to get Lazverinus
quickly).
Zoe is a Camarilla Malk, and she cannot play Sibyl's Tongue or hunt for
2 blood in The Hungry Coyote. The only reason of
her presence here is Anima Gathering. If you get Zoe, you should fetch
Anima Gathering first, since +2 intercept and +1 bleed for Lazverinus
is well worth having Zoe tapped forever. If you don't have Zoe, you can
play Anima Gathering with Roger Farnsworth or even Quira, but they can
perform useful actions, so it may be better to fetch Bowl of
Convergence first or get it through Vast Wealth.
Now you should note that ALL !Malks here have superior Obfuscate, so
each of them can play Cloak the Gathering to protect the most important
actions: Eternal Vigilance, Anima Gathering and Bowl of Convergence.
Nowadays almost every deck can block +1 stealth actions, at least
eventually, and the ability to increase stealth may be crucial. You can
add more Cloaks if intercept is popular in your playgroup.
The rest cards are pretty straighforward. You may regain pool with the
Blood Dolls, and you have The Hungry Coyote,
Hunting Grounds and The Rack to refill your vampires. There are also
Governs and Powerbase: Montreal to ensure that you
manage to influence at least Laz and Marie and survive. Cards can be
cycled with the Fragment of the Book of Nod; Dreams of the Sphinx, as
usual, can help in both cases. Intercept and combat modules are rather
light, but they are backed up by the good permanents (Neighbourhood
Watch Commander is actually a "permanent combat card" which may force
your predator to cancel the actions he was planning).

That's all for May, and, as usual, any ideas and comments are
appreciated. 

Yours, 
Ector