Official VEKN Malkavian Antitribu NEWSLETTER
December 2004

Official VEKN Malkavian Antitribu NEWSLETTER, December 2004
VOLUME IV, Issue III

0. ERRATA

My previous newsletter was dedicated to anti-Malkavian combat
abilities (err... combat disabilities, for sure). Somehow I managed to
miss the best defensive card available for our clan disciplines,
Gemini's Mirror:

Name: Gemini's Mirror
[BH:C]
Cardtype: Combat
Cost: 1 blood
Discipline: Obfuscate
[obf] Strike: dodge with an optional maneuver.
[OBF]Only usable before range is determined. When resolving each
strike against this vampire, flip a coin. If it's tails, the strike
has no effect on this vampire. This lasts until heads is flipped or
combat ends. A vampire can play only one Gemini's Mirror at superior
each combat.

If you look at the superior abilities first (as I always do), you're
going to repeat my mistake and overlook this card. Superior ability
isn't very good - just look at the expected results, assuming you
aren't cheating with the coin:

50% of the time it will do nothing (heads is flipped);
25% of the time it will prevent only one strike (tails and heads
flipped);
12.5% of the time it will prevent two strikes, and so on.

Average number of prevented strikes is close to 1, if number of
strikes is high enough, but who needs such "improved dodge" for 1
blood? Surely, this ability is better than Dodge, since it's not a
strike, you can strike with something else, and it's unaffected by
Immortal Grapple and Thoughts Betrayed. But if your opponent can
strike only once in a given combat (no additional strikes and no
presses), this card works only 50% of the time, which isn't good
enough for 1 blood. Obviously, this ability becomes much better if YOU
are planning to continue combat, and I guess that Gemini's Mirror
would shine in Nosferatu Trap/Carrion Crows decks (Gemini is
Nosferatu, you know). Malkavians antitribu can use this ability
against multiple-strike and multiple-round combat decks, when a single
maneuver+dodge won't be enough.
Nevertheless, the best part of this card is its inferior ability. You
get both maneuver and dodge in a single card, and this is generally
enough to save your vampire. Immortal Grapple deck will be forced to
play BOTH maneuver and IG to deal any damage in the first round.
Single-strike combat without IG, Thoughts
Betrayed or presses is completely hosed by this card. Moreover, if you
know that your opponent has no Grapples/Thoughts Betrayed, and he
chooses his strike first, you may dump maneuver to get sudden dodge...
this sometimes foils an expensive strike like Burning Wrath or Coma :)
Obviuosly, Gemini's Mirror isn't as good against multiple-strike and
multiple-round combat. When maneuver is useless, Dodge is better for a
non-combat deck, since it is free, but in this situation you can use
superior ability of Gemini's Mirror. If you were lucky with the first
strike, your opponents will think twice before playing their Blur or
press to continue combat, as your luck may stay with you until combat
ends.
Note that this card is very good even with INFERIOR Obfuscate, and
virtually all !Malkavian vampires (except for Boy Toy, Idalia and
Muriel Foucade) can play it. Unsurprisingly, all !Malkavian deck use
Obfuscate (a Malk who cannot hide is a dead Malk), so the mentioned
vampires aren't popular anyway.
This card would shine in any Obfuscate-based deck, including weenie
Obfuscate. Even 1-capacity Basil can play Gemini's Mirror... heck,
even Marijava Thuggee can do it! If you still remember Run Away Like a
Mad (a card that I invented in the previous newsletter), I've got a
good news for you: Gemini's Mirror allows you to defend without Run
Away, so the latter card was my mistake. This card is truly
outstanding.

1. INTRODUCTION

This newsletter is about voting decks. Most successful voting decks
are based on Presence, since this Discipline provides the best
supporting cards. Voter Captivation is the most important as it
provides a lot of blood and even 2 pool at superior. Bewitching
Oration and Awe provide a lot of additional votes and make a good
combo with Voter Captivation. As voting decks usually run huge
vampires to get a lot of votes, Voter Captivations allow them to
recover after Minion Tap.
Malkavians antitribu have no Presence, but they do have stealth, which
is extremely helpful for playing political actions. Each political
action has inbuilt +1 stealth, but there are decks capable of blocking
such actions, and having one intercepting neighbour is generally
enough to make your game extremely difficult... UNLESS you have
additional stealth.
Surely, Malkavians antitribu aren't the only vampires with votes and
Obfuscate. Setites have both Obfuscate and Presence, and Nosferatu
voting decks are well-known and strong enough, but !Malks also have
their advantages that can be wisely exploited.

2. HERE WE ARE

Building a voting deck without Presence is rather difficult. Though we
have some good cards to push our votes, there are no other Voter
Captivations. To push our votes we can use Private Audience, which
prevents Camarilla and Independent vampires from voting or Telepathic
Vote Counting that forces one vampire to abstain. Or just Bribe other
players to vote for us. Personally I prefer permanent sources of votes
like Powerbase: Madrid or Legendary Vampire. The latter card was
suggested by James Coupe, who has my gratitude: there are no cards
better suited for !Malkavian voting/bleeding deck, as you gain both
bleed modifier and votes.
The key for success in voting is having good vampires with votes and
be able to survive long enough. Voting decks aren't especially quick,
thus you have to pack serious amount of defense and bloat cards.
Speaking about stealth-voting deck, Nosferatu can pack some agressive
combat cards instead of defense, and they even
have access to Animal Magnetism , while we have absolutely no support
from our primary Discipline (Dementation), and surviving combat will
always be difficult for our clan. Fortunately, we have some very
efficient voting vampires, and we can play The Call to bloat/influence
vampires faster or Sibyl's Tongue to
find needed cards. We can also bounce bleeds (a serious advantage
compared to Nosferatu), and, of course, we can bleed ourselves!

3. CARDS OF THE MONTH

Name: Powerbase: Madrid
[SW:R, BH:PM]
Cardtype: Master
Cost: 1 pool
Master: unique location.
During your untap phase, add one counter to this card from the blood
bank if it has less than 4 counters. Tap to give a titled Sabbat
vampire X additional votes during a referendum, where X is the number
of counters on this card. Any vampire controlled by another Methuselah
can take a (D) action to burn all the counters on this card.

This is the best permanent source of votes for titled Sabbat vampires,
except for Regent or Power Structure, which aren't suitable to our
clan. This card doesn't require a Sabbat vampire, so you can play it
on the first turn and accumulate a few counters while influencing your
first vampire. If nobody would
burn counters from Powerbase, you will gain 4 extra votes for one
referendum per turn, which is even better than having a free
Bewitching Oration in your sleeve. You may tap Powerbase during
opponent's referendum to make the referendum fail; you may use it
during a Blood Hunt referendum (this can enable diablerie);
finally, you may give votes to a vampire controlled by another player.
Thus,
even if you'll have no titled vampires, you'll be able to "sell"
Powerbase votes to  other Sabbat players.
Certainly, your opponents can burn Powerbase counters, but,
fortunately, not the Powerbase itself. The difference is huge, since
players are unlikely to waste precious actions to deny you the votes
for a couple of turns. After all, you'll gain the first counter on
your next untap phase anyway. If somebody sends a
little vampire (say, Embrace) to burn counters, you may easily block
the action, as it doesn't have inherent stealth. Most players will
leave the Powerbase to you, especially if they won't be playing voting
decks themselves.
Since Powerbase: Madrid is a rare card from Sabbat War, if would be
difficult enough to find it, but, fortunately, it's also included into
anti-Malkavian starter. Just purchase the starter, and you'll get your
Powerbase with a bunch of Kindred Spirits and other useful cards. Get
it!

Name: Private Audience
[SW:C/PV]
Cardtype: Action Modifier
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. Only usable during a
referendum, before any votes are cast.
Non-Sabbat vampires cannot vote on the current referendum. 

This card is worse than its Camarilla analogue (Closed Session), since
it isn't free, but metagame oddities actually make it a better card.
As Camarilla clans are generally better in politics than Sabbat clans
(for a multitude of reasons: access to Presence, Inner Circle
vampires, clan-specific cards etc), it's much more likely to encounter
a Camarilla voting deck than a Sabbat voting deck. Thus, Private
Audience is much more powerful, as it hoses more powerful Camarilla
voting decks.
Usefulness of this card, obviously, depends on your deck and the
metagame. If you have a lot of Sabbat votes, you may be able to push
your referendums even without this card. But if you have just a few
votes, other Sabbat players may have more votes than you. I believe
that Private Audience is most useful in decks with medium number of
votes (5-6 votes, for instance). Speaking about Malkavians antitribu,
you would like to use Private  Audience in a deck with Korah, Marie
Faucigny and General Perfidio Dios, but a deck with Hannibals and
Maris Streck, like my "Deck of the Month" can probably work without it
(don't forget that Maris Streck is a Camarilla vampire!)

Name: Telepathic Vote Counting
[Jyhad:R, VTES:R, SW:PV, CE:R2/PTo, Anarchs:PAB, BH:PM]
Cardtype: Action Modifier
Discipline: Auspex
Only usable during a referendum.
[aus] Cancel the referendum. If you played a political card to call
this referendum, take the card back into your hand (and discard back
down to your hand size). Any votes cast are lost.
[AUS] Force a vampire to abstain from voting. This can cancel that
vampire's votes.

This card isn't as powerful as Private Audience, but at least it's
free and universal - you may use its superior effect against any
vampire on the table. Forcing a vampire to abstain is very good,
especially against Inner Circles, and you can do it when all vampires
already cast their votes.
Inferior ability is going to be played rarely enough (unless you want
to cycle your cards), but it may be very useful sometimes. Imagine you
are trying to play a political card, but your opponents have
Powerbase:Madrid, Ventrue Headquarters or another vote-providing
location. He taps his location, somebody burns the Edge, and your
referendum is going to fail, but you play Telepathic Vote Counting,
return the political action into your hand and play it with a
different vampire! Nothing prevents you from doing this, as this card
isn't Delaying Tactics.

4. VAMPIRE OF THE MONTH

Name: Hannibal (advanced)
[Promo-20040409]
Cardtype: Vampire
Clan: Malkavian antitribu
Group: 2
Capacity: 10
Discipline: cel dom AUS DEM OBF
Advanced, Sabbat cardinal: 
Once during each Methuselah's minion phase, Hannibal may burn 2 blood
to untap.

Hannibal is the elder of our clan, a single cardinal we have. Ten
capacity is a lot, but there are no cardinals cheaper than nine. Such
vampires usually possess superior level of all clan Disciplines and
provide powerful abilities besides that - just look at Lambach or
Ambrosio Luis Moncada! Fortunately, advanced Hannibal also has some
tricks in his sleeve:

* Inferior Celerity. Not very useful at inferior, but can be upgraded
to superior level, which grants Blurs for your weapons and many other
things.
* Inferior Dominate. Hannibal can play Obedience, and that's wonderful
for such combat-lacking clan as !Malks. He can also play Deflection,
Redirection and other useful Dominate cards. Really helpful.
* Ability to untap during each minion phase for 2 blood. Wow, isn't it
wonderful? This ability allows Hannibal to perform two actions per
turn. The most devastating usage of this tactics involves bleeding,
untapping and playing a political action. If you manage to play
Legendary Vampire on Hannibal (the
brilliant advice of James Coupe), you will be able to finish opponent
in two turns without any other vampires: bleed for 3 (or more), then
untap and Kine Resources Contested, having 5 votes from the lone
Hannibal!

Obviously, paying 2 blood for untapping looks like a huge price, so
you can pretend that you aren't going to play two actions per turn
until your prey crosses the "red line". Meanwhile you can untap
Hannibal to block especially dangerous actions of your predator (and
play Obedience) or to bounce heavy bleeds. This should convince the
table that you're just another slow and peaceful voting deck... which
is certainly just a bluff, as there are no such thing as "peaceful
anti-Malks" :)
Did you notice the words "looks like a huge price" in the previous
paragraph? Just another false impression, I assure you. When a vampire
untaps with Freak Drive for 1 blood AND A CARD, this is considered
very good, though Freak Drive allows untapping only on your turn. When
you spend an action and 4 blood to
get Rutor's Hand, this is also considered good enough, though you get
a benefit compared to Hannibal's ability only on the fourth turn! Note
that you still have to find the Rutor's Hand, while Hannibal's ability
is always with him. Advanced Hannibal is really powerful, though
making use of his power is far more difficult than just block with
Lazverinus...

5. DECK OF THE MONTH

Deck Name : Hannibal the Restless
Author : Ilya Ginsburg

Crypt [12 vampires] Capacity min: 7 max: 10 average: 8.5
------------------------------------------------------------

4x Hannibal       Adv 10 AUS DEM OBF cel dom  cardinal   !Malkavian:2
3x Maris Streck       9  AUS OBF ani dem dom  justicar   Malkavian:3
3x Korah              7  AUS DEM OBF ani      priscus    !Malkavian:2
2x Marie Faucigny     7  AUS OBF dem tha      archbishop !Malkavian:3

Library [90 cards]
------------------------------------------------------------

Action [11]
  6x Call, The
  1x Pulse of the Canaille
  4x Sibyl's Tongue

Action Modifier [19]
  4x Elder Impersonation
  3x Faceless Night
  3x Forgotten Labyrinth
  4x Lost in Crowds
  5x Spying Mission

Action Modifier/Combat [5]
  5x Swallowed by the Night

Combat [2]
  2x Coma

Equipment [2]
  1x Aaron's Feeding Razor
  1x Ivory Bow

Master [17]
  1x Elysium: The Arboretum
  1x Hungry Coyote, The
  2x Information Highway
  1x Institution Hunting Ground
  1x Legendary Vampire
  6x Minion Tap
  1x Perfectionist
  1x Powerbase: Madrid
  1x Purchase Pact
  2x Sudden Reversal

Political Action [17]
  1x Ancient Influence
  5x Banishment
  1x Disputed Territory
  1x Dramatic Upheaval
  6x Kine Resources Contested
  3x Parity Shift

Reaction [17]
  6x Obedience
  6x Telepathic Misdirection
  5x Wake with Evening's Freshness

This deck is my humble attempt to build a voting deck with !Malks and,
specifically, to get the most of advanced Hannibal. The crypt is very
heavy, as I tried to get rid of the "vote-pushing" cards and to
replace them with "permanent votes" of my vampires. If you manage to
influence Hannibal, Maris Streck and Korah, you will have 9 permanent
votes for 26 pool, which is pretty realistic with a help from Minion
Taps, The Calls, Ancient Influence and Parity Shifts. If eight or nine
votes isn't enough, Powerbase: Madrid can provide even more votes!
This deck even doesn't need Cardinal Benediction, as the most you can
gain from this card is +1 vote for Marie Faucigny.
As you can see, bloating and acceleration occupy a solid number of
card slots, as the decks really wants to compensate for the size of
its vampires. Information Highway and The Call really speed things up,
and these two cards make a good combo when you just want to gain 3
pool, thus Information Highway never becomes useless for this deck.
The primary sources of pool gaining are Minion Taps, but you should
play them carefully, as Hannibal or Maris without blood cannot use
their abilities.
Unsuprisingly, blood management is one the most important parts of
this deck, as you need to refill your vampires prior to playing Minion
Tap or using expensive abilities. The Hungry Coyote is the best card
for all your vampires, except for Maris Streck, and there are Aaron's
Feeding Razor and Perfectionist. If you
have The Hungry Coyote, and your Hannibal has Perfectionist and AFR,
he can potentially get +4 blood with a single hunt action! Combine
double hunt per turn with Minion Taps, and you will get really good
bloating; alternatively, you can hunt, untap and do something else
until your Hannibal regains his blood back. Feel free to play your
Sibyl's Tongues for these cards, as they are really important. If you
get your Hunting Ground or steal opponent's HG with Disputed
Territory, this will definitely help.
Combat protection was my headache while building this deck. Finally, I
decided to lower the number of protection cards, but to keep the most
powerful of them. Obedience is really good, and it can be played by
Hannibal and Maris Streck (more than a half of the crypt). Even if
both Hannibal and Maris are tapped when
opponent rushes at +1 stealth, you still can untap Hannibal, let Maris
give him +1 intercept, block and play Obedience. As you have both
Sabbat and Camarilla vamps, you can use both Elysium: the Arboretum
and Purchase Pact, and it's very unlikely that someone manages to burn
these card with a referendum. Thus, you
may just choose a blocker of the attacker's sect and tap the
corresponding card. Again, both cards, when needed, are perfect
targets for Sibyl's Tongue.
You have also "aggressive combat cards" that are used as a threats:
Ivory Bow and two Coma. While the Bow goes without any doubts, Coma
needs serious considerations, and I must admit that this deck is a
much better place for Coma than a stealth-bleed deck. This deck has
really large vampires that can play Coma and still survive opponent's
strike without going into torpor, and it has a lot of votes to
diablerize all victims of Coma. In this deck Coma is really fearful.
As this deck has only 17 Political actions, you may consider this
number too low to call it a voting deck, but all these cards, except
for Ancient Influence, are very aggressive, so your opponents are
going to count them twice :) Core political actions are Banishment and
Kine Resources Contested that finely
accompany bleeding at stealth which, I guess, is a hallmark of all
anti-Malk decks.
Primary combo of this deck is Hannibal + Legendary Vampire or Pulse of
the Canaille. If you see Legendary Vampire in your starting hand,
influence Hannibal first. If you have Sibyl's Tongue, you may prefer
Korah or Marie Faucigny first to play Sibyl's Tongue for the Legendary
Vampire, but it's realy isn't that
crucial. You can spend your Sibyl's Tongue for an urgently needed card
(Elysium, Secure Haven etc) and still have a decent chance of getting
another Sibyl's Tongue or the needed bleed modifier later in the game.
If you fail to make Hannibal legendary, you can play Legendary Vampire
later on someone else, as ALL
your vampires have capacity 7 or more, and you will eventually find
your Pulse of the Canaille that will make Hannibal a terrifying
destruction engine.
It's hard to predict whether the deck is tournament-viable or not, but
IMHO it's at least worth trying. I will appreciate any comments and
improvements.

6. THE NIGHTMARES BECOMING REAL (previous "SWEET DREAMS")

I will review the ten new cards that are going to be printed in 10th
Anniversary Set. Each tin will contain these cards, so everyone will
be able to find them. Unsurprisingly, the cards are quite strong, at
least some of them, and they will radically change the metagame.

Rastacourere
+1 stealth Action
1 pool
(D) Put this card on a titled vampire. The vampire's title is worth 1
less vote during referendums, and he or she gets -1 stealth when
attempting political actions. This vampire's capacity is reduced by 1
(not going below 1). A vampire may have only 1 Rastacourere.

Very strong card against voting decks, especially against Prisci, as
Priscus with 1 less vote has no votes at all. This card was designed
primarily for combat-heavy decks without access to intercept (Brujah,
Assamites etc.) or not willing to pack intercept cards. All political
actions have +1 stealth by default, but Rastacouriere cancels this
bonus, allowing any vampire to block political actions performed by
vampire with this card. Obviously, this card would be useless for
intercept decks that can easily block any political action.
Overall: Combat-oriented decks are stronger, voting decks are weaker.

Powerbase: Los Angeles
Master: unique location
Tap during your discard phase to gain a discard phase action. If you
use that discard phase action to discard a card that requires an
anarch or a card that makes a vampire an anarch you may untap a ready
anarch. Any anarch controlled by another Methuselah may steal this
location for his Methuselah as a (D) action.

Very good card. Not as good as The Barrens if you have no anarch
cards, but really amazing in Anarch decks, especially
intercept-oriented ones. Intercept is needed to protect the Powerbase.
Looks like intercept decks would prefer this card to The Barrens, as
it's much less likely to become contested or stolen.
Expect the new generation of Anarch intercept decks with this card.
The Mole is a good card, and there is Ian Forestal that can play all
anarch cards...
Overall: Intercept and aharch decks are stronger.

Polaris Coach
Vehicle. Haven.
1 blood
During your untap phase, move 1 blood from this vampire to the Polaris
Coach or burn the Polaris Coach.

While this vampire is acting, he or she may burn one counter from the
Polaris Coach to get +1 stealth for the current action. During
undirected actions and actions that are not directed at this vampire,
he or she cannot block or play reaction cards. A minion may have only
one haven and only one vehicle.

This is a long-awaited "stealth for all" card. The price is so harsh
that I doubt it would see play. For the same price you can get Robert
Carter that provides +2 bleed! Please don't tell me that you're going
to play Repo Men to fetch your Polaris Coaches :) Some weird deck will
possibly use it, though...
Overall: Won't affect the metagame.

Orc of Ulain
Unique equipment
The ALLY with this equipment cannot be targeted by (D) actions that
require AUS, CHI, DOM, PRE, SER. Reactions that require any of those
disciplines cost an additional blood while this ally is acting.

To play such cards one should have a lot of allies, or at least some
precious allies like War Ghouls. Orc of Ulain protects your ally from
the most popular anti-ally cards like Entrancement or Far Mastery. It
also makes blocking your allies and bouncing their bleed much more
expensive, as most of needed cards are AUS and DOM-based reactions.
The most tricky usage of this card involves The Grandest Trick itself
:)
Overall: Offers minor improvement for ally-based decks.

Liquidation
Master. Do not replace until your next discard phase.
Burn seven cards from the top of your library to gain 3 pool.

Brilliant card! Who cares about cards in your library if you are going
to die? Name another Master card that immediately provides 3 pool
without draining blood of your vampires. This card will be most
effective combined with a lot of blood-requiring cards, when you
cannot drain blood of your minions. Tzimisce,
Assamites and Ravnos will appreciate this card. I guess it would be
amazing in Smiling Jack decks, Anarch Revolt decks and weenie decks,
as such decks don't expect a long game anyway, so they can dump extra
cards.
Liquidation makes a good combo with Anatole, Prophet of Gehenna. You
can look at the top five cards of your library and dump them if you
need someting else. Liquidation is also good when you can fetch cards
from your ash heap (i.e. Giovanni).
Overall: Decks with a lot of blood-expensive cards are stronger. This
mostly applies to combat-oriented decks based on Vicissitude, Quietus,
Chimerstry etc. New combo decks are possible.

Insurance Scam
Master
Put this card in play. During your turn, you may tap this card and
burn X locations you control to gain X pool.

The only use of this card I see now is stealing locations that can be
stolen with (D) action and burn them, or sacrificing the locations
that are going to be stolen by your opponents. But the decks that use
such locations usually can defend them, so the card is nearly
unplayable.
Overall: Slightly improves decks with a lot of locations.

Channel 10
Master: unique location
2 pool
Tap to give a minion you control +2 intercept for the current action.
Not usable on the first action in a minion phase.

This card is just another intercept-providing location, but it's the
first location that provide whopping +2 intercept. Since the card has
NO requirements, it's available to any deck, and it really hoses any
decks based on stealth. It's still balanced and "fair" card
(especially compared to Bowl of Convergence), since you cannot "sell"
your intercept to other players, and you cannot use it on the first
action, but the card is very strong. Stealth-based deck needs +3
stealth or "cannot block" effect each turn (Elder Impersonation or
Seduction) each turn to compensate for this one card - otherwise you
will be limited to one action per turn.
Again, this card is best suited for combat-oriented decks that cannot
spend a lot of place on intercept cards or have no intercept
disciplines, like Brujah. Obviously, Brujah deck with Second
Traditions and Channels 10 is likely to block at least some actions
and pound the caught vampire hardly.
Overall: Combat-oriented decks are much stronger. Intercept decks are
stronger, too, as they can pack less intercept cards with Channel 10.
Stealth-based decks are seriously hosed.

Charlton Van Wyk (Hunter)
Unique mortal ally with 2 life
0 strength, 0 bleed.
2 pool
Carlton can strike for 1R. He may dodge as a strike once each combat,
Charlton has +1 intercept when blocking vampires. During your discard
phase you may burn Carlton to burn a vampire who has committed
diablerie since your last turn.

Yet another "intercept for all" card, as Charlton requires at least +2
stealth for any action. A deck with decent combat abilities will
probably kill him, but such decks usually don't pack a lot of stealth.
Charlton provides a cheap protection against voting decks and even
against stealth decks. It makes Fast
Reaction much better, as you can block with expendable Charlton, dodge
and make the strong vampire "rush" with Fast Reaction. As the primary
benefit of Fast Reaction is the lack of response, this tactics is best
suitable for aggressive but fragile strategies like Quietus or
Vicissitude.
Charlton's second ability seriously hoses all diablerie-based decks,
even with Archons like Muaziz. You can suddenly summon him and
sacrifice him on the same turn, so any diablerie becomes much more
dangerous now.
Overall: Diablerie-based decks are seriously hosed. Voting decks
without stealth and offensive combat (additional strikes, presses
etc.) are hosed as well. Intercept decks are stronger. Combat decks
with Auspex and very aggressive strikes but low protection are much
stronger due to the Fast Reaction.

Caiaphas Smith
1 pool
Unique mortal with 2 life 1 strength 0 bleed
Caiaphas may strike for 1R damage. Caiaphas get an optional maneuver
each combat. Any vampire blocking Caiaphas is burned after the combat
(if any). Caiaphas cannot bleed. If he is untapped at the start of
your turn, your predator takes control of him.

This card is too hard to use. You cannot force opponent to block
Caiaphas (at least for now), and he can't perform really dangerous
actions to make opponents block it. I guess he can be used to equip
something, when you finally get him :)
Overall: Won't affect the metagame.

Bowl of Convergence
Unique equipment.
If the bearer is a vampire who has aus, the bearer gets +1 intercept.
If the bearer has AUS, he or she can burn 1 blood once during each
action to get an additional +1 intercept for the current action.

WHAT??? Take a vampire with AUS, play Bowl of Convergence, and the
vampire will get permanent +1 intercept with a possibility to get
another +1 for a blood? I simply can't believe my eyes. This card
doesn't simply "hose" stealth decks, it destroys them!
One vampire with inbuilt +1 intercept and AUS + the Bowl is enough to
completely eradicate all stealth decks. Carna + Bowl has +2 permanent
intercept and she can get +1 more, so only Elder Impersonation and
Seduction can push your actions. And she WILL burn blood for +1
intercept, as she would return the blood in combat :( Moreover, she
can easily fetch the Bowl with Magic of the Smith.
Do you need other examples to call this card broken? Here you are.
Take Ladislas Toth, or Sascha Vykos, or Meshenka, or Lazverinus, play
Eternal Vigilance and the Bowl. Untap, block, then untap and block
again... Steal blood in combat with Theft of Vitae or Kraken's Kiss.
Just another Wall deck? No, since there would
be enough space for some "primary" cards like bleed modifiers, as the
deck would need much less intercept cards.
Now, imagine the dreaded Bowl on the Anneke that just played Alastor
for Assault Rifle. She would quickly intercept and dispatch all prey's
vampires... again, the key of improvement is increased space for
combat and bleed cards that would replace intercept cards. One Second
Tradition + the permanent Bowl can easily
replace 3-4 "lesser" cards like Forced Awakening, Spirit's Touch,
Precognition or Enhanced Senses. Add Channel 10 to the mix, and it
would become the last nail for the coffin of stealth decks.
Overall: Intercept decks are versatile and impenetratable. Stealth
decks are doomed. All decks should contain at least one combat
strategy to be effective. Malkavians antitribu are DEAD.

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