Malkavian Antitribu Newsletter
August 2007

Malkavian Antitribu Newsletter, August 2007
VOLUME VI, Issue VIII

1. INTRODUCTION

While all VTES players are awaiting for the first Lords of Night
spoilers, talking about one of the most popular deck archetypes for
the Independents seems quite logical. This time we're going to speak
about Shambling Hordes. Yes, the Hordes require Necromancy, and there
are no !Malks with this Discipline. But, as usual, !Malks can offer
some great support to build an interesting new deck of Hordes...
maybe, somewhat slower than the common variants, but having a greater
potential after the setup.

2. CARDS OF THE MONTH

Shambling Hordes [FN:C2]
Cardtype: Ally
Discipline: Necromancy
Cost: 3 blood
Zombie with 3 life. 0 bleed, 0 strength.
[nec] When Shambling Hordes enters play, remove an ally or vampire in
your ash heap from the game or burn Shambling Hordes. Shambling Hordes
gets +1 strength for each life counter it has. Shambling Hordes can
never gain life counters; any life counters it gains go to the blood
bank instead. Shambling Hordes can enter combat with any ready minion
controlled by another Methuselah as a (D) action.
[NEC] As above, with 4 life.

This is not War Ghoul, but Hordes are much easier to recruit. Three
blood is generally much less than 3 pool (and there are good ways to
reduce the cost), and getting an ally in your ash heap is as easy as
discard it - while War Ghoul's food must be taken from play, which
means spending actions and paying the costs. With superior Necomancy a
fresh Horde has slightly less life than War Ghoul and cannot be
sacrificed to burn locations. More importantly, Hordes cannot prevent
any damage and their strength depends on their life - so their life
and usefulness are going to be short. So what? A dead Shambling Horde
becomes a "food" for the next one. If you can recruit enough Hordes to
assemble an army, you can defend yourself (with Unmasking) and assault
your enemies, preferably non-combat ones.
Though there are some ways to improve your Hordes, the "swarm"
approach is usually the most popular, and often the most effective.
For instance, you could equip a Flak Jacket for your Horde to make it
"permanent" unless the opponent can deal more than 1 damage, but this
requires a card, an action, and 1 pool, so it won't be much more
effective than just recruiting another Horde. Fortunately, you can
build a deck around Marie Faucigny at Pier 13 to get a lot of Flak
Jackets for free, then distribute them to your Hordes via Nod - and
get some "almost War Ghouls" for much lower price. Zombies in jackets
are definitely much more frightening than naked zombies! My Deck of
the Month is an example of this approach.

Ankara Citadel, Turkey, The [AH:U5, CE:U]
Cardtype: Equipment
Clan : Tremere
Cost: 2 blood
This equipment card represents a unique location and does not count as
equipment while in play. The vampire with this location pays only half
of the blood cost for any cards he or she plays (round down).

For Tremeres, this card isn't very profitable, since they usually have
enough blood (stolen from other vampires). Besides, most of their
popular cards are cheap or even free, so Ankara Citadel's cost (2
blood) isn't going to be compensated very quickly. You can build a
deck based on expensive cards (like Shotgun Ritual or Seeds of
Corruption) and fetch the Citadel with Magic of the Smith, though.
This card becomes a true trump on Mata Hari. Ravnos are very blood-
hungry (almost all their cards cost blood), and there are very
expensive yet effective cards like Sensory Deprivation or Tumnimos.
Reducing cost of Sensory Deprivation from 3 blood to just one makes
the card absolutely insane... but, unfortunately, Mata Hari is Red
List, and playing Deprivations makes her a target #1 for all combat
decks. I guess that free Fata Morgana, Draba and Mirror Image are
going to repay Ankara's cost in a few turns, and without such danger.
Another interesting application of Ankara Citadel is Eldest Commands
Undeath. Mata Hari can play it, so she will need just 6 blood to burn
Arika and just 5 blood to burn any 10-cap. Pushing the vote won't be
easy, but Mata Hari has 2 votes, and she allows you to play any vote-
gaining locations like Ventrue Heaquarters or Ferraile. Burning Arika
is going to be really funny: that bitch really deserves to be burned
for all her PTOs!
Ankara Citadel is obviously very good with Shambling Hordes if your
Mata Hari will learn Necromancy somehow. There are two ways to achieve
it: Infernal Pact and The Sargon Fragment. When the combo is
assembled, your Mata Hari will recruit Shambling Hordes for 1 blood.
Obviously, with such "discount" you can easily have 6-8 Hordes or even
more. Unfortunately, even Charisma won't make the Hordes absolutely
free, but you will get free Procurers, which is also very nice:
Charisma reduces the cost to 1 blood, Ankara Citadel makes it zero. If
you wish to get some Asanbonsam Ghouls, they will also be free.

Census Taker [SoC:R]
Cardtype: Master
Cost: 1 pool
Unique Master. Put this card on a ready Black Hand vampire. During an
action, this Black Hand vampire can tap to give any other Sabbat
vampire +1 bleed or 2 additional votes for the current action. During
an action, this Black Hand vampire can tap to give any other Black
Hand vampire +1 intercept.

There is absolutely nothing special in this card, but it's still much
more popular than its price may indicate. All you need to play it is a
small Black Hand vampire (it would be silly to tap a large vampire,
right?) Piotr Andreikov isn't going to do much with his inferior
Auspex, but make him Census Taker - and he will provide you everything
you may need. Any deck will benefit from increasing bleed, extra votes
or intercept. After several games you will discover the true power of
this card: versatility. No other card in the whole game provides
bleed, votes and intercept, and though some cards provide more votes
or more intercept, they are rare.
Do you know many bleed-enhancers providing +2 bleed or more? Yes,
there are Pulses and Heart of the City, but they make vampire a target
and cost 2-3 blood. Do you know many permanents providing more than 2
votes? Ventrue HQ, probably Powerbase: Madrid, but that's all. Do you
know many permanents providing more than +1 intercept? Channel 10, the
Bowl... that's all. That's why Census Taker is so good: it converts
almost useless Black Hand weenie into an extremely versatile and
powerful "location" - but you can still use him as a vampire, if you
wish.
Even if you aren't running a pure Black Hand deck and cannot use "+1
intercept" ability, Census Taker can be useful. For instance, my Deck
of the Month needs to push some crucial votes, and tapping Roger
Farnsworth isn't a huge price for 2 votes (especially considering the
fact that even tapped Roger can play Cloak the Gatherings). If you
don't have votes to push, you may use Census Taker defensively (to
gain votes against opponent's referendum) or just to increase bleed.


3. VAMPIRE OF THE MONTH

Name: Sennadurek [LoB]
Clan: Nagaraja
Group: 4
Capacity: 6
Disciplines: dom AUS NEC
Sabbat. Black Hand: Whenever a Methuselah loses the edge when it is
not your turn, Sennadurek untaps, and you may look at that
Methuselah`s hand. Scarce.

One may think that Sennadurek isn't as powerful as Le Dinh Tho, as she
cannot rip somebody's hand, but she has a different purpose and no
other vampire can be compared to her. How often Methuselah loses the
edge? Probably several times per turn. Each time Sennadurek will
untap, and you will get to look at somebody's hand. If you had the
Edge at the end of your turn, Sennadurek will untap as long as
somebody will bleed successfully; if your predator will bleed you
regularly, she will untap after the first bleed and be ready to play
Telepathic Misdirection. Most of the time she will untap much earlier,
since other players also bleed sometimes. Thus, Sennadurek will save
you a lot of Wakes - you will be able to use these slots for more
important cards.
You may try to build a deck that will fully utilize multiple untaps of
Sennadurek. An Auspex deck with a lot of Eagle's Sights will greatly
benefit from this ability. Alternatively, you can just put Census
Taker on Sennadurek (yes, she is Black Hand!) and use its abilities
several times per turn. BTW, did you notice that Census Taker can
increase bleed or votes of ANY Sabbat vampire, not just yours? :)
Finally, "you may look at that Methuselah's hand" ability usually
means a lot. When your grandprey takes the edge from your prey, you
may look at your prey's hand and in most cases he will be UNABLE to
change his hand until his own turn (even if he has a lot of playable
reactions). Looking at your predator's hand will be more tricky, as
Sennadurek's ability doesn't work during your turn, but you may let
your prey take the edge from your predator and prepare to defend
against his plans. If you know that his hand is clogged with stealth,
you may avoid blocking, for instance.
Doesn't that seem too good to you? It really should. IMHO, Sennadurek
is on the same power level as Le Dinh Tho. After all, he can use his
ability just once per turn, while Sennadurek's ability is usually
activated 2-3 times per turn or even more. Yes, she is a larger
investment (6-cap compared to 5-cap), but she doesn't have "-1 stealth
when hunting" disadvantage, she is Black Hand, and she has superior
Auspex.

4. DECK OF THE MONTH

Deck Name: Shambling Hordes of Mata Hari
Created By: Ilya Ginsburg (Ector)
Description: Mata Hari + Ankara Citadel + Infernal Pact = Shambling
Hordes almost for free!

Crypt: (12 cards, Min: 23, Max: 28, Avg: 6.58)
----------------------------------------------
  1  Roger Farnsworth              aus OBF             4  !Malkavian
  2  Sennadurek                    dom AUS NEC         6  Nagaraja
  4  Mata Hari                     aus for qui CHI OBF 7  Ravnos
  4  Marie Faucigny                dem tha AUS OBF     7  !Malkavian
  1  Don Michael Antonio Giovanni  DOM NEC POT         7  Giovanni

Library: (90 cards)
-------------------
Master (17 cards)
  1  Tower of London
  1  Specialization
  1  Infernal Pact
  1  Drop Point Network
  1  Charisma
  1  Ventrue Headquarters
  1  Ferraille
  3  Dreams of the Sphinx
  1  Census Taker
  1  Secure Haven
  1  Powerbase: Madrid
  1  Institution Hunting Ground
  1  Creepshow Casino
  2  Nod

Action (6 cards)
  4  Sibyl`s Tongue
  2  Magic of the Smith

Action Modifier (13 cards)
  8  Veil the Legions
  5  Cloak the Gathering

Political Action (3 cards)
  3  Autarkis Persecution

Reaction (6 cards)
  6  Telepathic Misdirection

Combat (16 cards)
  6  Fake Out
  2  Aura Reading
  8  Spiritual Intervention

Ally (20 cards)
  16 Shambling Hordes
  4  Procurer

Equipment (8 cards)
  1  Ankara Citadel, Turkey, The
  1  Sargon Fragment, The
  1  Heart of Nizchetus
  1  Pier 13, Port of Baltimore
  4  Flak Jacket

Event (1 cards)
  1  Unmasking, The

This is a "fetchdeck" based on Shambling Hordes. Mata Hari and Marie
Faucigny are the "stars", though they don't have Necromancy. Your
primary goal is Infernal Pact on Mata Hari, if you get Sibyl's Tongue,
or Sargon Fragment, if you get Marie Faucigny and Magic of the Smith.
Without at least one of these cards you will be able to do very
little, so try to survive and cycle until you get them. With Infernal
Pact, your Mata Hari will be able to recruit Shambling Hordes, as well
as Marie with Sargon Fragment, but Marie will also return the played
Sibyl's Tongue or Magic of the Smith back into your hand to play them
once more.
When you get Infernal Pact + Ankara Citadel on Mata Hari and Sargon
Fragment + Pier 13 on Marie, you may consider yourself ready for mass
summoning. Take care of the Procurers, they will bring a lot of blood
to your vampires. When you get at least 2-3 Hordes, the next target
will be Unmasking to defend yourself against your predator. After that
you will be free to assemble the army of Hordes and equip some of them
with Flak Jackets.
Though the deck seems to be very fragile, actually it has good
reserves to compensate for the initial weakness. Mata Hari + Marie
Faucigny cost 14 pool, your allies cost only blood, and your equipment
should be free for you if Marie would equip it. Thus, only your
masters will cost you some pool. You don't have any Blood Dolls, since
blood of your vampires is precious, but you still have good sources of
pool. Tower of London will provide 1 pool for each summoned Horde,
Specialization will provide at least 3-4 pool for the duration of the
game (plus, you will easily fill your ash heap with Hordes), and each
Autarkis Persecution should provide a lot of pool if you push it.
Chances of pushing are quite good: though this deck isn't a true
voter, you still have 4 votes on Mata Hari and Marie +1 for the card,
and you can gain more from Ventrue HQ, Ferraile, Powerbase: Madrid and
Census Taker. These votes should defend you against the voting
predator as well, and you have Telepathic Misdirections and Hordes
against the bleeding predator. Your defense isn't so fragile as it may
seem from the first glance, so your chances of surviving the necessary
number of turns are quite decent.

That's all for August. As always, all comments and ideas are
appreciated!

Yours,
Ector