Malkavian Antitribu Newsletter
April 2007

Malkavian Antitribu Newsletter, April 2007
Volume VI, Issue IV

1. INTRODUCTION

Everybody knows that I'm a great fan of fetching cards from my
library. Looks like somebody in the WW staff also likes this, so we
are getting the new fetching cards in each set. Wonderful! Sooner or
later we'll see the "heavy fetching decks" that I tried to call
"hardcombo decks". The term appeared to be too clumsy, alas. What
about the term "fetch-decks"? It's short, it's clear, and everybody
can immediately understand what are we talking about.
Are the "fetch-decks" really tournament worthy? Prior to Sword of
Caine, they mostly weren't. The best fetching cards were severely
limited: Sibyl's Tongue has the increasing cost, Fortshritt Library
can be played only once per game... actually, only Magic of the Smith
could really be used in large quantities without any penalties.
Fortunately, now we have a card that can make our Sibyl's Tongue much
better, and finally justify building a deck with a lot of fetching
cards.

2. CARDS OF THE MONTH

Name: Drop Point Network [SoC:R]
Cardtype: Master
Cost: 1 Pool
Requires a ready Black Hand vampire. Remove 7 cards in your ash heap
from the game to search your library for a minion card. Show it to all
players and move it into your hand. Discard to your hand size
afterward.

Ladies and gentlemen, yet another fetching card! The card's power is
very good, but far from Sibyl's Tongue - it can fetch any minion card,
but not a master card or an event, and they are usually the most
popular candidates for fetching. On the other hand, the requirements
are smaller than the requirements of any other fetching card: you just
need one ready Black Hand vampire. It's much less than Sibyl's
Tongue's clan requirement or Magic of
the Smith's discipline requirement, since there are 54 Black Hand
vampires now, and they are different, so you can find a decent one or
two for every deck theme. Note that Drop Point Network is a master
card, not an action, so you won't have to include stealth cards to
pass unblocked as you had with Sibyl's Tongue.
What is the best feature of Drop Point Network? The COST. Not the pool
cost, which is OK for such card, but the "remove 7 cards in your ash
heap from the game" requirement. When you're playing a fetch-deck, you
are going to have some cards that you WANT to remove from your ash
heap... guess what cards I'm talking about? Sibyl's Tongues! The first
Tongue costs you nothing, the second - 1 blood, then 2, 3, and so on,
and the actual cost is determined by the number of Tongues in your ash
heap. Remove them, and the next Sibyl's Tongue will be free again! Now
we can build decks with, say, 15 Sibyl's Tongues and 5 Drop Point
Networks to fetch the complicated 5-6 card combinations early enough!
Trumpets!!!
OK, enough celebrating. Let's look at the most obvious cards that we
can fetch with DPN:

a). Aranthebes is always #1 to fetch when you really need it :)
Disciplineless weenie must die!
b). Tattoo Signal, Praetorian Baker and Black Hand Emissary. If you
have a Seraph and other Black Hand vampires, you will want these
cards, but you cannot have many copies of them. Fetch them to get a
lot of votes and one free untap per turn. The same about all other
actions with "put this card into play" words, especially unique. The
Status Perfectus, Anima Gathering, Ex Nihilo and so on.
c). Ancient Influence to gain 6 pool for your Elimelech, Political
Stranglehold to get the same (or even more!)... even Parity Shift and
PTO! You can play Black Hand vampires in Camarilla deck, too.
d). Any equipment, especially unique - though Magic of the Smith will
be much better for that. But you may fetch Magic of the Smith itself!
This is far from stupid, as +3 stealth is much, much more than +1
stealth of a common equip action. You aren't going to lose your
precious Heart when your neighbours block you, right?
e). Any ally or retainer, especially unique. Fetch Pack Alpha to
employ a retainer - or a retainer to play the Pack Alpha.
f). Disguised/Concealed Weapon when you have an important weapon to
disguise/conceal, or the weapon itself when you have only Disguised/
Concealed Weapon :)
g). Graverobbing, Sacrificial Lamb and all other cards that work once
per 1000 years but perform wonders when they work.
h). Some cards to scare other players. Fetch Kiss of Ra and "show it
to all players". Make sure that they fully understand the text :)

... and many other cards, including the next one!

Epiphany, Action [SoC:R]
Cardtype: Action
+2 stealth action. Requires an unmerged base vampire. Untap this
acting vampire and search your crypt, uncontrolled region, or ash heap
for his or her advanced version to move to him or her. Shuffle your
crypt afterward.

This is a good merging card if you really need *base* version of a
vampire more than the advanced one - so, you can put 4 copies of base
vampire and 1 advanced. This doesn't happen every time, in many cases
the advanced version is more popular. Advanced Ramona can hunt and
feed other Gangrel, base is just a weenie that can avoid hunt
sometimes. Advanced Dr. Julius Sutphen can avoid the chump-blockers
when he rushes, base will just force them to pay 1 blood (if they
aren't allies). Advanced Alan Sovereign makes the investment cards
really useful, base just provides a little bonus for them. Advanced
Valerius Maior is a blocking monster, base is just a slightly better
Thaumaturgist. Advanced Ferox is a powerful hoser of two disciplines,
base just has some minor abilities. Finally, advanced Jessica is very
good in any OBT-based voting deck, and advanced Jeremy is a good
rusher/blocker, while their base versions are just smaller.
Nevertheless, sometimes the base version is better. Advanced Tariq is
a pale shadow of base, advanced Quentin King III is not a Prince,
advanced Sebastian Goulet cannot recruit allies cheaper, and advanced
Count Germaine isn't immune to weapons. Advanced Marcus Vitel not only
lost his title, but gained a disadvantage instead; advanced Helena has
nothing to justify playing an infernal 10-cap without a title;
advanced Lambach has just 2 votes instead of 3 and cannot strike for 2
aggravated anymore; advanced Goratrix lost his precious ability as
well. If you like their base versions and want to get the "merged"
benefit as well - Epiphany is a card for you.
Let's compare Epiphany to Gift of Experience. New card is much
"cheaper" - you don't have to spend a Master Phase Action, and the
vampire isn't tapped. Sudden appearance of a merged vampire that can
be much more powerful than a base version may really matter a lot, if
the vampire can act immediately. Merged Count Germaine can immediately
bleed for 3, and merged Kemintiri suddenly gains +1 stealth, 3 votes
and can play something like Alastor!
With Epiphany, you can also find the missing vampire in your
uncontrolled region - so you won't be forced to spend pool and
transfers for merging. On the other hand, Epiphany can be blocked. +2
stealth is good, but one Second Tradition is enough to block it. So
make sure that your vampire can add more stealth or just use good old
Gift.
When you use special cards to merge vampires, you want to fetch them,
and here Epithany has an important advantage: it can be fetched with
Drop Point Network, while Gift of Experience cannot. I guess this
advantage is going to be crucial if you don't use !Malks and cannot
play Sibyl's Tongues.

3. VAMPIRE OF THE MONTH

Name: Hagar Stone [SoC]
Clan: Malkavian Antitribu
Group: 5
Capacity: 6
Disciplines: obf AUS DEM
Sabbat. Black Hand: While Hagar is ready, you have +1 hand size. While
Hagar is untapped, do not replace cards you play on your turn until
Hagar taps or your turn ends.

Hagar isn't just "good" - he is wonderful! A good DEM/obf bleeder
needs superior Dementation and at least inferior Obfuscate, having 5
capacity: Persia, Uncle George, Apache Jones. A vampire of 6 capacity
should add something to this minimal package: superior Obfuscate or
superior Auspex is enough. Superior Auspex isn't needed for each
vampire of a Kindred Spirits deck, but you will want to have at least
one such vampire to bounce bleeds. Hagar is the youngest AUS/DEM/obf
vampire in the whole game, and his nearest competitors in 4-5 groups
currently start at 8 capacity! Thus, he is going to be a no-brainer
candidate for that role for a long time. As you see, Hagar would be
considered extremely good with just his disciplines, prior to even
looking at his additional abilities!
And the abilities really worth your attention. Hagar is Black Hand, so
he can use all their goodies, including Drop Point Network. He has AUS/
obf, so you can use him in the most popular Black Hand decks
(Thugginator and Black Hand Auspex). But the best thing is his
ability: Hagar increases your hand size! Don't be confused with his
disadvantage, it really matters only if you want to leave Hagar
untapped for the whole turn AND to play a lot of cards in that turn.
If you are playing a stealth-bleed deck (or any deck that can use
Hagar proactively), just use him first. That's all! In the Black Hand
decks with Seraph you can just untap him at any time with Tattoo
Signal, if you really need him to bounce bleeds.
Does "+1 hand size" really matter for a stealth-bleed deck? Surely it
does! When you have more cards in your hand, you can keep some of your
cards to defend. Keep that Direct Intervention until somebody want to
rush you. Keep that Telepathic Misdirection until somebody bleed you
for 3. Keep that Gemini's Mirror until you get blocked (or rushed),
and so on. The increased hand size allows you to keep such cards while
still functioning as a regular S&B, and this cannot be underestimated.
How good is Hagar outside the S&B decks and the Black Hand decks? This
depends on the kind of your deck. He is a bit too heavy for a support
vampire, but he alone enables all the fetching package (Sibyl's
Tongues and Drop Point Networks), increases your hand size and plays
Telepathic Misdirections. His disadvantage makes him a bad choice for
any deck that plays a lot of cards during your turn (Rush deck, for
instance), but he is very good for any blocking deck. As long as you
play almost nothing on  your turn, who cares that these few cards
aren't replaced until end of turn? Even if you miss your opportunity
to discard some unwanted card (that you draw only when the turn ends),
that's a little price for +1 hand size.
Finally, if you want a REALLY twisted deck, try to use both Luc and
Hagar. +4 hand size, anyone? :)

4. DECK OF THE MONTH

Deck Name: Bloodthirst! (aka The Blackest Magick)
Created By: Ilya Ginsburg
Description: Lernean and Valeruis Maior use Thaumaturgy at the full
potential!

Crypt: (12 cards, Min: 20, Max: 37, Avg: 7,42)
----------------------------------------------
  1  Valerius Maior (ADV)  nec pre AUS DAI DOM THA  7  !Tremere
  4  Valerius Maior        nec pre AUS DAI DOM THA  7  Tremere
  3  Lernean               for pro AUS CEL DOM THA 10  !Tremere
  4  Hagar Stone           obf AUS DEM              6  !Malk

Library: (90 cards)
-------------------
Master (14 cards)
  2  Drop Point Network
  5  Minion Tap
  1  Creepshow Casino
  1  Spirit Summoning Chamber
  2  Obfuscate
  2  Dreams of the Sphinx
  1  Admonitions

Action (13 cards)
  6  Magic of the Smith
  1  Rutor`s Hand
  1  Eternal Vigilance
  1  Atonement
  1  Epiphany
  3  Sibyl`s Tongue

Action Modifier (6 cards)
  6  Forgotten Labyrinth

Reaction (16 cards)
  6  Telepathic Misdirection
  5  Eagle`s Sight
  5  Spirit`s Touch

Combat (34 cards)
  1  Blood to Water
  12 Theft of Vitae
  5  Apportation
  5  Telepathic Tracking
  1  Shotgun Ritual
  2  Soul Burn
  2  Blood Fury
  4  Walk of Flame
  2  Aura Reading

Ally (1 cards)
  1  Repo Man

Equipment (6 cards)
  1  Ruins of Ceoris
  1  Ivory Bow
  1  Bowl of Convergence
  1  Helicopter
  1  Heart of Nizchetus
  1  Sport Bike

This is an example of the "fetch-deck" that demonstrates both Drop
Point Network and Epiphany. The major idea is very simple: both
Valerius Maior and Lernean can play two Thaumaturgy strikes per round
without any additional cards, so why not use them together? The deck
has quite a lot of Thaumaturgy strikes. It isn't going to kill
everybody, but it really can kill a lot.
This deck tries to use the full potential of merged Valerious Maior.
The primary combo here is: get base Valerius, fetch Epiphany and play
it to merge Valerius (he will become a "usual" 5-cap vampire), then
fetch Bowl of Convergence to have some permanent intercept (preferably
with Magic of the Smith), fetch Atonement and play it. Don't hurry to
call me crazy, I didn't finish yet! After that, your Valerius would
stay untapped after blocking any vampire with equal or lower capacity.
So, you need to increase his capacity with the provided Obfuscate
skill cards. You may also ask other players to put the "unneeded"
skill cards on Valerius to increase his capacity, and promise
something in return. The goal is to create the "eternal guardian" that
would block most actions without spending Wakes and intercept cards.
Now let's analyze: is the plan really so crazy? You have 2 Drop Point
Networks, 6 Magics of the Smith and 3 Sibyl's Tongues. You have Spirit
Summoning Chamber that can fetch any Thaumaturgy card, including Magic
of the Smith. You have +1 hand size. You have Admonitions, Dreams and
Aura Readings to cycle your hand. Finally, you have Repo Man that can
fetch your Helicopter and Sport Bike. And, most importantly, you will
have some time. Even one Bowl will generally be enough to block some
actions and slow your predator. Having Bowl on the merged Valerius
should provide you enough time to get the rest.
Ideally, Valerius should get Bowl, Helicopter and Atonement, Lernean -
Eternal Vigilance, Rutor's Hand and Sport Bike. Ivory Bow would work
much better for Lernean, as Valerius' special is restricted to
Thaumaturgy strikes. Some of your actions may be blocked, but you
should try to fetch the most important equipment with Magic of the
Smith. If your Valerius would get some Obfuscate cards, he would be
able to play Forgotten Labyrinths for the most crucial actions. Plus,
you may get (or fetch) Creepshow Casino.
This deck is powered by Hagar Stone (TM). He cannot play most cards,
so he serves as a support vampire here. As long as you don't play a
lot of cards on your turn, his disadvantage isn't going to hurt you a
lot. Try to play Telepathic Misdirections with Hagar - no need to tap
your primary blockers for that.
This deck can become somewhat better if you replace Hagar with Carmen,
since you really need her Thaumaturgy and especially her ability (Non-
Camarilla Vampires you control get +1 stealth on equip actions). You
will lose +1 hand size, Sibyl's Tongues and Forgotten Labyrinths, but
you will have a dedicated Thaumaturgy deck, probably, with enforced
intercept and combat. Why didn't I do that myself? Bah, you are
reading anti-Malkavian newsletter, not anti-Tremere one, right?

5. BONUS TRACK (Another Deck of the Month!)

Deck Name: Tariq Blocks The World
Created By: Ilya Ginsburg
Description: Tariq Atones And Makes More Sins!

Crypt: (12 cards, Min: 15, Max: 28, Avg: 5,41)
----------------------------------------------
  1  Zoe                      cel obf AUS          3  Malkavian
  1  Idalia                   dem AUS              4  !Malk
  1  Maldavis                 for pre AUS          4  Caitiff
  3  Colonel                  cel dem obf AUS      5  !Malk
  4  Tariq                    cel AUS FOR OBF QUI  7  Assamite
  1  Tariq (ADV)              cel AUS FOR OBF QUI  7  Assamite
  1  Roger Farnsworth         aus OBF              4  !Malk

Library: (90 cards)
-------------------
Master (14 cards)
  1  Market Square
  3  Drop Point Network
  1  Celerity
  1  Dementation
  1  Corporal Reservoir
  1  KRCG News Radio
  1  Fragment of the Book of Nod
  1  Admonitions, The
  2  Blood Doll
  2  Animalism

Action (9 cards)
  1  Atonement
  1  Epiphany
  1  Blessing of Chaos
  6  Sibyl`s Tongue

Action Modifier (3 cards)
  3  Freak Drive

Reaction (17 cards)
  6  Black Sunrise
  6  Telepathic Misdirection
  5  Eagle`s Sight

Combat (31 cards)
  5  Unflinching Persistence
  8  Amaranth
  6  Psyche!
  5  Rolling with the Punches
  5  Pursuit
  2  Disguised Weapon

Ally (1 cards)
  1  Deviki Prasanta

Retainer (2 cards)
  2  Raven Spy

Equipment (5 cards)
  2  Rowan Ring
  1  Bowl of Convergence
  1  Ivory Bow
  1  Sengir Dagger

Combo (8 cards)
  2  Draught of the Soul
  6  Swallowed by the Night

Same idea, but different vampires, different groups - and, as a
result, the completely different deck. Get Tariq, play Atonement, then
merge Tariq with Epiphany and return to 7 capacity. Get Deviki
Prasanta and use her to fetch all your skill cards for Tariq,
increasing his capacity. Theoretically, your Tariq may have up to 11
capacity, so he won't tap even after blocking Arika!
I'm not going to delve into the Tariq combat tactics, as this isn't an
Assamite newsletter. Basically, he just inflicts some aggravated
damage with his weapons (or sends opponent into torpor with Rowan
Ring) and then plays Amaranth, restoring his blood and grabbing all
equipment, including the Ring. You may rush other vampires, if you
wish, but it would be wise to play as an intercept deck for a while.
You have a lot of permanent intercept here. Two locations, the Bowl,
two Draughts and two Raven Spies that can be employed after playing
the first Animalism card. You have Celerity for combat and Dementation
for Blessing of Chaos that disables Majesty. Freak Drive and Black
Sunrise help you to keep Tariq untapped.
This deck has several advantages compared to the previous one.
Firstly, merged Tariq is Black Hand, so you potentially can use much
more Black Hand cards here. Then, Tariq's disciplines are closer to !
Malks, so he may use the same Swalloweds by the Night in  combat.
Finally, 2-3 groups Black Hand !Malks are smaller than their 4-5 group
colleagues, and you don't have titans like Lernean, so your setup is
shorter.

That's all for April.
Next time you will see Black Hand !Malks deck that is very funny and
powerful (I suppose).

Yours,
Ector