OFFICIAL VEKN LASOMBRA NEWSLETTER
June 2004

OFFICIAL VEKN LASOMBRA NEWSLETTER -- June 2004

by Eric Manch / sleeveboy

Gehenna is here at last.  We've got a bunch of new cards and another
new vampire to discuss, so let's get right to it.

FICTION

On the US-Canadian border, 9:37 PM, the next night

Henri Lavenant knew an opportunity when he saw it.  It was what kept
him alive all these centuries.  Knowing who to backstab, who to
befriend, and how to do both at once: this delicate skill is what
separated the undead from the dead.  It was what saved him from the
Inquisitorial purge of Monaco shortly after his embrace, when he
betrayed his own foolish sire to save himself.  It was what saved his
skin through countless Sabbat civil wars across oceans and continents.

And now, he hoped, it would save him from being devoured whole by a
monstrous, amorphous flesh-beast.  Though he was thankful to be safely
ensconced in this small fortress of a border checkpoint, recent
developments troubled him in a different way.  The Masquerade broken,
humans aware of the existence of vampires, hundreds of soldiers at the
command of a single vampire – the political landscape was changing
fast, and he had to find his footing.  Lest he end up like that sire
of his, that faultlessly loyal fool whose adherence to honor and
tradition left him blind to the changes happening around him.

He had just risen from a satisfying slumber.  He was in some kind of
holding cell; perhaps this was where the mortal customs agents
performed their body cavity searches, he thought.  A corpse sat at the
far end of the room, a young man in a guard's uniform, fairly neat
aside from the small trickle of blood still left on his throat.  Henri
sighed.  He must have frenzied after the encounter last night.  He
couldn't remember how the hell that guard ended up in his cell, nor
even how he got himself inside the cell in the first place.  All he
remembered were the guards that stopped him and Katherine as they
approached the border station.

Jan Pieterzoon walked into the room.  The tall, spiky-haired Nordic
vampire had shed his signature Armani threads for a bomber jacket and
jeans.  He looked more like a sea captain than a Camarilla war leader.

"Mr. Lavenant.  Hell of a night, wasn't it?"

"I've seen worse," laughed Henri.  "You should come to Mexico City
sometime.  I'll show you things that'll really make you shit your
pants."

Jan was bemused.  "Gehenna is nigh, Lavenant.  You've seen the signs. 
All joking aside, you would have been Tzimisce chow if it weren't for
our howitzers."

"Indeed.  Thanks for the help.  But when did the Camarilla start
believing our fairy tales?  And what happened to my travelling
companion?"

"As to your second question," Jan said as he sat, "she's staked.  Her
fate depends on the outcome of our conversation.  As to your first
question," he paused thoughtfully, "I have left the Camarilla.  In its
place I have founded a new organization in cooperation with mortal
authorities devoted to stopping the Antediluvians."

Henri silently snickered.  This lad was as arrogant as Henri had
heard.  So this Camarilla fool thinks he can stop the ancients with a
band of mortals and their glorified slingshots?  The Hand had its own
plans for Gehenna, of course, but they involved taking over the
nuclear missile silos and weapons depots and killing any mortals that
got in the way.  Pieterzoon's approach would be funny if it weren't so
utterly pathetic.  Working with mortals as equals?  The very idea was
insulting.

But wait.  For all he knew the Hand was already dead.  His compatriots
were mostly of the foolhardy, gung-ho sort, the kind that would race
full-bore for the ancients' throats without regard to the
consequences.  Despite their vaunted martial prowess, he always
suspected the Antediluvians would squash them like insects within
seconds.  Perhaps he ought to listen to this proposal, keep his
options open.

"Join us.  We know your organization has plans in store for Gehenna. 
Share your knowledge, your expertise, and your support, and we will
let you and your companion live."

 "Our knowledge," Henri thought.  This poor lick had been kept in the
dark so long about the real truth that even the barest scraps of
information would be highly prized to him and his organization.  If he
played it right he could keep himself alive long enough to make
contact with the Hand – if they still existed – and plan his next
move.  Make himself useful as long as possible.  Henri was a survivor,
and he'd stake, kill, sell out, and lie to anyone he could to keep
himself alive.  Gehenna was no different, just...a little more urgent.

Henri extended his hand to Jan and grinned.  "It looks like you offer
me no choice.  I will cooperate with you.  Now would you mind finding
some...more comfortable quarters for my companion, then?"

--

COURT OF BLOOD: Gehenna for the Clan of Night

The long-awaited Gehenna expansion is here, and overall there is much
of interest to Lasombra players.  Two new, excellent vampires, a
handful of promising Obtenebration cards, some Event cards to fool
with local metagames, and much more.  This expansion has provided much
in the way of material for the next few newsletters, so I won't try to
cover everything here, but I'll hit some of the major points.

First, event cards.  At first glance cards like Fall of the Sabbat
appear to threaten the viability of Lasombra vote decks because they
tend to rely heavily on titles.  But with such strong Black Hand
vampires available to them (not to mention the accessibility of
Blooding), a well-constructed Lasombra vote deck needn't fear this
card.  Veil of Darkness might cause more problems with its
Obtenebration-hosing effect, but otherwise I think the card is too
cornercase to worry about.

Group 4: So far I've been impressed with the selection.  Aside from
the Lasombra we've got Bruce de Guy, a nasty !Ventrue voter; Matthew
Romans, a mongrel with an intriguing set of disciplines (pot AUS OBF
OBT) plus a useful special ability; and Shawnda Dorrit, a 6-cap
!Brujah Priscus with [obt].  Suddenly I don't miss Sela quite so much.

One of the unexpected developments is the revitalization of Anarch
decks.  Until Gehenna there wasn't much incentive for Lasombra players
to mess with these cards, but the new OBT-featuring 3-ways change
things.  Too bad both the new Lasombra in this set are titled!  This
month's Deck of the Month explores some potential avenues for Lasombra
anarchs.

--

VAMPIRE OF THE MONTH: Dr. Julius Sutphen

5-capacity
dom obt POT
Group 3: Sabbat bishop: Younger vampires must burn 1 blood to attempt
to block Julius.

With each new expansion, combat becomes more appealing for the
Lasombra.  Julius is one of our strongest combat assets.  Hell, this
guy speaks for himself: POT, 5-cap, a special ability built for bruise
n' bleed.  As a group 3 vampire, he fits right inside our existing
Lasombra decks: he slides right into the Black Hand POT/dom deck
featured in March's newsletter, and he works great in the Dominion
bleed deck we discussed in January.  And he's got a vote, too!  He's
not great for Anarch decks on account of his title, but that's his
only real drawback.

Wow, that was easy.  If only all our vampires could be this great.

CARDS OF THE MONTH: Smoke and Mirrors and Friend of Mine

Smoke and Mirrors
Action Modifier
Chimerstry/Obfuscate/Obtenebration
Requires an anarch.
[chi] +1 stealth with an optional maneuver if combat occurs.
[obf] +2 stealth. Not usable during a bleed or political action.
[obt] The blocking vampire gets -1 intercept. 

Friend of Mine
Reaction
1 blood
Fortitude/Necromancy/Obtenebration
Requires a ready anarch.
[for] Reduce a bleed against you by 2.
[nec] +1 intercept.
[obt] Only usable when a vampire successfully bleeds you. The acting
vampire burns 2 blood.

Both of these cards are excellent additions to the anarch arsenal, and
I'm sure Eric Simon will cover them in depth in his own newsletter. 
So we'll just focus on the [obt] portion of each card, the part that
naturally excites us most as Lasombra players.

At [obt], Smoke and Mirrors is essentially free stealth.  Not too
shabby considering how expensive obt-stealth can be.  It's easy to
cycle too, since you can play it even when you don't need stealth to
get past a blocker.  Friend of Mine is even more interesting.  At
[obt] it allows you to burn two blood off of a minion who successfully
bleeds you.  Note that there is no limitation on the number of minions
that may play Friend of Mine after a successful bleed.  So if you have
a slew of small anarchs with [obt], you can quickly empty the blood
off your predator's minions with multiple Friends of Mine.  Perfect
for Shadow Twin decks!

DECK OF THE MONTH:

Deck Name: Shadow Friends
Created By: sleeveboy
Description: Anarch tech spices up the Shadow Twin deck.  Use the
Shadow Twins to slow down your predator and swarm bleed your prey. 
Friend of Mine accelerates this process.

Crypt: (12 cards, Min: 11, Max: 21, Avg: 4.08)
----------------------------------------------
1  Aurora Van Brande  dom for OBT pot  6,  Lasombra:2
2  Guido Lucciano     dom obf OBT      5,  Lasombra:2
1  Banjoko            obt pot DOM      5,  Lasombra:3
1  Gerard             aus dom for obt  5,  Ventrue Antitribu:2
1  Josef              ani obf obt      4,  Nosferatu Antitribu:2
1  Ignacio            dom obt pot      4,  Lasombra:2
1  Ramiro             dom obt vic      4,  Lasombra:2
1  Tabitha Fisk       obt pot pro      4,  Lasombra:3
1  Aaron Duggan       obt              2,  Lasombra:2
1  Mitchell           obt pot          2,  Pander:2
1  Hester Reed        obt pot          3,  Lasombra:3

Library: (86 cards)
-------------------
Master (24 cards)
1  Anarch Free Press, The
1  Anarch Railroad
5  Blood Doll
2  Dominate
2  Effective Management
1  Elysian Fields
6  Galaric`s Legacy
2  Obtenebration
2  Political Hunting Ground
2  Society of Leopold

Action (19 cards)
2  Go Anarch
4  Computer Hacking
2  Govern the Unaligned
1  Graverobbing
10 Shadow Twin

Action Modifier (18 cards)
6  Conditioning
4  Shadow Play
2  Shroud of Night
6  Smoke and Mirrors

Reaction (13 cards)
6  Friend of Mine
7  Wake with Evening`s Freshness

Combat (8 cards)
6  Arms of the Abyss
2  Oubliette

Ally (1 cards)
1  Abyssal Hunter

Equipment (3 cards)
2  Deer Rifle
1  Flaming Candle

--

So ends June's installment of the Lasombra Newsletter.  Join me next
issue after I have had more time to digest the Gehenna set.  Possible
items on the agenda: Lasombra-centric Gehenna card strategy, and an
intercept-heavy OBT/MYT deck.  Comments, as always, should go to
sleeveboy AT hotmail DOT com.  See you then!

-Eric Manch, Friend of the Night