V:EKN Clan Lasombra Newsletter, January 2000

Michael Eichler
Michael.Eichler@ramstein.af.mil

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Story Time - Rushing for a payback
Minion Call - A discussion of cards
Deck - Lasombra and Friends: Gimme-gimme-Gimme!!

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Rushing for a payback

Juan finally diffused his anger from his meeting with Caceras.   It
only took smashing the windshields and ripping the doors off of several
cars in a parking garage, then using his Darkness to drain the life
essence of the three security guards who came to investigate the
disturbance and breaking a wino in half once he satisfied his hunger.
Feeling better with the slight buzz, Juan decided it was time to go to
his pack's new safe house.
Stepping through the front door, Juan heard the television blaring out
loud from the living room.  Taking a moment to concentrate, Juan moved
from the shadows of the hall to the corner of the living room.  Staying
within the darkness he heard Andrea cuss aloud from the kitchen as she
called for Juan to quit screwing around and come out.  Grinning Juan
stepped out of the darkness.  "My, are we feeling a bit testy this
evening, Andrea?", inquired Juan.
"Having to deal with your dumbshit hide and seek crap every time you
walk in the door is really starting to irritate me.  Just come through
the stupid door like everyone else.", shot back Andrea.
"Yes, please do", a whispered voice said from behind Juan.  "Next time
I may not stay myself before recognizing you."
"Clance, you can always try your best shot at me.", growled Juan
without so much as even turning.  "I would love to see how well your
ability to fade will protect you if the house fell on your stinking
corpse."
Clance gaving what he considered a smile, "Ahh, our fearless leader has
returned with news of some importance?  Only when he is brave is the
Juan ready to …"  Clance went silent as a darkness enveloped his head
cutting off all sound and started swinging his arms in a vain attempt
to clock Juan to break his hold on him.
"Can't keep a dead man quiet or in the dark forever, can you Juan?"
Juan turned his head and stared at Joseph as he came down the stairs.
"I suppose not.", commented Juan, allowing the darkness to dissipate.
"Clance! Stay yourself!", yelled Joseph, "Let's hear what Juan has done
to us now."
Clance growled low as he finally decided to sit down on the chair next
to him.  "Do that again, Juan, and you will wake one morning with rats
eating your eyes.  Mark my words.", hissed Clance.
"Yaddie, yaddie, yadda.  Whatever.  We are to follow on Joseph's lead
on the fires that torched Caceras's finance district.  And he wants it
done tonight." Juan stated.
"So what do you have Joseph?", inquired Andrea.
"My sources this evening have informed me a young flashy punk named
Phillip is the flamer.  I have some people watching his moves right
now. He's kindred, if anyone is interested.  What does Caceras want
done?", stated Joseph as he turned toward Andrea.
"To do onto others as they would do onto you.", chuckled Juan.  "Let's
round him up and see if he can be slow roasted or…"
"Excuse me, oh mighty Juan, but if Joseph said Phillip is a flashy
kindred flamer, then we may have a problem.", Andrea broke in.  "This
Phillip may be some punk to you or Joseph, but this particular Phillip
doesn't do anything without Caldwell's approval.  If Caceras lost the
financial district because of Phillip, it was because Caldwell told him
to do it."
Silence….
"Shit!", roared Juan.  "Joseph, are your informers positive?"
"My sources are always positive, whether the information is real or not
is never really known.  I suggest we look in on Caldwell's Phillip.
Maybe see what he is doing tonight.", answered Joseph. "Aw hell, if
push come to shove, we can always let Caceras know the score and he can
make the confrontation."
"Spoken like a true diplomat.", retorted Juan.  "Are you sure your
Brujah?"
"Care for a demonstration?", Joseph growled back.
"Let's check on Phillip.", Juan deflected.  "Andrea, how do you know so
much about this Phillip?"
"Phillip's a Toreador and I always keep up with who is in and who's
not.  Our Phillip came over from New York six months ago and has been
the star attraction with Caldwell ever since.", stated Andrea.

Phillip was in a good mood.  The sheila from earlier helped to put his
mind at ease as he contemplated his next work of art, torching
Caceras's night clubs, all of them.  Rounding the corner at a slow
walk, he headed toward his first target, "Night Eyes".

Several blocks away standing at the entrance to The Haven.
"So what do these bountiful sources of knowledge say about Phillip?",
asked Juan banefully.
"Apparently he and some girl left to go to her place.", answered Joseph.
"And she lives…?", Juan left dangling.
"They don't know.  It wasn't like they were ordered to follow them,
just who was with who and report."
"Well did they see which direction he and his bitch went.", fumed Juan
as black mist slowly started to form around his hands.
"Toward Maple and Main, Juan.  All you had to do was ask… Now mind
your blood pressure.", chided Joseph with a smile.
"Prick!", Juan shot back.  And then to the others, "Let's go and see if
we can catch up with our little lost boy before we lose him for
tonight."

Upon reaching "Night Eyes", Phillip decided upon doing an inside job
and walked toward the line.  Using his powers of persuasion, he cut to
the front of the line and entered the club.  It took but a moment for
his eyes to adjust to the lights flashing throughout the building
before he noticed the number of Kindred within.  Deciding to make
liberal use of his orders Phillip announced the Archbishop's decree to
destroy the building at an octave no kine could hear.  The kindred,
however, did hear and immediately started their movement to exit the
building in haste.  Satisfied with the removal of any distractions and
possible interference Phillip made his way down stairs to the lower
level to disable the fire alarm and sprinkler system.

"We've looked everywhere within a five block area for this tinkerbell
or yours, Juan.", Clance whispered into the night.
Juan turned around and shouted, "And we'll look within another five
block area till we find him."
"Juan!", shouted Andrea. "Over here, you have got to hear this."
"This had best be good news, Andrea, I am not in a humorous mood.",
barked Juan as he started toward Andrea's location.
Before reaching even halfway to Andrea, Juan stopped and listened to a
voice whispering through the night air, "I think I may be able to tell
you of your 'tinkerbell', if you are searching for Caldwell's Phillip,
that is."
Looking around Juan slowly circled searching for the source of the
voice.  "I might be.  Who are you and where is your tinkerbell.?", Juan
said evenly.
"My name is unimportant, young pup.  Your Phillip is!", the voice said
with authority.
"Young pup!", growled Juan.  "I'll show you who is a young pup…"
"Juan!", hissed Joseph.  "Would you think with your head rather than
your fists.  This is the first lead we've had all night on this piece
of shit."  Turning around, Joseph addressed the night air, "Where is
Phillip if you know his location."
"You can find Phillip at the Night Eyes.  He has already started his
first performance and should be building up to roaring ovation soon.",
the voice said softly laughing.  "Hurry young ones if you wish to catch
him.  I will help you no more tonight."

Phillip was working on his final preparations that would start his
little flames racing throughout the room when a voice whispered of
danger approaching within his mind.  Grabbing a box of matches and
several grenades, he secreted them into his sleeves.  Walking behind
his line of unfinished work he waited calmly as Juan materialized from
within a dark recess and Andrea did a mid-air tumbling roll from the
stairs to land 5 meters in front of Phillip.
"Phillip, you are ordered to present yourself and explain your
violation of Caceras holdings.  And to ensure you explain we are to
escort you to him.", Andrea quietly announced.
"Escort.", snorted Phillip.  "I have no plans to go with you or to see
the high and mighty Caceras.", as a single flame came to life one a
match he had earlier removed and concealed.
Realizing the impending danger the match represented, Andrea called
upon speed and rushed Phillip as Clance materialized and moved to
ambush from behind.  Phillip laughed as he tossed the match toward a
pile of napkins, rotated and ducked under Clance's clumsy attempt on
him.  Then sweeping his leg upward, he knocked aside Andrea's
outstretched  hands just as she started to come at him, deflecting her
momentum toward a stack of table cloths just as they ignited.
Screaming, Andrea fell into the flames.
Phillip jumped through the flames laughing as Joseph swung and missed
with doubled up piece of rebar.
Cursing aloud Joseph sought a way to go around the flames and cut
Phillip off, realizing he couldn't he  yelled at Juan to block the exit.
Juan fought for control his fear of the flames spread throughout the
room.  Succeeding, he commanded the darkness within himself to seal the
door at the top of the stairs.  Seeing the darkness slide across the
floor toward the stairs, Phillip reached into his sleeves.  In a blur
of motion three grenades flew toward separate targets: Joseph, Juan and
the doorway.  Then dove behind a desk as the first grenade at the
doorway exploded.
Joseph seeing the grenade's approach, used the rebar like a bat and hit
it toward the ceiling.  It disappeared within the swirling clouds of
heated smoke before exploding, throwing shrapnel everywhere.
Juan only saw the grenade at the last moment and barely enclosed it
within a mass of darkness when it exploded.  The force of the
concussion lifted him up and threw him back into the enclosure he had
emerged from earlier.
Leaping into the air and through the swirling flames, Phillip landed at
the top of the stairs and ran out through  the wrecked doorway.
With Phillip's escape, Joseph realized that the flames had now become
too much to deal with and scrambled toward one of the barred windows
that exited out into the street.  Grabbing the bars he tore them from
the wall and threw it out the window.  Leaping upward he cleared the
opening with Clance close behind.
Juan tried to dematerialize through the darkness when something impeded
his path.  Snarling like a trapped animal as the flames grew around
him, Juan threw himself to the floor as he searched for the open
window  Joseph and Clance had just used.  Crawling quickly through the
blazing inferno, Juan arrived below the broken window as sheet of
darkness came of the smoke to close it off.
"What is this!", roared Juan.  Throwing a bolt of darkness in an
attempt to smash through the newly made barrier.  As darkness met
darkness, arms from the dark barrier reached forth and grabbed Juan,
lifting him up.  The barrier quickly enclosed Juan as his screams were
cut off leaving only the roar of the fire.

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Minion Call - A discussion of cards

From previous newsletters, we have discussed the cards, 'Arms of the
Abyss', 'Call the Lamprey', 'Entombment' , 'Eyes of the Night',
'Shade', and 'Shadow Body'.  This month we  examine 'Shadow Play' and
'Shadow Step'.
Anyone finding uses for these cards that I have missed, please drop me
a line explaining what you do and if possible a deck design.  I will
include your suggestions and deck in the next newsletter.

Shadow Play
	Action Modifier Card with 1 blood cost
	Normal Capability: +1 Stealth
	Superior Capability:  +2 Stealth

	As the use of darkness is the trademark of the Lasombra clan as
a whole it is no surprise that they are capable of using their darkness
to assist them as they work toward ruling the night.  This card is one
of two that provide the Lasombra with the needed stealth to help ensure
a minion's action is completed.  Of the two cards that provide stealth,
this card is as close to being on par with Obfuscate's Lost in Crowds.
Advantages of using the card are in a situation where an action must
get through for whatever reason.  (A Bleed with Govern the Unaligned
with Conditioning, a Hunt while a Festivo dello Estinto Master Card is
on the table, etc…)  The uses of the stealth are the same as those of
Obfuscate.
The disadvantage of using the card is it's cost of one blood from the
acting minion.  This cost can inhibit it's use if the minion is out of
or low on blood already.  Additionally, the continual use of the card
will rapidly deplete a vampire to the point that it can become
vulnerable when it must hunt.  Any +1 intercept could quickly wreck
havok on hunting vampires if their only stealth card is Shadow Play.
If the minion has blood, then the use of the card negates the hunt's
benefit.  For minion's with no blood, the card is out of reach and a
quick combat with torpor not too far behind is the likely outcome of
the blocked action.

Shadow Step
	Combat Card with 2 blood cost at Superior only
	Normal Capability:  Maneuver
	Superior Capability: Only usable at the beginning of a round.
This vampire burns 2 blood to set the range for that round. If he or
she does so, skip the Establish Range step for this round.

	This card is what helps make the Lasombra a powerful force to
be reckoned with in the World of Darkness.  Though the card comes into
play prior to the Strike Phase, it's judicious use can set the tone of
the rest of the combat.
At it's normal level of usage, the card functions as any other maneuver
card.  There is no cost like many other maneuvers found in other
disciplines but it is only usable by minions who possess
Obtenebration.  It's very presence can help remove the need for Fake
Outs and the loss of a card during the rest of the combat.
It is at the superior level that the card really shines.  The ability
to set the range to whatever the minion requires to inflict the
greatest or the least amount of damage based upon who the minion is
fighting and what cards are available to it.  If the minion is fighting
a Presence deck where Majesty's are utilized, then setting the range to
close and playing an Immortal Grapple or Thoughts Betrayed would
inhibit the escape of it's chosen victim.  If the minion is in combat
with a minion who can or has demonstrated the use of aggravated damage,
then setting the range to long and using a Sacrament of Carnage or
Thrown Sewer Lid could be conducted.  The disadvantage of the card is
it's cost to use at the superior level.  The cost of two blood is
fairly steep, but with the use of Taste of Vitae and the ability to
inflict large amounts of damage via Potence strikes a minion should be
able to recoup the use of the card and then some.

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Lasombra and Friends: Gimme-gimme-Gimme!!

My thanks to Tim Eijpe, Prince of Utrecht in the Netherlands, for his
emails and the sharing of this deck which is currently a work in
progress for him.

Lasombra with friends: Gimme-gimme-gimme!!

16 Masters
	3x Potence
	3x Blood Doll
	2x Minion Tap
	1x Tribute to the Master
	1x Giant's Blood
	1x Carthage Remembered
	2x Dominate
	2x Direct Interventions
	1x Power Structure

22 Non-Disciplines
	4x Bum's Rush
	2x Ambush
	6x Taste of Vitae
	3x Wake with Evening's Freshness
	2x Forced Awakening
	5x Elder Intervention

4 Equipment
	1x Hand of Conrad, The
	1x Aaron's Feeding Razor
	1x Sport Bike
	1x Sengir Dagger

28 Potence
	6x Torn Signpost
	6x Immortal Grapple
	4x Pushing the Limit
	2x Disarm
	2x Fists of Death
	2x Enhanced Strength
	3x Undead Strength
	2x Sacrament of Carnage
	1x Rampage

17 Dominate
	5x Govern the Unaligned
	5x Bonding
	4x Deflection
	3x Thoughts Betrayed

3 Political
	3x Anathema

Total: 90 cards, 6CL, No deck size limit and 2 hour time limit.  All
other DCI rules apply.

The idea for the deck originated with Tim and is designed to fit within
his group's metagaming environment of a 6CL and unlimited deck size.
Recently, Tim informed me that his group has adopted a 2 hour time
limit on their games and this has helped in reducing the deck sizes.
Politics, Weenie Bleeders and Combat decks seem to be the norm in the
Netherlands and this deck is built to reflect it.
	The deck is based upon an older deck that Tim has used to good
effect within his group.  This deck has been built to try and run
through 4 spectrums within the game, Politics - Combat - Bleed - Blood
Gain.
	Enjoy!

Deck Explanation:
Tribute to the Master  is to help reduce the impact on your minions.
The Power Structure is within the deck for political defense
(especially as it has no blood cost).  The Direct Interventions help
provide wide defensive coverage against votes like Kine Resources
Contested or Banishments as the deck possesses little to no intercept.
Additionally, they do perform nicely as another *Grapple* when blocking.
Originally the use of Blood Hunts was suggested, but with a crypt of
only 4 Princes made their use iffy and highly dependent upon a good
initial draw from the crypt.  Bum's Rushes and Ambushes were added to
give the deck a "Reach out and touch you" capability everyone could
use.  The same applied to both 2nd and 5th Traditions.  So both Elder
Interventions and Tastes of Vitae were either added or increased to
compensate.
The Hand of Conrad is to be used to augment any lack of Potence, while
the Feeding Razor is to help with some blood gain on the minions.  The
Sengir Dagger is more for persuasive threats on the table, but works
nicely with Enhanced Strength, Fists of Death, Immortal Grapple,
Pushing the Limit and followed with a Taste of Vitae to give 5
aggravated damage at normal, 7 aggravated damage at superior. (if my
counting is right)  The Sport Bike is to help provide a permanent
intercept presence.
The wide variety of Potence cards is to help give the deck some
flexibility within the combat.  Sacraments, for any Rush actions that
remain unblocked. Disarms to weaken opposing vampires and send them to
torpor.  Enhanced Strength and Fists of Death to give extra damage
potential in any given combat. Signposts to boost the base hand
damage.  Grapples to ensure the strikes connect.  Pushing the Limits
and Undead Strengths for strikes.  Rampage to either clear an annoying
location or to help initiate combat.
The Governs are used for the usual bleeds, but possess more utility as
a boost in influencing new minions or just to recoup 3 blood through
reverse influencing.  The Bondings are to give limited stealth if any
is necessary to help push a bleed through.  The Deflections for bleed
defense and Thoughts Betrayed to help in any combat that might involve
aggravated damage from fighting another combat deck or Gangrel,
Tzimisce, or Assamites.
Anathema is for pool gain when coupled with Rushes in a target rich
environment.  

Crypt:
	2x Donal O'Connell - Prince
	2x Constanza Vicenza - Prince
	1x Anvil - Primogen
	2x Lizette Visquel - Bishop
	2x Gratiano - Priscus
	1x Ignatio
	1x Judah - Primogen
	1x Stefano Giovanni - "Can burn 1 blood for 1 vote"

The crypt is primarily composed of minions from the Lasombra and Brujah
clans, however, due to limited numbers of available vampires that
possess the disciplines being used with some kind of political clout
both Judah of the Nosferatu and Stefano Giovanni were added.  Their
disciplines fit well with the deck and were the best price that was
available being 6 blood each.

Michael Eichler
Prince of Ramstein
Michael.Eichler@ramstein.af.mil

"Anticipate chaos and be prepared to work through it."
Unknown