V:EKN Clan Giovanni Newsletter, April 1999

Table of Contents:
1. Whispers from the Dead: The One That Got Away
2. Allies: The Family Friends
3. Focus on the Family: Regina Giovanni
4. Deck: Legbiter’s Lackeys of Legerdemain

Whispers from the Dead

I must apologize for getting this out late. Work has been creeping
up on me, and I’m trying to get my Ph.D. thesis proposal completed.
I did receive a letter from someone else last month. Unfortunately,
I lost it when my entire life hiccuped, burying the letter in the deleted
file. I couldn’t retrieve it, nor could I locate the person who wrote it to
me, so it remains lost. I’ll try to do better with my letters in the future.

Allies: The Family Friends

Allies tend to get a bum rap in this game. After all, why should you
use them? For the cost of the pool you have to pay, you could just
as easily get a vampire, who can use more disciplines, have
inherent bleed which most allies lack, and built-in healing methods.
You also don’t need to spend a blockable action getting them into
play. Sure, a few of them have interesting effects, but very rarely are
they really what you’re looking for.

Once again, however, the Giovanni can make allies far more useful
than just expensive cannon fodder. Suddenly, they’re recyclable
cannon fodder!

Firstly, they have the Necromancy card Compel the Spirit. This is a
card that is meant for the advanced level of the discipline. At the
basic level, you’re better off with a Whispers from the Dead, which
has the same cost and loses the stealth, but can be used on any
card in your ash heap at any time, as opposed to only an ally or
retainer up to one turn after it is removed from the active region. In
other words, you’re better off carrying another copy of the retainer
or ally in your hand. At the superior level, however, the card is
amazingly cheap. As a +1 stealth action, the retainer or ally jumps
back into play, absolutely for free! Sure, you paid 5 pool for that
Garou the first time, but now that he’s been out once, he can just
keep coming back… and back… and back… Essentially, the cost
of playing the retainer or ally is reduced to 1 blood. Of course, this
means that there are very few retainers that it’s worth to use in
conjunction with this card (Ghoul Retainer, Infernal Familiar, and
maybe Spiritual Protector spring to mind) but when it comes to allies,
this card is gold. An ally deck should always consider throwing in
some Necromancy at superior just to use this card.
I discussed all the beauty of Ambrosius, Talbot’s Chainsaw, and
Zombies last month, so I won’t go through it again here. Besides, I
doubt I need to convince people that Ambrosius is a worthy ally for
use.

I also mentioned Scapelli, the Family “Mechanic” last month.
However, I didn’t mention the one other reason that the “poor man’s
Garou” is worth using: bleed. Scapelli has 1 bleed, so he’s quite
useful in a bruise-and-bleed strategy that doesn’t need any more
minion cards to back himself up. Since you can just Compel him
back into play, there’s no reason to worry about having him die
once or twice, either. Just put him on autopilot and away he goes!
Of course, no discussion of the Giovanni allies would be complete
without Leonardo, Mortician. He’s a wonderful boon for any deck,
since his purpose is to hunt for other vampires. He’s essentially a
second Hunting Ground for the Giovanni, not even counting the
speed-HG of Acquired Ventrue Assets. Together, these cards all
work toward keeping your vampires filled with the blood they’re
spending on the better Necromancy cards. Don’t worry too much
about Leonardo being blocked and dying; once again, he can be
Compelled. You could even just play him again, since he only costs
1 pool. Hopefully, though, you shouldn’t worry too much with even that.
Since he’s so non-threatening by himself, most players will let him
hunt and wait to stop the vampire’s big nasty action. His simplicity,
cheapness, and ease of use makes him a staple card of most
Giovanni decks, whether or not they’re thinking about allies.

Other non-Giovanni allies of mention include the mummies
Akhenaten and Kherebutu. They both have basic Necromancy
and excellent hand damage. However, their cost doesn’t make
them nearly as useful. For the same cost, you can get out a vampire
with more than basic Necromancy. In addition, they jump back into
your library if ever they’re burned. Now this is great for most clans,
but for the Giovanni, or anyone else using Necromancy, this is
downright annoying! You can’t Carlotta, Whisper, or Compel them
back! Unfortunately, there’s also little call for an ally using basic
Necromancy; about the only reasonable use would be for a Jar
the Soul or maybe Spectral Divination if you don't mind the life
loss. Unless you particularly hate the Followers of Set or the
Tremere (and playing with Dedefra), I wouldn’t bother with these
two.

Focus on the Family: Regina Giovanni

Okay, so I’ve worked on the low end of the Giovanni line. Now it’s
time for the high end. Regina Giovanni is the largest of the Giovanni
family available in the game. She’s a 10 with DOM POT NEC for
aus, 2 votes, and the cost of retainers and allies is reduced by 1
for her.

The first thing attentive players will notice is that she’s the only
Giovanni with all three in-clan disciplines at superior. So, whereas
many clans have a 6, 7, or 8 with the full set, you’ve got to go up to
a 10. However, once again, this isn’t as bad as it could be. The
Giovanni tend to only have two of the three clan disciplines apiece,
and so you typically don’t need a vampire with all three because
you’ll just spend the time trying to make a deck work with all three
disciplines and feel a little disappointed. Okay, I know I just said,
“Don’t worry about the lack of experts in the clan because there’s
a lack of experts in the clan,” but the Giovanni challenge the
traditional thoughts on making a good deck regularly.

Is she worth it? Depends on your deck ideas. Her size makes her
special somewhat less useful than the likes of Black Cat. However,
allies are a strong suit of the Giovanni, so this power should not be
overlooked. She and two allies drops her effective cost to about 8,
and she starts looking better. However, keep in mind that it’s a
couple turns later in the game. Also, in a NRA environment, she
can’t just Freak Drive and play another ally; she’ll have to wait a
turn.

“Hey, wait,” some of you might say, “We’ve got a 10-cap here, and
we’re wasting her with recruiting allies? Shouldn’t that stuff be left to
the little guys, so that she can do the really nasty stuff?” Well, okay,
sure. However, consider this: Dominate, Potence, and Necromancy
don’t really combo very well. Also, her other special, 2 votes, can be
used whether or not she acts. So, you might as well leave the “really
nasty stuff” to smaller vampires, such as Gloria for Dominate,
Gaspare for Potence, and Rudolpho for Necromancy.

Well, what I’ve given here are a whole bunch of lukewarm thoughts
about Regina disguised as a rave. How exactly should she be used?
Regina is great for getting out allies and/or retainers. She has
Fortitude and Auspex, both of which have untap abilities. She could
be used in combination with the Ventrue Antitribu quite handily. She
would fit right in with a tap-and-bleed strategy, using Jar the Soul
and Misdirection for the tap, Fortitude for combat defense and
untaps, Dominate for the bleed and Auspex for defense, support,
and maybe even Precognizant Mobility. Of course, that’s four
disciplines and allies thrown in, so your deck better be very
well-tuned. Using Regina well requires considerable finesse and
skill. Otherwise, consider Enzo, Carlotta, or the Lasombra for your
high-end support.

Deck: Legbiter’s Lackeys of Legerdemain

This month, the deck comes from our very own Legbiter. I’ll leave
him to discuss the details of how his deck works. We had spoken
to each other about the value of allies, and he said that he had
made this deck recently. As it relies on the quite effective Tremere
Antitribu allies, I felt it would fit the theme this month.

Crypt:

Heinrich Schlempt
Brooke
Kurt Strauss
Richard Tauber
Thelonius
Ian Forrestal
Francesca Giovanni
Rudolpho Giovanni x 2
Gloria Giovanni
Carlotta Giovanni
Rafaele Giovanni

Library:

Necromancy
Thaumaturgy
Dominate
Fame
KRCG News Radio
University HG
Morgue HG
Blood Doll x 4
Barrens
Fragment of the Book of Nod
Infernal Pact
The Rack
Elder Library
Mob Connections
Dreams of the Sphinx
Heidelberg Castle x 2
Talbot's Chainsaw x 5
Ambrosius the Ferryman, Wraith x 5
Nephandus x 2
Succubus x 3
Shotgun x 2
Ghoul Retainer x 2
Leonardo, Mortician
Compel the Spirit x 6
Rutor's Hand x 2
Thoughts Betrayed x 6
Taste of Vitae x 4
Blood Tears of Kephran x 2
Govern the Unaligned x 4
Mr. Winthrop
Sports Bike
Jackie Therman
Spectral Divination x 8
Torment the Soul x 3
Wake with evening's Freshness x 4
Atonement
Deflection x 3
Laptop Computer
IR goggles
Arson x 2

The idea is to treat your opponents' vampires as a resource ... steal
their blood with the succubus, put them into torpor with the chainsaw, and
then eat them with the Nephandus. Pool gain, combat and a bit
of deflection is your defense against bleed; intercept and rush-
combat is your only real resource against votes. The key to the deck
is the Ambrosius/Talbot's chainsaw combo. Ambrosius takes the
chainsaw damage each untap, and it doesn't affect him. If an ally
gets killed you Compel the Spirit to get it back again. Heidelberg
allows you to mount two combats with the chainsaw per turn, and if
you're lucky you will have two ghouls each armed with a shiny shotgun
for both fights.

Next month: Romano, Mozzarella, Possession, and other Italian
cheeses.

John Baker
Clan Giovanni Newsletter Editor