Gangrel Newsletter
October 2001

Gangrel Newsletter
October 2001
Contents
Section 1.0  Welcome
Section 1.1  Feral Whispers
Section 1.2  Talking point
Section 1.3  Vampire of the month
Section 1.4  Card of the Month
Section 1.5  Ritual Challenge
Section 1.6  Conclusion

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Section 1.0
WELCOME
Come, brother, sit by my fire and listen to our tales of old. We are
Gangrel and we are the beast.

In this months newsletter, we will be looking at some tough choices
for cards, some more on table dealing, and the usual stuff. Also, we
have a winner for last months Mythic Form deck. Enjoy!

DH

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Section 1.1

FERAL WHISPERS

After last months effort on the high damage score (which went a bit
awry!), here is a deck that was submitted to me by Jesper Bųje in
answer to the call for a Mythic Form deck. A good stab, commentary
follows from Jesper...

"DECK:
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Name Hit 'em Eat'em
 
Vampires:
3 - Pieter Gangrel-Antitribu 6 for tha PRO OBF
3 - Darrell Boyce, Consul Gangrel-Antitribu 6 CEL PRO OBF
2 - Zachary Gangrel-Antitribu 7 for pre CEL PRO OBF 
2 - Ellen Fence, the Tracker Gangrel-Antitribu 8  aus CEL OBF PRO 
2 - Samantha Gangrel-Antitribu 10 ani CEL OBF PRO tha
 
Total: 12
 
Masters:
2 Information Highway
3 Path of the Feral Heart, The
2 Campground Hunting Ground
2 Blood Dolls
1 Festivo della estinto
5 rotschreck 
 
Combat:
14 Mythic Forms
10 Pursuit
5 Acrobatics
 
Actions:
10 Bums rushes
10 Sacrificial Lamb
 
Action modiferes:
7 Lost in Crowds
7 Cloak the Gathering
5 Faceless night
 
Reaction:
7 Forced Awakening
 
Total: 90
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I've chosen the !Gangrels since they have "The Path of the Feral
Heart" which will mean cheaper Mythic Forms. I've also only chosen
vampires there have PRO and OBF since it's these two disciplines that
make the deck. Of course there  are 3 City Gangrel disiplines, so 9 of
the vampires in my cryt have CEL, but it isn't heavily used since
Mythic Form does most of the work for me! The choice of !Gangrel with
OBF PRO limited me to only those 5 vampires, which is why I have 2 or
3 of each in my crypt.
 
I've tried to keep the deck simple. The Information Highway is in
there to have a chance to get a vampire out the first round. Path of
the Feral Heart, Campground and the Blood Doll's should be in there
for obvious reasons BLOOOOOOD, whice I may think the vampires run out
of quick :o(
 
I only use three combat cards "Mythic Forms" "Acrobatics" and
"Pursuit". In combat I play a Mythic Form at sup. Then I've got a
maneuver from the "Mythic Form", probely a maneuver from "Bum Rush"
and if that isn't enough I do have some Pursuits for back up, to make
it short, I want Long Range. The if the minion has a big gun I play
acrobatics and strike him for 2R agg. Otherwise I'll take the damage
from anything he shoots with, preventing some of it with my Mythic
Form.
 
The when somebody has been dumped into torpor, I use "Sacrificial
Lamb" to eat 'em (Yummy!).
 
To back it all up I do have some OBF stealth, since neither Bum's Rush
or Sacrificial Lamb has stealth.
 
The main problem I see with this deck is prevention. I don't care if
they dodge, I can always use my "Pursuit" to get an Additional strike,
but if they prevent it all, there ain't much I can do :o(
 
In an attempt to get around preventing and Strike Combat ends, I've
include 5 rotschreck - they should do the trick.
 
So the Basics:
1. Get Vampires out as fast as you can
2. Bums Rush your opponents Vampires (Use OBF if necessery)
3 a. Use Mythic Forms
3 b. Get on long range
3 c. Send opponent to torpor
4 Send your second vampire in with "Sacrificial Lamb" and eat the
opponent (Use OBF if necessery)
5 Win the game =)
 
Well hope it can be used"
 
Thanks Jesper. I would have maybe done things a little differently,
(especially the Rostchecks, since you have very little intercept to
intercept and use them with...) but it certainly seems to have a
bloody mindedness about it! Nice one.

Feel free to comment either to the group or to my email address:
davecrazy@hotmail.com

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Section 1.2

TALKING POINT

A Bluffers Guide to Table Dealing, part three...

The truth, the whole truth, and nothing but the truth.

How good are you at lying? Really. Can you do it convincingly? Or do
you have a nervous twitch / a wandering glance /  a lump in your
throat whenever you try any act of subterfuge?

If the above sounds familiar, you are not alone. However, when playing
VTES, there will always be at least one time in every game where the
subtle bluff can be of gamesaving importance. If not you, your
predator or prey will be doing it, so you are going to have to learn!

The most common bluff is the "I've got a card in my hand that could
ruin your plan" bluff.

For example, you have tapped all your vampires out, and whilst your
predator or prey is thinking about making a move, you are making a big
noise about having some sort of untapping capacity:

"Yes, I make LOOK tapped out, but I have 3 wakes in my hand, so I am
safe as houses - bring it on!"

Now, how often is it the case that you have no wakes at all, in fact
none left in the deck, but you still have said it to dissuade the
opposition. If you are anything like me, quite a few times. Does it
work? Not always, but for me it works about one time in 3 (by my
estimation). That's one time in three times I am spared having to act,
which is a good thing since I clearly couldn't anyway!

This also works with Suddens, Delaying Tactics, DI's, and so on. In
any event, a lot of how you pull this off is down to your personality
and your ability to effect peoples reason. You have to be able to look
people in the eye and tell them that you have the necessary means to
stop them. Even if you haven't!

Eye contact can be critical. It doesn't matter too much if you have a
lisp, comedy voice, or have the most sarcastic accent in the world,
make eye contact and the other player will start paying attention. It
takes a great deal of confidence to do it and so will make your
commments all the more beliveable. Trust me on this, it does work!
Practice at home in the mirror if you have to, and post up when you
have tried it a few times.

The Power of Persuasion...

People naturally take the easy route - it is human nature to take the
path of least resistance, and it is a real effort of will to go
against the flow. When making loud assertations of power, give the
person you are diussuading an infinitely better sounding option...

"Yes, you COULD try and rush me, but I have a few Obediences in my
hand, and my vampire is bigger than any of yours. Why not rush your
Predators vampires? He's got dominate, so is bound to start something
any minute!"

Or 

"Yes, Leandro could bleed me, but I have a good couple of deflections
just waiting for you. Why not call the vote to get rid of that Anarch
Revolt? I'll back you up with it too!"

And so on. Don't just say "No - I'll ruin the action," say "There's
something else you can do - and it's easier / in your interests,
too!".

This may sound obvious, but I have seen so many games lately where I
have heard one player say "do that and I'll block you" - not giving
any other thought to an alternative. Yes, you can make threats, but
that aggrivates people to the extent that they will probabaly do what
they were going to anyway just to force your hand and piss you off!

By suggesting an attractive alternative, you effectively can develop a
good working realtionship (the earlier the better) with the other
player(s) and in some ways get extra minions to do some of your dirty
work! This, with any luck allows you more minion actions to do what
you do best, therefore taking pressure off you.

So to summarise: 

1) If you need to persuade someone that you can stop their action with
a card in your hand, make eye contact to improve your chances of
getting them to acquiesce.

2) Offer an alternative - preferably something in your "mutual
interest" - i.e. your interest since it takes pressure off you and
means you get to save your minion actions for what you should be
doing.

More next time.

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Section 1.3

VAMPIRE OF THE MONTH

Daliyah

Clan: Nosferatu
Capacity: 4

Artist(s): Mark Tedin

Disciplines :
Inferior Obfuscate
Superior Protean

Well, she's not Gangrel. She's not got fortitude or animalism, and
she's not even pretty! However, this little lady is quite a useful
tool for any Gangrel or !Gangrel deck. A few Gangrels have obfuscate,
so the second skill isn't too far off centre, but the fact she has
superior Protean makes her a godsend.

The fact she is a camerilla vampire also gives her the edge for coming
accross to the country end of the Gangrel spectrum - she can still be
a useful target for a prince vote and doesn't cost you if a Judgement:
Camerilla Segregation occurs.

Other than that, the fact she is so cheap makes her the great catch
she is. Sure, she hasn't got the skills for a great rush deck, but she
is a useful,  protean heavy vampire that's great for fleshing out the
ranks.

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Section 1.4

CARD OF THE MONTH
Terror Frenzy

Type(s): Combat
Discipline: Animalism
Blood Cost: 1
Rarity: Rare
Artist(s):  Jeff Klimek


Card Text:
Basic
Only usable before range is determined on the first round. During this
combat, the opposing minion cannot use maneuvers to maneuver to close
range, cannot use presses to continue combat and cannot use equipment.

Superior
Only usable before range is determined. Opposing vampire burns an
additional blood when playing combat cards this combat. A vampire may
play only one Terror Frenzy at superior each combat

A great card! Not the best for a Gangrel Beats deck, but VERY good for
a Gangrel Sneak deck. It can almost guarantee you a long range sneak
away, allowing you to S:CE or Body Flare! Since there are a number of
ways to maneuver with the Gangrel (Unflinching Persistance, Form of
the Ghost, Dissolution, Aid from Bats, etc) you can get there quite
easily.

The basic is the same but opposite (sort of) to Drawing out the Beast.
The card neuters equipment (Hello Sniper Rifle! Hello Deer Rifle!),
stops you pressing to continue, and means you have to run away.
Nothing bad at all, unlike Drawing out the Beast's payoff of giving
the opposition extra hand damage. The 1 blood cost is nothing compared
to the benefits of this.

The Superior isn't actually as good on a level playing field. If you
are the person calling the shots (i.e. acting, i.e. laying pre-range
first) then it is good - especially against a rush deck... That's one
for the Torn Signpost, one for the Increased Strength, TWO for Fists
of Death, one for the Flash, one for the Immortal Grapple, and one for
the Undead Strength - and one for the Taste of Vitae! On a typical
rush (using Cel / Pot), that means 4 blood for the usual 4 card combo
(Signpost / Flash / Grapple / Taste). Good versus weenies, but it
won't save you versus Beast! And it is very expensive if someone
S:CE's. Compared to the Basic (which is ALWAYS useful in a combat
avoidance arena) it is fairly poor.

So, there you have it - a card which has possibly a worse Superior
than Basic. Comments?

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Section 1.5

RITUAL CHALLENGE 

There has to be mileage out of Torpor deck, maybe using Crimson Furys,
Regenerations, Minion Taps, and so on.

Anyone got a good variant they want to share?

Answers to the usual address, or to the newsgroup.

Best of luck.

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Section 1.6

CONCLUSION

Thanks for reading.

Next month I think I will take a look at the pros and cons of similar
cards, location strategies, and some more table dealing thoughts.

As before, any comments or ideas, feel free to post, or mail to me at 
davecrazy@hotmail.com. Any abuse, mail to
ghoulsbestfriend@hotmail.com.

See y'all

David Hammond
UGPOW