CLAN GANGREL NEWSLETTER - November 2000

Contents -
Section 1.0 - Welcome
Section 1.1 - Talking point
Section 1.2 - Vampire of the month
Section 1.3 - Card of the Month
Section 1.4 - Deck of the Month
Section 1.5 - Conclusion

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Section 1.0
WELCOME
Come, brother, sit by my fire and listen to our tales of old. We are
Gangrel and we are the beast.
In the last month, those of you who have been reading any of my posts
may have noticed that I have been looking at employing Allies as a key
deck strategy. Allies are quite often underrated as key game-winners
(with few a exceptions - Mr War Ghoul, Mr Ambrosius, go straight to the
top of the class) and yet they have some clear advantages over
vampires.

Quite often you get "more for your money" with allies, as they are
endowed with special abilities vampires could only dream of! They are
often "cheap" compared to getting a vampire out and yet still count
towards your "minion" count (good for some votes, bad for others!) Best
of all, they can still use most equipment and weapons and recruit
retainers as well as any vampire, giving you perfect scope to tool ‘em
up to allow bleeds (Laptops, JS Simmons,and Tasha Morgan), and mega
damage (weapons).

So as part of the newsletter this month, we will be looking at how the
Gangrel can get a slice of hot ally action!

Also, we have the Card of the Month and Vampire of the Month to look at
and a new feature - Talking Point. Here I will be putting a few ideas
and game strategies forward, predominantly Gangrel related.

Enjoy!

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Section 1.1

TALKING POINT

Today’s talking point is around torpor: Is torpor such a bad thing for
Gangrels?

I believe that torpor is a particularly pertinent subject for the
Gangrel, because they have such a strong fix of Fortitude and Protean
in their blood. These allow cards such as Movement of the Slow Body and
Rapid Healing to manipulate to your liking any "visits" to torpor.
Furthermore, if one of your minions has a Humanitas and the Catacombs,
you can bring a minion back from torpor for free at +3 stealth!

There are actually some benefits to being in torpor! You can also play
Regeneration (to gain up to 5 blood with superior Fortitude) and a
Movement of the Slow Body (gaining another point of blood with superior
Protean) from torpor - net effect being 6 blood back on the vampire
before he or she attempts to leave. Also, don’t forget Blood Dolls
still work whilst in torpor, as do Minion Taps, allowing you to
replenish your pool despite the minion being "motively challenged".

There are plenty of cards that actively force a vampire into torpor -
in fact the best bleed modifier Gangrels can use with their base skill
set (for / ani / pro) is Force of Will. This gives a vampire +2 bleed,
and can be used by a tapped vampire (allowing 2 actions a turn before
Freak Drives come into play). The trade-off is that it all but
guarantees the vampire goes to torpor (unless the vampire also has
Serpentis!). Also, 2 of the 3 Action Modifiers that make an action
unblockable (Daring the Dawn and Day Operation) will also send the
vampire to torpor as the trade-off (interestingly enough, they both use
fortitude and the third, Horrific Countenance, uses Protean).

Whereas several clans can access these Fortitude based cards (Ventrue, !
Ventrue, Ravnos etc) it is only the Gangrel who can really take
advantage of them - because they have access to Protean as well to help
them get them out of torpor afterwards. Apart from the previously
mentioned Movement of the Slow Body, they also have access to Stealth
modifiers - Earth Control, and Rapid Change, which can offer up to +4
Stealth on a rescue from torpor action (+5 if used in conjuction with
Backways). Of course, individual vampires can have a better mix of
disciplines (eg Nikolaus Vermeulen, with for and obf), but as a clan in
general, the Gangrel are best suited to this.

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Section 1.2

VAMPIRE OF THE MONTH

Ingrid Rossler
Set: Dark Sovereigns
Clan: Gangrel
Capacity: 9
Title: Prince of Geneva
Ability: If Ingrid is ready, you get two extra transfers during your
influence phase.
Superior Animalism
Inferior Dominate
Superior Fortitude
Superior Protean

I have a particular soft spot for Ingrid. She is, to my mind, the
single best value Gangrel "package" you can get! Let’s look at the
spec: First off, she has all clan disciplines at superior. Second, she
also has a smidgen of Dominate (always good to have). Third, she is a
Prince. Finally, she has a built in Information Highway. All this for 9
points!!!

She is crucial to bring out first if you are planning to play a larger
Gangrel deck, as it is far less likely that she will be contested as
opposed to the old favourite IH, which seems to appear in every weenie
deck! Her presence will allow you to bring out, say, Stanislava in 2
turns, which can really make the difference.

Also, she is one of only 2 Gangrel Princes. This allows 5th Traditions,
2nd Traditions, and votes. Needless to say, a Gangrel Vote deck is
still unlikely, but I have been in several games where the presence of
Ingrid (and her Scottish cousin, Katrina) ensured no votes passed
without my "rubber stamp!"

On the downside, 9 points is a "tricky" cost - a three turn wait to
bring her out. But once you have, all bets are off.

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Section 1.3

CARD OF THE MONTH
Renegade Garou
Set: VTES
Rarity: Rare
Type: Ally
Clan: Gangrel
Pool Cost: 5
Card Text:
Ally with 3 life, 2 damage, 0 bleed. Renegade Garou gets one additional
strike each round and one optional maneuver each combat. He may enter
combat with any minion as a +1 stealth (D) action. If Garou has less
than 3 life during your untap phase, add 1 life.

Again, this is not cheap, but what a package! Under the hood of this
beast lies an engine that will cut through anything - especially if
used in conjunction with a trap. He slices (2 hand damage), he dices
(additional strike), and he blends (optional maneuver). Better still,
he regenerates if he takes a licking. Of course the main plus of the
Garou is that he can attack any minion at +1 stealth (better that
Beasts special, or Wyns!). This means he can seriously whoop ass... and
he’s house trained! Note, though,  that he is NOT unique. This means
you can have a whole fleet of them... at a serious price

"Classic" strategies with the Garou involve packing lots of Dodges, and
a serious weapon (Ivory Bow, Sengir Dagger, or my favourite, an Assault
Rifle). I have been in games where 1 tooled up Garou stopped the whole
board dead.

On the downside, that 5 pool is a lot to pay - more than many good
vampires. He has only 3 life (and so is fragile), no bleed, and can be
burned by votes and cards. But he is still one of the most awesome
allies in the game!

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Section 1.4

DECK OF THE MONTH

Deck name: Release the Hounds, Smithers

Crypt: (12 cards) [Min: 13, Max: 40, Avg: 7.42]
2  Angus the Unruled            (Gangrel, 10, AN ce fo po PT, Justicar)
1  Chandler Hungerford          (Gangrel, 3, PT)
1  Daliyah                      (Nosferatu, 4, ob PT)
1  Giuliano Vincenzi            (Gangrel, 2, fo)
3  Ingrid Rossler               (Gangrel, 9, AN do FO PT, Prince)
2  Katarina                     (Gangrel, 9, AN FO po pt, Prince)
1  Roman Alexander              (Gangrel, 4, an fo pt)
1  Stanislava                   (Gangrel, 11, AN CE DO FO PT, Inner Circle)

Library: (90 cards)
Master (14)
1  Backways
1  Giant's Blood
1  Heidelburg Castle, Germany
1  KRCG News Radio
1  London Evening Star, Tabloid Newspaper
8  Minion Tap
1  Protean

Minion (75)
1  Ancient Influence
1  Arson
2  Assault Rifle
2  Computer Hacking
1  Conditioning
2  Deflection
6  Dodge
2  Dog Pack
3  Earth Control
3  Earth Meld
6  Fifth Tradition: Hospitality, The
1  Flak Jacket
2  Flesh of Marble
3  Form of Mist
2  Guard Dogs
1  Ivory Bow
1  J. S. Simmons, Esq.
2  Kindred Coercion
2  Laptop Computer
1  Political Stranglehold
4  Rapid Change
2  Rat's Warning
6  Renegade Garou
1  Sawed-Off Shotgun
2  Second Tradition: Domain
1  Sengir Dagger
2  Skin of Night
2  Sport Bike
2  Superior Mettle
1  Tasha Morgan
3  Trap
2  Undead Persistence
2  Wake with Evening's Freshness
1  Wolf Claws


Deadly simple - get Ingrid out really quickly, then buy in as many high
capacity vampires as you can. Minion tap and 5th Tradition lots to get
pool back, and buy in as many Garous as you can. Then tool them up with
weapons, anti S;CE (if you can get the dog packs out), bleed boosters,
and intercept (via sports bikes) and... release the hounds!!!

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Section 1.5


CONCLUSION

Thanks for reading (if you got this far you must be doing well!).

As before, any comments or ideas, feel free to post, or mail to me at
davecrazy@hotmail.com. Any abuse, mail to ghoulsbestfriend@hotmail.com.

See y’all

David Hammond
UGPOW