V:EKN Clan Gangrel Newsletter, March 1999

VEKN Official Gangrel Newsletter Vol. 1 number 3 March 1999 
  

FROM THE EDITOR 

Greetings.  I think this edition of the newsletter is going in the right direction, 
but it is still missing the storytelling.  Help me out.  Nonetheless, this month’s 
newsletter includes the next installments of vampire of the month and library card 
of the month.  Also included in this issue is a Gangrel vote deck by Michael Beer 
to sink your teeth into.  And finally, we will unleash upon the world the sad, sad 
story of an endangered ally. 

Before we get going, I would like to mention the fun that I had in last week’s 
Praxis Seizure: Austin II.  We had 8 competitors (not bad for Austin) and the 
results were posted to the newsgroup by tournament organizer Jeff Thompson.  After 
the tournament, we played some additional games with members from the Kansas City, 
Missouri area.  There I got to witness Shawn Harrison play a brutal Shadow of the 
Wolf deck, which I will try to include into next month’s newsletter. 

Anyway, the tournament was the most fun I’ve had with this game for a long time.  
I encourage others to make the treks to meet old players and make new friends.  
I also strongly encourage the support of whatever sealed format is chosen, and I 
hope that sealed tournaments become a part of all future game conventions. 
Enough rambling.  On with the show. 

Greg "Song in the Dark" Faulkner 
Editor 


VAMPIRE OF THE MONTH 

Chandler Hungerford 
Gangrel 
3 capacity 
PRO 
Chandler gets +1 intercept when attempting to block other Gangrel. 

Not much explanation necessary.  This guy is the real deal.  Superior protean has 
so many uses, it boggles the mind.  He becomes an expert at stealth with Earth 
Control and Form of Mist.  He can become a war machine with combat cards. And he 
becomes a one-manned blocking squad with Earth Melds. 

Personally,  I recommend using him as a blocker when you are without Form of Mist.  
At 3 capacity, he really can’t afford to pay for too many Claws or Earth Controls 
before he runs out of blood.  Instead, I suggest getting him a Shadow of the Beast 
early on, and then letting him maneuver away from most combats.  Give him a gun, 
and he is hell on wheels.  Use Earth Melds to untap him for a second block when 
necessary.  Although his special ability doesn’t get used too often, it can make 
the difference in the game if Chandler is prepared to intercept and block. 


LIBRARY CARD OF THE MONTH 

Owl Companion 
Retainer 
Animalism 
1 Life. 
Normal: When in combat with this retainer, all Methuselahs may look at opponent's 
hand. Superior: As above, but with 2 Life. 

This card is probably gathering dust in your collection.  Well, if you haven’t had 
it in play recently, then it is time to brush the dust off. Normally you would 
expect to have a medium-sized vampire (like Raven) employ the retainer so that you 
can know how to play the combat cards.  Seeing the opponents hand answers all sorts 
of questions: should I strike combat ends?, should I use wolf claws?, can my 
opponent prevent the damage?... etc.  This is a good strategy, especially with an 
intercept deck that can control when the combats will occur. 

However, there is another strategy for the Owl Companion.  I prefer to have one of 
my weenie vampires like Vliam or Navar employ the owl retainer.  It’s useful 
because retainer does not cost any blood, and the young vampire doesn’t need to 
immediately hunt afterwards.  Next, I use the vampire as my first action to bleed 
my prey every turn.  Often, the action is completely unblocked.  Your prey will be 
too worried about tipping his hand at the start of your turn.  End result: you tap 
your weakest vampire and leave the strongest up to protect your newly acquired edge, 
or any of your Army of Rats. 


DECK OF THE MONTH 

This is a rare treat.  In the days since the no vote-push rules, it has been more 
difficult to create a vote deck that did not rely on presence. Michael Beer has 
developed a vote deck for the Gangrel that will surprise your opponents.  I will 
let him present it to you in his own words: 

Urban Gangrel V2.1 
Gangrel / Country Gangrel, political deck 
  
 Name           Clan and Capacity       Disciplines      Specials
 
 Sadie          Gangrel - Antitribu, 2  pro
 Shane          Gangrel - Antitribu, 4  ani dom
 Caitlin        Gangrel - Antitribu, 5  ANI PRO dom      Bishop
 2x Genevieve   Gangrel - Antitribu, 10 ANI PRO FOR dom  Priscus, 1 additional vote 
                                                         during political actions
 Chandler       Gangrel, 3              PRO              +1 intercept vs. Gangrel
 Camille        Gangrel, 5              ani PRO FOR
 Ingrid         Gangrel, 9              ANI PRO FOR dom  Prince, +2 transfer during 
                                                         untap
 2x Stanislava  Gangrel, 11             ANI PRO FOR DOM  Inner circle, +2 bleed, 
                                                         allies cannot block her, 
                                                         retainers loose their 
                                                         abilities during combat
 Timothy        Ventrue                 ani FOR dom      Prince
 Igo            Caitiff, 1              pro              -1 stealth on hunting
 Huang          Pander,1                pro              Gangrel Anti may attack 
                                                         him as a (d)-action

Maxi draw: 42 (!) (2 lower than the max possible) 
Mini draw: 7 (3 higher than the min possible) 

Library 

Master: 19 
· 1x Twisted Forest 
· 1x Campground Hunting Ground 
· 1x City Gangrel Connections 
· 1x Gangrel Conspiracy 
· 1x Eco Terrorists 
· 1x Zoo Hunting Ground 
· 1x Backways 
· 1x Info Highway 
· 3x Tomb of Rameses III 
· 1x Giants Blood 
· 1x Powerbase Chicago 
· 3x Blood Doll 
· 3x Minion Tap 

Actions: 2 
· 1x Graverobbing 
· 1x Return to Innocence 

Political Actions: 15 
· 1x Dramatic Upheaval 
· 1x Gangrel Justicar 
· 1x Rumors of Gehenna 
· 2x Disputed Territory 
· 1x Ancient Influence 
· 1x Political Stranglehold 
· 2x Ancilla Empowerment 
· 2x Domain Challenge 
· 4x Kine Resources Contested 

Equipment: 4 
· 2x Flack Jacket 
· 1x Palatial Estate 
· 1x Sport Bike 

Retainers: 3 
· 2x Raven Spy 
· 1x Homunculus 

Allies: 6 
· 2x Renegade Garou (The attackers) 
· 2x Black Spiral Buddy (The blockers) 
· 2x Shadow Court Satyr (The tappers or bleed for 1 if unblocked) 

Modifiers: 17 
· 10x Bribes 
· 1x Daring the Dawn 
· 1x Kiss of Ra 
· 3x Freak Drive 
· 2x Earth Control 

Reactions: 6 
· 2x Wake of Evening's Freshness 
· 2x Rat's Warning 
· 2x Deflection 

Combat: 18 
· 4x Dodge (for my Garou) 
· 4x Form of Mist 
· 4x Earth Meld 
· 2x Bone Spur 
· 2x Flesh of Marble 
· 2x Skin of Steel 

Total number of cards: 90 

Tactic: Use massively bribed politics. The pool gain from your votes (even failed 
bribed votes give you at least 1 pool) enable you to use the expensive vamps and 
allies. The unique Gangrel locations give you an edge, too. 

Surprisingly effective. My first functional vote deck WITHOUT Presence. You rapidly 
make the experience that most Methusalahs are easily corrupted: just throw the bone 
and they will jump ;) (The bigger the game, the more readily they jump) 

Bleed defense: Some Wakes, 2 Deflections, massive pool gain 

Vote defense: debate 

Combat defense: avoidance, prevention, some aggro 

House rules: Official DCI-rules 
Deck by: Michael Beer, Dortmund, Germany 


SAVE THE WEREWOLF PACK! 

We have an endangered species out there.  No, I’m not talking about the whales or 
the spotted owls.  I am talking about our ally, the Werewolf Pack.  That 
three-headed, fang-bearing, furry monstrosity puts the fear of god into your foes, 
right?  Wrong.  The Pack is nowhere to be found. Folks, I’m here to tell you that 
I have not found a use for this card. 

Werewolf Pack 
4 pool 
Unique Ally with 3 life. 
3 hand damage, 0 bleed. 
Werewolf Pack is not affected by damage from melee weapons. 

Compare it with the Renegade Garou:  Sure the Garou costs one more pool and does 
one less damage, but for that additional pool you get a non-unique ally with an 
optional maneuver, an additional strike, a directed attack (at stealth), and the 
ability to heal itself during untap phases. There is no comparison between these 
two allies, but I don’t want to bore you.  I am sure that every one of you have 
already done the math. Perhaps this card was created at a time when equipment was 
not optional.  I don’t know exactly what the creators of this card were thinking, 
but the result is a worthless ally. 

What I want to do is crusade for saving this precious ally of ours.  Balancing this 
card would essentially ADD another card to the set.  Why wait for the expansion due 
later this year, when there is a card that we can add right now?  Now, I know that 
there has been a decision already made to not add errata to cards that were not 
overpowered or incorrect.  It’s not really a bad decision.  I can already hear 
everyone asking me "If you start making changes with this card, then where do you 
stop?".  Well, there are other cards needing balancing (ahem.... Concealed Weapon?). 
I don’t want to suggest balancing a wide variety of weak cards, but there are some 
very simple, very intelligent decisions that we can make to include cards to our 
set that are as of now worthless.  Suggestions for the Werewolf Pack: 

Option 1:  Change "Werewolf Pack is not affected by damage from melee weapons." 
to "Werewolf Pack is not affected by damage from hand or melee weapon strikes." 
This is my favorite fix, because it makes so much sense.  If a Werewolf Pack cannot 
be damaged by a gas-powered chainsaw, then it shouldn’t receive damage from slap on 
the wrist. 

Option 2:  Change the cost from 4 pool to 2 pool. 
This seem rather extreme doesn’t it?  Well, it really isn’t.  The ally is still 
unique, so don’t count on that Gangrel deck to keep bringing out the Werewolves.  
Compare this option to the Gargoyle Slave.  Sure the Pack is one pool cheaper and 
does one more damage, but the Gargoyle Slave gets to prevent one damage each combat, 
and it can heal itself as a +1 stealth action.  Both seem balanced. 
Other options exist, but these two choices represent the most efficient and sensible 
corrections for the Pack.  Perhaps this attempt to improve the game will go 
uncorrected, but it is my obligation as editor to call attention to this ecosystem 
disaster.  I beg the community to consider the possibility of balancing the Werewolf 
Pack.  Save the Pack! 

And that brings this month’s newsletter to a close.  Please remember I am accepting 
all types of Gangrel decks for next month’s newsletter.  I am also eagerly 
anticipating any original works of fiction regarding Gangrels to include in next 
month’s storytelling section.  Hell, if anyone has any original works of non-fiction 
regarding Gangrels... well, let’s just say we’d all be interested in those. 

Please send all comments and submissions to: 

Greg Faulkner