Gangrel Newsletter
2006 February

Gangrel Newsletter - 2006 February

I.	Introduction
II.	Deck - The Green Machine
III. Minions of the Newsletter
IV. Cards of the Newsletter
V.	Not a V:TES deck

I. Introduction

I followed the discussion regarding Tom Duncan's previous Assamite
newsletters, and it got me a little fired up.  I have to thank Tom, and
again suggest that all of you read his essays on combat in his December
and January newsletters, in the hopes that our community will start to
see the viability of our "red headed step-child," the combat deck.

Legacies seems to me to have pushed the overall metagame towards
combat, which pleases me. I've never really played in the mythical
"low combat environment" so more combat in general means a more
homey environment when I am out of town.  Speaking of out of town, if
any of you are traveling, email the local players at your destination
to see if you can scare up a game.  The nice folks in Atlanta welcomed
me for their New Years' Eve day game, and I had a great time.

With more combat around from the new set, your minions may need to
fight anytime they take actions, so combat cards will need to be
included more often in decks using non-combat strategies. I don't
think that this is a bad thing. Combat decks seem like they have long
been marginalized as either rush or the dreaded intercept combat wall,
but there are other options. Toolboxing a combat deck is one way to
avoid dependency on rush for all of your defense. Combat is itself a
kind of metagame toolbox, since rushing and destroying opponents'
minions is a potential counter for many, many deck types, most
importantly trick decks.

The deck for this newsletter is the result of my efforts to speed up
the Gangrel.  The master package may seem questionable, and you can
certainly thin it out, but the Lives in the City (grammar police alert
- is this correct? Can I avoid saying 'multiple copies of?' )
help out a bunch. I am willing to discard a few Masters if the are
cluttering me, especially fortitude masters if I pass Gangrel Justicar.
 They can be fetched through diablerie, and burned minions do not vote.


II.	Deck Name : The Green Machine
Author : quickbeam
Description :
Gangrel Rush. Bring out your cheap minions and start bleeding, until
you can Haven Uncovered your prey's Famous vampire.


Crypt [12 vampires] Capacity min: 1 max: 7 average: 3.84

2x Camille Devereux,      5  FOR PRO ani               Gangrel:1
1x Gitane St. Claire      7  ANI FOR PRO      primogen Gangrel:1
1x Badger                 6  FOR PRO ani pot           Gangrel:1
1x Ramona                 4  for pro                   Gangrel:2
1x Ramona             Adv 4  for pro                   Gangrel:2
1x Roman Alexander        4  ani for pro               Gangrel:1
1x Chandler Hungerfor     3  PRO                       Gangrel:2
1x Ricki Van Demsi        3  for pro                   Gangrel:1
1x Giuliano Vincenzi      2  for                       Gangrel:1
1x Rufina Soledad         2  for                       Ventrue:1
1x March Halcyon          1  for                       Pander:2


Library [90 cards]

Action [11]
1x Army of Rats
1x Arson
3x Harass
3x Restoration
2x Ritual Challenge
1x Shadow of the Beast

Action Modifier [1]
1x Freak Drive

Combat [48]
1x Amaranth
2x Body Flare
4x Bone Spur
4x Earth Meld
1x Flesh of Marble
2x Form of Mist
1x Gleam of Red Eyes
6x Hidden Strength
7x Indomitability
1x Pulled Fangs
1x Quick Meld
4x Rolling with the Punches
1x Skin of Rock
1x Skin of Steel
4x Trap
4x Undead Persistence
4x Unflinching Persistence

Equipment [3]
1x Laptop Computer
2x Sport Bike

Master [17]
3x Blood Doll
1x Ecoterrorists
2x Fame
3x Fortitude
1x Gangrel Revel
3x Haven Uncovered
3x Life in the City
1x Perfectionist

Political Action [1]
1x Gangrel Justicar

Reaction [9]
1x Cats' Guidance
1x Forced Awakening
1x Instinctive Reaction
1x Pack Tactics
1x Rat's Warning
1x Sonar
3x Wake with Evening's Freshness

I've played this deck a lot in various incarnations. Like all combat
decks, it excels at smaller tables.  At a four player table you can
lower the boom, since offense often equals defense. By brutalizing your
prey, you leave your grandprey free to ravage your predator.  At a five
player table, more finesse is required.  I try to bring out three or
four minions and leave my pool well above ten, because this deck is the
drain for all bounced bleeds and KRC damage. Leaving a large pool
buffer is most important; if you find yourself facing down weenie
dominate, two minions will do.

The Harasses are there for your predator, the Havens Uncovered  for
your prey.  The Sport Bikes are there more to drain down your
predator's stealth than to actually block. The idea is that they will
run out of stealth before you run out of pool, and they've been
working out well for me.

The reaction cards are a little light. An argument could be made that
they should not be in there at all. (See one of David Cherryholmes'
Fatima multi-rush decks for an example of this sort of madness). In
practice, I tend to try to save them along with a few Earth Melds, and
ideally Camille, Gitane, or Badger on a Sport Bike, and play most of
them in a single turn in the second half of the game to facilitate a
swing at the table.

The Forms of Mist are explicitly for Shadow of the Beast.  I won't
attempt Shadow without a Form of Mist in hand.  The restorations are
there to avoid hunting.  I try not to hunt at all, or at least not
until Perfectionist is in play.

I spend a lot of time in game lining up a hand and watching the table.
The deck is built to get to an endgame and win there through use of
permanents.  Because of this, I do not attempt to cycle my whole hand
every turn.  I will often take damage that I could prevent, so long as
it doesn't send me to torpor.  If I have removed more counters from
my opponent than they have from me, while playing fewer cards, I will
let the combat end and move on to the next action. The deck is designed
to win through attrition, until the prey is at less than ten pool with
a Famous minion and a Haven Uncovered is in hand.

The Earth Melds are for a combat capable predator, and especially for
anyone using Carrion Crows.  The 6 S:CE in the deck make sure my 42
real combat cards get spent more productively.  Resist the temptation
to play all of your combat cards just because you can.

Certain combat capable deck types will give you a run for your money.
Damage that bypasses fortitude, notably from thaumaturgy and quietus,
can be vexing.  Obviously, Earth Meld is the cleanest solution for
that.  Massive amounts of potence, seen from the Brujah, !Brujah,
Gargoyles, and Blood Brothers can also wear through the fortitude
shield and deny access to Earth Meld through use of Immortal Grapple.

In a situation where someone is really fighting back, you have to read
the table.  In individual combats you may want to throw the fight, and
let someone like Ricki Van Demsi go to torpor.   The tactic is to take
a loss, the strategy that you can spare 2 blood and an action for the
rescue in the long run, and save your combat cards.  Watch them for
when they run dry, and then pound them.  If they lack intercept, build
up your permanents. If someone is doing more damage than you can
prevent, do not play Indomitability and pray that you will draw
another, unless going to torpor means the game (i.e. Ricki is Famous).
Accept that you got beat, and go to torpor.

When two decks with similar strategies square off, you have to outplay
your oppenent.  I've seen a lot of players in such a situation just
floor it and then blame their eventual loss on table position.  This is
disingenuous.  Outplaying opponents is the beating heart of this game;
the game is not won or lost in the deck construction phase.

III. Minions of the Newsletter

Ricki Van Demsi
Clan: Gangrel (group 1)
Capacity: 3
Disciplines: for pro
Camarilla.

Rarity:  Jyhad:V  VTES:V  Tenth:B

Gitane St. Claire
Clan: Gangrel (group 1)
Capacity: 7
Disciplines: ANI FOR PRO
Camarilla primogen.

Rarity:  Jyhad:V  VTES:V  Tenth:A

Ricki is right up there with Bothwell for utility: cheap, resilient,
and expendable when things go wrong. I am not a fan of overloading
Gangrel decks with Bone Spurs, since they cost blood. Actually, I am
not a fan of any cards that cost blood, but combat cards that cost
blood are the worst, since they might as well say "your opponent does
extra damage."  The massive fear that aggravated damage instills in
many players cannot be ignored, though, so Ricki's protean can often
mean an unobstructed bleed for one and access to the edge.

Other fun things to do with Ricki and his (her? its?) cousins are
harassing your foe's minion and Trapping on turn two, and rushing
Arika with  Bone Spur and Amaranth anytime.  Ricki is three pool well
spent if you can eliminate a key minion.  The blood hunt vote is not a
concern.

Gitane is excellent for this deck as a kind of anchor. Her one vote is
excellent in swing vote situations, and is extremely helpful in bigger
games.  Since it is so easy to get the edge with this deck, owing to
its prevalent combat and bleeds for one, her primogen vote plus the
edge is often enough of a starter to push through Gangrel Justicar,
since you will often have three extra votes from Gangrel minions.

IV. Cards of the Newsletter

Haven Uncovered
Type: Master
Master.
Put this card on a ready vampire. Any minion not controlled by that
vampire's controller may enter combat with that vampire as a +1
stealth (D) action. That vampire can burn this card as a +1 stealth (D)
action.

Harass
Type: Action
(D)Enter combat with a vampire who has less than 4 blood or with any
tapped minion. This acting minion gets an optional press, only usable
to continue, in that combat.

Haven Uncovered is the answer to Strike: Combat Ends for the Gangrel.
Most rush decks spend every turn rushing, but this one doesn't.  Most
turns are spent bleeding for one to three, just to keep the pressure on
your prey so they don't get out of hand.  It is almost required that
you let your prey stretch their legs a bit, because there isn't space
to put enough ousting power in the deck for three preys.  Often, your
prey will overextend, and when your grandprey starts playing back at
them, it is time to lay down the Haven Uncovered.

Haven is the most reliable rush in the game.  The +1 stealth is
absolute gold for bypassing dingus blockers who stand between you and
the Famous minion you must torporize. Haven also lets you flush out
Strike: Combat Ends, since Immortal Grapple isn't really appropriate
for this deck and the Dog Pack is too fragile. Two pool is a lot to ask
for a 1 life retainer that might be stolen or killed, never mind that
the action to employ the Dog Pack will likely be blocked.  I can see
using Dog Packs in a deck with Pack Alpha, but even then they are kind
of sketchy.

There is a temptation to think that Haven Uncovered is going to help
you by allowing the entire table to rush the offending minion.  This
strategy can work if you place the Haven Uncovered on one of your
predator's minions, since every player will have a crack at them
before they can burn the card at + 1 stealth, but I view it as a long
shot.  Do not put a Haven Uncovered down unless you are prepared to
collect on it.  Have some self-respect.

"Prepared to collect" in this deck can mean three actions,
depending on the level of combat defense you are seeing.   If you are
lucky,  it sets up a good Fame dunk loop if you have a Bone Spur in
hand, and can send the homeless vamp to torpor with some blood, but
that is another long shot.  Using Haven Uncovered to good effect
requires commitment, but it guarantees kills.

Harass is my favorite transient rush. The immediate replacement is
excellent because drawing more combat cards is a strong possibility.
The press, if the action is successful, directly supports the strategy
of using fortitude based press combat to win through attrition, and it
can often be directed at any minion because later in the game it is
rare to see a minion  with more than 3 blood who is untapped.  The
cases where you would rather use Bum's Rush and be a card short in
combat to target someone outside the requirements of Harass are rare,
and you can use Haven Uncovered for the times when you must get a
particular vampire.  Sometimes celerity gun decks will make getting to
the second round of combat alive pretty difficult, and Harass is less
attractive for them, but if you have some kind of plan, (a Flesh of
Marble or Skin of Steel in hand, Body Flare with a PRO minion
Harassing) it is viable.

V. Not a V:TES Deck

Since I am a supporter of the right of gay couples to marry (and of
civil rights in general) I figured I would take the opportunity to
build a themed deck, expressing discontent for those who think a civil
union should be good enough.

Deck Name : uncivil union
Author : quickbeam
Description :
See if you can identify all the couples in the deck and their genders.
Bonus points for identifying the design constraint.

Crypt [12 vampires] Capacity min: 2 max: 8 average: 4.59

2x Badger                 6  FOR PRO ani pot           Gangrel:1
2x Ricki Van Demsi        3  for pro                   Gangrel:1
1x Quinton McDonnell      8  FOR ani cel pro  primogen Gangrel:1
1x Gitane St. Claire      7  ANI FOR PRO      primogen Gangrel:1
1x Zack North             6  ani for pot pro           Gangrel:1
1x Camille Devereux,      5  FOR PRO ani               Gangrel:1
1x Roman Alexander        4  ani for pro               Gangrel:1
1x Roland Loussarian      3  for pre                   Ventrue:1
1x Giuliano Vincenzi      2  for                       Gangrel:1
1x Rufina Soledad         2  for                       Ventrue:1

Library [77 cards]

Action [10]
1x Army of Rats
1x Arson
3x Bum's Rush
3x Restoration
2x Ritual Challenge

Action Modifier [2]
1x Dawn Operation
1x Freak Drive

Combat [43]
1x Amaranth
4x Claws of the Dead
2x Earth Meld
1x Flesh of Marble
1x Form of Mist
1x Gleam of Red Eyes
1x Growing Fury
15x Indomitability
1x Pulled Fangs
2x Skin of Steel
2x Thrown Sewer Lid
3x Trap
5x Undead Persistence
4x Unflinching Persistence

Equipment [3]
1x Laptop Computer
2x Sport Bike

Master [13]
3x Blood Doll
1x Ecoterrorists
2x Fame
3x Fortitude
3x Haven Uncovered
1x Rack, The

Political Action [1]
1x Gangrel Justicar

Reaction [5]
1x Cats' Guidance
1x Rat's Warning
3x Wake with Evening's Freshness

Thanks for reading.  I look forward to any comments. Thanks also to the
editorial staff, who spend their off hours playing decks with loads of
potence and damage not preventable by fortitude.

-Dave Clooney