V:EKN Clan Gangrel Antitribu Newsletter, March 2000

OFFICIAL VEKN GANGREL-ANTITRIBU NEWSLETTER VOLUME 3 NUMBER 3 MARCH 2000 
 
In this Mad-as-a-March-Hare Issue ……
 
FICTION: Saturday Night in the City of the Damned.
GANGREL ANTITRIBU STRATEGY ARTICLE: Town and Country: Two sub-blood-lines 
of the Gangrel antitribu as the basis for theme decks.  
PREACHER’S CORNER: Spreading the Bad Word: Vampiric 
Magic and Pokemon decks for working among the Unbelievers.
 
FICTION: Saturday Night in the City of the Damned.
Genevieve discreetly hitched her miniskirt a little higher and crossed 
her legs, then inhaled deeply on her powerfully-scented cigarette. 
She knew that in the flickering red light cast by the disco-ball she 
looked simply wonderful, and that it would not be long before she would 
be able to start a fight among the Anarchs for her favours, a fight 
whose consequences would severely inconvenience the shadowy presence 
behind the City Gangrel. Only a matter of time, if no-one came to 
interfere …. Ah good,  there’s a face I recognise …. 
"What you doin’ here, bitch?" "And a very good morning to you, too, 
cousin! But what happened to your poor face? O, nothing, I remember 
now. Tell me, how did your parents ever get together if they were 
anything like as UGLY as you?" Zachary’s face was, in fact, changing, 
becoming more bestial … with a gesture he whipped a magnum out of 
the shadows but as he closed with the beautiful Priscus it was with 
his claws outstretched …. Meanwhile the other vampires, sensing the 
approach of the dawn, were screaming in panic as they surged towards 
the exits. Almost on her ….. she stepped off the bar stool and her 
high heels sank into the tiles … then her legs … and Zachary took 
a despairing swipe as she sank into the earth. 
Behind the mad beast in his brain the tiny voice of his remaining 
humanity was shrieking in terror "Follow her!!! FOLLOW, you great 
hulking monstrosity! We’re going to burn!!!" Rays of sunlight were 
criss-crossing the club and smoke was indeed beginning to pour from 
Zachary’s clothing ….. with a mighty effort the sane part of Zachary 
took charge for long enough to meld with the earth, and blackness 
engulfed his mind.
 
Early the next night, Genevieve arose, armed with a spade. Ugly he 
might be, but Zachary was a tough fighter, and could be of use to 
the Country gangrel, if properly motivated … let’s see …. Gotta be 
around here somewhere ….
 
 
GANGREL ANTITRIBU STRATEGY ARTICLE: Town and Country: Two 
sub-blood-lines of the Gangrel antitribu as the basis for theme decks.
 
It’s now three years since I started writing these newsletters and 
at long last I am getting round to writing about the Gangrel antis 
as a clan. Actually there are two quite separate Gangrel anti factions 
– the City Gangrel [cel/obf/pro, hate werewolves and in fact just 
about everybody] and the Country Gangrel [ani/for/pro, live like 
nocturnal plains indians, hate werewolves [therefore like the Black 
Spiral Dancers] and quite like the camarilla gangrel too].
 
With that information it’s pretty easy to see how the available 
Gangrel antis divvy up, and to illustrate this I’ve devised the 
following two Happy sub-Families decks, each with a nice little 
combo ….. DotB/Dawn Op/ Form of Mist or earth Meld for the Country 
deck, and Earth Meld/Psyche for the City deck.
 
Country gangrel-antitribu Deck. [12 vampires, 70 library cards]
 
2 Shane Grimald
2 Leon
2 Monique
2 Caitlin
2 Luther
2 Genevieve
[average 5.33, opening uncontrolled 12-34 blood capacity]
 
14 masters:
Giant’s Blood
Twisted forest
Gangrel Conspiracy
2 Blood Doll
2 Minion Tap
Campground HG
Auspex
KRCG News Radio
Fortitude
Fame
Animalism
Protean
 
13 Disciplineless cards:
Black Spiral Buddy
2 Leather jacket
Sports Bike
Bastard Sword
JS Simmons
Tasha Morgan
Bum’s Ruch
Ambush
 
13 Animalism
4 Drawing out the Beast
Tier of Souls
4 Guard Dogs
Army of rats
Shepherd’s innocence
2 Aid from Bats
 
9 Fortitude
3 Skin of Steel
4 Dawn Op
2 Skin of Rock
 
9 Protean
4 Earth meld
5 Form of Mist
 
6 Auspex
Pulse of the Canaille
3 Aura Reading
2 Telepathic Misdirection
 
6 Dominate
2 Govern the Unaligned
2 Grave Rob
2 Deflection
 
City Gangrel Antitribu deck [12 vampires, 70 library cards]
 
Huang
2 Sadie
2 Pieter
Blaise
3 Zachary
3 Samantha
[Average 6.25, opening uncontrolled 11-37]
 
13 Masters:
Festivo Dell’ Estinto
Hungry Coyote
Fame
Haven Uncovered
2 Blood Doll
2 Minion Tap
Campground HG
Mob Connections
City Gangrel Connections
Celerity
Protean
 
14 Disciplineless Cards:
2 Computer Hacking [Sabbat version – read flavour text to see why] 
2 WWEF
Taste of Vitae
2 .44 Magnum
Changeling Skin Face Mask
Shadow Court Satyr
Bum’s Rush
2 Ambush
Leather jacket
Trap
 
13 Protean
7 Earth Meld
4 Rapid Change
2 Homunculus
 
10 Obfuscate
2 Disguised weapon
4 Hidden Lurker
4 Swallowed by the Night
 
8 Celerity
4 Psyche
2 Blur
2 Flash
 
6 Fortitude
2 Skin of Steel
2 Skin of Rock
2 Freak Drive
 
6 Thamaturgy
3 Walk of Flame
3 Burst of Sunlight
 
PREACHER’S CORNER: Spreading the Bad Word: Vampiric Magic and Pokemon decks 
for working among the Unbelievers.
 
Ethan Burrow’s February !Toreador NL contained a moving little piece 
about how good, in the long run, Pokemon will be for the CCG hobby. 
I think he is right about this, and it’s a good opportunity for me to 
restate my opinion that engagement with competing CCGs is a good idea 
for Vampire players, since those are the areas we are going to recruit 
from. What this actually means, again in my opinion, is that we have to 
play at least some of these games at some level so that we can meet the 
people who currently play them with a view to winning them over in the 
future. 
 
With Magic it is also possible to have genuine good role-playing fun 
in the process. Sarah and Michael and I play quite a lot of fun-deck 
Magic, Michael tending to play with Goblin or Robot [artefact] decks, 
Sarah with garden- or nature-themed decks, and I of course with some 
manifestation of the undead myth.  Magic may not be as deep or interesting 
as Jyhad, the rules and timing are a mess, the steady stream of broken 
cards is a pain but, crucially, you don’t HAVE to be a vampire in Magic, 
though you MAY be. 
Furthermore, you can explore aspects of the vampire myth outside the 
rather narrow conceptions of the World of Darkness [itself an 
emanation of Bram Stoker’s ideas].
 
I would really like to be complimentary about Pokemon, so let’s start 
with the positive aspects. Although superficially similar to Magic, 
this game has a weird integrity about it – it links to vibrant themes 
in Japanese popular culture, such as Manga and the Godzilla movies, 
themselves rooted in wider Japanese culture and history. The individual 
Pokemon [it’s short for Pocket Monster and not, as I originally thought, 
for stealing the kids’ Pocket Money] are characters so the game has 
some of the same focus on more-or-less-believable personalities which 
is a strength of Jyhad. Evolution is a novel idea for a card-game and 
I’m told that the links to the playstation game are close. 
The rule-book is beautifully written, carrying on the high standards 
set by Netrunner [an EXCELLENT game, to boot] and Battletech [not so 
good]. The foils are quite pretty, some of them – not Classic rage 
standard but not the boring oily things in the current Magic expansions.
 
Where this game unfortunately falls down is in actual play. You bring 
out a Pokemon. You evolve it. Your Pokemon bashes your opponent’s, and 
vice versa, until one of you falls over. Then you do it again. There is 
some scope for graveyard manipulation and for tactical play but basically 
this is a five-way rock-paper-scissors game, and in my experience 
rather boring matches tend to be the rule, the more so if you are 
losing. Of course you do get boring games of Magic, and very very 
occasionally even of Jyhad, but dullness should not be the rule in 
any game that you are going to play more than once.
 
Here are my current vampy Magic and Pokemon decks. In home play they 
are pretty effective, and with the Magic deck I have also beaten a 
good player in the form of John Eagles.
 
Magic Deck: Jyhad: The Gathering
 
Keeper of the Dead
3 Urborg Panther
3 Breathstealer
3 Feral Shadow
Urborg Stalker
4 Sewer rats
2 Blood Pet
3 Barrow Ghoul
2 Spirit of the Night
2 Hidden horror
Skyshroud Vampire
2 Vampire Hounds
4 Bog Rats
Stronghold Assassin
 
4 Dark Ritual
Spinning Darkness
4 Drain Life
Necrologia
Bad Moon
 
16 Swamp
Urborg
 
Pokemon Deck: Insufferably Cute Blood-Sucking Monsters of the Night 
 
4 My