Daughters of Cacophony
Playbill

Daughters of Cacophony Playbill

I. Fiction - Silence
II. Vampire - Muse
III. Library Cards - Tourette's Voice and Bastille Opera House
IV. Deck - Choir


I. Fiction

Silence. 

The sewers are deadly silent. 

Silence. 

The sewers start to awaken. 

Silence. 

The silence screams to Elias as the bait thrashes with its last
effort.  Elias releases the bait in shock of the silence.  The Sabbat
above will be surprised that the bait lives.  It may serve as an omen
that the end is awakening, if they know how to interpret it.  Montreal
and the world would soon realize what the silence in the sewer
awakened.  

Elias the Whale knew this day would come.  The shadows in the sewer
are awakening and coming to life.  There is no lullaby keeping them in
their slumber.  His thoughts turn to Muse.  He worries about his
little diva and Montreal's nightingale who kept the shadows asleep for
all these years.  He turns his massive body and swims with his webbed
hands and feet toward Muse's last note through the waste water faster
than any fish could.     

The Black Spiral Dancer Leperhead is caught off guard.  He is jarred
fully awake by the silence in the sewer and the voice in his head.
Muse's lullaby had always kept him only half awake and half asleep,
but he was always vigilant in protecting his lyrical blind charge.
Now he must lead his awakening deformed creatures as Metathiax
instructs.  Now fully awake because of the silence, the wyrm inside
Leperhead turns.  No longer concerned with protecting Muse, Leperhead
leaves the blindfolded serenader to the shadows.  Will they remember
her sweet tune or destroy her, he wonders.  

Above ground, Jacob the Glitch starts speaking in tongues as Frere
Marc began winding down his sadistic torture of the memory-impaired
rambler.  But this time it is different.  Jacob's voice is different.
More commanding.  Even Frere Marc feels compelled to obey.  Frere Marc
summons Beatrice L'Angou, the leader of the Librarians.  When she
hears Jacob's words - "Cease Reverie.  Awaken!", Beatrice becomes
noticeably shaken.  With her knowledge of Sabbat history and prophecy,
she has little doubt that the Midnight Dance is over and the Time of
Judgement is here. 

The diminutive blind Daughter of Cacophony, who sang the music of the
sewers, stops her lullaby as the voice of her master, Metathiax
commands "Cease Reverie.  Awaken!"  Blinded by Metathiax to prevent
her from witnessing the true evil nature of her demonic master, Muse
pulls her pale leather jacket tight around her as she feels a sudden
chill with the command.  Her thoughts turn to her sire, Rita Du Mare,
as she wonders where Rita is and whether Rita and the other Daughters
of Cacophony also sense the discord in the harmony of the world.   


II. Vampire 

Muse
Daughter of Cacophony
Sabbat
Group 2, Capacity 3
ani, for, mel
-1 intercept

Muse was embraced by the Daughter of Cacophony Rita Du Mare prior to
1800.  Some players have suggested that Muse should have been infernal
in Vampire: The Eternal Struggle because she served the Demon
Metathiax.  It has also been suggested that the Daughters of Cacophony
are a bloodline of the Baali.  There is speculation among World of
Darkness scholars that this rumor was started to cast the Daughters in
a negative light in an effort to kill off the bloodline.  Some
scholars speculate that they are really a bloodline of the Toreador,
the Toreador Antitribu, or maybe even the Ventrue.  Although Muse
served Metathiax, she was not infernal and was kept unaware of his
evil doings by being blinded by the demon.  

Sadly, she is also weakest Daughter with -1 intercept against all
actions and a lack of presence, although fortitude does come in handy
for combat.   Her -1 intercept is in line with her character, as she
does not react to her environment. 

With basic melpominee, she will have to tap when playing Siren's Lure,
she can not set off the Choir, and she can give only allies and
younger vampires -1 intercept with Missing Voice.  Having fortitude,
even at basic, will allow her to prevent some damage inflicted in
combat as a result of her being blocked or her playing Siren's Lure.
It is unlikely that she will ever be the blocking vampire.  Her
animalism in the card game is almost all for flavor of her character
because it does not work well with the other Daughters' skills, like
Chimerstry on Gael.  Muse may be a good choice for a weenie-animalism
deck and her ability to play Siren's Lure and Tourette's Voice may be
a boon for such a deck. 

Muse's low capacity allows her to come out quickly.  Having a vampire
that can bleed or get out clan masters second turn is beneficial.
Also, she can be sacrificial with little loss, especially in use of
Siren's Lure to help push an important action by another vampire.  

III.  Library Cards

Tourette's Voice
[BL:C2]
Cardtype: Reaction
Discipline: Melpominee/Auspex
[aus] +1 intercept
[mel] Give any minion you control (including this one) +1 intercept.
[MEL] Give any minion +1 intercept.

Tourette's Voice is a powerful intercept card.  It is another +1
intercept for the usual suspects - those with Auspex, however in a
Daughters deck, several Tourette's Voices maybe played in reaction to
an action.  At the basic melpominee level, each ready "untapped"
daughter can play it to give a minion you control intercept.  This is
especially useful for a clan that has intercept weakness.  It is also
useful for allies, as there are few cards that give allies intercept
against stealth.  

At superior Melpominee this card is even more fun.  It has the same
capabilities as the basic melpominee, but it can be any Methuselah's
minions.  It allows the controlling Methuselah to have some
interaction and involvement when the action is across the table, by
opening the door for deal-making.  

When there is a Daughter on the table, Methuselahs considering
blocking actions should not be quick to declare no block if they lack
intercept, but should ask the Daughter-controlling Methuselah if one
could get help with intercept and acting Methuselahs should not assume
that their stealth actions will go unblocked if predator and prey lack
intercept abilities.   In some instances, when other Methuselah's
"joke" saying they will "Wake" and attempt to block but know they lack
the intercept and assume they will fail in the block, the
Daughter-controlling Methuselah can give the blocker intercept with
Tourette's Voice.  							

Bastille Opera House
[BL:R1]
Cardtype: Master
Master: unique location.
Tap during  a political action to gain X votes,
where X is the number of ready Daughters of Cacophony you control. If
you control no ready Daughters of Cacophony, you may tap and burn this
card during  a political action to gain 1 vote.

Bastille Opera House is unique master that is good for any vote deck,
because it is free and it allows a Methuselah to gain a vote, although
there are better vote gain masters.  For a Daughter-controlling
Methuselah it is even better because the Methuselah does not need to
burn the card and has the potential to gain 5 votes (number of
Daughters of Cacophony in VTES) or more if one clan impersonates other
vampires into Daughters.   A Daughters vote deck will likely be using
additional vote gain cards like Bewitching Oration, Madrigal, Awe, or
Echo of the Harmonies. 
The downsides of Bastille Opera House are that it is unique, only may
be used in political action referendums, and takes up a master space.
Although it is unique not many decks play this card, so contesting is
unlikely.  It may not be used during non-political action referendums
like Blood Hunts.  

					
IV. Deck Design

Deck Name:   Choir Deck
Created By:  Forrest Nielsen

Crypt: (12 cards, Min: 11, Max: 25, Avg: 4.33)
----------------------------------------------
1  Ember Wright       aus dom          3,  Tremere antitribu:3
1  Heinrick Schlempt  tha              2,  Tremere Antitribu:2
1  Brooke             dom tha          3,  Tremere Antitribu:2
1  Ian Forestal       AUS DOM THA      8,  Tremere Antitribu:2
1  Muse               ani for mel      3,  Daughters of Cacophony:2
1  Celeste            mel pre          3,  Daughters of Cacophony:2
2  Angela Preston     for MEL PRE      5,  Daughters of Cacophony:2
2  Gael Pilet         chi FOR MEL pre  6,  Daughters of Cacophony:2
2  Delilah Monroe     for MEL pre      4,  Daughters of Cacophony:2

Library: (90 cards)
-------------------
Master (20 cards)
2  Blood Doll
2  Dreams of the Sphinx
3  Effective Management
2  Infernal Pact
1  KRCG News Radio
4  Life in the City
1  Paris Opera House
2  Specialization
2  Tribute to the Master
1  University Hunting Ground

Action (30 cards)
30 Choir

Action Modifier (12 cards)
5  Freak Drive
4  Missing Voice, The
3  Siren`s Lure

Reaction (11 cards)
6  Tourette`s Voice
5  Wake with Evening`s Freshness

Combat (15 cards)
2  Majesty
4  Resilience
2  Skin of Steel
7  Staredown

Retainer (2 cards)
2  Infernal Familiar

Description: A Choir deck with Infernal Pact and Infernal Familiar
splash that works well in getting several voices to sing.  

To have an effective Choir deck one needs choirs and vampires that can
play choirs.  The base amount of choirs to have adequate enough draw
is 30 choirs. [As an aside, why does Choir have a picture of men
singing?  The Daughters are an exclusive all-women clan (with one
exception).]    In terms of vampires, in addition to five Daughters
who can play melpominee cards, there are not many other options for
vampires who can play melpominee.  One method is to create new
Daughters and train them with Sanguine Instruction, but this wastes
actions and card slots.  Rather, the additional vampires should come
from the crypt.  There are no melpominee discipline cards, so another
way would be to recruit vampires, Clan Impersonation them and then
give them Sanguine Instruction.  Again, this is a waste of actions and
card slots. 

Ideally, one wants to find vampires that can come from the crypt and
play melpominee cards.  Only one other vampire outside of the
Daughters fits this description - Ian Forestal, a Tremere Antitribu.
The Tremere Antitribu have another card that allows them to play
Melpominee at superior, Infernal Pact, a master card.  Additionally,
Tremere Antitribu have thaumaturgy, allowing them to recruit Infernal
Familiars, which allow them to play melpominee cards.  Thus, the
Tremere Antitribu are the natural selection for additional
melpominee-playing vampires.  Having an established clan as part of
the crypt also allows a Methuselah to play clan cards like University
Hunting Grounds.  

Playing little vampires allows the Methuselah to get out many minions.
To viably play Choir there should be at least 3 minions.  In the
meantime, one can try simple one point bleeds to weaken the prey.
Since the Daughters also have fortitude, they can play Freak Drives
that allow them to take a bleed action and a Choir action.  

With 30 Choirs, this deck had serious problems with pool gain and hand
jam.  With the release of Specialization this deck runs very smooth.
Specialization clears hand jam and increases pool gain.  

Combat is about avoidance- Missing Voice and Siren's Lure to get
around combat and Resilience and Staredown to prevent damage or
dodge/combat ends.

Often the Daughters' predator will try to assist the Daughters' prey.
The two will conspire to have the predator block the superior Choir
that sets off the loss of pool.  At superior, Choir is a directed
action toward the prey and unless the predator or another Methuselah
has a card that allows him/her to block an action directed (i.e.
Eagles Sight) at another, s/he cannot block the superior Choir.   


by Forrest Nielsen
dream lit com (at) yahoo [dot] com {with no spaces}