Daughters of Cacophony Playbill I. Fiction - Silence II. Vampire - Muse III. Library Cards - Tourette's Voice and Bastille Opera House IV. Deck - Choir I. Fiction Silence. The sewers are deadly silent. Silence. The sewers start to awaken. Silence. The silence screams to Elias as the bait thrashes with its last effort. Elias releases the bait in shock of the silence. The Sabbat above will be surprised that the bait lives. It may serve as an omen that the end is awakening, if they know how to interpret it. Montreal and the world would soon realize what the silence in the sewer awakened. Elias the Whale knew this day would come. The shadows in the sewer are awakening and coming to life. There is no lullaby keeping them in their slumber. His thoughts turn to Muse. He worries about his little diva and Montreal's nightingale who kept the shadows asleep for all these years. He turns his massive body and swims with his webbed hands and feet toward Muse's last note through the waste water faster than any fish could. The Black Spiral Dancer Leperhead is caught off guard. He is jarred fully awake by the silence in the sewer and the voice in his head. Muse's lullaby had always kept him only half awake and half asleep, but he was always vigilant in protecting his lyrical blind charge. Now he must lead his awakening deformed creatures as Metathiax instructs. Now fully awake because of the silence, the wyrm inside Leperhead turns. No longer concerned with protecting Muse, Leperhead leaves the blindfolded serenader to the shadows. Will they remember her sweet tune or destroy her, he wonders. Above ground, Jacob the Glitch starts speaking in tongues as Frere Marc began winding down his sadistic torture of the memory-impaired rambler. But this time it is different. Jacob's voice is different. More commanding. Even Frere Marc feels compelled to obey. Frere Marc summons Beatrice L'Angou, the leader of the Librarians. When she hears Jacob's words - "Cease Reverie. Awaken!", Beatrice becomes noticeably shaken. With her knowledge of Sabbat history and prophecy, she has little doubt that the Midnight Dance is over and the Time of Judgement is here. The diminutive blind Daughter of Cacophony, who sang the music of the sewers, stops her lullaby as the voice of her master, Metathiax commands "Cease Reverie. Awaken!" Blinded by Metathiax to prevent her from witnessing the true evil nature of her demonic master, Muse pulls her pale leather jacket tight around her as she feels a sudden chill with the command. Her thoughts turn to her sire, Rita Du Mare, as she wonders where Rita is and whether Rita and the other Daughters of Cacophony also sense the discord in the harmony of the world. II. Vampire Muse Daughter of Cacophony Sabbat Group 2, Capacity 3 ani, for, mel -1 intercept Muse was embraced by the Daughter of Cacophony Rita Du Mare prior to 1800. Some players have suggested that Muse should have been infernal in Vampire: The Eternal Struggle because she served the Demon Metathiax. It has also been suggested that the Daughters of Cacophony are a bloodline of the Baali. There is speculation among World of Darkness scholars that this rumor was started to cast the Daughters in a negative light in an effort to kill off the bloodline. Some scholars speculate that they are really a bloodline of the Toreador, the Toreador Antitribu, or maybe even the Ventrue. Although Muse served Metathiax, she was not infernal and was kept unaware of his evil doings by being blinded by the demon. Sadly, she is also weakest Daughter with -1 intercept against all actions and a lack of presence, although fortitude does come in handy for combat. Her -1 intercept is in line with her character, as she does not react to her environment. With basic melpominee, she will have to tap when playing Siren's Lure, she can not set off the Choir, and she can give only allies and younger vampires -1 intercept with Missing Voice. Having fortitude, even at basic, will allow her to prevent some damage inflicted in combat as a result of her being blocked or her playing Siren's Lure. It is unlikely that she will ever be the blocking vampire. Her animalism in the card game is almost all for flavor of her character because it does not work well with the other Daughters' skills, like Chimerstry on Gael. Muse may be a good choice for a weenie-animalism deck and her ability to play Siren's Lure and Tourette's Voice may be a boon for such a deck. Muse's low capacity allows her to come out quickly. Having a vampire that can bleed or get out clan masters second turn is beneficial. Also, she can be sacrificial with little loss, especially in use of Siren's Lure to help push an important action by another vampire. III. Library Cards Tourette's Voice [BL:C2] Cardtype: Reaction Discipline: Melpominee/Auspex [aus] +1 intercept [mel] Give any minion you control (including this one) +1 intercept. [MEL] Give any minion +1 intercept. Tourette's Voice is a powerful intercept card. It is another +1 intercept for the usual suspects - those with Auspex, however in a Daughters deck, several Tourette's Voices maybe played in reaction to an action. At the basic melpominee level, each ready "untapped" daughter can play it to give a minion you control intercept. This is especially useful for a clan that has intercept weakness. It is also useful for allies, as there are few cards that give allies intercept against stealth. At superior Melpominee this card is even more fun. It has the same capabilities as the basic melpominee, but it can be any Methuselah's minions. It allows the controlling Methuselah to have some interaction and involvement when the action is across the table, by opening the door for deal-making. When there is a Daughter on the table, Methuselahs considering blocking actions should not be quick to declare no block if they lack intercept, but should ask the Daughter-controlling Methuselah if one could get help with intercept and acting Methuselahs should not assume that their stealth actions will go unblocked if predator and prey lack intercept abilities. In some instances, when other Methuselah's "joke" saying they will "Wake" and attempt to block but know they lack the intercept and assume they will fail in the block, the Daughter-controlling Methuselah can give the blocker intercept with Tourette's Voice. Bastille Opera House [BL:R1] Cardtype: Master Master: unique location. Tap duringa political action to gain X votes, where X is the number of ready Daughters of Cacophony you control. If you control no ready Daughters of Cacophony, you may tap and burn this card during a political action to gain 1 vote. Bastille Opera House is unique master that is good for any vote deck, because it is free and it allows a Methuselah to gain a vote, although there are better vote gain masters. For a Daughter-controlling Methuselah it is even better because the Methuselah does not need to burn the card and has the potential to gain 5 votes (number of Daughters of Cacophony in VTES) or more if one clan impersonates other vampires into Daughters. A Daughters vote deck will likely be using additional vote gain cards like Bewitching Oration, Madrigal, Awe, or Echo of the Harmonies. The downsides of Bastille Opera House are that it is unique, only may be used in political action referendums, and takes up a master space. Although it is unique not many decks play this card, so contesting is unlikely. It may not be used during non-political action referendums like Blood Hunts. IV. Deck Design Deck Name: Choir Deck Created By: Forrest Nielsen Crypt: (12 cards, Min: 11, Max: 25, Avg: 4.33) ---------------------------------------------- 1 Ember Wright aus dom 3, Tremere antitribu:3 1 Heinrick Schlempt tha 2, Tremere Antitribu:2 1 Brooke dom tha 3, Tremere Antitribu:2 1 Ian Forestal AUS DOM THA 8, Tremere Antitribu:2 1 Muse ani for mel 3, Daughters of Cacophony:2 1 Celeste mel pre 3, Daughters of Cacophony:2 2 Angela Preston for MEL PRE 5, Daughters of Cacophony:2 2 Gael Pilet chi FOR MEL pre 6, Daughters of Cacophony:2 2 Delilah Monroe for MEL pre 4, Daughters of Cacophony:2 Library: (90 cards) ------------------- Master (20 cards) 2 Blood Doll 2 Dreams of the Sphinx 3 Effective Management 2 Infernal Pact 1 KRCG News Radio 4 Life in the City 1 Paris Opera House 2 Specialization 2 Tribute to the Master 1 University Hunting Ground Action (30 cards) 30 Choir Action Modifier (12 cards) 5 Freak Drive 4 Missing Voice, The 3 Siren`s Lure Reaction (11 cards) 6 Tourette`s Voice 5 Wake with Evening`s Freshness Combat (15 cards) 2 Majesty 4 Resilience 2 Skin of Steel 7 Staredown Retainer (2 cards) 2 Infernal Familiar Description: A Choir deck with Infernal Pact and Infernal Familiar splash that works well in getting several voices to sing. To have an effective Choir deck one needs choirs and vampires that can play choirs. The base amount of choirs to have adequate enough draw is 30 choirs. [As an aside, why does Choir have a picture of men singing? The Daughters are an exclusive all-women clan (with one exception).] In terms of vampires, in addition to five Daughters who can play melpominee cards, there are not many other options for vampires who can play melpominee. One method is to create new Daughters and train them with Sanguine Instruction, but this wastes actions and card slots. Rather, the additional vampires should come from the crypt. There are no melpominee discipline cards, so another way would be to recruit vampires, Clan Impersonation them and then give them Sanguine Instruction. Again, this is a waste of actions and card slots. Ideally, one wants to find vampires that can come from the crypt and play melpominee cards. Only one other vampire outside of the Daughters fits this description - Ian Forestal, a Tremere Antitribu. The Tremere Antitribu have another card that allows them to play Melpominee at superior, Infernal Pact, a master card. Additionally, Tremere Antitribu have thaumaturgy, allowing them to recruit Infernal Familiars, which allow them to play melpominee cards. Thus, the Tremere Antitribu are the natural selection for additional melpominee-playing vampires. Having an established clan as part of the crypt also allows a Methuselah to play clan cards like University Hunting Grounds. Playing little vampires allows the Methuselah to get out many minions. To viably play Choir there should be at least 3 minions. In the meantime, one can try simple one point bleeds to weaken the prey. Since the Daughters also have fortitude, they can play Freak Drives that allow them to take a bleed action and a Choir action. With 30 Choirs, this deck had serious problems with pool gain and hand jam. With the release of Specialization this deck runs very smooth. Specialization clears hand jam and increases pool gain. Combat is about avoidance- Missing Voice and Siren's Lure to get around combat and Resilience and Staredown to prevent damage or dodge/combat ends. Often the Daughters' predator will try to assist the Daughters' prey. The two will conspire to have the predator block the superior Choir that sets off the loss of pool. At superior, Choir is a directed action toward the prey and unless the predator or another Methuselah has a card that allows him/her to block an action directed (i.e. Eagles Sight) at another, s/he cannot block the superior Choir. by Forrest Nielsen dream lit com (at) yahoo [dot] com {with no spaces}