OFFICIAL CAITIFF NEWSLETTER
NOVEMBER 2001

OFFICIAL CAITIFF NEWSLETTER: NOVEMBER 2001
_________________________________________

CONTENTS:
1. Editorial
2. Talk of the Town: Bloodlines Preview
3. Fiction
4. Create a Caitiff(tm)
5. Deck of the month: The Winter of My Betrayal (Noal McDonald)
6. Creator's Notes
7. Statistics: What's in a Weenie?
8. Finale


1. EDITORIAL
As of this writing, the V:TES community is high on speculation
regarding the impending release of the Bloodlines Expansion.

To White Wolf's credit it appears that the scheduled pre-release
will probably be quite successful.  The only point of concern
from me is that there appears to be some areas of the United
States (and possibly abroad), which are oddly devoid of
pre-release events.  This would most likely be due to White
Wolf requiring sites be able to hit a 20-player minimum
in order to receive sanctioning for a pre-release.

I expect the pre-release will be a hit, although the 
Bloodlines events will be lacking in consistency.  
White Wolf has endorsed a 40/40 rule whereby participants are
expected to bring in 40 cards (their choice) and 40 points (capacity)
of vampires from their own card collections.
Can't help but give them (WW) and "A" in creative thinking.

Others (myself included) will be running a variation of Sealed
Deck w/ Booster Draft.  Idea being to take the onus of preparation
from the player, so that all they need to do is show up.
Either format should be fine & fun for the players.

The point of bringing up the pre-release in editorial, is 
the hope that when the new Camarilla set is printed up next
year designers keep sealed and draft formats in mind.

While I love constructed V:TES, it's imperative that we have
a base set that can be used for Draft and Sealed formats.
Why the big deal?  Because Draft & Sealed is where you're
most likely to draw in the occasional V:TES player into your
play circles.  Draft & Sealed events have the perception of
providing a level playing field whereby skilled players
can excel without having "all the cards".

White Wolf's new requirements for holding events are a welcome
change of policy.  Now that they have set the bar, Princes
need to meet the challenge by actively recruiting new players.


2. TALK OF THE TOWN: BLOODLINES PREVIEW
Big surprise that Bloodlines is the hot topic with 11 days 
remaining until the pre-release.  True to their word, White Wolf's
website has been tantalizing internet users every 4 days with 
incremental information highlighting the new clans and rules.

Intentions for this section of the newsletter were to ponder
how Bloodlines changes would effect the Caitiff.
Though as I look at the release info to date (11/20/2001),
nothing really sticks out (for the Caitiff).

1. Majority of the Bloodlines are Sabbat oriented.
2. Bloodlines intention to allow for creative discipline mixes appears 
   skewed to non-basic skillsets.  Non-basic meaning the standard skills
   from the initial Jyhad release.
3. From what little is known, it would appear there are very few (if any)
   smaller capacity vampires.  Not a big deal as Caitiff are used to
   farming out to the big guys.  We've yet to see a suitable candidate for
   our affections.

Look to December's Caitiff newsletter for greater coverage and analysis
of the Bloodlines expansion. 

3. FICTION
Having intended to write (ack!) a real story or somesuch, has been derailed
due to impending unemployment.

The Caitiff newsletter will still come out monthly, especially as I may have
lots of time on my hands (doh!).  The fiction section may remain empty
while pursuing a new employer, unless someone else would care to contribute.

Nik is dead, long live Nik..


4. CREATE A CAITIFF(tm)
First of all, I want to thank those that entered submissions to
Create a Caitiff.  After careful review of the entries, this months
winner is Matt Latham from Brighton, Michigan.

Matt had actually sent me a whole slew of card ideas based on the
Time of Thin Blood.  At the end of this section I've included the
majority of Matt's entries (for your perusal) and some of the other 
ideas that Matt had with the Time of Thin Blood in mind.

My comments on these cards are preceded with a "*" symbol.

This months winner: BUDDY

---------------------
BUDDY
(1) Capacity; No Disciplines
Caitiff
Camarilla

Buddy is unaffected by mandatory hunt actions.

Buddy may only gain disciplines via diablerie. 
Vampires have -1 Intercept when Buddy attempts
to either rescue a Vampire from torpor, or commit
diablerie.
---------------------
[Matt's Notes]
The theory here is the Time of Thin Blood (ToTB) created
some 14 and 15 cap vampires that eat food and can walk
around in the daytime. Buddy is one such vampire. 
Once he diabolarizes someone he becomes more vampiry and
hence affected by vampy stuff more. The -1 Intercept
comes from the fact that they can encounter in torpor
during the daytime.

* Buddy struck me as vastly different from the current line
of Catiff we currently have in play.  Buddy is specialized such 
that he won't go in every deck, but could be a serious enough
threat that he gets some respect.  Being able to take actions
(other than hunting) with zero blood gave me a little pause,
but as a reflection of the ToTB made perfect sense.
------------------ 
------------------ 

Thrall
1 Blood
+1 stealth action 
Only usable by a Camarilla Vampire
  
Put this card on a ready Caitiff you control. This
Vampire is now considered "Regnant" for this Caitiff.
  
If the Thrall Action is successful, you may search your library
for a Master:Skill Card and attach it to this Caitiff, but only
if it is a discipline that the regnant possesses.  
Shuffle your library afterwards.

During your master phase you may move blood freely between
Regnant and Thrall. A Vampire may only be Regnant over one
Thrall. If the Regnant is burned, burn the Thrall.

* This started out as a Vampire, and after some discussion
with Matt transitioned into an Action Card.  It's pretty
cool, but now that it's no longer a Vampire is ineligible
for Create a Caitiff(tm).

------------------ 
Paco the Chameleon
(3) capacity
vic obt dem
Pander
Camarilla
  
Paco may enter combat with any Sabbat Vampire as a
+1 stealth action.

Any Titled Camarilla Vampire may take a +1 stealth
action to untap Paco and take control of Paco until
end of turn.

Paco may not declare a bleed action against a Methuselah
which controls an untapped Camarilla vampire.

* Matt's concept (as I recollect) is that Paco was a
Pander captured and brainwashed by the Camarilla.
After converting him, some Sabbat minions were provided
for Paco to diablarize (hence his discipline spread).
Paco is now a loyal informer to the Camarilla.

------------------ 

Hiroto Fukushima
1 cap Caitiff
Prince of Nagasaki
Camarilla

Hiroto cannot play action cards, and cannot cast votes in a 
referendum called by minions with the same controller as
Hiroto. 

"I'm king of the World!... or at least this
radioactive wasteland"

[Matt's notes] I like the idea of a Prince that cannot support his
own Methuselah. More of an anti-vote option like Delaying Tactics. 
Imagine this in a crypt against a weenie voter. They drop their host
of 1 drops. You pull out Hiroto. Could also produce more contestation
problems, which the game needs more of.
Sure, we can make him an independant with two votes with all the same
restrictions, but I like the idea of a camarilla prince over an area nobody
wants, and show that princes have votes because they rule over someone.
Since he rules over no-one, his votes are conditional. 

* I agonized some over Hiroto as he would make a real spiffy 
addition.  Had to make a gut call on Hiroto, and he didn't make it.

------------------ 
Larry the Unknown
2 cap caitiff
Camarilla
 
Larry may take a +1 stealth action to change his
clan and sect to any Bloodlines-expansion vampire in play.
If he does so, he gains one discipline possessed by that 
vampire at the basic (inferior) level.
Larry also gains scarce, cold iron vulnerability, infernal, 
sterile, or flight if possessed by that vampire. Larry may 
only take this action when he is a Caitiff.
 
"Finally, I know what I am..." 

* Would have been a great addition for Bloodlines, 
though found him a bit wordy.

Great ideas Matt, congratulations!


5. DECK OF THE MONTH:

DECK: The Winter of My Betrayal
CREATOR: Noal McDonald

Crypt (12)
 6x Uriah Winter (1) pot for
 3x Anson (8) PRE CEL aus dom; Prince of Seattle; Extra Master Phase
 1x Klaus van der Veken (9) PRE CEL aus obf tha; Prince of Amsterdam
 1x Javier Montoya (9) pre cel AUS THA ani; Prince of Barcelona; +1 Bleed
 1x Spiridonas (9) pre THA DOM pot; Prince of Athens; Burn blood for bleed

MASTERS (40 Cards)
25x Betrayer
 5x The Parthenon
 5x Minion Tap 
 4x Tomb of Ramses III 
 1x Secure Haven 

EQUIPMENT (1)
 1x Veneficorum Artum Sanguis 

ACTIONS (19)
 9x Seeds of Corruption 
 4x Rutor's Hand 
 6x The Fifth Tradition: Hospitality 

POLITICAL ACTIONS(12)
 6x Kine Resources Contested 
 4x Rumors of Gehenna 
 1x Political Strtanglehold 
 1x Ancient Influence 

ACTION MODIFIERS (10)
 5x Awe 
 5x Voter Captivation 

COMBAT (8)
 8x Majesty 


6. CREATOR'S NOTES
Unfortunately, Noal has been extremely busy at the office
lately and was unable to send me his notes regarding the
deck.  I'll attempt to break it down in my own words,
having at least seen it in action a few times.

The basic strategy is that after Uriah Winter comes
into play and moves to the prey, you then nail him
in place with Seeds of Corruption (which negates his
special text).  Once Uriah is locked into place,
you then start dropping BETRAYERS on the table.

This forces your prey to burn 1 pool during untap,
and then needs to spend another pool to guess which
Vampire IS the betrayer.  As BETRAYER cards are non-
unique they also stack.

Looking at the deck it has combat defence covered via
Majesty and Secure Haven (keep rush decks away from
at least one minion).

Pool is maintained via Bloat from 5th/Minion Tap and
Voter Cap with various Political Actions to choose
from.

Due to the decks incredibly high Master Card content
it is extremely important to gain as many Master
phases early on with Anson/Rumors/Parthenon.
Without which this deck would probably fold early.

Kudos to Noal on this deck, which shows that V:TES
doesn't have to be comprised of cookie cutter deck
derivatives to be competitive AND fun.


7. STATISTICS: WHAT'S IN A WEENIE??
Okay, now that your mind is out of the gutter (ahem)..
Weenie Vampires are typically those, which are of
a capacity between 1 and 3.  Obviously the current
horde of Caitiff and Pander fall in this range,
so I include an analysis below of all vampires
in this range.

The numbers below only take into account whether a Vampire 
has the ability with at least the Inferior ability for 
Mono-Discipline based deck design.

4 Caps are also listed as a point of interest.
#Note: this list does not include Bloodlines

Skill  1cap     2cap  Total    3cap Total    4cap    Total
Ani     1        4      5       7     12       8       20
Aus     1        2      3      12     15      13       28
Cel     2        4*     6       8     14*     11       25*
Chi     0        2      2       2      4       3        7
Dem     0        2      2       1      3       2        5
Dom     1        5      6       3      9      16       25
For     2        2      4       7     11       9*      20*
Nec     0        0      0       3      3       2        5
Obf     1        2      3      12     15      13       28
Obt     0        2      2       0      2       3        5
Pot     2        4      6       9     15      13       28 
Pre     3        3      6       7     13      12*      25*
Pro     2        1      3       4      7       6       13
Qui     1        1*     2*      1      3*      2        5*
Ser     1        1      2       2      4       2*       6*
Tha     0        3      3       4      7       4       11
Vic     0        2      2       1      3       4        7

xCap= Number of Vampires of x capacity which have this skill
"*" = This denotes a non-contestable Vampire has this skill (Fida'i, etc..)

As the numbers clearly show, some disciplines are vastly
unrepresented on Vampires in the 1-3 range.
Some disciplines get a lift at the 4-cap range.  Surprising
how many skillsets are still unrepresented in comparison.

Is it any wonder that mono-discipline weenie strategies
tend to fare well, considering the sheer quantity of
minions available?  Especially to key damaging skills like
Dominate, Potence, and Presence.

Note that skills associated with clans considered "weak"
are also those with poor skillset representation in
the 1-4 capacity range.

Newer expansions seem to be shifting away from weenies
and bolstering "The Big Guys".  This itself is welcome
news, though it would be nice to see a few more Caitiff
and Pander cards that would provide clan solidarity.

Create a Caitiff(tm) was started to promote ideas that could
influence the upcoming Camarilla set to include some fresh
ideas.  So keep the ideas coming, just a few at a time please
(This means YOU Matt! *smile*).


8. FINALE

Once again, this wraps up another installation of the
Caitiff newsletter.  While many regard Caitiff/weenie style
decks with distaste, they are no less a part of the game
than Stealth/Bleed or Vote/Bloat.  So until I run out of
ideas, I hope you enjoy these articles.


Until next month,

Bernie Bresnahan (bernaise1@yahoo.com)
Editor of most things Caitiff 
Prince of Lansing, Michigan. USA