THE PICAYUNE PRESS: AUGUST 2002 _________________________________________ CONTENTS: 1. Editorial: Peer Pressure in VTES 2. Talk of the Town: Camarilla Edition 3. Fiction: Bygones 4. Create a Caitiff(tm): Yotsmax, The Procurer 5. Create a Pander (tm): Zeynep 6. Vampire Spotlight: Alfred Benezri 7. Deck of the Month: You can call me Al 8. Deck Spotlight: "The Friendmaker" by Kevin Scribner 9. Statistics & Strategies: The Embrace 10. Finale _____________________________ 1. EDITORIAL It's been a long time since my last issue, so let's get things Rolling. A topic on my mind today is Peer Pressure in VTES and how it affects our gameplay and play groups. First off, what exactly is Peer Pressure? By definition it's; "Pressure from one's peers to behave in a manner similar or acceptable to them". In context of this article I'm going to expand the definition to include; "An alteration of a person's behavior in trying to conform to a group's set of standards". Where I'm going with this is highlighted by the example to follow. A fictional playgroup has been playing V:TES a couple of years now and has set up some self-imposed behaviors. 1. Nobody really plays stealth-bleed as it's considered unimaginative and degenerate. 2. Bobby always plays Assamites, so nobody else plays them as it's "Bobby's" clan. 3. Joey hates "x" card. If anyone plays that card, he will get up and leave. If a player performs contrary to the above, other members in the group get irate, and berate the person for straying from these unwritten guidelines. So how do we deal when someone crosses that unseen boundary? Per the examples above; 1. Stealth/Bleed is a part of the game. If you don't like it, build your decks with a stealth/bleed defence in mind. Even if said strategy is not to block. Stealth/Bleed is one of the game's basic building blocks, be an adult and take your punishment and remember to refine your defense strategy for the next play session. Creativity is in the eye of the beholder. Is a deck really that creative if it can manage to play Twisting the Knife? Or is it better to Oust your prey in a creative manner whereby they lose pool/minions? 2. Don't be afraid to play "that clan" just because someone else has a wierd clan focus. In fact, you have an advantage by planning on how to deal with possible contestations. If the other player gets bent, feel free to remind him/her that there ARE 32 other clans available to pick from. In a tournament environment, you won't have the luxory of being the only person playing "that clan". 3. If there is a justifiable reason why Joey believes "x" card to be broken, have him send a letter to the NewsGroup detailing the problems with "x" card and why it's broken. Discontented apathy doesn't do anything except suck the fun out of the game for everyone. Joey doesn't even need to follow the progress of his NewsGroup thread, as 70 other people will pick his arguement apart if there's any valid thought behind it. In conclusion, when you have a player that has a personal reaction to a game event you should. 1. Let the player vent and get it out of their system. 2. Offer a constructive way to deal with the event. 3. Remind yourself that it's just a game after all. _____________________________ 2. TALK OF THE TOWN: Camarilla Edition (CE) At GenCon 2002, some fortunate players were able to lay hands on the new Camarilla Edition slated for release on August 19th. First impressions were mostly favorable, though a few items are of concern. FIVE GOOD THINGS ABOUT THE CAM. EDITION 1) Vampires Looking at what product I have from GenCon, the new Vampires are really cool and offer a fair choice between Group 1 or Group 3 crypt. Some deck types will definitely benefit more from Group 1, than Group 3 and vice versa. 2) Art Stands head and shoulders above some recent sets. Old favorites make a comeback with new art (many players commenting about including Gird Minions because they like the art). Shy and Snelly have more art for this set, but from what I've seen their work looks good here. Especially Shy's artwork. Could it be that with less overall pieces to produce, he has more time to polish off his work before print? 3) Layout This is the Love/Hate relationship. The new layout is basically fine, though should have had a touch more thought before finalized. It does what it sets out to do, puts most of the important information in an easy to identify location. One wonders though why they felt a set symbol needed to be printed in the new base set? Anyone that couldn't tell that this is the new Camarilla Edition needs to be caned (or given a cane as necessary). 4) Starter Decks Very playable right out of the box. Card choices aside, they serve their designed purpose in giving new players a good base of cards to start from. 5) RuleBook Each new rulebook gets a bit more polished. This one finally includes the "No Repeat Action" (NRA) rule that has been a tournament staple for some time now. Note, that the NRA rules in the CE work a bit differently than the previous incarnation. FIVE POOR THINGS ABOUT THE CAM. EDITION 1) Master Cards are to be identified by the lack of a symbol in the Bar While this sounds good on paper, it will take players some time to get used to the new layout. Most of the players I spoke to wished that Master Cards retained a one-color background for quicker idenification. 2) No Rarity Indicator Not a game breaker by any means, though the point in having a rarity indicator is for card resale and trade. No card resale or trade value will keep this game from ever gaining in popularity at hobby stores. Many retailers do not have the time to invest into a game they will never play to determine fair pricing on singles which have determining marks. 3) Misprints Some misprints were noted at GenCon. Brachah was reprinted with superior Potence instead of superior Presence. Woops! Some other cards had minor misprints (missing the group number). 4) Preconstructed Decks The contents of the starters are pretty cohesively managed, though the power level of these decks are arguably much stronger than the Sabbat and Independent pre-cons. It would be nice if White Wolf could attempt to keep the power levels as close to even as possible with the other starters. 5) Card Backgrounds Backgrounds in the CE are vastly changed from the art used in all previous card sets. Why this change? Would it really have been so bad if combat cards still retained that red background (for instance). Players really would like an answer to this question. _____________________________ 3. FICTION: Bygones No fiction this month. Read a book! I'm currently reading "An Hour Before Daylight" about ex-president Jimmy Carter. _____________________________ 4. CREATE A CAITIFF(tm): Yotsmax, The Procurer YOTSMAX, The Procurer --- (no discipline) 2 cap Caitiff When Yotsmax equips, he may burn a blood to reduce the cost of the equipment by 1 Pool. He may do this once per turn. Creator Notes: Having no "Create a Caitiff/Pander" submissions for some time now, you'll just have to do with mine this time around. Yotsmax is used to fetch equipment and reduces the amount of pool loss accrued over time. He should be balanced by not being able to use his ability more than once per turn. Point of interest, Yotsmax is an anagram for XmasToys. _____________________________ 5. CREATE A PANDER(tm): Zeynep ZEYNEP ANI 2 cap Pander If Zeynep enters combat, tap all other ready Vampires you control which have the animalism discipline. Creator Notes: Zeynep is obviously great for those Aid from Bats/Carrion Crows decks. She has great skills, with a potentially wicked drawback. Personally, I think she's spiffy! _____________________________ 6. VAMPIRE SPOTLIGHT: Alfred Benezri Whilst The Camarilla Edition set does NOT contain any new Caitiff, we did recieve a nice little bonus of a brand new Pander. Alfred Benezri PRE THA aus dom Bishop 6 cap Pander -1 Strength when in combat with an Ally This bad boy rocks the house with his cool discipline spread. 6 points of disciplines, a title, and a minor disadvantage With the new grouping system, there are only a handful of Caitiff available to mix in with Alfred. + Antoinette DuChamp, pre cel + Franciscus, aus - Julius, ser qui + Magdelena, THA Looking at our choices above for potential crypt mix (outside of the Pander sandbox), we have three caitiff that match into Alfreds discipline spread. Not too shabby. Only downside I see to playing with Mr. Benezri, is the likelyhood of being contested is better than average. Looking at his discipline spread and specials, he'll be included in; - Presence Vote Decks - Tremere decks - Legacy of Pander decks - Ventrue Politics And a number of other toolbox decks looking for discipline matches _____________________________ 7. DECK OF THE MONTH: You can call me Al Deck: You can call me Al Creator: Bernie Bresnahan Type: Toolbox Vote/Bleed Control Format: Standard Created: 08.15.2002 CRYPT 4x Alfred Benezri (6) PRE THA aus dom; Bishop, -1 strength v. Allies 1x Lena Rowe (3) pre obf aus; cannot gain titles 1x Christine Boscacci (2) dom vic; -1 intercept v. bleed 2x Angela Decker (1) pre, lose 2 pool if she's burned in combat 1x Royce (1) dom; -1 stealth when bleeding 1x March Halcyon (1) for; If diablarized, no bloodhunt 1x Samson (2) dom 1x Frederick (2) pre LIBRARY: 90 Cards MASTERS: 16 Cards 3x Information Highway 2x Powerbase: Madrid 1x Powerbase: Montreal 1x Hungry Coyote 5x Blood Doll 1x Tribute to the Master 2x Presence 1x Barrens -or- Dreams of the Sphinx PRESENCE: 27 Cards 1x Aire of Elation 2x Awe 7x Bewitching Oration 1x Disarming Presence 7x Voter Captivation 9x Staredown DOMINATE:14 Cards 10x Deflection 4x Conditioning AUSPEX: 2 Cards 2x Aura Reading THAUMATURGY: 5 Cards 3x Rutors Hand 2x Magic of the Smith BASIC: 8 Cards 6x Wake with Evening Freshness 2x Change of Target EQUIPMENT: 4 Cards 2x Palatial Estate 1x Ivory Bow 1x Sports Bike POLITICS: 14 Cards 2x Legacy of Pander 1x Crusade: Toronto 1x Crusade: New York 1x Crusade: Detroit 1x Crusade: Chicago 1x Crusade: Mexico City 1x Crusade: Atlanta 4x Kine Resources Contested 1x Domain Challenge 1x Justicar Retribution CREATOR'S NOTES: The star of this deck is obviously Alfred Benezri. Let's take a look at how it handles the 3 basic archetypes 1) Vote: Get quick votes early, either to gain vote lock or become a contender 2) Combat: No real offensive combat, defence mainly from Staredown 3) Bleed: Deflect all day long "You can call me Al" has the potential for 1) Vote Lock, with occasional Vote pain. 2) Fair combat defence if Alfred gets Ivory Bow & Rutors Hand 3) Suprise Bleed via Aire and Conditioning So while a bit toolboxy, covers all the bases. One odd thing I noted when building this deck, is that there is only one Sabbat vampire in group 2 that has superior presence with capacity less than six (Rigby). _____________________________ 8. DECK SPOTLIGHT: "the friendmaker" created by: kevin scribner performance record: 2nd place: vekn northeast regional qualifier totalcon, 23 feb '02 EDITOR'S NOTE: Kevin requested that his commentary remain uncapitalized. So without disregarding his stylistic sensibilities, here it is. crypt [13]: royce [1, dom] march halcyon [1] smudge [1] navar mcclaren [1] antoinette duchamp [1] marcianna giovanni [2, dom] ohanna [2, dom] samson [2, dom] christine boscacci [2. dom] mustafa rahman [2, dom] brooke [3, dom] jing wei [3, dom] cameron [3, dom] min = 4 / max = 11 average = 1.8461538 library [90]: master [30]: 4 effective management 6 misdirection 8 information highway 4 the parthenon 4 anarch troublemaker 2 tribute to the master 1 the barrens 1 gird minions action cards [22]: 22 computer hacking action modifiers [8]: 4 command of the beast 4 conditioning reactions [22]: 8 deflection 6 wake with evening's freshness 8 delaying tactics combat card [8] 8 fake out commentary: by kevin scribner this deck is absolute filth, and i'll be the first one to admit it... some players in our group have actually asked me to play it in, "bring it!!!" level games, and i still refuse... i cannot justify playing this thing outside of a tournament that REALLY matters... there's a funny story behind this one, though... i'm still a fairly new player, so i was working my way through the weenie phase, and had an animalism weenie deck, a tremere/!tremere & their allies weenie dek, and an assamite/!assamite [don't ask...!] weenie deck going in my regular circulation case... each one uses 10 computer hackings with no modifiers... well, this one guy in our group, peter jehlen, who is famous for playing inner circle memeber decks and monstrous bloat machines [his nickname is "gigantor"] started giving me crap about playing computer hacking decks... specifically, "computer hacking decks with no backup..." a huge flame war ensued, replete with "f-u , scribner" -style dialogue, and i finally lost my cool and said, all right, you mickey-fickeys... i'll build you a computer hacking deck with no effing backup... you wanna cry, i'll give you something to cry about... and thus was born the friendmaker... i never played it before the qualifier, though -- i was scared to...! i knew it was ugly on paper, and i didn't want to face the wrath of the 35+ member boston playgroup... what i did, though, was, when jonathan wilson, one of our veterans who has expatriated to colorado [for love, god bless him...!] came out for a visit, i handed it to him to try out... and i sat as his prey, playing a pretty good necro-ninja style giovanni deck... he ousted me in like 9 minutes... the table was yowling so bad, i could still hear 'em downstairs and outside while i was smoking a post-ousting cigarette...! and that's when i decided to shelve it until the qualifier... where it rocked the house, not to blow my own horn... i went into the finals with 12 vp [i played at 2 four player tables and 1 five-banger], and was the only finalist with 3 table wins... i felt REALLY REALLY dirty when my first prey in the first round, playing a fair tzimisce intercept combat deck, packed her cards and counters up exactly 6 minutes after the tournament officially started... case in point: speed kills...! and i know in my heart that if i had made a slightly different decision about seating in the finals, i'd have had that table as well... knowing what i know now, though, if i had to make the same decision with the same lack of information, i'd have made it the same -- it was a smart decision with stupid resuts, and peter bakija played a great game and a great deck -- i don't want to take a thing away from him... i actually felt really bad about my games afterwards -- i played against some really great and cool people from all over the country, most of them i was just meeting for the first time, and they had to take it up the hole from this... anyway, the deck kind of speaks for itself... the night before the qualifier, the fake outs were all dodges, but i changed them out on the off chance of facing some kind of torpor-machine style deck... which is pretty much just what happened, and it still didn't help... i wonder, too, if 8 information highways is more than i really need to insure pulling one within the first turn or three... if they come out at some point, it's more conditioning, i think, or more command of the beast [which could just as well be threats, i suppose -- i just had the commands handy at the time]... someone brought it to my attention later that some l.a. guy has a deck that's really similar... no big surprise there -- i couldn't have been the first one to come up with this... i'm really surprised we don't see more of this kind of cheesy deck running amok on the tournament scene... oh, and if you're wondering about the high delaying tactics count...? there's a real trend in our playgroup toward what we call "monkey-poaching..." in other words, sitting back and shoring up until someone else is about to make an oust, then dramatic upheaval-ing or kindred restructure-ing their vp away... i was damned if i was going to let that happen to me...! _____________________________ 9. STATISTICS AND STRATEGIES: The Embrace One of the card changes that take effect is a change to a somewhat staple card: The Embrace. With the change, Embraces will no longer be able to get a skill card when coming into play. At first, I didn't see the big deal. Embrace decks aren't really part of my local metagame. Post GenCon 2002, I can easily see why the change is being instituted. My 3 rounds of play during the nationals, each of which contained Embrace decks. How big of a change does having no skill card make? Per a conversation with the eminent Jay Kristoff, having no skill card only diminishes an Embrace slightly. Jay already creates embraces without diciplines for his Gangrel Deck (can I wear this jacket, too?). Their purpose being to provide extra votes to aid passing the Gangrel Justicar vote, and can take actions to call basic votes (like KRC). My guess is the deck type most impacted are the weenie presence/dominate embrace decks that bleed large all day long. Can't say as I'll miss em' all that much. _____________________________ 10. FINALE Sorry it's been so long since my last newsletter. This issue has been partially complete since May, and hadn't been finished primarily from lack of inspiration. Funny comment I heard at the con from other newsletter editors; "I write the -x- Newsletter, but don't really have a great love for that clan". Resonates with me, as I took on the Caitiff/Pander newsletter in order to give them a fair shake. Not really my favorite style of play by any means, though it has been fun to try out new concepts with the little guys. Nice thing about having some new toys (Camarilla Edition), it gives us many new avenues to explore and expoit. Look forward to seeing some new decks soon. We might not have gotten a new swarm of Catiff/Pander, but the new toys we did get are pretty cool :o) It's always great to hear back from readers of The Picayune, and please keep those submissions coming! See ya soon, Bernie Bresnahan Picayune Newsletter Editor Prince of Lansing, Michigan