V:EKN Caitiff Newsletter, August 1998

August 1, 1998
  
"Whoever shoots at him, I set him there; 
Whoever charges on his forward breast,
I am the caitiff that do hold him to't; 
And, though I kill him not, I am the cause..."

Shakespeare, William, All's Well That Ends Well: Scene II.
 
Introduction 

Oohhhh. The V:tES rules team dealt a crushing blow to us poor caitiff this
past month. Truth is, we deserved it. Goodbye weenie obfuscate vote push deck.
Farewell old friend.  Beyond this change, us Caitiff weren't particularly 
harmed by the changes of the last month.  It seems a fair trade-off with the 
neutering of the Tomb. 
  
Fiction - The Third Tradition (part two) 

I was schooled in the Camarilla's Traditions and the ways of the Ventrue clan. 
Early on in my instruction, I realized that Sarah was destroyed for not seeking 
Emerson's permission to embrace me. I tried my best to hold onto to the rage 
and to set in motion a plan to destroy this haughty prince but my ire was soon 
dulled. I began to doubt Sarah's motives for creating me in the first place. 
Maybe I was just another pawn after all. 

A Toreador by blood, I seemed to somehow find favor with Emerson. I often 
wondered why hadn't he destroyed me at the same time as Sarah? Of this he has 
never spoken. Most other members of my adopted clan have not been as kind and 
have taken every opportunity to remind me that I was not one of them. 

Strategy and Decks 

Again, not a Caitiff deck but it does consist of the newly embraced. This month 
I'll be showing-off one of the stupidest decks I've ever made. I like to mention 
it as an example of a deck that is impossible to make in a
four-card limit environment. It is the world famous Mission Impractical deck.  
Who says that a deck with 35 of the same card isn't creative? 

Card List 

Crypt 
    Blythe Candalaria           x  3    Cap 3    THA, aus 
    Jing Wei                    x  2    Cap 2    tha 
    Ignatius                    x  2    Cap 4    tha, aus, dom 
    Magdalena Schaefer          x  2    Cap 2    THA 
    Dr. John Casey                      Cap 3    tha, aus 
    Roreca Quaid                        Cap 2    tha 
    Heinrick Schlempt                   Cap 2    tha 
    Sarah Cobler                        Cap 4    THA, dom 

Masters 
    Society of Leopold          x  9 
    Tribute to the Master       x  5 
    Archon Investigation        x  2 
    Fear of Mekhet              x  3 
    Cairo Int'l Airport         x  2 
    Pentex Subversion           x  2 
    Thaumaturgy                 x  3 
    Academic Hunting Ground 
    Life Boon 
    Chantry 
    The Parthenon 

Minion 
    Cryptic Mission             x 35 
    Seeds of Corruption         x  5 
    Leather Jacket              x  4 
    The Embrace                 x  4 
    Blood Rage                  x  4 
    Arson                       x  4 
    Charnas the Imp 
    Thadius Zho, Mage 
    Rumors of Gehenna 
    Burst of Sunlight 
  
Hmm. Never realized I had *that* many masters in the deck. Oh, well. I have 
managed to eek this deck into the finals of a tournament once. Wasn't easy 
though. In case you haven't figured this out yet, the Cryptic Missions empty 
the vampires and the Society of Leopolds burn the vampires. Simple. The Society 
is unique so you have to make sure that you only put it down on the turn the 
target vamp is emptied. If you screw up and don't burn the vamp, you'll be 
forced to self-contest the thing or waste a bunch of time until you can get out 
another copy. The deck is very meta-game dependent. It is fabulous against 
players who overspend on influence and hope to minion tap a large vampire after 
bringing it into play. You'll probably be able to deplete it sufficiently to 
make a Minion Tap far less valuable. 

The best case situation is that your prey is influencing a very large vamp to 
start the game. If you are lucky you get a few minions and a Cairo Airport and 
your prey never gets a vampire out. If he does get the thing out, you may have 
a Pentex Subversion you can hit 'em with. Seeds of Corruption are also great 
for keeping your prey down. This is the main strategy. You may be able to get a 
lock on your prey but if you can't, you then keep them mired in "Seeds" and put 
them in a perpetual hunt from the Cryptic Missions-- until you draw a Society. 
You'll gain a lot of blood from the Cryptic Missions. That's why the Tributes 
are there. Although I'm not sure I wouldn't have been better off with Blood 
Dolls instead. There isn't much in the way of defense. The Blood Rages and CMs 
can be used on your predator to keep them down a little on blood. Best bet is 
to be quick about your offense. Also, one hunting ground makes a player almost 
immune to the Society. Don't discard one of your precious few Arsons unless you 
are very confident that there won't be a Hunting Ground played by your prey. 
I had the most fun the first time I played the deck. My playgroup thought I'd 
lost my mind. Maybe you can convince your group you're nuts too. 

Contact Info 

Feel free to email me if you would like to submit fiction, or wacky weenie deck  
designs or strategy. 
 
-Robert (rrgoudie@earthlink.net)