VEKN Brujah Newsletter
October 2002

Introduction:

The main, well, selling-point of the new Camarilla Edition is
obviously the huge number of new vampires. The new grouping rule means
you can't mix them with the old folks, so what it all comes down to
is: How do they compare to Anvil & Co.? This newsletter will try to
answer the question, with a special emphasis on the topic of
Euro-Brujah compatibility, as Constanza, Dónal and Volker are a) group
2, and thus can be mixed with the new minions, and b) so far have been
among the strongest vampires our clan could field.

One addendum to the last issue: I did test the "All rush" variant of
the "Built from 2 starters" deck presented last time (basically an
Euro-Brujah crypt without the Euro-Brujah goodies in the form of
Second Tradition and Dominate power cards, instead focusing on
long-range rush), and hey: It swept the one game I played it. But I
was lucky (no S:CE around), and you feel very, like, naked and
vulnerable with huge minions, barely any pool-gain, no intercept and
no bleed.

Fiction:

A door behind a door behind a door

"...and always remember: Pentex Loves You!"

"Welcome back after this break! My name is Loreen Grey, and this is
Dr. Hafi Zawah. We are broadcasting live from the Cheops Pyramid in
Egypt, and our little robot, the Pyramid Crawler, is about to unravel
one of the last secrets of this ancient monument. Dr. Zawah, what's
going on at the moment?"

"The probe has passed the door..."

"...that was found and opened 4 months ago - also live on Vixen TV!"

"Indeed, dear Loreen. Well, as I was saying, our robot has passed that
door and is now crawling through the long descending corridor we found
behind, that ends in another door."

"A door we will open today! I'm really excited!"

"And rightly so! This is going to be an enormous step for science - we
are exploring the subterranean expanses of the Great Pyramid,
something we didn't even know existed four months ago. I'm pretty sure
that history will have to be rewritten at the end of this evening!"

The picture of the manically grinning pair is replaced by the one
transmitted by the tiny camera on top of the robot. A narrow shaft,
unmarked, it seems, that ends at a block of rough and rather porous
stone. "We are beginning to drill the hole now", comments the voice of
a technician from the off. 

After another break:

"Describe what's happening now for us!"

"The robot is proceeding forward through the hole in the door."

"Ooh, marvelous! Those look like hieroglyphics! Writing on the wall!"

"Those are cracks."

The camera with the tiny light attached to it sweeps through the room
behind the door. It catches a shape... The outline of a human being,
sitting

"Oh my god! Look at that!"

"Astonishing! Let me see... A mummy, no doubt. It looks strange
though... The bandages... They have a weird, like, shine on them...
This is indeed very exciting! "

"It seems to be in a very sorry state..."

"Wait! Can we get a close up please?"

Focus on the head. The picture is blurred and rather dark. Strips of
some sort of tissue cover most of what must be the face, but some hair
is also discernible. A soft gleam seems to emanate from the bandages,
and the camera light is reflected by some darker stains on the corpse.

"Dr. Zawah... look! There is... I thought I saw some sort of
movement... Oh my GOOOOOD!"

Suddenly light fills the, as it now turns out, vast underground space.
The robot camera furiously sweeps back and forth, finally catching
sight of two approaching men. One looks like a British explorer from
the turn of the last century, wearing Khakis, a vest and an
old-fashioned reddish shirt. The other closely resembles Arnold
Schwarzenegger as in Terminator 1: black leather, sun glasses and even
the shotgun. He strides up to the "mummy", which is now clearly
recognizable as a man strapped to a white plastic chair. The English
one speaks: "Easy, man, we need him, well, alive... As alive as
possible, that is." The other guy's fist crashes into the distorted,
gaffer-wrapped face. The sound of bone breaking is clearly audible -
more so than the muffled groan escaping from the taped mouth. The body
fixed to the plastic chair trembles. The man that spoke before turns
around and sighs. Then he suddenly stiffens and lifts his left hand.
"Wait a minute... This light here... That's not supposed to be here!"
His finger points straight at the camera. 

"O shit", one of the technicians gasps. 

The Arnold-lookalike lifts his shotgun. "Step aside, Ralph", he
commands. There's a loud blast, and the screen goes black.

Before the "We apologize for a short technical problem" pic manages to
pop up, the technician's voice can be heard amidst the terrified
screaming on site: "Now, don't you think this really looked like an
abandoned car park..."


Discussion of the new vampires:

Arnold Simpson
Brujah 2, pot

The new Lupo, without the looks. Arnie is our man when it comes to
people that do a dirty job for little money, err, pool. He's born for
fighting, and only fighting it should be for him. If your deck packs a
lot of Potence, there are not many ways to ignore him.

Gengis
Brujah 3, aus cel pot
Any Brujah controlled by another Methuselah can take a (D) action to
untap Gengis and take control of him until the end of the turn. Gengis
cannot block that action.

One step closer to a functional aus/pot deck. Don't know if I fancy
that (yet), so at the moment I'd rather have good old Dre for cel/pot
and no funky disadvantage. Then again I guess it won't be so bad
unless some other Brujah is your predator and you stupidly decided to
leave Gengis untapped as your only blocker (I mean: Leaving aside
cornercase stuff like borrowing a diablerie fiend - which Brujah would
you tap to gain him?).

Mazz
Brujah 3, cel pre

Everything that was true for Uma Hatch is true for him: He can't
fight, but he's terrific at running away and playing Majesty. And
sure, he can bleed or vote fine with that Presence of his. He's the
Lil' One for all those decks that don't need Arnie. And the Toreador
will borrow him gladly, as Yvette is somewhat... hopeless.

Allison Maller
Brujah 4, cel pot pre

I dissed Yuri, The Talon once for his looks. Sorry, mate, you rule.
This must be the most pathetic piece of artwork I've seen for a long
time. Apart from that there's nothing much to say. Allison is the
generic 4 cap. for a clan that, at least when I play it, almost never
focuses equally on all three disciplines. Fair enough though...

Tayshawn Kearns
Brujah 4, cel obf pot

Now this lad is plain weird. If he'd have at least Presence instead of
Potence, he could stealth-bleed a little. I'm sure he has a place in
some weird Jaroslav Tarnopolski deck, but can't figure what that
should actually be good at. In general the inferior Obfuscate is just
a waste. Why didn't they give us someone with cel/POT? 

Marlena
Brujah 5, cel POT pre
Marlena does not tap when performing a recruit ally action. She can
perform only 1 recruit ally action each turn.

Superior Potence gets some more focus in the new edition, Marlena is
the perfect example. Obviously she's the shady sister of Black Cat,
but generally weaker IMNSHO. Why? CEL/pot vs. cel/POT comes out even
when you consider the Torn Signpost/Blur combat combo, but superior
Celerity means access to many of the extremely good multi-purpose
cards (Pursuit etc.), whereas superior Potence usually nets +1 damage
(and doesn't make much of a difference at all in "Thrown Junk" decks).
Her special is, erm, nice, if there'd only be decent Brujah allies
beyond Arms Dealers...

Steve Booth
Brujah 5, CEL pot pre pro

The Boozer is more like it - the tried and tested CEL/pot, and all the
options open with his next two disciplines: Presence for
bruise'n'something stuff, Protean for evil pokey combat gizmos.
Cel/Pot/Pro still isn't the most common discipline combo in the game
(only Maxwell - see below - and the Ventrue Hrothulf can hang out with
Bozo here), but a scary one no doubt.

Pug Jackson
Brujah 6, CEL for POT pre, Primogen

This guy has some huge footprints to fill out, as he replaces the
mighty Anvil from the original set. Pug is not quite as nearly-broken
as Anvil, with only for instead of dom tha, but as no one every really
used Anvil's thaumaturgy outside of weird Cel/Tha decks (that work
much better now with the new Tremere), we simply traded Dominate for
Fortitude - which is basically the capability to bleed/deflect and
Euro-Brujah compatibility for added combat nastiness. While Pug is
quite huge for a pure rush deck, his existence alone makes Cel/For/Pot
rush decks that do not use a 12 Jimmy Dunn crypt worth thinking about.
His title is the icing on the cake, as it - while not by itself
guaranteeing vote dominance - gives you a word in the political arena
even if your deck doesn't focus on that.

Jeremy MacNeil
Brujah 7, AUS cel chi POT PRE

Now here's something we didn't see before. Superior Auspex on a
Brujah. Maybe I should start fancy an Aus/Cel/Pot deck now? His
Chimerstry is rather bizarre, but fits somehow. Maybe some extremely
weird crossover with Francois Villon is due? As you see, this pal
raises quite a few questions, which at this stage of my involvement
with CE translates into: potential.

Joshua Tarnopolski
Brujah 7, CEL obf pot PRE
Allies and retainers cost Joshua 1 less pool or blood to recruit or
employ. He gets +2 strength in combat with a Sabbat vampire.

Not the hottest 7 cap of all times, I have to admit. He costs the same
as Theo Bell, whose special (and everything else) is just plain
better. If you don't want to use Potence, Brachah really starts to
shine, so what remains? He slaughters Sabbat vampires okay, I guess,
Arms Dealers cost him -1 pool (okay, and Marijavas only 1 blood), and
he has Obfuscate for a little stealth.

Maxwell
Brujah 9, CEL FOR POT PRE PRO
Once each turn, Maxwell can burn a blood to get +1 stealth on an
action that requires Presence. If he doesn't have a title, he can call
a referendum to become the Prince of Chicago as a +1 stealth political
action.

He is bad. Really bad. His skills: the ultimate killing machine. Can
he do more? Certainly, Sir. He votes, he bleeds, and he can even do it
at stealth. So is he golden? I'd say yeah, even at 9 capacity and
without many other minions that can act on an equal level. He deserves
a few decks built just for him, and he'll get them (soon).

Tyler:
Brujah 9, CEL dom for obt POT PRE, Primogen
When Tyler diablerizes a vampire, she untaps and gains a blood from
the blood bank. Once per turn, she may burn a blood to get +1 bleed or
an additional vote.

Amaranth loop decks using her have been suggested (make her Archon,
rush, Amaranth, untap, repeat ad nauseam), but look sort of unwieldy
and hard to set up for me. Still, all in-clans at superior and both
secondary skills (dom and for) at inferior make her decent enough, if
a tad expensive. I like the versatility her second special offers, but
being only a Primogen is going to be a problem when your best defense
is still Second Tradition.We might see her roaming with other clans a
lot, as her crossover potential is quite huge (as is the potential of
her first special - Baltimore Purge comes to mind...).

Jaroslav Pacek
Brujah 10, CEL for obf POT PRE, Justicar
Jaroslav inflicts +2 damage with melee weapons. He can inflict 1
damage on each of your prey's Sabbat vampires as a (D) action. +1
intercept.

Expensive, but worth it. Although I do like Don Cruez, this new
Justicar convinces me more (apart from the artwork...). Solid
discipline set (another fortitudous guy), +1 intercept and two extra
specials that each have their utility. The melee weapons angle of
course screams to be exploited (if only to finally get to use some of
those equipment card collecting dust in my collection), the torture on
Sabbat folks will shine in the right game situation..

Menele
Brujah 10, aus CEL dom POT PRE THA
During your untap phase, you may move 2 blood from Menele to a younger
vampire in your uncontrolled region. +1 bleed.

Another 10 cap., but actually his first special makes him look much
cheaper. When playing decks centered around the Brujah starter, I
always brought him out first and gained the speed lost due to this
back while influencing out the rest of my people. +1 bleed is also
nice, as is his cool discipline spread with much crossover potential.
But it really bothers me that he doesn't have a title at all, which
limits his use in Brujah archetypes - not useful in a vote or
Traditions-based deck, (most of the times) too huge for a combat deck.


Overall impression:
The new set suffers somewhat from the lack of choice in the low-cap
section - no Angel, no superior in-clan for less than 5 pool etc. With
no group 3 Caitiff yet it looks even grimmer - at least Antoinette is
still legal. The big bad mofos are, well, better than those of old,
with Jaroslav and Maxwell pretty high up on the power curve. Some
interesting cross-disciplines, but the main voting force by now will
be the Euro-Brujah (with only the aforementioned Jaroslav and Maxwell
bringing or having access to more than the still bleak Primogen
title), and I cannot say that cel/dom/pot got any better. Sorely
missing someone like Rake as well. Still, the big dudes and dudettes
are all certainly worth a closer look, as their specials and unique
discipline combos open up a whole world of new strategical approaches.

As you might have noticed: One is missing. He's our:

Vampire of the month:

Sir Ralph Hamilton:
Brujah 6, cel POT PRE ser
Camarilla - Ralph gets +1 strength in combat with a younger Camarilla
vampire. Followers of Set get +1 bleed when bleeding Ralph's
controller.

I already commented on him a while ago when he was the first CE
preview. Actually I like him a little more these days, mainly for his
conditional +1 strength that is quite usable these days when everyone
plays Camarilla decks again (I had a whacky !Gan deck the other day,
and still relish in the look of horror when I tried to put a Covenant
of Blood in play - and got duly blocked). Apart from that another
cel/POT geezer (see above), superior Presence is never a bad thing,
and the Serpentis warrants some Form Of Corruption/Rush'n'Steal action
- and that's where we'll be heading with this month's deck.

Card of the month:

Form of Corruption
Action, Serpentis
(ser) Put this card in play. You may not play this card if you have a
Form of Corruption card in play. Each time your prey gets the Edge
anew, put a form counter on this card. During your master phase, if
the number of counters on this card equals or exceeds the amount of
blood on a vampire controlled by your prey, you may burn this card to
take control of that vampire.
(SER) As above, and your prey burns 1 pool when you burn this card.

Out of all the Serpentis corruption-type cards, FoC is possibly the
scariest. A FoC in play means a constant threat to your prey. Getting
the edge changes from a beneficial side effect of bleeding towards a
direct danger for his minions. It is versatile (you choose if you want
to take a vampire or leave the Form in play for future use, even
against your grand-prey) and doesn't take many card-slots (a direct
consequence of its downside - no more than one can be in play at any
time). All this makes it the best card to "casually" include in a deck
that has access to some (even inferior) Serpentis without planning to
use this skill as a main strategy.

Deck:

Another Form of Corruption

Not by any means my shot at winning the EC (not that I'm qualified
anyway...), but rather a deck toying with two, erm, trends the new
vampires show: cel/POT and weird extra disciplines, in this case Sir
Ralph's Serpentis. Basically a rush deck, but one that wants to get an
extra benefit out of beating up other vampires. The plan (on paper)
is: Bring Form Of Corruption in play, let Theo sort out suitable guys
and fetch them after some heavy-handed "convincing". In case that
fails just kill everyone (Plan B). Adventurous souls might think about
adding a Crowbar Towers angle for some pool-gain, but I feel more
secure with the hardcore rush backbone it has as it stands. It's
somewhat low on maneuvers which has been a problem first time I tested
it, especially when the Bum's Rushes get blocked by trigger happy
opponents.

Crypt: (12 cards, Min: 11, Max: 28, Avg: 5,33)

1 Arnold Simpson (Brujah 2, pot)
1 Beast (Nosferatu Antitribu 7, ani cel OBF POT)
1 Gengis (Brujah 3, aus cel pot)
2 Jimmy Dunn (Pander 4, CEL for POT)
1 Marlena (Brujah 5, cel POT pre)
3 Sir Ralph Hamilton (Brujah 6, cel POT PRE ser)
3 Theo Bell (Brujah 7, cel dom POT pre)

Library (90 cards):

Master (16 cards)
5 Blood Doll
2 Dreams Of The Sphinx
4 Haven Uncovered
2 Serpentis
2 Sudden Reversal
1 Tension In The Ranks

Action (14 cards)
6 Bum's Rush
3 Form of Corruption
2 Rampage
3 Temptation

Reaction (3 cards)
3 Delaying Tactics

Combat (57 cards)
2 Disarm
5 Blur
2 Fists Of Death
10 Flash
10 Immortal Grapple
3 Pushing the Limit
7 Taste of Vitae
8 Torn Signpost
10 Undead Strength


Final Words:
With quite some tournaments in the near future my deck testing time
slots are occupied with some non-Brujah stuff, so I will take the
discovery trip through CE slowly. I guess I'll try my hand on the
seemingly so strong Concealed .44 angle in a rush/bruise sort of
Brujah environment next.

Thanks for reading

Skaffen

Archon of The Cold Dawn

skaffen_amtiskaw"at"mail"dot"ru
www.8ung.at/colddawn

"It takes a non-poisoned creature
to defeat and destroy a monster,
that has grown and spawned
a darkness, a darkness we can not tolerate"
(Satyricon, 'Repined Bastard Nation')