VEKN Brujah Newsletter
March 2003

VEKN Brujah Newsletter March 2003

Introduction:

Welcome to a short and late issue for this month - could have been
none at all what with all those real life issues creeping into my
existence lately, but anyway... This one is not so much about
strategies and deck-building, but about something our Munich playgroup
came to enjoy quite a lot lately: special tournament formats. It all
began when we couldn't secure a pre-release for the Cam edition, so
went for a Jyhad/Vampire limited constructed event under the title of
"Auguries of Innocence" - only cards from the original base set were
allowed, a strict clan rule was enforced (only one vampire out-of-clan
allowed per crypt), and everybody had to choose his clan beforehand.
The Ventrue did win, but that's another story... (In case you're
interested, there's a report on my website somewhere). Anyway, the
past two weeks we paired our skills in a new limited format I
developed, and as I already got some questions about it through our
local mailing list, I thought it might be interesting enough for you
all to hear about it.


Alternative tournament format - Honour the Elders

The rules:

Quite a few of them, the ideas behind them will be explained
afterwards. Note that this format was designed for an unofficial
tournament of our playgroup, it requires a certain amount of
pre-planning. Here we go:

1. Each player choses one vampire with a capacity of nine or higher in
advance (the Elder). Only one Elder per clan is allowed for the
tournament. The chosen Elders are made public prior to the tournament.

2. A copy of the Elder is placed in his uncontrolled region at the
beginning of each game. The crypt (minimum size of 11) is shuffled and
three more vampires are added to the uncontrolled region. 

3. All Elders are considered famous, and this is considered a unique
effect (so you can't play Fame (the card) on an Elder).

4. Other minions cannot take directed actions as long as an Elder of
their clan is not in play.

5. Each minion has a minimum cost of six pool to bring out. If it has
a lesser capacity, the excess drains off.

6. The Elder is attached to a Methusalah until it's brought into play.
(So if another player brings out a copy of the vampire you have chosen
to be your Elder, that copy is not an Elder. But if your Elder gets
stolen later in the game, it's still considered an Elder, so minions
of the same clan can take d-actions).

7. Elders do not contest. Any contesting copies of an Elder are burnt
upon entering play. (This is similar to Jimmy Dunn's special, if a
copy of a vampire you have chosen as your Elder enters play while you
already have your Elder out, or if you bring out your Elder and
another copy of that vampire is already in play, that copy burns
immediately.)

8. Being an Elder of a clan is not attached to the clan of the Elder
during play. (If your Elder gets deranged or clan impersonates, he's
still the Elder of his original clan.)

9. Clanless vampires have no restriction on taking d-actions. 

One card is banned in addition to the regular list: Brainwash (Reason:
Only Sudden Reversal or cross-table help would save you once one is
played on your uncontrolled Elder - since without him you can't take
the d-action against the controller of the Brainwash to get rid of
it).

Apart from that all standard rules apply.


The idea:

Well, first of all it is meant to create a challenging and fun
environment for V:tES play a little outside the normal meta game. I
was trying to create a limited format that forces players to change
their views on deck-building and come up with interesting
combos/strategies (especially by giving them one Elder to toy with, so
they will have access to a discipline set or special ability of their
choice without having to build a mono-vampire crypt with 5 or 6 copies
of the one). It is also an experiment to find out if and how a
restricted format might result in a broken game - i.e. will taking the
most-quoted-as-broken strategy (weenie) out of the equation make the
game more balanced or just exploitable in a new way. Most of the rules
were invented to balance the three strategies (bleed, vote, combat) in
this environment - the d-action rule to stop semi-swarm bleed decks,
the fame rule to give high-cap combat a chance to actually oust
someone. The political angle IMO didn't need any restrictions as most
of the possible Elders have votes in one form or the other, so
vote-lock is very hard to achieve, nor any boon as obviously
Bewitching/Awe/Telepathic Vote Counting is still a promising way to go
(not to mention table agitation).

The result:

We gave this format a try during two consecutive regular playing
sessions, 3 rounds + final. As it turned out we had only one dedicated
vote deck (a Cailean-based Obf/Pre deck), and many players stuck to
classic archetypes (Arika and Giovanni power bleed, Cock Robin
Ani-wall, Brujah Antitribu bruise'n'bleed) or tried a one-vampire show
(Lambach 7 Raptors, Rachel Brandywine Madness Network action). Still
the format made an impact on all decks, with strong combat defense in
most of them and many trump masters flying around (Pentex, Archon
Investigations, Golconda, Secure Haven).

I experienced the games as very "fragile": Many had early ousts, but
many (and sometimes the same ones) also went to time. People were
trying to protect their small pool amounts (after bringing out 2-ish
minions at a total cost of roughly 16) against the threats of drastic
actions (Arika bleeds for 8 anyone?) - those that couldn't cope died
soon. Card cycling was naturally difficult with fewer actions to be
taken, I felt the danger of exposing myself much stronger than
usually, but often had to do something to draw into my defense.

Did it break the game? No, though I don't think many players were
actually trying hard (well, I did, with a Tremere Signet/Pier
13/Incriminating Videotape effort, but neglected the defense a
little), but that might be attributed to the fact that with all those
rules the meta game looked complicated enough to most, so they tried
to figure how to survive first. No surprise on the winner(s): Ventrue
and Giovanni monster bleed dominate the final, Ventrue win.

Was it fun? Hell, yeah! (And that, apart from sharing this idea, is
the real message for this issue: While all discussions on the
newsgroup and usually also within this letter are strictly based on
tournament V:tES play with all applicable rules, one should never
forget that playing by alternative house rules is probably as popular
as the official way, and that every way to make V:tES even more
enjoyable is worth trying.)


Deck:

Just to keep this whole newsletter a little on topic, here's the
Brujah deck that got played by Erwin Dworzak in the tournament. He
decided on Maxwell as his Elder. I added my comments below.

Crypt: (12 cards, Min: 21, Max: 36, Avg: 7,17)
-------------------------------------------------------
2  Constanza Vinti (Brujah 8, CEL DOM POT, Prince)
2  Donal O'Connor (Brujah 8, CEL DOM POT, Prince)
3  Maxwell (Brujah 9, CEL FOR POT PRE PRO)
2  Pug Jackson (Brujah 6, CEL for POT pre, Primogen)
3  Volker (Brujah 5, CEL pot, Prince)

Library (90 cards)
---------------------
Master (9 cards)
1  Archon Investigation
1  Anarch Troublemaker
1  Fear of Mekhet
1  Golconda: Inner Peace
1  Major Boon
4  Secret Passage

Action (22 cards)
16 Computer Hacking
2  Judgement: Camarilla Segregation
4  Fourth Tradition: The Accounting

Political Action (6 cards)
6  Autarkis Persecution

Combat (32 cards)
12 Concealed Weapon
8  Dodge
12 Dragon's Breath Rounds

Ally (9 cards)
9  Arms Dealer 

Equipment (12 cards)
12 Saturday Night Special


My comments: Well, I'm sure he'll kill me for saying it, but Erwin is
a rather new player to our group (and plays strictly post CE for
aesthetic reasons...), and his deck shows some typical weaknesses of
newbie affairs. Still: He's addressing some points about a Honour the
Elders-format quite nicely. First, the Arms Dealers give him a minion
advantage in an environment notoriously short on action slots.
Concealed SNS with Dragon Breath Rounds is a semi-scary combat option
and well suited for both the Brujah and the Arms Dealers. Autarkis is
a vote that will find allies on the table, as there's almost always
someone out there starving for pool, and most players will control a
few votes via their Elder. Finally, Arms Dealers make good blockers in
the face of Seduction, which he rightly assumed to be highly popular
in this format.
The problems of the deck are obvious: All pool-gain and the whole Arms
Dealer mechanism is stuck at +1 stealth, and it lacks any sort of
defense against stealth bleed (apart from one Major Boon and the
Archon Investigation), or for that matter any stealthed actions
against it. I'd probably put in a media outlet or two, some Seconds
and a couple of Blood Dolls and take it more easy on the Secret
Passages. Memories of Mortality would work nicely as well. On the
crypt side Marlena could possibly replace one or two Volkers, as her
special goes quite well with the Arms Dealer theme.

Overall Erwin's deck didn't perform too hot. It almost stopped me dead
in the second round though when my Cardano pr0n factory ground to a
halt against 4 Arms Dealers ready to block, with only Muaziz squeezing
in the bleeds. He didn't make the final as there wasn't much he could
do when the big geezers in the business suits moved in for 8 pool at
some stealth around turn 5...


Final Words:

I hope to have some more time to devote to new Brujah tech now that
our group returns to regular play, so keep your eyes open for the next
installment in a month's time. Cheers to the Munich crowd for making
our Honour the Elders event such a great experience, and to Erwin for
sharing his deck.

Thanks for reading

Skaffen
www.8ung.at/colddawn

"Let the elders that rule well be counted worthy of double honour." 
(1 Timothy 5:17)

"But he comes to thee sad, without feigning,
Who has wearied of sorrow and joy;
Less careful of labour and glory
Than the elders whose hair has uncurled:
And young, but with fancies as hoary
And grey as the world."
(A. C. Swinbourne, 'Dolores')