VEKN Brujah Newsletter March 2001

Introduction:
Okay, this time it's for real. If any original Jyhad clan is about
combat, it's the Brujah. And in this issue I would like to show you
why that is so. Actually I was leafing through most of the stuff
posted on this newsgroup by the diehard combat guys and I felt sort of
intimidated. One issue will never be enough to introduce you to the
fine skills that are needed to successfully play a dedicated combat
deck. And just as I wanted to direct all of you to deja.com for some
recommended reading, the place gets bought by Google and the archive
disappears. Well, life is hard, and then you die. So I will try my
best, and I beg no mercy - feel free to tear my arguments (and deck
idea) apart, and I promise to return to this subject in future
editions.
No news on last month's Euro-nymous Archon Investigation deck, as I
never played it since the last newsletter. That's because I discovered
a fairly effective Lasombra deck more or less by accident and gave
myself the pleasure of sweeping tables at will (Michael Eichler kindly
posted it in this month's Lasombra Newsletter). But my enthusiasm for
the Use Of Weapons-thingy from the January edition has ceased - it
died too often for my ego. Intercept decks and ToGP/Hostile Takeover
on any vampire with a gun just ruin your day.


Fiction:
March 5, 2001
"Okay, this time it's for real," I think as I ring the doorbell I know
so well by now. It's six in the morning, and the dawn will indeed be
cold... I am here to kill my lover. No more Dre, Leader of the
Beautiful People. O how we laughed when Marilyn Manson played that
song a few weeks ago at that gig in Berlin, me in my designer punk
outfit Kallista finds so, well, cute. The Don has decided this affair
has to end. Just to underline his point and to discourage all romantic
heroism from my side he sent a colourful documentation on what
happened to little Vasilis after his envolvement into the
Giovanni/Ventrue Getaway hack last month was discovered. So I will
have to prove that I'm not a traitor after all...

September 29, 2000:
I've been following her for quite some time now, but only today things
started to get interesting. It's Oktoberfest time in Munich, and I'm
standing on the gallery of the Hippodrom beer tent. Kallista, the
woman I'm after, is down there with the beer drinking mob, oddly
visible in her expensive cotton Yamamoto dress among the traditional
bavarian costumes - not to mention the embarrassing crowd of tourists.
If you ask them they wouldn't know where they come from, but you can
tell by their shorts and T-shirts that the United States and Australia
are having their own sort of Olympic contest. The band plays some
ridiculous kindergarten songs, and I long for my discman and the Nine
Inch Nails CD inside - but I guess that would attract too much
attention, so I light another Gauloise and study the stale beer left
in my enormous keg. 
Word came from New York six weeks ago that the elders would like to
know the whereabouts of one Kallista, Master Sculptor - the title
dates back from the late 19th century, when apparently she was quite
the rage among the bohemian circles of Paris. First time I saw her was
on a Vogue cover from 1963, from what I know a stunt that didn't go
down too well with Anneke, Justicar of clan Toreador and technically
her superior. But the Masquerade didn't blow, and Kallista disappeared
from my and everybody elses view - Anneke included. Turns out that she
kept a low profile in Munich (of all cities - this Tremere Chantry
Elder guy I met one or two times too often gives me the creeps), going
under the name of Karla Berger - at least that was what I read on her
doorbell after I tracked her down to some derelict building in
Schwabing, where she was living close to the university and apparently
held a good position in the ever growing new age scene, being a medium
and all, speaking with the deceased beloved and King Ludwig II. of
Bavaria. Perfect cover for a Toreador, who would search them this far
removed from the Beautiful People?
That's the fifth cigarette I let burn down to my fingers. Not that it
hurts, but the mortals around me start to whisper. So I crack a smile
and lift my beer keg to the pounding rhythm - "Oans, zwoa, gsuffa!"
What a dreadful place!
Kallista seems to enjoy it though, she's laughing, her gloved hand
resting on this suited guy's shoulder - corporate type, sweating
profoundly in the humid heat, apparently quite drunk already. Dr. Kurt
Zachhuber, a lawyer with good connections to the ruling conservative
party. Not her type at all, so I sense some devious scheming by that
cute little bitch. The Don seemed to be really worried, especially
since Getaway Computers will move their european headquarter here
soon. I better not blow this job. Nervously I light another cigarette.

But there must be something going on here, and its not just some legal
manipulations. Karla Berger, the melodramatic hippie I got so bored
following for five weeks, suddenly turned into this manhunting vamp -
excuse the sad joke -, emerged from her drab appartment and got picked
up by some old-time lover (I presume) in his pretentious BMW. They
stopped at the "Acquarius", a fancy italian restaurant, where they met
about five suits, slobbering redhead Zachhuber included. It looked
like manhunting from minute one, and Mr. BMW left about an hour later,
not looking too amused. I was halfway through "The Fragile" by then,
not knowing that this would be ending, well, here. I hate this place,
2.000 people inside this tent getting drunk as if their life would
depend on it - or their unlife, because I have the haunting feeling
that a few kindred are lurking here as well. But Kallista didn't talk
to anyone but the suits, a perfect display of majesty and charm -
every beer fueled Adonis making his move has found himself trying to
remember why on earth he has payed a few hundred Marks to be the
bands' conductor for yet another piece of this terrible music.
Admirable. I always thought a Toreador would drop dead in the middle
of a crowd like this, but either this girl is different, or something
damn serious is building up... 

October 3, 2000
It's a national holiday in Germany, the Oktoberfest exhaling a last
foul breath on the torporous city. Everybody seems to be exhausted,
and so am I - just that this is the worst moment for taking it easy.
An email from New York ruined my day, and the days to come as well, I
presume. I was right about the kindred that night in the Hippodrom,
every clan seemed to be present at Munich. Headquarters wants to find
out who's plotting who against whom - and I don't have a clue. There
is no connection between Dr. Zachhuber and the Ventrue. My first
suspicion, admittedly an obvious one, and of course the result was
"niente". The Don is not amused...

December 21, 2000
What a tedious job, this "monitoring of affairs" down here in Munich.
I look through the window of my hotel room, outside the usual mixture
of hookers and computer geeks that haunt the Schillerstraße day and
night. Actually my job turned into a lot more fun than I would have
expected. Not that I killed anyone, mind you, the only aggressive part
of me lately has been my long neglected "third fang". And the willing
victim is, surprise, surprise, Karla Berger. Call it a safety measure,
but I had no choice after she witnessed me offing Dr. Zachhuber. Turns
out that the link between those two is an internet firm called
sanguis.com. She's some sort of freelance consultant for this startup,
they are planning a "vertical esoteric portal" - whatever that means.
Sounds slightly kinky to me. Anyway, Zachhuber didn't react too well
after I followed him on one of his many dates with Kallista and
accidently crashed into his Merc on the ice-covered road to Starnberg.
Maybe I looked a bit threatening in my WW 2 leather jacket and steel
helmet, Satyricon's "Rebel Extravaganza" running full blast on the
stereo. But that's no reason for pointing a hunting rifle at me,
right? Problem was: I couldn't kill the witness, because then I would
never be able to find out what Kallista's strange mission in Munich
was about - and the Don doesn't like his minions to fuck up their
assigned task. "We're in deep shit, Arkansas," I said, hoping she had
seen 'Thelma and Louise' and couldn't afford to blow her carefully
crafted cover. She accepted my offered cigarette, smiled and said in a
perfect Monica Lewinski voice: "Shouldn't that be a cigar, my Little
Rock-er?" 

February 22, 2001
"Who is the seducer, and who the seduced?" I ask myself after another
heated conversation with New York. The sanguis.com scheme fell apart
after that special agent's fireworks in the Olympic stadium, and the
pressure is up on me to, quote, "finish my job and come home pronto".
Still I pretend that there are deeper connections to the shadowy
figures orchestrating this effort that I could unravel, but the only
connection I really want to make is rather mundane. No wonder that the
Don only laughed when I spun out the idea of me as a double agent.

March 5, 2001
My hug changes into a grapple, and as the surprise in her face turns
into rage, I bounce my fists into her like a maniac and watch her turn
into a very post-modern, deconstructive flesh sculpture. Outside the
cold winter sun starts her way into heaven's realm. How I hate this...


Strategy:
Much has been written about combat as the third leg of generic V:tES
strategies. General opinion has it that it's probably the most
difficult "pure" strategy, but nevertheless playable. I could write as
many lines as the most esteemed Legbiter in his latest and extremely
entertaining !Gan newsletter without covering every aspect of combat,
so I won't even try. Instead I promise to return to the subject again
in future editions.
On paper rush combat is a very simple strategy. Your offence: Kill all
your prey's vampires. Your defence: Kill everyone posing a threat to
you. (A short definition might be due: By "killing" I mean sending
into torpor with no blood - as opposed to last month's deck which was
actually built to burn vampires. Still if everyone lies in torpor
empty, they will stay there...) The problem is that a pure rush deck
attacks what is often called "secondary resources", i.e. not pool, but
blood on vampires. If you kill all your prey's vampires, he has to
spend more pool to keep an active role in the game. So there is an
effect on his primary resource as well, but don't count on that too
much: Sometimes they will just refuse to bring out any more vampires,
instead agitating the table against you so they stand a chance of
surviving until you are ousted. And that's the biggest problem: To
actually oust your prey you have to eat into his pool one action at a
time. Some cards (especially the errataed and - in Sabbat War -
reprinted Fame, which I will use in this month's deck) might help, but
speed is the biggest problem for pure rush decks (and not only in
ousting, also in having enough minions early on to pro-actively fight
any threat). 
I guess it's time for a little encouragement: Rush combat decks tend
to dominate three-player tables, since they control both their prey's
and predator's potential for actions. So if you eat your way through
one or two victims and still have sufficient cards in your library, a
sweep is close at hand. The most demanding part is to find the right
balance between offence and defence in the early game. Just as a
reminder:  A rush deck does nothing but rushing other vampires. It
never blocks. And to make this perfectly clear, once more in capital
letters: IT NEVER BLOCKS! (*exit drill sergeant*) Every single card in
your library is there to give your army of roughnecks all the tools
they need to beat the unliving shit out of any opponent. 
The question is where to begin. Obviously attacking your prey is quite
important, as you want to gain VPs. But if you kill all his vampires
as they come out (the wet dream of every rush deck), you take all the
pressure from your grandprey. Thus he has a free run on his prey -
which again might be your predator (so it's a good thing) or your
grandpredator (then it's a not-so-good thing because your predator can
concentrate on attacking you). If you put too much effort into your
defence, say by killing all your predator's vampires as they come out,
his predator has a free run and will come knocking on your door with 6
extra pool under his belt... The message is: Learn something about
table managment. Best way to do this is: Start playing rush decks! I
could bombard you with nifty pieces of wisdom like "take it easy on
your prey first so he can do some damage to your grand prey, then jump
in and grab 2 VPs at once", but I recommend finding out these bits
yourself. Why? Two reasons: First, combat is designed to be a part of
the game, so even if you don't like it it will help you to know what a
rush player has in his mind when you encounter him at a tournament.
Second, table managment is a required skill for a truely good V:tES
player, and you won't learn it faster with any other deck type.
Actually whom to attack is the question you will have to answer every
few seconds, while how to do it is pretty straightforward - a
well-designed rush decks flows like a charm. It's the ultimate focused
deck. 

Brujah rush:
If you take a look at rush decks archived on the web (Lasombra's page
being possibly the richest source), they come in all flavours. If we
start thinking about Brujah, most of the esoteric stuff drops out and
we arrive in the land of pure honest Potence rush. Potence is the best
skill for rushing because it let's you dish out huge amounts of
damage, and it has the single most important combat card: Immortal
Grapple, which thwarts most anti-combat strategies, especially Strike:
Combat Ends and Dodge (see below for more details). Celerity, which
the Brujah also possess, is without doubt the best combat support
discipline, offering you maneuvers, presses and additional strikes.
POT/CEL, ideally combined with Fortitude so you can prevent everything
your opponent is sending your way, could be the ultimate skill
combination for combat decks. But you will rarely see a good rush deck
having this awe-inspiring potential. That's because, as stated above,
speed is even more important than oomph. You need many rush actions to
hold your position and drive forward, and that translates into many
minions. Peter Bajka, whom I deeply respect for his almost perfect
knowledge of how rush works and who actually inspired me for my first
efforts a while back, uses Potence weenies - Hasina Kesi, Lupo, KoKo -
to greatest effect. His decks are not very clan-focused though, so in
my role as the Brujah advocate in this newsletter I will concentrate
on a derivate of pure potence rush which needs somewhat bigger minions
(and incidently mostly Brujah), but is still effective enough (and a
little less vulnerable to other combat strategies, especially poke -
Gangrel or Tzimisce giving you that one point of aggravated damage in
return for your big beats) to do the thing you want: CEL/pot. Rush,
Torn Signpost, IG and Blur mean six points of damage to your opponent,
enough to grind most of them into dust. Just keep in mind that you
can't soak up too much pool damage (because you'll spend more on
minions), so the focus should be a bit more on your predator than if
you'd play serious weenie potence rush.


Vampire of the month:
Dre, Leader of the Cold Dawn
3, cel pot

Dre, the enigmatic leader of the even more enigmatic Cold Dawn, has
celerity and potence at the cost of 3 - cheap enough to bring him out
quickly and start to wreak havoc before your prey or predator can
think about doing any harm. He's able to take down vampires much
bigger than him, even without using the monstrous and unfortunately
quite rare Disarm. Slap a skill card on him and he's your guy for
CEL/pot, POT/cel or even straight Potence decks.


Card of the month:
Immortal Grapple
Only usable at close range before strikes are chosen. Strikes that are
not hand strikes may not be used this round (by either combatant). A
vampire may play only one Immortal Grapple each round. (S) As above,
with an optional press. If another round of combat occurs, that round
is at close range; skip the Determine Range step for that round.

Remember why Muhammad Ali is still seen as the greatest boxing
champion of all times? Because he used to dance around his opponents,
dodged most of their attacks and maybe even because he paralysed them
with his presence. Good for him that grappling is not allowed in
boxing, but your minions shouldn't be bothered by such petty rules.
Immortal Grapple is the one card that stops almost everything a
typical non-combat deck can do to avoid destruction. No dodge, no
Majesty, no Earth Meld - only hand strikes are allowed. Include a good
number of these in every rush deck you play to make sure that those
undead fists hit where it does the most good. There are only a few
things you should have in mind before loading up on IGs. It only works
at close range, so a few maneuvers as a support help to catch those
that run away. Be careful against poke decks, because while grappling
you can't dodge their strike for 1 aggravated either. And of course
it's no help against the nemesis of all rush decks: Fortitude damage
prevention. 


Deck:
No frills, just kills
As the title implies, there's not much to say about this deck. Rush at
will and kill. I think the library is pretty much self-explanatory,
but a few words on the crypt: I know I shouldn't encourage theme
elements and Brujah chauvinism in a serious deck like this one. Feel
free to include Victor Tolliver (!Bru 4, CEL, pot) or another Jimmy
Dunn and cut down the 6 cap. minions. But I wanted this to be as
Brujah as possible (although it doesn't make use of any clan-specific
cards), and I actually had serious headaches about including Jimmy at
all and hope my coterie will punish me by including tons of Judgement:
Camarilla Segregations... The weenies are there for early kill
potential and also to diablerize those that have to go to the land of
no return.

Crypt: (12 cards) [Min: 8, Max: 23, Avg: 3,92]
2  Anvil                    (dom CEL POT pre tha, Brujah, 6,Primogen)
1  Bianca                   (CEL pot pre, Brujah, 6)
1  Black Cat                (CEL pot pre, Brujah, 5)
2  Dre                      (cel pot, Brujah, 3)
1  Hasina Kesi              (pot, Caitiff, 1)
1  Jimmy Dunn               (CEL for POT, Pander, 4)
1  KoKo                     (pot, Nosferatu, 2)
1  Lupo                     (pot, Brujah, 2)
1  Volker                   (CEL pot, Brujah, 5, Prince)
1  Yuri                     (cel pot pre, Brujah, 4)

Library: (90 cards)
Master (14 cards)
4  Blood Doll
3  Celerity
1  Dreams of the Sphinx
2  Fame
4  Haven Uncovered

Minion (76 cards)
8  Blur
8  Bum's Rush
2  Disarm
2  Fists of Death
8  Flash
12 Immortal Grapple
3  Pursuit
2  Rampage
3  Side Strike
3  Sideslip
8  Taste of Vitae
10 Torn Signpost
7  Undead Strength


Final Note:
That's it for this month. Apologies for the late date of publishing,
serious stuff in real life and a serious topic for this edition just
ate my time away. Next month I will take it a little easier and
indulge my bizarre strains by bringing you an All-Justicar deck
centered around Don Cruez.

Any criticism, comments or suggestions please send to:
skaffen_amtiskaw@my-deja.com

Thanks for reading

Skaffen

Chantry Elder Of Munich

"I'm alive and bleeding for everyone
Pull me from this mire
Hold me till I'm home."
(My Dying Bride, 'Der Überlebende')