VEKN Brujah Newsletter
June 2001

Introduction:
Welcome to the new edition of the Brujah newsletter. Final Nights is
out at last and will lead to a whole new brand of combats. More on
this probably in the next issue, as this one is already late and I
don't have the time at hand to thoroughly study all the new cards now.
As it looks the boost the Brujah got is somewhat feeble, with one new
vampire (Theo Bell) and a new card for each of the in-clan disciplines
(Relentless Pursuit, Stutter-Step and The Summoning). Some other cards
(equipment etc.) look interesting though...
Let me just express my hope that future expansions will hold a little
bit more for the Brujah and the other Camarilla clans. Not that I
think the Camarilla and especially the Brujah can't stand against the
rising forces of Independents and Sabbat, but I fear that their class
will be forgotten soon with all the new players hopefully discovering
this game.
Recent tournament reports did nothing to repel these grim thoughts, as
our clan rarely showed up, and than only in the muddle of rush decks
still taking their chances against the rising tides of decks that, if
they take combat into account, defend best against exactly this type. 
This issue is about toolbox decks, as promised. Please have mercy with
the Deck of the Month, as I was a little over-optimistic about the
viability of this approach in case of Brujah.

Fiction:
The light is blinding, but the purpose is obvious. Two video cameras,
one a massive pro thing fixed on a tripod, the other the
critical-for-MTV-style handicam are aimed at Yuri, The Talon and his
drugged-out bandmates. Mausoleum Productions from Venice is shooting a
documentary on hertzBl00d's support tour for Marilyn Manson in Italy.
The reporter from a local metal mag, a skinny long-haired metal freak,
steals an uncomfortable glance at Mr. Handicam while trying to point
his vintage mike into Yuri's face. With an incredibly fast movement
The Talon aims his claw-like fingers at the crawling camera assistant
who involuntarily jumps back and drops the expensive Sony Digicam.
Without a smile Yuri nods and asks: "I presume you have a few
questions for me."
The stench of sweat and stale beer is thick in this backstage room,
outside the crew is noisily hauling the gear into the awaiting trucks.
Today Bologna, tomorrow Roma, but the venerable cities just fly by in
a blur when you are on tour, explains Yuri, bare-chested underneath
his heavy leather jacket, still bleeding after the ritualistic and, if
you believe the mass media, scandalous and immoral bloodletting on
stage. Yet he doesn't betray any signs of exhaustion after the gig,
he's not even perspiring. "Still I taste the blood of our ancients
while standing on Italy's soil," he finishes his statement on his
feelings about touring in Italy.
"Err, are you of italian heritage?", the journo blurts in a thick
accent. "I thought you were somewhat more, err, slavic, like Russian
or so, 'coz of the name, you know..."
Yuri catches his eyes with an evil smile, than relaxes and answers
politely: "French, to be precise, and it's not a heritage thing - I
was born there, once..."
"Is that the reason your debut album is called 'Verdun'? That's in
France, right?"
"Verdun is synonymous for the eternal struggle between forces beyond
the grasp of individuals. Today everyone pities the thousands of dead,
but fails to see that they became parts of a machine when they went to
the field. Verdun was a game of chess, played with a million pieces,
and the price was not blood, but power. For us this album title has
one message: Open your eyes, cease to be a pawn, become a player
yourself. Don't be part of the machine, invent your own machine."
He reaches for a copy of the 'zine while its representative scratches
his filthy hair.
"Is that something like an satanic statement? Or more, like, err,
fascist?"
"It's about me, about my way, not about politics. It's about
individuality and one's sole responsibility to the personal needs. Of
course that means I have to use, or even abuse fellow humans." He
smiles and adds: "Like you and your paper here. I will sell more
albums by talking to you. Why else would I do it? Media influence is a
way to exploit others, it's a way to build a machine."
The journalist consults his notes and tries to hide his growing
irritation.
"But, I thought you were considering yourself part of the, well,
industrial death metal underground. Actually I was wondering why you
would go on tour with someone like Marilyn Manson, after his
sellout..."
Yuri nods without taking his eyes off a big advertisement in the mag -
a grim-looking thing lavishly decorated with skulls and crucifixes,
for an album called 'The Ancient Kindred', no band name given, placed
there by Chantry Records, which are distributed by the old Lady EMI.
"So this is no sellout?" he whispers. "See, mon ami, there are two
reasons why we are here: I had to come to Italy, and...", with a nod
to the camera guys, "the people in Italy want to see me. Outside there
are a few really gorgeous bambini waiting for me, and as I am hungry
for them you will have to excuse me now."

"You got all that on tape?" he asks the Mausoleum crew after the metal
kid left. "Fine!" Thinking how much fun this media scam is Yuri makes
his way to the nightliner standing outside in the humid night.
Tomorrow night Constanza and her gang will attend the show, which
sounds like even more fun, especially with the whole Giovanni mafia
getting more and more exited about this scandalous and highly
suspicious tour. All their eyes are now on him. Dangerous? Hell, yeah,
but not worse than Verdun back in 1916, and he is ready to give them a
serious dose of sensory overkill: An orgy of sights and sounds, a
mental orgasm, leaving their minds numb, yet longing for more...

Strategy:
Toolbox - Hype and reality
The term "toolbox" is often used in deck descriptions as a somewhat
nebulous opposite to "focused". To me the core of toolboxiness is the
interactivity of the deck. While some very focused strategies don't
give a damn about what anybody else at the table is playing (weenie
bleed and rush being the best examples), most decks have to include
some cards that don't further their own strategy but rather defend
their position. One Archon Investigation in a weenie bleed machine is
a (somewhat random) example, thus, in this view of things, it is a
toolbox card. The line between focused and toolbox decks is blurred,
for the purposes of this discussion I consider a deck toolboxy if it
sacrifices forward momentum to flexibility. 
Before talking about what exactly "toolbox" can mean for the Brujah,
let's talk about the myth of these decks. This myth goes along the
lines of "always the right card for a given situation", so: When it's
your turn, your main strategy unfolds, taking these cards out of your
hand and leaving room for the transient intercept, combat
offense/defense or Sudden Reversal you will need to interact while
it's not your turn. While this myth can become reality, I seriously
doubt all claims that a certain deck can do more than three things
consistently. Then again toolbox is more than a myth, it's actually a
very flexible approach to the tactical challenges the average V:tES
game poses. 
To me "toolbox" means not only flexibility, but also reactive
potential. While certain elaborate bloat'n'vote'n'bleed'n'something
strategies certainly look toolboxy, they really don't interact with
the table outside their own turn - a typical indicator for a focused
and pro-active approach.

Modules - Do you want a Volkswagen or a Ferrari?
The concept of Modules, introduced by Ethan Burrow in his always
enjoyable Toreador Antitribu newsletter, offers an interesting
approach to the art of building a good deck, as you just put blocks of
cards that cover a certain aspect of the game into your deck. On the
other hand the idea of having a certain stack of cards labeled "bleed
module" or "pool gain module" over-simplifies the game and thus is not
always up to the standards of competitive play. And they especially -
although they look like they are made for this occasion - don't fit
too well into the toolbox concept. Why is that so? Because of three
points. a) Many cards would fit into many modules. Govern The
Unaligned is a good example. Use it to bleed or for pool gain. Which
leads me to b): Pool gain is a handy description for a certain game
mechanism, its tactical value alas can be manifold. Pool gain may be
bleed defense, fuel for a weenie swarm or a ToGP deck, or just the
tactical alternative a toolbox deck needs: Govern your prey for 3 or
bring out another minion to do it twice the next turn? The last point
is a question: What is, say, a good bleed module? Cards worth of 30
points in bleeding? 20? 10? It all depends on the environment they are
put in. If it's a bleed'n'politics deck, 10 might do the job. If not,
you need more. But more cards, i.e. 2 bleed modules? Or an industrial
strength variant, but what if it drains your vampires of blood faster
than you can watch? Some cards just work with biggish vampires, while
others further the needs of weenie swarms. The main problem is the
fact that modules offer only a slight advantage in balancing deck
building, but they bring a lot of redundancy into your decks. Where
would you fit Govern The Unaligned? Or Ancient Influence (which can be
offensive on turn 2 and pool gain later on)? And how do you make them
work smoothly with the other modules and your vampire selection? In my
experience after a while of playing V:tES you apply the principle idea
behind modules by instinct, without pressing them into a "need 10
bleed cards" dogma. (Please insert a generous amount of "IMHO"s all
through this paragraph.)

Brujah - What if we don't want to kill anymore?
Some clans seem to be made for toolbox. That's because some skills
cover a broad range of game aspects (Obtenebration, Dominate, Presence
or Animalism come to mind). The Ventrue Law Firm deck with princes,
some bloat, bleed and politics, that blocks crucial actions against it
with 2nd Tradition, survives combat with S:CE and Fortitude and
deflects bleeds against it to me is the classic toolbox deck (maybe
because when I started playing Jyhad they were my clan). It can work
really well, and by the way doesn't violate my claim that a deck can't
do more than three things consistently, as it will not be able to
dominate politics in every game, deflect every bleed or block every
action. But, to take the adverb "toolbox" apart, it offers you as the
player the necessary tools to have at least some strategic options in
almost all game situations. It is flexible.
Unfortunately the Brujah possess two clan skills that are very
focused. Both Celerity and Potence shine in combat and in combat only.
The Brujah can mimic the Ventrue Law Firm with good results - the
Euro-Brujah deck from February's newsletter is a good toolbox deck,
although it concentrates on Dominate instead of Presence, the "fourth"
clan discipline many Brujah offer. Especially the reactive potential
of our clan is very limited. Neither Presence, Celerity nor Potence
offer intercept or untap, so you will have to help yourself with
Wakes, Princes and/or permanents. Of course one could imagine an
all-offensive toolbox deck for Brujah, with bloat, bleed and politics
and some scary combat for intimidation purposes, but as stated above I
don't consider this "toolbox" in the real sense. 
So what can the Brujah offer in terms of reaction? Casual intercept
(News Radio, Sport Bikes etc.) is easy to include in any deck, and the
Brujah can make the blocks count with a harsh combat. With Presence
they can always play a role in the political arena, so even if
politics are not your main strategy, you have a chance to profit by
making deals and getting some cross-table help in exchange for your
votes. 
One final word on the construction of toolbox decks: As stated in last
month's Big Vampire HOWTO, don't use bigger minions than you need. The
Euro-Brujah 2nd Tradition deck needs the Brujah Princes, especially
Donal and Constanza, so in they go. If you don't need their votes and
the ability to play Traditions, stick with smaller minions. Toolbox
decks need a good card flow even more than focused decks, since they
want the right cards for every situation. More minions equal better
card flow, so make sure you are not stuck with a crypt full of 8+
capacity monsters.

Vampire of the month:
Yuri, The Talon
4, cel pot pre
If you envision Clan Brujah as a bunch of punk rockers, there are
still the glamorous bitches, the real scary street fighters or the
crazy freaks no one wants to meet anytime, anywhere, under any
circumstances. On first sight Yuri, The Talon looks like your
neighborhood punk: mostly drunk, filthy, a bit frightening, but more
or less part of the local folklore. He's Mr. Toolbox though, all three
clan disciplines at inferior for the price of 4. No extras, sorry,
just that. But still: He can fight and bleed, and whatever the focus
of your deck is - one skill card, and he's up to any job. Normally I
don't play decks that really use all three clan skills equally, so
most of the times my favorite Dre, Uma Hatch or Hector Souza are a
better choice. But for the classic toolbox situation he's got the
right value-for-money.

Card of the month:
A tough one this time, as toolbox decks rarely center around one
single card by definition. As gaining some sort of casual intercept is
the biggest problem for Brujah, I will introduce you to the one card I
find most helpful in this case:

KRCG News Radio: Master, 2 pool
Master: unique location. Tap to give +1 intercept to a minion you
control, or tap and burn 1 pool to give +1 intercept to a minion
another Methuselah controls
There are many ways to get intercept without having a suitable
discipline available. Retainers or the Sport Bike offer one way, but I
don't like the fact that they create a designated blocker. Mr. Moto
Guzzi will hardly ever be able to take an action, or you will have to
include many Wakes. But I want all my minions to be available if I
need their skills. Also they take up much time, because you need the
minion first and then an action to equip, which can be intercepted as
well. Transient cards are limited to Pack Tactics and Elder
Intervention, which have a high opportunity cost: They are only useful
against bleeds (same goes for Guardian Angel). Locations are
vulnerable, but still offer two advantages: speed and flexibility, two
important factors for toolbox decks. From the three available, London
Evening Star; Rumor Mill, Tabloid Newspaper and KRCG News Radio, the
latter is the best IMHO. The Evening Star is too expensive, although
might be a viable alternative if the risk of contesting the News Radio
is too high. The Rumor Mill has two disadvantages - costing a blood
from your minion to get the intercept, and it's not "sale-able", i.e.
you can't give intercept to another Methuselah's vampire - that are
not balanced by its lower cost.

Deck:
hertzBl00d
This is probably really shit, because every time I think about it I
get the shivers. The fact remains that your average Brujah has a main
strength offensively: She can bleed or call a vote, but if blocked you
have to make the combat count. Defensively you can try and block with
casual intercept, but you have to make the combat count. So all comes
down to decent combat, which is not very toolboxy since you need too
many cards. I could have turned this into a denial deck with tons of
Majesty and Celerity cards to run away, but actually that would have
been a Toreador toolbox deck using the wrong clan. The only chance you
have is pretending to be combat-heavy - many players still shy away
from close contact with a Brujah in combat. The only Brujah specific
thing about this is the use of the incredibly cheap princes Volker and
Rake. They might give you a word in the politics on the table. Apart
from that offensively it's classic tap'n'bleed using most of the toys
for this, err, mediocre strategy, backing that with some reasonable,
if not scary combat ability. Defensively it offers casual intercept,
use the Heidelburg to move the stuff around as necessary. Fight or end
combat depending on what your opponent has to offer. More Disarms
would be nice, but I don't own more than 2 (*sigh*).

Crypt: (12 cards) [Min: 8, Max: 23, Avg: 4]
1  Angel                         (cel, Brujah, 2)
1  Antoinette DuChamp            (cel pre, Caitiff, 1)
1  Anvil                         (dom CEL POT pre tha, Brujah, 6,
Primogen)
1  Black Cat                     (CEL pot pre, Brujah, 5)
1  Brachah                       (for CEL PRE, Brujah, 5)
1  Dre                           (cel pot, Brujah, 3)
2  Rake                          (aus cel pot PRE, Brujah, 6, Prince)
1  Uma Hatch                     (cel pre, Brujah, 3)
1  Vasilis                       (pre, Brujah, 2)
1  Volker                        (CEL pot, Brujah, 5, Prince)
1  Yuri                          (cel pot pre, Brujah, 4)

Library: (72 cards)
Master (12 cards)
3  Blood Doll
1  Dreams of the Sphinx
1  Heidelburg Castle, Germany
1  KRCG News Radio
3  Misdirection
1  Presence
1  Storage Annex
1  Warzone Hunting Ground

Minion (60 cards)
2  Aire of Elation
2  Banishment
3  Bewitching Oration
1  Blood Bond
1  Brujah Justicar
2  Consanguineous Boon
1  Delaying Tactics
2  Disarm
1  Distraction
1  Dramatic Upheaval
3  Flash
1  Incriminating Videotape
1  Legal Manipulations
4  Majesty
3  Media Influence
3  Mind Numb
1  Mr. Winthrop
1  Praxis Seizure: Venice
3  Pursuit
3  Side Strike
5  Social Charm
1  Sport Bike
3  Taste of Vitae
3  Torn Signpost
4  Undead Strength
5  Wake with Evening's Freshness

Final Note:
So that's it for this month. No promises on the contents of my next
newsletter, as I want to wait and toy around with the new cards (and
promised to do a Brujah toolbox thing without realizing what a fiasco
I was facing). I guess I will introduce Theo Bell to you, rant a
little about the new cards and come up with some weird one-trick-pony
deck idea. But in case I get frustrated by the lack of real support to
the Brujah cause, I will retaliate with a strictly fun deck for the
summer season - get out your old Cramps albums to prepare, as there
was another rock'n'roll casualty to remember, and this deck is about
fun and death equally...
Any comments, suggestions or praise please send to
skaffen_amtiskaw@runbox.com
Any abuse please direct to /dev/null

Thanks for reading

Skaffen

Chantry Elder Of Munich

"Death followed my way
Whereever I lay my weary feet.
Like a wolf, too weak to win a hunt
am I, alone, with one thought in my head..."