VEKN Brujah Newsletter January 2003

VEKN Brujah Newsletter January 2003

Introduction

After reading Legbiter's amusing recent Gangrel Antitribu newsletter,
I suddenly felt like "I don't need to publish one this month, he's
done it for me!" - with a Happy Families Euro-Brujah deck. No
revolutionary new tech, admittedly, but nothing I will positively
rectify with this writing. But yes, I have a little something to say,
although the deck I feature was born in the alcoholic fumes around
christmas and never lived up to the grandeur and stylishness it exuded
on paper... ;-)


Fiction

A hollow voice is heard over the sight of an approaching army -
ancient warriors, clad in shiny armor, the fierce masks of their
helmets giving no sign of compassion nor fear, not even humanity.

"As when the south wind spreads a curtain of mist upon the mountain
tops, bad for shepherds but better than night for thieves, and a man
can see no further than he can throw a stone, even so rose the dust
from under their feet as they made all speed over the plain."

The view circles towards another mass of fighters, their spears
lowered in anticipation of the attack. The dust that covers the plain
extending from Troy down to the Mediterranean looks thirsty for the
blood that will be spilled. Suddenly a gloomy silence sets in. The
trampling of feet, the thunder of the horse-driven chariots is gone -
the Achaean army has come to a stop, their tattered banners limply
flapping in the breeze. 

"When they were close up with one another, Alexandrus came forward as
champion on the Trojan side. On his shoulders he bore the skin of a
panther, his bow, and his sword, and he brandished two spears shod
with bronze as a challenge to the bravest of the Achaeans to meet him
in single fight."

Proud and beautiful the man faces the ranks of the enemy. A roar as of
an awakening beast is heard amidst the hesitating phalanx. His brow
covered in sweat, his lips distorted to a malevolent snarl, Menele
springs from his chariot. His eyes spell death and destruction, yet he
doesn't speak.

"Alexandrus quailed as he saw Menelaus come forward, and shrank in
fear of his life under cover of his men. As one who starts back
affrighted, trembling and pale, when he comes suddenly upon a serpent
in some mountain glade, even so did Alexandrus plunge into the throng
of Trojan warriors, terror-stricken at the sight of the son Atreus."

His retreat is stopped by a mighty, iron-clad hand that grabs his
shoulder. Slowly he turns around, not daring to look the other man in
the eye. Helmet clings on helmet, as the slayer of many a Greek knight
brings his lips towards the young man's ear. The Trojan battle line
reestablishes its order, then the noise subsides and Hector's words
can be heard. "Did you not from your a far country carry off a lovely
woman wedded among a people of warriors - to bring sorrow upon your
father, your city, and your whole country, but joy to your enemies,
and hang-dog shamefacedness to yourself? And now can you not dare face
Menele and learn what manner of man he is whose wife you have stolen?"
The young man's courage thus restored Hector turns around to face the
enemy. On his sign the Trojans lower their weapons, despite the
occasional flurry of stones and arrows still raining down on them from
their bloodthirsty opponents -until a regal figure, quite similar in
appearance to Menele, albeit more human, steps forward and raises his
voice: "Hold, Argives, shoot not, sons of the Achaeans; Hector desires
to speak." 

"Thus he spoke, and they all held their peace, till Menelaus of the
loud battle-cry addressed them. 'And now,' he said, 'hear me too, for
it is I who am the most aggrieved. I deem that the parting of Achaeans
and Trojans is at hand, as well it may be, seeing how much have
suffered for my quarrel with Alexandrus and the wrong he did me. Let
him who shall die, die, and let the others fight no more. Bring, then,
my Chainsaw, and let's make an end to it!'"

Terror spreads among the Trojan ranks as a shiny golden, alien looking
contraption is produced from the Atreide's chariot and, on Menele's
command, becomes alive with a thunderous noise that speaks of pain,
blood and madness...

With a scream Volker wakes from his nightmare. Far above a hammer
drill is singing a cacophonous battle song against the reinforced
concrete - since the renovation of the downtown office building that
houses his haven began, he didn't get a decent day's sleep at all.
Cursing he searches for the bottle of Absinthe he had stored in his
coffin, only to discover that it has fallen over and spilled its
sticky, yellowish content on his brand new trousers.


Strategy

Of course there are invisible irony tags around the "grandeur and
stylishness" part of the introduction, but I admit that a certain deck
style to me always had a mystical attraction: the one-vampire deck. A
couple have been posted on the newsgroup over the years, most notably
the Wynn-Wynn deck, and I had a very interesting conversation about
this with Ben Peal during our drive to the EC. So what follows on the
issue of building a deck centered around one vampire is fueled by
Ben's thoughts as well as by my experiences (only one deck posted so
far, "Dial A for Alamut", which is on my website -
www.8ung.at/decks/deck_dial.html - and as an earlier version also on
the fabulous Path Of Blood site).

Apart from certain concepts that use the Soul Gem of Etrius to recycle
their one vampire (like "Turbo Arika" or certain Spiridonas
abominations) a one-vampire deck usually includes more than one
vampire in the crypt, by my definition all decks classify that plan to
bring out a certain protagonist and literally fall apart without him
(or her). 

Who is worthy your attention?
The easy answer: Anyone, as long as it makes sense to restrict your
crypt to 1 + something. The motivations leading to a one-vampire deck
are manifold: unique discipline combos, powerful specials or trick
combos. That's the part of "grandeur and stylishness". The complicated
answer also addresses the question of viability: As your chosen one
will have to handle most of the business, can he guarantee your
survival? If your focus is on offense, how will you defend? If you
concentrate on survival (wall, bloat), how will you oust? Are there
other vampires that have some sort of synergy with The One? Generally
access to untap/intercept (along the lines of Second Tradition/Read
the Winds), a bounce discipline (AUS or dom/DOM) and/or a significant
title are things worth looking for. Also good: Specials that either
slim down your card requirements for the main strategy (Wynn's inbuilt
rush for example) or cover a essential strategical requirement (as
blood management in case of Francois Villon, Hannibal or Goratrix).
Finally getting multiple actions out of your monster is advisable
(Fortitude for Freak Drive, Thaumaturgy for Rutor's Hand).

How many copies do you want? 
It really depends on how many other vampires you plan to bring out. I
draw the line at 4 copies of The One, everything below has a rather
high chance of not yielding at least one copy in the starting crypt.
With 4 copies you have a 86 percent chance of having at least one
(considering a 12 card crypt), with 5 it rises to 93 percent, which
makes it reasonably unlikely to never draw your guy even in a full
tournament. Higher numbers to me only make sense if you don't bother
at all about additional vampires, as the probability of drawing
exessive numbers of The One in your starting crypt dramatically
increase.

What are the problems? 
Time: I wrote a good deal about playing with big vampires in an
earlier issue, and as most of the times your central character will be
quite expensive, most is appropriate here as well. Depending on the
table situation it might be an idea to bring out some support figures
first to secure a marginal defense while you are spending big on the
main force, and don't expect to hit the ground running with a deck
like this... Especially since the usual speed toys (Info HW, Zillah's)
don't really cut it: You only want one big guy, so all the stuff you
didn't draw early just clogs your hand.
Protecting The One: The weak point of a one-vampire deck is easy to
spot - kill the vampire, and it dies along with him. It all depends on
your strategy, of course: If it's a combat deck, it better be a good
one, if it does politics, you have probably fewer nightmares about
Protect Thine Own, but should include a couple of Secure Havens. Don't
plan for all eventualities, but Security Through Obscurity, i.e. the
other players don't know the weak spots of your deck, doesn't really
work.
Plan B: Although I defined a one-vampire deck as one that doesn't have
much else to do if The One goes down (or never shows up...), you
should spend a few minutes on working out possible survival strategies
if the shit hits the fan. This might include working the table in your
favor (so bring some possible boons as trading material), not basing
your defense solely on The One (for example with some Dominate guys
for Deflections) or contemplating the joys of bleeding for one a lot
(by making the rest of the crypt as weenie as possible).

Well, a lot more could be said about the weaknesses of such decks, and
substantial they are - which shoves most attempts in this arena
straight into the fun deck category. Still: Put you sparkling
imagination aside for the moments it takes to find out how you will
deal with the rough reality of a game of Jyhad. On the other hand:
Don't be paranoid. If you are afraid of Pentex Subversion, better play
a weenie deck.


Deck

The Trojan Chainsaw Massacre

It's no coincidence that I chose this time to write about one-vampire
decks: The big CE Brujah all scream for a deck build around them.
Which doesn't necessarily result in a one-vampire deck, but
nonetheless... Menele is our guy this month, and while he normally
sees more use in Euro-Brujah sort of decks, this one returns to an old
favorite piece of equipment: Talbot's Chainsaw. There are three
classic ways to cope with its damaging side effect: Ambrosius, the
Ferryman (takes only aggravated damage); the Arms Dealer horde (see
last March's newsletter), and weenie Tremere with Chantry. Considering
the fact that Menele has superior Thaumaturgy, you can see where this
is going. Bring him out, use his special to get some little warlocks,
play Chantry, Magic of the Smith the Chainsaw into play and go to
town. Cut a Tremere in half each untap, rescue with the Chantry.
Problems I had so far (two games) included not getting Menele in the
starting crypt (so much for probability) and playing against Ahrimanes
with loads of Terror Frenzy... Biggest drawbacks though are a) too
much setup, and b) too many blockable +1 stealth actions (especially
the required hunt by the "punchball" Tremere, which the Theft of
Vitaes try to address, but, well, not really...). 

Crypt: (12 cards, Min: 9, Max: 40, Avg: 5,75)
-------------------------------------------
1 Almiro Suarez (Tremere 2, aus)
1 Blythe Candeleria (Tremere 3, aus THA)
1 Ehrich Weiss (Tremere 3, dom tha)
1 Masika St. John (Tremere 3, THA)
5 Menele (Brujah 10, aus CEL dom POT PRE THA)
2 Mustafa Rahman (Tremere 2, dom)
1 Pieter van Dorn (Tremere 4, dom pre tha)

Library: (80 cards)
-------------------
Master (12 cards)
1 Academic Hunting Ground
1 Barrens, The
4 Chantry
1 Guardian Angel
3 Haven Uncovered
2 Heidelberg Castle, Germany

Action (15 cards)
3 Embrace, The
4 Magic of the Smith
5 Nose of the Hound
3 Rutor's Hand

Reaction (10 cards)
7 Deflection
3 Wake with Evening's Freshness

Combat (38 cards)
7 Psyche!
12 Pursuit
5 Sideslip
7 Taste of Vitae
7 Theft of Vitae

Equipment (5 cards)
2 Flak Jacket
3 Talbot's Chainsaw


Final Notes

Well, cheers to Ben Peal for the thought-provoking talks - I hope he's
not going to tear my head off for (ab)using some of his wisdom. A good
2003 to all of you, and as always thanks for reading!

Skaffen

Archon of The Cold Dawn
www.8ung.at/colddawn

"This is really nothing else than a prelude to the entertainment."
(Menelaus in Petronius' 'Satyricon')