VEKN Brujah Newsletter
February 2003

Introduction:

Apart from some very powerful and expensive characters the clan Brujah
gained mainly new and interesting extra disciplines on their vampires.
In this issue I will take a look on a special use of Obfuscate,
formerly only mastered by Miranda Sanova, now shared by such diverse
vampires as Tayshawn Kearns, Joshua Tarnopolski and our mighty
justicar Jaroslav Pascek.

Fiction:

Initiation Rites

"We call it pickling pork snouts: The introduction of fresh meat, err,
freshly embraced neonates into the mechanisms of our clan. In theory
it's very simple: If in the presence of an elder clan member, shut the
fuck up. If you don't know if the other guy is an elder, shut the fuck
up! In short: Shut the fuck up and do what you're told. But I always
had a weak spot for them mucky pups, and it's supposed to be fun to be
immortal, right? So they get the Arnold Simpson-treatment on the
regional folkore, Brujah-flavor. And no, before you ask, my nickname
isn't Homer, despite the grandiose bullshit our, err, esteemed
chronicler unloaded upon you last month. Yeah, gotta tell them never
to mess with the chronicler. It's a fate worse than death - it means
oblivion. Existence without a story told. Anyway: Today's topic is one
of my favorites: the "Hole in the Wall" gang. Where that name comes
from is left as an exercise to the you kids, just one more hint: The
first hole was Arika-shaped..."

(Scene from a video project started by Gengis with the title 'Behind
the seen: The inner logic of a mass-charade revealed')


Strategy:

First Strike

The concept of First Strike has not seen much play yet, mainly because
there are very few cards that actually grant it. Most often you'll see
a Muddled Vampire Hunter doing his 4 before you can react, other
options are only usable when blocking (Backstab, Veil of Silence) or
while destroying or stealing weapons (Fast Hands, Shattering Blow,
Blessing of Durga Syn). The rest is limited to rather exotic
disciplines: Only Akram masters the Silence of Death (Qui) as far as
Brujah are concerned, but the Camarilla Edition finally brought us
three Brujah vampires that can use the most recent addition to the
first strike arsenal: Shadow Feint (Obf/Cel). The following lines try
to a) shed some light into the rules side of striking first, and b)
show some possible combat angles/strategies.

Here's a good description of what First Strike does, posted to the
newsgroup by Flux:

First Strike is a 'new' strike resolution that happens before the
normal strike resolution. That means that all the effects of the First
Strike (including burning blood to heal damage) will happen before the
normal strike can be applied. If that means that any minion goes to
torpor, combat ends immediately, and any further strikes are 'lost'.

What repeatedly caused huge discussions is the second important bit:

First Strike doesn't beat Dodge or S:CE. The order of strikes
resolving is
1. Any Strike: Combat Ends
2. Any Strike: Dodge
3. Any strike done with First Strike
4. Any other strike

While First Strike effects have been mainly geared towards Assamite
combat so far, giving these discussions at least some ideological
fuel, Shadow Feinting Brujah couldn't care less: If the range is
close, you just grapple your opponent and kill him before he can
react. The basic utility of First Strike is preventing counter-strike
tactics - no more mutual destruction, no more pokes in the eye by
Gangrel or Tzimisce. It doesn't solve the problem of them maneuvering
away (although a healthy number of Flashes or Drawing out the Beast
should solve this) and - more importantly -  of damage prevention.

Also, while I normally recommend Torn Signpost/Blur as the most
efficient way of delivering the pain for Brujah, exploiting First
Strike means that you have to put everything into that first strike -
which means stuff like Increased Strength, Pushing The Limit etc. is
what you are looking for.

But it's not only about hitting harder and faster, it's also about
control: If you know you can kill them before they can harm you, your
blood management via Taste of Vitae becomes a lot easier, i.e. you can
risk more: If they have no environmental/pre-range damage source or
Fortitude, you can happily Minion Tap Joshua down to two, rush Darrel
Boyce, smack and taste back.


Card of the month:

Shadow Feint
Celerity/Obfuscate, combat, 1 blood

Only usable before range is determined
(cel/obf) This vampire gets First Strike this round.
(CEL/OBF) As above, and this vampire's strikes cannot be dodged this
round.

Together with Silence of Death this is the only card in the game that
gives unrestricted access to First Strike. Well, that is if you don't
consider having both Obfuscate and Celerity on a minion a restriction.
Luckily you get most of the goodness at inferior, the "strikes cannot
be dodged" part at superior might be great for Assamites or City
Gangrel Antitribu, but Immoral Grapple takes care of that as far as
the Brujah are concerned. For our clan this card is another option to
narrow down your opponents chances to escape, by eliminating strike
back from the equation. 


Vampire of the month:

Tayshawn Kearns
Brujah 4, cel obf pot

I'm still not too hot on Tayshawn, as in general utility he's
basically a Dre for one pool extra cost and a wasted discipline. Then
again he's the cheapest vampire in the whole game to play both Shadow
Feint and Immortal Grapple. Put a Potence skill card on him, and
everything is great.


Deck:

Sudden Death

This is a hard-hitting pure combat deck that centers around Shadow
Feint to deliver huge amounts of hand damage without giving the
opponent a chance to strike back. The disciplines used are
Cel/Obf/Pot, cheapest found on the above-mentioned Tayshawn Kearns,
but also on Joshua Tarnopolski and Jaroslav Pascek. The deck only
really needs superior Potence for bigger strikes, so that's what the
skill cards are for. The rest of the crypt is made from the Nos/!Nos
that come with Celerity. Beast is a very obvious choice, while I left
out Calebos (!Nos 8, +1 strength) for Kurt Densch (Nos 8, +1
intercept), as Kurt's intercept special augments Pascek's +1
intercept, thus making a casual intercept theme workable in the deck,
which I thought could be a good idea due to the huge minion size and
relative slowness. Playtests were very promising so far, but while
having the intercept never hurt, the problems didn't lie in the area
of blood management/defense (MT/Taste works like a charm in this
deck), but in ousting power - it simply takes ages to bleed out your
prey(s). So I'm trying an extra Fame and the occasional Legal to speed
things up a little at the moment. Anyway, here's the original version
of the deck that took 4 out of 5 VPs in its first ousting on a
combat-heavy table.

One other thing: The same concept is workable using mainly
Nosferatu/Nosferatu Antitribu, and maybe even a bit more elegant,
because you can use Drawing out the Beast to avoid their maneuvering
to the safety of long range. The crypt choices are a little tougher
though (it being a 4-discipline deck). You have to either use group 3
Nossies (Casino, Kurt) or - to make Peter Bakija a very happy man -
group 1 in the form of *fanfare* Tiberius (5, ani cel obf pot) and
*shudder* Harrod and/or Lucretia. Beast and Calebos are the natural
Sabbat additions.

Crypt: (12 cards, Min: 13, Max: 35, Avg: 6,08)
----------------------------------------------
1  Arnold Simpson (Brujah 2, pot)
2  Beast  (Nosferatu Antitribu 7, ani cel OBF POT)
1  Gengis  (Brujah 3, aus cel pot)
2  Jaroslav Pascek (Brujah 10, CEL for obf POT PRE, Justicar)
2  Joshua Tarnopolski (Brujah 7, CEL obf pot PRE)
1  Kurt Densch (Nosferatu 8, ani aus cel OBF POT)
3  Tayshawn Kearns (Brujah 4, cel obf pot)

Library: (90 cards)
-------------------
Master (18 cards)
1  Barrens, The
1  Dreams of the Sphinx
1  Fame
4  Haven Uncovered
1  KRCG News Radio
6  Minion Tap
2  Potence
1  Rumor Mill, Tabloid Newspaper, The
1  Tension in the Ranks

Action (11 cards)
4  Ambush
6  Bum's Rush
1  Rampage

Reaction (5 cards)
5  Wake with Evening's Freshness

Combat (56 cards)
10 Flash
8  Immortal Grapple
6  Increased Strength
7  Pushing the Limit
8  Shadow Feint
8  Taste of Vitae
5  Torn Signpost
4  Undead Strength


Final Words:

Well, that's it for now. Sorry, no Salubri deck as promised after last
month's Gangrel Antitribu-feature in Ben Peal's Salubri Newsletter and
Legbiter's Euro-Brujah offering in the Gangrel Antitribu one - I'm
working on that ;-)

Thanks for reading

Skaffen
www.8ung.at/colddawn

"Only the dead see the end of war."
(Plato)