VEKN Brujah Newsletter February 2001

Introduction:
Welcome to the February issue of the VEKN Brujah newsletter. As you
might have noticed this is just my second attempt on describing the
pros and cons of the greatest combat clan of the original Jyhad, and
still one of the best in the game. In the first issue I was writing
about weapons and their viability in bruise decks. My esteemed
colleague Andrew 'Wes' Weston, writer of the !Bru newsletter, took a
determined position against this sort of inclusion, so please read the
thread following his latest effort to catch up on the discussion.
No news about the Use Of Weapons deck I posted since it's barely three
weeks ago that I wrote the first issue and didn't get to play it
since.


Fiction:
They say you loose the taste for everything but vitae, but Dónal
O'Connor still liked to start his nights on a few glasses of Guinness
if there were no pressing matters at hand. He looked forward to a
quiet evening in his favorite local pub, the Stag's Head, but even
before he could down his first pint, his cellular phone rang. The call
from Anvil, the Primogen sent over by the Don to check on the clan's
assets at Getaway Computers outside Dublin came expected, but the
message was not. Dónal felt the nervousness in the other man's voice
as Anvil described how the webservers that ran the Getaway's
e-commerce shop that incidently sold mass market PCs with
pre-installed Macrosoft OS and (but this is not mentioned in any
specification sheet) Black Cruezade (tm) were slowly going down under
a distributed denial-of-service attack. 
Two hours later, after Getaway had basically disappeared from the Net,
Dónal tried to stifle a bestial laugh. "Stupid bastard", he thundered
as he reached for his phone. Indeed the one responsible for the hack
had tried to be very stylish by using a Getaway computer and obviously
didn't know about the powers of Back Cruezade (tm). You could call
Dónal lucky, but he had not reached his position among the Brujah by
leaving any possibility unchecked. He had the address of a local ISP
in Frankfurt, Germany, and the IP number of the computer where the
fateful command to a copy of the DoS program Stacheldraht had been
issued - dutifully protocolled and sent to a server in New York by
Black Cruezade (tm).
"Don't you worry, I'll see to it myself," his fellow Archon Volker,
prince of Frankfurt, said as he hung up. Half an hour later his
limousine sped through nightly streets among the deserted skyscrapers
in the city's financial district as he made his way to a nondescript
building near the main train station. A heroin dealer ran away as the
heavy car came to a stop two blocks from the address Lupo had just
given him after he had "convinced" the night shift sysadmin at
net-heral.de to ignore Germany's strict laws on consumer data
protection for a second. Those big suit banker-guy Ventrue assholes in
town called him the "puppet prince", but he would teach them respect,
Volker thought as he summoned his burning wrath and kicked the
sheep-skinned cardboard computer box out of the way. Dodd, who had
just switched off the computer, looked terrified as Volker lunged at
him, smothering the hapless Brujah Antitribu in a grapple of immortal
strength and crushing his skull with three quick blows. Vitae smeared
Volker's grinning mouth as he kicked the shrunken corpse into the
corner where the sunlight would burn it to ashes.
Dónal smiled as he saw the old bullet holes still doting the walls of
the General Post Office. But it wasn't nostalgia that washed over the
prince of Dublin, it was satisfaction. His fingers went into his
pocket and touched the official Declaration of Anathema on a certain
Carlotta Giovanni, who, as an email by cvinti@euronymous.net from Rome
brought to the attention of the assembled Camarilla elders, had
brought the masquerade into danger by hiring Dodd to a mafia
investment group for an attempt to divebomb Getaway shares, preparing
the stage for a hostile takeover. At the end of the day the whole
scheme smelled like Ventrue, but the only odour that reached his nose
at this moment was a faint hint of his first pint of Guinness as he
crossed the river Liffey...


Strategy:
Burn, Baby, Burn
Potence combat is the most efficient way to empty any vampire of blood
and send her to torpor. While that is most often sufficient to help
your ultimate goal (i.e. ousting your prey and surviving your
predator's efforts), outright burning of the opposing minion is not
only way more satisfying, it also puts the Holy Terror into the other
players. Psychological warfare, you know... And to really cripple your
prey, you have to make sure that his vampires don't come back. Which
means you need to have a speedy combat deck that torporizes them as
soon as they come out, so there'll never be anyone (apart from a
cross-table helping hand) that gets them out of torpor, or... you burn
them. There are a two cards that give this option with Potence:

Burning Wrath: Enough aggravated damage will burn a vampire. Burning
Wrath gives you +1 (inf.) or +2 (sup.) aggravated hand damage, but the
cost is intimidating: 3 blood. Still, combined with Torn Signpost and
Taste Of Vitae you should come out clear, if you could afford the cost
in the first place.

Decapitate: Wth superior Potence, this card lets you burn a vampire
going into torpor. Again, the cost of 2 blood makes it expensive, and
you can't taste this blood back. Still, if you want to get rid of an
opponent for good, this card rocks: Torn Signpost or Undead Strength,
Immortal Grapple if needed, Disarm and Decapitate will do the job.

Two non-discipline cards are very useful if you want to send your
Brujah on a scorched earth mission:

Amaranth: Works like Decapitate, only that it doesn't burn the other
vampire, but diablerizes her instead. This means that there will be a
Blood Hunt. If you can survive this (either by having vote lock or
trustworthy allies with the necessary votes, being an Archon or using
Absolution Of The Diabolist), Amaranth is obviously better than
Decapitate, since it costs no blood.

Anathema: It needs a prince to call, and it needs to get passed, but
an anathema'ed vampire will rarely go to torpor. All you need to do is
reduce her to 0 blood in combat, then she will burn and you earn her
capacity in pool - a nice way to make a little extra profit by
achieving your main goal.


This month's deck is especially geared toward the last two cards. It
uses the three of the so-called Euro-Brujah, the Brujah vampires
introduced in the Dark Sovereigns expansion: they were the dreaded
twins Dónal O'Connor and Constanza Vinti (both 8 cap. princes with
CEL/DOM/POT), Volker, also a prince (and the youngest at 5 cap, with
CEL/pot) and - less interesting in this context - Gwendolyn, the 11
cap. Inner Circle member. The three princes together form a formidable
vote block, they can call the vote on Anathema, become Archons (see
below: Card of the month) and do what Brujah are best at: killing.

Vampire of the month:
Dónal O'Connor
8, CEL DOM POT, Brujah, Prince
Prince of Dublin: Any vampire blocking Dónal burns 1 blood before
combat begins.

I could have chosen Constanza Vinti instead - the only difference
between the two princes (Constanza handling affairs in Rome) is their
special: Constanza gets +2 bleed against a methusalah controlling a
ready Ventrue. Both look like your usual all disciplines superior
prince, only that instead of Presence they have Dominate, the "fourth"
discipline of the Brujah: Anvil, Donal and Constanza, Turah and Don
Cruez have it. If you want to use Presence, say if you want to play a
political Brujah deck, their lack of Presence sort of sucks, but for
bleeding Dominate, even at inferior, is as good or better than
Presence. Not to mention nifty stuff like Deflection or Redirection
for bleed bounce. Taking all this plus their access to the Camarilla
traditions turns the Euro-Brujah twin princes into a force to be
reckoned with - as I will try to show with this month' deck. And
before you ask which one - Dónal or Constanza - I prefer: It depends.
If some trigger happy Tzimisce wants to mess with your affairs, Dónal
is slightly better because everyone blocking him has one blood less to
pay for nasty cards like Horrid Form. If you have to eat through a
Ventrue prey, obviously Constanza's special comes in handy.

Card of the month:
Archon
Political Action, Prince or Justicar
Political Card - Worth 1 Vote. Called by any Prince or Justicar at +1
stealth. Choose a vampire. Successful referendum makes the vampire an
Archon. An Archon may enter combat with another vampire controlled by
another Methuselah as a +1 stealth (D) action. Any vampire attempting
to block an Archon burns 1 blood. A Blood Hunt cannot be called on an
Archon. [Any vampire can remove these abilities with a successful
referendum; calling that referendum is a +1 stealth political action].

(Please also take note of the following excerpt from chapter 10.1 of
the SW rulebook, which makes the card even better:
Only Camarilla vampires can call the following referendums: [...] the
referendum to remove the abilities granted by Archon. Only Camarilla
vampires can be chosen in the Archon and Camarilla Exemplary
referendums. [...])

What the Brujah are best at is rushing other minions. The generic way
to do this is by using cards like Bum's Rush, Ambush and/or Haven
Uncovered. Vampires with an inherent rush ability are highly (and
rightly) praised by all combat afficionados, alas the Brujah have none
among their ranks. If you consider playing Euro-Brujah though, Archon
becomes the card to have. Not only does it grant free rushes to one of
your vampires, it also lets her diablerize her opponents (and I'm
having Amaranth in mind, nothing else) with impunity. The third part
of the effect (blocking vampires burn 1 blood) comes in as a sometimes
useful benefit, but as with Dónal this is not why I would ever play
this card.


Deck:
A Euro-nymous Archon Investigation
Euronymous is the name of the demon prince of death. This deck uses
the Euro-Brujah princes to kill everyone in reach. It employs standard
rush techniques to destroy your prey and Second Tradition: Domain to
untap, block actions by your predator or prey and destroy some more
minions. It has a lot of rush, especially in the form of Archon, as it
is ready to utterly burn any vampire standing in its way by playing
Amaranth. Anathema comes in as a secondary burning and pool-gaining
strategy. Intimidation or simple vote-lock should help to pass those
votes. This deck has a slow start, but Deflections and the threat of
blocking and killing should keep you in the game until your forces are
gathered. Govern The Unaligned proves once again that it's probably
the best action card in the game: It can speed your minions into play,
or help ousting your prey later on. Normally I bring out Dónal or
Constanza first, then Volker or Anvil, preferably helped by Governs. I
played it in this incarnation quite a lot last year and it worked very
well, especially the destructive potential is frightening. I just blew
the dust off for this newsletter and might try some changes. The crypt
is very tight and might use a little more diversity, especially
because if you go first and don't have Volker in your uncontrolled
region, you loose a full turn. Less rush, more bleed might be an
option, as well as some extra master cards (like more Dreams Of The
Sphinx, Sudden Reversal or Direct Intervention). I will keep you
informed...

Crypt: (12 cards) [Min: 21, Max: 32, Avg: 6,75]
3  Anvil                         (dom CEL POT pre tha, Brujah, 6, Primogen)
3  Constanza Vinti               (CEL DOM POT, Brujah, 8, Prince)
3  Dónal O'Connor                (CEL DOM POT, Brujah, 8, Prince)
3  Volker                        (CEL pot, Brujah, 5, Prince)

Library: (90 cards)
Master (11 cards)
5  Blood Doll
1 Dreams Of The Sphinx
4  Haven Uncovered
1  Information Highway

Minion (79 cards)
5  Amaranth
4  Anathema
4  Archon
5  Blur
5  Bum's Rush
4  Burning Wrath
3  Deflection
2  Disarm
1  Fifth Tradition: Hospitality, The
5  Flash
5  Govern the Unaligned
8  Immortal Grapple
4  Pushing the Limit
5  Second Tradition: Domain
3  Side Strike
3  Sideslip
6  Taste of Vitae
5  Torn Signpost
2  Wake with Evening's Freshness

In the next issue:
A serious Brujah rush deck - no frills, just kills.

Final Note:
Inspired by Wes' work on the !Bru, I'm starting to think about some
sort of beginners' tutorial for playing Brujah. I want to take this
opportunity to especially encourage new players to mail me, cause I
don't know how big the interest is and if you think that the stuff I'm
doing so far is too "advanced". If your feedback suggests that this
tutorial should happen, I promise to add it to the current content,
thus not limiting this to (at least for experienced players) maybe
boring repetitions of the obvious truth.

Please mail to:
skaffen_amtiskaw@my-deja.com
which is also the place to drop any suggestions, criticism or praise.

Thanks for reading

Skaffen

Chantry Elder Of Munich

"Those who lurk in the shadows
Watching, obtain the greatest reward
And amongst them wolves
Lay the serpents of this world..."