VEKN Brujah Newsletter December 2001

Introduction:

Strange - a year has passed since I took over the Brujah newsletter,
and since then two new expansions have hit the market. I do not have
any Bloodlines cards yet, so any comments from the Brujah point of
view will have to wait for the next issue. Our game seems to be
gathering strength again after years of lying dormant, and I found the
last 12 months to be the most enjoyable in my life as a V:tES player.
Which can also be attributed to the fact that I do this newsletter. It
started with the idea to do some writing, the choice of a clan was
more or less determined by what was available. But call it what you
like: I grew immensely fond of the Brujah, and playing them greatly
improved my playing skills in general. I can make out two factors for
this: First, I spend a lot of time thinking about particular vampires
and strategies, thus really developing a feel for them and paying
attention to minor details. And as this clan is not limited to one
major strategy (as S&B in case of the Malkavians), there were many
ways for me to adjust to our local meta game without switching to
another clan.

Fiction:
"Have you ever heard about Fantasy Role Playing games?" Lupo asks me.
"They would die to wear our attire." Beats me, I think and grab a
cigarette. "You got a light?" I ask back. "In my pocket...
Somewhere..." He helplessly knocks on the metal skirt that bulges
underneath his ornamental breast plate. The plumed full visor helmet
seems to grin like a decapitated wraith from the past. Frustrated I
want to get out of my chair, just to be firmly reminded about the bulk
and heaviness of the costume I wear. I curse the sentimentality of the
Old Ones. "It's a ceremonial meeting, and the first in this new
millennium, boys", the Don had explained patiently. "Old customs
demand respect, or the Camarilla would degenerate into something we
all do not want to dream about." The man seriously suffers from "good
ole days" syndrome, if you ask me, understandably, sure, after this
tasking year. Then again I would have put two of my Cold Dawn honchos
on duty as "ceremonial guard". Some earplugs would have done the job
of discretion - as if you could hear anything underneath this steel
dome anyway, not to mention the leather-and-chainmail hood. Dark Ages
stuff...
Lupo, the old bastard, seems to enjoy it though. He's new to the Inner
Circle around the Don, a mere factotum as me, but still excited -
which I am not. I wonder what progress they are making at the moment,
sipping old brandy during the "coffee break". The Don, The Old One
from Uig, Prince Anson from the Toreador, a shady figure I have no
clue where from, but he gives me some haunting flashbacks of Munich,
and even a Primogen from Democritus. It's one of those stiffly formal
and only occasionally happening Camarilla meetings, and obviously the
Don wants to get stuff done politically for a change. "Gentlemen, we
will have to remove a few key players from this game", he had
announced in the presence of his princely staff, namely Donal and
Constanza, an extremely bored Volker and the ever-present Anvil. Who,
interestingly, is not here... 
I ask Lupo if he has seen him lately. "Gone outside with Theo,
probably shopping for christmas." Lupo's sense of humor, well, forget
it. I hadn't seen Theo though, must be some new filter in my brain, to
protect my sanity...
Talking about christmas, it alway sets me into a gloomy mode. Munich
was fine, with Kallista at my side and drunk home-comers from the
"Christkindl Markt" to feast upon, but this year the offensive
commercialism and the blinding decoration anywhere you go really gets
on my nerves. Or maybe I'm simply unsatisfied with my existence.
A coughing noise from the door stops me from transforming into Paul
Sartre. Mr. Winthrop ushers us back to the Round Table. I disappear
underneath coif and helmet, my fingers in the iron glove fumble for
the pole-axe. I curse under my breath, than we creak into what's left
of the action...

Two days later Anvil tells me that Kallista has been banished from the
Camarilla society. "Give and take," was his explanation, another pawn
sacrificed, I think and wonder who's next to leave - Banishment or
not.

Strategy:
Last month I began to show you how you can do stealthy non-combat
stuff with the Brujah - in this case a medium-capacity vote deck. The
logical next step would mean to apply the same ideas to bleed, which
would lead me straight to Carthage Remembered. We will leave that to a
coming issue though, as my thoughts were somewhat going in circles
around the issues of big vampires, different political strategies
beyond KRC and the question of Bruise & Something.
Lets corner these questions one by one: 

Big vampires: I already wrote about big vampires and their usability
in the May newsletter. I just want to get back to a certain point:
Sometimes the crypt you will play is more or less decided from the
beginning. Euro-Brujah with Dominate Bruise'n'Bleed for example has a
staple crypt of Donal O'Connor, Constanza Vinti, Theo Bell and Anvil,
possibly also Don Cruez. Really biggish, but it doesn't help much to
include too many auxiliary guys like Dre as in the end they can only
help one aspect of your strategy - and bruise without bleed is not
working, no one blocks Dre's bleed for one. With a crypt like this you
need two things first and foremost: speed and pool-gain, and the later
as quick as possible. I was playing crypts like this a lot lately, and
it really makes my day to have an Information Highway and a Blood Doll
in my starting hand. If these decks can establish a foothold in any
game, they are hard to beat, but the first rounds are crucial.

Politics for Brujah: Straightforward pool destruction is probably the
most efficient way to get your stuff done, but with the Brujah's
combat affinity some other cards spring to mind. I already used Archon
to good effect in earlier decks as a semi-permanent rush card for my
vampires. This political card helps you to attack the "secondary"
resources of your prey (i.e. vampires) - typical for any rush deck.
Anathema gets an additional benefit out of this strategy as you can
gain pool by destroying minions. Banishment follows the same principle
as rush - it denies the use of a vampire until more pool is spent.
Three cards that fit really well into any Brujah decks that uses the
bigger clan members.

Bruise problems: With their clan disciplines the Brujah should be the
grand masters of bruise'n'bleed/vote, still this strategy is difficult
to pull off. The biggest problem I see is that combat is a card
intensive business, so if no one blocks you you can jam worse than a
stealth bleeder. Of course to put in some rush would help, but with
that and the necessity for some defense you quickly approach
toolboxiness. Not a bad thing in itself, and I actually consider this
month's deck to be fairly toolboxy, but I tried to get a little focus
back into this strategy. One vampire really changed many things: Theo
Bell has a built in rush and fits very well into a Euro-Brujah
environment thanks to his inferior Dominate. By adding a hint of
politics along the lines explained earlier and a good dose of the
almighty Second Traditions there should be enough fights to cycle all
those nasty combat cards. The biggest remaining issue is to fit all
those different aspects into 90 cards - you need the best effect from
every single card, the most efficient combos and the most versatile
minions. Never aim for "Destroy 'Em All" combat combos that need 6
cards or the monster bleeder that needs extensive set up, you want
the best bang-to-buck ratio in every field. For a basic bruise and
bleed module consider TS, IG and Pursuit/Blur for bruise and
Govern/Conditioning for bleeds (the Governs should be used for
pool-gain mostly, the Conditionings as trump cards/threats when Anvil
comes to bleed or one).


Vampire of the month:

Lupo
2, pot

I have to admit that I am in danger of running out of interesting new
vampires to present that fit with the newsletter's topic. Lupo should
have been in the weenie rush edition, but at least he is included in
this month's deck. 2 pool for a vampire with inferior potence: That's
the perfect weenie rusher to you - TS, IG, Disarm, and his opponent
goes to torpor (most of the times, that is...) He hangs out with the
big guys occasionally as a helping hand. He can call a KRC, bleed for
one, maybe even block someone and dish out some carnage, or go and
diablerize to gain a skill card... In short: He ups the number of
actions per turn your deck has, and if all else fails he is disposable
(sorry, Lupo!). And of course he is Peter Bakija's favourite Brujah.

Card of the month:

Anathema
Political action
Worth 1 vote. Called by any Prince or Justicar at +1 stealth. Choose a
ready vampire. If the referendum is successful, put this card on that
vampire. If that vampire is reduced to zero blood in combat, he or she
is burned, and the Methuselah controlling the opposing minion gains
pool equal to the burned vampire's capacity.

A nice little vote for any political deck with rush potential. It
makes the target easier to destroy - just reduce the vampire to zero
blood, which between Torn Signpost and Blur shouldn't be too hard -
and nets you her capacity in pool. It's a sort of defensive rush
(well, as defensive as rush gets), as apart from that minion's
destruction it doesn't harm the controller (as opposed to Fame for
example), so both your prey and predator are suitable targets. Note
that if the vampire doesn't have blood (say if you blocked a hunt
action) it doesn't burn, there has to be an actual reduction during
combat (no matter from what source though).

Deck:
Close Encounters Of The Violent Kind
Most of the ideas behind this deck have been explained earlier. It
lives in a currently very bleed-heavy meta game with combat tending to
be long-range or S:CE. If the situation will be even more weeniefied
than it is now, this will not function any longer, at the moment the
bounce and intercept ability keeps it afloat. I usually miss the first
victory point as some abomination is just pushing forward too quickly,
but once at operational level (with one Euro-Brujah prince, Theo and a
third minion) it is very effective. Again this deck has potential to
be adjusted to your local meta game. The Celerity stuff can be as
maneuver- or additional strike-oriented as you wish, and of course the
Depravity could be an Elysium: Palace Of Versailles in any more
vote-heavy environment.

Crypt: (12 cards) [Min: 15, Max: 34, Avg: 6,42]
1  Anvil                    (dom CEL POT pre tha, Brujah, 6, Primogen)
2  Constanza Vinti          (CEL DOM POT, Brujah, 8, Prince)
1  Don Cruez                (ani CEL dom pro POT PRE, Brujah, 10, Justicar)
2  Dónal O'Connor           (CEL DOM POT, Brujah, 8, Prince)
1  Dre                      (cel pot, Brujah, 3)
1  Lupo                     (pot, Brujah, 2)
2  Theo Bell                (cel dom POT pre, Brujah, 7)
2  Volker                   (CEL pot, Brujah, 5, Prince)

Library: (90 cards)
Master (13 cards)
1  Archon Investigation
5  Blood Doll
1  Depravity
2  Dominate
2  Information Highway
2  Sudden Reversal

Minion (77 cards)
3  Anathema
2  Archon
2  Banishment
3  Blur
5  Conditioning
2  Decapitate
7  Deflection
2  Disarm
1  Fists of Death
5  Flash
5  Govern the Unaligned
8  Immortal Grapple
1  Kindred Restructure
4  Pursuit
8  Second Tradition: Domain, The
4  Taste of Vitae
7  Torn Signpost
3  Undead Strength
5  Wake with Evening's Freshness

Final note:
Prince decks have been dissed quite unnecessarily by the current
European champion. That might be because he was a little bored by the
opposition he faced, but I strongly disagree with the "elitist"
undertone of his comments. These decks are effective, and some (the
MinionTap/Fifth Tradition variant) are frustrating to play against.
But a Prince deck can be many things (the one I just presented neither
has Minion Tap nor Fifth Tradition), and if he had the scissors to
their paper in Paris, all praise to him - it just doesn't mean that
Prince decks are necessarily boring. They just dominated the meta
game, and he exploited this situation. Every rush deck would have
slaughtered his Anti-Malks though, and I never heard a rush player
complaining about S&B or "soft" combat strategies - he lives to
exploit them until the meta game changes towards more combat defense
or strike back potential. The rush player is not elite, it's the
nature of the game.

I don't know about the next issue, it all depends on what I will play
in the coming weeks. Some analysis on Bloodlines seems to be
appropriate though - I am already toying with a bizarre Don Cruez/Nu,
The Pillar 5 discipline concept...
All comments, praise etc. is always welcome at
skaffen_amtiskaw@mail.ru.
All abuse goes to /dev/null

Thanks for reading

Skaffen

Chantry Elder Of Munich, Archon Of The Cold Dawn

vr9.colddawn.com (needs updating badly...)

"Absence from those we love is self from self - a deadly banishment."
William Shakespeare