VEKN Brujah Newsletter
April 2003

Introduction:

While leafing through the stuff I have written over the years, it
occurred to me that I have most of the major strategical elements
covered (and some minor ones as well). I say most, because this issue
is dedicated to a quite essential bit I haven't talked about yet -
blood-management - and the strategy that can be derived from this:
bloat.


Fiction:

Postmortem Philosophy

You probably think that life is hard enough as it is, and then you
die... But you're wrong, at least as far as our old town of Muenchen
is concerned. That's Munich for you not fluent in the germanic tongue,
or even Monaco if your second name should be Giovanni, much to the
confusion of everybody else, since the Princedom of that other, rather
rocky outpost of the super rich is not on debate at this very moment.
Nor is the Munich one, to be precise, but that's just because as usual
Cammie politics are too chaotic here among the first blossoms of
spring, the first beer mugs lifted towards a pale but increasingly
warm sun and the first drunkards disappearing later the evening while
stumbling through the nocturnal splendor of Theatiner, Maximilians- or
Brienner Strasse. One could say that the police is getting nervous,
alas it can't be helped: A conclave of some importance is held in a
forgotten bunker complex underneath the Hofgarten, and the kindred are
thirsty after banging their heads against the most incomprehensible
tracts and treaties presented there for discussion, derision or
decision.
Ah yes, the plain clothes police officers in their suspiciously
unsuspicious Volkswagen finally disappear towards Schwabing and we
disentangle ourselves from the shadows of the Feldherrnhalle and move
east towards the National Theater. There's only the slightest idea of
dawn lingering in the air, but bedtime's near - "Bedtime for
Democracy, to quote the Dead Kennedys", I add. Angel's spiky hair
vibrates with the connoisseur's joy about this apt reference to what
we were doing to the local Camarilla grandseigneurs, and while it did
feel like child's play, the bullying, the "Every bullet in this gun is
one vote against" logic, I do believe that we all are Children of
Caine, and shall be childlike in our doings, so that life is not all
that hard after you die. And, fact: It just got a little better for
us, Triole's kin, as the bewildered Elders were all too keen on
allowing our clan the unlimited and exclusive use of the inner city
hunting grounds - said more and more populated areas outside where the
pale sun is growing in strength, the beer in quantity and the flowers
in beauty. They said their "aye" not by their own free will, but in
the face of a gun - so what? Who among them hadn't signed their last
will a long time ago anyway?
We enter the subterranean parking lot at the theater, throw the heavy
sports bag into the trunk of the suspiciously unsuspicous Merc and
cruise away towards our haven. I unsuccessfully search for a Dead
Kennedys tape, stuff a Gauloise between my fangs and ask Brachah for
enlightenment.


Strategy:

On pool-gain

At the beginning of each game you have 30 pool, if these are gone your
game is over. Offensive actions by your predator plus collateral
damage from votes etc. all over the table threaten this cushion, plus
you have to pay the influence for your minions out of this. So it does
look like a good idea to think about some ways to get back some pool
during the cause of the game. Almost all decks have an element of
pool-gain built into them, be it a Blood Doll or five for your
minions, some Governs that can go down on your uncontrolled minions
and further into your pool, or an Ancient Influence in your vote deck.

If you plan on gaining more pool than you can realistically expect to
loose through your predator's actions, we are talking about bloat.
Bloat is a both defensive and offensive strategy - you maximise your
pool to a point where you can basically ignore the damage done to you,
so without the need to assign blockers each turn and the possibility
to recruit more minions from that pool you'll also have plenty of
action slots available, which - if not eaten by your bloating
mechanism - will directly translate into pressure towards your prey.

Here are some of the classic bloat mechanisms:

Minion Tap plus refill tech: Minion Tap is a staple for bloat decks,
reaping huge amounts of pool in one go. The über-refill tech used to
be 5th Tradition, which got straightened out in the CE overhaul. So
today you'll see more bloat along the line of Voter Captivation (huge
in political decks), Taste of Vitae (at least a good way for large-cap
combat decks to generate blood on vampires) or Renewed Vigor by means
of the maybe most contested vampire of late, Matthias. All-master
decks work the MT/Golconda angle quite successfully. All these can be
stopped with Sudden Reversal, although you'd need many Suddens to
completely dry out a dedicated bloater.

Tribute to the Master: Sort of the Sabbat equivalent to Minion Tap,
Tribute relies on having many minions to feed from instead of one
fattie. It doesn't see play that often, although it has to be said
that weenie swarm/Tribute/hunt is probably the most basic bloating
mechanism

Other cards relying on huge minion numbers are Consanguineous
Boon/Autarkis Persecution, political actions that gain pool according
to the number of vampires from a clan and number of minions
respectively. While the political actions that target huge minions are
all only playable once per game (Ancient Influence, Political
Stranglehold), these can be included in any numbers.

Obviously these cards are not exclusively seen in bloat decks, and
other, more common tools for blood management (Blood Dolls, Hunting
Grounds etc.) are very useful in bloat decks as well. The above
examples though are common strategies that have only one goal:
Bringing huge amounts of blood to your pool. 

If left undisturbed, bloat can be a very powerful and disturbing
strategy, as it allows you to ignore many strategies possibly played
against you. Then again it is easy to disrupt, by killing the minions,
blocking the pool-gaining actions or suddening the (almost always)
crucial master cards. All bloat strategies count on drawing out the
game, their offense is usually not as vicious as that of a deck
totally devoted to killing its prey, and the minion advantage
typically emerges only in the later stages of the game. Speedy deck
types can catch them before they get their pool gain going, or wrap up
the table before the bloater becomes a major offensive force. Don't
forget: Earning 6 pool each for an ousted player is a way of bloating
in itself.

The Brujah are not specially renowned for a powerful bloating
archetype. The only mechanism that seems to be specific to their
abilities is MT/beat someone up/Taste of Vitae, which roughly
translates into a big-minion combat deck - not the most promising
strategy if you believe in conventional wisdom.

Then again they can do most of the standards reasonably well,
especially bloating by voting due to their Presence. What never made
them a tier 1 in this arena is their general lack of stealth.

If you are thinking about playing Brujah in a heavy bloat environment,
consider two things: many Sudden Reversals to stop pool-gaining
masters, and harsh combat - dead vampires don't bloat.

If you plan on playing a bloat strategy with the Brujah, be careful -
your lack of stealth will usually give you problems. Apart from that
you have access to some of the best (after the post-CE degradation of
Fifth Tradition) cards to refill minions: Voter Captivation and Taste
of Vitae. Social Charm and Legal Manipulation also have a nice
pool-gain sideline if you plan on bleeding. My Brujah decks always
lean a little towards the bloat side, since our clan is not the
strongest when it comes to the usual defense things. With intercept
being casual at best, bounce only available by means of an out-of-clan
discpline, a healthy pool-cushion is good for your peace of mind. So:
Make sure to include a reasonable amount of Blood Dolls and use those
cards that let the blood flow where it belongs - to your pool.


Card of the month:

Oxford University
Master, Brujah

Master: unique location. During a political action, you may tap this
card and burn X pool to get X votes.

Admittedly there are cooler locations to gain votes, but after the
recent CE overhaul Oxford University is not as sucktastic as it used
to be. This card shines in a political environment where one or two
votes make all the difference. Plus, as a permanent, it gives you
options opposing political decks have to take into account. That
Parity Shift for five against you is more unlikely with OU out, since
they'll potentially need five more votes to make it happen. On the
other hand - since votes can be gained before the terms of a
referendum are set - it is useful if you want to Parity Shift yourself
and need to drop in pool to target the right methusalah (more on that
below). But that's just corner case stuff. Basically we have an
in-clan card that gives votes even when there are none available, and
it doesn't cost anything to play it - it only costs to vote with it.


Vampire of the month:

Antoinette DuChamp
Caitiff 1, cel pre
Camarilla: If Antoinette uses an action or strike that requires
Celerity, she burns an additional blood.

One thing I always liked about the Brujah is that they get some very
decent Caitiff to round up their ranks. Antoinette's nomination as
vampire of the month is also meant as a respectful nod towards all the
other helping hands for the clan: Hasina Kesi (Caitiff 1, pot), Nik
(Caitiff 1, cel) and Igo (Caitiff 1, pre pro). But Antoinette is
absolutely the best of the lot (outside pure combat). You get the
equivalent of Mazz or Uma Hatch for 2 less pool and a neglectable
disadvantage - and she's even looking almost as great as Uma! And,
best of all, she's group 2, so her goodness is not lost if you only
play Neo-Brujah. The only real problem: You'll contest her a lot -
well, maybe less than before, to be honest, due to the downgrading of
Majesty.


Deck:

Vote with a bullet

This deck basically combines two popular strategies: Weenie vote and
concealed guns. The biggest part of the political angle is devoted to
bloating (through Consanguineous Boons and Parity Shift) to give you
the pool to finance a swarm of gun-slinging minions. Prepare to bleed
for one a lot and ignore your predator as much as possible. As always
the Boons are also a great way to shape the table in your fashion:
Keep players in the game by giving them pool, exchange favors with
other players while building up your forces. The Brujah-specific cards
in this deck are actually quite helpful: Oxford University works on
the "Return of Investment" principle and can make all the difference
if played early on to pass the crucial first Praxis Seizure - plus it
allows some tricky bits of play (recently brought to our attention by
Bram Vink in the NG) when playing Parity Shift: You can burn the blood
to gain the votes before setting the terms, thus bringing your prey
into range (note that there must be a valid target for Parity Shift
when you play the card - not necessarily your prey though). Al's Army
Appartus fetches the guns when needed and slims your library after you
have equiped enough of them. Toughest choice was between Celerity or
Presence as the main discipline for this deck. Celerity means more
combat, thus Archons and Taste of Vitae for blood-gain on minions,
Presence  leans towards direct Vote/Push/Captivate bloat. 
As shown the deck focuses more on Celerity and hopes for a
gun-friendly meta-game: no Drawing Out The Beast/Terror Frenzy, not
much S:CE (although you could always sacrifice fire-power/maneuvers
for Psyche). 

Crypt: (12 cards, Min: 6, Max: 23, Avg: 3,75)
---------------------------------------------
1  Angel (Brujah 2, cel)
1  Antoinette DuChamp (Caitiff 1, cel pre)
1  Black Cat (Brujah 5, CEL pot pre)
1  Brachah (Brujah 5, CEL for PRE)
1  Itzahk Levine (Ventrue 3, cel pre)
1  Nik (Caitiff 1, cel)
3  Rake (Brujah 6, aus cel pot PRE, Prince)
1  Uma Hatch (Brujah 3, cel pre)
1  Vasilis (Brujah 2, pre)
1  Volker (Brujah 5, CEL pot, Prince)

Library: (78 cards)
-------------------
Master (12 cards)
1  Al's Army Apparatus
1  Barrens, The
4  Blood Doll
3  Celerity
2  Oxford University, England
1  Warzone Hunting Ground

Action Modifier (9 cards)
7  Bewitching Oration
2  Voter Captivation

Political Action (19 cards)
3  Archon
2  Brujah Justicar
6  Consanguineous Boon
3  Parity Shift
1  Praxis Seizure: Barcelona
1  Praxis Seizure: Boston
1  Praxis Seizure: Cairo
1  Praxis Seizure: Geneva
1  Praxis Seizure: Rome

Reaction (7 cards)
7  Second Tradition: Domain, The

Combat (24 cards)
6  Blur
7  Concealed Weapon
4  Flash
4  Pursuit
3  Taste of Vitae

Equipment (7 cards)
7  .44 Magnum


Final Words:

There are busy times ahead with the Anarchs Expansion knocking at our
doors, and I'm very curious about what dimension it will add to the
game. But that's not the stuff for the next newsletter yet, I guess,
so I'll try and keep you amused in the meantime. Comments and ideas
are as always welcome at skaffen_amtiskaw"at"mail"dot"ru 

Thanks for reading

Skaffen
www.8ung.at/colddawn

"Name one thing on earth lower than a tough guy
Who talks with his fists instead of using his head
Who beats the shit out of anything it can't understand."
(Dead Kennedys, 'Macho Insecurity')