V:EKN Clan Brujah Antitribu Newsletter, June 1998, Part II

Table of Contents
-----------------
I.   General Comments
II.  Origins '98: Can Combat Win?
III. The !Brujah and their friends
IV.  Clan-specific cards
V.   Another Bruise/Bleed deck

I. General Comments
-------------------

What?  A newsletter in the middle of the month?  Unheard of!  Well, with
Origins coming up and lots of free time on my hands, why not?
This time, I'll have a discussion on the effectiveness of good combat
decks in tournament situations.  Also, a break down of the !Brujah
vampires, as well as others which fit well into !Bru crypts (Jimmy
Dunn).  Finally, a !Brujah bruise and bleed deck.
Hey, hey, let's go!

II. Origins '98
---------------

Well, _I'll_ be there with my combat deck.  But can combat prevail? 

There are a number of issues.

A. The Surprise Factor.  I've noticed at the few tournaments I've been
to, that many people are not aware of effective combat decks.  Players
who seem to have otherwise well-developed bleed or vote decks are amazed
when they can't play their Majesty under Immortal Grapple.  Part of this
is the rareness of IG.  If no one in a group has spent the effort to
gather up ten or so, no one there will realize its power.

B. The Lack of Metagame.  Decks tend to evolve to react to the other
decks in the group environment.  In an environment with little votes,
vote defense will be small or non-existent.  In an environment with weak
combat, combat defense will be sparse.  

When coming to a tournament, players try to tune their decks to meet
every challenge, which in turn hurts the basic effectiveness of the
deck, depending on how much of the deck is devoted to this defense. 
This is a trade-off, and it's difficult (without lots of tournament
experience) to say exactly what the best mix is for every deck.  Since
there's no metagame, no time for decks to adjust, many decks perform
miserably, even though they may have been effective in the home
environment.

Comments, anyone? 

III. The !Brujah and their little friends
----------------------------------------

Many fine (and many not-so-fine) vampires were printed in the Sabbat
set, but a good deal of them seemed to break the well-established "point
system" for building vampires.  This, of course, is something to take
advantage of when using the !Brujah, and here I'll point out the big
winners and the big losers.

Here they are, in rather illogical (but easily cut-and-pastable)
alphabetical order:

Bronwen  10  POT CEL PRE dom obt
Sabbat Priscus: Once each combat, Bronwen may dodge as a strike.

For a 10, about the only thing she's got going for her is the three
in-clan superiors.  I've never been a fan of the really big vampires
unless they have a really useful special ability, which Bronwen does
not.

Dodd  5  CEL dom pre

Who thought up this stink bomb?  I will never understand why the
designers thought 6-pointers with 8 or 9 points of abilities and
5-pointers with four were consistent.  Even worse, Dodd doesn't even
have potence.  I'm sure he could be useful in some CEL/PRE deck, but
then you might as well use Black Cat or Brachach.

Frederick the Weak  2  pre

Frederick may be weak in a !Bru combat deck, but he's really useful in
weenie presence bleed decks.

Hugo  4  POT pre vic
Sabbat: Hugo gets -1 intercept against Lasombra and Tzimisces.

Hugo is the Sabbat version of Hector Sosa.  His disability is not that
much of a drawback, and you never know when his vicissitude might come
in handy.

Jacko  8  POT CEL PRE obt
Sabbat: Jacko gets an optional additional strike during the first round
of combat. This does not count against his additional strikes for that
round.

Where Bronwen is weak, Jacko is strong.  He also has the three in-clan
superiors, and a kick-ass special ability.  Equip Jacko with the Sword
of Judgement and go nuts with additional strike mania.

Jacob Bragg  3  pot cel

A staple in any !Bru combat deck.  Use two or three.

Richter, The Templar of Du Mont  7  POT CEL pre for
Sabbat: +1 hand damage

Another great vampire.  With POT, CEL, and +1 hand damage, he's a combat
machine.  And, if you're feeling especially combative, he's also got
fortitude for the exceptionally sketchy POT/FOR deck.

Rigby, Crusade Vanguard  5  pot CEL PRE aus
Sabbat: If Rigby attempts to block a Sabbat vampire and fails, and if  
any of your predator's Bishops are not at full capacity, move 1 blood  
from Rigby to one of those Bishops.

Give yourself a minute to read the text.  OK, got it?  Yep, that will
never, ever happen.  And even if it does, who cares?  Rigby's main
drawback is her lack of superior potence.  But she is a perfect
Toreador!  Also, if your deck uses both presence and celerity as well as
potence, she's a good, cheap vampire. 

Salinger  9  POT CEL PRE tha
Sabbat Archbishop of Philadelphia: As a (D) action, Salinger may enter 
combat with any Lasombra or Tzimisce. +1 bleed

Three in-clan superiors, +1 bleed, two votes, and a special ability make
Salinger a good 9.  But, he's still a 9.  If your deck can handle big
vampires by having good pool gain, go for it.  But in a rush deck, he's
just too big.

Sarah Brando  3  CEL
Sabbat: Sarah gets -1 stealth on each (D) action she attempts against a
Methuselah who controls a ready Bishop or Archbishop.

Sarah's big problem is her lack of any potence at all.  But, one potence
master (or my favorite, the Hand of Conrad) make her effective.  Another
option is to give her bonus hand damage with Depravity and have her use
lots of additional strikes.

Sela  6  POT cel PRE obt
Sabbat Bishop: If Sela becomes an Archbishop, each ready Bishop
controlled by your prey burns 1 blood. +1 bleed

Well, I've already said everything I can say about Sela.  
An interesting footnote: a large number of the !Brujah have
obtenebration.  If anyone has any idea about how to make that useful,
I'd like to hear it.

Friends of the !Brujah:

Jimmy Dunn and Mitchell, the Headhunter.  Both of these vampires are
good cheap vampires and make a great addition to a !Bru rush deck crypt.

IV. Clan-specific cards
-----------------------

There aren't very many of these, but there is some good stuff here.

Amusement Park Hunting Ground 

What can you say about a Hunting Ground?

Bruisers, The
Ally
Clan: Brujah Antitribu
Cost: 3
Unique Ally with 2 life. 2 hand damage, 0 bleed. The Bruisers may take 
a (D) action to burn a location controlled by your prey.

As allies go, not horrible.  But allies in general suck, and this is no
exception.

Gang Territory
Master
Clan: Brujah Antitribu
Cost: 2
Master: unique location During your influence phase, tap to move 1 
blood from the blood bank to one of your uncontrolled Brujah antitribu.

An Art Museum for the !Brujah.  Very nice, indeed.

Survivalist
Ally
Clan: Brujah Antitribu
Cost: 2
Ally with 1 life. 2R, 0 bleed. Tap to give a Brujah antitribu you
control one maneuver. 

If the !Brujah didn't have celerity, this might be useful.  As it is,
this guy is an expensive kind of Police Station.  Marginal, at best.

Blood Brother Ambush
Action Modifier/Ally
Clan: Brujah Antitribu
Cost: 2 blood
Put this card in play when an action is blocked. Combat does not occur.
This card is then considered to be an ally with 3 life and 2R damage;
this ally enters combat with the blocking minion. Blood Brothers may
play cards requiring basic Potence as a vampire with a capacity of 3.
Any cost in blood is paid with life. If a card would give them blood,
give them life instead.  Burn this card at the end of combat or if the
combat is canceled.

Unless there's some compelling reason why the ally would fight better
than the blocked vampire (and I can't think of one), this card is
useless.

Sword of Judgment
Equipment
Clan: Brujah Antitribu
Cost: 2 pool
Unique melee weapon The Brujah antitribu with this equipment gets +1
hand damage with each strike; he or she gains an optional additional
strike each round of combat.

A pretty nice, if expensive, card.  Though you may thwart the +1 damage
with your own Immortal Grapples, LSJ has ruled that you always get the
additional strike, which takes this card off of the wallpaper list.

V. A Bruise and Bleed Deck
--------------------------

With Gwen Morse's recent posting of a Giovanni B&B deck (and the heated
discussion following), I decided I would post a !Bru version.  Comment
at will.

Crypt:
   Frederick the Weak          2          pre
   Mitchell, the Headhunter    2  pot
2x Jacob Bragg                 3  pot cel
2x Hugo                        4  POT     pre
   Jimmy Dunn                  4  POT CEL
   Rigby, Crusade Vanguard     5  pot CEL PRE
2x Sela                        6  POT cel PRE +1 bleed
   Richter, Templar of DuMont  7  POT CEL pre
   Salinger                    9  POT CEL PRE +1 bleed

Avg. Capacity: 4.583

Masters:
   Amusement Park Hunting Ground
2x Gang Territory
   The Hungry Coyote
3x Blood Doll
2x Minion Tap
3x Presence
2x Potence

Minion cards:
9x Social Charm
6x Computer Hacking
3x Legal Manipulations
3x Laptop Computer
   Tasha Morgan
   J.S.Simmons, Esq.
8x Immortal Grapple
8x Undead Strength
4x Torn Signpost
6x Flash
4x Acrobatics
4x Sideslip
2x Pursuit
5x Bum's Rush
5x Taste of Vitae
   Hand of Conrad
3x Pulled Fangs
3x Wake with Evening's Freshness
-------
90 cards.

This isn't a rush deck, but with all the combat, I like to have a few
Bum's Rushes in there to take care of annoying vampires owned by my
predator.
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Well, that's it for this newsletter.  Look for #3 sometime in the middle
of July.  I'll have an Origins report, as well as a discussion of the
Sabbat celerity and presence cards.

James
-- 
James Hamblin
hamblin@math.wisc.edu