OFFICIAL VEKN BLOOD BROTHERS NEWSLETTER
VOL 2 ISSUE 1
January 2003

OFFICIAL VEKN BLOOD BROTHERS NEWSLETTER VOL 2 ISSUE 1 January 2003

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Contents
i. Introduction
ii. Storytime - Case Study: The Blood Brothers
iii. Focus on SANGUINUS
iv. Vampire of the Month: Jack
v. Deck of the Month: The Brothers 5
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i. INTRODUCTION
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Welcome to the first issue of the second volume of the Blood Brothers
newsletter with me as your new humble clan editor. Its been 8 months
since the last Blood Brothers newsletter came out under the previous
editor, so I hope to bring you some interesting news, ideas, and
strategies concerning the band of Brothers known as Blood. If you
would like to contribute or have submission ideas, email me at
bbnews@bigfoot.com

- Jordan 

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ii. Storytime - Case Study: The Blood Brothers
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Nicknamed "Frankensteins," Blood Brothers were conceived and created
in crumbling Old World castles and chantries by the now vanished
Tremere Antitribu and a few twisted Tzimisce sorcerers. The Blood
Brothers are an artificially engineered bloodline of shock troops and
servitors. The Blood Brothers are the dubiously successful result of
extensive experiments in blood bonding, intended to create a cell of
servants that think and act as one.

Blood Brothers commonly form exclusive packs known as 'circles,' in
which they undergo Tzimisce fleshcrafting to make themselves look
exactly alike. Many usually shave their heads and get tattoos before
their embrace to identify which circle they belong to. Most circles
have between 3 to 7 members, usually already from preexisting street
gangs in their mortal life.

Their advantages include superhuman strength with POTENCE and the
ability of to prevent damage from attacks with FORTITUDE. But their
greatest advantage is their ability to draw power from one another for
attacks and coordination with their specialized discipline --
SANGUINUS. This is a discipline that allows a group of brothers from
the same circle to share the same thoughts and experiences vicariously
through each other since the same blood runs through all their veins.
This link allows them to work effectively apart from each other. They
excel at coordinated attacks and espionage.

Disadvantages: Since they share a hive like mind, they lack self
awareness or originality, thus they aren't good at outmaneuvering or
outthinking their opponents. Also, due to their telepathic blood bond,
when a Brother is harmed in an attack, the other members of that
circle also feel the pain (although this fortunately doesn't happen to
them in under VTES rules).

Blood Brothers tend to live together in Sabbat Communal Havens
provided by their master. They travel in their respective circles,
rarely socializing with others. Few outside the Sabbat have come in
contact (or escaped from) the Blood Brothers to speak about them.

These days Blood Brothers are rare and now more uncommon to come
across, especially after their co-creators, the Tremere Antitribu were
wiped out in Mexico City several years ago. Brothers lack the ability
to embrace, so only those with extensive knowledge in Thaumaturgy or
sorcerous rituals can make more. Should they try to embrace, the
mortal simply dies without transforming.

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iii. Focus on SANGUINUS
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With Sanguinus a group of Blood Brothers of the same circle can do the
following:

1 - Brother's Blood - One Brother may spend his own blood to heal the
wounds inflicted upon another Brother.

2 - Octopod - In an attack, a Brother may use limbs "borrowed"
mystically over a distance from another Brother. Stories have been
told of Brothers that have sprouted multiple arms and legs in attacks.

3 - Coordinate Attacks - When Brothers use their Mental link between
one another to coordinate combat with (In VTES this is used by a
Brother to enter combat with the same opposing minion after a combat
with a previous Brother has ended.)

4 - Coagulated Entity - Many Brothers may physically combine into one
monstrous heap of undead flesh. While in this mode, they gain
increased strength and can prevent an unheard of amount of damage
while at the same time exchanging generations and disciplines.

5 - Gestalt - Brothers can create a telepathic link between each other
to communicate and coordinate with each other to avoid surprise
attacks. (This is their main source of intercept in VTES.) They can't
read each other minds, but they can silently speak to each other
telepathically.

6 - Walk of Caine - In Masquerade it's when 1 Brother lowers their
generation temporarily at the expense of the other circle members who
raise theirs to achieve monstrous  feats of strength and power. (In
VTES it allows a Brother to increase their bleed by one for each
Brother of the same circle who contributes a blood to the WofC card.)

7 - Unwholesome Bond - A useful tool in VTES that allows a Brother to
either gain X+1 blood for each ready untapped Brother of the same
circle, or put one blood from the Blood Bank on a circle member in the
uncontrolled region. Good for getting Brothers out while saving your
pool.

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iv. Vampire of the Month: Jack
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Jack
Blood Brothers
Capacity 6
pot for sag cel
Torrance Circle: You may tap Jack when you play a Master: Location
(unique or not) to reduce the cost of that location by 1 pool. +1
strength. Sterile.

Despite having no superior disciplines, Jack's one of the best Blood
Brothers. His +1 strength comes in handy when you find yourself with
no close range strike cards in hand and adds 1 more damage to any
potence strength cards you play (not to mention when a Song of
Serenity is played on you too). Plus his special ability saves you
pool on any master locations. Rumor Mill is free and KRCG News Radio
or The Hungry Coyote cost only one pool - and one is better than two
;)

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v. Deck of the Month
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Name: The Brothers 5
Description:	Basic Torrance Blood Brothers Bruise and Bleed Deck.

History: This deck got me into the finals of the ConCarolinas
Tournament in Charlotte, NC in June 2002 with 3 VP & 1 GW.
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Crypt: (12 cards) [Avg: 6]
2  Ilse  	(Blood Brother, 6, for POT pro SAN)
2  Jack  	(Blood Brother, 6, cel for pot san) +1 Strength
3  Karl 	(Blood Brother, 6, FOR POT pre san)
3  Mark	(Blood Brother, 6, for obf pot SAN) +1 intercept on bleeds
2  Truman (Blood Brother, 6, dom FOR pot SAN)

Library: (90 cards)

Masters: (14/90)
1 KRCG News Radio
1 Rumor Mill 
1 London Evening News
2 Info Highway
1 Hungry Coyote 
4 Effective Management
4 Blood Doll

Actions: (14/90)
8 Unwholesome Bond
6 Bum's Rush

Action Modifiers: (10/90)
8 Walk of Caine
2 Freak Drive

Combat: (37/90)
4 Taste of Vitae
4 Skin of Steal
2 Skin of Rock
2 Unflinching Persistence
10 Torn Signpost
9 Immortal Grapple
6 Octopod

Equipment: (2/90)
1 Mr. Winthrop
1 Sports Bike

Reaction: (13/90)
5 Gestalt
2 Elder Intervention
6 Forced Awakening 
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What's to come in next month's edition:


Fiction: A Circle of One - What is unlife like for a Blood Brother who
is the only surviving member of his circle?
Focus on Sanguinus: Octopod - A farewell to arms? No actually just
more.
Vampire: There's Something About Jerry
Deck: Barry Jive and his Uptown Five