Assamite Clan Newsletter
September 2006

Assamite Clan Newsletter
September, 2006
By Tom Duncan

Honorable Assamite

Lately I've been experimenting with a vampire who, despite
affiliations, is clearly an Assamite at heart. I can only be talking
about, of course:

Massassi
Clan: Osebo (group 4)
Capacity: 9
Disciplines: AUS CEL POT QUI obf
Laibon: Massassi can enter combat with a ready vampire as a (D) action.
If that action is successful, she gets an optional maneuver in the
first round of the resulting combat.

CEL QUI obf gives her a strong showing of in-clan disciplines (the
'clan' being Assamite), though her AUS POT is somewhat wasted. When
looking at our group three and four crypt options to try to match her
spread, we only find Antara (CEL FOR QUI aus obf pre). At capacity
eight, he would represent a significant Pool investment to get into
play along with our focus (Massassi). I went a different route -
though no Assamites in group three or four have potence out of the
crypt, there is one that can come out of your library:

Web of Knives Recruit
Type: Action
Requires: Assamite
Cost: 1 pool
+1 stealth action.
Put this card in play in your uncontrolled region with 3 training
counters. During your untap phase, burn a training counter from this
card. You may burn counters from no more than two recruits each untap
phase. When the last training counter is burned, move this card to your
ready region; it becomes a 3-capacity, non-unique Assamite with
Celerity [cel], Obfuscate [obf], Potence [pot], Quietus [qui] and 3
blood who is Blood Cursed.

Of the create-a-vampire action cards, WoKR is probably the strongest.
Offsetting this fact is the three-turn wait to get it into play.
Combined with "no other potence in the crypt", this fact means it
is imperative to get one into play early if one intends to utilize this
combination.

What is to gain from said combination? Fortunately, there are a number
of small capacity Assamites to be added to the crypt to attempt to
achieve a minion advantage, and adding multiple WoKRs to the ready
region can create a swarm, though it will take longer than traditional
weenie-crypt swarming. However, a little potence spread around can go a
long way in dissuading blocks, or at the very least winning the war of
attrition.

In order to get a good sampling of what works and doesn't, I spread
the deck out a little, making it a bit of a tool-boxed "Star vamp
+" with swarm/weenie bleed potential. I also recruited a friend of
the clan, Mr. John Eno, to play a similar build in his meta. If you are
interested in trying something similar, take the following under
advisement:

Crypt [12 vampires] Capacity min: 1 max: 9 average: 6.25

4x Massassi            9  AUS CEL POT QUI obf         Osebo:4
3x Olugbenga           7  OBF QUI ani cel      magaji Assamite:4
1x Janni               5  cel for obf qui             Assamite:4
1x Michael diCarlo     5  CEL obf qui                 Assamite:4
1x Kamau Jafari        4  QUI obf                     Assamite:4
1x Ali Kar             3  obf qui                     Assamite:3
1x Basir               1  qui                         Assamite:4

As I insist that Massassi be the star, I am using four copies. The
distribution in Legacies left me with three after a box of boosters, so
it might mean you have to go with two or three copies until you can
dupe some poor sot into parting with a couple. Mr. Eno included 1x
Ubende in his crypt, utilizing her Laibon status to facilitate a few
library cards. He also ran with 2x Olugbenga and an extra Kamau Jafari
(no Michael DiCarlo). In one of the game reports he was kind enough to
e-mail me, he had this to say about the crypt:

"...what I found most interesting was this: I didn't ever see
Massassi. What's really, really interesting about that is that I think
the deck did better for it. Really, even though I had to discard all
the Auspex stuff and a lot of the Potence, the deck was totally solid.
I'd actually suggest ditching Massassi and the Auspex and Potence
stuff, going up to 3x Olugbenga and 2x Ubende, putting more Celerity
weapons in and some Baal's, and going nuts."

Quite the glowing review of the deck concept, eh? Hey - I never said
it was a good idea! I actually find this revelation an affirmation,
though. It means the swarmish aspect of the deck works, even if the big
gun goes down. In my test games (casual play), Massassi has provided
excellent support to the swarm. Her built in rush and superior
disciplines make her a potent force, and can even distract other
players from the fact that you aren't playing a bruiser. In one game,
my predator was dead set on torporizing all of my vampires with
Lucita-and-Assualt Rifle. My minion advantage allowed me to yo-yo her
in and out of torpor, leaving her ready to block with Quicken Sights.
As John discovered, the deck functions without her, and the trade-off
was what I needed to win the attrition war. For a look at an
Olugbenga-Ubende concept, try the March, 2006 clan newsletter.

After a few games with the above crypt, I might try to work in Homa (6
cap Osebo, AUS CEL POT) for an Olugbenga. This is a trade-off, as
Olugbenga is a good defensive choice and represents the only
opportunity for superior Obfuscate. Michael DiCarlo is the other
consideration to drop, though this raises the crypt's average
capacity. Homa's AUS and POT would enable a handful of library cards
that are otherwise only usable by Massassi (see below).

Master [15]
  2x Archon Investigation
  1x Ancestor Spirit
  1x Khabar: Community, The
  4x Minion Tap
  2x Storage Annex
  2x Tribute to the Master
  1x Underworld Hunting Ground
  1x Yoruba Shrine
  1x Blood Doll

This section is wide open to personalization. My selection is in
response to a slight shift in the meta recently toward bigger bleed. I
noticed a few decks that were hitting for four or six at a pop, so
thought I'd try to remind the players why they shouldn't do that.
It paid off in spades when the aforementioned Lucita came knocking for
five while I held an AI. The Storage Annexes have proved useful, as
well. I am a little stuck on Yoruba Shrine. There is always a D rusher
on the table among my regular opponents, and Famous Basir is a
liability, for sure. The Tributes have proven more useful than the
Minion Taps, due to the fact that there is little blood recursion in
the library. I've been relying on a few Taste of Vitaes, which might
be better as Sideslips, providing some defense for the non-potence
vampires and prevent for Massassi. The Minion Taps could then become
three slots to 'salt to taste' your Master selection. I'd think
about Jake Washington, a media location, and Dreams of the Sphinx/The
Barrens. Sudden Reversal always deserves consideration in a swarm
bleeder to cancel that big pool-gainer. John, for example, tested with
three intercept locations, both viable Hunting grounds, and 5 Blood
Dolls, accenting with Anarch Troublemaker, Mbare Market, and Ancestor
Spirit (perhaps the coolest card to come from LoB). Khabar: Community
has come too late to be of use every time, so far. I'm considering
swapping it for Heartblood of the Clan.

I have been mulling over Master: Skill cards as an option. Adding pot
or aus to a support vampire could prove helpful. I've also considered
going whole-hog with Devikki x3 and eight skills, but am still
undecided as to the benefit vs. cost ratio. My instincts say it's not
worth it, but they have been proven wrong more times than I care to
recall...

Action [18]
  5x Computer Hacking
  1x Enforcer
  2x Khabar: Glory
  2x Truth of Blood
  8x Web of Knives Recruit

This is where the lion's share of the deck's success will fall.
Getting a WoKR early is important. Because of this, it is advisable to
bring a little Assamite into play first, especially if you have a
Recruit in your opening hand. If you don't, ditch cards at every
opportunity until you do. There is no multi-acting happening in this
build, so you will need extra minions for more actions. Do not
underestimate Ancestor Spirit + Truth of Blood! It's a nice surprise.

Action Modifier [9]
  2x Cloak the Gathering
  2x Faceless Night
  2x Lost in Crowds
  3x Mask of a Thousand Faces

This is a pretty standard obf package for sneaking past casual
intercept. The Mask of 1k Faces at least gives the opportunity to be a
responsible bleeder, just not very often. They have a dual benefit -
chump blockers stepping in front of  Ali Kar can recoil in horror at
the realization that Massassi is about to fold them in half, or
disappoint your salivating prey who pulled off a Second Tradition with
Donal O'Connor and thinks he's going to bounce a handful of Sewer
Lids off of Olugbenga's skull by playing it the other way (Due to
illess, the part of Olugbenga in this combat will played by the
clan's newest recruit, Chuck). Ok, that's really three benefits:
anti-bounce, combat opportunity, and minion preservation. Why only
three of them?  Because "+1 stealth" is more often than not the
preferred play.

Action Modifier/Combat [2]
  2x Swallowed by the Night

Equipment [6]
  1x Ivory Bow
  3x Kerrie
  1x Meat Hook
  1x Kduva's Mask

Ally [1]
  1x Shaman

Nothing requiring a lot of qualification here. The non-Kerrie equipment
is required to counter Anachronism (Apparently, the concept of beating
enemies with sticks did not come about until after the Industrial
Revolution). Kduva's Mask and Shaman will be more beneficial early,
and emphasize the importance of additional Laibon vampires in the crypt
like Olugbenga and Kamau Jafari.

Combat [21]
  5x Disguised Weapon
  4x Psyche!
  5x Taste of Vitae
  5x Undead Strength
  2x Blur

This is fairly lean when compared to my usual tendencies. I chose
Undead Strength over Pushing the Limit to benefit the Recruits, who
appreciate the lack of a blood cost. Additionally, Torn Signpost is a
wasted card in the event of S:CE or acting-minion-dodges. As I
mentioned above, The Taste of Vitaes are usually only cycled for
two-ish, but the fact that they are so cyclable, and gaining two is
better than not gaining two, I'm on the fence about swapping them for
the Sideslips. The one time every other game Massassi gains five adds
to the dilemma. The Blurs could very well be Pursuits, providing a
little maneuverability for the weenies. I've yet to be in critical
need of a Psyche!, as well. Beating down minions is not required in
this build, so S:CE isn't nearly as frustrating. John played a 28
card package that looked like this:

6x Disguised Weapon
4x Flash
4x Pursuit
4x Taste of Vitae
4x Torn Signpost
2x Undead Strength
4x Weighted Walking Stick

The basic concept is the same, though he gives himself more opportunity
for extra damage with the Walking Sticks.

Reaction [18]
  8x Black Sunrise
  6x Quicken Sight
  2x Telepathic Misdirection
  2x Confusion of the Eye

This is obviously geared toward Massassi, the only minion with Asupex.
Because she is probably also the Enforcer, the target of the Ancestor
Spirit, the only minion who can bleed with Truth of Blood, and has
inherent rush ability, she will be very busy indeed. Always having a
Black Sunrise will allow you to take that valuable action, and still
have a chance to block with her. Keeping her in the ready region
significantly increases your defensive potential, obviously. I've had
reasonable success with it, but the potential for disaster exists. In
casual play, it has been enough, but tournament play might prove
differently.

In Conclusion

Massassi is a quality vampire. I have explored her as the star in an
Osebo deck that was very good at blocking and ousting my predator, and
could pull off an occasional oust itself. Kerrie and Potence is
wonderfully flexible, especially with Aye to cancel Frenzy cards. I am
convinced that the current selection of group four Assamites falls a
little short to make her a strong inclusion in an Assamite deck,
however. The fact that the rest of her clan is hard-pressed to share a
crypt with the assassins (only Tatu Sawosa shares a clan discipline
with [OBF cel] at 8 capacity) makes even a split crypt a low percentage
play. Web of Knives Recruits come into play too slowly to truly
overwhelm - getting three in play by the end game is likely the most
you will see. The Pool cost becomes harder to justify, especially when
the game might not last another three turns.

In casual play, I have enjoyed this experiment, and actually managed to
get a GW with it. I do not think the concept is strong enough for
tournament play, though hyper-focusing the build one way or another
might make for an all-or-nothing build. Unless the focus is on getting
Assamites potence, though, why Massassi? Group two Assamites provide
much better options with Thetmes and Jalal (and Akram) if you *really*
want all that potence.  I suspect that the diversity in the build I
played is what allowed it to succeed, and by succeed I mean "not get
ousted right away". Until another Assamite comes along with pot or
aus in the mid-capacity range, you might try Massassi in a traditional
CEL QUI obf bruiser. For that one, grab Joe Hill, Janni, and Micheal
DiCarlo, a pile of weapons and Selective Silences, and go give 'em
hell.

**************************************
Comments, Suggestions, and Submissions should be sent to:
veknpontiac@yahoo.com
Special thanks to John Eno, Official Assamite Newsletter Editor, for
his comments and play testing.