Assamite Clan newsletter

Assamite Clan newsletter. 
Volume 4, Issue 10 
(October 2004) Published November 20th, 2004
Written by Otto Koskinen

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I know this is late. 
I was a bit busy, and thus, here it is. More late than ever.
But, onwards Jolly Rogers.

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MULTIPLE ACTIONS
-How, and why?

Why do weenies work?
Why is Freak Drive "the reason why Fortitude doesnt suck"?
Why should Assamite embrace their Flurry of Actions?
The game revolves around vampires *acting*, barring a couple
cookycutter decks. *cough* Anson *cough*
The more you can act, the more cards you can play, the more you
actually *do*.
Actions count. So, how to get more, when playing Assamites? Flurry is
a card I've seen a lot use of, lately. It enables not only hand
cycling, which is somewhat crucial to many Assamite decks, but also
allows you to bleed and rush/vote/hunt/whatever afterwards.
Now, when combined with the innate magical abilities of the Clan,
there should be many decks around utilizing Thaumatugy, mainly Rutor's
hand, and Flurry, and doing whatever they feel like with their
multitude of actions. Yet, it is not so.

Now, when using Thaumaturgy and Celerity at the same time, I -
personally - get rushing as the extra actions, when I think about the
extra actions the two disciplines are able to generate. Now, I've
before talked about "Short Chain Combat" and how permanent effects are
good. So, I've made a deck which attempts to utilize these all, in a
sense. I do believe lots of other things can be done than just
rushing, and infact, I am still working on a "Hunter" deck, revolving
around Rutor's hands, and permableeders, locking down vampires hunting
them dry, and bleeding in the same turn.

So, here it is.

Deck Name:   Thalerity

Crypt: (11 cards, Min: 22, Max: 34, Avg: 7,00)
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3  Parnassus  aus CEL QUI tha      7,  Assamite:2
2  Yitzak     pre AUS CEL THA      7,  Toreador antitribu:3
2  Al-Ashrad  aus obf CEL QUI THA  9,  Assamite:2
1  Kalinda    CEL OBF tha          6,  Assamite:2
1  Melisande  AUS CEL DOM PRE tha  9,  Toreador Antitribu:2
1  Zoe        AUS cel obf          3,  Malkavian:2
1  Zahir      CEL OBF qui tha      6,  Assamite:2

Library: (90 cards)
-------------------
Master (15 cards)
1  Barrens, The
4  Blood Doll
1  Depravity
1  Direct Intervention
1  Dreams of the Sphinx
2  Haven Uncovered
1  Perfectionist
3  Thaumaturgy
1  Underworld Hunting Ground

Action (18 cards)
1  Ambush
1  Bum's Rush
2  Clandestine Contract
7  Flurry of Action
2  Harass
5  Rutor's Hand
1  Sanguine Instruction

Action Modifier (6 cards)
6  Serenading the Kami

Reaction (12 cards)
2  My Enemy's Enemy
2  Quicken Sight
5  Telepathic Misdirection
3  Wake with Evening's Freshness

Combat (29 cards)
1  Aura Reading
3  Blood Fury
6  Blur
2  Infernal Pursuit
9  Psyche!
4  Pursuit
1  Taste of Death
3  Taste of Vitae

Retainer (3 cards)
1  J. S. Simmons, Esq.
1  Mr. Winthrop
1  Tasha Morgan

Equipment (2 cards)
2  Laptop Computer

Combo (4 cards)
4  Swallowed by the Night

<<>>

The idea is somewhat simple. Cut off your arm, Rutor's hand, start
harassing people around the table, equip permableed/intercept, and
bleed, staying untapped as much as possible. Tossed in a couple
Serenading the Kami, for the rushes. Kami lasts after Psyching, can be
cycled quite easily, and makes those Blurs really kill.
Very tight combat, in a sense, playing in three cards 9 damage across
the enemy. (Rush, Kami, Blur).


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PRETENDING, AND PREYS WHO SIT

So, the game has started, your prey brings out Appolonius you bring
out Parnassus. Parnassus proceeds to rip the poor sucker into shred,
sending him into torpor, empty. Your prey stops influencing, claiming
that he has no use in bringing out vampires, since you will just rip
them to shreds as soon as they come.
Ever had the above happen? Yeah. Now, combat decks generally have a
hard time ousting a prey who doesnt bring out vampires, since nuking
minions is their way of attacking pool via Fame, Dragonbound, Tension
and such, and making their prey influence mroe pool on vampires. But
what to do when your prey has 21 pool, he has only one vampire,
already in torpor, and they aint bringing any more out. 

Now, I personally feel in making decks using SCC (Short Chain Combat)
which leaves you space for other things. Bleed defense, random groovy
actions, and umm.. bleeding. Yeah.
I dont think there is one simple answer for the problem, however. But
I do think, that if you are playing a rush deck, you should prepare
for the abovementioned situation. Contingecy plans are good to have,
methinks.

So, about pretending. Say what, you ask? Right. Is pretending worth
it? For one, you are playing a known multi-rush deck, and the
abovementioned situation is quite likely to happen, once people get on
with what you are playing. And you know this to be the case. Is it
worth it, then, to try and lull your prey into thinking you are
something else, than what you are? Bringing out a weenie chump
blocker, next turn influencing a new vampire, even though you already
have your star. 
Of course, this leaves you vulnerable from your predator, most likely,
but herein comes the SCC and deckplanning in to matter. Using weenie
chumps who actually *CAN* defend, and not just take one for the team
can go a long way, while you are letting your prey do your work for
you, influencing more and more.
Or playing a less known rush deck, ie. Arika multi-rush, for one.
She's big, she's bad, and she loves it. Tossing in there a couple
votes for humor, and pretending to be "general" Ventrue. And next
turn, Ambush, Trap, Superior Mettle, and laughing.


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MASTER DECKS

Their star is on the rise, one might say. So what to do? You cant pack
enough Suddens, voting away the AR's is a bit of a two-edged sword. In
one opinion, it only helps the AR deck, when you do it, in another
opinion you should just let them be, and bleed more.

Now, they are coming, and many will see them. I dont think there is
one definitive answer for them either, but Suddening their Life Boons
helps in disrupting their control of the table. Even so, should you
ever see a master deck as your prey while playing Assamites/any other
rush, I'd consider one single effect.
Veil of Darkness. No more deflections, obediences, or any other cards
they use to protect themselves.
Nuking Anson into torpor, emptied, isnt a bad move. Sure, they will
Golconda him away, but you've just hit them for at least 7 pool, taken
away one of their MPA's for a turn or two, and they are still likely
going to be hit by their AR's.


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PATH OF BLOOD

Have you heard of it?
No, I am not talking about the card anymore.

The Path of Blood is the best on-line site dealing with Vampire: The
Eternal Struggle.
Mainly dealing with Assamites, naturally.
In the halls of Alamut, the latest deck ideas, hottest tech, and the
fan fiction keep on flowing.

If you are interested more closely in Assamites, visit the site at:
http://www.thepathofblood.com/

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