Assamite Clan Newsletter
November 2005

Assamite Clan Newsletter
November, 2005
By Tom Duncan

This month's focus:
The Contract Mechanic

While the Samedi have the Dirty Contract, it is our Assamites who are
famous for being hired killers. Along with Quietus and the inability to
commit diablerie, it is what distinguishes our clan from the rest.

A contract is fairly limited in scope - it allows one Assamite to enter
combat with one chosen minion. One advantage the contract has over
transient 'enter combat' actions like Bum's Rush or Ambush is
obvious - your vampire gains an ability for the rest of the game, not
just this turn. It's the same kind of advantage equipping with a Meat
Clever has over using a Lucky Blow.  However, I have found that using
contracts might not save you very many card slots if you plan to get
the most out of them. A dedicated rush deck using any other clan will
likely need 10-14 rush actions, depending on library size and
individual vampire's text specials. When you switch to contracts, you
will probably want to use 9-12 cards.

Unlike a Haven Uncovered, a Contract does not have a burn clause.
Unless it is thwarted when played, the target can only remove it by
taking a Violation of Trust action. If you are EVER playing in a game
and someone plays, or even discards, a Violation of Trust, please note
the date and time and e-mail me with the players name and decklist @
veknpontiac@yahoo.com. That I gotta see.

Aside from the permanent rush action, what does the contract mechanic
do for us? Sadly, not a whole lot. While the ability to enter combat is
a major advantage for a clan with excellent combat proclivities, there
are currently only two cards that require a contract in order to use,
discounting the aforementioned Violation of Trust.

Provision of the Silsila
Type: Action Modifier/Reaction
Requires: Assamite
This card can be played as an action modifier or a reaction card.
Usable by a tapped vampire.
Only usable after a combat involving this Assamite and an opposing
minion with a contract naming this Assamite. Only usable if the
opposing minion is not ready and this Assamite is ready. This Assamite
gains enough blood from the blood bank to reach full capacity, and the
contract is burned.

This is an excellent way to take advantage of the contract mechanic, if
not the best reason to use it. Provision allows your assassin to fill
up regardless of the amount of damage done or capacity of the opposing
minion. Theoretically, an empty Ur-Shulgi could gain 11 blood for
successfully inflicting 1 damage on a Courier. That's right -
contracts can target any minion, even Allies. Well, except the one that
can't... While the Provision provides an excellent benefit for using
a contract, it also burns the contract in the process. If you didn't
burn the target minion, you will need to put another contract on it if
you wish to continue hunting it.

I like to compare Provisions to Taste of Vitae, which is commonly used
in Potence decks to counter hitback. Since the Assamites are thin on
vampires with [POT] (none) and [pot] (3+ Web of Knives Recruits), but
very adept at generating aggravated damage and/or additional strikes,
efficient use of Provisions can be vital to keeping your assassins
ready for battle. As Provisions is a Rare card found only in Final
Nights, you may have to combine it with Taste of Vitae to consistently
recoup blood lost during combat. Non-Assamite players in your area may
not value their Provisions all that highly, so be sure to look for any
trade opportunities! Whether or not our Assamites have Potence, we can
use a contract to increase our hand damage with:

The Khabar: Honor
Type: Combat
Requires: Assamite
Only usable if this Assamite has been chosen for a contract on the
opposing minion.
Strike: make a hand strike at +3 damage.

This can be devastating when you catch your opponent unprepared to deal
with it. It is a hand strike, and so cannot be used in conjunction with
a weapon strike. That is not to say, though, that a weapon cannot be
used on additional strikes, or vice versa. Should you not have three
Honors in your hand, beating your opponent with a Weighted Walking
Stick and using an Honor as your finishing move on additional strike
two or three is perfectly acceptable. Conversely, using Honor to burn
off your opponents blood and ensuring their destruction when you land a
hit with Kali's Fang on your additional strike has a bit of pinnache,
as well. I advise combining this strike with a Shadow Feint, to help it
strike true.

Since both Provisions of the Silsila and The Khabar: Honor require a
contract to use, you will need to be sure that your Assamites have
plenty of contracts to fulfill if you intend to get maximum value from
them.

In the good old days of Ancient Hearts, you could only play a Contract
as a master card. Given that combat-heavy decks tend to run a low
number of masters, and that they also tend to rely on masters to deal
pool damage, heavy use of master-card Contracts is a difficult
proposition at best.

Fortunately, with the release of Final Nights, you could pay a pool and
take an action to enter into a Clandestine Contract, which puts a
contract on a vampire of your choice AND gets your Assamite into combat
with that vampire. Though the pool cost can be a bit expensive,
especially for combat decks (which don't usually have much potential
for pool gain), Clandestine Contract is much less likely than a
master-card Contract to jam your hand during your minion phase. It has
the benefit of providing two separate 'enter combat' action options
when played. If you can multi-act with the Assamite who played the
Clandestine Contract, you use the card's text to enter combat with
the same minion again, without breaking the 'no repeat action'
rule.


Most recently, Kindred Most Wanted introduced a new kind of contract:

Haqim's Law: Judgment
Type: Master
Requires: Assamite
Master: contract. Trifle.
Tap a ready Independent Assamite you control to put this card on a
younger vampire. Every Independent Assamite is considered chosen for
this contract. Any Independent Assamite may enter combat with this
vampire as a +1 stealth (D) action.

It will only benefit Independent Assamites, so don't try to utilize
it with Tegyrius, Yazid, Joe Hill, Reza Fatir, Micheal DiCarlo, or
Tariq Advanced. Additionally, this is the contract that can't target
Allies, as the text specifies it must be placed on a younger vampire.
While it's drawbacks are significant, Judgment's Trifle status
means you can still use your master phase action to do something
useful, like Minion Tap the elder Assamite you just tapped, or play
Tension in the Ranks or Fame to capitalize on the dizzying display of
combat prowess you are about to unleash. Remember that the contract
will stick, so even if you want to wait a turn so that your tapped
elder can get in on the fun, you can. If you plan to use Provisions to
gird your assassin in the combat, don't let any of your opponent's
Independent Assamites beat you to the kill - they are all chosen in
this contract, too! Judgment is an excellent contract if you are using
several mid-cap Assamites or running a star assassin and weenie horde
full of maneuvers and Taste of Deaths. If you have Fame on the targeted
minion, you could be able to dunk and rescue it several times, doing
significant Pool damage to your prey that he cannot reduce, deflect, or
cast votes against. Because Judgment chooses all Independent Assamites
for a contract, they can all use Provisions and/or Honors when in
combat with the chosen minion. Judgment is a rare found in the Kindred
Most Wanted expansion set, so it's not likely you will have an
abundance of them to include in a deck. Again, sniff around in other
players' collections and see if you can come up with a trade.

So how to best utilize the Contract mechanic for your Assamites?
Let's look at one way we can try to do just that:

Deck Name : Sign on the Dotted Line
Author : Tom Duncan
Description :



Crypt [12 vampires] Capacity min: 2 max: 8 average: 5.75
------------------------------------------------------------

3x Fatima al-Faqadi       8  CEL OBF QUI aus for   Assamite:2
2x Parnassus              7  CEL QUI aus tha       Assamite:2
2x Yusuf, Scribe of A     5  CEL aus obf qui       Assamite:2
2x Parmenides             4  CEL qui               Assamite:2
1x Kalinda                6  CEL OBF tha           Assamite:2
1x Abd al-Rashid          5  CEL QUI obf           Assamite:2
1x Kanya Akhtar           2  cel                   Assamite:2


Library [90 cards]
------------------------------------------------------------

Action [9]
  7x Clandestine Contract
  2x Web of Knives Recruit

Action Modifier/Combat [4]
  4x Swallowed by the Night

Action Modifier/Reaction [4]
  4x Provision of the Silsila

Combat [39]
  4x Acrobatics
  3x Blur
  4x Thin Blood
  6x Khabar: Honor, The
  5x Psyche!
  5x Pursuit
  4x Side Strike
  5x Taste of Vitae
  3x Weighted Walking Stick

Equipment [6]
  1x Bowl of Convergence
  1x Ivory Bow
  1x Kali's Fang
  1x Meat Hook
  1x Poker
  1x Sengir Dagger

Master [15]
  1x Auspex
  2x Contract
  1x Depravity
  2x Fame
  2x Haqim's Law: Judgment
  1x Market Square
  5x Minion Tap
  1x Tension in the Ranks

Reaction [12]
  6x Black Sunrise
  1x Precognition
  5x Quicken Sight

Retainer [1]
  1x Mr. Winthrop

With this particular build, we are relying on three cards to help us
achieve victory: Fame (x2) and Tension in the Ranks. Until one of these
cards shows, we will want to gear up with weapons and defend our Pool
the best we can, while Minion Tapping and completing contracts to use
our Provisions or Taste of Vitae to recoup the blood on our vampires.
This is a good time to assess our predator's strength and determine
his strategy. We will probably have to pick one of his vampires to make
an example of at some point - just be careful not to cripple him too
badly or let your prey go unchecked for too long. Once we have a Fame
or Tension in play, we can pressure our prey in earnest. We need to use
the Minion Taps to pay for our equipment and Clandestine Contracts, to
which we are dedicating 6 and 7 Pool, respectively. It is important to
gauge how our opponent will react to us in combat; if we suspect
significant resistance, it is better to Tap for 2 or 3 and survive the
upcoming combats. If our opponent is likely to try to dodge, maneuver
away, or S:CE, we can safely Tap for 4 or 5 from Fatima or Parnassus
back to our Pool.

Ultimately, you want to put a Contract into play almost every turn.
There are enough weapons in the build to keep our hit men hitting
pretty hard. If you have enough Khabar: Honors to include 10 or so in
your library, you can probably scale the weapons back to just Kali's
Fang, the Ivory Bow, and the Sengir Dagger for that extra aggravated
oomph. With the mundane weapons, you may want to add Baal's Bloody
Talons, as well. Keep in mind, though, that sending vampires to torpor
with aggravated damage increases the effectiveness of Provision while
decreasing that of Taste of Vitae. Much like school/your job and your
obsession with VtES, you will need to find the proper balance in order
to prosper.

A general lack of superior Obfuscate in our crypt means no Disguised
Weapons in this build, but the Weighted Walking Sticks will help make
up for it. Since Fatima will be doing most of our dirty work, I would
advise letting her equip our unique weapons using her special ability,
and having our other vampires take actions to get them from her if need
be. This way, the weapon won't end up in our ash heap if we are
blocked. The Ivory Bow will be useful when we run into guns and other
long-range combat strategies. If this is prevalent in your area,
consider swapping some maneuvers for Selective Silence and set the
range to close. Less Obfuscate is also the reason that Shadow Feint
does not make our combat package. Should you decide to play more crypt
choices with [OBF], I'd recommend adding a few.

Once we have our weapons in place, we should be able to bully most
methuselahs. We can use Khabar: Honor and Taste of Vitae to keep our
vampires full, and aggravated damage from weapons will allow us to use
Provisions of the Silsila and reap the benefits of Fame and Tension in
the Ranks.

I have included four Provisions in this build, though you could use
more. Since Provisions are not so easy to come by, I have used more
Taste of Vitae. I have found that one Provision for every two contracts
is usually sufficient. If you have 6x Provisions, by all means use
them. Any more, and you may end up holding two or three at a time as
your viable combat hand becomes smaller and smaller. I have often had a
Provision cycle into my hand during a combat, and am able to use it by
combat's end. This is also why I haven't added any non-contract
rushes to the build - they make your Provisions and Honors dead in
your hand.

Since we have a splash of [aus] in our crypt, I have included a splash
of it in the library. This deck will certainly not be able to stop a
dedicated stealth build, but we may catch enough intercept to interrupt
our predator's gear-up or political actions, or keep our prey from
rescuing his star vampire from torpor at a crucial moment. The surprise
value of the intercept is nearly as important as it's utility, in
this case. Of course, dropping the skill card will reveal your
intentions to all but the dimmest of opponents, but gaining superior
Auspex for Fatima or Parnassus makes your Quicken Sights all the more
valuable. Alternatively, you can give the skill to Parmenides to
increase his capacity so that he can take the Clandestine Contract
action. This could be a particularly effective move if your predator
isn't using a whole lot of stealth, or is walled up and trying to
oust you with master cards or political actions.

You might try Thetmes and Bajazet in place of Fatima and Parnassus in
your crypt. This will make your crypt a little larger, but the ability
to turn the Khabar: Honor strikes into aggravated damage could be very
fun (for you), and you would need fewer of the non-unique weapons. You
would of course drop the transient [aus] intercept from the library and
use the slots for Shadow Feints, or perhaps [obf] stealth to bolster
the Swallowed by the Nights and make sure your Clandestine Contracts
find their targets. An added benefit would be that your Judgments would
have a broader target base with Thetmes than they do with Fatima. Since
you would be dropping auspex, replacing Yusuf with Zahir probably
wouldn't hurt, either. Alternatively, you could use Tegyrius for his
superior Auspex and +1 strength.

COMBOS to watch for:
*Parnassus + Depravity, Contract + Khabar: Honor = 6 damage w/hands
*Fatima + Walking Stick + Special Ability (Kali's Fang?) = Gain two
weapons and a nervous adversary

You will likely need to adjust your Contract deck to fit your local
game, of course. If you often run into Animalism combat, you are likely
to be Frenzied, and should probably steer away from equipment or pack a
Sire's Index Finger. If politics is rampant, you may need to use
Confusion of the Eye/Delaying Tactics/Poison Pill. This version is
rather focused, but after playing it, you should be able to determine
for yourself if/how you should adjust it toward one different aspect or
another. Whatever you do, remember to have fun, and I hope I have
provided at least a little inspiration for you to take advantage of one
our clan's defining distinctions: the Contract.

Lastly, I'll mention a trick-of-the-trade shared with me by veteran
Assamite player Jeff Kuta:

If you find yourself in a tough spot with one of your star assassins
- low on blood and unlikely to survive combat with your prey's
vampires, you can use the contract mechanic and a little salesmanship
to get you out of a jam. Look across the table at your grandprey or
grandpredator's minions. See anything you could remove from the ready
region without much trouble? Try talking your ally into letting you
play a contract on, and subsequently send to torpor, one of his weenie
vampires. Promise to play a Provision of the Silsila to burn the
contract, and to rescue the victim vampire from torpor with one of your
other vampires. If you can send the vampire to torpor with aggravated
damage (and thus minimal blood loss, if any), the proposition
ultimately does not affect your ally's situation. You benefit by
having your star vampire at full capacity, at the cost of two actions
and two blood (the rush and the rescue). Why would anyone agree to such
a deal? Surely your ally can name a minion of his predator or prey's
that he would like to see removed from the ready region... The nature
of the contract mechanic makes these kinds of deals very possible, and
adds a layer of resiliency to your warriors that others just don't
have. Oh, and one more thing: your cross table ally doesn't actually
have to 'agree' to anything for the above trick to be just as
effective!

For more on Contracts, I highly recommend an article by The Scribe
titled The Concept of the Contract, which can be found at his website
www.thepathofblood.com. Look for the Strategy Articles selection on the
left side of the home page.

Find everything you need to know about playing Assamites at
www.thepathofblood.com!

Comments, Suggestions, and Submissions should be sent to:
veknpontiac@yahoo.com