Assamite Clan Newsletter
May 2006

Assamite Clan Newsletter
May 2006
By Tom Duncan

"Of the Anathema, Tariq is the most innocent of the accusations made
against him, and one of the most dangerous. The Camarilla has spread a
great deal of propaganda about him, most of which is blatantly false
and tolerated by his clan. Tariq has disconnected his emotions; he
saves all of his passion for the pursuit of his spirituality. He is a
callous and careful killer, used by less scrupulous members of the
Camarilla and Sabbat to rid themselves of tenacious enemies. The price
he charges is always high.

"He trusts no one and allows no appeals or treaties to sway him from
his path of destruction."
- from thepathofblood.com character profiles, attributed to Kindred
Most Wanted sourcebook.

Tariq is one of the clan's most feared cast members. When you flip
him over to your controlled region, the other players in your game are
likely to shift in their chairs, reorganize the cards in their hand, or
look at their uncontrolled vampires to see who else they have
available. Moans commonly accompany these activities. On the off chance
you are unfamiliar with the reasons why:

Tariq, The Silent
Clan: Assamite (group 2)
Capacity: 7
Disciplines: AUS FOR OBF QUI cel
Independent: Tariq's capacity is reduced by 4 while he is controlled.
Tariq can enter combat with a vampire controlled by another Methuselah
as a (D) action. Blood hunts cannot be called on Tariq. The Blood Curse
doesn't affect Tariq.

Other vampires exist who can enter combat as a D action. Other vampires
exist who are immune to blood hunts. But no other vampire has both
right out of the box. (Theo Bell can enter combat as a D action, but is
only immune to Blood Hunts if you control a ready Prince or Justicar.)
Tariq's serious disadvantage affords him a spectacular discipline
spread, which makes Tariq one of the most dangerous vampires in the
game. Though players of Assamites will forever bemoan his inferior
Celerity, at three capacity and with free reign to diablerize,
acquiring a Celerity skill card is simply his first order of business.

You'll get all this:

Disguised Weapon
Type: Combat
Requires: Obfuscate
Only usable before range is chosen if you have a weapon card in your
hand.
[obf] Equip this vampire with that weapon (and pay cost to equip as
normal).
[OBF] As above, but usable when choosing a strike.

A staple of Assamite combat decks, Tariq can use his special ability to
pick a fight, providing ample opportunity to acquire weapons without
having to take additional actions. The Ivory Bow, Kali's Fang, and
Rowan Ring are all excellent surprise bombs to drop on your hapless
opponents. Other times, a good old-fashioned .44 Magnum will do.

Taste of Death
Type: Combat
Requires: Quietus
Cost: 1 blood
[qui] Strike: 1R damage, aggravated. Only usable at long range.
[QUI] Strike: 2R damage, aggravated. Only usable at long range.

I don't think I have to say much here.

Pursuit
Type: Combat
Requires: Celerity
[cel] Maneuver.
[CEL] Additional strike.

Tariq has precious few blood to spend, and Pursuit is useful for
getting to range at inferior and a great benefit once superior Celerity
has been acquired.

Rolling with the Punches
Type: Combat
Requires: Fortitude
[for] Prevent 1 damage.
[FOR] This vampire burns 1 blood to prevent all damage from the
opposing minion's strikes this round of combat.

Perhaps the most useful prevent card for Tariq - sometimes you'll
take hands for one, others you'll be grappled and punched for twelve.
The inferior can also be used against environmental damage, making it
extra playable.

Aura Reading
Type: Combat
Requires: Auspex
Only usable before range is chosen.
[aus] The opposing minion's controller plays with an open hand for the
remainder of combat.
[AUS] Your hand size is increased by 2 cards for the remainder of this
combat. Discard down to your hand size at the end of combat. A vampire
can play only 1 Aura Reading at superior each combat.

Not sure whether or not you should maneuver with the .44 or a Pursuit?
Find out if  your opponent is just going to end combat or can prevent
damage before you drop a bunch of cards. The superior is good for
improving your combat hand and dumping chaff afterward.

Note that the above cards are the tip of iceberg when it comes to
Tariq's combat possibilities based on his disciplines. I chose one
card for each discipline he has, but do not forget Telepathic Tracking
and Psyche! for battling Strike: Combat Ends or Swallowed by the Night,
Selective Silence, and Blur for even more combat superiority. Freak
Drive and Soak are strong Fortitude considerations, as well. But the
single most effective combat card for Tariq requires no disciplines at
all:

Amaranth
Type: Combat
Only usable by a vampire who can commit diablerie. Only usable when the
opposing vampire should go to torpor. Diablerize the opposing vampire
instead. Not usable by a vampire going to torpor.

Because he can always get into combat, and because he is immune to
Blood Hunts, Amaranth allows Tariq to destroy vampires outright. It is
what makes the Ivory Bow, Rowan Ring, and Taste of Death so deadly in
his employ - all he has to do is get the opposing vampire going to
torpor in order to destroy it. Oftentimes, a point or two of aggravated
damage is enough to accomplish this task.

It doesn't all end with burning the opposing vampire, either. There
are benefits for doing so beyond 'one less minion to worry about'.

Draught of the Soul
Type: Action Modifier/Combat
Requires: Auspex & Quietus
Only usable when this acting vampire burns another vampire.
[qui] This vampire gains 1 blood.
[aus][qui] This vampire gains 1 blood. Put this card on this vampire.
The vampire with this card has +1 intercept.
[AUS][QUI] As [aus][qui] above, and this vampire gets +1 bleed when
bleeding the controller of the burned vampire.

An excellent tool-up card, and completely stackable. Tariq can be a
block-and-bleed-aholic by mid-game. And since I've brought the first
multi-discipline card into the discussion, let's look at the other
two-discipline cards Tariq can utilize. It is his ability to use so
many of these cards that moves Tariq to the head of the class.

Elemental Stoicism
Type: Action/Combat
Requires: Fortitude & Obfuscate
[for] Prevent 1 non-aggravated damage.
[for][obf] This vampire treats all aggravated damage as normal damage
for the remainder of combat.
[FOR][obf] +1 stealth action. Put this card on this acting vampire. The
vampire with this card treats aggravated damage done in combat as
normal damage. Burn this card if the vampire goes to torpor.

Forced March
Type: Action Modifier
Requires: Celerity & Fortitude
A vampire can play only one Forced March each turn.
[cel][for] Only usable when an action is successful. This vampire
untaps.
[CEL][FOR] +1 stealth, and at the end of the action, the acting vampire
may burn 1 blood to untap if the action is successful.

Lessons in the Steel
Type: Combat
Requires: Auspex & Fortitude
[aus][for] Only usable when damage is successfully inflicted on this
vampire. Look at the opposing minion's controller's hand, and this
vampire gets an optional press this round. A vampire can play only one
Lessons in the Steel each round.
[AUS][FOR] As above, and that Methuselah discards a card of your
choice.

Martyr's Resilience
Type: Combat
Requires: Auspex & Fortitude  Only usable by an untapped vampire not
involved in the current combat.
[aus][for] Prevent 1 damage to a minion or retainer in combat.
[AUS][FOR] Burn X blood to prevent X+1 damage to a minion or retainer
in combat.

Masque of Judas
Type: Combat
Requires: Auspex & Obfuscate
Cost: 1 blood
A vampire may play only one Masque of Judas each combat. Only usable
against an ally or a younger vampire.
[aus][obf] Maneuver with an optional press.
[AUS][OBF] Only usable before range is determined. The opposing
minion's controller discards 2 cards at random. Those cards are not
replaced until after combat.

Quicken Sight
Type: Reaction
Requires: Auspex & Celerity
[aus][cel] +1 intercept, with an optional maneuver in the resulting
combat if this vampire successfully blocks.
[AUS][CEL]As above, but with +2 intercept.

Shadow Feint
Type: Combat
Requires: Celerity & Obfuscate
Cost: 1 blood Only usable before range is determined.
[cel][obf] This vampire gets first strike this round.
[CEL][OBF] As above, and this vampire's strikes cannot be dodged this
round.

Truth of Blood
Type: Action
Requires: Auspex & Quietus
[aus][qui] (D) Bleed at +1 bleed. If this action is blocked, the
controller of the blocking minion discards two cards at random from his
or her hand (before combat, if any). Those cards are not replaced until
the end of this action.
[AUS][QUI] As above, but bleed at +2 bleed.

As can clearly be seen, Tariq has great capabilities that are usually
reserved for nine, ten and eleven capacity vampires, or at least
vampires of particular clans, due to his unique discipline set.

How much would you pay?

But wait! There's more!!

Tariq, The Silent Advanced
Clan: Assamite (group 2)
Capacity: 7
Disciplines: AUS FOR OBF QUI cel
Advanced, Sabbat. Black Hand. Red List: Tariq's capacity is reduced by
4 while he is controlled. He may steal 1 blood as a ranged strike. The
Blood Curse does not affect Tariq.
[MERGED] Independent: Tariq's capacity is not reduced by his card text.

That's right - for just one Pool (and four transfers) more, we'll
throw in two traits and another combat special! Act now, and we'll
even remove the capacity restriction for NO ADDITIONAL COST!! (some
restrictions apply, see LSJ for details. Void where prohibited.)

The boost in capacity makes Tariq a much more significant threat, and
his blood steal can be used to make up the blood deficiency if
diablerie can't. A popular strategy to employ when using merged Tariq
is to have him perform Atonement before he is merged. Atonement will
not be burned when Tariq's capacity increases to six or more. The
blood cost becomes troublesome, but a Blood Doll and Life in the City
can make it up quickly. Stack a couple on him before the merge, and you
can get your opponents coming and going.

Atonement
Type: Action
Requires: capacity below 6
Cost: 2 blood
Requires a ready vampire with a capacity below 6. +1 stealth action.
Put this card on the acting vampire. This vampire gets +1 intercept
when attempting to block. He or she does not tap when blocking a
vampire of the same age or younger. Any vampire may burn this card as a
(D) action; Followers of Set get -1 stealth when attempting that
action.

Advanced Tariq comes with Sabbat and Black Hand status, but cannot
enter combat as a D action, nor is he immune to blood hunts. Being on
the Red List dares other vampires to come after him, though this
isn't likely to happen unless there is a dedicated trophy-collector
on the table (and a very arrogant one, at that). An inherent blood
steal strike is useful for thwarting prevent, and is often as good as a
prevent when dealing with hitback. Once merged, however, Tariq becomes
one of the meanest vampires available. Merged Tariq's text would
read:

Independent. Black Hand. Red List. Tariq can enter combat with a
vampire controlled by another Methuselah as a (D) action. Blood hunts
cannot be called on Tariq. He may steal 1 blood as a ranged strike. The
Blood Curse does not affect Tariq.

Trading the capacity restriction for the Red List trait is an excellent
deal. The obligatory Celerity skill card puts you even on Pool Cost vs.
Capacity, and the only thing left to do is fill the Silent One up to
capacity in preparation for a killing spree that even your victims will
admit is impressive.

The Black Hand trait will allow you to build your library around a
Black Hand crypt, if such is your desire, but even if Tariq is your
only Hand member, you can still splash the occasional Art of Memory,
Corporal Reservoir, or Weeping Stone. Refer to the February 2006
Newsletter for a deeper look at Black Hand Assamites.

Order yours today!

Or, if you are in the mood for a little disorder...

Skullduggery
Type: Action
Requires: anarch, Obfuscate/Presence/Protean
Requires a ready anarch.
[obf] (D) Bleed at +1 stealth, with an optional maneuver in the
resulting combat if the action is blocked.

Friend of Mine
Type: Reaction
Requires: anarch, Fortitude/Necromancy/Obtenebration
Cost: 1 blood
Requires a ready anarch.
[for] Reduce a bleed against you by 2.

Undue Influence
Type: Action
Requires: anarch, Chimerstry/Presence/Quietus
+1 stealth action. Requires a ready anarch. Choose a vampire in your
uncontrolled region.
[qui] Put 1 blood counter on the chosen vampire. If the number of
counters equals or exceeds his or her capacity, move that vampire to
your ready region.

Smoke and Mirrors
Type: Action Modifier
Requires: anarch, Chimerstry/Obfuscate/Obtenebration
Requires an anarch.
[obf] +2 stealth. Not usable during a bleed or political action.

Diversion
Type: Combat
Requires: anarch, Celerity/Fortitude/Thaumaturgy
Requires a ready anarch.
[cel] Gain one additional strike.
[for] Prevent up to 2 damage.

Principia Discordia
Type: Action
Requires: anarch, Auspex/Quietus/Serpentis
+1 stealth action. Requires a ready anarch.
[aus] (D) Burn an equipment card.
[qui] (D) Burn 1 blood on an untapped vampire and tap that vampire.

Improvised Tactics
Type: Combat
Requires: anarch, Auspex/Potence/Protean
Requires a ready anarch. Only usable before range is determined on the
first round. A minion can play only 1 Improvised Tactics each combat.
[aus] During the press step each round, draw one card. Discard down to
your hand size afterward.

Mole, The
Type: Reaction
Requires: anarch, Animalism/Celerity/Dominate
Requires a ready anarch. Only usable when a non-anarch minion is
acting.
[cel] +1 intercept. Not usable if the acting minion has Celerity.

Going Anarch opens Tariq up to all sorts of new options, some better
than others (I can't see using The Mole over Spirit's Touch unless
the rest of your crypt supports it, for example). Diversion-based
combat, however, can be very strong. With Tariq to remove your
opponents Anarchs, or block their attempts to become so, Anarch Revolt
becomes a strong play. A well-timed lunge with Khabar: Glory in play
could yield spectacular results.

Operators are standing by!

With so many options to explore, building a Tariq-based deck will test
your ability to focus. I know my first attempts were very tool-boxed,
to the point of inefficiency. There are a couple of tried-and-true
designs, most notably Tariq Eats World. My apologies to the originator
of this build - so many variants exist that I am uncertain who should
get the credit. The emphasis, however, is on the Rowan Ring and
Amaranth. The Ring strike sends the opponent to torpor, and Amaranth
provides Tariq with a replenished Blood supply and allows him to retain
the Ring for his next victim. Standard 'Combat Ousting' (see
Decmber 2005 and January 2006 Newsletters) strategies apply. Note that
an Amaranthed vampire never goes to torpor, so adjust your Fame
placement accordingly. A popular variant on this concept is to include
necromancy in the crypt so you can use Daemonic Possession to move your
opponents' deceased vampires to your controlled region. This is the
absolute best conceivable use of Rudolfo Giovanni, ever.

With the introduction of Tariq Advanced and new toys for Assamites and
Quietus in Kindred Most Wanted, new possibilities have been opened. I
was fortunate enough to solicit the following dissertation from one of
the clan's most prolific players, Mr. David Cherryholmes:

Deck Name: tariq-bh-merged
Author: David Cherryholmes
Description: Most people are familiar with "Tariq eats the world" style
decks. This deck takes that concept as a point of departure and refines
it, so I'll focus mainly on the differences.

Firstly, rather than utilize a lot of freak drives (or forced marches)
for multirush, it uses wakes and eagle's sight.  While differences
exist, bum's rushing your prey's vampire and snagging him when he
twitches with an Eagle's both amount to the same thing: combat with
your chosen target.  And in the case of Tariq, you will always have one
proactive rush available every turn.  This means your opponents can't
try to stymie you by not acting with the vampire they care most about
(although that scenario isn't exactly a loss for you, either). There
are miscellaneous advantages to "inverting" the combat vehicle towards
an Eagle's platform.  For example, it addresses the question "what to
do about politics, what to do about PTO?"  There's no 100% answer to
Arika calling a PTO cross table, but ES and permacept at least give you
a chance.  Focusing on ES also gives you a nice answer to Obedience
decks, traditionally a hard bone to rush strategies.

The next significant difference between this Tariq deck and the
baseline is that it uses Atonement and the merged special.  First,
while he's still a low cap vampire, you Atone him.  After that, you
merge him.  Now you have a 7+ cap vampire who doesn't tap to block, is
running eagle's sights, and is building up permacept via Draught of the
Souls.  Black Sunrise also covers the window in which Atonement might
(should) be burned by the horde at your back, when you are tapped out
from getting it.  Sunrise up, block the burn action, and stay untapped
to block further attempts.

Then we move on to the Anarch portion of the deck.  Granted, this is
another moving part that isn't absolutely essential, but I believe the
overall advantages of going anarch are worth it.  Firstly, you must
consider that Tariq decks are weapon decks.  As such, immortal grapple
and DotB/Terror Frenzy are going to be your major trumps (there are
others of course, but these are the most common in a tournament).
Groundfighting plugs this hole, and is perfectly cyclable as a free
maneuver or press if need be.

Another advantage of going anarch is the ability to play Anarch
Revolts.  You of course are an anarch yourself, so you don't take any
damage.  You allow the rest of the table to go anarch, but either block
your prey's attempts or rush whatever anarchs he has with Tariq's
inherent rush in order to focus damage on him.  Later, you can rush
your grandprey's and great-grandprey's anarchs to yank the rug out from
underneath them.  Eagle's Sight and general intercept give you a chance
to block attempts to call the vote to remove it, and you can always
employ the threat of a rush..... carrot: "Don't call that vote to
remove it and I'll torpor your prey's anarch" .... stick: "If you call
that vote to remove it I'll burn your best vampire."

Miscellaneous anarch advantages include Powerbase: LA, which has great
synergy with your overall strategy of untapping and then staying
untapped to block via Atonement.  Another is Diversion, one of the
earliest "playable" anarch cards.

Tariq's Black Hand attribute isn't exploited very much in this deck.
The only card I'm using at the moment is Corporal Reservoir.  However,
that is a great card, and helps out the last major component of the
deck: Events.  The events are focused on hosing disciplines, or at
least making them more difficult to play.  Your deck is largely
disciplineless (Atone, cardless rush, weapon strike, amaranth), so on
the whole you should benefit from it.  The events may not make you
popular with the rest of the players, but I've had enough experiences
of easily-manipulated tools ignoring an Arika deck, in order to blow
Tariq off the table (yes, I'm looking at *you*, EC 2005), so you can
probably assume a lineup of hysterics screaming like little girls about
your deck anyway.  Screw 'em.

The last bit of flavor is the dollop of Dementation sprinkled on the
deck.  Of course Psyches would be great, but there really isn't room
for enough to make them more than a prayer card. Instead, the deck
relies on getting Blessing of Chaos (which provides additional
benefits) and NSA Trio.  It's not a super-trump to S:CE but, then
again, you are blocking, bleeding for a significant amount with
Draughts, hitting with unbounceable pool damage from Anarch Revolts,
and not wasting any cards in a combat in which they must strike first.
No, it's not as good as 12 Immortal Grapples, but I consider the issue
addressed.

Crypt [12 vampires] Capacity average: 5.34
------------------------------------------------------------
4x Tariq, The Silent     7  AUS FOR OBF QUI cel   Assamite:2
3x Tariq, The Silent Adv 7  AUS FOR OBF QUI cel   Assamite:2
1x Dan Murdock           3  aus obf               Caitiff:1
1x Dollface              3  aus obf               Malkavian:1
1x Lena Rowe             3  aus obf pre           Pander:2
1x Watenda               3  obf                   Malkavian:2
1x Zoe                   3  AUS cel obf           Malkavian:2


Library [90 cards]
------------------------------------------------------------
Action [6]
  4x Atonement
  2x Blessing of Chaos

Action Modifier [2]
  2x Lost in Crowds

Action Modifier/Combat [7]
  5x Draught of the Soul
  2x Swallowed by the Night

Combat [28]
  10x Amaranth
  4x Disguised Weapon
  5x Diversion
  5x Groundfighting
  2x Rolling with the Punches
  2x Unflinching Persistence

Equipment [10]
  1x Flamethrower
  3x Ivory Bow
  1x Kali's Fang
  3x Rowan Ring
  2x Sengir Dagger

Event [3]
  1x Blood Weakens
  1x NSA Trio
  1x Slow Withering, The

Master [20]
  3x Anarch Revolt
  3x Corporal Reservoir
  1x Dementation
  1x Effective Management
  7x Galaric's Legacy
  1x Gift of Experience
  1x Pentex Subversion
  2x Powerbase: Los Angeles
  1x Vast Wealth

Reaction [14]
  3x Black Sunrise
  7x Eagle's Sight
  4x Forced Awakening


Thank you, Dave. Class, I hope you were paying attention.

In preparation for this Newsletter, I explored a different approach to
Tariq - Bleed. In a post on thepathofblood.com, the user known as
Barone contemplated the use of hand reduction tech based on cards like
Hand Intervention, Aggresive Tactics, Masque of Judas, and Truth of
Blood. Interested parties can find the discussion here:
http://www.thepathofblood.com/forums/viewtopic.php?t=3371.

I noted that Tariq can use both Truth of Blood and Masque of Judas, and
theorized that a bleed of three or -4 hand size for my opponent in
the ensuing combat is a win-win for me. In practice, I found that Truth
of Blood is an excellent card. Masque of Judas, however, is too
expensive to use in large quantities when Tariq is involved. Bleeding
with Truth requires an untap to allow for an enter combat action in the
same turn, as well, so Masque often sits in-hand while your prey would
rather take the bleed than fight Tariq small-handed. I will likely try
Truth/Masque again, though with Massassi, who's Potence will allow
for Taste of Vitaes to help with the cost.

Deck Name: Vitae Don't Lie
Author: Tom Duncan
Description: Use Truth of Blood as an incentive to let your bleeds
through. Merge Tariq ASAP and allow his reputation to intimidate the
table. Remove bouncy vampires with combat tech. Weapons are key,
.44's particularly against Imbued. Deck lacks crypt movement tech, so
be prepared to fish if needed. After several games, and with some
excellent advice from friends (thanks, guys), I have come to this
version. The "Tariq combat monster" support has been minimized to
adopt a bleed-first approach, with build-up through surgical diablerie
as a secondary strategy. 3x Deviki and 8x Skill Cards have been dropped
from this latest version.

The defensive package of Black Sunrise and Telepathic Misdirection
supports combat first (BS requires a block attempt), but can be hosed
by block-fails-stay-tapped stuff. Ideally, you attempt to block, and if
not successful, can still bounce the bleed with TM. Alamut and Yoruba
shrine offer protection from PTO and Banishment, Mind Rape, etc. This
deck is not tournament ready, but should be fun try on your casual
game. Note that my local game is combat-savvy, so I have included more
damage prevention tech than you might need. Beware weapon-hosers (thus
the Taste of Death's - I have not seen significant animalism combat
in rather a while, so left out Sire's Index Finger), and target Truth
of Blood with The Art of Memory if you can.  I have built this deck
from what my collection can support, and it contains all of my Truth of
Bloods. Perhaps an 80 card build would be advantageous? Any revelations
made should be reported to veknpontiac[AT]yahoo[DOT]com or PM'ed to
Wookie813 on thepathofblood.com, and will be greatly appreciated.


Crypt [12 vampires] Capacity average: 5.67
------------------------------------------------------------
3x Tariq, The Silent      7  AUS FOR OBF QUI cel   Assamite:2
3x Tariq, The Silent  Adv 7  AUS FOR OBF QUI cel   Assamite:2
1x Cornelius Ottavio      8  AUS OBF pre qui       Malkavian:2
1x Yusuf, Scribe of A     5  CEL aus obf qui       Assamite:2
1x Tansu Bekir            4  OBF cel               Assamite:2
1x Ali Kar                3  obf qui               Assamite:3
1x Harika Guljan          3  QUI                   Assamite:2
1x Zoe                    3  AUS cel obf           Malkavian:2


Library [90 cards]
------------------------------------------------------------
Action [10]
  2x Computer Hacking
  2x Khabar: Glory
  6x Truth of Blood

Action Modifier [10]
  2x Art of Memory, The
  4x Forced March
  4x Spying Mission

Action Modifier/Combat [5]
  2x Draught of the Soul
  3x Swallowed by the Night

Combat [28]
  3x Amaranth
  2x Disguised Weapon
  2x Masque of Judas
  4x Psyche!
  5x Pursuit
  4x Rolling with the Punches
  3x Selective Silence
  5x Taste of Death

Equipment [8]
  2x .44 Magnum
  1x Blood Tears of Kephran
  2x Ivory Bow
  2x Leather Jacket
  1x Rowan Ring

Master [17]
  1x Alamut
  4x Blood Doll
  2x Celerity
  4x Corporal Reservoir
  1x Guardian Angel
  1x Market Square
  1x Perfectionist
  1x Underworld Hunting Ground
  2x Yoruba Shrine

Reaction [12]
  6x Black Sunrise
  6x Telepathic Misdirection

________________________________________________________________________________________
Find everything you need to know about playing Assamites at
www.thepathofblood.com!
Comments, Suggestions, and Submissions should be sent to:
veknpontiac[AT]yahoo[DOT]com
Special thanks to David Cherryholmes, John Eno, Jeff Kuta, and Merlin
Petersen for their contributions.