Assamite Newsletter
June 2005

Assamite Newsletter June 2005
 Author: Jarkko Suvela
 -----------------------------


 Table of Contents
 -----------------------------
 Passing The Torch, Assamites and Me
 Ingredients For Bruising
 New Faces and Old Tech
 Deck of the Month


 Passing the Torch:
 -----------------------------
 The previous Assamite newsletter writer, Otto Koskinen, has passed the title
 to me.  This came as a surprise, honestly. But I reckon that anyone seeing my
 number of posts at www.thepathofblood.com can tell that I am a fanatic
 Assamite and V:tES player. So I am honored to carry the torch for him.

 My fascination with the Assamites is based on their status as
 "supreme killers." 
 I have always enjoyed playing V:tES the most when playing
 combat-based decks. I'm not keen to play stealth and bleed or 
 politics; they don't grant that much in the way of tactical options
 Also I'm fond of the Assamite discipline spread, their 
 in-clan disciplines (OBF CEL QUI). Obfuscate grants you the ability to hit the
 "right" target for your actions, and also helps you to equip deadlier weapons
 in combat. Celerity counters strike:combat ends and "speeds up" the combat.
 Quietus makes the combat really variable; for example: you can do ranged
 aggravated damage, decrease your opponent's hand damage or do unpreventable
 damage to him/her.


 Ingredients for bruising:
 -----------------------------
 Since I am seeing fewer and fewer combat decks in play, I want to bring these
 old cards to light. Maybe folks can learn to see combat as a viable method of
 ousting in the game, not just as survival or as a way to get other actions
 through without being blocked. Sometimes you just need casual intercept and a
 Fame to make the game a bit more spicy.


 Fame
 Master, unique
 "Put this card on a ready vampire. If this vampire goes into torpor,
 his or her controller burns 3 pool. Each Methuselah burns 1 pool
 during his or her untap phase if this vampire is in torpor."
 
 When I started playing the game, this was the only enhancer for 
 combat-oriented decks. It wasn't impossible to oust your opponents 
 with just this card, but you needed many actions and stealth to 
 do so. I'm speaking of the "Fame-dunk," AKA "Fame-lift"; play Fame 
 on a vampire controlled by your prey and send him/her to torpor. 
 Rescue him from torpor and send him back again. This requires 3 of your minion
 actions and maybe some extra stealth to get those actions through, but if
 successful your prey loses 7 pool by the time of his/her untap phase.
 
 Tension in the Ranks
 Master, unique
 "Put this card in play. Whenever a ready minion is burned or sent to 
 torpor, the controller of the minion burns a pool. Any Methuselah can
 burn this card by discarding 2 master cards as a master phase action."

 You have to be careful with this one. Be sure that your own minions 
 won't burn or be sent to torpor, because this affects you as well. So
 your crypt should be well thought-out when using this. It's very effective,
 but it may also help your opponents (at least if they are also playing combat
 decks).
 
 Dragonbound
 Gehenna Event, unique
 "Do not replace as long as this card is in play. During each 
 Methuselah's discard phase,
 he or she burns X pool, where X is the number of vampires in torpor 
 he or she controls."

 The drawback seems a bit heavy at first sight, but you can get around it with,
 for example, Elder Library if you need to maintain a handsize of seven.
 What's there to say, really, except that this card changed the course of
 "meat-wall" techniques; that is, defending larger minions with a shield of
 smaller, more expendable ones
 
 If you have Dragonbound in play, your blocker might not block with a 
 low-capacity vampire but rather block the action with a vampire he/she thinks
 can defend himself/herself. This shouldn't be a problem, since you are the
 bruiser and not him. Like Tension in the Ranks, you should be careful about
 which vampires you put in play, as there's always a slight chance that you will
 suffer from the effects of Dragonbound too.

 Leadership Vacuum
 Master Out-of-Turn, unique
 "Only usable when a ready titled vampire controlled by another 
 Methuselah is burned or sent to torpor. Usable during your turn. Put 
 this card in play and put X counters on this card where X is the 
 number of votes that vampire has. That Methuselah burns X pool 
 during each of his or her untap phases. During his or her untap 
 phases, if he or she controls a vampire with a capacity above 7 or 
 with a title, burn this card."

 This card is pretty marginal, because it requires that one of your opponents be
 playing with a titled vampire. 
 Also, if the controller of that titled vampire has another vampire of capacity
 eight or higher or any titled vampire during his untap, this card is pretty
 much useless. 
 The great thing about this card is that you can play it even if it's 
 not your turn, regardless of whether or not it is your minion who burns or
 sends the titled vampire to torpor. It just might be your lucky day if your
 grandprey plays a combat deck. Very effective in some cases, but use only if
 you're sure that the Methuselah you're using it against won't get another
 titled and/or seven+ capacity vampire into his/her ready region before his next
 untap phase.
 
 Path of Lilith
 Master, unique
 "Put this card in play. When a non-Camarilla vampire you control 
 sends an opposing vampire to torpor in combat, you may tap this
 card to put a torture counter on the opposing vampire. During your 
 untap phase, each Methuselah who controls any vampires with
 torture counters burns 1 pool. Any minion may burn this card as a 
 (D) action. Burn all torture counters when this card leaves play."

 I've used this card once. It requires lots of blocking and doesn't 
 do much of damage, but I guess it has its place in a serious 
 combat deck which can intercept and/or block a lot of actions.


 New faces; Old tech: (in honor of Otto's resignment)
 ---------------------------------
 Amaravati
 Capacity: 8
 DOM OBF QUI ani chi
 Independent
 Group: 4
 Ability: During a political action, Amaravati may burn 2 blood to 
 give each ready Assamite you control an additional vote. Blood 
 Cursed.
 
 DOM and OBF? On top of that nasty special he has, coupled with KMW bringing
 us Web of Knives Recruit? You can make a really offensive Alamut vote &bleed
 deck now, with BOUNCE! 
 I played a deck featuring Amaravati, Yazid and the other G3-4 
 Assamites, swept 4 tables with it and saw that you can make really 
 strong deck around this vampire.
 
 Joe "Boot" Hill
 Capacity: 7
 CEL QUI obf for
 Sabbat
 Group: 4
 Ability: Black Hand: Joe can enter combat with a werewolf ally 
 controlled by another Methuselah as a +1 stealth (D) action. Joe 
 gets an optional maneuver in that combat. +1 strength. (The Blood 
 Curse does not affect Joe.)
 
 I'm looking at the vampire that some people have said is a reprint of
 Parnassus, but he isn't, really. Both have awesome discipline spreads and that
 sweet +1 strength. However, their disciplines separate these two from each
 other, and Joe also has the Black Hand attribute. A real killer, this vampire
 has access to multiaction, intercept and combat prowess. What else do you need
 from a good Assamite?

  Tariq, Advanced
 Capacity: 7
 AUS FOR OBF QUI cel
 Sabbat
 Group: 2
 Ability: Black Hand. Red List: Tariq's capacity is reduced by 4 
 while he is controlled. He may steal 1 blood as a ranged strike. The 
 Blood Curse does not affect Tariq.
 [MERGED] Independent: Tariq's capacity is not reduced by his card 
 text.
 
 This vampire generated lots of discussion even before the actual card was
 printed. Many have been disappointed by him, but others saw him as a real
 treat. Theft for 1R is nice, but I don't have much experience with 
 him, so I can't comment about him just yet. I'm sure to 
 test him out soon.
 
 Vardar Vardarian
 Capacity: 6
 OBF QUI cel pre
 Independent
 Group: 4
 Ability: Followers of Set get -1 strength in combat with Vardar. 
 Blood Cursed.
 
 I'm a bit disappointed in this vampire; he is like a crappy version of
 Melek. But if we leave my personal preferences out, this vampire is a
 solid vampire of capacity 6. OBF QUI let's you do nasty things.

 Michael diCarlo
 Capacity: 5
 CEL obf qui
 Sabbat
 Group: 4
 Ability: If Michael successfully performs an action to enter combat with
 another minion, he may set the range in the first round of the resulting combat
 to long (skip the determine range step). (The Blood Curse does not affect Michael.)
 
 Nice. He is big enough to use Clandestine Contracts and his speciality is
 awesome, since he is an Assamite. Not much to say about him really, this guy
 is lethal.
 
 Janni
 Capacity: 5
 cel for obf qui
 Independent
 Group: 4
 Ability: Janni inflicts an additional damage when striking with a 
 weapon. She may enter combat with a ready Follower of Set controlled 
 by another Methuselah as (D) action. Blood Cursed.
 
 Oh mama! Even if she doesn't have any superior disciplines, her speciality is
 something that puts her in my list of the top five Assamites. She turns a
 Saturday Night Special into a .44 Magnum, a Sengir Dagger into Kali's Fang
 and an Ivory Bow into a Flamethrower. Also, fortitude is never a bad thing,
 as she can use it to prevent and multiact.
 
 Basir
 Capacity: 1
 qui
 Independent
 Group: 4
 Ability: Each time you use a master phase action to place a master: 
 Discipline card on Basir, he gains 1 blood fom the blood bank. Basir 
 cannot block or play reaction cards. Blood Cursed.
 
 He cannot play Foul Blood? Oh no! Well, I think I can live with that.
 Let's face it, a vampire with 1 inferior discipline and a drawback, with
 a clan as a backup, is just sweet. And with the new options to play 
 mono-quietus (mentioned in previous newsletter), Basir isn't just 
 another pretty face.


 Deck of the Month
 -------------------------
 Deck: "These boots are made for walking"
 Author: Jarkko Suvela
 Concept: Black Hand Assamites, bruise and intercept

 Crypt:
 3x Yazid Tamari CEL QUI obf dom ani, Black Hand Seraph, +1bleed 
 3x Joe "Boot" Hill CEL QUI obf for (introduction above)
 2x Reza Fatir CEL QUI obf pro, Black Hand
 2x Michael DiCarlo CEL qui obf, (introduction above)
 2x Basir qui (introduction above)

 Master: 16
 Corporal Reservoir x5
 Blood Doll x5
 Watchtower, Four Ride Forth (burn option)
 Market Square, the
 Weeping Stone, the
 Underworld Hunting Ground
 Path of Blood, the x2
 
 Action: 10
 Khabar: Glory x3
 Flurry of Action x2
 Bum's Rush x5 

 Retainer: 2
 J. S. Simmons Esq.
 Tasha Morgan

 Equipment: 2
 Learjet x2

 Reaction: 20
 Black Sunrise x8
 Ministry x8
 Rooftop Shadow x4
 
 Combat: 38
 Dagon's Call x5
 Flash x8
 Taste of Death x3 
 Wave of Lethargy x3
 Thin Blood x3
 Sidestrike x6
 Disease x3
 Psyche! x4
 Blood Sweat x3

 Event: 2
 Dragonbound x2

 Combo: Wave of Lethargy +Thin Blood. Since Wave adds an extra cost for 
any strike cards your opponent wants to play, if your opponent is reduced
to zero blood by the Thin Blood, it's almost certain that he cannot do 
much harm to you.


 Next Issue: "Tap'n'Taste" & Gun kata 

 -Signal off-