V:EKN Clan Assamite Newsletter, June 1999

Assamites Clan Newsletter Volume 2 Issue 2 (June 1999)

Written by Todd Banister

Review of last month: (New section!)

In this section each month, I will describe what happened when I played the
featured deck from the previous newsletter. I have never understood why
people post decks and then do not follow up with either the tweaks they made
to the deck or at least describe what happened when they played it.
In the month of May, I played the Information Assassins deck (for
composition see last newsletter) a couple of times with only a few minor
changes. I removed one of the Quietus skill cards and the five Taste of
Deaths and added another Auspex card and five more Blood Sweats. The deck
actually played better than I expected. I may not have gotten as many
victory points as I would like but it held its own. In all of my bleeds, I
think that my prey only blocked my Assamites two or three times. This is
something that you will need to get use to. I got into combat by using the
light intercept and I made the combats count as much as possible. The major
problem with the deck is that I was only bleeding for one or occasionally
two at a time and it took a while to whittle down my prey's pool. I think
that it would help the deck if I substituted the Computer Hacks for some
permanent bleed modifiers like Laptop Computers and the unique retainers. At
least this way I would be bleeding for two pool consistently. All in all, it
is a fun deck.

Main Discussion for June - Assamites in Combat (Part one of two):

Most of the material below should be fairly common knowledge to experienced
players. This guide should be invaluable for beginners, as combat can be
tricky to master.

I am not sure I can say this any more direct. If you play Assamites, you
must win in combat. Plain and simple. No if ands or buts. Yes, there are a
few Assamite decks that are not designed to maim in combat but these are
more of an oddity and will be covered in the coming months. For now, we must
rent asunder our opponents in combat!

Before we can talk about combat in detail, we must look at the meta-game in
your environment. It is critical that you think about this before trying to
build a combat killer. The Assamites have many weapons in combat but they
have specific purposes and the deck must be built around them accordingly.
Does your group use a lot of Strike Combat Ends? Do your opponents rely on
just dodging your strikes? Do you see a lot of Immortal Grappled rush decks
floating around? Lots of Fortitude? Are weapons common in your environment?
Take a few minutes and think about this. This will give you an idea of what
direction your combat cards must go. Without direction, your combat can fail
miserably.

The reason why the meta-game is so important is if you guess right and you
rip up other player's kindred for a week or two either the combat
offenses/defenses will change or the players will no longer want to block
you. But if you continue to guess wrong, the other players will not fear the
strength of the Assamites. Fear is a powerful tool that has to be your ally.
When you bleed with a computer hack you need to be forcing your prey to
think: Do I just loose the two pool or risk loosing a vampire?
Now that you have an idea of the group's current meta-game, its time to look
at all of your options. There are several general combat types that most
decks will fall into.

Typical Defensive combat types: The dreaded Strike: Combat Ends, Damage
Prevention, Dodges, Hand Strikes and simple Maneuvers.

Typical Offensive combat types: Massive Potence Strikes, Aggravated Damage,
Multiple Strikes with Celerity via hands or guns, Multiple Retainers (for
example Murder of Crows), Steal Blood Strikes, and Strike: Go to Torpor.

We will first discuss how to handle the various forms of combat defenses.
The most common combat defense that I run into is Strike: Combat Ends.
Unfortunately, S:CE is one of the hardest things to get around for any
combat deck. The most efficient way to eliminate S:CE is to use Immortal
Grapple but sadly only Hussamettin and Thetmes have potence. But all is not
lost. The Assamites have tons of celerity and thus have access to Psyche!
You will have to use a Psyche for each S:CE but at least you can continue
combat. You can also play a Hidden Lurker and get a free round of combat.
You have to make this free round count in a big way. The drawback to Hidden
Lurker is that it takes two vampires to pull it off. The rest of the combat
defenses are much easier to get around. A single damage prevention card can
ruin even the best potence decks but the Assamites have Blood Sweats that
deal 3R damage at superior can not be prevented. Capitalize on this card.
The Assamites also have several vampires with thaumaturgy so they can use
Theft of Vitae as an extra way around damage prevention. Another common
combat defense is the simple dodge. Once again celerity comes to the rescue
by giving us additional strikes. If your prey is dodging like a fool, just
strike with hands on your first strike to save precious cards and then play
a card that gives additional strikes and beat the crap out of the helpless
kindred. Some decks try to maneuver away from combat in order to save their
vampires. This just plays right into our hands and allows us to blast them
with damaging ranged strikes. A few decks even give up on combat entirely
and try to survive on hand strikes alone. Ha! It should only take one combat
sequence to show them the errors of their ways.

Not all decks will just try to survive in combat. They will fight fire with
fire. On the offensive side there are more aspects to be prepared for. The
most common offensive combat strategy is the use of huge potence strikes.
These will crush any vampire that gets hit without a way to prevent the
damage. Unfortunately, the Assamites only have access to Sideslips and thus
can only prevent one point of damage. Not even close to enough to save the
Assamite. So the best thing is to go to long range and stay there. At long
range you can blast them while they swing wildly and miss with their plus
six hand damage. Another card that can get around the potence strikes is
Silence of Death. Thetmes can strike with aggravated damage sending the
other kindred to torpor before he can even punch back. Silence of Death will
work with any Assamite with Kali's Fang or other melee weapon as long as
Immortal Grapple is not in effect. Another common combat strategy is to
strike with aggravated damage. No one does this better than the Gangrel.
Either pack more Sideslips to prevent the one point of aggravated damage or
(the best bet) run like hell and stay at long range. I will get to why the
Gangrel can give the Assamites a hard time next month. There is no easy way
to get around a steady supply of aggravated damage so watch out. An expense
but classic form of combat is the use of ranged guns coupled with celerity
for additional strikes. This can be fun when you use all of your extra
maneuvers to stay close and use Fast Hands to steal the gun. It's a blast
when you then play additional strikes and then shoot them back with their
own gun. Even if you do not pack any Fast Hands in your deck, you can still
maneuver to long range and then play a Taste of Death to send them away for
a while. You will take a little damage but you should not have to deal with
the extra strikes. If the other vampire packs a lot of retainers to do the
combat damage for him just include a few weather controls. That's a lot of
recruiting actions gone down the drain in one simple combat. Oh well. The
steal blood strikes should pose no problems as you will lose a little blood
but you should be able to dictate the rest of combat. Punish him. The newest
form of strikes came in the Sabbat expansion in the form of Strike: Go to
torpor. A deadly strike but it only works at close range. Back up and shoot
away. Are you seeing a common theme? Hope so.

As you could see from above, the key to the Assamites is usually staying at
long range. To effectively stay at long range include a ton of either
Flashes or Rapid Movements. This way they can serve dual purposes and you
can cycle the cards very quickly. Do not forget to include a few IR Goggles
as a permanent supply of maneuvers. You can also use these maneuvers to save
your powerful strikes when you are unsure of what the opposing kine will do.
Just go to long range and strike with your hands. This way if the other
vampire plays a dodge or S:CE, you have wasted nothing except a simple
maneuver card. Then you can either play additional strikes or press for a
new round of combat. All while saving the valuable Blood Sweats and Taste of
Vitaes until they can strike home for real damage.

Another factor that the Assamites must deal with is the amount of blood on
your kindred. All of these additional strikes and Quietus strikes cost
precious blood. There are three ways you can go to keep your minions full of
life. First, always include a few Paths of Blood in your decks. This basic
Assamite card goes a long way to reduce the cost of the Quietus cards. Just
remember to protect the Path of Blood as it can be burned. Second, you can
always play with a few Taste of Vitaes because you are going to be doing
real damage with your strikes. Nothing better than filling up your Thetmes
after playing a few Blood Sweats and ripping apart someone else's vampire.
Lastly and the most difficult to do is to include a few Sacrificial Lambs in
the deck. Not only does this fill your vamps up with blood (if the capacity
of the victim is large enough) but also it gives you a way of burning those
kindred you sent to torpor earlier.

Now that you have the basic idea what to do while in a fight, you need to
get your minions into combat. All of those combat cards are just hand jam if
you can not play them. There are several ways of doing this reliably. You
can use the standard Bum's Rushes and Ambushes to pick a fight with someone.
These normally do not let you get into a fight with the exact vamp that you
want due to the action is at no stealth and are usually blocked. You can
also use your master phase actions to set up combats later by playing either
Haven Uncovered or Contracts. A Haven Uncovered allows several of your
minions to jump on a single vampire but the Haven seldom last for more than
one turn. So be ready for combat when you play them. Contracts are like the
Haven's Uncovered but with a twist. The Contracts can not be removed after
it is played (except by a Violation of Trust) and like the Haven Uncovered
it offers plus one stealth to get into combat. Another benefit of the
Contracts is that when you have a vampire in combat with its intended
victim, your kindred now have access to The Khabar: Honor. It is a
disciplineless card that allows your vampire to strike for plus three hand
damage. Now Thetmes can strike for four aggravated hand damage in the first
round of combat using just one card and costing no blood. Wow! The downside
of Contracts is that it is one a one to one basis with you and your victim.
So choose wisely. Another card that allows your kindred to enter into combat
is Covenant of Blood. This card kicks ass! Once you have it in play, each of
your Assamites can enter into combat with Camarilla vampires as a directed
action. Here princey princey.  Another way that you can get into combat is
to put pressure on your prey by bleeding. Use Computer Hacks or permanent
bleed modifiers and continue to bleed again and again. Eventually your prey
will have to start blocking you and you can finally use the combat cards
that have been sitting in your hand the whole game. The big drawback is that
the combat cards can severely clump up you hand. There are a few other ways
that you can get into combat but these are enough to get us started.
Whew, that's a lot of typing about combat. There are still several more
issues regarding combat that we need to discuss. I am saving them for next
month's newsletter. If I have missed anything huge regarding combat, someone
please let me know.

June's Fiction Section:

The air in the night seemed to hang heavily. It was as if nature knew what
was about to happen and was holding its breath. The moonlight from above was
casting eerie shadows on the ground. Thetmes waited quietly within the
shadows of a monstrous house located just outside the city of Pittsburgh.
This was no ordinary house with any ordinary owner. This house was the
Chantry of Frederick Von Goerring, Prince of Pittsburgh.

So far, everything was going to plan. The Nosferatu had supplied Thetmes
with all of the critical information about the location of the house, the
guards and the traps. Without the data, this hit could not have been
possible.  Without the Nosferatu, this hit would not have been necessary.
Just forty short minutes later, the Prince began his nightly stroll through
his gardens behind the Chantry. Frederick was lost in his thoughts but
continued to walk the grounds with an air of authority. Dressed in his daily
business suit and sipping on a brandy glass filled with vitae, the Prince
began plotting the next moves of his Tremere. As Von Goerring passed under
the weeping willow tree, he suddenly stopped dead in his tracks. Before him,
the shadows surrounding the fountain began to swirl and take form. When the
faceless night completed its transformation, a kindred killer stood before
the Prince. The only sound in the gardens was the smashing of the brandy
glass against the brick walkway as it fell from Prince's hand.

The Prince recognized the clan of the attacker immediately by the style of
dress and gave up any thoughts of trying to flee the assailant. The only
thoughts that crossed Frederick's mind were of survival, and even that was
not an easy task against a vampiric assassin. The two vampires began to
slowly circle each other in the garden. This combat was going to be over
quickly. That much was certain.

Thetmes began to chant quietly to himself as he prepared to make the Prince
suffer mightily. As the chant continued and came close to completion,
Thetmes felt the life force within him being sucked from his body. The mage
before him was using one of the oldest tricks of the Tremere. As he smiled
within himself, Thetmes thought, "two can play at this game". But instead of
sucking vitae out of the Prince, Thetmes used the opposite tactic. He forced
massive amounts of blood to erupt from the skin of Frederick Von Goerring.
Precious vitae sprayed the surrounding grass as the Prince flailed to try to
make the pain stop. Thetmes continued to chant faster and faster until the
Prince sank to his knees.

The once mighty member of the Camarilla sat on the walkway gasping for life.
Thetmes began to stroll closer intending on finishing this undead. The
Prince lifted his head slightly and muttered "How? Why?"

The Assamite stopped about ten yards to take everything in. Thetmes answered
back "We have our ways. Just consider this a very small step towards
complete retribution". The Prince began to ask, "but who signed the contract
to." as the sound of his words were suddenly cut off.

As the short conversation began to unfold, Thetmes started to feel his skin
begin to burn. Slowly the burning began to increase. If he did not act
quickly, the Assamite's entire body would burst into flames. With unholy
speed, all of the sounds around the combat were silenced.  Death seemed to
hang in the air. Time seemed to stand still as the assassin rushed in.
As Thetmes closed the gap between the two kindred, he withdrew from under
his cloak a pair of Tiger's Claws. Time began to stop. The Prince was still
slowly mouthing a silent word when Themes struck the vampire under the chin
with a crippling uppercut. The blow sliced cleanly through the Prince of
Pittsburgh's head. Bone fragments and blood spewed in the air away from the
corpse. For a very brief moment, the faceless body hung in the air before
beginning its descent towards the earth. By the time the body hit the
ground, the burning feeling on Thetmes' body had subsided.

The assassin stood above the victim and watched as time caught up to the
body. Flesh and bones quickly turned to ash and mother earth reclaimed what
was rightfully hers.  The killer turned to face the Chantry and cursed "Let
the horror rain down from the lacerated skies. It is time for the Lord of
Chaos to begin his reign in blood!" With that, the Assamite quickly turned
to go. It was time to head south to Atlanta.

Many plans were set into motion tonight. Thetmes did not fully understand
what the Nosferatu had in mind with their master plan. Actually, he really
did not care but he did enjoy the contract against the Assamites' enemy.
Anything to put the Tremere back in their place. Thetmes would do just about
anything to have the information that the Nosferatu possessed. He pushed the
thoughts from his mind as he began to concentrate on the numerous tasks at
hand. The end complete was now one step closer.

It would not be long now till word of the Prince's death traveled among the
circles of kindred. The Prince's death would be a major blow to the
Camarilla, as they had worked hard to gain a foothold into the Sabbat
controlled city. A substantial amount of time and money was lost tonight.
Hoards of vampires would soon invade the countryside. The Sabbat obviously
would not sit still. Now is a golden opportunity for them to drive the
Camarilla out of the area once and for all. The power structure here was
again on the move. Chaos had begun to rule again.

June's Deck Idea Clinic: Combat Whores!

The Crypt:
Thetmes  (10) CEL QUI OBF
Thetmes  (10) CEL QUI OBF
Al Ashrad (9) CEL QUI obf
Al Ashrad (9) CEL QUI obf
Parnassus (7) CEL QUI
Abd al-Rashid (5) CEL QUI obf
Abd al-Rashid (5) CEL QUI obf
Harika Guljan (3)         QUI
Sarah Brando (3) CEL
Kanya Aktar (2) cel
Carter  (2) cel
Nik  (1) cel
CEL - 11 (3 at minor and 8 at superior)
QUI - 8 (all at superior)
OBF - 6 (4 at minor and 2 at superior)

Total Capacity of crypt: 66
Average Vamp Size: 5.50

The Library:

Masters: (20)
4x Blood Doll
4x Contract
2x Dreams of the Sphinx
1x Fame
1x Fragment of the Book of Nod
1x Market Square
2x Path of Blood
3x Succubus Club
1x The Barrens
1x Tribute to the Master

Combat: (49)
5x Pursuit
7x Flash
4x Blur
2x Lightning Reflexes
10x Blood Sweats
4x Taste of Death
4x The Khabar: Honor
2x Silence of Death
4x Psyche
5x Taste of Vitae

Other: (23)
2x Laptop
1x Tasha Morgan
1x J.S. Simmons Esq.
4x Covenant of Blood
5x Pack Tactics
2x IR Goggles
2x Bang Nakh
6x Wake With Evenings Freshness

Deck Comments:

This deck shows that the Assamites can rule in combat. Use the maneuvers to
stay at long range and blast away with Blood Sweats and then try to burn the
vampire with the Taste of Deaths. Refill with the Taste of Vitaes. Combat
should roll very easily and be very deadly. Now how to get into combat. This
is where things get fun. Use the Covenants of Bloods to directly attack any
Camarilla vampires and then use the Contracts on Independent or Sabbat
vampires. These cards should reek havoc on the table. Use the Barrens,
Dreams of the Sphinx, and the Fragment of the Book of Nod to quickly go
through your deck to set your hand up. But one of the other key cards in the
deck is the use of the Succubus club. Use this card to make killer deals.
Sell your services in combat to other players for pool, protection, votes,
or anything else. Become a combat whore! Let players pay you off for not
rushing their vampires for a turn or two. Above all else, be creative.
Continue to talk and try to make deals during the entire game. Matter of
fact, start trying to make deals even before the Succubus Club comes out.
You should be able to gain several pool and have a ton of fun with the Club.
If you use this deck, please email me details of your bargains! If they are
good, I will include them in the next newsletter.

Coming in next month's issue:

In the next newsletter, I will show finish up the article on Assamite
combat. I will start to unveil how the Assamites can bleed for more than the
simple two pool. In the fiction section, we will see why Thetmes has moved
the clan's base of operations in the U.S. to Atlanta. Until next month, let
the lord of chaos rule and beware of the presence of the Assamites.

Todd Banister
Prince of Atlanta
Bitch of the Assamites

Please send all comments to:
T_Banister@Premier-Lending.com