Clan Assamite Newsletter
July 2008

Clan Assamite Newsletter, July 2008

Written by Jaakko Liemola

Greetings.

I'm Jaakko, the new writer of this newsletter. Also, I'm a relatively
new player, 3 years being an overestimate I think. But nonetheless, I 
hope I have something to give to you readers, about our beloved clan 
Assamite, and hope to learn something myself in the process of writing 
these newsletters. I'll try to live up to those names, who have written 
this newsletter before me, they've thought me much of this game, and the 
clan Assamite.


I'll try to keep a concept of the month in these newsletters, and
provide a decklist for the concept.
Tested or untested.

First of these concepts, is a wallish bleeder. Quite surprising
wouldn't you say? Given the toys we have access to, this isn't 
something to sneeze at. We just need a few cards, and a few selected
vampires for the deck. Tom Duncan has also written a newsletter about
this, but I feel that so much has changed that it's worth going back 
to. I recommend reading it, it's the March 2006 newsletter.
Some things I say will propably overlap with him, and on some things
we propably disagree.  But, lets get started shall we? :)

First, we'll need this:

No Secrets of the Magaji

+1 stealth action. Requires a ready magaji.
Put this card on this magaji and untap him or her. The magaji with
this card gets +1 intercept when attempting to block vampires. If 
this magaji is tapped, he or she may attempt to block a vampire as
if untapped. Burn this card if this magaji attempts to block a vampire
but is not successful.  A vampire may have only one No Secrets From the Magaji.

What's not to like it? Untap, +1 intercept, and can block a vampire as
if untapped. You'll still need a reaction module of some sort to help 
against those pesky allies which you most likely will bump into sooner 
or later. We'll get back to that later on. Several copies of it are 
needed, so you'll get one early on.


Secondly, we need this:

Olugbenga

When contesting a vampire, you may use the blood on that vampire or on
Olugbenga as pool to pay for the contest. Olugbenga gets +1 intercept 
against bleed actions.   (The blood curse does not affect Olugbenga.)

Keyword here being the +1 intercept against bleed.
Given the +1 from the No Secrets, it's already 2 permanent intercept
against bleeds. Against some decks, it's enough, and against some decks, 
it really isn't. However, his secondary ability regarding the contesting 
of vampires isn't likely to be of help. Though it's happened to me
once, in an earlier version of this months deck, which goes through
it's third overhaul version.  But when it happens, the look on your preys 
face when you influence Olugbenga out, is closely priceless.


Another great card for this sort of a deck:

Powerbase: Tshwane

Master: unique location. Requires a ready Laibon.
Tap this location to reduce the cost of a card you play by 1 pool
(this location is not tapped if that card is canceled as it is
played). Any Laibon may steal this location for his or her 
controller as a (D) action

This card is golden. It works on every card you play, that costs a
pool, and in this deck, those cards are many. You play a Direct 
Intervention on your predator's blockfail? Tap Tshwane, and it's a
free DI. You play a Sport Bike for more intercept? Tap Tshwane, and
it's free. And so on and so on. An early copy of it will save you 
much pool. Possibly even enough for one more guy in your support
group to help on ousting. So it's worth of adding 2 copies of it in
the deck.


Other cards, that will help you getting on the intercept, are the
media outlets, and retainers.  Namely Shaman and Mr. Winthrop. 
I'm not too sold on raven spies in a deck like this, even though
Olugbenga is the star. If you draw an early No Secrets, and a media
outlet or two, you're quite safe from what I've experienced. And, 
you are running Direct Interventions right?

So how are we going to be able to play all those poolcosting locations
and equipments? By gaining pool of course. Luckily, Lords of the Night 
added the wonderful card Haqim's Law: Leadership to our relief :)
Running a few copies of it should be enough of poolgain during the
course of a game to help you stay healthy with the other poolgaining 
there's gonna be in the deck.  I'd run Blood Dolls in this sort of a 
deck, even though are going to be running rather high amount of
masters. The tools of the trade are expensive in total costs, and you
are going to need all the pool you can get to not get ousted before you oust.

Let's do a quick comparison, over 3 turns, BD will give you 3 pool, or
you can add a blood to the vampire instantly, if you're in the dire 
need of it. Vessel, would only give you 2 pool, and starts to function 
only on the second turn. If you get 2 pool from the BD, or push back 
1 pool to prevent something, you're already on the better side of Vessel.

Then there's Alamut, and with it comes votes, and with votes, comes
ConBoon, for the third part of bloating engine. Not really much to 
explain here, most people should know how that operates, and if they don't,
well, they're in for a surprise :)

Then for the ousting part.

At the basic, you'll need only 1 card for the boost on ousting.

Loss

Blood Cost: 1
[qui] (D) Burn an equipment or location on a minion controlled by your
predator or prey.
[QUI] (D) Bleed at +2 bleed.

And even the inferior is useful. Blow up the Heart of Nizchetus from
your prey, and just smile when they wonder what that was. Or just 
bleed them away. Which is the biggest part on the oustmethod of this
deck.

If you choose to run Alamut and ConBoons with it, there's another card
that can greatly help you on your ousting:

Reckless Agitation

Blood Cost: 2
Requires an independent vampire with capacity above 4.
Allocate 6 points among two or more other Methuselahs. Successful
referendum means each Methuselah burns 1 pool for each point assigned.

You just need an independent 5-cap vampire to call for RA. The
downside part of the vote is, that you can't use it when there 
are only 2 players left, so at most I'd run 3 RA:s in here. If you feel 
that you want to use votes when there's 2 players left, you can always 
go with the KRC-route, and be happy for shooting your prey for 3 and 
yourself for 1.  But at best, you're not running too many independents 
in the crypt for this deck, so KRC might be a bit better option, if 
even a little less useful, as all the vampires in your crypt can call 
it by default. Unlike RA.

Now, earlier I said that you'll need a reaction package against the
evil allies, which you'll most likely encounter. Warghouls and 
Shamblers with Khazar's Diary-decks are the first that comes to 
my mind. You most likely will want to block some of them. Instead 
of Black Sunrises, which are good, no doubt about that, On the Qui 
Vives and Fillips, which are easier to cycle, and won't force you 
to block.  Another part of the reaction module can be Nest of Eagles, 
which reduces bleed by 1, or, if it's a 5-cap or smaller, it's reduces 
by 3. But, it might jam your hand, so 2-3 at maximum, if even that.

So, here's the deck of the month:

Crypt [12 vampires] Capacity min: 1 max: 7 average: 5.08333
------------------------------------------------------------
4x Olugbenga              7  OBF QUI ani cel      magaji Assamite:4
2x Anarch Convert         1                              Caitiff:0
1x Kashan                 7  CEL OBF QUI obt pre  1 vote Assamite:4
1x Hafsa, The Watcher     6  OBF QUI aus cel             Assamite:5
1x Reza Fatir, The Da     6  CEL QUI obf pro             Assamite:4
1x Vardar Vardarian       6  OBF QUI cel pre             Assamite:4
1x Kamau Jafari           4  QUI obf                     Assamite:4
1x Alu                    2  obf                         Assamite:5

/* One could always drop the converts, and double up on Kamau and
Vardar, as they are propably the most wanted companions for Olugbenga 
to do their dirty work. I didn't include Basir here, as I feel, that Alu 
is a much better choice. Last game I played with this, Alu was the MVP */

Library [90 cards]
------------------------------------------------------------
Action [22]
  5x Haqim's Law: Leadership
  2x Khabar: Glory
  8x Loss
  7x No Secrets From the Magaji

/* Not much big surprises here, if I'd change anything, I'd most likely 
drop both of the glories, and swap in 1 Loss, and 1 Haqim's */

Action Modifier [18]
  5x Cloak the Gathering
  5x Faceless Night
  4x Lost in Crowds
  4x Spying Mission

Action Modifier/Combat [5]
  5x Swallowed by the Night

/* Well, what can you say, stealth gets you through. Swalloweds also
double up as maneuver in a bad case */

Combat [7]
  4x Pursuit
  3x Side Strike

Equipment [6]
  3x .44 Magnum
  1x Flak Jacket
  1x Ivory Bow
  1x Sport Bike

/* This should be defensive enough most of the time to avoid some
annoying combat. */

Event [1]
  1x Narrow Minds

Master [18]
  3x Alamut
  1x Barrens, The
  4x Blood Doll
  1x Channel 10
  3x Direct Intervention
  1x Guardian Angel
  1x Market Square
  2x Powerbase: Tshwane
  1x WMRH Talk Radio
  1x Wall Street Night, Financial Newspaper

/* Yes, the masters are expensive. You'll be low on pool before you
even notice it. One could always drop Wall Street, and add Powerbase: 
Montreal instead of it for some poolgain.*/

Political Action [5]
  3x Consanguineous Boon
  2x Reckless Agitation

Reaction [6]
  3x Nest of Eagles
  3x On the Qui Vive

Retainer [2]
  1x Mr. Winthrop
  1x Shaman

*/ Quite basic the rest of it. 3 wakes just in case someone blows up
my No Secrets, and I really need to block that action. */

This is actually a fun deck to play. You'll get to tinker some, and
bleed some forward. You should be able to get 2-3 vampires out, minimum. 
Depending on your hand, your turn should consist of bleeding, or getting your
pool up.

It has it weaknesses, mainly the combat section. If you get a rushdeck
next to you, hope that his predator is putting enough pressure on him, 
that you'll get free hands. Powerbleeding Giovannis have also proven to 
be a problem.

Also, think twice before DI'ing or blocking something from your prey.
One game I blocked the wrong action from my prey, and I lost my No 
Secrets. And, be patient. If you got a bad hand, don't go all guns 
blazing and bleed your prey if you know they will catch you.

Now, credit to where credits due. Originally I talked about this deck
with Oko, and he told he based his idea on Matt Morgan's Akunanse 
Bleed n' Block.


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Next Issue, Anarchism!
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Liked it, hated it, or want to comment otherwise?
Contact me on: akantes_a_hotmail.com
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Remember to visit The Path of Blood, a site dedicated to Clan
Assamite. www.thepathofblood.com
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