Assamite Clan Newsletter
December 2005

Assamite Clan Newsletter
December 2005
By Tom Duncan

As is customary with the release of a new expansion set, I will
dedicate some space at the top of this month's edition to look at
some of the cards from Legacies of Blood that I think might prove
useful to Assamite players. Following that, I offer my thoughts on the
topic of playing Assamite combat, which will hopefully compliment last
month's topic.

Without further ado:

Olugbenga
Assamite (group 4)
7 Capacity: QUI OBF cel ani
Laibon Magaji. When contesting a vampire, you may use the blood on that
vampire or on Olugbenga as pool to pay for the contest. Olugbenga gets
+1 intercept against bleed actions. (The blood curse does not affect
Olugbenga.)

Quality. Olugbenga provides an excellent OBF QUI assassin for groups 3
and 4. His [ani] puts him in your crypt with Yazid and Amaravati. This
is enough animalism to include Raven Spies, Owl and Wolf Companions,
and Song of Serenity's in your deck. The lack of CEL in your crypt is
less of a concern given the boost QUI received from KMW. While you may
not be dodging and taking additional strikes, you can now use Terror
Frenzy and Scorpion Sting. Use a Selective Silence to block, and then
Cat's Guidance to stay untapped. If you can manage a Skill card,
Carrion Crows and Thin Blood will remove 4 blood from an opposing
vampire outside of strikes.

Olugbena is Laibon, and a Magaji to boot. His two votes make him even
MORE compatible with Amaravti. With Alamut in play, you would have the
potential to be a political force at the table. While his Laibon status
prevents him from using Haqim's Law: Judgment, it opens up your
library to the many cards designed for that sect. Did you notice the
part that says he's immune to the Blood Curse? In groups 3 and 4, we
have Yazid, Joe Hill, Reza Fatir, Micheal DiCarlo, Olugbenga, and Kamau
Jafari who all share that trait. I dare say you can now, for the first
time, make an entire crypt of Assamites who can commit diablerie.

The extra intercept against bleeds is nice to have, though actually
getting to use his ability to pay off the contesting penalty with his
blood or the blood of your contested vampire probably won't happen
before The Chaos Theory redistributes your cards' molecules randomly
throughout the cosmos. But it might.

Kamau Jafari
Assamite (group 4)
4 Capacity: QUI obf
Laibon. (The blood curse does not affect Kamau.)

Kamau provides a very cost-effective Assamite to support our OBF QUI
builds. His QUI makes him a legitimate combat threat, and he can still
sneak past blockers or pull Flamethrowers out of thin air with
Disguised Weapons. I can't think of a good reason not to give him
Kduva's Mask for a base 2 bleed and 2 votes. Any deck that includes
Olugbenga should also include Kamau. He also holds the distinction of
the only 4 capacity Assamite in groups 3 and 4, which will make him an
excellent support choice for just about any Assamite build.

Massassi
Osebo (group 4)
9 Capacity: AUS CEL QUI POT obf
Laibon. Massassi can enter combat with a ready vampire as a (D) action.
If that action is successful, she gets an optional maneuver in the
first round of the resulting combat.

While not an Assamite, it would only take a typo to make her name read
"Assassin". Her QUI CEL obf and bolted Bum's Rush makes her
excellent in any Bruise-and-Bruise Assamite build, or as the
"Enforcer" element in more subtle deck types. She shares Auspex
with Antara, but cannot find a compatible Assamite with whom to share
her Potence until a Web of Knives Recruit comes into play. At nine
capacity, I suspect we might be more likely to see Massassi surrounded
by smaller Assamites, who serve to provide her with some of the clans
toys while allowing her to carry the brunt of the deck's weight.

Yoruba Shrine
Master: unique location
Assamite, 1 Pool
When a ready Assamite you control is the target of a (D) action or is
selected by the acting Methuselah in the terms of a referendum, you may
tap this location to untap the acting minion and make the action or
referendum fail. Only usable as the (D) action is announced or before
any votes are cast in the referendum. Not usable on a referendum that
is passing automatically.

One Pool isn't much to pay for protection from the dreaded PTO (or
the new The Eldest Command Undeath), Banishment, and the myriad other
referendums or minion-targeting (D) actions that can ruin your entire
game. While it's effect requires another player to do one of a
limited number of actions (and direct it at your Assamite), I have to
believe there will be at least one situation in every game where you
can say "I wish I had a Yoruba Shrine right now...". I suspect that
just having it in play will change the target of a qualifying action or
referendum often enough to cause you to not have to use it. No burn
clause. Absolutely worth the Pool.

Truth of Blood
Action
[aus][qui] (D) Bleed at +1 bleed. If this action is blocked, the
controller of the blocking minion discards two cards at random from his
or her hand (before combat, if any). Those cards are not replaced until
the end of this action.
[AUS][QUI] As above, but bleed at +2 bleed.

A QUI bleed enhancer? If you are like me, you spent about twenty
minutes rubbing your eyes and making sure you were reading this card
properly when you first saw it. Yes, the acting vampire must have
Auspex, too, but fret not. You have 6 crypt choices with access to the
inferior (5 of them from group 2), and Tegyrius and Tariq can use it at
superior. "But Tom," you might say, "that only leaves me one
Assamite in groups 3 and 4 who can use this card!" While that is
true, you make good use of the Truth when you include Massassi, Lucas
Halton, Zayyat, Jaoquin Murietta, Muhandis, or Mata Hari in your crypt
with Antara. Being able to generate transient +bleed without having to
bolt on DOM will help increase the flow of your hand and provide your
opponents with some difficult choices. The down side to this card is
that now you have to go back and figure out what to take out of your
Tariq/Draught of the Soul deck so that you can fit some of these in.
The discard clause that comes with it is just plain gravy. Thick,
creamy, beefy, steamy, succulent gravy. They don't even get to choose
the cards that are discarded, which means their entire combat could get
bushwhacked before you declare "No pre-maneuvers".

Kerrie
Melee weapon.
Requires a Laibon, 1 Pool
Strength+1 damage each strike. Alternatively, inflict strength ranged
damage as a strike and, after strike resolution, turn this weapon face
down (out of play) until the end of the action.

When a vampire uses Kerrie's alternate strike, it will be removed
from play before Baal's Bloody Talons would burn it. When it comes
back into play, the window for BBT has closed, and it is not burned.
So... increase your strength any way you can, stock up on Mozambique
Allures, and drop a big ol' surprise on any vampire who wants to
maneuver to range to avoid your melee weapon combat. The alternate
strike can be used at close range, though you inflict one less damage.
For straight out ranged combat, though, I think Taste of Death is still
your better option for aggravated damage. It's simply more card
efficient, not to mention common. Massassi with an Enforcer and a
Kerrie sounds like the basis of a deck already. Kerries are not unique,
so pack a few extra for Olugbenga and Kamau.

Legacies of Blood was kind enough to give our Assamites a few new toys
to play with, and the ability to participate in the politics of the new
sect. There are certainly more cards from the set that will find their
way into our libraries, and I'll be sure to take a look at some of
them for next month. For now, let's step back a bit and get a broader
look at a much larger subject.

Managing Assamite Combat, Part 1

Most players initially play Assamites to try their hand at running a
combat deck. While it is not the only thing the Assamites can do
successfully and consistently, it is certainly what their reputation is
built upon, and for good reason. Playing a 'combat deck' is a
little different than other deck types, though, and Assamite combat
differs even from the combat styles of other clans. Still, you should
be able to apply many of the following ideas to any combat-ousting
strategy. It's not all about handing out beat-downs! It will take a
bit of finesse on your part if you intend to be successful in the ways
of brutality.

Note that I am not talking about "bruise and..." style decks. Those
decks take actions geared toward ousting, and use combat to punish
those who would block. When I refer to a "combat deck", I refer to
a deck that is built to achieve a combat oust - that is, doing Pool
damage through the act of sending to torpor/burning the minions of
one's prey. Typically, this involves a combination of cards like
Fame, Tension in the Ranks, Dragonbound, Leadership Vacuum, The Path of
Lilith, etc, and various ways to directly enter combat with another
minion.

In addition to a carefully selected crypt of ebony assassins and 80-90
slices of swift, silent death in your library, you will need to utilize
a few of your own skills to be successful. As with any deck type, you
need to manage the whole table. You must make sure your predator does
not become too strong, while taking care not to make him too weak. You
must balance your forward motion with defense. Whereas a bleed-based
deck might only be able to consistently affect his prey, Assamite
combat is an equal opportunity destroyer. Permanent contracts allow you
to pose a threat to any player at any time, and give you an opportunity
for total table control. You can place a Contract on a key vampire of
your cross-table opponent and warn that you won't use it unless you
have to. This is something that a weenie POT rusher just couldn't do.
Your actions are designed to remove minions from the ready region, and
if you are doing it right, you can have the most profound effect on the
game - for better or worse. Most importantly, you will have to pick
the right time to make your play for the VP's, and have the tenacity
to see it through. And you thought all you needed was Kali's Fang and
a bunch of Blurs...

Still a Virtue
Perhaps your best tool when employing an Assamite combat deck is
patience. You must know when to use it, and recognize the right time to
throw it over your shoulder and take off the gloves. Patience will
compensate you in many ways. Consider the following:

1. Things go wrong in combat. Despite your most careful preparations,
despite your 52 combat cards to your prey's 10, and despite how
vulnerable Magdalena Schaefer might look. An unlikely damage
prevention, dodge, or even a miserable Lucky Blow could change
everything if you go prancing into combat before you have a good idea
about what your predator and prey are playing. Don't assume that a
Ventrue means politics, and a Nosferatu means Carrion Crows six ways
'til Sunday. By taking the first few turns of the game to assess your
surroundings, you will be much better prepared for the upcoming
combats.

2. You need a blocker. Everyone knows the advantage of brining up a
weenie and getting in the first bleed, especially when your predator
decides to go for a larger vampire first. That free action is nice,
when the opportunity presents itself. As our Assamites, specifically
the ones built for combat superiority, tend to be on the large side,
chances are you will not get the first action. You will want a minion
up to defend your pool while you set up and influence your tag-team or
triple combo of death-dealers. You can also use this time to cycle your
hand into something resembling a wood chipper. It is important during
this stage to not take that big bleed for 6, or put yourself in a
combat that might leave you without a minion. (See #1 above)

3. Your prey needs to spend Pool. The less Pool your prey has, the
easier it is to oust him. You might think me silly for stating such an
obvious point, but that situation doesn't always apply. A Methuselah
with six minions and multiple sources of permanent intercept playing
bleed deflection and vote defense would be very hard to beat for most
decks. Consider "Wall" style decks that seem to always have the
resources to untap and block. When playing combat, you use your
prey's resources - his vampires - against him. The more he has, the
more opportunity you have to damage him. If you jump out of your crypt
with both barrels blazing on turn two or three, your prey might figure
you out and stop spending Pool. If he has only one or two minions out,
you have less opportunity to do Pool damage, and bleeding for one is
akin to doing him a favor. While you stall, your predator gains the
time he might need to take you out.

4. If you build it, they will come. The right cards, that is. If your
deck is all contracts and combat, with a few Pool damaging master cards
thrown in, you won't put yourself in a position to be patient. The
only way to move your cards will be to enter combat. Give yourself
something else to do. I like to add a few permanents, whether for
offense or defense, so that I have more options than 'rush or bleed
for one'. Picking up a Sport Bike, a weapon, using card-in-play
actions like Heartblood of the Clan, etc., can allow you to look
non-aggressive while preparing your offensive push. Using Infernal
Pursuit (superior), Learjet, and other card-flushing technology will
help you keep those non-combat cards flowing to your ash heap when you
are in the race for a VP. I try to keep my combat package between 35-45
cards. Be very selective when it comes to master cards, as they tend to
cycle the slowest. My magic number for master cards in a combat deck is
12. Limiting your library to 80 cards will provide excellent card flow,
though I usually take mine up to 85-90 with extra actions and
reactions.

Still the Best (D) Action
Another thing to consider is the base bleed action. You will probably
have to take it either because you don't have any rushes available,
or somebody has been sitting on the edge too long. Your prey probably
doesn't want to block an Assamite, especially if you've already
shown him a little of your "Taste of Death Tango". Putting a single
laptop or vampire with +1 bleed in your deck can make a great deal of
difference. You will either get blocked more often (increasing your
opportunities for combat) or oust your prey a little faster. I used to
run a single copy of Conditioning in a build that featured Thetmes.
When I drew it later in a game it was devastating, as my prey wasn't
expecting it and wouldn't block a bleed for one from one of the most
dangerous vampires in the game. When I was able to use it early, my
prey would assume I had more of them and block the Caliph more often
than he wanted to, thus furthering my actual ousting method. You should
always look for opportunities to add a little bleed enhancement to your
combat deck.

I Know Better
Using your first few turns to influence at least two vampires into play
while moving your hand into combos that will counter your opponent's
defense is an important part of reading the texture of the table. I
offer the following (embarrassing) anecdote as a case-in-point:

Last month I brought my Assamite Contract deck to the weekly game. It
is my variant of the concept discussed in last month's (November
2005) newsletter. I started the game in third position, and chose to
maximize my transfers by bringing Tariq into play first. My prey
influenced Emmerson Bridges to his ready region as his first minion. My
hand was stoked for combat with a Disguised Weapon, Poker, Swallowed by
the Night, Blur, Psyche!, Skin of Steel, and Shadow Feint. On my turn,
I figured I could take an early advantage on what would obviously be a
combat-avoiding, vote & bloat politics deck, and rushed Emmerson. My
target did not end combat on me, however, instead preventing all the
damage with Fortitude, thus breaking my Poker, and slapping me for one
damage. Fearing a Pulled Fangs, I spent a blood to prevent the damage,
and Blurred. Alas, Emmerson was able to prevent it all. Left with an
empty Tariq, I was consigned to take my hunt action next turn. At least
I had the Swallowed by the Night for an additional stealth, should I
need it. I moved four Pool to Fatima and prepared for my predator to
take the token bleed action. A minor setback, right?

On my next turn, Emmerson Bridges used Second Tradition to block
Tariq's hunt, again doing hand damage. Though I was running prevent,
none of it was in my hand at the time, and Tariq took a trip to torpor.
I influenced Fatima into play, and tried to be content in the fact that
at least I had a blocker. A significant setback, but once I get Tariq
out of torpor I'll be in good shape, right?

I discarded, and informed my prey it was his turn. To my dismay,
Emmerson played a Graverobbing with a Seduction. I was completely
powerless to stop him. My other down vampires were another Fatima and
Smudge, the Ignored. Add a cross-table Leandro to the bleeds I had to
soak when I was without a minion, and I was left with only Fatima for
the rest of the game. As you might suspect, I didn't get any VP's.

Had I waited until I had both Fatima and Tariq into play, I would have
been able to take a rescue action, or perhaps my prey would have cycled
those cards on his prey and the situation would have been avoided
altogether.

Deck Name : Patients, young Fida'i
Author : Tom Duncan
Description :
Using Patients when playing Assamite combat.


Crypt [12 vampires] Capacity min: 3 max: 9 average: 6.09
------------------------------------------------------------

4x Qadir ul-Ghani         9  CEL OBF QUI nec tha   Assamite:2
2x Zahir, Hand of the    6  CEL OBF qui tha       Assamite:2
1x Jalal Sayad             6  CEL QUI pot           Assamite:2
1x Abd al-Rashid          5  CEL QUI obf           Assamite:2
1x Anwar                     4  cel obf qui           Assamite:2
1x Tansu Bekir             4  OBF cel               Assamite:2
1x Ali Kar                    3  obf qui               Assamite:3
1x Harika Guljan          3  QUI                   Assamite:2


Library [90 cards]
------------------------------------------------------------

Action [9]
  2x Ambush
  1x Bum's Rush
  4x Clandestine Contract
  2x Sibyl's Tongue

Action Modifier [2]
  2x Lost in Crowds

Action Modifier/Combat [4]
  4x Swallowed by the Night

Action Modifier/Reaction [2]
  2x Provision of the Silsila

Ally [5]
  5x Escaped Mental Patient

Combat [38]
  6x Blur
  5x Disguised Weapon
  6x Fake Out
  6x Lucky Blow
  4x Psyche!
  4x Pursuit
  5x Sideslip
  2x Taste of Death

Equipment [9]
  1x IR Goggles
  1x Ivory Bow
  1x Rowan Ring
  1x Sport Bike
  1x Starshell Grenade Launcher
  4x Wooden Stake

Event [3]
  1x Dragonbound
  1x FBI Special Affairs Division
  1x Unmasking, The

Master [12]
  4x Blood Doll
  1x Charisma
  2x Contract
  1x Elder Library
  2x Fame
  1x KRCG News Radio
  1x Underworld Hunting Ground

Reaction [5]
  5x Black Sunrise

Retainer [1]
  1x Mr. Winthrop

The best part of this deck is probably the pun, I realize. The idea is,
of course, to make Qadir a !Malkavian and recruit Escaped Mental
Patients to thwart your Predator and eventually your Prey. With KRCG,
The Unmasking, and the proper use of a Starshell Grenade Launcher, it
is possible for a Patient to block a +3 stealth action. Combined with
the FBI  Special Affairs Division, you can present an unpleasant
proposition for your Predator. By blocking with a Patient, you get to
see what the opposing minion chooses for a strike before you decide
whether or not to use EMP's aggravated strike. Don't fling the
Patients at your prey until you are ready to oust! They are too
expensive to lose for naught. This deck could benefit from Left For
Dead, perhaps at the expense of IR Goggles.

Next month: Managing Assamite Combat, Part 2. Until then, practice
patience at the table and allow your opponents to reveal themselves to
you. Don't over-extend yourself early, give your prey some confidence
to spend his pool, and see if you can't put yourself in better
position to get some VP's.


Find everything you need to know about playing Assamites at
www.thepathofblood.com!
Comments, Suggestions, and Submissions should be sent to:
veknpontiac@yahoo.com
Special thanks to John Eno, Official Assamite Newsletter Editor.