Ahrimanes Newsletter
July 2006

Ahrimanes Newsletter #15 28.07.06
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[ AHRIMANES NEWSLETTER ]
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1.0 - Editorial

1.1 Word From the Editor
1.2 Next Issue

2.0 - Concepts

2.1 Crypt Card Focus
2.2 Library Card Focus

3.0 - Deck

3.1 Ahrimane Laibon
3.2 Sign Off

--[1.1 - Word from the Editor]----------------------

Finally I have managed to include something on the Laibon!  I think
they have been a little overshadowed by the Imbued as in comparison
they changed little in the world of Vtes.  However I think that the
combinations inside Legacies of Blood give some very good options and I
am sure that they will take their place in the world of Vtes.  It will
be interesting to see how they place in future Storyline Events.
Now as some sort of heresy I have suggested not playing Vtes on a
couple of nights locally.  Not as a long term plan to stop playing, but
more as way to inspire the group by giving them time between games
nights to build decks.  Also it can be interesting to play other games
as it changes the usual table dynamics, for example I have tried Mall
of Horror, which is nearly all table talk, and currently playing Doom:
The Boardgame, which requires cooperation!  So take a break, play
something else, and then return to your favourite game - Vampire: The
Eternal Struggle!

--[1.2 -Next Issue]------------------------------------

Abombwe, or the easiest way to a higher capacity.  Building on this
Issues focus on the Laibon, and previous work on Protean we will look
at the options we get from grafting on a whole new skill set.

--[2.1 - Crypt Card Focus]--------------------------

After recent months looking at the new, this month we go back to
something old

Nettie Hale
Clan: Ahrimane (group 2)
Capacity: 5
Disciplines: ani cel pre pro spi
Sabbat: Nettie gets +1 stealth when employing retainers and recruiting
allies. Sterile.

So what does Nettie bring us?  She has all the in clan skills at basic,
which is a good start, and to that mix she also brings CEL and PRO at
basic which we will get back to later.  She also has her special, which
grants +1 stealth when employing retainers and recruiting allies.
Normally this is a little overlooked, as (ANI) retainers are usually
gained by playing Pack Alpha, and allies can be gained by The Summoning
which has the advantage that, if blocked, leaves the ally in your
library for future attempts.  However with this months focus on the
Laibon, what can that bring us?  Swarm!  Swarm is an interesting
retainer that can grind down any minion.

Swarm
Type: Retainer
Requires: laibon
Cost: 1 blood
Animal with 1 life. Requires a ready Laibon.
Put the Swarm on any ready minion (employing the Swarm is a +1 stealth
(D) action if that minion is controlled by another Methuselah). If this
action is blocked, put the Swarm on the acting minion instead (no cost
is paid). During this minion's untap phase, if the Swarm has more than
1 life, it burns a life; otherwise, it steals 1 blood or life from this
minion. A minion may have only one Swarm.

However it has that little drawback that, if blocked, the acting minion
gains it.  Now Nettie Hale has a total +2 stealth on recruiting this,
without any further cards, so it is more likely to end up where you
want it.  Of course there are a couple of modifiers that should help
make the action successful, however if it all goes wrong there is one
card that will help:

Wildebeest, The
Type: Action
Requires: Ahrimane
Cost: 1 blood
+1 stealth action.
Put this card on the acting Ahrimane. This Ahrimane gets +1 strength
and -1 stealth and gets an optional maneuver each combat. He or she
cannot use equipment and cannot have retainers (any retainers on this
vampire are burned). A vampire can have only one The Wildebeest.

Now in the past the burning retainers part has been a problem, however
here it is a definite advantage.  The only problem is that it only
works once, as a vampire can only have one The Wildebeest.
Returning to Nettie's out of clan skills we have CEL and PRO, I
don't think we can get much mileage out of CEL as there is only one
other clan member with it, and at basic most of the effects can be
achieved with other skills.  However there are four vampires with SPI
and PRO, and PRO allows us to introduce the Abombwe skill card very
easily.

--[2.2 - Library Card Focus]------------------------

This issue we look at the Laibon Sect, and what that can give to the
Ahrimanes.  It is reasonably easy to go Laibon, with

Mozambique Allure
Type: Action
Requires: laibon
Requires a ready Laibon or untitled vampire. +1 stealth action.
If this acting vampire is Laibon, move the top card of your crypt to
your uncontrolled region. Otherwise, this vampire becomes Laibon, and
he or she untaps if he or she is Akunanse, Guruhi, Ishtarri, Osebo,
Assamite, Follower of Set, Ravnos, Lasombra, Tzimisce, Harbinger of
Skulls, or Salubri antitribu.

Now of course this can be blocked, but with cards like Squirrel Balance
you should be able to push this through.  However we have Sobayifa,
which gives us a Laibon straight away, so unlike Anarchs you should be
able to use the cards in your deck even if this action is repeatedly
blocked.

Now what does being a member of the African Sect bring us?
Well it can bring us votes, with Overseer, permanent votes and bleed
with Kduva's Mask and Ancestors Spirit and reduced cost cards with
Powerbase:Tshwane.  However a few cards stand out and require further
discussion.

Terra Incognita
Type: Reaction
Requires: laibon
Requires a ready Laibon. Not usable if you control any ready non-Laibon
vampires.
Reduce a bleed against you made by a non-Laibon controlled by your
predator by 1, or burn a blood to cancel a card that would retarget a
bleed to you played by a non-Laibon as it is played (no cost is paid).

Now this one may be a difficult one to lever in, as it requires you to
control only ready Laibon vampires, something that is not going to be
easy to achieve.  However once in place it gives Bounce protection,
which is something that cannot be achieved any other way, and will foil
a DOM predator.  It also gives bleed reduction, so is useful whenever
you are reacting to a bleed, but Ahrimanes tend to block such actions
from your Predator.

Elephant Guardian
Type: Retainer
Requires: laibon
Cost: 1 blood
Animal with 3 life. Requires a ready Laibon.
When this minion is in combat with an acting minion, the acting minion
takes 2 damage during strike resolution each round if the range is
close. A minion can have only one Elephant Guardian.

Now the wording of this is subtle, but important, as at first I
wondered why it didn't say 'only useable when reacting'?  However
the fact it says 'combat with an acting minion' means that if you are
rushed and don't block you will still be in combat with an acting
minion, which makes it much more useful as it is a permanent deterrent.

Aye
Type: Master
Master: trifle.
Put this card on a Laibon. This Laibon may tap this card to cancel a
Frenzy card played on him or her as it is played. This Laibon may burn
a blood and tap three of his or her Aye to be able to play reaction
cards and attempt to block as if untapped for the current action. If
this Laibon burns a minion, equipment, or location in play, he or she
burns one Aye. Burn this card if this Laibon has more Orun and Aye than
his or her capacity.

When I first saw this I thought that it would be very slow, and not
worth the effort.  However having seen the way Conviction cards can
build up, I have reappraised it, especially in the use of an Ahrimane
wall deck - cardless reactions!  With a three or more of these in
play (on the same Vampire of course), and a couple of Raven Spies you
can act and react for the rest of the game.
However I am not sure I would combine it with High Aye, because of the
required build up of Aye cards first, which almost guarantees the High
Aye showing up first.  Static Virtue is meant to alleviate this, but
requires the use of Orun as well which I imagine must be very difficult
in one deck as you would want about six Aye and six Orun, with a couple
of Static Virtues (assuming tooling up multiple Vampires) meaning the
already crowded Master card section of the deck is overwhelmed.

No Secrets From the Magaji
Type: Action
Requires: magaji
+1 stealth action. Requires a ready magaji.
Put this card on this magaji and untap him or her. The magaji with this
card gets +1 intercept when attempting to block vampires. If this
magaji is tapped, he or she may attempt to block a vampire as if
untapped. Burn this card if this magaji attempts to block a vampire but
is not successful. A vampire may have only one No Secrets From the
Magaji.

This seems like a key card in an Ahrimane deck, however the layered set
up it requires (Mozambique Allure, then Overseer, and then this) means
that it doesn't make the grade in a 'Go Laibon' deck.  As the
Burn penalty can be severe, especially after all the above set up.
Certainly it has its uses in a Laibon crypt deck, as the permanent
intercept and ability to block is awesome and the set up isn't
required - see Sobayifa for details.

Being Laibon also allows the use of Abombwe skill cards, which will be
the focus of next months newsletter.

--[3.1 - Deck: Ahrimane Laibon]---------------------------------------

Well here it is, a deck featuring Ahrimanes and Laibon.  Not quite sure
how it will play as it has not been tested, and was drafted up quite
quickly.  However there is a good core of skills, although mostly only
inferior SPI.  It may be lacking in Mozambique Allure, and I expect I
am trying to fit in too much at once, as I have put in the Aye which
later in the game should give you cardless reactions - along with No
Secrets from the Magaji.  However it should survive and build up in the
early game, and then start pushing forward with permanents towards the
end.

Crypt [12 vampires] Capacity min: 3 max: 8 average: 5.5

2x Sobayifa                 8  ANI PRE aus pot pro spi  magaji Guruhi:3
2x Muricia                  7  ANI PRE SPI                     Ahrimane:4
2x Gentha Shale             6  ANI PRE pot spi                 Ahrimane:4
2x Effie Lowery             5  ANI SPI obf                     Ahrimane:4
2x Lumumba                  4  PRE ani                         Guruhi:4
2x Aiyana, The Wolfcatcher  3  pre spi 			       Ahrimane:4

Library [90 cards]

Action [15]
4x Enchant Kindred
2x Engling Fury
1x Heart of the City
4x Mozambique Allure
2x No Secrets From the Magaji
2x Nose of the Hound

Action Modifier [13]
3x Awe
8x Squirrel Balance
2x Voter Captivation

Combat [17]
12x Carrion Crows
5x Pack Alpha

Combat/Action Modifier [6]
6x Swiftness of the Stag

Equipment [1]
1x Kduva's Mask

Master [15]
1x Ancestor Spirit
8x Aye
4x Blood Doll
1x Guardian Angel
1x Spontaneous Power

Political Action [8]
6x Kine Resources Contested
2x Overseer

Reaction [10]
2x Cats' Guidance
4x Falcon's Eye
4x Speak with Spirits

Retainer [5]
2x Elephant Guardian
3x Raven Spy

Will try to test it soon, and post the results in future newsletters.


--[3.2 - Sign Off]-------------------------------------

Hopefully I have shown you a few of the options available to the
Ahrimanes when they 'Go Laibon'.  I will certainly be experimenting
with the combinations for a while yet, and then working on the Abombwe
angle.

Sam