Subject: New cards (Samedi?!?!!) From: Lupo Date: 1997/12/10 Message-ID: <348F0B34.43E0@ndirect.co.uk> Newsgroups: rec.games.trading-cards.jyhad [More Headers] Nathan Sam, 2, thn Non-Camarilla Franklin Jameson Sam, 3, thn, nec Non-Camarilla Raymond Dent Sam, 3, nec, obf Non-Camarilla Gregory Jackson Sam, 4, THN, obf Non-Camarilla Hans Sam, 4, thn, obf, nec Non-Camarilla Tobias Isby Sam, 5, THN, OBF, pot Non-Camarilla Harry Stewart Sam, 5, NEC, obf, thn Non-Camarilla Annie Yale Sam, 6, THN, OBF, nec, dom Non-Camarilla Timothy Gerber Sam, 6, thn, obf, nec, tha Non-Camarilla +1 Hand damage Edgar Sam, 7, THN, OBF, NEC Non-Camarilla Gerald Morris Sam, 8, THN, OBF, nec, for Non-Camarilla Gerald has 2 votes Ricardo Sam, 9, THN, OBF, NEC, pot, cel Non-Camarilla As a +2 stealth (D) action, Ricardo may burn any ally or retainer in play. Ashes to Ashes Action, Thn, 2 blood thn: The acting vampire is taken out of play. Burn all non-discipline master cards currently played on this vampire. A vampire you control may take a +1 steath (D) action to return the out of play vampire to your active region. If this action is sucessful, the acting vampire burns 1 blood and the vampire just brought into play goes to torpor. THN: As above but the vampire does not go to torpor. Hag’s Wrinkles Action, Thn, 1 blood thn: Put this card on the acting vampire. This equipment cards on this vampire may not be stolen. THN: As above and equipment cards on this vampire may not be destroyed except by themselves. Putrification Combat, Thn, 1 blood. thn: Strike: 1 hand damage. Put this card on the opposing vampire. The vampire with this card gets -1 hand damage for the remainder of the game. He or she may burn this card with a +1 stealth action. THN: Strike: 2 hand damage. Put this card on the opposing vampire. The vampire with this card gets -2 hand damage for the remainder of the game. He or she may burn this card with a +1 stealth action. Withering Combat, Thn, 3 blood thn: Strike: The opposing minion is burned. Only useable when in combat with an ally. THN: Strike: The opposing vampire goes to torpor. Compress Combat, Thn, 2 blood thn: Strike: 2 aggravated damage THN: Strike: 3 aggravated damage Dust to Dust Action, Thn, 3 blood thn: The acting vampire is taken out of play. Burn all non-discipline master cards currently played on this vampire. In response to a bleed against you, you may return this vampire to your active region untapped and this vampire may attempt to block as normal. THN: As above but this vampire gains +1 intercept when attempting to block the bleed. Rigor Mortis Combat, Thn, 2 blood thn: Only usable before range is chosen. If the opposing minion strikes at close range during this round of combat, he or she takes 3 aggravated damage (Damage not preventable). THN: As above with an optional maneuver. Infection Combat, Thn, 1 blood thn: Only useable when the opposing vampire goes to torpor due to aggravated damage. Put this card on the opposing vampire. For the remainder of the game, the vampire with this card may not block the vampire who playd it. The vampire with this card may burn it with a +2 steath (D) action. THN: As above but this card may not be burnt with a (D) action. Cemetery Hunting Ground Master, Sam, 2 pool Master: unique location During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Grounds cards each turn. Thanatosis Master Master: Discipline Put this card on a vampire. This vampire now has Thanatosis [thn]. If the vampire already had Thanatosis, he or she now has superior Thanatosis [THN]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Thanatosis. Loyalties Decided Political Political Card-Worth 1 Vote Called by any vampire at +1 stealth If this vote is successful, all Samedi are considered Camarilla vampires for the rest of the game. All options available to Camarilla clans are now open to the Samedi. Hideous visage Master, 1 pool Put this card on a ready Samedi. The Samedi with this card may not employ retainers, recruit allies or employ retainers. Dreams of the Dead Master, Sam, 5 pool Unique master Put this card in play. While this card is in play, your maximum hand size is reduced by 2. When this card is brought into play, remove all vampires in your ash heap from the game then reshuffle your ash heap into your library. Peaceful Rest Action, Sam, 2 blood Put this card on the acting vampire. If the vampire with this card is burnt through any means other than Diablerie, you gain x pool where x is the capacity of the burned vampire. No player may have more than 1 peaceful rest in play at any one time. Robert Flemming, Coroner Ally, Sam, 3 pool Unique ally with 1 life, 1 hand damage, 0 bleed Tap to give a Samedi you control +1 stealth until end of turn. Tap to move 1 blood from the blood bank to an uncontrolled Samedi.