Subject: New cards (Daughters of Cacophony?!?!!) From: Lupo Date: 1997/12/10 Message-ID: <348F0B2F.7344@ndirect.co.uk> Newsgroups: rec.games.trading-cards.jyhad [More Headers] Karen Lee Dau, 2, mel Non-Camarilla Mary Ryan Dau, 3, mel, pre Non-Camarilla Evangeline Dau, 3, MEL Non-Camarilla Marisa Chambers Dau, 4, mel, pre, for Non-Camarilla Jenny Dau, 4, FOR, mel Non-Camarilla Lucy Rhodes Dau, 5, FOR, MEL, pre Non-Camarilla Ursula Vance Dau, 6, PRE, FOR, MEL, pot Non-Camarilla. + 1 bleed Cara Mazzini Dau, 6, PRE, CEL, mel, dom Non-Camarilla Juliet Dau, 6, MEL, aus, obf, pre Non-Camarilla Amber Dau, 7, PRE, FOR, MEL, pro, dom Non-Camarilla. Amber has 1 vote. Selena Dau, 8, MEL, PRE, FOR Non-Camarilla. As a +1 stealth (D) action, Selena can tap a ready younger vampire Destiny Dau, 9, MEL, PRE, FOR, CEL, tha Non-Camarilla. When brought into play, place X chorus counters on Destiny, where X is the number of Daughters of Cacophony in play. After playing a card requiring melpominee, Destiny may burn a chorus counter for X blood, where X is the cost of the card just played. Music Scene Hunting Ground Master, Dau, 2 pool Master: unique location During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Grounds cards each turn. Melpominee Master Master: Discipline Put this card on a vampire. This vampire now has Melpominee [mel]. If the vampire already had Melpominee, he or she now has superior Melpominee [MEL]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Melpominee. Agreement of Alignment Political Political Card-Worth 1 Vote Called by any vampire at +1 stealth If this vote is successful, all Daughters of Cacophony are considered Camarilla vampires for the rest of the game. All options available to Camarilla clans are now open to the Daughters of Cacophony. Famous Face Master Place this card on a ready Daughter of Cacophony. The vampire with this card gets -1 stealth on all actions and does not untap as normal. During the untap phase, the vampire with this card may burn 1 blood to untap. Concert Master, Dau, 1 pool Put this card on a ready Daughter of Cacophony. The vampire with this card gains +3 bleed and 2 votes. Any vampire may enter combat with the vampire with this card as a +1 stealth (D) action and if this action is successful, gains +1 hand damage for the duration of combat. Burn this card at the start of your next untap phase. Opera House Master, Dau, 2 pool Master: Unique location Tap to give a Daughter of Cacophony you control +1 bleed until end of turn. The Missing Voice Combat, mel mel: Maneuver MEL: Maneuver with an optional press, or press. Tourette’s voice Action mod, mel mel: +1 stealth MEL: As above and if the action is successfully blocked, the acting vampire gains 1 maneuver during the first round of combat. Toreador’s Bane Action, mel, 1 blood mel: +1 stealth (D) action: Tap target vampire and place this card on that vampire. The vampire with this card does not untap as normal during the untap phase. During its controller’s next untap phase, burn this card instead of untapping the vampire. If the target vampire is Toreador, this action is at +2 stealth. MEL: As above but burn this card during your next untap phase. Art’s Traumatic Essence Action, mel, l blood mel: (D) action: Place this card on a ready vampire. The vampire with this card gets -1 bleed. The vampire with this card may burn it as 2 actions. MEL: As above but this action is at +1 stealth. Death of the Drum Combat, mel, 2 blood mel: 1R aggravated, to opposing vampire and all retainers in combat. MEL: 2R aggravated, to opposing vampire and all retainers in combat. Blessed Audience Action, mel, X blood mel: (D) action. Put a madness counter on each of target Methuselah’s untapped vampires. Vampires with madness counters do not untap as normal during their controller’s untap phase. They may instead pay 1 blood to burn the madness counter instead of untapping. The acting vampire burns X blood where X is the number of madness counters placed. MEL: As above but when burning a madness counter, the vampire takes 2 damage (damage not preventable). This damage is in addition to the 1 blood normally spent. Tobias Zorn, Promoter Ally, Dau, 3 pool Unique ally with 2 life, 1 hand damage, 1 bleed Tap to give 1 Daughter of Cacophony + 1 bleed untill end of turn. Bodyguard Retainer, Dau, 2 blood Retainer with 3 life The vampire with this card may prevent up to 2 damage each combat. When at long range, the Methuselah controlling the vampire with this card chooses if attacks target the vampire or Bodyguard Inspiration Action, Dau +1 Stealth Instead of replacing this card, search through your library for either 1 Fortitude, Presence or Melpominee discipline card and put that card into your hand.