Subject: New Cards (Clan-specific, Non-sabbat) From: Lupo Date: 1997/12/10 Message-ID: <348F0B2D.456E@ndirect.co.uk> Newsgroups: rec.games.trading-cards.jyhad [More Headers] Addiction Action, Set, X blood +1 stealth action (D) Put X addiction counters on target vampire. During your minion phase, if the number of addiction counters on the vampire is equal or greater than the vampire’s capacity, you may burn one addiction counter to gain control of him or her. During your untap phase, burn an addiction counter. If there are no addiction counters on this vampire during your untap phase, burn 1 pool and the vampire returns to it’s owner’s torpor. Guidance of Set Master, Set, 2 blood Unique Master Put this card in play. Any Follower of Set in play may take a +1 stealth action to take a corruption card from his or her controller’s library and put it into their hand. Discard down to maximum hand size afterwards. Any follower of Set may burn 1 blood and take an action to take a corruption card from his or her controller’s ash heap and put it into their hand. Discard down to maximum hand size afterwards. Any Non-Follower of Set may burn this card as a (D) action. Serpents of the Light gain +2 stealth on this action. Codependent Ghoul Retainer, Mal, 1 blood Unique retainer with 1 life The Malkavian with this retainer may burn 1 blood to untap at the end of any turn. David Smith, Asylum Administrator Ally, 3 pool, Mal Unique ally with 1 life, 1 hand damage, 0 bleed Tap David to give a Malkavian you control +1 stealth on a hunting action. Tap David to give a Malkavian you control 2 blood from the blood bank (Ignore excess blood). Use this ability only during your master phase and only if you control the Asylum Hunting Ground. Leftover Feeding Grounds Master, Cai, 1 pool Master: Unique location Tap this card to add 1 blood from the blood bank to a ready vampire you control and put a usage counter on this card. During your untap phase, burn the usage counter instead of untapping this card. Counts as a hunting grounds card. Recognition. Master, Cai, 1 pool Unique Master Put this card on a ready Caitiff with capacity greater than 5. The vampire with this card gets +1 hand damage, +1 bleed and 1 vote. Corporate CEO Master, Ven, 1 pool Unique Master Put this card on a ready Ventrue. Equip actions cost 1 less pool with this vampire. Committee Chairman Action, Ven +1 stealth action Put this card on the acting vampire. The vampire with this card gets 2 additional votes. Any Ventrue may burn this card by calling a vote at +1 stealth. The vampire with this card may not vote in this action. No player may have more than 1 Committee Chairman in play at any one time. Unquestionable Loyalty Master, Tre Master: Out-of-Turn Play this card when an opponent attempts to change the clan of or gain control of a Tremere you control. This attempt is unsuccessful. Put this card on the vampire. This vampire may not change clan or become controlled by another Methuselah. Pyramid of Power Master. Tre, 2 pool Master Each ready Tremere gains blood from the blood bank equal to the number of younger Tremere in play. Ignore excess blood. Concealed Childer Master. Nos, X pool Master Search through your crypt for a nosferatu and put this card into your active region on full blood. X is the capacity of that vampire multiplied by 1 ½ (round up). Bolt-hole Combat, Nos Strike: Combat ends Family Expansion Action, Gio, 3 blood Put this card in play. Treat this card as a vampire with capacity 1 less than the acting vampire. You may search through your library, ash heap and hand and play 1 master: discipline card on this vampire for each discipline the acting vampire had at superior (No more than 1 of each discipline may be played in this way). You may move as much blood as is required from the acting vampire to this vampire. At any time that this vampire is ready, any Prince, Justicar, Archbishop or Cardinal may burn this card and the acting vampire by a vote called at +1 stealth. Nicolai, Mob Hitman Ally, Gio, 4 pool Unique ally with 3 life, 4R damage, 0 bleed Nicolai gets 1 optional maneuver and an optional press each combat. Nicolai counts as an Assamite for the purposes of playing Contracts. Vardo Equipment, Rav, 1 blood Vehicle. A minion may only have 1 vehicle at any time. The vampire with this equipment gains 1 blood at the start of each of your turns. All Methuselah’s burn 1 additional blood when playing master cards on this vampire. Protection of the Kumpaniya Reaction, Rav Only useable when an opposing vampire is attempting diablerie on one of your Ravnos. +3 intercept and if combat occurs, this reacting vampire gains 1 optional maneuver, +1 hand damage and may prevent up to 2 damage each round of combat. Toreador Social Gathering Master, Tor, 1 pool Unique master Put this card in play. Tap and pay 1 pool to enable each Toreador to pay 1 blood for +1 bleed once this turn. Masterpiece Action, Tor, 2 blood Put this card on the acting vampire. The vampire with this card gets +1 bleed and 1 additional vote. Black Market Contacts Master, Bru, 2 pool Tap to reduce the cost of all weapons by 1 pool until the end of turn (not less than 0). Any minion may burn this card as a (D) action. Ventrue get -1 stealth when attempting this action. The Union Ally, Bru, 3 pool Unique ally with 3 life, 3 hand damage, 0 bleed Survival Instincts Action, Gan +1 stealth Only useable by a tapped vampire. This vampire untaps and gains 1 blood from the blood bank. He or she may not attempt another action this turn. Ghoul Blood Supply Retainer, Gan, 2 blood retainer with 1 life The opposing minion suffers 1 damage during strike resolution. The vampire with this retainer may burn it as a +1 stealth action. If this action is successful, the vampire gains 3 blood. Hiring Out Master, Ass, 2 pool Unique Master Put this card in play. Any other Methuselah may move 1 blood from their pool to this card and name an Assamite and any ready vampire. The named Assamite is now considered to have a contract on the named vampire and may attack this vampire as a +1 stealth (D) action. If the named vampire leaves play, move the blood from this card to your blood pool.