Aabbt Kindred
[FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 4
|
| Discipline: | pre ser for
|
Independent: Aabbt Kindred cannot perform (D) actions unless Nefertiti is ready. Aabbt Kindred can prevent 1 damage each combat. Aabbt Kindred are not unique and do not contest.
Abd al-Rashid
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 5
|
| Discipline: | obf CEL QUI
|
Independent: (Blood Cursed)
Abomination
[FN]
| Cardtype: | Action
|
| Cost: | 1 pool
|
| Capacity: | 4
|
Unique. Requires a ready vampire. +1 stealth action.
Burn an untapped werewolf ally (such as Renegade Garou, Werewolf Pack or Black Spiral Buddy) in your ready region to put this card in play. This card becomes a unique clanless Independent vampire of 4 capacity with superior Protean. You may move up to 4 blood from the acting vampire to this vampire. This vampire has +1 strength, gets an additional strike each round and gets an optional maneuver each combat. This vampire may attack any ready minion as a (D) action.
Acquired Ventrue Assets
[DS, FN]
| Cardtype: | Master
|
| Clan: | Giovanni
|
Master.
Put an amount of blood counters (from the blood bank) on this card equal to the number of Giovanni you control. During your master phase, you may move 1 blood from this card to any Giovanni you control. Burn this card if there is no blood on it. This card may be burned by any minion who is not Ventrue as a (D) action.
Aire of Elation
[DS, FN]
| Cardtype: | Action Modifier
|
| Cost: | 1 blood
|
| Discipline: | Presence
|
You cannot play another action modifier to further increase the bleed for this action.
[pre] +1 bleed; +2 bleed if acting vampire is Toreador.
[PRE] +2 bleed; +3 bleed if acting vampire is Toreador.
Aisha
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 6
|
| Discipline: | ani aus ser PRE
|
Independent: Once each turn, Aisha may burn 1 blood to get +1 intercept.
Aisling Sturbridge
[FN]
| Cardtype: | Vampire
|
| Clan: | Tremere
|
| Capacity: | 5
|
| Discipline: | dom AUS THA
|
Camarilla: Younger Tremere cannot block Aisling.
Akhenaten, The Sun Pharaoh (Mummy)
[AH, FN]
| Cardtype: | Ally
|
| Cost: | 4 pool
|
Unique mummy with 3 life. 3 strength, 1 bleed.
Akhenaten may play cards requiring basic Necromancy as a vampire with a capacity of 3. Any cost in blood is paid with his life. If a card would give him blood, give him life. If he is burned, shuffle him into your library. If he is in combat with a Follower of Set, any damage he inflicts is aggravated. Akhenaten can burn himself to burn a Follower of Set controlled by your prey as a (D) action.
Al-Ashrad, Amr of Alamut
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 9
|
| Discipline: | aus obf CEL QUI THA
|
Independent: Al-Ashrad can burn a location that requires a Camarilla clan to bring into play as a (D) action that costs 2 blood. {+1 bleed.} (Blood Cursed)
Alamut
[AH, FN]
| Cardtype: | Master
|
| Clan: | Assamite
|
| Cost: | 1 pool
|
Master: unique location.
If an Assamite you control successfully bleeds another Methuselah, put the pool lost by that Methuselah on this card. During a political action, you may burn X blood from this card to give a vampire you control X votes for that referendum.
Amam the Devourer (Bane Mummy)
[FN]
| Cardtype: | Ally
|
| Clan: | Follower of Set
|
| Cost: | 2 pool
|
Unique mummy with 3 life. 0 bleed, 2 strength.
Amam may enter combat with any ready minion controlled by another Methuselah as a (D) action. Amam may burn a vampire in torpor to gain 1 life as a (D) action. This does not constitute diablerie. If a minion opposing Amam in combat is burned, Amam gains 1 life. If Amam is burned, shuffle him into his owner's library.
Ambrogino Giovanni
[FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 9
|
| Discipline: | aus DOM NEC POT THA
|
Independent: Ambrogino has 1 vote. +1 bleed.
Ambrosius, The Ferryman (Wraith)
[AH, FN]
| Cardtype: | Ally
|
| Clan: | Giovanni
|
| Cost: | 3 pool
|
Unique wraith with 2 life. 1 strength, 0 bleed.
Ambrosius is immune to damage that is not aggravated. He can move a retainer from your ash heap to a ready vampire you control as an action. Put 3 Pathos counters on the retainer. Remove a Pathos counter from the retainer at the beginning of each of your minion phases. When there are no Pathos counters remaining, remove the retainer from the game.
Ambush
[Sabbat, SW, FN]
(D) Enter combat with a ready tapped minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.
Amisa
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 8
|
| Discipline: | pre pro OBF SER
|
Independent: Amisa has 2 votes. Amisa can tap a vampire with a capacity above 7 as a (D) action.
Amria
[FN]
| Cardtype: | Combat
|
| Discipline: | Chimerstry
|
[chi] Maneuver, only usable to go to long range.
[CHI] Strike: dodge, with an optional press, only usable to end combat.
Anatole, Prophet of Gehenna
[FN]
| Cardtype: | Vampire
|
| Clan: | Malkavian
|
| Capacity: | 8
|
| Discipline: | dom for AUS DEM OBF
|
Camarilla: If Anatole is ready during your master phase, you may look at the top 5 cards of your library and then shuffle the top five cards of your library. +1 intercept.
The Ancestor's Talisman
[AH, FN]
| Cardtype: | Equipment
|
| Clan: | Assamite
|
Unique equipment.
The minion with this equipment gets +1 intercept when attempting to block actions that require Dominate or Presence.
Andrea Giovanni
[FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 7
|
| Discipline: | pot vic DOM NEC
|
Independent: Andrea gets +1 stealth when performing an action that requires Necromancy.
Animalism
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Master
|
| Capacity: | +1
|
Master: Discipline.
Put this card on a vampire. This vampire has Animalism; if the vampire already had Animalism, he or she now has superior Animalism. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Animalism.
Anka, Priestess of Thorns
[FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 4
|
| Discipline: | ani chi pro
|
Sabbat: Anka can enter combat with a ready Lasombra controlled by another Methuselah as a (D) action.
Ankla Hotep
[FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 9
|
| Discipline: | pro FOR CHI PRE OBF
|
Independent: Rescuing Ankla from torpor costs 2 less blood. Ankla gets one optional press each combat.
Anwar
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 4
|
| Discipline: | cel obf qui
|
Independent: (Blood Cursed)
Apparition
[DS, FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Chimerstry
|
Do not replace until after combat.
[chi] Prevent up to 1 damage to this vampire each round of combat.
[CHI] As above, but prevent up to 2 damage.
Arcanum Chapterhouse, Alexandria
[AH, FN]
Master: unique location.
Your predator and prey burn 1 pool for each Hunting Ground he or she controls at the start of each of his or her turns. Any minion may burn this card as a (D) action.
Army of Rats
[Jyhad, V:TES, SW, FN]
| Cardtype: | Action
|
| Discipline: | Animalism
|
+1 stealth action.
[ani] Put this card in play. During your untap phase, your prey burns 1 pool. You may only burn 1 pool each turn with Army of Rats cards. Any minion can take a (D) action to burn the Army of Rats.
Atonement
[AH, FN]
| Cardtype: | Action
|
| Cost: | 2 blood
|
Requires a ready vampire with a capacity below 6. +1 stealth action.
Put this card on the acting vampire. This vampire gets +1 intercept when attempting to block. He or she does not tap when blocking a vampire of the same age or younger. Any vampire may burn this card as a (D) action; Followers of Set get -1 stealth when attempting that action.
Augustus Giovanni
[FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 11
|
| Discipline: | cel pre AUS DOM NEC POT
|
Independent: Augustus has 2 votes. If a vampire you control has been burned since your last turn, Augustus may move that vampire from your ash heap to the ready region as an action that costs 1 pool. +1 bleed.
Aziz, Dammar of Istanbul
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 10
|
| Discipline: | ser CEL OBF PRE QUI
|
Independent: Aziz has 2 votes. Place a status counter on Aziz each time a vampire opposing him in combat is burned. Aziz gets +X votes, where X is the number of status counters on him. +1 strength. (Blood Cursed)
Backstab
[AH, FN]
| Cardtype: | Combat
|
| Cost: | 2 blood
|
| Discipline: | Celerity
|
Only usable by a vampire who successfully blocks an action.
[cel] This vampire gains First Strike for his or her first strike in this combat.
[CEL] As above, with an additional strike.
Badr al-Budur
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 5
|
| Discipline: | cel dom qui OBF
|
Independent: (Blood Cursed)
Bajazet al-Nasir
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 8
|
| Discipline: | cel for pre OBF QUI
|
Independent: Once each combat, Bajazet can burn 1 blood to make damage from his hand strikes aggravated for the current round. (Blood Cursed)
Baleful Doll
[FN]
| Cardtype: | Equipment
|
| Cost: | 1 blood
|
| Discipline: | Necromancy
|
Unique equipment.
[nec] Choose a vampire controlled by your prey. The bearer may tap himself or herself and burn the Baleful Doll during his or her untap phase to cause the chosen vampire to burn 3 blood.
[NEC] As above, but choose a vampire controlled by any Methuselah.
Bang Nakh - Tiger's Claws
[AH, FN]
| Cardtype: | Equipment
|
| Cost: | 2 pool
|
Melee weapon.
Strength+2 damage each strike.
Banishment
[DS, FN]
| Cardtype: | Political action
|
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (place him or her face down). The vampire is uncontrolled. The vampire's blood counters, master cards and minion cards stay with that vampire, with any counters they have on them (minion cards are out of play as long as the vampire remains uncontrolled).
Banner of Neutrality
[FN]
Requires a ready Independent vampire.
Only usable when a Camarilla or Sabbat vampire is bleeding you. Reduce the bleed by 1.
Blackmail
[FN]
| Cardtype: | Action
|
| Discipline: | Obfuscate
|
[obf] (D) Tap a ready vampire.
[OBF] (D) Put this card on a ready vampire. The vampire with this card cannot block this acting vampire. He or she may burn this card by burning 2 blood during his or her untap phase.
Blessing of Durga Syn
[DS, FN]
| Cardtype: | Combat
|
| Cost: | 2 blood
|
| Discipline: | Chimerstry
|
[chi] Strike: steal equipment.
[CHI] Strike: steal equipment with First Strike.
Blood Agony
[AH, FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Quietus
|
[qui] Damage from this vampire's next hand or melee weapon strike is aggravated. Not usable during the first round of combat.
[QUI] For the remainder of this combat, damage from this vampire's hand and melee weapon strikes is aggravated. Not usable during the first round of combat.
Blood Clots
[FN]
| Cardtype: | Action
|
| Cost: | 1 Blood
|
| Discipline: | Quietus
|
+1 stealth action.
[qui] (D) Put this card on a minion controlled by another Methuselah. This minion cannot gain blood or life; any blood or life this minion gains goes to the blood bank instead. Any minion may burn this card as an action.
[QUI] As above, and the minion with this card burns 1 blood or life when this card is burned.
Blood Doll
[Jyhad, V:TES, Sabbat, SW, FN]
Master.
Put this card on a vampire you control. During his or her master phase, the Methuselah controlling the vampire with this card may move 1 blood from the vampire to his or her blood pool or from his or her blood pool to the vampire.
Blood Sweat
[AH, FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Quietus
|
[qui] Strike: 2R damage; only usable at long range. Damage cannot be prevented.
[QUI] Strike: 3R damage; only usable at long range. Damage cannot be prevented.
Blood Tears of Kephran
[AH, FN]
Unique equipment.
The vampire with this equipment may burn this card to prevent 2 points of damage in combat or to gain 2 blood (ignore excess blood).
Blood of the Cobra
[FN]
| Cardtype: | Combat
|
| Discipline: | Quietus
|
[qui] Strike: 1R damage.
[QUI] Strike: ranged. Play a non-ranged strike that requires Quietus from your hand and use that strike as if it were ranged.
Brigitte Gebauer (Wraith)
[FN]
| Cardtype: | Ally
|
| Clan: | Giovanni
|
| Cost: | 3 pool
|
Unique wraith with 3 life. 2 bleed, 1 strength.
Tap Brigitte when a bleed action is announced to give an acting minion you control +1 bleed. If the action is blocked and combat occurs, Brigitte loses 1 life.
Bum's Rush
[Jyhad, V:TES, SW, FN]
Do not replace until the end of this action.
(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.
Burning Wrath
[DS, SW, FN]
| Cardtype: | Combat
|
| Cost: | 3 blood
|
| Discipline: | Potence
|
[pot] Strike: strength+1 damage, aggravated.
[POT] Strike: strength+2 damage, aggravated.
Calebros, The Martyr
[FN]
| Cardtype: | Vampire
|
| Clan: | Nosferatu
|
| Capacity: | 5
|
| Discipline: | obf pot ANI
|
Camarilla Prince of New York: If Calebros is the Prince of New York, any older Camarilla vampire controlled by another Methuselah can steal the title from him as a (D) action which Calebros cannot block.
Call of the Hungry Dead
[FN]
| Cardtype: | Action Modifier
|
| Discipline: | Necromancy
|
Only usable when a minion is attempting to block.
[nec] The blocking minion gets -1 intercept.
[NEC] This acting vampire burns 1 blood to cause the block to fail. The blocking minion cannot attempt to block this action again.
Canopic Jar
[FN]
| Cardtype: | Equipment
|
| Discipline: | Serpentis
|
[ser] Choose a ready minion. The bearer gets +1 intercept when attempting to block the chosen minion. When the bearer successfully blocks the chosen minion, he or she can burn this equipment before combat begins to cancel the combat and untap. The acting minion is not untapped.
[SER] As above, and the chosen minion burns 1 blood when this equipment is burned.
Carlotta Giovanni
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 7
|
| Discipline: | dom obf NEC POT
|
Independent: Carlotta may exchange a library card in your ash heap for a card in your hand as a +1 stealth action that costs 1 blood.
Catacombs
[AH, FN]
| Cardtype: | Equipment
|
| Cost: | {1 blood}
|
This equipment card represents a unique location and does not count as equipment while in play.
When attempting to rescue a vampire from torpor, the vampire with this location gets +1 stealth and burns 1 less blood if successful.
Catatonic Fear
[Sabbat, SW, FN]
| Cardtype: | Combat
|
| Discipline: | Presence
|
[pre] Strike: combat ends.
[PRE] As above, and inflict 1 damage to the opposing minion once combat ends if the range is close.
Cats' Guidance
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Reaction
|
| Discipline: | Animalism
|
[ani] Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire.
[ANI] +1 intercept.
Celerity
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Master
|
| Capacity: | +1
|
Master: Discipline.
Put this card on a vampire. This vampire has Celerity; if the vampire already had Celerity, he or she now has superior Celerity. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Celerity.
Celine Chevalier
[FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 3
|
| Discipline: | obf ser
|
Independent
Charisma
[FN]
Unique master.
Put this card on a ready vampire. This vampire's recruit ally actions cost 1 less blood or pool (but never less than 0 blood or pool).
Chas Giovanni Tello
[FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 4
|
| Discipline: | DOM POT
|
Independent: When Chas announces an action, any other Methuselah can discard a master card as an out-of-turn master to cause the action to fail. Chas gets +1 strength when in combat with a titled vampire.
Chimerstry
[DS, FN]
| Cardtype: | Master
|
| Capacity: | +1
|
Master: Discipline.
Put this card on a vampire. This vampire has Chimerstry; if the vampire already had Chimerstry, he or she now has superior Chimerstry. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Chimerstry.
Christanius Lionel, The Mad Chronicler
[FN]
| Cardtype: | Vampire
|
| Clan: | Nosferatu antitribu
|
| Capacity: | 6
|
| Discipline: | pot ANI OBF
|
Sabbat: While Christanius is ready, your hand size is increased by 1.
Clan Loyalty
[DS, FN]
| Cardtype: | Action modifier
|
| Cost: | 1 blood
|
Only usable when this vampire is successfully blocked by a vampire of the same clan (play before combat).
Cancel the block and combat. The action continues as normal, and no vampires of that clan may block the acting vampire for the remainder of the turn.
Clandestine Contract
[FN]
| Cardtype: | Action
|
| Clan: | Assamite
|
| Cost: | 1 Pool
|
Contract.
Requires an Assamite with a capacity above 4. +1 stealth action.
(D) Enter combat with a ready minion controlled by another Methuselah and put this card on that minion. This Assamite is chosen for this contract. This Assamite may enter combat with the minion with this card as a +1 stealth (D) action.
Cloak the Gathering
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Action modifier
|
| Discipline: | Obfuscate
|
[obf] +1 stealth.
[OBF] Usable by a ready vampire other than the acting minion. The acting minion gets +1 stealth.
Club Zombie
[FN]
| Cardtype: | Master
|
| Cost: | 4 pool
|
Master: unique location.
Tap to give +1 intercept to a vampire you control. If Club Zombie is untapped at the start of your turn, during your untap phase you may move 1 blood from the blood bank to a ready vampire you control.
Coagulate Blood
[AH, FN]
| Cardtype: | Combat
|
| Discipline: | Quietus
|
[qui] Strike: 1R damage, 2R damage to an ally.
[QUI] Strike: 2R damage, 3R damage to an ally.
Command of the Beast
[Sabbat, SW, FN]
| Cardtype: | Action Modifier
|
| Discipline: | Dominate
|
[dom] +1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action.
[DOM] +1 bleed.
Compel the Spirit
[DS, FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Necromancy
|
+1 stealth action. Only usable if a retainer or ally you control has been burned since your last turn.
[nec] Move the card from your ash heap to your hand.
[NEC] Move the card from your ash heap to your ready region, even if this vampire doesn't meet the requirements, if any, of the card (use the normal version if it requires a Discipline). Move X life counters from the blood bank to the card, where X is the number of life printed on the card. If a retainer is chosen, it must be placed on the acting minion.
Conditioning
[Jyhad, V:TES, SW, FN]
| Cardtype: | Action modifier
|
| Cost: | 1 blood
|
| Discipline: | Dominate
|
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dom] +2 bleed
[DOM] +3 bleed.
Consanguineous Boon
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Political Action
|
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a clan. Successful referendum means each Methuselah gains 1 pool for each member of that clan he or she controls.
Conservative Agitation
[Jyhad, V:TES, SW, FN]
| Cardtype: | Political Action
|
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth.
Allocate X points between two or more Methuselahs, where X is the number of Methuselahs in the game. Successful referendum means each Methuselah burns 1 pool for each point assigned.
Contingency Planning
[FN]
| Cardtype: | Master
|
| Cost: | 1 pool
|
Master: out-of-turn.
Only usable when a minion you control is bleeding. You may play this card during your turn. Burn a minion card that would change the target of the bleed as it is played. Any blood or pool burned for that card is retrieved from the blood bank by the vampire or Methuselah who played it. If more than 1 pool is bled in this action, ignore the excess.
Contract
[AH, FN]
Master: contract.
Put this card on any ready minion and choose an Assamite in play. That Assamite may enter combat with that minion as a +1 stealth (D) action unless they are controlled by the same Methuselah.
Corruption
[AH, FN]
| Cardtype: | Action
|
| Clan: | Follower of Set
|
+1 stealth action.
(D) Put a corruption counter on a minion controlled by your prey. If the number of your corruption counters on the minion equals or exceeds the blood capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her.
Count Ormonde
[FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 5
|
| Discipline: | dom pre ser OBF
|
Independent
Creepshow Casino
[FN]
| Cardtype: | Master
|
| Cost: | 2 pool
|
Master: unique location.
Only usable when a vampire you control is performing an undirected action. Tap this location when the action is announced to give the acting vampire +1 stealth; usable even though the stealth is not yet needed.
Crimson Fury
[FN]
| Cardtype: | Reaction/Combat
|
| Cost: | 1 blood
|
| Discipline: | Animalism
|
This card can be played as a reaction card or a combat card. Only usable when this vampire is being diablerized. Usable by a tapped vampire. Usable by a vampire in torpor.
[ani] The diablerie is canceled and the diablerist burns 1 blood.
[ANI] Burn both the diablerist and this vampire. (The diablerie is still considered successful.)
Daemonic Possession
[FN]
| Cardtype: | Action
|
| Cost: | 2 blood
|
| Discipline: | Necromancy
|
[nec] Only usable when a minion controlled by another Methuselah has been burned since your last turn. Move that minion from his owner's ash heap to your ready region, put 1 blood or life from the blood bank on the minion and tap the minion. You now control the minion.
[NEC] As above, but the minion is untapped.
Dagon's Call
[FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Quietus
|
[qui] Strike: make a hand strike (at strength damage) and the opposing minion takes 1 unpreventable damage during the press step each round this combat. A vampire may play only one Dagon's Call each combat.
[QUI] As above, and this hand strike does strength+1 damage.
The Damned
[AH, FN]
| Cardtype: | Master
|
| Cost: | 1 pool
|
Unique master.
Put this card on a vampire with a capacity below 5. The vampire with this card burns 1 additional blood for each bleeding action he or she successfully performs.
Danny Larkshill
[FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 7
|
| Discipline: | obf obt pot PRE SER
|
Independent: Danny gets +1 strength when in combat with a younger vampire.
Daring the Dawn
[Sabbat, SW, FN]
| Cardtype: | Action Modifier
|
| Discipline: | Fortitude
|
[for] Vampires cannot block this action. This vampire takes 2 aggravated damage (not preventable) after the action is complete.
[FOR] As above, but this acting vampire takes 1 aggravated damage.
Darius Styx
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 9
|
| Discipline: | ani tha CHI FOR PRO
|
Independent: Darius may look at one random card from another Methuselah's hand as a (D) action. If it is an equipment or retainer card, place it on Darius at no cost (using the normal version, if it requires a Discipline).
Dead-End Alley
[Jyhad, V:TES, SW, FN]
Press, only usable to continue combat.
The Death of My Conscience
[AH, FN]
| Cardtype: | Combat
|
| Cost: | 3 blood
|
| Discipline: | Potence
|
Requires a vampire with a capacity above 5. Do not replace this card until after combat. Play before strikes are chosen.
[pot] Burn up to 4 cards in your hand. For each card you burn this way, this vampire gets +1 strength for the remainder of combat. Do not replace these cards until after combat.
[POT] As above, but this vampire gets +2 strength for the remainder of combat for each card you burn this way.
Dedefra
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 5
|
| Discipline: | nec obf SER
|
Independent: Dedefra gets +1 strength when in combat with a Camarilla vampire.
Deflection
[Jyhad, V:TES, SW, FN]
| Cardtype: | Reaction
|
| Cost: | 1 blood
|
| Discipline: | Dominate
|
[dom] Only usable when you are being bled. Tap this reacting vampire. Choose another Methuselah other than the one controlling the minion bleeding you. The acting minion is bleeding that Methuselah.
[DOM] As above, but do not tap this vampire.
Deny
[FN]
| Cardtype: | Action Modifier/Combat
|
| Discipline: | Dementation
|
This card can be played as an action modifier or a combat card.
[dem] Press.
[DEM] +1 stealth.
Depravity
[AH, FN]
| Cardtype: | Master
|
| Cost: | 1 pool
|
Unique master.
Put this card on a ready vampire you control. This vampire gets +1 stealth when attempting a diablerie action and gets +1 strength. He or she cannot recruit allies or employ retainers.
Disease
[AH, FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Quietus
|
Only usable before range is determined.
[qui] The opposing minion gets -1 strength for the duration of this combat.
[QUI] The opposing minion gets -2 strength for the duration of this combat.
Dismemberment of Osiris
[FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Serpentis
|
[ser] (D) Burn a titled vampire in torpor. This does not constitute diablerie. Each ready vampire of the same clan as the titled vampire burns 1 blood.
[SER] As above, and the controller of the titled vampire burns 1 pool.
Disputed Territory
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Political Action
|
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a location and a Methuselah. Successful referendum means the chosen Methuselah takes control of the chosen location.
Dominate
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Master
|
| Capacity: | +1
|
Master: Discipline.
Put this card on a vampire. This vampire has Dominate; if the vampire already had Dominate, he or she now has superior Dominate. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Dominate.
Draba
[FN]
| Cardtype: | Action/Reaction
|
| Cost: | 1 blood
|
| Discipline: | Chimerstry
|
This card can be played as an action or a reaction.
[chi] +1 stealth action. (D) Put this card on a ready minion. You still control this card. Burn this card to reduce that minion's stealth to 0. The minion may still increase his or her stealth.
[CHI] Reduce the acting minion's stealth to 0. The minion may still increase his or her stealth.
Drawing Out the Beast
[Jyhad, V:TES, SW, FN]
| Cardtype: | Combat
|
| Discipline: | Animalism
|
Only usable before range is determined on the first round.
[ani] During this combat, opposing vampire gets +1 strength, but he or she cannot use maneuvers to maneuver to long range, cannot use presses to end combat and cannot use equipment. A vampire may play only one Drawing Out the Beast each combat.
[ANI] As above, and the opposing vampire takes 1 damage during the press step each round. This damage cannot be prevented.
Dreams of the Sphinx
[AH, FN]
| Cardtype: | Master
|
| Cost: | 1 pool
|
Unique master.
Put a counter on this card each time you tap it; when the third counter is added, burn this card. Tap this card to draw two cards and increase your hand size by two cards until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the blood bank to a vampire in your uncontrolled region.
Ecstasy
[FN]
| Cardtype: | Reaction
|
| Discipline: | Serpentis
|
[ser] Reduce a bleed against you by 1.
[SER] As above, and if the bleed resolves for 0 (or less), the acting minion burns 1 blood or life at the end of the action.
Ecstatic Agony
[FN]
| Cardtype: | <Action>
|
| Discipline: | Auspex
|
+1 stealth action.
[aus] Put this card on this acting vampire. Each round of combat, this vampire gets +X strength, where X is the amount of damage successfully inflicted on this vampire in the previous round of combat.
[AUS] As above, and once per combat this vampire may press to continue combat if any damage has been successfully inflicted on him or her in the current round.
Edge Vitiation
[FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Serpentis
|
+1 stealth action.
[ser] (D) Only usable if your prey controls the Edge. Your prey burns 1 pool and burns the Edge.
[SER] Put this card in play. Whenever your predator successfully bleeds you, you get the Edge instead of your predator. Any minion can burn this card as a (D) action.
Effective Management
[Jyhad, V:TES, SW, FN]
Master.
Move the top vampire from your crypt to your uncontrolled region.
Elder Impersonation
[AH, FN]
| Cardtype: | Action modifier
|
| Cost: | 1 blood
|
| Discipline: | Obfuscate
|
[obf] +1 stealth.
[OBF] Only usable when a minion attempts to block. That minion's blocking attempt fails; untap that minion. That minion cannot attempt to block this action again.
Elder Library
[Jyhad, V:TES, SW, FN]
| Cardtype: | Master
|
| Cost: | 1 pool
|
Master: unique location.
+1 hand size.
Enchant Kindred
[Jyhad, V:TES. SW, FN]
| Cardtype: | Action
|
| Discipline: | Presence
|
[pre] (D) Bleed with +1 bleed.
[PRE] +1 stealth action. Move two blood from the blood bank to a younger vampire in your uncontrolled region.
Enticement
[FN]
| Cardtype: | Action
|
| Discipline: | Serpentis
|
Only usable if you control the Edge.
[ser] (D) Burn the Edge to cause your prey to burn 2 pool. Your minions cannot attempt bleed actions for the remainder of the turn.
[SER] As above, but your prey burns 3 pool.
Enzo Giovanni, Pentex Board of Directors
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 8
|
| Discipline: | ani pot tha DOM NEC
|
Independent: Enzo may attempt to block any political action attempted by any Methuselah; he gets +1 intercept against any political action not attempted by a prince, justicar, or Inner Circle member.
Erosion
[AH, FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Quietus
|
+1 stealth action.
[qui] (D) Put this card on a minion controlled by another Methuselah. That minion has 0 strength and cannot use melee weapons; he or she may burn this card as a +1 stealth action.
[QUI] As above, but the action to burn this card does not get +1 stealth.
Eruption of Vitae
[FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Quietus
|
[qui] Strike: 2R damage, aggravated. Not usable first round. Only usable at long range.
[QUI] As above, and this vampire can burn X blood and randomly discard X cards from your hand to inflict X additional non-aggravated damage this strike.
Ex Nihilo
[FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Necromancy
|
+1 stealth <action>.
[nec] Put this card on this vampire. The vampire with this card gets +1 stealth. Damage inflicted by this vampire in combat is reduced to 0, and this vampire is immune to non-aggravated damage. This vampire cannot gain blood; any blood this vampire gains goes to the blood bank instead. During your master phase, this vampire burns 1 blood or is burned. You may choose to burn this card during your untap phase.
[NEC] As above, but you may burn this card during any Methuselah's untap phase.
Extortion
[FN]
| Cardtype: | Reaction
|
| Cost: | 1 blood
|
| Discipline: | Serpentis
|
Only usable when this vampire successfully blocks (play after combat, if any).
[ser] Put this card on the acting minion. The minion with this card burns an additional blood to untap during his or her untap phase. A Methuselah can burn the Edge to burn all Extortion cards he or she has.
[SER] The acting minion's controller takes control of this card (put this card in play). The controller of this card burns 1 pool during his or her untap phase. He or she can burn the Edge to burn all Extortion cards he or she has.
Exuding Blood
[FN]
| Cardtype: | Combat
|
| Discipline: | Quietus
|
[qui] Strike: 1R damage, only usable at long range. Damage cannot be prevented.
[QUI] Strike: 2R damage, only usable at long range. Damage cannot be prevented.
Ezmerelda
[FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 11
|
| Discipline: | dom tha ANI CHI FOR PRE
|
Independent: Ezmerelda has 2 votes. If Ezmerelda is ready during your untap phase, you may remove her from the game to gain 11 pool. +1 bleed.
Far Fatuus
[DS, FN]
| Cardtype: | Combat
|
| Cost: | 2 blood
|
| Discipline: | Chimerstry
|
[chi] Strike: 2R damage; only usable at long range.
[CHI] As above, and prevent all damage from opponent's strikes for the remainder of this round.
Far Mastery
[Jyhad, V:TES, SW, FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Dominate
|
+1 stealth action.
[dom] (D) The acting vampire takes control of a retainer controlled by another vampire.
[DOM] (D) Take control of an ally controlled by another Methuselah.
Fast Hands
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Celerity
|
[cel] Strike: steal weapon.
[CEL] Strike: steal weapon with first strike.
Fata Amria
[FN]
| Cardtype: | Combat/Reaction
|
| Cost: | 1 blood
|
| Discipline: | Chimerstry
|
This card can be played as a combat card or a reaction card.
[chi] Strike: put Fata Amria on the opposing vampire. The vampire with Fata Amria cannot play cards that require Disciplines at the superior level. The vampire with Fata Amria may burn this card during his or her untap phase instead of untapping. This strike cannot be dodged.
[CHI] Play after a (D) action directed at you (or something you control) is successful. Put Fata Amria on the acting vampire. The vampire with Fata Amria cannot play cards that require Disciplines at the superior level. The vampire with Fata Amria may burn this card during his or her untap phase instead of untapping.
Fata Morgana
[DS, FN]
| Cardtype: | Action modifier
|
| Cost: | 1 blood
|
| Discipline: | Chimerstry
|
[chi] +1 stealth.
[CHI] You cannot play another action modifier to further increase the bleed for this action. +1 bleed, or +1 bleed and +1 stealth.
Fatima al-Faqadi
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 8
|
| Discipline: | aus for CEL OBF QUI
|
Independent: Once per combat, before range is determined, Fatima may equip with a weapon from your hand. Pay the cost to equip as normal. (Blood Cursed)
Felix "Fix" Hessian (Wraith)
[FN]
| Cardtype: | Ally
|
| Clan: | Giovanni
|
| Cost: | 2 pool
|
Unique wraith with 2 life. 1 bleed, 1 strength.
Felix can take a +1 stealth (D) action that costs 1 pool to burn any location.
Fida'i
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 2
|
| Discipline: | cel qui
|
Independent: Fida'i do not untap as normal during the untap phase. [During your untap phase,] any ready Assamite you control with capacity above 6 can burn 1 blood to untap this Fida'i. Fida'i are not unique and do not contest. (Blood Cursed)
The Final Nights
[FN]
| Cardtype: | Political Action
|
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each vampire burns 1 blood. If this referendum fails, the acting vampire burns 1 blood.
Flak Jacket
[Jyhad, V:TES, SW, FN]
| Cardtype: | Equipment
|
| Cost: | 1 pool
|
Equipment.
Minion with this equipment may prevent 1 damage each combat.
Flash
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Combat
|
| Discipline: | Celerity
|
[cel] Maneuver or press.
[CEL] Maneuver, with an optional press.
Fleecing the Gaje
[FN]
| Cardtype: | Action
|
| Clan: | Ravnos
|
(D) Move a retainer, an equipment or 1 blood from a younger vampire controlled by another Methuselah to this Ravnos.
Forced Awakening
[Sabbat, SW, FN]
Only usable by a tapped vampire.
This reacting vampire can attempt to block the acting minion and play reaction cards as though untapped. If he or she does not successfully block the acting minion, he or she burns an additional blood.
Force of Will
[DS, FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Fortitude
|
Only usable by a tapped vampire.
[for] (D) Bleed with +1 bleed. This vampire takes 2 points of aggravated damage (damage not preventable) even if the action is blocked. Damage occurs after the action or combat is resolved.
[FOR] As above, but with +2 bleed, and the acting vampire takes only 1 point of aggravated damage (damage not preventable).
Foreshadowing Destruction
[AH, FN]
| Cardtype: | Action modifier
|
| Discipline: | Dominate
|
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dom] +1 bleed.
[DOM] +3 bleed if the Methuselah you are bleeding has less than 10 pool.
Forgotten Labyrinth
[Sabbat, SW, FN]
| Cardtype: | Action Modifier
|
| Cost: | 1 blood
|
| Discipline: | Obfuscate
|
[obf] +2 stealth, only usable during a non-bleeding action
[OBF] +3 stealth, only usable during a non-bleeding action
Form of Corruption
[AH, FN]
| Cardtype: | Action
|
| Discipline: | Serpentis
|
[ser] Put this card in play. You may not play this card if you already have a Form of Corruption card in play. Each time your prey gets the Edge anew, put a form counter on this card. During your master phase, if the number of counters on this card equals or exceeds the amount of blood on a vampire controlled by your prey, you may burn this card to take control of that vampire.
[SER] As above, and your prey burns 1 pool when you burn this card.
Form of the Serpent
[AH, FN]
| Cardtype: | Action modifier/Combat
|
| Cost: | 1 blood
|
| Discipline: | Serpentis
|
This card can be played as an action modifier card or a combat card.
[ser] +1 stealth.
[SER] Maneuver.
Fortitude
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Master
|
| Capacity: | +1
|
Master: Discipline.
Put this card on a vampire. This vampire has Fortitude; if the vampire already had Fortitude, he or she now has superior Fortitude. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Fortitude.
Fortune Teller Shop
[DS, FN]
| Cardtype: | Master
|
| Clan: | Ravnos
|
| Cost: | 2 pool
|
Master: unique location.
Tap to give any Ravnos +1 stealth.
Foul Blood
[AH, FN]
| Cardtype: | Reaction
|
| Cost: | 1 blood
|
| Discipline: | Quietus
|
Only usable when a vampire controlled by another Methuselah successfully hunts.
[qui] The acting vampire gains 1 less blood from the blood bank and takes 1 damage (damage not preventable). Tap this reacting vampire.
[QUI] As above, but this reacting vampire does not tap.
Francesca Giovanni
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 4
|
| Discipline: | dom nec pot
|
Independent
Free States Rant
[FN]
| Cardtype: | Political Action
|
Political Card - Worth 1 Vote. Called by any Independent vampire at +1 stealth.
Allocate X points among one or more ready <vampires>, where X is half the capacity of the acting vampire (rounded up). No more than 3 points can be allocated to a single vampire. Successful referendum means each vampire burns 1 blood for each point assigned. In this referendum, titles are worth 1 less vote each (even in the prisci sub-referendum), and burning the Edge for a vote is worth an additional vote.
Gabrin
[FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 8
|
| Discipline: | dom for ANI CHI
|
Independent: Cards that require Chimerstry cost Gabrin 1 less blood to play. Gabrin can tap an ally or a younger vampire as a +1 stealth (D) action.
Garrote
[FN]
| Cardtype: | Equipment
|
| Cost: | 1 pool
|
Melee weapon.
Strike: strength damage, only usable at close range. If the opposing vampire goes into torpor during the strike resolution step of this strike and the bearer remains ready, the bearer may burn this card to burn the opposing vampire. This is not considered diablerie.
Gaspare Giovanni
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 6
|
| Discipline: | cel nec POT
|
Independent: During your master phase, Gaspare may burn 2 blood to move a vampire from your ash heap to the top of your crypt. +1 strength.
Ghivran Dalaal, The Dead God
[FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 5
|
| Discipline: | ani aus chi FOR
|
Independent
The Ghouls of Plaza Morería
[FN]
| Cardtype: | Ally
|
| Clan: | Assamite
|
| Cost: | 2 Pool
|
Unique ghoul with 2 life. 1 strength, 0 bleed.
The Ghouls get an optional maneuver each combat and can strike for 1R damage. The Ghouls may take a +1 stealth (D) action to remove 1 blood from any ready vampire and gain a container counter. Any ready Assamite may take a +1 stealth action to burn X container counters on the Ghouls and gain X blood from the blood bank.
Gillespi Giovanni
[FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 7
|
| Discipline: | aus DOM NEC POT
|
Independent: Gillespi gets +1 bleed when bleeding a Methuselah who controls a ready Camarilla vampire.
Giuseppe, Gravedigger
[DS, FN]
Guiseppe, Gravedigger
| Cardtype: | Retainer
|
| Clan: | Giovanni
|
| Cost: | 1 blood
|
Unique mortal with 1 life.
The Vampire with this retainer gets +1 stealth on any action that requires Necromancy.
Gloria Giovanni
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 4
|
| Discipline: | nec DOM
|
Independent
Goratrix
[FN]
| Cardtype: | Vampire
|
| Clan: | Tremere antitribu
|
| Capacity: | 10
|
| Discipline: | vic ANI AUS DOM THA
|
Sabbat: Goratrix can steal 2 blood as a ranged strike. +1 bleed.
Govern the Unaligned
[Jyhad, V:TES, SW, FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Dominate
|
[dom] (D) Bleed with +2 bleed.
[DOM] +1 stealth action. Move three blood from the blood bank to a younger vampire in your uncontrolled region.
Grand Temple of Set
[AH, FN]
| Cardtype: | Master
|
| Clan: | Follower of Set
|
| Cost: | 2 pool
|
Master: unique location.
During your master phase, you may move 1 blood from your pool to this card. During your influence phase, you may tap this card and burn X counters on this card to take control of a vampire controlled by your prey with a capacity below X. Any vampire may burn this card as a (D) action.
Grasp the Ghostly
[FN]
| Cardtype: | Action
|
| Discipline: | Necromancy
|
+1 stealth <action>.
[nec] (D) Move a non-unique, non-location equipment from any other Methuselah's ash heap to this minion. Put 3 Pathos counters on that equipment. Burn a Pathos counter during each of your untap phases. Remove the equipment from the game if it has no Pathos counters.
[NEC] As above, but the equipment can be unique.
Guard Dogs
[Sabbat, SW, FN]
| Cardtype: | Reaction
|
| Discipline: | Animalism
|
Only usable by a tapped vampire during a bleed against you.
[ani] Untap this reacting vampire.
[ANI] As above, with an optional maneuver during the resulting combat if this vampire successfully blocks this bleed and combat occurs.
Guard Duty
[FN]
+2 stealth action.
Put this card on the acting minion and choose a location. If the chosen location is the target of a (D) action (and you control the location), this minion can burn 1 blood or burn this card to untap and attempt to <block> with +1 intercept.
Guardian Angel
[AH, FN]
| Cardtype: | Master
|
| Cost: | 2 pool
|
Master.
Put this card on a ready vampire you control. This vampire gets +1 intercept when attempting to block a bleed against you. This vampire may prevent 1 damage each combat. Burn this card if this vampire goes into torpor.
Gustav Mallenhous
[FN]
| Cardtype: | Vampire
|
| Clan: | Ventrue antitribu
|
| Capacity: | 8
|
| Discipline: | for obt AUS DOM
|
Sabbat Priscus: Gustav can remove a bishop's or archbishop's title as a (D) action. +1 bleed.
Haakon Mortensen
[FN]
| Cardtype: | Vampire
|
| Clan: | Gangrel antitribu
|
| Capacity: | 8
|
| Discipline: | ANI FOR PRO
|
Sabbat: During your untap phase, you can move 1 blood from Haakon to any Gangrel or Gangrel antitribu in your uncontrolled region. Haakon can take an action to move 1 blood from the blood bank to any untapped vampire.
Hadrian Garrick
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 4
|
| Discipline: | obf pre
|
Independent: +1 strength.
Hannigan
[FN]
| Cardtype: | Vampire
|
| Clan: | Tremere antitribu
|
| Capacity: | 5
|
| Discipline: | dom AUS THA
|
Sabbat
Harika Guljan
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 3
|
| Discipline: | QUI
|
Independent: (Blood Cursed)
Haunt
[FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Necromancy
|
+1 stealth <action>.
[nec] Put this card on a location you control. The controller of this location can burn this card to cause an action directed at this location to fail. A location can have only one Haunt.
[NEC] (D) Burn a location that doesn't require Giovanni to play.
Haven Uncovered
[Jyhad, V:TES, SW, FN]
Master.
Put this card on any ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card as a +1 stealth (D) action.
Heartblood of the Clan
[AH, FN]
| Cardtype: | Master
|
| Clan: | Assamite
|
| Cost: | 1 pool
|
Master: unique location.
Any Assamite may take an action to move 1 blood from the blood bank to this card. During your influence phase, you may move any amount of blood from this card to any Assamite in your uncontrolled region.
Heart of Darkness
[AH, FN]
| Cardtype: | Action
|
| Cost: | 2 blood
|
| Discipline: | Serpentis
|
[ser] Put this card on the acting vampire. Aggravated damage taken by this vampire is changed to normal damage. Any minion may burn this card as a (D) action.
[SER] As above, and this vampire may prevent 1 damage each combat.
Heidelberg Castle, Germany
[DS, FN]
Heidelburg Castle, Germany
| Cardtype: | Master
|
| Cost: | 2 pool
|
Master: unique location.
Tap to transfer equipment cards, move blood and transfer retainers between any two ready vampires you control. (You may choose the amount of blood you move and which cards you transfer.) Cannot be used during an action.
Hesha Ruhadze
[Promo, FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 6
|
| Discipline: | ani obf pre SER
|
Independent: When hunting, Hesha gets an additional +1 stealth and gains an additional blood if successful.
Honor the Elders
[FN]
| Cardtype: | Political Action
|
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means that each ready vampire with a capacity above 7 gains 1 blood from the blood bank, and each vampire with a capacity above 7 in any uncontrolled region gains 1 blood from the blood bank.
Horrid Reality
[DS, FN]
| Cardtype: | Combat
|
| Cost: | 2 blood
|
| Discipline: | Chimerstry
|
Only usable before range is determined in combat.
[chi] Equip this minion with the first weapon you find in your library (working down from the top). Do not pay the cost for this weapon. Shuffle afterward. At the end of the combat, burn the weapon if it is still in play.
[CHI] As above, but return the equipment to your library at the end of combat if it is still in play. Shuffle afterward.
Humanitas
[AH, FN]
Unique master.
Put this card on a ready vampire you control. When attempting to rescue a vampire from torpor, this vampire gets +1 stealth and burns 1 less blood if successful. This vampire cannot commit diablerie.
Husamettin
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 8
|
| Discipline: | pot pre CEL OBF QUI
|
Independent: If Husamettin burns a vampire with a contract on him or her, you may go through your library, get a Master: Discipline card, and place it on him. Shuffle your library afterward. (Blood Cursed)
Ignis Fatuus
[DS, FN]
| Cardtype: | Reaction
|
| Cost: | 1 blood
|
| Discipline: | Chimerstry
|
[chi] The acting minion gets -1 stealth for the remainder of the turn.
[CHI] Reduce a bleed against any Methuselah by 1.
Illusions of the Kindred
[AH, FN]
| Cardtype: | Combat
|
| Cost: | 2 blood
|
| Discipline: | Chimerstry
|
Only usable before range is determined.
[chi] Combat ends. Move the bottom card of your crypt to your ready region. He or she does not contest any other vampires or titles in play. The vampire has an amount of blood equal to half of his or her capacity (round down). Combat begins between the vampire and the opposing minion. Remove the vampire from the game at the end of combat.
[CHI] As above, but the vampire has an amount of blood equal to his or her capacity.
Immortal Grapple
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Combat
|
| Discipline: | Potence
|
Only usable at close range before strikes are chosen.
[pot] Strikes that are not hand strikes may not <be> used this round (by either combatant). A vampire may play only one Immortal Grapple each round.
[POT] As above, with an optional press. If another round of combat occurs, that round is at close range; skip the Determine Range step for that round.
Imposing Phantasm
[FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Chimerstry
|
[chi] Only usable before range is chosen. This vampire gets +1 strength for the remainder of combat. When combat ends, if the opposing minion is ready, the opposing minion gains an amount of blood (or life) equal to the amount he or she lost due to damage this combat. A vampire can play only one Imposing Phantasm each combat.
[CHI] As above, and this vampire gets an additional strike this round.
Inbase Discotek, Frankfurt
[DS, FN]
| Cardtype: | Master
|
| Cost: | 2 pool
|
Master: unique location.
Tap to give a vampire who successfully hunts an additional blood from the blood bank. (Ignore excess blood.)
Increased Strength
[AH, FN]
| Cardtype: | Combat
|
| Discipline: | Potence
|
Only usable before range is determined.
[pot] For the remainder of combat, all strikes that require Potence made by this vampire inflict +1 damage.
[POT] As above, but those strikes inflict +2 damage.
Intisar
[FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 8
|
| Discipline: | cel pot OBF PRE SER
|
Independent: During your untap phase, if Intisar is ready and you control the Edge, you may give another Methuselah 1 pool from your pool to tap a minion of your choice controlled by that Methuselah.
Isabel Giovanni
[FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 5
|
| Discipline: | pot DOM NEC
|
Independent
Ivan Krenyenko
[FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 10
|
| Discipline: | obf ANI CHI FOR POT
|
Independent: If Ivan is ready during your untap phase, you may search your library for a non-location equipment card; show it to all players and put it in your hand. Discard down to your hand size and shuffle your library afterward. +1 strength.
Jake Washington (Hunter)
[FN]
Unique master.
Put this card in play. While in play, this card represents a mortal ally with 1 life, 0 strength and 0 bleed. During your untap phase, you may burn Jake to move up to 4 blood from the blood bank to a ready vampire with no blood.
Jalal Sayad
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 6
|
| Discipline: | pot CEL QUI
|
Independent: Once each turn after completing combat, Jalal may burn 1 blood to begin another combat with the opposing minion. (Blood Cursed)
Jan Pieterzoon
[FN]
| Cardtype: | Vampire
|
| Clan: | Ventrue
|
| Capacity: | 7
|
| Discipline: | pot pre DOM FOR
|
Camarilla: While Jan is ready, every Methuselah's hand size is reduced by 1. +1 bleed.
Jar the Soul
[DS, FN]
| Cardtype: | Action
|
| Discipline: | Necromancy
|
+1 stealth action.
[nec] (D) Tap any ready minion.
[NEC] (D) As above, and that minion burns 1 blood.
Joaquina Amaya
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 6
|
| Discipline: | ANI CHI FOR
|
Independent: Joaquina gets an additional +1 stealth when equipping.
The Jones
[FN]
| Cardtype: | Combat
|
| Discipline: | Serpentis
|
Only usable in combat with an ally or younger vampire.
[ser] Strike: dodge, with an optional press, only usable to end combat.
[SER] Cancel the opposing minion's strike as it is declared. Any blood or pool cost burned for that strike is retrieved from the blood bank by the vampire or Methuselah who played it. The opposing minion gets a new opportunity to declare a strike. A vampire may play only one The Jones at superior each round.
Julian Sanders
[FN]
| Cardtype: | Vampire
|
| Clan: | Brujah antitribu
|
| Capacity: | 6
|
| Discipline: | pot CEL PRE
|
Sabbat: Julian gets one optional press each combat.
Kalinda
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 6
|
| Discipline: | tha CEL OBF
|
Independent: Kalinda can bleed with +1 bleed as a +1 stealth (D) action that costs 2 blood. (Blood Cursed)
Kali's Fang
[AH, FN]
| Cardtype: | Equipment
|
| Clan: | Assamite
|
| Cost: | 3 pool
|
Unique melee weapon.
Strength+1 aggravated damage each strike.
Kanya Akhtar
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 2
|
| Discipline: | cel
|
Independent: (Blood Cursed)
Kemintiri
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 10
|
| Discipline: | aus dom OBF PRE SER THA
|
Independent: Kemintiri gets +1 bleed and +1 stealth when bleeding a Methuselah who controls a Ventrue. Any Ventrue controlled by another Methuselah can enter combat with Kemintiri as a (D) action; Kemintiri can enter combat with any Ventrue controlled by another Methuselah as a +1 stealth (D) action.
Kephamos, High Priest of Marrakech
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 8
|
| Discipline: | dom obf pre SER
|
Independent: Kephamos has 2 votes. +1 bleed.
The Khabar: Honor
[AH, FN]
| Cardtype: | Combat
|
| Clan: | Assamite
|
Only usable if this Assamite has been chosen for a contract on the opposing minion.
Strike: strength+3 damage.
Khabar: Loyalty
[FN]
| Cardtype: | Action
|
| Clan: | Assamite
|
+1 stealth action.
Move 2 blood from the blood bank to a younger Assamite in your uncontrolled region.
Khalil Anvari
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 3
|
| Discipline: | pre ser
|
Independent
Khalil Ravana
[FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 5
|
| Discipline: | ani CHI for pre
|
Independent: Khalil gets +1 stealth when performing a diablerie action.
Khay'tall, Snake of Eden
[FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 9
|
| Discipline: | aus DOM PRE OBF SER
|
Independent: Kay'tall gets +1 stealth on political actions. Vampires with corruption counters cannot cast votes against any referendums called by Khay'tall.
Khobar Towers, Al-Khubar
[FN]
| Cardtype: | Master
|
| Clan: | Follower of Set
|
| Cost: | 2 pool
|
Master: unique location
Tap during your untap phase to remove a ready minion you control from the game and gain X pool, where X is the capacity of that vampire or the cost of that ally.
Kindred Coercion
[DS, FN]
| Cardtype: | Reaction
|
| Cost: | X blood
|
| Discipline: | Dominate
|
Only usable during a referendum.
[dom] Cancel the votes of X vampires. The affected vampires cannot be older than this reacting vampire.
[DOM] As above, but change the votes of the affected vampires to votes of your choice.
King of the Mountain
[FN]
| Cardtype: | Combat
|
| Cost: | 2 blood
|
| Discipline: | Fortitude
|
[for] Prevent all damage from the opposing minion's strike. If the strike was made with a melee weapon, that weapon is destroyed.
[FOR] Play after range is determined and before strikes are chosen. If the opposing minion inflicts damage with a hand strike this round (even if the damage is prevented), he or she takes an equal amount of damage during strike resolution as well.
The Kiss of Ra
[AH, FN]
| Cardtype: | Action modifier
|
| Cost: | 3 blood
|
| Discipline: | Fortitude
|
Only usable when a vampire who does not have Fortitude attempts to block this acting minion.
[for] The block attempt is canceled, the blocking vampire burns 2 blood, and the action is now blocked.
[FOR] As above, and the blocking vampire goes into torpor.
Kostantin, Baro of the Caravan
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 9
|
| Discipline: | cel dom ANI CHI FOR
|
Independent: Kostantin may steal equipment from another minion as a +1 stealth (D) action.
Lalitha
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 2
|
| Discipline: | ser
|
Independent
Laptop Computer
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Equipment
|
| Cost: | 1 pool
|
Equipment.
The minion with this equipment gets +1 bleed. A minion may have only one Laptop Computer.
Lázár Dobrescu
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 3
|
| Discipline: | for
|
Independent: Lázár may move one blood from a vampire in your prey's uncontrolled region to a vampire in your uncontrolled region as a (D) action.
Leather Jacket
[Sabbat, SW, FN]
Equipment.
If the action to equip with the Leather Jacket is successful, untap the acting minion at the end of the turn. Bearer may burn Leather Jacket to prevent all the damage from the opposing minion's strike. A minion can have only one Leather Jacket.
Left for Dead
[FN]
Master: out-of-turn.
Only usable as an ally is burned in combat. Combat ends. Put this card on that ally; that ally is not burned. Put 1 life on the ally from the blood bank if he or she has no life. Tap the ally. If the ally with this card enters combat, he or she is burned. Burn this card instead of untapping the ally during his or her next untap phase.
Legendary Vampire
[DS, FN]
| Cardtype: | Master
|
| Cost: | 2 pool
|
Unique master.
Put this card on a vampire with a capacity above 6 who was moved into your ready region during your last influence phase. This vampire gets +2 bleed and an additional 2 votes. Any vampire may call a referendum to burn this card as a +1 stealth political action.
Leonardo, Mortician
[DS, FN]
| Cardtype: | Ally
|
| Clan: | Giovanni
|
| Cost: | 1 pool
|
Unique mortal with 2 life. 1 strength, 0 bleed.
Leonardo may move 1 blood from the blood bank to any ready vampire as a +1 stealth action.
London Evening Star, Tabloid Newspaper
[DS, FN]
| Cardtype: | Master
|
| Cost: | 3 pool
|
Master: unique location.
Tap to give any minion +1 intercept for the current action.
Lost in Crowds
[Jyhad, V:TES, Sabbat, FN]
| Cardtype: | Action modifier
|
| Discipline: | Obfuscate
|
[obf] +1 stealth.
[OBF] +2 stealth.
Lupine Assault
[FN]
| Cardtype: | Master
|
| Cost: | 1 pool
|
Master. Do not replace until your influence phase.
Each Methuselah (including you) discards 5 cards of his or her choice, then draws back up to his or her hand size. Only one Lupine Assault may be played in a game.
Lure of the Serpent
[AH, FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Serpentis
|
[ser] (D) The acting vampire takes control of a retainer controlled by another vampire.
[SER] (D) Take control of an ally controlled by another Methuselah.
Malleable Visage
[FN]
| Cardtype: | Action Modifier
|
| Cost: | 1 blood
|
| Discipline: | Vicissitude
|
[vic] {Only usable by a ready, untapped vampire.} Usable when an ally you control is blocked, before combat begins. The combat is canceled; untap the acting minion and tap this modifying vampire. This vampire enters combat with the blocking minion.
[VIC] As above, but usable when a vampire you control is blocked.
Marciana Giovanni, Investigator
[FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 2
|
| Discipline: | dom
|
Independent: Bleed actions cost Marciana an additional blood. Tap Marciana and choose a non-Sabbat vampire to allow that vampire to burn 1 blood to get +1 intercept <for the current action>.
Marianna
[FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 8
|
| Discipline: | aus nec DOM POT THA
|
Independent: If Marianna is ready, any other Methuselah controlling a ready Giovanni burns 1 pool during his or her untap phase. Marianna gets +1 strength when in combat with a Giovanni.
Marijava Ghoul
[AH, FN]
| Cardtype: | Retainer
|
| Cost: | 2 blood
|
Ghoul with 2 life.
The minion with this retainer gets +1 stealth when attempting an action that requires Presence.
Mario Giovanni
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 3
|
| Discipline: | nec pot
|
Independent
Market Square
[AH, FN]
| Cardtype: | Master
|
| Clan: | Assamite
|
| Cost: | 1 pool
|
Master: unique location.
Tap to give an Assamite you control +1 intercept.
Mark of Damnation
[AH, FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Serpentis
|
[ser] (D) Put this card on a vampire controlled by your prey. Any minion in combat with that vampire gets +1 strength and gets one optional press to continue combat. The vampire with this card may burn this card as an action.
[SER] As above, but opposing minions get +2 strength.
Masquer (Wraith)
[FN]
| Cardtype: | Retainer
|
| Cost: | 2 blood
|
| Discipline: | Necromancy
|
Wraith with 1 life.
[nec] Masquer is immune to damage that is not aggravated. The minion with this retainer gets +1 intercept. You may burn this retainer to give any minion +1 intercept.
[NEC] As above, with 2 life.
Mass Reality
[AH, FN]
| Cardtype: | Action
|
| Cost: | 2 blood
|
| Discipline: | Chimerstry
|
[chi] Put this card in play. Weapons possessed by minions you control inflict +1 damage each strike. Any minion may burn this card as a (D) action.
[CHI] As above, but the weapons inflict +2 damage each strike.
The Mausoleum, Venice
[DS, FN]
| Cardtype: | Master
|
| Clan: | Giovanni
|
| Cost: | 1 pool
|
Master: unique location.
Tap to gain 2 votes during a political action; if Ventrue Headquarters is in play, you gain only 1 vote.
Max Lowell
[FN]
| Cardtype: | Vampire
|
| Clan: | Gangrel antitribu
|
| Capacity: | 3
|
| Discipline: | cel obf
|
Sabbat
Meat Hook
[FN]
Melee weapon.
Strength+1 damage each strike, only usable once each round. If this weapon is used to strike at close range and the opponent doesn't dodge the strike, the bearer gets an optional press this round, only usable to continue combat. At close range, any vampire with Potence may destroy this weapon as a strike that is done at First Strike and costs a blood.
Melek
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 7
|
| Discipline: | cel pre OBF QUI
|
Independent: Once each combat, Melek may dodge as a strike. (Blood Cursed)
Melisande
[FN]
| Cardtype: | Vampire
|
| Clan: | Toreador antitribu
|
| Capacity: | 9
|
| Discipline: | tha AUS CEL DOM PRE
|
Sabbat: Melisande gets an optional additional strike on the first round of combat.
Mind Numb
[AH, FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Presence
|
[pre] (D) Put this card on any untapped vampire. Tap that vampire; he or she does not untap during his or her controller's untap phase. Burn this card <during> your next untap phase.
[PRE] As above, with +1 stealth.
Minion Tap
[Jyhad, V:TES, SW, FN]
Master.
Move <any amount of blood> from one of the vampires you control to your pool.
Mirror Image
[FN]
| Cardtype: | Action Modifier/Combat
|
| Cost: | 1 blood
|
| Discipline: | Chimerstry
|
This card can be used as an action modifier or a combat card.
[chi] +1 stealth <()>.
[CHI] Strike: combat ends. If this vampire was blocked while performing an action other than bleeding, the action continues as if unblocked.
Misdirection
[Jyhad, V:TES, SW, FN]
| Cardtype: | Master
|
| Cost: | 1 pool
|
Master.
Tap a minion.
Morgue Hunting Ground
[DS, FN]
| Cardtype: | Master
|
| Clan: | Giovanni
|
| Cost: | 2 pool
|
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can gain only 1 blood from Hunting Ground cards each turn.
Mummy's Tongue
[AH, FN]
| Cardtype: | Equipment
|
| Clan: | Follower of Set
|
| Cost: | 1 pool
|
Unique equipment.
This vampire may burn this card during your master phase to tap any vampire. The tapped vampire does not untap as normal during his or her controller's next untap phase.
Mythic Form
[FN]
| Cardtype: | Combat
|
| Cost: | 3 blood
|
| Discipline: | Protean
|
[pro] Play before range is determined on the first round. For the remainder of this combat, this vampire gets +1 strength and can prevent 1 non-aggravated damage each round. A vampire can play only one Mythic Form each combat.
[PRO] As above, but with an optional maneuver, and this vampire can inflict 2R aggravated damage as a strike once each round this combat.
Natalia
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 7
|
| Discipline: | chi dom for ANI
|
Independent: +1 bleed.
National Guard Support
[FN]
| Cardtype: | Political Action
|
Political Card - Worth 1 Vote. Called by any titled vampire at +1 stealth.
You may not play this card if another National Guard Support is in play. Successful referendum means that this card is put into play. All minions get -1 stealth when performing (D) actions. Put a counter on this card during each of your untap phases. Any vampire can burn this card with a successful referendum called as a +1 stealth political action; in that referendum, each counter represents a vote in favor of burning the card.
Necromancy
[DS, FN]
| Cardtype: | Master
|
| Capacity: | +1
|
Master: Discipline.
Put this card on a vampire. This vampire has Necromancy; if the vampire already had Necromancy, he or she now has superior Necromancy. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Necromancy.
Nefertiti
[FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 10
|
| Discipline: | cel pot DOM OBF PRE SER
|
Independent: Nefertiti can place a corruption counter on a minion controlled by your prey as a +1 stealth (D) action that costs 1 blood. +1 bleed.
Nehsi
[FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 10
|
| Discipline: | aus for OBF PRE PRO SER
|
Independent: Nehsi has 2 votes. Nehsi gets an optional maneuver each combat.
Nepata
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 4
|
| Discipline: | obf pre ser
|
Independent
Obfuscate
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Master
|
| Capacity: | +1
|
Master: Discipline.
Put this card on a vampire. This vampire has Obfuscate; if the vampire already had Obfuscate, he or she now has superior Obfuscate. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Obfuscate.
Opium Den
[AH, FN]
| Cardtype: | Master
|
| Clan: | Follower of Set
|
| Cost: | 1 pool
|
Master: unique location.
Tap to give a Follower of Set you control +1 stealth.
Palatial Estate
[DS, FN]
| Cardtype: | Equipment
|
| Cost: | 2 blood
|
This equipment card represents a unique location and does not count as equipment while in play.
The vampire with this location gains 1 blood at the beginning of each of your master phases (ignore excess blood).
Park Hunting Ground
[DS, FN]
| Cardtype: | Master
|
| Clan: | Ravnos
|
| Cost: | 2 pool
|
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can gain only 1 blood from Hunting Ground cards each turn.
Parmenides
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 4
|
| Discipline: | qui CEL
|
Independent: When you move Parmenides from your uncontrolled region to your ready region, your predator takes control of Parmenides until your next untap phase. +1 strength. (Blood Cursed)
Parnassus
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 7
|
| Discipline: | aus tha CEL QUI
|
Independent: +1 strength. (Blood Cursed)
The Parthenon
[AH, FN]
| Cardtype: | Master
|
| Cost: | 2 pool
|
Master: unique location.
Tap during your master phase to get an additional master phase action.
The Path of Blood
[AH, FN]
| Cardtype: | Master
|
| Clan: | Assamite
|
| Cost: | 1 pool
|
Unique master.
Put this card in play. Assamites burn 1 less blood when playing cards that require Quietus. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she then takes one damage (damage not preventable) when this card is burned.
The Path of Bone
[FN]
| Cardtype: | Master
|
| Clan: | Giovanni
|
| Cost: | 1 pool
|
Unique Master.
Put this card in play. Giovanni burn 1 less blood when playing cards that require Necromancy. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes 1 damage (damage not preventable) when this card is burned.
The Path of Paradox
[FN]
| Cardtype: | Master
|
| Clan: | Ravnos
|
| Cost: | 1 pool
|
Unique master.
Put this card in play. Ravnos burn 1 less blood when playing cards that require Chimerstry. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes 1 damage (damage not preventable) when this card is burned.
The Path of Typhon
[AH, FN]
| Cardtype: | Master
|
| Clan: | Follower of Set
|
| Cost: | 1 pool
|
Unique master.
Put this card in play. Followers of Set burn 1 less blood when playing cards that require Serpentis. Any minion may burn this card as a (D) action; if that minion is a vampire, he or she takes one damage (damage not preventable) when this card is burned.
Patshiv
[FN]
| Cardtype: | Action
|
| Clan: | Ravnos
|
+1 stealth action.
Each ready untapped Ravnos gains 1 blood from the blood bank.
Paul DiCarlo, The Alpha
[FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 2
|
| Discipline: | pot
|
Independent
Pentex Subversion
[DS, FN]
| Cardtype: | Master
|
| Cost: | 2 pool
|
Unique master.
Put this card on any ready minion. The minion with this card may not perform any actions and cannot block actions. This card may be burned by any other minion as a (D) action.
Perfect Clarity
[FN]
| Cardtype: | Action Modifier
|
| Cost: | 2 blood
|
| Discipline: | Thaumaturgy
|
Only usable when this acting vampire's action is announced.
[tha] Reaction cards that require Dominate or Presence do not affect this vampire for the <duration> of this action.
[THA] As above, and for the remainder of this action, minions opposing this vampire in combat cannot play cards that require Dominate or Presence.
Phobia
[AH, FN]
| Cardtype: | Action
|
| Discipline: | Serpentis
|
[ser] (D) Put this card on any vampire; you still control this card. During your master phase, you may put a phobia counter on this card. If a minion you control blocks the vampire with this card, you may burn five counters from this card before range is chosen to end combat.
[SER] As above, but with +1 stealth.
Pochtli
[FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 8
|
| Discipline: | cel dom NEC OBF POT
|
Independent: Pochtli may move up to two cards from your ash heap to your library as a +1 stealth action. Shuffle your library afterward.
Political Stranglehold
[Sabbat, SW, FN]
| Cardtype: | Political Action
|
Political Card-Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah gains 3 pool for each vampire he or she controls with capacity above 7. Only one Political Stranglehold can be played during a game.
Possession
[DS, FN]
| Cardtype: | Action
|
| Cost: | 2 blood
|
| Discipline: | Necromancy
|
[nec] Move any vampire from your ash heap to your uncontrolled region.
[NEC] Move a vampire from your ash heap to your ready region and move 1 blood from the blood bank to the vampire.
Potence
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Master
|
| Capacity: | +1
|
Master: Discipline.
Put this card on a vampire. This vampire has Potence; if the vampire already had Potence, he or she now has superior Potence. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Potence.
Powerbase: Rome
[DS, FN]
Master: unique location.
You may use a master phase action to move 1 counter <from> the blood bank to the Powerbase. Any Giovanni you control may move up to 2 of his or her blood counters to this card as a +1 stealth action. Tap and burn X counters from this card to gain X votes during a political action. Any minion may burn all counters on this card as a (D) action.
Presence
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Master
|
| Capacity: | +1
|
Master: Discipline.
Put this card on a vampire. This vampire has Presence; if the vampire already had Presence, he or she now has superior Presence. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Presence.
Priestess of Sekhmet
[FN]
| Cardtype: | Retainer
|
| Clan: | Follower of Set
|
| Cost: | 1 blood
|
Mortal with 1 life.
The Follower of Set with this retainer gets +1 bleed when bleeding a Methuselah who controls a ready Camarilla vampire. When the minion with this retainer is bleeding, Camarilla vampires get -1 intercept when attempting to block. A vampire may have only one Priestess of Sekhmet.
Provision of the Silsila
[FN]
| Cardtype: | Action Modifier/Reaction
|
| Clan: | Assamite
|
This card can be played as an action modifier or a reaction card. Usable by a tapped vampire.
Only usable after a combat involving this Assamite and an opposing minion with a contract naming this Assamite. Only usable if the opposing minion is not ready and this Assamite is ready. This Assamite gains enough blood from the blood bank to reach full capacity, and the contract is burned.
Pseudo-Blindness
[FN]
| Cardtype: | Reaction
|
| Cost: | 1 blood
|
| Discipline: | Chimerstry
|
[chi] Only usable by a vampire attempting to block. Cancel an action modifier that requires Chimerstry or Obfuscate as it is played.
[CHI] As above, and if this vampire successfully blocks this action and combat occurs, the acting minion cannot use any cards that require Chimerstry or Obfuscate during that combat.
Psyche!
[Jyhad, V:TES, FN]
| Cardtype: | Combat
|
| Discipline: | Celerity
|
[cel] Press.
[CEL] Only usable at the end of a combat when both combatants are still ready. Enter combat with the opposing minion. This is a new combat.
Puppeteer (Wraith)
[FN]
| Cardtype: | Ally
|
| Cost: | 1 pool
|
| Discipline: | Necromancy
|
Wraith with 1 life. 1 strength, 0 bleed.
[nec] The puppeteer can give you control of an ally or a vampire with capacity of less than 5 for the remainder of your turn as a (D) action.
[NEC] As above, with 2 life.
Purity of the Beast
[AH, FN]
Requires a ready vampire. +1 stealth action.
(D) Enter combat with an ally controlled by your prey. The acting vampire gets +2 strength for the duration of this combat.
Pursuit
[Sabbat, SW, FN]
| Cardtype: | Combat
|
| Discipline: | Celerity
|
[cel] Maneuver.
[CEL] Additional strike.
Qadir ul-Ghani
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 9
|
| Discipline: | tha nec CEL OBF QUI
|
Independent: Qadir may change his clan to a clan of his choosing as a +1 stealth action that costs 1 blood. +1 bleed. (Blood Cursed)
Qetu the Evil Doer (Bane Mummy)
[FN]
| Cardtype: | Ally
|
| Clan: | Follower of Set
|
| Cost: | 3 pool
|
Unique mummy with 3 life. 2 bleed, 1 strength.
Once per combat, Qetu can press to end combat. If Qetu is burned, shuffle her into her owner's library.
Qufur am-Heru
[FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 7
|
| Discipline: | cel tha OBF PRE SER
|
Independent: If Qufur is burned from play, you may move him from your ash heap to your uncontrolled region during your next influence phase.
Quickness
[Sabbat, SW, FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Celerity
|
[cel] Additional strike.
[CEL] As above, but this additional strike card does not count against this vampire's additional strike effect limit for this round. A vampire may only play one Quickness each round.
Quietus
[AH, FN]
| Cardtype: | Master
|
| Capacity: | +1
|
Master: Discipline.
Put this card on a vampire. This vampire has Quietus; if the vampire already had Quietus, he or she now has superior Quietus. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Quietus.
Rafastio Ghoul
[FN]
| Cardtype: | Ally
|
| Cost: | 3 pool
|
Ghoul with 2 life. 1 bleed, 1 strength.
Rafastio Ghoul can play cards requiring basic Thaumaturgy as a vampire with a capacity of 3. Any cost in blood is paid with his life. If a card would give him blood, give him life instead.
Ramona
[FN]
| Cardtype: | Vampire
|
| Clan: | Gangrel
|
| Capacity: | 4
|
| Discipline: | for pro
|
Camarilla: During your untap phase, you may move 1 blood from any ready Gangrel you control to Ramona.
Rapid Change
[Sabbat, SW, FN]
| Cardtype: | Action Modifier/Combat
|
| Cost: | 1 blood
|
| Discipline: | Protean
|
This card can be played as an action modifier or a combat card.
[pro] +1 stealth.
[PRO] Strike: combat ends.
Rat's Warning
[Jyhad, V:TES, SW, FN]
| Cardtype: | Reaction
|
| Discipline: | Animalism
|
Only usable by a tapped vampire during a bleed against you.
[ani] Untap this reacting vampire.
[ANI] As above, with an optional press during the resulting combat if this vampire successfully blocks this bleed and combat occurs.
Ravnos Cache
[DS, FN]
| Cardtype: | Master
|
| Clan: | Ravnos
|
Master: unique location.
During your master phase, you may move 1 counter from your pool to this card and add 1 blood from the blood bank. When equipping a minion, you may tap this card to use the blood counters on it to pay some or all of the cost of the equipment.
Ravnos Carnival
[AH, FN]
| Cardtype: | Master
|
| Clan: | Ravnos
|
| Cost: | 1 pool
|
Master: unique location.
Put X currency counters on this card when you play it, where X is the number of Ravnos you control. When a Ravnos you control successfully performs an action, you may use counters from the Ravnos Carnival to pay some or all of the cost in blood (but not pool) for the card. When the last counter is removed, burn the Ravnos Carnival.
Reality
[FN]
| Cardtype: | Action
|
| Cost: | 3 blood
|
| Discipline: | Chimerstry
|
[chi] (D) Put Reality on a younger vampire. The vampire with this card cannot be the target of (D) actions, cannot act (except to burn this card), cannot block and cannot cast votes. That vampire can burn Reality as a +1 stealth action.
[CHI] (D) Move a tapped younger vampire to his or her controller's uncontrolled region. The vampire's blood counters, master cards and minion cards stay with that vampire, with any counters they have on them (those cards are out of play as long as the vampire remains uncontrolled).
The Realm of the Black Sun
[AH, FN]
| Cardtype: | Master
|
| Clan: | Follower of Set
|
| Cost: | 1 pool
|
Unique master.
Put this card in play. If your prey gains at least 1 pool during his or her master phase, you gain 1 pool. Any minion may burn this card as a (D) action; vampires with titles get -1 stealth when attempting that action.
Red Herring
[FN]
| Cardtype: | Action Modifier
|
| Cost: | 1 blood
|
| Discipline: | Chimerstry
|
[chi] Only usable when this acting vampire is blocked. Untap the acting vampire, do not tap the blocking minion, and cancel the current action and combat. Take the card played to perform the action (if any) back into your hand. Your vampires cannot attempt the same action again this turn. Discard down to your hand size.
[CHI] As above, but tap the blocking minion.
Regina Giovanni, The Right Hand of Augustus
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 10
|
| Discipline: | aus for DOM NEC POT
|
Independent: Regina has 2 votes. Recruiting allies and employing retainers costs Regina 1 less pool or blood (but never less than 0 pool or blood).
Reinforcements
[FN]
| Cardtype: | Political Action
|
Political Card - Worth 1 Vote. Called by any titled vampire at +1 stealth.
Choose one or more Methuselahs. Successful referendum means each chosen Methuselah selects up to 3 library cards from his or her ash heap and shuffles them into his or her library. Remove this card from the game, even if the action is canceled or blocked or the referendum fails.
Relentless Pursuit
[FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Potence
|
[pot] Press.
[POT] Press, and if another round of combat starts, your hand size is two cards larger for the remainder of combat.
Resilience
[Sabbat, SW, FN]
| Cardtype: | Combat
|
| Discipline: | Fortitude
|
[for] Prevent 1 damage.
[FOR] Prevent 3 non-aggravated damage.
Restoration
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Action
|
| Discipline: | Fortitude
|
+1 stealth action.
[for] The acting vampire gains 2 blood from the blood bank. (Remove excess blood.)
[FOR] The acting vampire gains 3 blood from the blood bank. (Remove excess blood.)
Rolling with the Punches
[Sabbat, SW, FN]
| Cardtype: | Combat
|
| Discipline: | Fortitude
|
[for] Prevent 1 damage.
[FOR] This vampire burns 1 blood to prevent all damage from the opposing minion's strikes this round of combat.
Rom Gypsy
[DS, FN]
| Cardtype: | Ally
|
| Clan: | Ravnos
|
| Cost: | 3 pool
|
Mortal with 2 life. <0 strength>, 0 bleed.
<Rom Gypsy may strike for 1R damage.> Rom Gypsy gets one optional maneuver each combat. Tap to give a Ravnos you control +1 stealth.
Rudolfo Giovanni
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 3
|
| Discipline: | NEC
|
Independent
Ruins of Villers Abbey, Belgium
[DS, FN]
This equipment card represents a unique location and does not count as equipment while in play.
The vampire with this location may burn X blood before range is determined on the first round of a combat to get X optional maneuvers for that combat.
Sacrificial Lamb
[DS, FN]
| Cardtype: | Action
|
| Cost: | 3 blood
|
| Discipline: | Obfuscate
|
[obf] Burn a vampire in torpor that you control. The acting vampire gains blood equal to the burned vampire's capacity(ignore excess blood). You may also transfer equipment from the burned vampire to this one. This action is not considered diablerie.
[OBF] (D) As above, but burn a vampire in another Methuselah's torpor region.
Salbatore Bokkengro
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 4
|
| Discipline: | for pro CHI
|
Independent
Samat Ramal-Ra, Archon
[FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 6
|
| Discipline: | pre ser tha OBF
|
Camarilla: Blood hunts cannot be called on Samat.
Saqqaf, Keeper of the Grand Temple of Set
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 9
|
| Discipline: | cel for OBF PRE SER
|
Independent: If Saqqaf successfully performs an action requiring Serpentis, you gain 1 pool. You may only gain 1 pool this way each turn.
The Sargon Fragment
[FN]
| Cardtype: | Equipment
|
| Cost: | 1 pool
|
Unique equipment.
The vampire with this equipment <has> superior Necromancy. This vampire can move a library card from your ash heap to your hand as an action that costs 1 blood. Discard down to your hand size afterward.
Sarisha Veliku
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 6
|
| Discipline: | chi dom ANI FOR
|
Independent
Sarrasine
[FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 7
|
| Discipline: | aus nec ser OBF PRE
|
Independent: During your master phase, if Sarrasine is ready, you may burn the Edge to gain an additional master phase action.
Sasha Miklos
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 2
|
| Discipline: | chi
|
Independent
Saturday-Night Special
[Jyhad, V:TES, SW, FN]
| Cardtype: | Equipment
|
| Cost: | 1 pool
|
Weapon, Gun.
1R damage each strike, with an optional maneuver each combat.
Save Face
[FN]
Usable only by an untapped vampire not involved in the current combat. Only usable during the press step if both combatants are still ready.
Choose a younger vampire of the same clan who is involved in the combat. The chosen vampire gets a mandatory press, only usable to continue combat. If the chosen combatant is still ready after the combat ends, he or she gains 1 blood from the blood bank. Only one Save Face may be played each combat.
Scorpion Sting
[AH, FN]
| Cardtype: | Combat
|
| Discipline: | Animalism
|
[ani] Strike: strength+1 damage.
[ANI] As above, and this strike cannot be dodged.
Scorpion's Touch
[FN]
| Cardtype: | Combat
|
| Cost: | 1 Blood
|
| Discipline: | Quietus
|
[qui] Strike: make a hand or melee weapon strike and put this card on the opposing minion. The minion with this card gets -1 strength (this does not affect the current strike resolution step). Any vampire may burn this card as a +1 stealth action. A minion may have only one Scorpion's Touch.
[QUI] As above, and the minion with this card burns 1 blood or life during his or her untap phase.
Secure Haven
[DS, FN]
| Cardtype: | Master
|
| Cost: | 1 pool
|
Master: unique location.
Put this card on a minion you control. This minion cannot be affected by (D) actions. Any Methuselah burns an additional pool when playing master cards on this minion. Burn this card if this minion enters torpor.
Sennuwy, The Promoter
[FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 4
|
| Discipline: | ani chi for
|
Independent
Sensory Deprivation
[DS, FN]
| Cardtype: | Action
|
| Cost: | 3 blood
|
| Discipline: | Chimerstry
|
[chi] (D) Burn any retainer or put this card on any ally. The minion with this card does not untap as normal during the untap phase as long as the acting vampire remains in play.
[CHI]As above, but put this card on any vampire in play.
Sensory Overload
[FN]
| Cardtype: | Action
|
| Cost: | 1 blood.
|
| Discipline: | Chimerstry
|
[chi] (D) Put this card on a ready minion. You still control this card. The minion with this card may not act or block. Burn this card during the minion's controller's discard phase.
[CHI] As above, but burn this card during your next untap phase.
Serpentis
[AH, FN]
| Cardtype: | Master
|
| Capacity: | +1
|
Master: Discipline.
Put this card on a vampire. This vampire has Serpentis; if the vampire already had Serpentis, he or she now has superior Serpentis. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Serpentis.
Set's Call
[FN]
| Cardtype: | Reaction
|
| Discipline: | Serpentis
|
[ser] Only usable when this vampire successfully blocks an employ retainer action (play before combat). The action is successful (and the cost is paid), but this reacting vampire takes control of the retainer. Combat does not occur.
[SER] As above, but usable when a recruit ally action is blocked. You take control of the ally.
Shadow Parasite
[FN]
| Cardtype: | Combat
|
| Cost: | 2 blood
|
| Discipline: | Obtenebration
|
[obt] Strike: 3R damage. Only usable at long range.
[OBT] Strike: 4R damage. Only usable at long range.
Shambling Hordes
[FN]
| Cardtype: | Ally
|
| Cost: | 3 blood
|
| Discipline: | Necromancy
|
Zombie with 3 life. 0 bleed, 0 strength.
[nec] When Shambling Hordes enters play, remove an ally or vampire in your ash heap from the game or burn Shambling Hordes. Shambling Hordes gets +1 strength for each life counter it has. Shambling Hordes can never gain life counters; any life counters it gains go to the blood bank instead. Shambling Hordes can enter combat with any ready minion controlled by another Methuselah as a (D) action.
[NEC] As above, with 4 life.
Shilmulo Deception
[FN]
| Cardtype: | Reaction
|
| Discipline: | Chimerstry
|
[chi] Only usable when a minion you control successfully blocks (play before combat). Not usable if the blocking minion played any reaction cards that this vampire could not play. Do not tap the blocking minion; tap this reacting vampire instead. Now this vampire is the blocking vampire (and combat begins as normal).
[CHI] As above, and this vampire gets an optional maneuver during the first round of the resulting combat.
Short-Term Investment
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Master
|
| Cost: | 1 pool
|
Master.
Move 3 blood from the blood bank to this card. You may use a master phase action to move 1 blood from this card to your blood pool. Burn this card when the last blood counter on it is removed.
Shroud Mastery
[FN]
| Cardtype: | Action Modifier
|
| Discipline: | Necromancy
|
[nec] Usable by a ready vampire when a wraith ally you control is acting. The acting wraith gets +1 stealth.
[NEC] Only usable when an action to recruit or employ a wraith is announced. Untap this acting vampire if the action is successful.
Sideslip
[Jyhad, V:TES, SW, FN]
| Cardtype: | Combat
|
| Discipline: | Celerity
|
[cel] Strike: dodge.
[CEL] Prevent 1 damage. A vampire can only use one Sideslip each round to prevent damage.
Silvia Giovanni
[FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 10
|
| Discipline: | for vic ANI DOM NEC POT
|
Independent: Silvia gets one optional press each combat. +1 strength.
Sir Marriot D'Urban
[FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 5
|
| Discipline: | aus obf ser PRE
|
Independent
Skin of Rock
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Combat
|
| Discipline: | Fortitude
|
[for] Prevent 1 damage.
[FOR] Prevent 2 damage.
Skin of the Adder
[FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Serpentis
|
[ser] Play before range is determined. <This vampire may> prevent 1 damage each round. A vampire can play only one Skin of the Adder each combat.
[SER] As above, and this vampire's hand strikes inflict an additional point of damage for the remainder of combat.
Sleight of Hand
[FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Chimerstry
|
[chi] (D) Look at another Methuselah's hand. That Methuselah discards any equipment you find there. He or she draws back up to his or her hand size afterward.
[CHI] As above, but this vampire may equip with one of the non-location equipment cards found at no cost, even if he or she doesn't meet the requirements of that card.
Smoke Grenade
[FN]
Weapon.
End combat as a strike, only usable at long range. Burn after use.
Sniper Rifle
[FN]
| Cardtype: | Equipment
|
| Cost: | 2 pool
|
Weapon, Gun.
2R damage each strike. Only usable at long range. If the bearer blocks an action, he or she may set the range for the first round of combat to long; if he or she does so, skip the Determine Range step on the first round, and the bearer must strike with this weapon on the first round.
Social Charm
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Action
|
| Discipline: | Presence
|
[pre] (D) Bleed with +1 bleed.
[PRE] (D) As above, and gain 1 pool if the bleed is successful.
Song in the Dark
[Sabbat, SW, FN]
| Cardtype: | Combat
|
| Cost: | 2 blood
|
| Discipline: | Animalism
|
[ani] Strike: 2 damage.
[ANI] Strike: 2 aggravated damage.
Song of Serenity
[Sabbat, SW, FN]
| Cardtype: | Combat
|
| Discipline: | Animalism
|
Only usable before range is chosen.
[ani] Opposing minion gets -1 strength for the first round of combat. A vampire can only play one Song of Serenity each combat.
[ANI] As above, but for the duration of combat.
Soul Stealing
[DS, FN]
| Cardtype: | Action modifier/Combat
|
| Discipline: | Necromancy
|
This card can be played as an action modifier or a combat card. Only usable when a vampire you control burns a vampire controlled by your prey.
[nec] This vampire gains an amount of blood equal to half of the burned vampire's capacity (round down). Ignore excess blood. Not usable during combat.
[NEC] As above, but usable in combat.
Spectral Divination
[DS, FN]
| Cardtype: | Action modifier/Reaction
|
| Cost: | 1 blood
|
| Discipline: | Necromancy
|
This card can be played as an action modifier card or a reaction card.
[nec] +1 stealth.
[NEC] +1 intercept.
Spider-Killer
[FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 10
|
| Discipline: | aus cel ANI CHI FOR OBF
|
Independent: Spider-Killer gets +1 stealth on every action he performs.
Spleen, Georgio Gutterpunk
[FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 2
|
| Discipline: | ani chi
|
Independent: If Spleen is blocked by an older vampire, he burns 1 blood (before combat occurs, if any).
Sport Bike
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Equipment
|
| Cost: | 1 pool
|
Vehicle.
The minion with this equipment gets +1 intercept. A minion may have only one vehicle.
Staredown
[Sabbat, SW, FN]
| Cardtype: | Combat
|
| Discipline: | Presence
|
[pre] Strike: dodge.
[PRE] Strike: combat ends.
Starshell Grenade Launcher
[FN]
| Cardtype: | Equipment
|
| Cost: | 2 pool
|
Weapon.
1R aggravated damage each strike. Only usable once per combat. Only usable at long range. The minion with this equipment may tap to give the acting minion -1 stealth for the current action.
Stefano Giovanni
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 6
|
| Discipline: | nec pot pre DOM
|
Independent: During a political action, <Stefano> may burn 1 blood to gain 1 vote.
Strained Vitae Supply
[DS, FN]
Master.
Put this card in play. Vampires do not get the normal +1 stealth when hunting. Any Methuselah may use a master phase action to put 1 blood counter on this card from his or her pool. If the number of counters on this card equals or exceeds the number of Methuselahs in the game, burn this card.
Stutter-Step
[FN]
| Cardtype: | Combat
|
| Discipline: | Celerity
|
[cel] Strike: dodge.
[CEL] Strike: dodge and inflict strength damage. This damage may be modified by effects that modify hand damage. <This is both a hand strike and a dodge. It cannot be used if dodges are restricted> Only usable at close range. Not usable as an additional strike, and this vampire cannot use any additional strikes this round.
Succulent Vitae
[FN]
| Cardtype: | Action Modifier
|
| Discipline: | Quietus
|
[qui] Only usable when a hunt action is successful. Place this card on this acting vampire. When this vampire plays a card that requires Quietus, he or she may burn this card to reduce the cost of that card by 1 blood.
[QUI] As above, and gain an additional blood from this hunt action.
Summon Soul
[FN]
| Cardtype: | Action
|
| Discipline: | Necromancy
|
+1 stealth action.
[nec] <This vampire gains> 2 blood.
[NEC] Remove this card from the game and move up to 2 cards from your ash heap to your library. Shuffle your library afterward.
The Summoning
[FN]
| Cardtype: | Action
|
| Discipline: | Presence
|
+1 stealth action.
[pre] Search your library for an ally or retainer. Show it to all players and put it in your hand. Discard down to your hand size and shuffle your library afterward.
[PRE] Search your library for an ally. This vampire recruits that ally (he or she must meet the requirements, if any, of the ally). Pay cost as normal. Shuffle your library afterward.
Summon the Serpent
[AH, FN]
| Cardtype: | Action
|
| Clan: | Follower of Set
|
| Cost: | 2 blood
|
Search your crypt for a vampire with Serpentis. Show it to all players and place it face down in your uncontrolled region and move 1 blood from the blood bank to that uncontrolled vampire. Shuffle your crypt afterward.
Superior Mettle
[Sabbat, SW, FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Fortitude
|
[for] Prevent all damage from the opposing minion's strike.
[FOR] As above, and each round of this combat, this vampire may burn 1 blood to prevent all damage from the opposing minion's first strike for that round.
Sutekh, The Dark God
[FN]
| Cardtype: | Vampire
|
| Clan: | Follower of Set
|
| Capacity: | 11
|
| Discipline: | cel pot NEC OBF PRE SER
|
Independent: Sutekh has 2 votes. You gain a pool each time an action to recruit a Bane Mummy ally is successful. During your untap, you may move 1 blood between Sutekh and any other Follower of Set you control. +1 bleed.
Swallowed by the Night
[Sabbat, SW, FN]
| Cardtype: | Action Modifier/Combat
|
| Discipline: | Obfuscate
|
This card may be used as an action modifier card or a combat card.
[obf] +1 stealth.
[OBF] Maneuver.
Tajdid
[FN]
| Cardtype: | Master
|
| Clan: | Assamite
|
Master.
For the remainder of the game, the Blood Curse no longer prevents Assamites from committing diablerie. Only one Tajdid can be played in a game.
Tansu Bekir
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 4
|
| Discipline: | cel OBF
|
Independent: (Blood Cursed)
Tariq, The Silent
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 7
|
| Discipline: | cel AUS FOR OBF QUI
|
Independent: Tariq's capacity is reduced by 4 while he is controlled. Tariq can enter combat with a vampire controlled by another Methuselah as a (D) action. Blood hunts <cannot> be called on Tariq. The Blood Curse doesn't affect Tariq.
Taste of Death
[AH, FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Quietus
|
[qui] Strike: 1R damage, aggravated. Only usable at long range.
[QUI] Strike: 2R damage, aggravated. Only usable at long range.
Tegyrius, Vizier
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 9
|
| Discipline: | pre AUS CEL FOR QUI
|
Camarilla: If Tegyrius is ready, any Assamite may take a +1 stealth action to gain an allegiance counter. Any Assamite with an allegiance counter is considered a Camarilla vampire. +1 strength. (Blood Cursed)
Temple Hunting Ground
[AH, FN]
| Cardtype: | Master
|
| Clan: | Follower of Set
|
| Cost: | 2 pool
|
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can gain only 1 blood from Hunting Ground cards each turn.
Temptation
[AH, FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Serpentis
|
[ser] (D) Put this card on a ready vampire; you still control this card. During your master phase, you may put a temptation counter on this card. During your minion phase, if the number of counters on this card equals or exceeds the amount of blood on that vampire, you may burn all the <counters> on this card to untap that vampire and take control of him or her until the end of your turn.
[SER] As above, but put a counter on this card when you put it on the vampire.
Terror Frenzy
[Sabbat, SW, FN]
| Cardtype: | Combat
|
| Cost: | 1 blood
|
| Discipline: | Animalism
|
[ani] Only usable before range is determined on the first round. During this combat, the opposing minion cannot use maneuvers to maneuver to close range, cannot use presses to continue combat and cannot use equipment.
[ANI] Only usable before range is determined. Opposing vampire burns an additional blood when playing combat cards this combat. A vampire may play only one Terror Frenzy at superior each combat.
Theo Bell
[FN]
| Cardtype: | Vampire
|
| Clan: | Brujah
|
| Capacity: | 7
|
| Discipline: | cel dom pre POT
|
Camarilla: Theo may enter combat with any ready minion controlled by another Methuselah as a (D) action. If you control a ready prince or justicar, blood hunts cannot be called on Theo.
Theron
[FN]
| Cardtype: | Vampire
|
| Clan: | Malkavian antitribu
|
| Capacity: | 8
|
| Discipline: | for obt AUS DEM OBF
|
Sabbat: Theron can put a derangement counter on any vampire as a (D) action. If the number of derangement counters equals or exceeds the vampire's capacity, that vampire is considered to be Malkavian antitribu.
Thetmes, Caliph of Alamut
[AH, FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 10
|
| Discipline: | dom pot CEL OBF QUI
|
Independent: Thetmes has 2 votes. Damage from Thetmes's hand strikes is aggravated. (Blood Cursed)
Thin Blood
[FN]
| Cardtype: | Combat
|
| Cost: | 1 Blood
|
| Discipline: | Quietus
|
[qui] Only usable at close range before strikes are chosen. The opposing vampire burns 1 blood. A vampire may play only one Thin Blood each round of combat.
[QUI] As above, but the opposing vampire burns 2 blood.
Thoughts Betrayed
[DS, SW, FN]
| Cardtype: | Combat
|
| Cost: | 2 blood
|
| Discipline: | Dominate
|
[dom] Only usable before range is determined on the first round. Opposing minion takes an additional 1 damage in the first round of combat during strike resolution.
[DOM] Only usable before range is determined on the first round. Opposing minion cannot play any strike cards for the duration of this combat.
Thrones Crumble
[FN]
| Cardtype: | Action
|
| Discipline: | Serpentis
|
[ser] (D) Choose a ready titled vampire. That vampire burns 2 blood.
[SER] As above, and tap that vampire.
Thrown Gate
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Combat
|
| Discipline: | Potence
|
[pot] Strike: 1R damage, with an optional maneuver.
[POT] Strike: 2R damage, with an optional maneuver.
Tomb of Rameses III
[AH, SW, FN]
| Cardtype: | Master
|
| Cost: | 3 pool
|
Master: unique location.
When this card is played or the controller of this card changes, the controller chooses a vampire in his or her uncontrolled region. For each blood counter you transfer to the chosen vampire during your influence phase, move one counter from the blood bank to the Tomb. At the end of your influence phase, if the total number of counters on the chosen vampire and on the Tomb equals or exceeds that vampire's capacity, you may move the vampire to the ready region. Burn this card (and the counters on it) when this vampire leaves the uncontrolled region.
Tongue of the Serpent
[AH, FN]
| Cardtype: | Combat
|
| Discipline: | Serpentis
|
[ser] Strike: steal 1 blood.
[SER] Strike: steal 2 blood.
Torment the Soul
[DS, FN]
| Cardtype: | Combat
|
| Discipline: | Necromancy
|
[nec] Strike: 1R damage; not usable on the first round of combat.
[NEC] Strike: 1R damage, aggravated; not usable on the first round of combat.
Tortured Confession
[FN]
| Cardtype: | Combat
|
| Cost: | 1 Blood
|
Only usable when the opposing vampire goes into torpor; not usable by a vampire going into torpor. Combat ends. You may look at the opposing vampire's controller's hand.
Tower of London
[FN]
| Cardtype: | Master
|
| Clan: | Giovanni
|
| Cost: | 2 pool
|
Master: unique location.
When an action requiring Necromancy is successful, tap this location to gain 1 pool.
Trap
[Jyhad, V:TES, Sabbat, SW, FN]
Only usable before range is determined on the first round of combat.
During the press step, if any Methuselah has played a card earlier in the current round or during the two previous rounds, the Trap automatically provides a press to continue (either combatant can press to end).
Treasured Samadji
[FN]
| Cardtype: | Equipment
|
| Clan: | Ravnos
|
| Cost: | 1 pool
|
Unique equipment.
The Ravnos with this equipment gets +1 bleed and may dodge as a strike once per combat.
The Trick of the Danya
[DS, FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Chimerstry
|
+1 stealth action.
[chi] Move 1 blood from a vampire in your prey's uncontrolled region to your pool or to a vampire in your uncontrolled region.
Tsigane
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 3
|
| Discipline: | aus chi
|
Independent
Tutu the Doubly Evil One (Bane Mummy)
[FN]
| Cardtype: | Ally
|
| Clan: | Follower of Set
|
| Cost: | 4 pool
|
Unique mummy with 3 life. 1 bleed, 2 strength.
Once during each of your minion phases, you can untap Tutu. Once each combat, Tutu may dodge as a strike. Tutu may steal an equipment card from a vampire in torpor as a (D) action. If Tutu is burned, shuffle him into his owner's library.
Undead Strength
[Jyhad, V:TES, Sabbat, SW, FN]
| Cardtype: | Combat
|
| Discipline: | Potence
|
[pot] Strike: make a hand strike or melee weapon strike at +1 damage.
[POT] Strike: make a hand strike or melee weapon strike at +2 damage.
Underworld Hunting Ground
[AH, FN]
| Cardtype: | Master
|
| Clan: | Assamite
|
| Cost: | 2 pool
|
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can gain only 1 blood from Hunting Ground cards each turn.
Ur-Shulgi, The Shepherd
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 11
|
| Discipline: | aus CEL DOM OBF QUI THA
|
Independent: Ur-Shulgi has 2 votes. If ur-Shulgi is ready during your untap phase, you may search your library and put Tajdid in your hand. Discard down to your hand size and shuffle your library afterward. {+1 bleed.} (Blood Cursed)
Vaclav Petalengro
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 6
|
| Discipline: | for pot ANI CHI
|
Independent: Vaclav gets +1 intercept when attempting to block Gangrel.
Vascular Explosion
[FN]
| Cardtype: | Combat
|
| Cost: | 2 Blood
|
| Discipline: | Quietus
|
[qui] Strike: 2 damage, 3 damage to an ally. Damage cannot be prevented.
[QUI] Strike: 3 damage, 4 damage to an ally. Damage cannot be prevented.
Vedel Esbreno
[FN]
| Cardtype: | Vampire
|
| Clan: | Ravnos
|
| Capacity: | 3
|
| Discipline: | chi for
|
Independent
Veil of Silence
[FN]
| Cardtype: | Reaction
|
| Cost: | 1 blood
|
| Discipline: | Quietus
|
[qui] Only usable by a vampire who successfully blocks an action. This vampire gets First Strike with hand and melee weapon strikes during the first round of the resulting combat.
As above, and the acting minion cannot dodge during the first round of the resulting combat.
Veneficorum Artum Sanguis
[FN]
Unique equipment.
The vampire with this equipment has superior Thaumaturgy. Any Tremere or Tremere antitribu may enter combat with the minion with this equipment as a (D) action.
Venenation
[FN]
| Cardtype: | Action Modifier
|
| Cost: | 1 blood
|
| Discipline: | Serpentis
|
Only usable when this acting minion is blocked, before combat begins.
[ser] Place a corruption counter on the blocking minion. If the number of your corruption counters on the minion equals or exceeds the blood capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her (combat is canceled). Otherwise, combat occurs as normal.
[SER] As above, but the cost of this card is reduced by 1 blood.
Venetian Conference
[FN]
| Cardtype: | Reaction
|
| Clan: | Giovanni
|
| Cost: | 1 blood
|
+2 intercept, only usable when a Camarilla vampire is taking an action.
Vial of Garou Blood
[DS, FN]
| Cardtype: | Equipment
|
| Cost: | 1 pool
|
Equipment.
A vampire with this Vial may burn this card before range is chosen in a round of combat. If he or she does do, he or she gets +1 strength and an additional strike each round for the remainder of combat, and he or she cannot use other equipment cards for the remainder of combat.
Victoria Ash
[FN]
| Cardtype: | Vampire
|
| Clan: | Toreador
|
| Capacity: | 6
|
| Discipline: | aus cel dom PRE
|
Camarilla Primogen: Victoria can tap a younger ready vampire as a +1 stealth (D) action.
Violation of Trust
[AH, FN]
+1 stealth action.
Burn a contract on a minion you control.
Visit from the Capuchin
[FN]
Unique master.
Put this card into play; put four counters on this card from the blood bank. Your hand size is +X, where X is the number of counters on this card. Each time you play or discard a card (except when discarding down to your hand size), burn a counter from this card (do not draw a replacement card). Burn this card when the last counter is removed.
Vittorio Giovanni
[DS, FN]
| Cardtype: | Vampire
|
| Clan: | Giovanni
|
| Capacity: | 5
|
| Discipline: | dom for nec pot
|
Independent
Wake with Evening's Freshness
[Jyhad, V:TES, SW, FN]
Do not replace until your next untap phase.
Only usable by a tapped vampire. This reacting vampire can use reaction cards and attempt to block as though untapped until the current action is concluded.
Wave of Lethargy
[FN]
| Cardtype: | Combat
|
| Cost: | 1 Blood
|
| Discipline: | Quietus
|
[qui] Only usable before range is determined. Maneuvers and presses cost the opposing vampire an additional blood to play this round. A vampire may play only one Wave of Lethargy each round of combat.
[QUI] As above, and strike cards cost the opposing vampire an additional blood to play this round.
Week of Nightmares
[FN]
| Cardtype: | Master
|
| Clan: | Ravnos
|
Master.
Put this card in play and place 10 nightmare counters on it. During each Methuselah's untap phase, he or she may move a nightmare counter from this card to a Ravnos. When the last counter is moved, each Ravnos must burn a blood for each nightmare counter or be burned, and this card and all nightmare counters are then burned. While this card is in play, all Ravnos get +1 bleed and +1 strength and do not hunt as normal. Any ready Ravnos may hunt by stealing a blood from any other Ravnos as a +1 stealth (D) action. Only one Week of Nightmares may be played during a game.
Wendell Delburton (Hunter)
[FN]
| Cardtype: | Ally
|
| Cost: | 3 pool
|
Unique mortal with 3 life. 0 strength, 0 bleed.
Wendell may strike for 2R damage. He gets one optional maneuver each combat and inflicts +2 damage with melee weapons. He may enter combat with any minion controlled by another Methuselah as a (D) action. During your untap phase, if Wendell has less than 3 life, add 1 life. During your untap phase, a ready vampire you control takes 2 damage (not preventable).
Whispers from the Dead
[AH, FN]
| Cardtype: | Action
|
| Cost: | 1 blood
|
| Discipline: | Necromancy
|
[nec] Move a library card from your ash heap to your hand. Discard down to your maximum hand size afterward.
[NEC] As above, but with +1 stealth.
White Phosphorus Grenade
[Sabbat, SW, FN]
| Cardtype: | Equipment
|
| Cost: | 1 pool
|
Weapon.
2R aggravated damage each strike; if White Phosphorus Grenade is used at close range, the minion with this equipment takes 1 aggravated damage. Burn after use.
Yusuf, Scribe of Alamut
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 5
|
| Discipline: | aus obf qui CEL
|
Independent: If Yusuf successfully performs an action to equip with an equipment that requires an Assamite, untap him at the end of the turn. (Blood Cursed)
Zahir, Hand of the Silsila
[FN]
| Cardtype: | Vampire
|
| Clan: | Assamite
|
| Capacity: | 6
|
| Discipline: | qui tha CEL OBF
|
Independent: Zahir can search your library for a contract and put it in your hand as a +1 stealth action. Discard down to your hand size and shuffle your library afterward. (Blood Cursed)
Zillah's Valley
[FN]
| Cardtype: | Master card
|
| Cost: | 5 pool
|
Master.
Move 4 blood from the blood bank to a vampire in your uncontrolled region with a capacity above 7.
Zombie
[DS, FN]
| Cardtype: | Retainer
|
| Clan: | Giovanni
|
| Cost: | 1 blood
|
Zombie with 2 life.
When the minion with this retainer is in combat, the opposing minion takes 1 additional damage during strike resolution if range is close. As a +1 stealth action, the vampire with this retainer may burn the Zombie to gain 2 blood.