.44 Magnum [Jyhad:C, VTES:C, Sabbat:C, SW:PB, CE:PTo3]
Weapon, Gun.
Cardtype: Equipment Cost: 2 pool
2R damage each strike, with an optional maneuver each combat.
Aabbt Kindred [FN:U2]
Independent:
Cardtype: Vampire Clan: Follower of Set Group: 2 Capacity: 4 Discipline: for pre ser Aabbt Kindred cannot perform (D) actions unless Nefertiti is ready. Aabbt Kindred can prevent 1 damage each combat. Aabbt Kindred are not unique and do not contest.
Aaron Duggan, Cameron's Toady [Sabbat:V, SW:U]
Sabbat
Cardtype: Vampire Clan: Lasombra Group: 2 Capacity: 2 Discipline: obt
Aaron's Feeding Razor [Jyhad:R, VTES:R, CE:R]
Unique equipment.
Cardtype: Equipment Cost: 1 pool
If the vampire with this equipment successfully hunts, he or she gains 1 additional blood.
Abandoning the Flesh [CE:R]
Only usable by a vampire being burned.
Cardtype: Reaction/Combat Discipline: Dementation
[dem] Remove this vampire from the game instead (diablerie, if any, is still successful), and put this card into play. You may not play this card if you already have an Abandoning the Flesh in play. You may tap this card when a vampire with Dementation is bleeding to give that vampire +1 bleed for the current action.
Abd al-Rashid [AH:V3, FN:PA]
Independent:
Cardtype: Vampire Clan: Assamite Group: 2 Capacity: 5 Discipline: obf CEL QUI (Blood Cursed)
Ablative Skin [Sabbat:R, SW:R]
This is a +1 stealth action.
Cardtype: Action Discipline: Fortitude
[for] Put this card on the acting vampire and put 3 ablative counters on this card. If the vampire with this card is damaged in combat, you may remove any number of ablative counters from this card to prevent that amount of non-aggravated damage. Burn this card when the last ablative counter on it is removed.
[FOR] As above, but you may also prevent aggravated damage in this way.
Abomination [FN:R]
Unique. Requires a ready <non-Sterile> vampire. +1 stealth action.
Cardtype: Action Cost: 1 pool Capacity: 4
Burn an untapped werewolf ally (such as Renegade Garou, Werewolf Pack or Black Spiral Buddy) in your ready region to put this card in play. This card becomes a unique clanless Independent vampire of 4 capacity with superior Protean [PRO]. You may move up to 4 blood from the acting vampire to this vampire. This vampire has +1 strength, gets an additional strike each round and gets an optional maneuver each combat. This vampire may attack any ready minion as a (D) action.
Absimiliard's Army [Gehenna:R]
Gehenna. Do not replace until a Methuselah is ousted.
Cardtype: Event
Requires at least one other Gehenna card in play. During each Methuselah's untap phase, he or she may put the top card of his or her library in play. That card represents a ghoul ally with 2 life, 2 strength and 1 bleed. If the ally is burned, it is removed from the game. When a Methuselah is ousted, burn this card. Remove all such allies from the game when this card leaves play.
Absolution of the Diabolist [AH:U5, CE:U]
Master: out-of-turn.
Cardtype: Master Cost: 1 pool
Requires a ready justicar or Inner Circle member. This card is playable during your minion phase. Only usable when a vampire is about to be burned by a blood hunt. Cancel that blood hunt.
Absorb the Mind [BL:C2]
[dom] Strike: dodge.
Cardtype: Combat Discipline: Mytherceria/Dominate
[myt] Strike: ranged. Steal 1 blood.
[MYT] Strike: ranged. Steal 1 blood and steal 1 Master: Discipline card from the opposing vampire and put it on this striking vampire.
Abyssal Hunter [BH:R2]
Demon with 4 life. 3 strength, 0 bleed.
Cardtype: Ally Clan: Lasombra Cost: 2 pool
Hunter can inflict 1 damage on any minion as a (D) action. During your untap phase, a ready vampire you control takes 1 damage. Burn the hunter if any ranged aggravated damage is done to him, even if it is prevented.
Academic Hunting Ground [Jyhad:U, VTES:U, CE:U/PTr]
Master: unique location. <Hunting Ground>
Cardtype: Master Clan: Tremere Cost: 2 pool
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
Aching Beauty [Jyhad:U, VTES:U, CE:U]
Master.
Cardtype: Master Clan: Toreador Cost: 2 pool
Put this card on a Toreador. If this Toreador is blocked, the controller of the blocking minion burns 1 pool (before combat occurs).
Acquired Ventrue Assets [DS:U, FN:PG]
Master.
Cardtype: Master Clan: Giovanni
Put an amount of blood counters (from the blood bank) on this card equal to the number of Giovanni you control. During your master phase, you may move 1 blood from this card to any Giovanni you control. Burn this card if there is no blood on it. This card may be burned by any minion who is not Ventrue as a (D) action.
Acrobatics [Jyhad:C, VTES:C, SW:PB, CE:C/PB2, BH:PTo4]
Cardtype: Combat Cost: 1 blood Discipline: Celerity [cel] Additional strike.
[CEL] Strike: dodge, with an additional strike.
Adaptability [Sabbat:R, SW:R]
[pro] Change all aggravated damage from the opposing minion's strike to normal damage.
Cardtype: Combat Cost: 1 blood Discipline: Protean
[PRO] Prevent all aggravated damage from the opposing minion's strike.
Adelaide Davis [CE:V]
Camarilla.
Cardtype: Vampire Clan: Malkavian Group: 3 Capacity: 4 Discipline: aus dem obf
The Admonitions [BH:U]
Unique master.
Cardtype: Master
Put this card in play. Tap to discard one card if you control a ready Sabbat vampire. Tap to draw two cards if you control a ready Black Hand vampire. During your discard phase, control of The Admonitions passes counter-clockwise until it is controlled by a Methuselah who controls a ready Sabbat vampire (or is burned if there are none).
Adonai [BL:U1]
Sabbat: Adonai can enter combat with any ready Camarilla vampire controlled by another Methuselah as a (D) action. He gets +1 strength when in combat with a Tremere. +1 bleed.
Cardtype: Vampire Clan: Salubri antitribu Group: 2 Capacity: 7 Discipline: for AUS VAL
Adrianne [Jyhad:V, VTES:V]
<Camarilla:>
Cardtype: Vampire Clan: Toreador Group: 1 Capacity: 6 Discipline: aus cel pot pre
+1 bleed
Aeron [Gehenna:U]
Sabbat Archbishop of London:
Cardtype: Vampire Clan: Nosferatu antitribu Group: 3 Capacity: 9 Discipline: aus pro ANI OBF POT Minions opposing Aeron in combat take an additional point of damage during strike resolution if the range is close. Once each combat, Aeron may burn a blood for a press.
Afifa, The Herald [Gehenna:U]
Camarilla:
Cardtype: Vampire Clan: Caitiff Group: 4 Capacity: 1 Discipline: dom When you put a Gehenna card in play, your prey burns 1 pool. If you do not put a Gehenna card in play during your discard phase, a ready vampire you control other than Afifa burns 1 blood, or you burn 1 pool.
Agaitas, The Scholar of Antiquities [BL:U2]
Sabbat: When you play a card, you may draw its replacement from your prey's library instead of your own. Put the card drawn face-up in front of you. It is still considered to be in your hand, to be played or discarded as normal.
Cardtype: Vampire Clan: Harbinger of Skulls Group: 2 Capacity: 6 Discipline: for AUS NEC
Agatha [Sabbat:V, SW:U]
Sabbat
Cardtype: Vampire Clan: Nosferatu antitribu Group: 2 Capacity: 4 Discipline: POT obf
Aggressive Tactics [Sabbat:R, SW:R]
Master.
Cardtype: Master Cost: 2 pool
Put this card in play and choose a Methuselah. While this card is in play, the chosen Methuselah's <hand size is reduced by one>. Any vampire may burn this card as a (D) action.
Agrippina [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Nosferatu Group: 1 Capacity: 4 Discipline: pot OBF
Ahriman's Demesne [Gehenna:C]
Not usable the first round of combat. Only usable at long range.
Cardtype: Combat Cost: 2 blood Discipline: Obtenebration
[obt] Strike: 1R aggravated damage.
[OBT] As above, and if the opposing minion is a vampire and would go to torpor during the resolution of this strike, he or she is burned instead. This is not considered diablerie.
Aid from Bats [Jyhad:C, VTES:C, CE:C/PN3, Anarchs:PG2]
Cardtype: Combat Discipline: Animalism [ani] Strike: 1R damage, with an optional maneuver.
[ANI] As above, with an optional press.
Aire of Elation [DS:C3, FN:PS3, CE:C/PTo3, Anarchs:PAB]
You cannot play another action modifier to further increase the bleed for this action.
Cardtype: Action Modifier Cost: 1 blood Discipline: Presence
[pre] +1 bleed; +2 bleed if acting vampire is Toreador.
[PRE] +2 bleed; +3 bleed if acting vampire is Toreador.
Aisha [AH:V3, FN:PS1]
Independent: Once each turn, Aisha may burn 1 blood to get +1 intercept.
Cardtype: Vampire Clan: Follower of Set Group: 2 Capacity: 6 Discipline: ani aus ser PRE
Aisling Sturbridge [FN:U, CE:PTr]
Camarilla:
Cardtype: Vampire Clan: Tremere Group: 2 Capacity: 5 Discipline: dom AUS THA Younger Tremere cannot block Aisling.
Akhenaten, The Sun Pharaoh (Mummy) [AH:R2, FN:PG]
Unique mummy with 3 life. 3 strength, 1 bleed.
Cardtype: Ally Cost: 4 pool
Akhenaten may play cards requiring basic Necromancy [nec] as a vampire with a capacity of 3. Any cost in blood is paid with his life. If a card would give him blood, give him life. If he is burned, shuffle him into your library. If he is in combat with a Follower of Set, any damage he inflicts is aggravated. Akhenaten can burn himself to burn a Follower of Set controlled by your prey as a (D) action.
Akram [AH:V3, CE:PB]
Camarilla primogen:
Cardtype: Vampire Clan: Brujah Group: 2 Capacity: 8 Discipline: pot pre CEL QUI Once each turn after completing combat, if Akram and the opposing minion are still ready, Akram may burn 1 blood to begin another combat with the opposing minion.
Al-Ashrad, Amr of Alamut [AH:V3, FN:PA]
Independent: Al-Ashrad can burn a location that requires a Camarilla clan to bring into play as a (D) action that costs 2 blood. {+1 bleed.} (Blood Cursed)
Cardtype: Vampire Clan: Assamite Group: 2 Capacity: 9 Discipline: aus obf CEL QUI THA
Alacrity [AH:C2, CE:U, Anarchs:PAB]
Cardtype: Action Modifier Cost: 2 blood Discipline: Celerity [cel] +1 stealth.
[CEL] As above, and if this acting vampire is blocked, he or she gets an optional maneuver during the first round of the resulting combat.
Alamut [AH:R2, FN:PA]
Master: unique location.
Cardtype: Master Clan: Assamite Cost: 1 pool
If an Assamite you control successfully bleeds another Methuselah, put the pool lost by that Methuselah on this card. During <the referendum of> a political action, you may burn X blood from this card to give a vampire you control X votes for that referendum.
Alan Sovereign [CE:V]
Camarilla:
Cardtype: Vampire Clan: Ventrue Group: 3 Capacity: 6 Discipline: for pre AUS DOM When you play an investment card, add an additional counter to it from the blood bank.
Alastor [Gehenna:R]
Political Card - Worth 1 Vote. Called by any justicar or Inner Circle member at +1 stealth.
Cardtype: Political Action
Choose a ready Camarilla vampire. If this referendum is successful, search your library for an equipment card and place this card and the equipment on the chosen vampire. Pay half the cost (round down) of the equipment. This vampire may enter combat with any vampire controlled by another Methuselah as a +1 stealth (D) action. This vampire cannot commit diablerie. A vampire may have only one Alastor.
Alejandro Aguirre [CE:V]
Sabbat:
Cardtype: Vampire Clan: Tremere antitribu Group: 3 Capacity: 5 Discipline: ani aus dom tha If Alejandro is ready, he may tap before range is determined in any combat that does not involve him to inflict 1 unpreventable damage on each combatant.
Aleph [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Malkavian Group: 1 Capacity: 4 Discipline: dom AUS
Alexandra [DS:V, CE:PTo]
Camarilla Inner Circle:
Cardtype: Vampire Clan: Toreador Group: 2 Capacity: 11 Discipline: dom ANI AUS CEL PRE Once during your turn, you may tap or untap another ready Toreador. +2 bleed.
Alfred Benezri [CE:V]
Sabbat bishop:
Cardtype: Vampire Clan: Pander Group: 3 Capacity: 6 Discipline: aus dom PRE THA Alfred gets -1 strength in combat with an ally.
Alfred Benezri [Anarchs:U2]
Advanced, Sabbat bishop:
Cardtype: Vampire Clan: Pander Level: Advanced Group: 3 Capacity: 7 Discipline: aus dom PRE THA If Alfred is ready, he may tap before range is determined to end combat between two other Sabbat vampires.
[MERGED ICON] Archbishop of Montreal:Once each referendum, he may burn 1 blood to gain 1 vote.
Ali Kar [Anarchs:U2]
Independent. (Blood Cursed)
Cardtype: Vampire Clan: Assamite Group: 3 Capacity: 3 Discipline: obf qui
Alia, God's Messenger [Gehenna:R]
Unique dhampir with 2 life. 1 strength, 0 bleed.
Cardtype: Ally
Requires at least two Gehenna cards in play. Alia can play cards that require basic Auspex [aus] or Obeah [obe] as a vampire. She may move a vampire in your torpor region to your ready region as a +1 stealth action. (D) actions directed at her cost an additional pool.
Alicia Barrows [Gehenna:U]
Sabbat Archbishop of Mexico City:
Cardtype: Vampire Clan: Malkavian antitribu Group: 4 Capacity: 9 Discipline: AUS DEM OBF POT PRE If you control the Edge during your untap phase, you may look at the hand of another Methuselah and discard up to two Gehenna cards from it.
Allison Maller [CE:V/PB]
Camarilla.
Cardtype: Vampire Clan: Brujah Group: 3 Capacity: 4 Discipline: cel pot pre
Almiro Suarez [CE:V]
Camarilla.
Cardtype: Vampire Clan: Tremere Group: 3 Capacity: 2 Discipline: aus
Alonzo Guillen [CE:V]
Camarilla:
Cardtype: Vampire Clan: Nosferatu Group: 3 Capacity: 6 Discipline: ani for pot OBF During your untap phase and your discard phase, if Alonzo is ready, you may burn the Edge to look at another Methuselah's hand.
Alpha Glint [BH:C]
Not usable in combat with an ally or an older vampire.
Cardtype: Combat Cost: 1 blood Discipline: Animalism & Fortitude
[ani][for] Strike: combat ends.
[ANI][FOR] Only usable before range is determined. Combat ends.
Al's Army Apparatus [Jyhad:R2, VTES:R, CE:R]
Master: unique location.
Cardtype: Master Clan: Brujah
During your minion phase, you may tap this card to search your library for a weapon and move it to your hand. Discard down to your hand size and shuffle your library afterward.
Alvaro, The Scion of Angelica [Sabbat:V, SW:PL]
Sabbat Archbishop of Pittsburgh: If Alvaro abstains during a political action, he gains 2 blood at the end of that action. +1 bleed.
Cardtype: Vampire Clan: Lasombra Group: 2 Capacity: 9 Discipline: dom pre OBT POT
Amadeo [DS:V, CE:PN]
Camarilla primogen:
Cardtype: Vampire Clan: Nosferatu Group: 2 Capacity: 8 Discipline: ani aus pre OBF POT If Amadeo successfully hunts, he gains 1 additional blood.
Amam the Devourer (Bane Mummy) [FN:R2]
Unique mummy with 3 life. 0 bleed, 2 strength.
Cardtype: Ally Clan: Follower of Set Cost: 2 pool
Amam may enter combat with any ready minion controlled by another Methuselah as a (D) action. Amam may burn a vampire in torpor to gain 1 life as a (D) action. This does not constitute diablerie. If a minion opposing Amam in combat is burned, Amam gains 1 life. If Amam is burned, shuffle him into his owner's library.
Amaranth [Jyhad:U, VTES:U, CE:U, Anarchs:PAG, BH:PTo2]
Cardtype: Combat Only usable by a vampire who can commit diablerie. Only usable when the opposing vampire should go to torpor. Diablerize the opposing vampire instead. Not usable by a vampire going to torpor.
Ambrogino Giovanni [FN:U2]
Independent: Ambrogino has 1 vote. +1 bleed.
Cardtype: Vampire Clan: Giovanni Group: 2 Capacity: 9 Discipline: aus DOM NEC POT THA
Ambrosio Luis Monçada, Plenipotentiary [SW:U]
Sabbat Cardinal: Monçada cannot block. Actions directed at Monçada cost an additional pool. If Monçada is ready during your discard phase, he can untap another ready Lasombra.
Cardtype: Vampire Clan: Lasombra Group: 2 Capacity: 10 Discipline: aus for DOM OBT POT PRE
Ambrosius, The Ferryman (Wraith) [AH:R2, FN:PG]
Unique wraith with 2 life. 1 strength, 0 bleed.
Cardtype: Ally Clan: Giovanni Cost: 3 pool
Ambrosius is immune to damage that is not aggravated. He can move a retainer from your ash heap to a ready vampire you control as an action. Put 3 Pathos counters on the retainer. Remove a Pathos counter from the retainer at the beginning of each of your minion phases. When there are no Pathos counters remaining, remove the retainer from the game.
Ambush [Sabbat:C, SW:C/PB5/PL, FN:PA3, Anarchs:PAG2, BH:PN5]
Cardtype: Action (D) Enter combat with a ready tapped minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.
Amelia [SW:PB]
Sabbat Bishop: Amelia can enter combat with any vampire of capacity below 4 controlled by another Methuselah as a +1 stealth (D) action.
Cardtype: Vampire Clan: Brujah antitribu Group: 2 Capacity: 7 Discipline: CEL POT PRE
Amelia, The Blood Red Tears [CE:V]
Camarilla:
Cardtype: Vampire Clan: Nosferatu Group: 3 Capacity: 5 Discipline: ani obf POT After combat with Amelia, the opposing minion burns 1 blood or life.
Amenophobis [Gehenna:U]
Camarilla primogen:
Cardtype: Vampire Clan: Follower of Set Group: 4 Capacity: 7 Discipline: dom pre OBF SER When an action requiring Serpentis [ser] is successful, you may draw a card from your library. Discard down to your hand size afterward. Amenophobis gets +1 bleed when bleeding the Methuselah who has the Edge.
Amisa [AH:V3, FN:PS]
Independent: Amisa has 2 votes. Amisa can tap a vampire with a capacity above 7 as a (D) action.
Cardtype: Vampire Clan: Follower of Set Group: 2 Capacity: 8 Discipline: pre pro OBF SER
Amria [FN:C2/PR]
[chi] Maneuver, only usable to go to long range.
Cardtype: Combat Discipline: Chimerstry
[CHI] Strike: dodge, with an optional press, only usable to end combat.
Amusement Park Hunting Ground [Sabbat:U, SW:U/PB]
Master: unique location. <Hunting Ground>
Cardtype: Master Clan: Brujah antitribu Cost: 2 pool
During your untap phase, {you may move 1 blood from the blood bank to} a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
Ana Rita Montana [BH:U2]
Sabbat.
Cardtype: Vampire Clan: Tzimisce Group: 3 Capacity: 5 Discipline: aus dom obf VIC
Anachronism [AH:C2]
Master.
Cardtype: Master Cost: 1 pool
Put this card on a vampire with capacity above 6. Any ranged weapons possessed by this vampire, except the Ivory Bow, are burned.
The Anarch Free Press [Anarchs:C]
Unique master. Requires a ready anarch.
Cardtype: Master Cost: 1 pool
Put this card into play. You may tap this card to give an anarch you control +1 intercept for the current action. You may tap this card when an anarch successfully hunts to give that anarch an extra blood from the blood bank.
Anarch Railroad [Anarchs:R2]
Master: unique location.
Cardtype: Master Cost: 2 pool
Tap to give an anarch +1 stealth for the current action.
Anarch Revolt [Jyhad:U, VTES:U, CE:U, Anarchs:PAB2]
Master.
Cardtype: Master
Put this card in play. Each Methuselah burns 1 pool during his or her untap phase. Any vampire can call a referendum to burn this card as a +1 stealth political action.
Anarch Salon [Anarchs:C2/PAB2]
Political Card - Worth 1 Vote. Called by any anarch at +1 stealth.
Cardtype: Political Action
Successful referendum means each ready anarch gains 1 blood from the blood bank, and each Methuselah who controls at least one anarch gains 1 pool from the blood bank.
Anarch Troublemaker [Jyhad:R, VTES:R, CE:R, Anarchs:PAB]
Unique master.
Cardtype: Master
During your untap phase, you may tap up to 2 vampires your prey controls or burn a piece of equipment on one of your prey's minions. If you do so, your prey takes control of the Anarch Troublemaker.
Anarchist Uprising [Sabbat:C, SW:C/PV, Anarchs:PAB3]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.
Anastasia Grey [Jyhad:V, VTES:V]
<Camarilla.>
Cardtype: Vampire Clan: Gangrel Group: 1 Capacity: 3 Discipline: ani pro
Anastaszdi Zagreb [CE:V]
Camarilla Tremere Justicar:
Cardtype: Vampire Clan: Tremere Group: 3 Capacity: 8 Discipline: ani cel dom AUS THA If there are any other justicars ready, Anastaszdi gets 1 fewer vote from his justicar title. Anastaszdi may steal 1 blood as a ranged strike.
Anathema [DS:U2, CE:U/PB]
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Cardtype: Political Action
Choose a ready vampire. If the referendum is successful, put this card on that vampire. If the vampire with this card is reduced to zero blood in combat, he or she is burned, and the Methuselah controlling the opposing minion gains pool equal to the burned vampire's capacity.
Anatole, Prophet of Gehenna [FN:U, CE:PM]
Camarilla:
Cardtype: Vampire Clan: Malkavian Group: 2 Capacity: 8 Discipline: dom for AUS DEM OBF If Anatole is ready during your master phase, you may look at the top 5 cards of your library and then shuffle the top 5 cards of your library. +1 intercept.
The Ancestor's Talisman [AH:C2, FN:PA]
Unique equipment.
Cardtype: Equipment Clan: Assamite
The minion with this equipment gets +1 intercept when attempting to block actions that require Dominate [dom] or Presence [pre].
Ancient Influence [Jyhad:C, VTES:C, SW:PT/PV, CE:C]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains an amount of pool from the blood bank equal to his or her chosen vampire's capacity. Each Methuselah then burns 5 pool. Only 1 Ancient Influence can be played in a game.
Ancilla Empowerment [Jyhad:C, VTES:C, CE:C/PTo2]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.
Andrea Giovanni [FN:U2]
Independent: Andrea gets +1 stealth when performing an action that requires Necromancy [nec].
Cardtype: Vampire Clan: Giovanni Group: 2 Capacity: 7 Discipline: pot vic DOM NEC
Andreas, The Bard of Crete [Jyhad:V, VTES:V]
Andreas - Bard of Crete
<Camarilla> Primogen: Once each turn, Andreas may burn 1 blood to get +1 intercept.
Cardtype: Vampire Clan: Toreador Group: 1 Capacity: 9 Discipline: dom pro AUS CEL PRE
Andrei Puxon [DS:V]
<Independent>
Cardtype: Vampire Clan: Ravnos Group: 2 Capacity: 5 Discipline: ani cel chi for
Anesthetic Touch [BL:C1]
Only usable at close range.
Cardtype: Combat Discipline: Obeah/Auspex
[aus] Strike: dodge.
[obe] Strike: make a hand strike. Combat ends immediately after the resolution of this strike.
[OBE] As [obe] above, with First Strike.
Angel [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Brujah Group: 1 Capacity: 2 Discipline: cel
Angela Decker [Sabbat:V, SW:U]
Sabbat: If Angela is burned in combat, burn 2 pool.
Cardtype: Vampire Clan: Pander Group: 2 Capacity: 1 Discipline: pre
Angela Preston [BL:U2]
Camarilla: Angela must burn 1 blood to attempt to block an older vampire. You may tap Angela during your influence phase to untap any other vampire.
Cardtype: Vampire Clan: Daughter of Cacophony Group: 2 Capacity: 5 Discipline: for PRE MEL
Angelica, The Canonicus [Sabbat:V, SW:PL]
Sabbat Cardinal: Once each {action that} Angelica attempts to block, you may burn X master cards from your hand to give her +X intercept.
Cardtype: Vampire Clan: Lasombra Group: 2 Capacity: 10 Discipline: cel obf DOM OBT POT
Angus the Unruled [Jyhad:V, VTES:V]
<Camarilla> Gangrel Justicar: +1 <strength>.
Cardtype: Vampire Clan: Gangrel Group: 1 Capacity: 10 Discipline: cel for pot ANI PRO
Animal Magnetism [BH:C]
Only usable during a referendum.
Cardtype: Action Modifier Discipline: Animalism & Obfuscate
[ani][obf] This vampire gains 1 vote.
[ANI][OBF] This vampire gains 3 votes.
Animalism [Jyhad:C, VTES:C, Sabbat:C, SW:C/PT, FN:PR, CE:C]
Master: Discipline.
Cardtype: Master Capacity: +1
Put this card on a vampire. This vampire gains 1 level of Animalism [ani]. Capacity increases by 1: the vampire is one generation older. Cannot be <placed> on a vampire with superior Animalism.
Anisa Marianna Lopez [BL:U1]
Sabbat: Anisa can burn a vampire with a capacity less than 4 controlled by your predator or prey as a (D) action that costs 1 pool.
Cardtype: Vampire Clan: Harbinger of Skulls Group: 2 Capacity: 8 Discipline: aus FOR NEC QUI
Anka, Priestess of Thorns [FN:U2]
Sabbat: Anka can enter combat with a ready Lasombra controlled by another Methuselah as a (D) action.
Cardtype: Vampire Clan: Ravnos Group: 2 Capacity: 4 Discipline: ani chi pro
The Ankara Citadel, Turkey [AH:U5, CE:U]
This equipment card represents a unique location and does not count as equipment while in play.
Cardtype: Equipment Clan: Tremere Cost: 2 blood
The vampire with this location pays only half of the blood cost for any cards he or she plays (round down).
Ankla Hotep [FN:PR]
Independent: Rescuing Ankla from torpor costs 2 less blood. Ankla gets one optional press each combat.
Cardtype: Vampire Clan: Ravnos Group: 2 Capacity: 9 Discipline: pro FOR CHI PRE OBF
Annabelle Triabell [CE:V]
Camarilla primogen:
Cardtype: Vampire Clan: Toreador Group: 3 Capacity: 9 Discipline: dom for AUS CEL PRE Annabelle can give all Toreador +1 bleed for the remainder of the turn as a +1 stealth action that costs 1 blood. If that action is successful, Annabelle untaps.
Anneke [Jyhad:V, VTES:V]
<Camarilla> Toreador Justicar: Anneke may attempt to block a vampire [controlled by another Methuselah] after others have declined or failed to <block>. +1 bleed.
Cardtype: Vampire Clan: Toreador Group: 1 Capacity: 10 Discipline: dom AUS CEL PRE
Anson [Jyhad:V, VTES:V]
<Camarilla> Prince of Seattle: If Anson is ready, you get 2 master phase actions (instead of 1) <during your master phase>.
Cardtype: Vampire Clan: Toreador Group: 1 Capacity: 8 Discipline: aus dom CEL PRE
Antara [Gehenna:U]
Independent:
Cardtype: Vampire Clan: Assamite Group: 4 Capacity: 8 Discipline: aus obf pre CEL FOR QUI Antara gets +1 intercept when attempting to block a Sabbat vampire. He burns 1 blood when any Methuselah plays a Gehenna card. (Blood Cursed)
Antediluvian Awakening [DS:U2, SW:PV]
Unique Master.
Cardtype: Master
Put this card in play. Each Methuselah burns 1 pool during each of his or her untap phases. Any Methuselah can burn this card during his or her untap phase by voluntarily burning one vampire with a capacity above 3 that he or she controls.
Antoinette DuChamp [DS:V]
<Camarilla:>
Cardtype: Vampire Clan: Caitiff Group: 2 Capacity: 1 Discipline: cel pre
If Antoinette uses an action or strike that requires Celerity, she burns an additional blood.
Antoinette, She Who Watches [CE:V]
Camarilla primogen.
Cardtype: Vampire Clan: Toreador Group: 3 Capacity: 6 Discipline: cel obf AUS PRE
Anton [Sabbat:V, SW:U/PT]
Sabbat: +1 intercept.
Cardtype: Vampire Clan: Tzimisce Group: 2 Capacity: 8 Discipline: cel obf vic ANI AUS
Antonino [Anarchs:PAB]
Independent:
Cardtype: Vampire Clan: Gangrel Group: 3 Capacity: 6 Discipline: ani pre pro FOR Antonino gets +1 stealth on undirected actions.
Antonio Delgado [Sabbat:V, SW:U/PL]
Sabbat Archbishop of Atlanta: If Antonio performs a political action and the referendum passes, untap him at the end of the turn.
Cardtype: Vampire Clan: Lasombra Group: 2 Capacity: 9 Discipline: tha DOM OBT POT
Antonio Veradas [CE:V]
Sabbat bishop:
Cardtype: Vampire Clan: Brujah antitribu Group: 3 Capacity: 8 Discipline: obf CEL POT PRE Antonio gets +1 stealth when equipping with a weapon. During your discard phase, Antonio may burn 1 blood to untap.
Anvil [Jyhad:V, VTES:V]
<Camarilla> Primogen
Cardtype: Vampire Clan: Brujah Group: 1 Capacity: 6 Discipline: dom pre tha CEL POT
Anwar [FN:U2]
Independent: (Blood Cursed)
Cardtype: Vampire Clan: Assamite Group: 2 Capacity: 4 Discipline: cel obf qui
Apparition [DS:C2, FN:PR3]
Do not replace until after combat.
Cardtype: Combat Cost: 1 blood Discipline: Chimerstry
[chi] Prevent up to 1 damage to this vampire each round of combat.
[CHI] As above, but prevent up to 2 damage.
Appolonius [Jyhad:V, VTES:V]
<Camarilla> Primogen: Appolonius gets one optional press each combat. +1 bleed
Cardtype: Vampire Clan: Brujah Group: 1 Capacity: 10 Discipline: for pot CEL PRE
Apportation [Sabbat:C, CE:C/PTr5, BH:PTr4]
Cardtype: Combat Discipline: Thaumaturgy [tha] Press, only usable to continue combat.
[THA] Maneuver.
Approximation of Loyalty [Gehenna:C]
Requires a vampire with capacity above 6.
Cardtype: Action Modifier Cost: 1 blood Discipline: Presence
[pre] Only usable when the action is announced. Choose a vampire with capacity below 7 or an ally. That minion cannot block this action.
[PRE] Cancel a reaction card played by a vampire with capacity below 7 or an ally as it is played (no cost is paid). No more action modifiers can be played on this action.
Aranthebes, The Immortal [Anarchs:R]
+1 stealth action. Unique.
Cardtype: Action Cost: 1 pool
Put this card into play. You may tap Aranthebes to give a minion controlled by your predator -1 stealth for the current action. While Aranthebes is untapped, vampires with a capacity less than 5 get -1 bleed when bleeding you. Any vampire with a capacity above 4 can move Aranthebes to your library as a (D) action. Shuffle afterward.
Arcane Library [Jyhad:R, VTES:R, CE:R]
Master: unique location.
Cardtype: Master Clan: Tremere Cost: 2 pool
During your influence phase, you may tap this card to move 1 blood from the blood bank to a Tremere in your uncontrolled region.
Arcanum Chapterhouse, Alexandria [AH:U5, FN:PS, CE:PTr]
Master: unique location.
Cardtype: Master
Each of your predator and prey burns 1 pool during his or her untap phase for each Hunting Ground he or she controls. Any minion may burn this card as a (D) action.
Arcanum Investigator [AH:C2]
[Mortal] with 2 life. 1 <strength>, 0 bleed.
Cardtype: Ally Cost: 2 pool
As a (D) action, Arcanum Investigator can burn an equipment card possessed by a minion controlled by your predator or prey.
Archon [Jyhad:V, VTES:V, CE:U]
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Cardtype: Political Action
Choose a Camarilla vampire. {If this referendum is successful, put this card on the chosen vampire. This vampire} may enter combat with a vampire controlled by another Methuselah as a +1 stealth (D) action. Any vampire attempting to block {this vampire} burns 1 blood. Blood hunts cannot be called on {this vampire}. Any Camarilla vampire can call a referendum to {burn this card} as a +1 stealth political action.
Archon Investigation [VTES:U, CE:U]
Master: out-of-turn.
Cardtype: Master Cost: 3 pool
Only usable when a minion is attempting to bleed you for more than 3. The action is not successful. Burn the acting minion.
Ardan Lane [Anarchs:U2]
Camarilla primogen:
Cardtype: Vampire Clan: Tremere Group: 3 Capacity: 8 Discipline: dom obf pre AUS THA When stealing blood with a strike that requires Thaumaturgy, Ardan steals an additional blood.
Arika [DS:V, CE:PV]
Camarilla Inner Circle:
Cardtype: Vampire Clan: Ventrue Group: 2 Capacity: 11 Discipline: aus cel DOM FOR OBF PRE If Arika is ready during your prey's untap phase, your prey chooses which locations he or she keeps in play. For each location he or she controls, your prey burns 1 pool or burns the location. +2 bleed.
Aristotle de Laurent [BH:U2]
Sabbat:
Cardtype: Vampire Clan: Malkavian antitribu Group: 3 Capacity: 9 Discipline: pot AUS DEM OBF PRE While Aristotle is ready, every Methuselah has +1 hand size. +1 stealth.
Armor of Terra [BL:R1]
+1 stealth action.
Cardtype: Action Cost: 1 blood Discipline: Visceratika/Thaumaturgy
[tha] Put this card on a slave Gargoyle you control. The Gargoyle with this card treats aggravated damage as normal damage. Burn this card if this Gargoyle goes to torpor. A Gargoyle can have only one Armor of Terra.
[vis] As [tha] above, but put this card on this acting Gargoyle.
[VIS] As [vis] above, and the Gargoyle with this card may prevent 1 damage each combat.
Arms Dealer [Jyhad:U, VTES:U, CE:U]
Mortal with 1 life. 1 strength, 0 bleed.
Cardtype: Ally Clan: Brujah
Arms Dealer may take a +1 stealth action to allow you to search your library for a weapon and move it to your hand. Discard to your hand size and shuffle your library afterward.
Arms of the Abyss [Sabbat:C, SW:C/PL3]
[obt] Strike: dodge.
Cardtype: Combat Discipline: Obtenebration
[OBT] Strike: dodge, with an additional strike.
Army of Rats [Jyhad:C, VTES:C, SW:PT, FN:PR, CE:C/PN, Anarchs:PAG/PG]
+1 stealth action.
Cardtype: Action Discipline: Animalism
[ani] Put this card in play. During your untap phase, your prey burns 1 pool. You may only burn 1 pool each turn with Army of Rats cards. Any minion can burn the Army of Rats as a (D) action.
Arnold Simpson [CE:V]
Camarilla.
Cardtype: Vampire Clan: Brujah Group: 3 Capacity: 2 Discipline: pot
Arson [Jyhad:C, VTES:C, Sabbat:C, SW:PT, CE:PM/PN]
Do not replace until the end of this action.
Cardtype: Action
(D) Burn a location.
Art Museum [Jyhad:R, VTES:R, CE:R]
Master: unique location.
Cardtype: Master Clan: Toreador Cost: 2 pool
During your influence phase, you may tap this card to move 1 blood from the blood bank to a Toreador in your uncontrolled region.
Art Scam [Sabbat:R, SW:R, BH:PTo]
+1 stealth action.
Cardtype: Action Clan: Toreador antitribu
Gain 2 pool.
Artemis [Sabbat:V, BH:PM]
Sabbat.
Cardtype: Vampire Clan: Malkavian antitribu Group: 2 Capacity: 6 Discipline: aus cel for DEM OBF
Artistically Inept [DS:U]
Master.
Cardtype: Master Clan: Brujah Cost: 1 pool
Put this card on any ready Brujah. Toreador cannot attempt to block the actions of that vampire. This card may be burned by any Toreador as a (D) action.
The Art of Love [Sabbat:U]
Master.
Cardtype: Master Clan: Toreador antitribu
Take control of an ally controlled by another Methuselah until the end of your turn.
The Art of Memory [BH:U2]
Requires a Black Hand vampire. Only usable when the action is announced.
Cardtype: Action Modifier
Remove this card from the game when it is played. If the action is successful, move one card played by this vampire during this action from your ash heap to your hand. Discard down to your hand size.
The Art of Pain [Sabbat:R, SW:R]
Unique master.
Cardtype: Master Clan: Toreador antitribu Cost: 2 pool
Put this card on a ready Toreador antitribu. The vampire with this card gets +2 strength during combat.
Art's Traumatic Essence [BL:R1]
+1 stealth action.
Cardtype: Action Discipline: Melpominee/Auspex
[aus] (D) Tap any untapped minion.
[mel] (D) Tap any untapped minion, and that minion burns 1 blood or life.
[MEL] (D) Put this card on any ready untapped minion and tap that minion. The minion with this card burns 1 additional blood or life each time he or she attempts to take an action or block. During his or her master phase, the controller of the minion with this card may tap this minion and burn a pool to burn this card. A minion may have only one Art's Traumatic Essence.
Ascendance [Jyhad:C, VTES:C, Sabbat:C, CE:PM2]
Master.
Cardtype: Master
Gain 1 pool.
Ashes to Ashes [BL:R2]
[for] Only usable by a vampire being burned; he or she is sent into torpor instead.
Cardtype: Combat Discipline: Thanatosis/Fortitude
[thn] Prevent all damage. This vampire untaps and goes to torpor (ending combat).
[THN] As [thn] above, and this vampire gains 2 blood from the blood bank.
Assad Salhoum [Gehenna:U]
Camarilla:
Cardtype: Vampire Clan: Malkavian Group: 4 Capacity: 5 Discipline: aus dem dom obf When Assad successfully blocks, he gains 1 blood from the blood bank (before combat begins, if any).
Assault Rifle [Jyhad:U, VTES:U, CE:U]
Weapon, Gun.
Cardtype: Equipment Cost: 5 pool
4R damage each strike, with an optional maneuver each combat.
Astrid Thomas [Jyhad:V, VTES:V]
<Camarilla> Primogen: If Astrid votes, any Tremere who choose to vote will vote with her.
Cardtype: Vampire Clan: Tremere Group: 1 Capacity: 7 Discipline: aus pot DOM THA
Asylum Hunting Ground [Jyhad:U, VTES:U, CE:U/PM]
Master: unique location. <Hunting Ground>
Cardtype: Master Clan: Malkavian Cost: 2 pool
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
Atonement [AH:C2, FN:PA/PG]
Requires a ready vampire with a capacity below 6. +1 stealth action.
Cardtype: Action Cost: 2 blood
Put this card on the acting vampire. This vampire gets +1 intercept when attempting to block. He or she does not tap when blocking a vampire of the same age or younger. Any vampire may burn this card as a (D) action; Followers of Set get -1 stealth when attempting that action.
Augustus Giovanni [FN:R]
Independent: Augustus has 2 votes. If a vampire you control has been burned since your last turn, Augustus may move that vampire from your ash heap to the ready region as an action that costs 1 pool. +1 bleed.
Cardtype: Vampire Clan: Giovanni Group: 2 Capacity: 11 Discipline: cel pre AUS DOM NEC POT
Aura Absorption [BL:C2]
[aus] This vampire burns 1 blood to get +1 intercept.
Cardtype: Reaction/Action Modifier Discipline: Mytherceria/Auspex
[myt] +1 intercept.
[MYT] +1 stealth.
Aura Reading [Jyhad:U2, VTES:U, CE:C/PTr2, BH:PTr2]
Only usable before range is chosen.
Cardtype: Combat Discipline: Auspex
[aus] The opposing minion's controller plays with an open hand for the remainder of combat.
[AUS] Your hand size is increased by 2 cards for the remainder of this combat. Discard down to your hand size at the end of combat. A vampire can play only 1 Aura Reading at superior each combat.
Aura of Invincibility [Gehenna:C]
Only usable during a referendum, before any votes are cast.
Cardtype: Action Modifier Cost: 1 blood
If this referendum passes, put this card on the acting vampire and put a counter on this card. This vampire gets an additional vote for each counter on this card in referendums he or she calls. Add a counter to this card when a referendum called by this vampire passes. If a referendum called by this vampire fails, burn this card and send this vampire to torpor. A vampire can have only one Aura of Invincibility.
Aurora Van Brande, Paladin [Sabbat:V, SW:PL]
Sabbat: Aurora may strike for 1R damage.
Cardtype: Vampire Clan: Lasombra Group: 2 Capacity: 6 Discipline: dom for pot OBT
Auspex [Jyhad:C, VTES:C, Sabbat:C, SW:C/PT/PV, CE:C]
Master: Discipline.
Cardtype: Master Capacity: +1
Put this card on a vampire. This vampire gains 1 level of Auspex [aus]. Capacity increases by 1: the vampire is one generation older. Cannot be <placed> on a vampire with superior Auspex.
Autarkis Persecution [Jyhad:C, VTES:C, SW:PB, CE:C]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means each Methuselah gains 1 pool for each minion he or she controls.
Awe [Sabbat:R, SW:R, CE:PTo]
Only usable during a referendum.
Cardtype: Action Modifier Cost: X blood Discipline: Presence
[pre] This vampire {gets} X+1 votes.
[PRE] As above, but this vampire gets 2X+1 votes.
Ayelea, The Manipulator [Sabbat:V, BH:PTr]
Sabbat cardinal:
Cardtype: Vampire Clan: Tremere antitribu Group: 2 Capacity: 10 Discipline: pre AUS DOM OBT THA Ayelea may give you control of a Tremere antitribu until the end of your next turn as a (D) action.
Aziz, Dammar of Istanbul [FN:U2]
Independent: Aziz has 2 votes. Place a status counter on Aziz each time a vampire opposing him in combat is burned. Aziz gets +X votes, where X is the number of status counters on him. +1 strength. (Blood Cursed)
Cardtype: Vampire Clan: Assamite Group: 2 Capacity: 10 Discipline: ser CEL OBF PRE QUI
Babble [BH:C/PM]
Cardtype: Reaction Discipline: Dementation [dem] Give another ready minion +1 intercept.
[DEM] Tap this vampire to untap another ready minion. Not usable by a blocking minion.
Backstab [AH:U5, FN:PA]
Only usable by a vampire who successfully blocks an action.
Cardtype: Combat Cost: 2 blood Discipline: Celerity
[cel] This vampire gains First Strike for his or her first strike in this combat.
[CEL] As above, with an additional strike.
Backways [Jyhad:U, VTES:U, Anarchs:PG]
Master: unique location.
Cardtype: Master Clan: Gangrel Cost: 2 pool
Tap to give a Gangrel you control +1 stealth for the current action.
Badger [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Gangrel Group: 1 Capacity: 6 Discipline: ani pot FOR PRO
Badr al-Budur [FN:U2]
Independent: (Blood Cursed)
Cardtype: Vampire Clan: Assamite Group: 2 Capacity: 5 Discipline: cel dom qui OBF
Bajazet al-Nasir [FN:U2]
Independent: Once each combat, Bajazet can burn 1 blood to make damage from his hand strikes aggravated for the current round. (Blood Cursed)
Cardtype: Vampire Clan: Assamite Group: 2 Capacity: 8 Discipline: cel for pre OBF QUI
Baldesar Rossellini [Gehenna:U]
Independent:
Cardtype: Vampire Clan: Giovanni Group: 4 Capacity: 8 Discipline: aus for nec DOM POT Once each turn, if Baldesar is ready, he can reduce the cost of a location or of an equipment you play by 1 pool or blood. +1 strength.
Baleful Doll [FN:C2]
Unique equipment.
Cardtype: Equipment Cost: 1 blood Discipline: Necromancy
[nec] Choose a vampire controlled by your prey. The bearer may tap himself or herself and burn the Baleful Doll during his or her untap phase to cause the chosen vampire to burn 3 blood.
[NEC] As above, but choose a vampire controlled by any Methuselah.
Baltimore Purge [CE:U]
Requires a ready vampire.
Cardtype: Action
If this vampire is Ravnos, this action is at +1 stealth. Put this card on the acting vampire. During your untap phase, burn this card, and each other Methuselah chooses a ready vampire he or she controls who is not older than this vampire. If you control a ready Lasombra, you choose the vampires instead. This vampire and the chosen vampires go to torpor.
Bang Nakh - Tiger's Claws [AH:C2, FN:PR, CE:C]
Melee weapon.
Cardtype: Equipment Cost: 2 pool
Strength +2 damage each strike.
Banishment [DS:U2, FN:PS, CE:PTo/PV]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (place him or her face down). The vampire is uncontrolled. The vampire's blood counters, master cards and minion cards stay with that vampire, with any counters they have on them (they are out of play as long as the vampire remains uncontrolled).
Banjoko [BH:U2]
Sabbat. Black Hand Seraph.
Cardtype: Vampire Clan: Lasombra Group: 3 Capacity: 5 Discipline: obt pot DOM
Banner of Neutrality [FN:C2]
Requires a ready Independent vampire.
Cardtype: Reaction
Only usable when a Camarilla or Sabbat vampire is bleeding you. Reduce the bleed by 1.
Banshee Ironwail [Anarchs:R]
Unique melee weapon. Cold iron.
Cardtype: Equipment Cost: 2 pool
Strength +2 damage each strike. Bearer gets -1 stealth on each action. If bearer blocks an action, the acting minion burns 1 blood or life (before combat begins, if any).
The Baron [BL:U1]
Independent: The Baron has 2 votes. During your untap phase, if The Baron is ready, you may look at the hand of each Methuselah who controls a ready Giovanni. +1 bleed.
Cardtype: Vampire Clan: Samedi Group: 2 Capacity: 9 Discipline: dom FOR NEC OBF THN
The Barrens [Jyhad:C, VTES:C, Sabbat:C, SW:PB/PL, CE:PV]
Master: unique location.
Cardtype: Master
You may tap this card to discard a card from your hand.
Barry [BL:U1]
Sabbat - Chicago Circle: Barry gets +1 strength when in combat with an ally or a younger vampire. Sterile.
Cardtype: Vampire Clan: Blood Brother Group: 2 Capacity: 5 Discipline: ani for pot san vic
Barth [CE:V/PTo]
Camarilla:
Cardtype: Vampire Clan: Toreador Group: 3 Capacity: 5 Discipline: aus cel PRE Vampires of capacity less than 4 controlled by your prey or predator get -1 stealth when Barth is ready and untapped.
Bartholomew [BL:U2]
Sabbat: If Bartholomew is untapped at the beginning of your turn, you gain 1 pool from the blood bank. Cold iron vulnerability.
Cardtype: Vampire Clan: Kiasyd Group: 2 Capacity: 8 Discipline: dom obt AUS MYT NEC
Basil [Sabbat:V, SW:U]
Sabbat: Any older vampire gets +1 strength when in combat with Basil.
Cardtype: Vampire Clan: Pander Group: 2 Capacity: 1 Discipline: obf
Basilia [Jyhad:V, VTES:V]
<Camarilla> Primogen: <Basilia's hand damage is aggravated>.
Cardtype: Vampire Clan: Gangrel Group: 1 Capacity: 10 Discipline: obf pot ANI FOR PRO
Basilisk's Touch [BL:R2]
Only usable in combat with an ally or younger vampire. Only usable before range is determined.
Cardtype: Combat Cost: 2 blood Discipline: Mytherceria/Potence
[pot] This vampire gets +1 strength for the remainder of combat.
[myt] If any damage is successfully inflicted from this vampire's hand strikes this round, send the opposing vampire to torpor or burn the opposing ally.
[MYT] As [myt] above, and the opposing vampire burns 1 blood <if any damage is successfully inflicted>.
Bastard Sword [Jyhad:U2, VTES:U]
Melee Weapon.
Cardtype: Equipment Cost: 1 pool
<Strength+1 damage> each strike.
Bastille Opera House [BL:R1]
Master: unique location.
Cardtype: Master
Tap during <the referendum of> a political action to gain X votes, where X is the number of ready Daughters of Cacophony you control. If you control no ready Daughters of Cacophony, you may tap and burn this card during <the referendum of> a political action to gain 1 vote.
Bauble [Sabbat:R, SW:R]
+1 stealth action.
Cardtype: Action Cost: 2 blood Discipline: Vicissitude
[vic] Put this card on the acting vampire. Search your library and put a non-unique, non-location equipment card on another minion you control. Do not pay the cost to equip. The vampire with this card cannot attempt actions, block or vote. You may burn this card and the chosen equipment card during your untap phase or when the vampire with the chosen equipment leaves the controlled region.
[VIC] As above, but you may burn this card and the chosen equipment at any time.
Bear-Baiting [Anarchs:R]
Requires a ready anarch. Only usable when an older non-anarch vampire successfully blocks.
Cardtype: Action Modifier Cost: 1 blood
Compare the capacities of the top vampires in your crypt and the blocker's crypt and shuffle both. If yours is younger, this anarch takes 1 unpreventable damage (and combat occurs as normal). Otherwise, cancel the combat and place this card on the acting anarch. This anarch gets +2 bleed when bleeding the blocking vampire's controller.
Bear Paw [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Gangrel Group: 1 Capacity: 5 Discipline: for pre pro ANI
Beast Meld [BL:R2]
[ani][pro] +1 stealth. If this action is blocked, this vampire may prevent 1 damage during the resulting combat.
Cardtype: Action Modifier Cost: 2 blood Discipline: Animalism & Protean
[ANI][PRO] Only usable when the acting vampire's action is announced. Not usable on a bleed action. Vampires cannot block this action.
Beast, The Leatherface of Detroit [Sabbat:V, SW:U, BH:PN]
Sabbat:
Cardtype: Vampire Clan: Nosferatu antitribu Group: 2 Capacity: 7 Discipline: ani cel OBF POT Beast cannot play action cards. He cannot have or use equipment or retainers. Beast may enter combat with any ready minion controlled by another Methuselah as a (D) action. +1 strength.
Béatrice L'Angou [BL:U2]
Sabbat: Cold iron vulnerability.
Cardtype: Vampire Clan: Kiasyd Group: 2 Capacity: 5 Discipline: aus dom nec MYT
Beckett [Anarchs:PG]
Independent:
Cardtype: Vampire Clan: Gangrel Group: 3 Capacity: 7 Discipline: cel ANI FOR PRO Beckett can allow you to draw 3 cards from your library as a +1 stealth action. Discard down to your hand size afterward.
Beckett [Gehenna:U]
Advanced, Independent:
Cardtype: Vampire Clan: Gangrel Level: Advanced Group: 3 Capacity: 8 Discipline: cel tha ANI FOR PRO While Beckett is ready, you have +X hand size, where X is the number of Gehenna cards in play. If Beckett leaves the ready region, discard your hand.
Becoming of Ennoia [Gehenna:R]
Gehenna. Do not replace until your next discard phase.
Cardtype: Event
Requires at least two other Gehenna cards controlled by other Methuselahs in play. During each Methuselah's untap phase, he or she chooses a ready vampire he or she controls. The chosen vampire takes 1 unpreventable damage. Playing Earth Meld costs 2 additional blood.
Behind You! [Jyhad:R2, VTES:R, CE:U/PN, BH:PN2]
Only usable on the first round of combat.
Cardtype: Combat Discipline: Obfuscate
[obf] Maneuver.
[OBF] Strike: dodge.
Bestial Visage [Sabbat:R, SW:R]
Master.
Cardtype: Master
Put this card on a Gangrel antitribu. The vampire with this card gets -1 stealth.
Betrayer [Jyhad:R, VTES:R]
Master.
Cardtype: Master
<Name a Methuselah who controls a vampire who is also in your uncontrolled region. Put this card into play. The vampire's controller burns 1 pool during his or her untap phase. He or she> can burn an additional <pool> to guess the name of the <vampire>. If the guess is correct, <this card> is burned.
Bewitching Oration [Jyhad:C, VTES:C, Sabbat:C, SW:C, CE:C/PTo4/PV4, Anarchs:PAB4, BH:PTo3]
Only usable during a referendum.
Cardtype: Action Modifier Discipline: Presence
[pre] This acting vampire gains 2 votes.
[PRE] This acting vampire gains 4 votes.
Beyond Reproach [AH:R2]
Political Card - Worth 1 Vote. Called by any prince at +1 stealth.
Cardtype: Political Action
If this <referendum> is successful, put this card in play. Primogen cannot attempt political actions and <get one less> vote during political actions. This card may be burned by a <referendum> called by any vampire as a +1 stealth <political> action.
Bianca [Jyhad:V, VTES:V]
<Camarilla:>
Cardtype: Vampire Clan: Brujah Group: 1 Capacity: 6 Discipline: pot pre CEL
+1 <strength>.
Billy [Sabbat:V, SW:U]
Sabbat
Cardtype: Vampire Clan: Ventrue antitribu Group: 2 Capacity: 5 Discipline: dom for AUS
Bindusara, Historian of the Kindred [AH:V3, CE:PV]
Camarilla:
Cardtype: Vampire Clan: Ventrue Group: 2 Capacity: 9 Discipline: tha AUS DOM FOR PRE Bindusara can take an action to allow you to search your library for an Arcane Library, Elder Library or Fragment of the Book of Nod; put that card in play. (Pay cost as normal.) Shuffle your library afterward. +1 bleed.
Black Cat [Jyhad:V, VTES:V]
<Camarilla:>
Cardtype: Vampire Clan: Brujah Group: 1 Capacity: 5 Discipline: pot pre CEL
Equipping Black Cat costs 1 less pool (but never less than 0 pool).
Black Gloves [BH:R]
Unique melee weapon.
Cardtype: Equipment Cost: 3 pool
Strength+1 aggravated damage each strike. Bearer takes 1 damage during strike resolution when this weapon is used, but only once each combat.
Black Hand Ritual [Gehenna:C]
+1 stealth action. Requires a ready Black Hand vampire.
Cardtype: Action
Untap a younger Black Hand vampire or (D) burn any Gehenna card in play. Any "Do not replace until" directive on that card is ended (and the controller draws to replace it, if it hadn't been replaced yet).
Black Metamorphosis [SW:R]
[obt] Put this card on the acting vampire. A vampire may have only one Black Metamorphosis. This vampire gets one optional additional strike per round.
Cardtype: Action Cost: 2 blood Discipline: Obtenebration
[OBT] As above, and this vampire gets an optional press once each combat.
Black Spiral Buddy [Sabbat:U]
[Werewolf] with 3 life. 1 <strength>, aggravated hand damage, 0 bleed.
Cardtype: Ally Clan: Gangrel antitribu Cost: 4 pool
Once each combat, Black Spiral Buddy gets an additional strike. If Black Spiral Buddy has less than 3 life during your untap phase, he gains 1 life.
Blackhorse Tanner [BH:U2]
Sabbat. Black Hand:
Cardtype: Vampire Clan: Ventrue antitribu Group: 3 Capacity: 7 Discipline: AUS DOM FOR Once each turn, when you draw a card from your library, you may place that card on the bottom of your library and draw a new card.
Blackmail [FN:C2/PS]
[obf] (D) Tap a ready vampire.
Cardtype: Action Discipline: Obfuscate
[OBF] (D) Put this card on a ready vampire. The vampire with this card cannot block this acting vampire. He or she may burn this card by burning 2 blood during his or her untap phase.
Blaise [Sabbat:V, SW:U]
Sabbat: +1 strength.
Cardtype: Vampire Clan: Gangrel antitribu Group: 2 Capacity: 7 Discipline: obf vic ANI CEL
Blanche Hill [BL:R2]
Independent: Once per turn, when Blanche successfully hunts, untap her at the end of the action. Scarce.
Cardtype: Vampire Clan: Salubri Group: 2 Capacity: 6 Discipline: aus FOR OBE
Blanket of Night [SW:R]
[obt] +1 stealth.
Cardtype: Action Modifier Cost: 1 blood Discipline: Obtenebration
[OBT] Only usable by a vampire other than the acting minion when a minion attempts to block an acting minion you control. Tap this modifying vampire to cause the block to fail; that blocking minion cannot attempt to block this action again.
Bleeding the Vine [Anarchs:R]
Unique master.
Cardtype: Master Cost: 1 pool
Put this card into play. During your untap phase, tap this card or burn 1 pool. You may tap this card to cancel a non-out-of-turn master card played by another Methuselah as that card is played. That card has no effect (no cost is paid), and that Methuselah gains another master phase action.
Blessing of Chaos [Sabbat:R, CE:PM]
+1 stealth action.
Cardtype: Action Cost: 1 blood Discipline: Dementation
[dem] Put this card on the acting vampire. If this vampire attempts to block, the acting vampire cannot play action modifiers requiring Dementation, Chimerstry, Dominate or Presence. Vampires opposing this vampire in combat cannot play cards that require those Disciplines.
[DEM] As above, and actions requiring those Disciplines cannot be directed at this vampire.
Blessing of Durga Syn [DS:C2, FN:PR]
[chi] Strike: steal equipment.
Cardtype: Combat Cost: 2 blood Discipline: Chimerstry
[CHI] Strike: steal equipment with First Strike.
Blessing of the Name [BL:R2]
+1 stealth action.
Cardtype: Action Clan: Salubri antitribu Cost: 1 blood
Usable by a tapped Salubri antitribu. You may not play this card if you have a Blessing of the Name in play. Put this card in play and choose this acting vampire and up to 2 other minions you control. Untap the chosen minions. The chosen minions have +1 intercept and inflict +1 damage with melee weapons while this card is in play. During your next untap phase, burn this card and tap the chosen minions.
Blissful Agony [BL:R1]
[ani] Strike: strength+1 damage
Cardtype: Combat Cost: 1 blood Discipline: Valeren/Animalism
[val] Only usable at close range before strikes are chosen. Opposing minion takes 1 damage (damage not preventable) during strike resolution each round this combat if the range is close.
[VAL] Strike: combat ends. Choose a minion controlled by a Methuselah other than the opposing vampire's controller. The opposing vampire enters combat with that minion.
Blood Agony [AH:R2, FN:PA]
[qui] Damage from this vampire's next hand or melee weapon strike is aggravated. Not usable during the first round of combat.
Cardtype: Combat Cost: 1 blood Discipline: Quietus
[QUI] For the remainder of this combat, damage from this vampire's hand and melee weapon strikes is aggravated. Not usable during the first round of combat.
Blood Bond [Jyhad:U, VTES:U]
+1 stealth action.
Cardtype: Action Cost: 2 blood
(D) <Choose a vampire>. That vampire cannot block the acting vampire for the remainder of the game.
Blood Brother Ambush [Sabbat:R, SW:R/PB]
Only usable when an action is blocked.
Cardtype: Action Modifier Clan: Brujah antitribu Cost: 2 blood
Combat does not occur. Put this card into play. While in play, this card represents an ally with 3 life and 2 strength who can strike for 2R damage; this ally enters combat with the blocking minion. Blood Brothers may play cards requiring basic Potence as a vampire with a capacity of 3. Any cost in blood is paid with life. If a card would give them blood, give them life instead. Burn this card at the end of combat or if the combat is canceled.
Blood Clots [FN:C2]
+1 stealth action.
Cardtype: Action Cost: 1 blood Discipline: Quietus
[qui] (D) Put this card on a minion controlled by another Methuselah. This minion cannot gain blood or life; any blood or life this minion gains goes to the blood bank instead. Any minion may burn this card as an action.
[QUI] As above, and the minion with this card burns 1 blood or life when this card is burned.
Blood Doll [Jyhad:C, VTES:C, Sabbat:C, SW:PB/PL/PT/PV, FN:PA/PG/PR/PS, CE:PB/PM/PN2/PTo2/PTr2/PV, Anarchs:PAG3/PG2, BH:PM2/PN2/PTr2]
Master.
Cardtype: Master
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.
Blood Feast [Sabbat:U, SW:PL2/PT, BH:PN]
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Cardtype: Action Cost: 1 blood
Each ready Sabbat vampire you control gains 1 blood from the blood bank.
Blood Fury [Jyhad:C, VTES:C, CE:PTr4, BH:PTr2]
Only usable at close range.
Cardtype: Combat Cost: 1 blood Discipline: Thaumaturgy
[tha] Strike: make a hand strike at +1 damage. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for strength+2 damage.
Blood Hunt [Jyhad:U, VTES:U, CE:U/PB]
Bloodhunt
Requires a ready prince or justicar. +1 stealth action.
Cardtype: Action
(D) Put this card on a vampire who is not a prince, a justicar or an Inner Circle member. Any vampire controlled by another Methuselah may enter combat with this vampire as a +1 stealth (D) action.
Blood Puppy [Jyhad:R, VTES:R, CE:R]
Unique master.
Cardtype: Master Cost: 2 pool
Move 3 blood from the blood bank to the Blood Puppy. During your untap phase, you can move a blood from the Puppy to your pool, move a blood from the blood bank to the Puppy, or burn the Puppy to move all its blood to your pool. Any minion can burn the Puppy and all the blood on it as a (D) action.
Blood Rage [Jyhad:C, VTES:C, CE:C]
Cardtype: Combat Discipline: Thaumaturgy [tha] Strike: strength damage, only usable at close range. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for strength+1 damage.
Blood Siege [SW:R]
Political Card - Worth 1 Vote. Called by any archbishop, priscus or cardinal at +1 stealth.
Cardtype: Political Action
No action modifiers can be played during or after this referendum. Choose a ready Sabbat vampire and a ready prince. Successful referendum means that that prince loses his <or her> title and the Sabbat vampire becomes archbishop of that city. Any ready vampire can gain votes during this referendum by burning one blood per vote gained.
Blood Sweat [AH:C2, FN:PA5]
[qui] Strike: 2R damage; only usable at long range. Damage cannot be prevented.
Cardtype: Combat Cost: 1 blood Discipline: Quietus
[QUI] Strike: 3R damage; only usable at long range. Damage cannot be prevented.
Blood Tears of Kephran [AH:C2, FN:PR]
Unique equipment.
Cardtype: Equipment
The vampire with this equipment may burn this card to prevent 2 points of damage in combat or to gain 2 blood (ignore excess blood).
Blood Trade [Gehenna:R]
Gehenna.
Cardtype: Event
Burn all boons in play. No more boons may be put in play. During each Methuselah's untap phase, that Methuselah may move a blood from a vampire he or she controls to a vampire controlled by another Methuselah.
Blood Weakens [Gehenna:R]
Gehenna. Do not replace until a vampire commits diablerie.
Cardtype: Event
Cards that require any Disciplines to play are not replaced until the end of the current action or until any Methuselah's hand is empty (whichever comes first). Any vampire who commits diablerie is immune to this effect until the next Gehenna card is played.
Bloodbath [Sabbat:R, SW:R]
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Cardtype: Action Cost: 1 blood
Move 2 blood from the blood bank to a ready Sabbat vampire with capacity above 4. Put this card on that vampire. The vampire with this card gains 1 additional vote unless he or she has a title. A vampire may have only one Bloodbath.
Bloodform [SW:R]
[vic] Strike: combat ends, only usable when in combat with an ally.
Cardtype: Combat Discipline: Vicissitude
[VIC] Play before range is chosen. This vampire is immune to non-aggravated damage for the current round. This vampire cannot strike this round. This vampire gets an optional press, usable only to end combat.
Blooding [BH:C/PM2/PN2]
+1 stealth action. Requires a ready Sabbat vampire.
Cardtype: Action
Put this card on the acting vampire and move one blood from the blood bank to this vampire. This Sabbat vampire is Black Hand. A vampire can have only one Blooding.
Blood of Acid [Sabbat:U, SW:PT]
[vic] Only usable at close range before strikes are chosen. During each strike resolution this round, the opposing minion takes an amount of damage equal to the damage he or she successfully inflicts. A vampire may play only one Blood of Acid each round.
Cardtype: Combat Cost: 2 blood Discipline: Vicissitude
[VIC] As above, but the damage is aggravated.
Blood of the Cobra [FN:R2]
[qui] Strike: 1R damage.
Cardtype: Combat Discipline: Quietus
[QUI] Strike: ranged. Play a non-ranged strike that requires Quietus from your hand and use that strike as if it were ranged <(if the chosen strike is a hand strike, the hand strike's damage is not ranged and this strike is not a hand strike)>.
Blood of the Sabbat [SW:R]
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Cardtype: Action Cost: 1 blood
Put this card on a Sabbat vampire other than the acting vampire. The vampire with this card gains 1 blood after each successful directed action he or she performs. A vampire may have only one Blood of the Sabbat.
Blood to Water [AH:C2, CE:C/PTr]
Only usable at close range, before strike resolution. Not usable during the first round of combat.
Cardtype: Combat Cost: 2 blood Discipline: Thaumaturgy
[tha] If the opposing minion is an ally, he or she is burned. Otherwise, the opposing vampire burns 3 blood.
[THA] Opposing vampire burns 5 blood.
Bloodwork [BH:C]
Requires a ready Black Hand vampire.
Cardtype: Action
(D) Bleed at +1 bleed. If more than 2 pool is bled with this action, ignore the excess. If the Methuselah you are bleeding controls a ready Sabbat vampire, this action is at +1 stealth.
Blow Torch [Anarchs:C]
Weapon.
Cardtype: Equipment Cost: 2 pool
1 aggravated damage each strike.
Blur [Jyhad:C, VTES:C, Sabbat:C, SW:PB3, CE:C/PB4, BH:PTo4]
Cardtype: Combat Cost: 1 blood Discipline: Celerity [cel] Additional strike.
[CEL] Two additional strikes.
Blythe Candeleria [DS:V, CE:PTr]
Camarilla:
Cardtype: Vampire Clan: Tremere Group: 2 Capacity: 3 Discipline: aus THA Blythe gets -1 strength when in combat with a Malkavian.
Bobby Lemon [Anarchs:PAG]
Independent.
Cardtype: Vampire Clan: Gangrel Group: 3 Capacity: 4 Discipline: pro ANI
Body Arsenal [Sabbat:C, SW:PT2]
[vic] For the remainder of this round, damage from this vampire's hand strikes is aggravated.
Cardtype: Combat Cost: 2 blood Discipline: Vicissitude
[VIC] As above, and this vampire gets +1 strength for the remainder of this combat.
Body Bag [Anarchs:C]
Equipment. Haven.
Cardtype: Equipment
Only usable by an anarch. If the anarch with this card is ready, he or she can burn 2 blood to cause an action directed at him or her to fail. A minion may have only one haven.
Body Flare [Sabbat:R, SW:R]
[pro] Strike: 2 aggravated damage.
Cardtype: Combat Cost: 2 blood Discipline: Protean
[PRO] Strike: 2R aggravated damage.
Body of Sun [Jyhad:R, VTES:R]
[pro] Strike: 3 aggravated damage if at close range or <1R> aggravated damage if at long range. <The same amount of aggravated damage is inflicted on this striking minion and on all retainers employed by either combatant.>
Cardtype: Combat Cost: 4 blood Discipline: Protean
[PRO] As above, but <this striking minion> takes no damage from this card, although his or her retainers still do.
Bomb [Jyhad:U, VTES:U, CE:PN]
Weapon.
Cardtype: Equipment Cost: 1 pool
5R damage as a strike. If the {bomb is used in combat, the bearer} takes 5 damage as well. The minion with this weapon may burn a location as a (D) action. Burn the Bomb after use.
Bonding [Jyhad:C, VTES:C, Sabbat:C, SW:PL/PV3, CE:C/PV2, BH:PTr4]
After playing this card, you cannot play another action modifier to further increase the bleed for this action. (Only usable during a bleed action.)
Cardtype: Action Modifier Discipline: Dominate
[dom] +1 bleed.
[DOM] +1 stealth and +1 bleed.
Bond with the Mountain [BL:R2]
[tha] Strike: dodge, with an optional press.
Cardtype: Combat Cost: 1 blood Discipline: Visceratika/Thaumaturgy
[vis] Strike: combat ends. Untap both combatants.
[VIS] Strike: combat ends. Untap this vampire.
Bone Spur [Sabbat:C, Anarchs:C/PG3]
Cardtype: Combat Cost: 1 blood Discipline: Protean [pro] For the remainder of this round, this vampire's hand damage is aggravated.
[PRO] As above, but for the remainder of this combat.
Bonecraft [Sabbat:C, SW:C/PT]
[vic] Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 strength. (This does not affect the current Strike Resolution step.) He or she may burn this card by paying 2 blood as a +1 stealth action.
Cardtype: Combat Cost: 1 blood Discipline: Vicissitude
[VIC] As above, but the minion with this card has -2 strength.
Border Skirmish [Anarchs:C2/PAG3]
+1 stealth action. Requires a ready anarch.
Cardtype: Action
Each other Methuselah discards one card at random from his or her hand, and this anarch untaps at the end of the turn.
Boss Callihan [Anarchs:U2]
Camarilla:
Cardtype: Vampire Clan: Ventrue Group: 3 Capacity: 5 Discipline: dom for pro PRE Callihan cannot rescue other vampires from torpor.
Bothwell [Anarchs:U2]
Independent.
Cardtype: Vampire Clan: Gangrel Group: 3 Capacity: 3 Discipline: ani for
Bounty [CE:U]
Master.
Cardtype: Master Cost: X pool
Put this card on any ready vampire and put X+1 counters on this card. If this vampire is sent to torpor in combat, the opposing minion's controller moves up to 2 counters from this card to his or her pool. If this vampire is burned in combat or by diablerie, the controller of the opposing minion or diablerist takes all of the counters from this card. Burn this card when it has no counters.
Boxed In [Jyhad:C, VTES:C, Sabbat:C, SW:PL/PV, CE:C/PN3, Anarchs:PAG]
Do not replace until after combat.
Cardtype: Combat
Press.
Boy Toy [Sabbat:V, BH:PM]
Sabbat.
Cardtype: Vampire Clan: Malkavian antitribu Group: 2 Capacity: 2 Discipline: dem
Brachah [AH:V3, CE:PB]
Camarilla.
Cardtype: Vampire Clan: Brujah Group: 2 Capacity: 5 Discipline: for CEL {PRE}
Brainwash [Jyhad:C, VTES:C, CE:U]
Master.
Cardtype: Master
Put this card on a vampire in your prey's uncontrolled region. No transfers can be used to move blood to or from that vampire. Any minion may burn this card as a +1 stealth (D) action.
Brass Knuckles [Sabbat:C, SW:C/PT/PV, CE:C]
Melee Weapon.
Cardtype: Equipment
Strength+1 damage each strike. This weapon is only usable once each combat.
Bravo [Gehenna:C]
Master: archetype.
Cardtype: Master
Put this card on a vampire you control. Once per turn, when this vampire successfully performs an action to enter combat with another, he or she gains 1 blood from the blood bank when the combat ends, if he or she is still ready. A vampire can have only one archetype.
Brazil [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Malkavian Group: 1 Capacity: 2 Discipline: aus
Breath of the Dragon [Sabbat:R, SW:PT]
[vic] Strike: 1R damage, aggravated. If this strike is used at close range, this vampire also takes the damage.
Cardtype: Combat Cost: 1 blood Discipline: Vicissitude
[VIC] Strike: 2R damage, aggravated. If this strike is used at close range, this vampire also takes the damage.
Bribes [Jyhad:C, VTES:C, Sabbat:C, SW:C/PV2, CE:PTo2/PV2, Anarchs:PAB4]
Only usable during a referendum before votes are cast.
Cardtype: Action Modifier
Gain 1 pool. Any other Methuselah who votes in favor of and does not vote against the referendum gains 1 pool when the results of the referendum are tallied.
Brick Laying [BH:C/PN]
Cardtype: Action Discipline: Potence [pot] (D) Burn a haven on an ally or younger vampire, or tap an ally or younger vampire.
[POT] As above, and inflict 1 damage on that minion.
Brigitte Gebauer (Wraith) [FN:R2]
Unique wraith with 3 life. 2 bleed, 1 strength.
Cardtype: Ally Clan: Giovanni Cost: 3 pool
Tap Brigitte when a bleed action is announced to give an acting minion you control +1 bleed. If the action is blocked and combat occurs, Brigitte loses 1 life.
Brinksmanship [Anarchs:R]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action Cost: 1 pool
If this referendum is successful, put this card in play. Any Methuselah who has exhausted his or her library and begins his or her untap phase with less than a full hand must attempt to withdraw. On that Methuselah's next untap phase, if the withdrawal fails, that Methuselah is ousted. If any Methuselah successfully withdraws, you are ousted.
Bronwen [Sabbat:V, SW:PB]
Sabbat Priscus: Once each combat, Bronwen may dodge as a strike.
Cardtype: Vampire Clan: Brujah antitribu Group: 2 Capacity: 10 Discipline: dom obt CEL POT PRE
Brooke [Sabbat:V, BH:PTr]
Sabbat.
Cardtype: Vampire Clan: Tremere antitribu Group: 2 Capacity: 3 Discipline: dom tha
Brother's Blood [BL:C2]
Requires a ready Blood Brother of the same circle as one in combat.
Cardtype: Combat Discipline: Sanguinus
[san] This vampire can burn his or her own blood to heal or prevent destruction from damage taken by a member of this circle in combat.
[SAN] Put this card on this vampire. The vampire with this card can burn his or her own blood to heal or prevent destruction from damage taken by a member of this circle in combat. A vampire may have only one Brother's Blood.
Brothers Grimm [CE:R]
Unique master.
Cardtype: Master
Put this card into play. During your untap phase, put 1 counter on this card from the blood bank. When this card has 5 counters on it, it is burned and you gain 5 pool. Any Methuselah can use a master phase action and discard a master card from his or her hand to take control of the Brothers Grimm. You may cancel that (and keep the Brothers Grimm) by discarding a master card from your hand.
Bruce de Guy [Gehenna:U]
Sabbat cardinal:
Cardtype: Vampire Clan: Ventrue antitribu Group: 4 Capacity: 10 Discipline: AUS DOM FOR OBT Bruce may burn a blood when he announces a political action to prevent Camarilla vampires from casting votes in the resulting referendum. +1 bleed.
The Bruisers [Sabbat:U]
Unique [mortal] with 2 life. 2 <strength>, 0 bleed.
Cardtype: Ally Clan: Brujah antitribu Cost: 3 pool
The Bruisers may take a (D) action to burn a location controlled by your prey.
Brujah Debate [DS:U]
Master.
Cardtype: Master Clan: Brujah Cost: 1 pool
Put this card in play. Each Methuselah with a ready Brujah must tap [(one of)] the highest capacity Brujah he or she controls during his or her master phase. Each Brujah gets +1 <strength> and an optional maneuver each combat. This card may be burned by any minion who is not Ventrue as a (D) action.
Brujah Frenzy [Jyhad:U, VTES:U]
Master: out-of-turn. <Frenzy.>
Cardtype: Master Clan: {None}
Only usable when a {ready} Brujah controlled by another Methuselah takes an action that remains unblocked. The Brujah's action is now blocked. Choose a [ready] untapped minion in play; the minion and the Brujah cannot have the same controller. Tap that minion; the Brujah enters combat with the chosen minion.
Brujah Justicar [Jyhad:R, VTES:R, CE:R]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Choose a ready Brujah. Successful referendum means he or she is declared Brujah Justicar. In this referendum, each ready Brujah gets 1 additional vote. This could lead to a contested title.
Brunhilde [Anarchs:U2]
Independent:
Cardtype: Vampire Clan: Gangrel Group: 3 Capacity: 8 Discipline: pre ANI FOR PRO Brunhilde gets +1 bleed when bleeding a Methuselah who controls a ready Ventrue. +1 strength.
Bryan Van Duesen [Sabbat:V, BH:PTr]
Sabbat:
Cardtype: Vampire Clan: Tremere antitribu Group: 2 Capacity: 7 Discipline: aus pre DOM THA +1 bleed.
Bum's Rush [Jyhad:C, VTES:C, SW:PB2, FN:PA3/PG3, CE:C/PB7/PN5, Anarchs:PG4]
Do not replace until the end of this action.
Cardtype: Action
(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.
Bureaucratic Overload [DS:U2, CE:PM]
Unique master.
Cardtype: Master
Put this card in play. Political actions cost 1 additional blood. Any vampire can call a referendum to burn this card as a +1 stealth political action.
Burning Touch [BL:C2]
[tha] Strike: 1 damage. This damage cannot be prevented by cards that require Fortitude [for].
Cardtype: Action Modifier/Combat Discipline: Valeren/Thaumaturgy
[val] If this action is blocked, the blocking minion burns one blood or life before combat begins. Any minion currently attempting to block may now choose not to block.
[VAL] +1 bleed. After playing this card, you cannot play another action modifier to further increase the bleed for this action.
Burning Wrath [DS:C2, SW:PB, FN:PG, CE:PB]
Cardtype: Combat Cost: 3 blood Discipline: Potence [pot] Strike: strength+1 damage, aggravated.
[POT] Strike: strength+2 damage, aggravated.
Burnt Offerings [AH:U5]
[aus] This reacting vampire gets +1 intercept.
Cardtype: Reaction Cost: 1 blood Discipline: Auspex
[AUS] Only usable if a minion controlled by your predator successfully bleeds you. Your predator burns 1 pool.
Burst of Sunlight [Jyhad:R2, VTES:R, CE:U, BH:PTr2]
Cardtype: Combat Discipline: Thaumaturgy [tha] Strike: 1R aggravated damage. This striking vampire also takes 1 aggravated damage.
[THA] Strike: 2R aggravated damage. This striking vampire also takes 2 aggravated damage.
Business Pressure [Jyhad:R2, VTES:R]
Only usable during a <referendum>.
Cardtype: Action Modifier Discipline: Presence
[pre] Any Methuselah can burn pool to gain votes. A Methuselah gains 2 votes for each pool he or she burns.
[PRE] As above, but you gain 3 votes for each pool you burn.
Cailean [Sabbat:V, SW:U, BH:PN]
Sabbat Archbishop of Detroit:
Cardtype: Vampire Clan: Nosferatu antitribu Group: 2 Capacity: 10 Discipline: dom ANI OBF POT PRE Each round of combat, before range is determined, Cailean can set the range for that round. If he does so, skip the Determine Range step for that round.
Cairo Int'l Airport [AH:R2, CE:PB]
Master: unique location.
Cardtype: Master Cost: 2 pool
Any minion you control may burn 1 blood on a vampire in your prey's uncontrolled region as a (D) action.
Caitlin [Sabbat:V, SW:U]
Sabbat Bishop
Cardtype: Vampire Clan: Gangrel antitribu Group: 2 Capacity: 6 Discipline: aus dom ANI PRO
Calebos [Sabbat:V, SW:U, BH:PN]
Sabbat bishop:
Cardtype: Vampire Clan: Nosferatu antitribu Group: 2 Capacity: 8 Discipline: cel ANI OBF POT +1 strength.
Calebros, The Martyr [FN:U, CE:PN]
Camarilla Prince of New York:
Cardtype: Vampire Clan: Nosferatu Group: 2 Capacity: 5 Discipline: obf pot ANI If Calebros is the Prince of New York, any older Camarilla vampire controlled by another Methuselah can steal the title from him as a (D) action that Calebros cannot block.
Caliban [SW:C]
Sabbat
Cardtype: Vampire Clan: Tzimisce Group: 2 Capacity: 6 Discipline: ANI AUS VIC
The Call [BL:R2]
+1 stealth action.
Cardtype: Action Discipline: Auspex & Dementation
[aus][dem] Move 2 blood from the blood bank to a younger vampire with Dementation in your uncontrolled region.
[AUS][DEM] As [aus][dem] above, but move 3 blood.
Call of the Hungry Dead [FN:C2]
Only usable when a minion is attempting to block.
Cardtype: Action Modifier Discipline: Necromancy
[nec] The blocking minion gets -1 intercept.
[NEC] This acting vampire burns 1 blood to cause the block to fail. The blocking minion cannot attempt to block this action again.
Call the Great Beast [BL:R1]
+1 stealth action.
Cardtype: Action Clan: Baali Cost: 1 blood
Put this card on the acting Baali and put X ritual counters on it, where X is the capacity of this Baali. This Baali may put a ritual counter on this card as a +1 stealth action. When this card has more than 10 ritual counters, burn this Baali and choose three Disciplines; this card becomes a unique clanless independent infernal vampire with 9 capacity, 4 strength and 3 bleed. The Great Beast has the chosen three Disciplines at superior. Move 9 blood to him from the blood bank. The Great Beast can enter combat with any ready minion controlled by another Methuselah as a (D) action and can prevent 1 damage each combat.
Call the Lamprey [Sabbat:U]
[obt] Strike: steal 1 blood from the opposing ally. Only usable during combat with an ally.
Cardtype: Combat Discipline: Obtenebration
[OBT] Strike: steal 1 blood from the opposing minion.
Camarilla Exemplary [Jyhad:C, VTES:C, CE:C/PV2]
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth.
Cardtype: Political Action
Choose a Camarilla vampire. Successful referendum means that for the remainder of the game, any vampire attempting to block that vampire burns 1 blood.
Camarilla Threat [Sabbat:R, SW:R, BH:PTo]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
If this referendum is successful, put this card in play. Each Methuselah must pay an additional pool to use a discard phase action to discard a card. Any vampire may call a referendum to burn this card as a +1 stealth political action.
Camarilla Vitae Slave [Sabbat:R]
Retainer with 1 life.
Cardtype: Retainer Clan: Lasombra Cost: 2 blood
The vampire with this retainer increases his or her capacity by 1. During each of his or her controller's master phases, he or she may choose a basic level Discipline he or she possesses. He or she then has the chosen Discipline at the superior level until his or her controller's next master phase.
Cameron [Sabbat:V, SW:PL]
Sabbat
Cardtype: Vampire Clan: Lasombra Group: 2 Capacity: 3 Discipline: dom pot
Camille Devereux [Jyhad:V]
<Camarilla>
Cardtype: Vampire Clan: Gangrel Group: 1 Capacity: 5 Discipline: ani FOR PRO
Campground Hunting Ground [Sabbat:U, SW:U]
Master: unique location. <Hunting Ground>
Cardtype: Master Clan: Gangrel antitribu Cost: 2 pool
During your untap phase, {you may move 1 blood from the blood bank to} a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
Canine Horde [Jyhad:C, VTES:C, Sabbat:C, SW:PT, CE:C/PN, Anarchs:PG2]
Cardtype: Combat Discipline: Animalism [ani] Strike: 1R damage.
[ANI] Strike: ranged; destroy equipment with first strike.
Canopic Jar [FN:C2]
[ser] Choose a ready minion. The bearer gets +1 intercept when attempting to block the chosen minion. When the bearer successfully blocks the chosen minion, he or she can burn this equipment before combat begins to cancel the combat and untap. The acting minion is not untapped.
Cardtype: Equipment Discipline: Serpentis
[SER] As above, and the chosen minion burns 1 blood when this equipment is burned.
Capitalist [BH:C]
Master: archetype.
Cardtype: Master
Put this card on a Sabbat vampire you control. Once per turn, when this vampire successfully bleeds his or her prey, he or she gains 1 blood from the blood bank. A vampire can have only one archetype.
Car Bomb [Anarchs:C]
Requires a ready anarch.
Cardtype: Reaction
Only usable before any block attempts are made. Tap this reacting minion. If the acting minion has a vehicle, the action ends (unsuccessfully), the vehicle is burned, and the acting minion takes 2 damage (not preventable). Otherwise, the action gets -1 stealth.
Cardano [Jyhad:V, VTES:V]
<Camarilla> Prince of Boston
Cardtype: Vampire Clan: Tremere Group: 1 Capacity: 9 Discipline: ani aus cel DOM FOR THA
Cardinal Benediction [Sabbat:U, SW:U]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Choose a Sabbat vampire with a capacity over 6. Successful referendum means that the vampire is given the title of cardinal. Camarilla vampires cannot vote during this referendum.
Cardinal Sin: Failure of Mission [Sabbat:R, SW:R/PT]
Requires a ready archbishop or cardinal.
Cardtype: Reaction Cost: 2 blood
Only usable when this vampire has blocked a Sabbat vampire without a title, before combat begins. Put this card on that vampire. You still control this card. Any Sabbat vampire controlled by another Methuselah may enter combat with the vampire with this card as a (D) action. Any Sabbat vampire can burn this card as a (D) action.
Cardinal Sin: Insubordination [Sabbat:U, SW:U, BH:PM]
Requires a ready archbishop, priscus or cardinal.
Cardtype: Reaction
Only usable after a combat involving this vampire and a non-titled Sabbat vampire; only usable if the opposing vampire is ready. Usable by a tapped vampire. The opposing vampire goes into torpor.
Carlotta Giovanni [DS:V, FN:PG]
Independent: Carlotta may exchange a library card in your ash heap for a card in your hand as a +1 stealth action that costs 1 blood.
Cardtype: Vampire Clan: Giovanni Group: 2 Capacity: 7 Discipline: dom obf NEC POT
Carna, The Princess Witch [CE:V]
Camarilla primogen:
Cardtype: Vampire Clan: Tremere Group: 3 Capacity: 7 Discipline: AUS DOM THA During your untap phase, Carna can burn 1 of her retainers to gain 2 blood. +1 intercept.
Carnivale [Anarchs:R]
Unique master.
Cardtype: Master
Put this card on a ready Toreador. You may burn this card to give this Toreador +1 stealth for the current action.
Carrion Coffin [Sabbat:R]
[pro] Put this card on the acting vampire. <The> vampire with this card may burn 1 blood to untap at the end of any Methuselah's turn. Any vampire can burn this card as a (D) action.
Cardtype: Action Discipline: Protean
[PRO] As above, but this action is at +1 stealth.
Carrion Crows [Sabbat:C, SW:C/PT2, CE:PN2, Anarchs:PG2, BH:PN3]
Only usable before range is chosen.
Cardtype: Combat Discipline: Animalism
[ani] Opposing minion takes 1R damage each round of combat during strike resolution. A vampire can only play 1 Carrion Crows each combat.
[ANI] As above, but with 2R damage.
Carter [Sabbat:V, SW:U]
Sabbat
Cardtype: Vampire Clan: Toreador antitribu Group: 2 Capacity: 2 Discipline: cel
Carthage Remembered [AH:R2, CE:R]
Master.
Cardtype: Master Clan: Brujah Cost: 1 pool
Put this card in play. Brujah princes and Brujah justicars get +1 stealth on bleed actions. Any minion may burn this card as a (D) action; Ventrue and Malkavians get -1 stealth on that action.
Carver's Meat Packing and Storage [Gehenna:R]
Master. unique location.
Cardtype: Master Cost: 1 pool
When a vampire of capacity below 4 goes to torpor, put a hostage counter on him. Hostages cannot be moved to the ready region or be diablerized. During your master phase, you may tap this card to move X blood from the blood bank to a ready vampire you control where X is the number of hostages in torpor. Any ready vampire may burn 2 blood to burn any vampire's hostage counter during any untap phase. Burn all hostage counters if this card leaves play.
Caseless Rounds [Gehenna:C]
Ammo.
Cardtype: Combat Cost: 1 pool
Only usable before resolution of a gun's strike. For the remainder of combat, once each round when the bearer strikes with this gun, the bearer gets an optional additional strike, only usable to strike with this gun. No more than one ammo card can be used on a gun card each combat.
Casino Reeds [CE:V]
Camarilla Prince of Seattle:
Cardtype: Vampire Clan: Nosferatu Group: 3 Capacity: 9 Discipline: cel dem ANI OBF POT Casino may move up to 3 blood from himself to a younger Nosferatu in your uncontrolled region as an action. Casino inflicts +1 damage with ranged strikes (even at close range).
Cassandra, Magus Prime [Jyhad:V, VTES:V]
<Camarilla> Primogen: If Cassandra is ready, your hand size is one card larger. +1 <strength>.
Cardtype: Vampire Clan: Tremere Group: 1 Capacity: 10 Discipline: cel pre AUS DOM THA
Cat Burglary [Jyhad:R, VTES:R, CE:R]
+1 stealth action.
Cardtype: Action Discipline: Celerity
[cel] (D) Bleed. If more than 1 pool is bled with this action, ignore the excess.
[CEL] (D) Bleed any Methuselah. If more than 1 pool is bled with this action, ignore the excess.
Catacombs [AH:C2, FN:PS]
This equipment card represents a unique location and does not count as equipment while in play.
Cardtype: Equipment Cost: {1 blood}
When attempting to rescue a vampire from torpor, the vampire with this location gets +1 stealth and burns 1 less blood if successful.
Catatonic Fear [Sabbat:U, SW:U, FN:PS, CE:PTo]
Cardtype: Combat Cost: 1 blood Discipline: Presence [pre] Strike: combat ends.
[PRE] As above, and inflict 1 damage to the opposing minion once combat ends if the range is close.
Catherine du Bois [CE:V, Anarchs:PAB]
Camarilla.
Cardtype: Vampire Clan: Ventrue Group: 3 Capacity: 5 Discipline: for obf pre DOM
Cats' Guidance [Jyhad:C, VTES:C, Sabbat:C, SW:C/PT3, FN:PR4, CE:C/PN3, Anarchs:PG3, BH:PN3]
Cardtype: Reaction Discipline: Animalism [ani] Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire.
[ANI] +1 intercept.
Cauldron of Blood [Jyhad:C, VTES:C, Sabbat:C, CE:PTr2]
Not usable on the first round of combat.
Cardtype: Combat Cost: 1 blood Discipline: Thaumaturgy
[tha] Strike: strength+2 damage.
[THA] Strike: strength+4 damage.
Celerity [Jyhad:C, VTES:C, Sabbat:C, SW:C/PB, FN:PA, CE:C, Anarchs:PAG]
Master: Discipline.
Cardtype: Master Capacity: +1
Put this card on a vampire. This vampire gains 1 level of Celerity [cel]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Celerity.
Célèste Lamontagne [Gehenna:U]
Sabbat:
Cardtype: Vampire Clan: Gangrel antitribu Group: 4 Capacity: 5 Discipline: for ANI PRO Célèste can strike to end combat against a werewolf opponent. She gets +1 intercept when attempting to block a Camarilla vampire whose controller has at least one Gehenna card in play.
Céleste, The Voice of a Secret [BL:U2]
Independent: Céleste gets -1 intercept when attempting to block a bleed action. Céleste gets +1 bleed when bleeding a Methuselah who controls a ready Toreador.
Cardtype: Vampire Clan: Daughter of Cacophony Group: 2 Capacity: 3 Discipline: pre mel
Celestial Harmony [BH:R]
+1 stealth action.
Cardtype: Action Discipline: Auspex
[aus] (D) Choose a Methuselah. That Methuselah selects all but one of the cards in his or her hand and shows them to you.
[AUS] As above, but all Methuselahs are chosen.
Celine Chevalier [FN:U2]
Independent
Cardtype: Vampire Clan: Follower of Set Group: 2 Capacity: 3 Discipline: obf ser
Centralized Background Check [Gehenna:R]
Master: unique location.
Cardtype: Master
Weapons cost an additional pool.
Chain of Command [Gehenna:C]
+1 stealth action.
Cardtype: Action Cost: X blood Discipline: Dominate
[dom] Put X younger vampires from your uncontrolled region in play with 1 blood from the blood bank each (in addition to any blood they already have). You cannot choose any unique vampires already in play. Those vampires must bleed. When one of them bleeds successfully, or when all that can bleed have, move them all to the bottom of your crypt.
[DOM] As above, but move X+1 younger vampires.
Chainsaw [Jyhad:U2]
Weapon.
Cardtype: Equipment Cost: 2 pool
3 damage <as a strike>, usable only once each combat.
Chalice of Kinship [BH:R]
Unique equipment. Requires a ready priscus or cardinal.
Cardtype: Equipment Cost: 1 pool
The priscus or cardinal with this equipment can give each other ready Sabbat vampire you control 1 blood from the blood bank as a +1 stealth action.
Chameleon's Colors [BL:C2]
[ani] Maneuver
Cardtype: Combat Cost: 1 blood Discipline: Spiritus/Animalism
[spi] Press, or maneuver with an optional press.
[SPI] Only usable at long range. Strike: combat ends. If this vampire was blocked while performing an action other than bleeding, the action continues as if unblocked.
Chandler Hungerford [DS:V, Anarchs:PG]
Camarilla:
Cardtype: Vampire Clan: Gangrel Group: 2 Capacity: 3 Discipline: PRO Chandler gets +1 intercept when attempting to block other Gangrel.
Changeling [Sabbat:C, SW:C/PT2]
[vic] +1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action.
Cardtype: Action Modifier Discipline: Vicissitude
[VIC] +1 stealth.
Changeling Skin Mask [Sabbat:R, SW:R]
Unique equipment.
Cardtype: Equipment Cost: 1 pool
The vampire with this equipment <has> superior Obfuscate [OBF]. The vampire with this equipment may burn it to get +2 intercept for the current action.
Change of Target [Jyhad:U, VTES:U, CE:U, Anarchs:PAB2]
Cardtype: Action Modifier Only usable when this acting minion is blocked (play before combat, if any). Untap the acting minion, do not tap the blocking minion, and end the current action (it is not successful). This minion cannot perform the same action again this turn.
Chanjelin Ward [BL:R2]
Master.
Cardtype: Master Clan: Kiasyd Burn Option
Put this card on a vampire you control. Actions directed at this vampire cost an additional blood. This vampire can burn this card to cause an action directed at him or her to fail. A vampire may have only one Chanjelin Ward.
Channeling the Beast [Sabbat:C]
Strike: <make a> hand or melee weapon <strike> at +1 damage.
Cardtype: Combat Cost: 1 blood
Chantry [Jyhad:U, VTES:U, CE:U]
Master: unique location.
Cardtype: Master Clan: Tremere
During your master phase, you may tap this card and burn 1 pool or 1 blood from any ready Tremere you control to move any Tremere from torpor to his or her controller's ready region.
Charice Fontaigne [BH:U2]
Sabbat.
Cardtype: Vampire Clan: Ventrue antitribu Group: 3 Capacity: 6 Discipline: for pot AUS DOM
Charisma [FN:R2]
Unique master.
Cardtype: Master
Put this card on a ready vampire. This vampire's recruit ally actions cost 1 less blood or pool (but never less than 0 blood or pool).
Charming Lobby [Jyhad:U, VTES:U, CE:U/PTo]
+1 stealth political action.
Cardtype: Action Discipline: Presence
[pre] This vampire calls a referendum listed on a political action card in your hand (play that card) or allowed by an effect in play. If the referendum passes, then the next referendum called by any vampire thereafter passes automatically.
[PRE] As above, and this vampire gains 2 votes for the first referendum.
Charnas the Imp [Jyhad:R, VTES:R, CE:R]
Unique demon with 1 life.
Cardtype: Retainer Clan: Tremere Cost: 1 blood
Put Charnas on any minion (employing Charnas is a (D) action if that minion is controlled by another Methuselah). The minion with this retainer takes 1 damage during his or her untap phase. Charnas is immune to damage from that minion. If the minion is burned, his or her controlling Methuselah can put Charnas on any minion.
Chas Giovanni Tello [FN:U2]
Independent: When Chas announces an action, any other Methuselah can discard a master card as an out-of-turn master to cause the action to fail. Chas gets +1 strength when in combat with a titled vampire.
Cardtype: Vampire Clan: Giovanni Group: 2 Capacity: 4 Discipline: DOM POT
Chester DuBois [Jyhad:V, VTES:V]
<Camarilla> Primogen
Cardtype: Vampire Clan: Nosferatu Group: 1 Capacity: 7 Discipline: for obf ANI POT
Children of Osiris [AH:R2]
Master.
Cardtype: Master Cost: 2 pool
Put this card in play. Followers of Set do not untap as normal. Each Follower of Set may burn 1 blood to untap during each of his or her controller's untap phases. This card may be burned by any vampire as a (D) action; Followers of Set get -1 stealth when attempting that action.
Chill of Oblivion [BH:R]
+1 stealth action.
Cardtype: Action Discipline: Necromancy
[nec]Put this card on a ready vampire. <This> vampire may burn this card in combat to treat aggravated damage as normal for the remainder of combat. A vampire can have only one Chill of Oblivion.
[NEC] As above, and this acting vampire untaps during your next discard phase.
Chimerstry [DS:C2, FN:PR2]
Master: Discipline.
Cardtype: Master Capacity: +1
Put this card on a vampire. This vampire has Chimerstry [chi]; if the vampire already had Chimerstry, he or she now has superior Chimerstry [CHI]. Capacity increases by 1: the vampire is one generation older. Cannot be <placed> on a vampire with superior Chimerstry.
Chiram's Hold [Anarchs:R2]
Requires a ready vampire in combat with an acting minion. Only usable before range is determined.
Cardtype: Combat Cost: 1 blood
Give this card to the controller of the acting minion and move a combat card from that Methuselah's ash heap to this card. The chosen combat card costs that Methuselah's vampires an additional blood. That Methuselah may burn this card by discarding a copy of the chosen combat card during his or her discard phase. A Methuselah can have only 1 Chiram's Hold.
Chiropteran Marauder [SW:C/PT3]
[vic] Maneuver.
Cardtype: Combat Discipline: Vicissitude
[VIC] This vampire can pay one blood to make the damage from his or her hand strikes aggravated for the current round.
Choir [BL:C2]
+1 stealth action.
Cardtype: Action Discipline: Melpominee
[mel] Put this card into play. Burn this card during your influence phase.
[MEL] (D) Burn X Choir cards you control (not counting this one) to burn 2X pool from your prey's pool.
Christanius Lionel, The Mad Chronicler [FN:U2, BH:PN]
Sabbat:
Cardtype: Vampire Clan: Nosferatu antitribu Group: 2 Capacity: 6 Discipline: pot ANI OBF While Christanius is ready, your hand size is increased by 1.
Christine Boscacci [Sabbat:V]
Sabbat: Christine gets -1 intercept against any minion attempting to bleed.
Cardtype: Vampire Clan: Pander Group: 2 Capacity: 2 Discipline: dom vic
Christopher Houghton [Anarchs:U2]
Camarilla:
Cardtype: Vampire Clan: Toreador Group: 3 Capacity: 10 Discipline: pot AUS CEL DOM PRE PRO Once each combat, Christopher may burn 1 blood before range is determined to strike with first strike that round. During your untap, choose a ready minion. Until your next untap, he gets +2 intercept when attempting to block that minion.
Chronicle of the Lost Tribe [BH:R]
+1 stealth action. Requires a ready Black Hand vampire. Unique.
Cardtype: Action
Put this card in play. You get +1 hand size. Any vampire with a capacity above 4 may steal this card for his or her controller as a (D) action.
Church of the Order of St. Blaise [Gehenna:R]
Master: unique location. Requires a ready Sabbat vampire.
Cardtype: Master
Tap this card to add one counter to a location you control that uses counters.
Cicatriz [SW:C]
Sabbat Bishop: If Cicatriz is ready during your discard phase, you <get an additional discard phase action>.
Cardtype: Vampire Clan: Nosferatu antitribu Group: 2 Capacity: 5 Discipline: ani obf pot
Circle [BL:C2]
Requires a ready minion with flight.
Cardtype: Combat Discipline: Flight
Press. If another round of combat occurs, this minion gets an optional maneuver during that round.
Circumspect Revelation [BH:C/PM]
Requires a Black Hand vampire. Only usable when a Sabbat vampire attempts to block.
Cardtype: Action Modifier
The block attempt fails, and that Sabbat vampire cannot attempt to block this action again.
City Gangrel Connections [Sabbat:U]
Master: unique location.
Cardtype: Master Clan: Gangrel antitribu
Gain one vote during each political action.
Clan Impersonation [AH:C2, CE:C]
+1 stealth action.
Cardtype: Action Cost: 2 blood
Choose a clan and put this card on the acting vampire. This vampire is considered to be of the chosen clan instead of his or her original clan (if any). This vampire can burn this card as an action.
Clan Loyalty [DS:C2, FN:PG]
Only usable when this vampire is successfully blocked by a vampire of the same clan (play before combat).
Cardtype: Action Modifier Cost: 1 blood
Cancel the block and combat. The action continues as normal, and no vampires of that clan may block the acting vampire for the remainder of the turn.
Clandestine Contract [FN:C2]
Contract.
Cardtype: Action Clan: Assamite Cost: 1 pool
Requires an Assamite with a capacity above 4. +1 stealth action.
(D) Enter combat with a ready minion controlled by another Methuselah and put this card on that minion. This Assamite is chosen for this contract. This Assamite may enter combat with the minion with this card as a +1 stealth (D) action.
Clarissa Steinburgen [Anarchs:U2]
Camarilla.
Cardtype: Vampire Clan: Nosferatu Group: 3 Capacity: 3 Discipline: ani obf
Claven [Sabbat:V, SW:U]
Sabbat
Cardtype: Vampire Clan: Malkavian antitribu Group: 2 Capacity: 4 Discipline: aus dem obf
Claws of the Dead [Jyhad:C, VTES:C, Anarchs:C/PG3]
Cardtype: Combat Cost: 1 blood Discipline: Protean [pro] For the remainder of this round, this vampire's hand damage is aggravated.
[PRO] Maneuver.
Clio's Kiss [BL:C2]
+1 stealth action.
Cardtype: Action Cost: 1 blood Discipline: Temporis/Dominate
[dom] (D) Burn 1 pool from a Methuselah who is contesting a card with you.
[tem] Exchange any card in your hand for any non-master, non-unique library card in your ash heap.
[TEM] (D) Choose a vampire card another Methuselah is contesting with you. That Methuselah yields that copy. If there are no other Methuselah's contesting the vampire, place your copy of the vampire face up in your {controlled} region, untapped.
Cloak the Gathering [Jyhad:C, VTES:C, Sabbat:C, SW:C, FN:PS3, CE:C/PM4, BH:PM4]
Cardtype: Action Modifier Discipline: Obfuscate [obf] +1 stealth.
[OBF] Usable by a ready vampire other than the acting minion you control. The acting minion gets +1 stealth.
Closed Session [DS:C2, CE:U]
Requires ready prince, justicar or Inner Circle member. Only usable during a referendum, before any votes are cast.
Cardtype: Action Modifier
Non-Camarilla vampires cannot vote on the current referendum.
Clotho's Gift [BL:C1]
+1 stealth action.
Cardtype: Action Cost: 1 blood Discipline: Temporis/Obfuscate
[obf] Move the top vampire from your crypt to your uncontrolled region.
[tem] Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.
[TEM] Put this card on this acting vampire. Beginning with your next turn, once during each of your minion phases, this vampire can burn 1 blood to untap.
Club Zombie [FN:R2]
Master: unique location.
Cardtype: Master Cost: 4 pool
Tap to give +1 intercept to a vampire you control <for the current action>. If Club Zombie is untapped at the start of your turn, during your untap phase you may move 1 blood from the blood bank to a ready vampire you control.
Coagulate Blood [AH:C2, FN:PA2]
[qui] Strike: 1R damage, 2R damage to an ally.
Cardtype: Combat Discipline: Quietus
[QUI] Strike: 2R damage, 3R damage to an ally.
Coagulated Entity [BL:R1]
Choose X other ready Blood Brothers you control who belong to the same circle as this acting vampire.
Cardtype: Action Discipline: Sanguinus
[san] (D) Enter combat with a ready minion controlled by another Methuselah. This acting vampire has +X strength and +X capacity. Before the combat begins, each chosen vampire must move 1 blood to the acting vampire or this action is canceled.
[SAN] As [san] above, and this vampire may prevent up to X damage this combat.
Cock Robin [CE:V]
Camarilla Nosferatu Justicar:
Cardtype: Vampire Clan: Nosferatu Group: 3 Capacity: 10 Discipline: aus for ANI OBF POT Once per turn, when Cock Robin successfully performs an action that requires Animalism, he untaps at the end of the action. +1 strength.
Code of Milan Suspended [Sabbat:R, SW:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Select the Methuselah with the Edge. If this referendum is successful, that Methuselah burns 1 pool.
Cohn Rose [CE:V/PTr]
Camarilla.
Cardtype: Vampire Clan: Tremere Group: 3 Capacity: 5 Discipline: aus dom pre THA
Cold Amber's Hold [Anarchs:R2]
Cardtype: Action Cost: 2 blood (D) Give this card to another Methuselah and move an action card from that Methuselah's ash heap to this card. The chosen action costs that Methuselah's vampires an additional blood. Any vampire can move up to 4 blood to this card as a +1 stealth action. Burn this card when it has 4 blood counters. A Methuselah can have only 1 Cold Amber's Hold.
Colin Flynn [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Toreador Group: 1 Capacity: 3 Discipline: aus cel
Collapse the Arches [BL:C2]
Requires a ready vampire who has blocked a (D) action. Only usable in the resulting combat. Only usable at long range.
Cardtype: Combat Discipline: Visceratika/ Thaumaturgy
[tha] Strike: 2R damage, with an optional press.
[vis] Strike: 4R damage. This strike cannot be dodged.
[VIS] As [vis] above, with First Strike.
The Colonel [BH:PM]
Sabbat. Black Hand.
Cardtype: Vampire Clan: Malkavian antitribu Group: 3 Capacity: 5 Discipline: cel dem obf AUS
Coma [Sabbat:U, SW:U, CE:U, BH:PM3]
Cardtype: Combat Cost: 3 blood Discipline: Dementation [dem] Strike: opposing vampire goes into torpor.
[DEM] As above, and that vampire does not untap as normal during his or her controller's next untap phase.
Combat Shotgun [Sabbat:C, SW:C]
Weapon, Gun.
Cardtype: Equipment Cost: 3 pool
3R damage each strike, only usable once each round.
Command [AH:U5]
Only usable when an ally attempts to block.
Cardtype: Action Modifier Discipline: Dominate
[dom] The block is unsuccessful; tap that ally.
[DOM] As above, and put this card on the ally. During his or her controller's next untap phase, he or she does not untap. This card is then burned.
Command of the Beast [Sabbat:U, SW:U, FN:PG]
[dom] +1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action.
Cardtype: Action Modifier Discipline: Dominate
[DOM] +1 bleed.
Command of the Harpies [DS:U2, CE:PM/PTo]
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth.
Cardtype: Political Action
Choose a ready prince. Successful referendum means the prince loses his or her title.
Communal Haven: Cathedral [BH:U2]
Master: location.
Cardtype: Master Cost: 1 pool
You may tap this card during your master phase to transfer equipment and/or move blood between any two ready Sabbat vampires you control.
Communal Haven: Temple [Sabbat:U, SW:PL, BH:PM]
Master: location.
Cardtype: Master Cost: 1 pool
Each Sabbat vampire you control gets +1 intercept when attempting to block (D) actions directed against Sabbat vampires you control. A Methuselah may have only one Communal Haven: Temple in play.
Compel the Spirit [DS:U2, FN:PG]
+1 stealth action. Only usable if a retainer or ally you control has been burned since your last turn.
Cardtype: Action Cost: 1 blood Discipline: Necromancy
[nec] Move the [ally or retainer] card from your ash heap to your hand.
[NEC] Move the [ally or retainer] card from your ash heap to your ready region, even if this vampire doesn't meet the requirements, if any, of the card (use the normal version if it requires a Discipline). Move X life counters from the blood bank to the card, where X is the number of life printed on the card. If a retainer is chosen, it must be placed on the acting minion.
Compress [BL:C2]
[pot] Strike: strength+2 damage.
Cardtype: Combat Cost: 2 blood Discipline: Thanatosis/Potence
[thn] Strike: 2 aggravated damage.
[THN] Strike: 3 aggravated damage.
Computer Hacking [Jyhad:C, VTES:C, Sabbat:C, SW:PT, CE:PN4]
Cardtype: Action (D) Bleed with +1 bleed.
Concealed Weapon [Jyhad:C, CE:C/PB/PTo, BH:PTo4]
Cardtype: Combat Equip this minion with a non-unique weapon card from your hand at the beginning of a round. Pay weapon's equip cost, as normal. The weapon cannot cost more than 2 pool or inflict (with a regular strike) aggravated damage or more than 3 damage.
Concert Tour [BL:C1]
+1 stealth action.
Cardtype: Action Clan: Daughters of Cacophony Cost: 1 blood Burn Option
Put this card on this acting Daughter of Cacophony. During your next untap phase, burn this card to restore the vampire to full capacity with blood from the blood bank.
Concoction of Vitality [Sabbat:U, SW:PV]
Unique equipment.
Cardtype: Equipment Cost: 1 pool
When the vampire with this card announces an action, he or she may burn this card to prevent vampires from blocking that action. If he or she does so, this vampire cannot play cards requiring Disciplines until the action is complete.
Concordance [BL:C1]
+1 stealth action.
Cardtype: Action Cost: 1 blood Discipline: Daimoinon/Serpentis
[ser] (D) Bleed. If more than 1 pool is bled with this action, ignore the excess.
[dai] Requires an infernal vampire. Put this card on the acting vampire. This vampire treats aggravated damage as normal damage and has +1 strength and -1 stealth.
[DAI] As [dai] above, and this vampire has flight and may burn 1 blood to untap during your influence phase.
Condemnation: Betrayed [BL:R1]
+1 stealth action. Condemnation.
Cardtype: Action Discipline: Daimoinon/Serpentis
[ser] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. Bleed actions cost the minion with this card an additional blood. Burn all other Condemnations on this minion.
[DAI] As [dai] above, and the minion's controller burns the top card from his or her library during each of his or her untap phases.
Condemnation: Doomed [BL:R1]
+1 stealth action. Condemnation.
Cardtype: Action Discipline: Daimoinon/Obfuscate
[obf] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 stealth. Burn all other Condemnations on this minion.
[DAI] As [dai] above, and the minion's controller burns 1 pool each time the minion is successfully blocked.
Condemnation: Languid [BL:R1]
+1 stealth action. Condemnation.
Cardtype: Action Discipline: Daimoinon/Presence
[pre] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 strength. Burn all other Condemnations on this minion.
[DAI] As [dai] above, and the minion cannot use presses in combat.
Conditioning [Jyhad:C, VTES:C, SW:PL2, FN:PG3, CE:C/PTr4]
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
Cardtype: Action Modifier Cost: 1 blood Discipline: Dominate
[dom] +2 bleed
[DOM] +3 bleed.
Conflagration [BL:C2]
[pot] Strike: 2R damage.
Cardtype: Combat Cost: 1 blood Discipline: Daimoinon/Potence
[dai] Strike: 1R aggravated damage.
[DAI] Strike: 2R aggravated damage.
Conflict of Interests [DS:C2]
Only usable during a <referendum>.
Cardtype: Reaction
Cancel the votes of a vampire who belongs to the same clan as this reacting minion.
Confusion [Sabbat:C, CE:C/PM4]
After playing this card, you cannot play another action modifier to further increase the bleed for this action. (Only usable on a bleed action.)
Cardtype: Action Modifier Discipline: Dementation
[dem] +1 bleed.
[DEM] +1 stealth and +1 bleed.
Conniver [Gehenna:C]
Master: archetype.
Cardtype: Master
Put this card on a vampire you control. If your prey loses pool when it is neither your turn nor your prey's turn, you may tap this card to move 1 blood from the blood bank to this vampire. A vampire can have only one archetype.
Conquer the Beast [Jyhad:R, VTES:R]
Only usable before beginning of combat.
Cardtype: Combat Discipline: Animalism
[ani] You get one press each round, only usable to continue combat. You are obliged to use this press and cannot use equipment. This continues until 3 rounds pass with no cards played.
[ANI] As above, but the presses are optional.
Conquest of Humanity [Gehenna:R]
Gehenna. Do not replace until your next discard phase.
Cardtype: Event
Requires at least two other Gehenna cards in play. During each Methuselah's untap phase, he or she may choose a location controlled by his or her prey. The chosen location is burned unless its controller burns 2 pool.
Consanguineous Boon [Jyhad:C, VTES:C, Sabbat:C, SW:PL/PV3, FN:PG/PS, CE:PTo3/PV2, BH:PTo4]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. {Boon.}
Cardtype: Political Action
Choose a clan. Successful referendum means each Methuselah gains 1 pool for each member of that clan he or she controls.
Consanguineous Condemnation [Jyhad:C, VTES:C]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Choose a clan. Successful <referendum> taps all vampires of that clan.
Conscripted Statue [BL:R2]
Only usable when an action is blocked.
Cardtype: Action Modifier Discipline: Visceratika
[vis] The opposing minion takes 1 damage during strike resolution each round of the resulting combat if range is close.
[VIS] Combat does not occur. Put this card into play. This card represents an ally with 2 life and 2 strength. This ally enters combat with the blocking minion. This ally gets 1 optional press during the combat. Burn this card at the end of combat or if the combat is canceled.
Consecration Rites [Sabbat:U]
Requires a ready priscus, cardinal, or archbishop. This is a +1 stealth action.
Cardtype: Action
Put this card on a location you control. You may burn this card to cause an action directed at the location to fail.
Conservative Agitation [Jyhad:C, VTES:C, SW:C/PV4, FN:PG/PS, CE:PTo4/PV4, Anarchs:PAB2]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Allocate X points between 2 or more Methuselahs, where X is the number of Methuselahs in the game. Successful referendum means each Methuselah burns 1 pool for each point assigned.
Consignment to Duat [BH:C]
Cardtype: Action Cost: 1 blood Discipline: Serpentis [ser] (D) Steal 1 blood or life from a ready minion.
[SER] (D) Put this card on a ready minion. During this minion's untap phase, he or she burns 1 blood or life. If this vampire cannot burn a blood, he or she goes to torpor. Burn this card if this acting vampire enters combat or leaves the ready region. A minion can have only one Consignment to Duat.
Constanza Vinti [DS:V, CE:PB]
Camarilla Prince of Rome:
Cardtype: Vampire Clan: Brujah Group: 2 Capacity: 8 Discipline: CEL DOM POT Constanza gets +2 bleed when bleeding a Methuselah who controls a ready Ventrue.
Contagion [BL:R1]
+1 stealth action. Unique.
Cardtype: Action Discipline: Daimoinon
[dai] Requires an Infernal vampire. Put this card on the acting vampire. During each other Methuselah's untap phase, he or she burns 1 pool if this vampire is ready.
[DAI] As [dai] above, and once per combat, this vampire can put a corruption counter on the opposing minion as a strike. If the number of your corruption counters on the minion equals or exceeds the capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her after strike resolution (ending combat).
Contingency Planning [FN:C2]
Master: out-of-turn.
Cardtype: Master Cost: 1 pool
Only usable when a minion you control is bleeding. You may play this card during your turn. Burn a minion card that would change the target of the bleed as it is played. <That card has no effect.> {No cost is paid.} If more than 1 pool is bled in this action, ignore the excess.
Contract [AH:C2, FN:PA4]
Master: contract.
Cardtype: Master
Put this card on any ready minion and choose an Assamite in play. That Assamite may enter combat with that minion as a +1 stealth (D) action unless they are controlled by the same Methuselah.
Cooler [Anarchs:C]
Equipment.
Cardtype: Equipment Cost: 1 pool
Put 4 blood counters on this card. During your untap phase, if the vampire with this equipment is ready, you may move 1 blood from this card to this vampire. Burn this card when it has no counters.
Coordinate Attacks [BL:C2]
Requires a ready {untapped} Blood Brother of the same circle as another one you control who's in combat.
Cardtype: Combat Discipline: Sanguinus
[san] Only usable at the end of combat if the minion opposing the Blood Brother you control is still ready. This Blood Brother taps and enters combat with the opposing minion. The first round of combat, the opposing minion cannot play any strike cards.
[SAN] As [san] above, and this Blood Brother gets an optional maneuver on the first round of combat.
Corine Marcón [Sabbat:V, SW:PT]
Sabbat: +1 strength.
Cardtype: Vampire Clan: Tzimisce Group: 2 Capacity: 6 Discipline: ani AUS VIC
Cornelius Ottavio [AH:V3, CE:PM]
Camarilla:
Cardtype: Vampire Clan: Malkavian Group: 2 Capacity: 8 Discipline: pre qui AUS OBF +1 bleed. Cornelius gets an additional +1 bleed when bleeding a Methuselah who controls a ready non-Camarilla vampire.
Coroner's Contact [BL:U2]
Master.
Cardtype: Master Cost: 1 pool
Go through your crypt to find a Samedi vampire. Show it to all players and place it in your uncontrolled region. Move one blood from the blood bank to that uncontrolled Samedi.
Corporal Reservoir [BH:C]
Master: trifle.
Cardtype: Master
Put this card on any Black Hand vampire. This vampire may tap this card to prevent 1 point of damage in combat or to gain a blood. This card doesn't untap as normal. This vampire may burn a blood to untap this card during his or her untap phase.
Corporate Hunting Ground [Sabbat:U, SW:U/PV]
Master: unique location. <Hunting Ground>
Cardtype: Master Clan: Ventrue antitribu Cost: 2 pool
During your untap phase, {you may move 1 blood from the blood bank to} a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.
Corpse Balloon [BH:C]
Ghoul with 1 life.
Cardtype: Retainer Discipline: Vicissitude
[vic]If the minion with this retainer blocks a (D) action, he or she gets an optional maneuver on the first round of the resulting combat.
[VIC]As above, and this minion gets +1 intercept against (D) actions.
Corpse Minion [DS:C2, CE:PTr]
Ghoul with 1 life.
Cardtype: Retainer Clan: Tremere Cost: 1 pool
Vampire with this retainer may burn X blood to get +X intercept for the current action.
Corruption [AH:C2, FN:PS4]
+1 stealth action.
Cardtype: Action Clan: Follower of Set
(D) Put a corruption counter on a minion controlled by your prey. If the number of your corruption counters on the minion equals or exceeds the blood capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her.
Corruption's Purge [AH:V3]
Political Card - Worth 1 Vote. Called by any prince, justicar, or Inner Circle member at +1 stealth.
Cardtype: Political Action
If this <referendum> is successful, each Follower of Set burns 2 blood. Each Follower of Set with zero blood then goes into torpor.
Council of Seraphim [BH:R]
Requires a Seraph.
Cardtype: Action Modifier Clan: Burn Option
Only usable when a minion is attempting to block. If a Sabbat vampire is attempting to block, that block attempt fails (do not tap that vampire). That vampire cannot block this action. Otherwise, the blocking minion gets -1 intercept.
Count Germaine [Gehenna:U]
Camarilla:
Cardtype: Vampire Clan: Brujah Group: 4 Capacity: 8 Discipline: obf CEL FOR POT PRE Minions opposing Germaine in combat cannot use weapons. He can enter combat with any Toreador controlled by another Methuselah as a (D) action.
Count Ormonde [FN:U2]
Independent
Cardtype: Vampire Clan: Follower of Set Group: 2 Capacity: 5 Discipline: dom pre ser OBF
Courier [SW:U, BH:PN]
Mortal with 1 life. 0 strength, 1 bleed.
Cardtype: Ally Clan: Nosferatu antitribu Cost: 2 blood
Courier gets -1 intercept when attempting to block a vampire. When a minion you control successfully bleeds (for 1 or more), you may look at the top card of the library of the Methuselah being bled, and you may tap the Courier to discard that card.
Courtland Leighton [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Ventrue Group: 1 Capacity: 4 Discipline: dom for pre
The Coven [SW:R, Anarchs:PAG]
Unique master. Trifle.
Cardtype: Master
Put this card into play. Tap to move 2 blood from the blood bank to a ready vampire you control. At the end of your turn, your predator takes control of The Coven.
Covenant of Blood [AH:C2]
Requires a ready Non-Camarilla vampire with a capacity above 7.
Cardtype: Action Cost: 1 blood
Put this card in play. Any Non-Camarilla vampire may enter combat with any Camarilla vampire controlled by another Methuselah as a (D) action. Any vampire may burn this card as a (D) action; Camarilla vampires get -1 stealth when attempting that action.
Creamy Jade [CE:V]
Sabbat.
Cardtype: Vampire Clan: Toreador antitribu Group: 3 Capacity: 5 Discipline: aus cel vic PRE
Create Gargoyle [BL:U2]
+1 stealth action. <Requires a non-Sterile vampire.>
Cardtype: Action Clan: Tremere/Tremere antitribu Cost: 2 pool Capacity: 2
Put this card into play. This card represents a slave Gargoyle vampire (enslaved to the acting vampire's clan) with 2 capacity, basic Visceratika [vis] and flight. You may go through your hand, library and ash heap to find a Master: Discipline card and place it on this Gargoyle. Move up to 3 blood from the acting vampire to this Gargoyle. This Gargoyle is the same sect as the acting vampire and is not unique. This Gargoyle cannot act this turn.
Creation Rites [Sabbat:R, SW:R]
Requires a ready <non-Sterile> archbishop, priscus or cardinal. +1 stealth action.
Cardtype: Action Cost: 1 blood
Put this card in play; it becomes a 1 capacity vampire. Go through your library, ash heap or hand to find a Discipline card for this card. {You may move a blood from the acting vampire to this card}. This vampire is not considered unique, cannot act this turn, and is the same clan as the acting vampire. Reshuffle your library afterward.
Creep Show [BH:C/PN]
Master: archetype. Trifle.
Cardtype: Master
Put this card on a Sabbat vampire you control. Once per turn, when a minion opposing this vampire in combat dodges or ends combat as a strike, this vampire gains 1 blood from the blood bank. A vampire can have only one archetype.
Creepshow Casino [FN:R2]
Master: unique location.
Cardtype: Master Cost: 2 pool
Only usable when a vampire you control is performing an undirected action. Tap this location when the action is announced to give the acting vampire +1 stealth; usable even though the stealth is not yet needed.
Crimson Fury [FN:R2]
This card can be played as a reaction card or a combat card. Only usable when this vampire is being diablerized. Usable by a tapped vampire. Usable by a vampire in torpor.
Cardtype: Reaction/Combat Cost: 1 blood Discipline: Animalism
[ani] The diablerie is canceled and the diablerist burns 1 blood.
[ANI] Burn both the diablerist and this vampire. (The diablerie is still considered successful.)
The Crimson Sentinel [Sabbat:R, SW:R]
Unique melee weapon.
Cardtype: Equipment Cost: 2 pool
Strength+1 damage as a strike. If this weapon successfully inflicts damage on an opponent in combat, add a soul counter to it at the end of that round. This weapon does one additional point of damage each strike for each soul counter on this card. Remove all soul counters from this card if another minion gains control of it.
Cristofero Giovanni [DS:V2]
<Independent>
Cardtype: Vampire Clan: Giovanni Group: 2 Capacity: 3 Discipline: nec pot
Cristos Mantigo [Anarchs:U2]
Sabbat:
Cardtype: Vampire Clan: Toreador antitribu Group: 3 Capacity: 5 Discipline: aus cel dom obf pre Cristos can search your library for an equipment card and move it to your hand as a +1 stealth action. Discard down to your hand size and shuffle afterward.
Crocodile's Tongue [Gehenna:C]
Cardtype: Action Modifier Discipline: Auspex [aus] Only usable when an ally or a younger vampire attempts to block. That block is canceled (the minion is not tapped). The blocking minion's controller cannot attempt to block this action again. The blocking minion can cancel this card by burning a blood or life.
[AUS] As above, but canceling this card requires an additional blood or a life.
Crusade: Amsterdam [Gehenna:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Amsterdam. This could lead to a contested title. If this vampire is Ventrue antitribu, he or she untaps during your next discard phase.
Crusade: Atlanta [Sabbat:R, SW:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Atlanta. This could lead to a contested title.
Crusade: Barcelona [BH:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Barcelona. This could lead to a contested title. If this vampire is Tremere antitribu, he or she untaps during your next discard phase.
Crusade: Berlin [Gehenna:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Berlin. This could lead to a contested title. If this vampire is Lasombra, he or she untaps during your next discard phase.
Crusade: Brussels [BH:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Brussels. This could lead to a contested title. If this vampire is Toreador antitribu, he or she untaps during your next discard phase.
Crusade: Chicago [Sabbat:R, BH:PM]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Chicago. This could lead to a contested title.
Crusade: Detroit [Sabbat:R, SW:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Detroit. This could lead to a contested title.
Crusade: Dublin [Gehenna:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Dublin. This could lead to a contested title. If this vampire is Gangrel antitribu, he or she untaps during your next discard phase.
Crusade: Frankfurt [Gehenna:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Frankfurt. This could lead to a contested title.
Crusade: Geneva [Gehenna:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Geneva. This could lead to a contested title. If this vampire is Malkavian antitribu, he or she untaps during your next discard phase.
Crusade: Houston [Sabbat:R, SW:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Houston. This could lead to a contested title.
Crusade: Istanbul [Gehenna:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Istanbul. This could lead to a contested title. If this vampire is Tzimisce, he or she untaps during your next discard phase.
Crusade: London [Gehenna:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of London. This could lead to a contested title. If this vampire is Nosferatu antitribu, he or she untaps during your next discard phase.
Crusade: Mexico City [Sabbat:R, SW:PV]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Mexico City. This could lead to a contested title.
Crusade: Miami [Sabbat:R, BH:PTo]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Miami. This could lead to a contested title.
Crusade: New York [SW:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of New York. This could lead to a contested title.
Crusade: Paris [Gehenna:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Paris. This could lead to a contested title.
Crusade: Philadelphia [Sabbat:R, SW:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Philadelphia. This could lead to a contested title.
Crusade: Pittsburgh [Sabbat:R, SW:PT]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Pittsburgh. This could lead to a contested title.
Crusade: Rome [BH:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Rome. This could lead to a contested title. If this vampire is Brujah antitribu, he or she untaps during your next discard phase.
Crusade: Toronto [Sabbat:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful <referendum> means the acting vampire is declared Archbishop of Toronto. This could lead to a contested title.
Crusade: Washington, D.C. [Gehenna:R]
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Cardtype: Political Action
Successful referendum means the acting vampire is declared Archbishop of Washington, D.C. This could lead to a contested title. If this vampire is Ventrue antitribu, he or she untaps during your next discard phase.
Crusher [Jyhad:V, VTES:V]
<Camarilla> Primogen: Once each combat, Crusher may burn 1 blood to get one dodge. +1 <strength>.
Cardtype: Vampire Clan: Brujah Group: 1 Capacity: 9 Discipline: for CEL PRE POT
Cry Wolf [Anarchs:R2]
Unique werewolf with 3 life. 2 strength, 0 bleed. Requires a ready anarch.
Cardtype: Ally
If the action to recruit this ally is blocked, the acting anarch goes to torpor. This werewolf must enter combat with any minion controlled by another Methuselah as a (D) action. He gets one optional press each combat. This werewolf does not untap as normal during your untap phase. If he is tapped during your untap phase, burn him.
Cryptic Mission [Jyhad:C, VTES:C, Sabbat:C, CE:C, BH:PTr5]
+1 stealth action.
Cardtype: Action Discipline: Thaumaturgy
[tha] (D) Burn 1 blood on a vampire, or do 1 unpreventable damage to any ally or retainer.
[THA] As above, and the acting vampire gains 1 blood from the blood bank.
Cryptic Rider [Jyhad:U, VTES:U, Sabbat:U, CE:U]
Requires a ready vampire. Only usable on a successful referendum.
Cardtype: Action Modifier Cost: 1 blood
The next referendum a vampire you control calls this turn passes automatically.
Cull the Herd [Sabbat:R, SW:R]
+1 stealth action.
Cardtype: Action Cost: 1 blood
(D) Look at another Methuselah's hand. That Methuselah discards all ally or retainer cards in his or her hand. The acting vampire gains 1 blood from the blood bank for each card discarded in this way.
Cultivated Blood Shortage [Jyhad:U, VTES:U]
Master.
Cardtype: Master
If this card is in play, each controlled Ventrue burns 1 blood during his or her controller's untap phase. If a Ventrue does not have 1 blood to burn, tap that vampire at the end of the untap phase. Any vampire can burn this card as a +1 stealth (D) action.
Cunctator Motion [Jyhad:R2, VTES:R]
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Cardtype: Political Action
Only usable if playing for ante. Choose how you would rearrange the remaining ante cards among the surviving Methuselahs. Successful <referendum> means you then rearrange the remaining ante cards.
Curmudgeon [Gehenna:C]
Master: archetype. Trifle.
Cardtype: Master
Put this card on a vampire you control. During your prey's untap phase, you may choose a minion controlled by your prey. If that minion is blocked this turn, you may tap this card to move 1 blood from the blood bank to this vampire. A vampire can have only one archetype.
Curse of Nitocris [Jyhad:R, VTES:R]
Unique Master.
Cardtype: Master
Choose a Methuselah to take control of this card. The controller of this card burns 1 pool during each of his or her untap phases. Each time a {new} Methuselah gets the Edge, the current controller of this card chooses the next controller.
Cynthia Ingold [BL:U2]
Sabbat: Cynthia gets +1 strength in combat with a Camarilla vampire. Sterile.
Cardtype: Vampire Clan: Ahrimanes Group: 2 Capacity: 6 Discipline: ani for pre SPI
Cyscek [Gehenna:U]
Sabbat:
Cardtype: Vampire Clan: Tzimisce Group: 4 Capacity: 10 Discipline: dem ANI AUS OBF VIC When any Methuselah plays a Gehenna card while Cyscek is ready, that Methuselah burns 1 pool, and you get the Edge. +1 stealth.
Daemonic Possession [FN:C2]
[nec] Only usable when a minion controlled by another Methuselah has been burned since your last turn. Move that minion from his owner's ash heap to your ready region, put 1 blood or life from the blood bank on the minion and tap the minion. You now control the minion.
Cardtype: Action Cost: 2 blood Discipline: Necromancy
[NEC] As above, but the minion is untapped.
Dagon's Call [FN:C2/PA2]
[qui] Strike: make a hand strike (at strength damage) and the opposing minion takes 1 unpreventable damage during the press step each round this combat. A vampire may play only one Dagon's Call each combat.
Cardtype: Combat Cost: 1 blood Discipline: Quietus
[QUI] As above, and this hand strike does strength+1 damage.
Daliyah [DS:V, CE:PN]
Camarilla.
Cardtype: Vampire Clan: Nosferatu Group: 2 Capacity: 4 Discipline: obf PRO
Damaskenos, Herald of Leandro [AH:V3, CE:PM]
Camarilla:
Cardtype: Vampire Clan: Malkavian Group: 2 Capacity: 6 Discipline: aus cel pot DOM If Damaskenos becomes the Prince of Cairo, each ready Follower of Set burns 1 blood. If he becomes the Malkavian Justicar, each ready Follower of Set burns 2 blood.
The Damned [AH:C2, FN:PS]
Unique master.
Cardtype: Master Cost: 1 pool
Put this card on a vampire with a capacity below 5. The vampire with this card burns 1 additional blood for each bleeding action he or she successfully performs.
Dan Murdock [Promo-19960101]
<Camarilla:>
Cardtype: Vampire Clan: Caitiff Group: 1 Capacity: 3 Discipline: aus obf
Dan may take an action to allow you to go though your library, find Giant's Blood, and take it into your hand. Reshuffle afterwards and discard to your maximum hand size.
Dancin' Dana [Jyhad:V, VTES:V]
<Camarilla:>
Cardtype: Vampire Clan: Malkavian Group: 1 Capacity: 6 Discipline: cel obf AUS
+1 <strength>.
Dani [Sabbat:V, BH:PN]
Sabbat.
Cardtype: Vampire Clan: Nosferatu antitribu Group: 2 Capacity: 2 Discipline: ani
Danielle Diron [Anarchs:U2]
Independent:
Cardtype: Vampire Clan: Gangrel Group: 3 Capacity: 7 Discipline: chi for ANI PRO Danielle has 1 vote. During your untap phase, if Danielle is ready and has no blood, move 2 blood from the blood bank to her.
Danny Larkshill [FN:U2]
Independent: Danny gets +1 strength when in combat with a younger vampire.
Cardtype: Vampire Clan: Follower of Set Group: 2 Capacity: 7 Discipline: obf obt pot PRE SER
Daring the Dawn [Sabbat:R, SW:R/PV, FN:PR]
[for] Vampires cannot block this action. [The acting] vampire takes 2 aggravated damage (not preventable) after the action <resolves>.
Cardtype: Action Modifier Discipline: Fortitude
[FOR] As above, but [the] acting vampire takes 1 aggravated damage.
Darius Styx [DS:V, FN:PR]
Independent: Darius may look at one random card from another Methuselah's hand as a (D) action. If it is an equipment or retainer card, place it on Darius at no cost (using the normal version, if it requires a Discipline).
Cardtype: Vampire Clan: Ravnos Group: 2 Capacity: 9 Discipline: ani tha CHI FOR PRO
Darkling Trickery [BL:R1]
[obt] Press, only usable to end combat.
Cardtype: Combat Discipline: Mytherceria/Obtenebration
[myt] Maneuver or press.
[MYT] Only usable when the opposing minion attempts to strike with a weapon that does ranged damage. The damage from that weapon is reduced to zero. The opposing minion takes 1 additional damage during strike resolution.
Darkness Within [SW:U]
[obt] Put this card into play before range is determined. Once each round, during strike resolution, move 1 blood (or life) from the opposing minion to this card (even at long range). Burn this card when combat ends. This vampire gains half of the blood (rounded up) from this card when it is burned. A minion can play only one Darkness Within each combat.
Cardtype: Combat Cost: 1 blood Discipline: Obtenebration
[OBT] As above, with an optional maneuver.
Darksight [SW:C/PL2]
[obt] +1 intercept.
Cardtype: Reaction Cost: 1 blood Discipline: Obtenebration
[OBT] As above, and if this vampire successfully blocks the acting minion, put this card on the acting minion. The minion with this card gets -1 stealth when attempting to bleed this reacting vampire's controller. Any minion may burn this card as a +1 stealth action.
Darrel Boyce, Consul [SW:C]
Sabbat
Cardtype: Vampire Clan: Gangrel antitribu Group: 2 Capacity: 6 Discipline: CEL OBF PRO
Dartmoor, England [DS:C2]
This equipment card represents a unique location [and does not count as equipment while in play].
Cardtype: Equipment Cost: 2 blood
The vampire with this location gets +1 stealth on any action requiring Animalism or Protean.
Darva Felispa [CE:V, Anarchs:PAG]
Camarilla.
Cardtype: Vampire Clan: Nosferatu Group: 3 Capacity: 3 Discipline: ani pot
Dauntain Black Magician (Changeling) [Sabbat:R]
[Changeling] with 4 life. 3 <strength>, 0 bleed.
Cardtype: Ally Clan: Malkavian antitribu Cost: 3 pool
As a (D) action, Dauntain Black Magician can steal a Master Discipline card from a vampire and put it on a vampire you control that does not already have the superior version of that Discipline. As a (D) action, you may burn Black Magician to burn a Tremere antitribu controlled by your predator.
David Morgan, The Scourge [CE:V, Anarchs:PAG]
Camarilla:
Cardtype: Vampire Clan: Malkavian Group: 3 Capacity: 3 Discipline: aus pot David gets +1 intercept when attempting to block a vampire of capacity less than 3.
Dawn Operation [Jyhad:U, VTES:U, CE:U, Anarchs:PG2]
Cardtype: Action Modifier Discipline: Fortitude [for] If this action is blocked, all damage inflicted to all vampires in the resulting combat is aggravated. Any vampire attempting to block may now choose not to block.
[FOR] As above, but vampires attempting to block cannot back out.
Day Operation [Jyhad:R, VTES:R, CE:R]
Cardtype: Action Modifier Cost: 1 blood Discipline: Fortitude [for] Only usable as the action is announced. Vampires cannot block this action. The acting vampire goes to torpor when the action is resolved.
[FOR] As above, but usable in response to an attempt to block.
Dead-End Alley [Jyhad:C, VTES:C, SW:PT, FN:PR, CE:C, Anarchs:PAG2]
Cardtype: Combat Press, only usable to continue combat.
The Deadliest Sin [AH:U5]
Requires a ready vampire. Only usable when a vampire attempts to commit diablerie.
Cardtype: Reaction
This reacting vampire gets +2 intercept. If combat occurs, this reacting vampire gets +2 <strength> until the end of combat.
Deal with the Devil [Jyhad:C, VTES:C]
Master.
Cardtype: Master
Discard your hand and draw a new one. Do not replace this card before you discard your hand.
Death Pact [AH:V3]
This card is an action card that becomes a retainer card. +1 stealth action.
Cardtype: <Action> Cost: 1 blood Discipline: Necromancy
[nec] (D) Put this card on a ready vampire. If that vampire is burned, put this card on the vampire who brought this card into play. This card then represents a [wraith] retainer with 2 life. Once each combat, the vampire with this retainer may change one damage from aggravated to normal.
[NEC] As above, but the retainer has 3 life.
The Death of My Conscience [AH:U5, FN:PG]
Requires a vampire with a capacity above 5. Do not replace this card until after combat. Play before strikes are chosen.
Cardtype: Combat Cost: 3 blood Discipline: Potence
[pot] Burn up to 4 cards in your hand. For each card you burn this way, this vampire gets +1 strength for the remainder of combat. Do not replace these cards until after combat.
[POT] As above, but this vampire gets +2 strength for the remainder of combat for each card you burn this way.
Decapitate [Sabbat:U, SW:PB]
[pot] Strike: make a hand strike or melee weapon strike at +2 damage.
Cardtype: Combat Cost: 2 blood Discipline: Potence
[POT] Only usable when the opposing vampire is going into torpor; not usable by a vampire going into torpor. Burn the opposing vampire instead of sending that vampire to torpor.
Dedefra [AH:V3, FN:PS]
Independent: Dedefra gets +1 strength when in combat with a Camarilla vampire.
Cardtype: Vampire Clan: Follower of Set Group: 2 Capacity: 5 Discipline: nec obf SER
Deed the Heart's Desire [BH:C]
Only usable as the action is announced.
Cardtype: Action Modifier Cost: 1 blood Discipline: Quietus
[qui] Choose a younger vampire. He or she cannot block this action.
[QUI] As above, and the chosen vampire cannot play reaction cards during this action.
Deep Cover Agent [BH:R]
+1 stealth action. Requires a ready Seraph. Unique.
Cardtype: Action Clan: Burn Option
(D) Put this card on a younger ready vampire. You still control this card. During your untap phase, you may look at this vampire's controller's hand. This vampire can burn this card as a (D) action.
Deer Rifle [Jyhad:C, VTES:C, CE:U]
Weapon, Gun.
Cardtype: Equipment Cost: 2 pool
1R damage each strike, with 2 optional maneuvers each combat.
Defender of the Haven [BL:R1]
+1 stealth action.
Cardtype: Action Clan: Tremere/Tremere antitribu Cost: 1 blood
Put this card on a slave Gargoyle with a capacity above 4. The Gargoyle with this card gets +2 intercept when attempting to block (D) actions. A Gargoyle can have only one Defender of the Haven.
Deflection [Jyhad:C, VTES:C, SW:PV2, FN:PG2, CE:C/PTr3, BH:PTr4]
Cardtype: Reaction Cost: 1 blood Discipline: Dominate [dom] Only usable when you are being bled. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is bleeding that Methuselah.
[DOM] As above, but do not tap this vampire.
Delaying Tactics [Jyhad:U, VTES:U, CE:U/PN]
Only usable during a referendum.
Cardtype: Reaction Cost: 1 blood
The referendum is canceled. Untap the acting vampire. The controller of the acting vampire takes the political action card (if any) back into his or her hand (and discards down to his or her hand size), and his or her vampires cannot attempt the same political action this turn.
Delilah Easton [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Toreador Group: 1 Capacity: 2 Discipline: pre
Delilah Monroe [BL:U2]
Independent: Delilah gets -1 intercept when attempting to block an older vampire.
Cardtype: Vampire Clan: Daughter of Cacophony Group: 2 Capacity: 4 Discipline: for pre MEL
Delivery Truck [Anarchs:R]
Vehicle.
Cardtype: Equipment
During your master phase, you may show a non-location equipment card from your hand to the other players and place it face down on the Delivery Truck if it doesn't already have one. You may look at the card at any time. Any minion you control who meets the requirements of playing that card may equip the card as a +1 stealth action (pay cost to equip as normal), turning the card face up if successful. A minion may have only one vehicle.
Dementation [Sabbat:C, SW:C, CE:C/PM2]
Master: Discipline.
Cardtype: Master Capacity: +1
Put this card on a vampire. This vampire gains 1 level of Dementation [dem]. Capacity increases by 1: the vampire is one generation older. Cannot be <placed> on a vampire with superior Dementation.
Demetrius Slater [Jyhad:V, VTES:V]
<Camarilla>
Cardtype: Vampire Clan: Toreador Group: 1 Capacity: 4 Discipline: aus cel pre
Democritus [Jyhad:V, VTES:V]
<Camarilla> Ventrue Justicar: If Democritus is ready, any Methuselah contesting a card with you burns 1 extra pool to avoid yielding that card. +1 bleed.
Cardtype: Vampire Clan: Ventrue Group: 1 Capacity: 10 Discipline: aus cel for DOM PRE
Demonstration [Sabbat:U, SW:PV]
Unique Master.
Cardtype: Master Clan: Ventrue antitribu Cost: 1 pool
Tap to cancel the votes of any vampire during <the referendum of> a political action.
Denial of Aphrodite's Favor [BL:R1]
[dom][for] Burn an action card a younger vampire plays that requires Presence [pre] as it is played. That card has no effect. {No cost is paid.} Untap the acting vampire; that vampire cannot attempt the same action again this turn.
Cardtype: Combat/Reaction Discipline: Dominate & Fortitude
[DOM][FOR] Burn an action modifier or combat card a younger vampire plays that requires Presence [pre] as it is played. That card has no effect. {No cost is paid.}
Deny [FN:R2, BH:PM]
This card can be played as an action modifier or a combat card.
Cardtype: Action Modifier/Combat Discipline: Dementation
[dem] Press.
[DEM] +1 stealth.
Deploy the Hand [BH:C/PTo]
Political Card - Worth 1 Vote. Called by any archbishop or cardinal at +1 stealth.
Cardtype: Political Action
Choose one or more Methuselahs who do not have a target counter. Successful referendum means each chosen Methuselah gets a target counter. During his or her untap phase, a Methuselah with a target counter chooses one of his or her ready minions, who takes 2 unpreventable damage. A Methuselah may burn the Edge to burn his or her target counter.
Depravity [AH:V3, FN:PG]
Unique master.
Cardtype: Master Cost: 1 pool
Put this card on a ready vampire you control. This vampire gets +1 stealth when attempting a diablerie action and gets +1 strength. He or she cannot recruit allies or employ retainers.
Derange [Sabbat:R, CE:R]
This is a +1 stealth action.
Cardtype: Action Clan: Malkavian/Malkavian antitribu
(D) Put this card on a younger vampire. The vampire with this card is considered to be the same clan as the acting vampire. The vampire with this card does not untap as normal. During his or her controller's untap phase, he or she may burn 1 blood to untap. The vampire with this card may move it to another vampire as a (D) action. This card cannot be <placed> on a Malkavian or Malkavian antitribu.
Descent into Darkness [Gehenna:C]
+1 stealth action.
Cardtype: Action Cost: 1 blood Discipline: Obtenebration
[obt] Turn the acting vampire and any cards on him or her face down, out of play (breaking any temporary control effects). Put this card on him or her (in play). During your influence phase, move 2 blood to this face down vampire from the blood bank, and you can choose to burn this card to return the vampire to play, tapped.
[OBT] As above, but the vampire is untapped when he or she returns to play.
Desert Eagle [Gehenna:C]
Weapon: gun.
Cardtype: Equipment Cost: 1 pool
2R damage each strike.
Destructive Secrets [DS:C2]
+1 stealth action.
Cardtype: Action Clan: Nosferatu Cost: 1 blood
(D) Choose any minion; if this action is successful, that minion cannot block Nosferatu until the end of the turn.
Detection [Sabbat:U, SW:R/PT]
Master.
Cardtype: Master
Put this card on a Lasombra. The vampire with this card does not untap as normal. During his or her controller's untap phase, this vampire may burn 1 blood to untap. This vampire cannot cast votes. He or she may burn this card as a (D) action.
Devin Bisley [Sabbat:V, SW:U/PT]
Sabbat
Cardtype: Vampire Clan: Tzimisce Group: 2 Capacity: 5 Discipline: vic ANI AUS
D'habi Revenant [BL:C1]
Ghoul with 2 life.
Cardtype: Retainer Clan: Baali Burn Option
The Baali with this retainer gets +1 bleed.
Día de los Muertos [BH:R]
Master.
Cardtype: Master Cost: 1 pool
The first referendum a Sabbat vampire you control calls on this turn automatically passes. Only one Día de los Muertos may be played in a game.
Diana Vick [CE:V/PV]