.44 Magnum [Jyhad:C, VTES:C, Sabbat:C, SW:PB, CE:PTo3]
Cardtype: Equipment
Cost: 2 pool
Weapon, Gun.
2R damage each strike, with an optional maneuver each combat.

Aabbt Kindred [FN:U2]
Cardtype: Vampire
Clan: Follower of Set
Group: 2
Capacity: 4
Discipline: for pre ser
Independent: Aabbt Kindred cannot perform (D) actions unless Nefertiti is ready. Aabbt Kindred can prevent 1 damage each combat. Aabbt Kindred are not unique and do not contest.

Aaron Duggan, Cameron's Toady [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 2
Discipline: obt
Sabbat

Aaron's Feeding Razor [Jyhad:R, VTES:R, CE:R]
Cardtype: Equipment
Cost: 1 pool
Unique equipment.
If the vampire with this equipment successfully hunts, he or she gains 1 additional blood.

Abandoning the Flesh [CE:R]
Cardtype: Reaction/Combat
Discipline: Dementation
Only usable by a vampire being burned.
[dem] Remove this vampire from the game instead (diablerie, if any, is still successful), and put this card into play. You may not play this card if you already have an Abandoning the Flesh in play. You may tap this card when a vampire with Dementation is bleeding to give that vampire +1 bleed for the current action.

Abd al-Rashid [AH:V3, FN:PA]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 5
Discipline: obf CEL QUI
Independent: (Blood Cursed)

Ablative Skin [Sabbat:R, SW:R]
Cardtype: Action
Discipline: Fortitude
This is a +1 stealth action.
[for] Put this card on the acting vampire and put 3 ablative counters on this card. If the vampire with this card is damaged in combat, you may remove any number of ablative counters from this card to prevent that amount of non-aggravated damage. Burn this card when the last ablative counter on it is removed.
[FOR] As above, but you may also prevent aggravated damage in this way.

Abomination [FN:R]
Cardtype: Action
Cost: 1 pool
Capacity: 4
Unique. Requires a ready <non-Sterile> vampire. +1 stealth action.
Burn an untapped werewolf ally (such as Renegade Garou, Werewolf Pack or Black Spiral Buddy) in your ready region to put this card in play. This card becomes a unique clanless Independent vampire of 4 capacity with superior Protean [PRO]. You may move up to 4 blood from the acting vampire to this vampire. This vampire has +1 strength, gets an additional strike each round and gets an optional maneuver each combat. This vampire may attack any ready minion as a (D) action.

Absimiliard's Army [Gehenna:R]
Cardtype: Event
Gehenna. Do not replace until a Methuselah is ousted.
Requires at least one other Gehenna card in play. During each Methuselah's untap phase, he or she may put the top card of his or her library in play. That card represents a ghoul ally with 2 life, 2 strength and 1 bleed. If the ally is burned, it is removed from the game. When a Methuselah is ousted, burn this card. Remove all such allies from the game when this card leaves play.

Absolution of the Diabolist [AH:U5, CE:U]
Cardtype: Master
Cost: 1 pool
Master: out-of-turn.
Requires a ready justicar or Inner Circle member. This card is playable during your minion phase. Only usable when a vampire is about to be burned by a blood hunt. Cancel that blood hunt.

Absorb the Mind [BL:C2]
Cardtype: Combat
Discipline: Mytherceria/Dominate
[dom] Strike: dodge.
[myt] Strike: ranged. Steal 1 blood.
[MYT] Strike: ranged. Steal 1 blood and steal 1 Master: Discipline card from the opposing vampire and put it on this striking vampire.

Abyssal Hunter [BH:R2]
Cardtype: Ally
Clan: Lasombra
Cost: 2 pool
Demon with 4 life. 3 strength, 0 bleed.
Hunter can inflict 1 damage on any minion as a (D) action. During your untap phase, a ready vampire you control takes 1 damage. Burn the hunter if any ranged aggravated damage is done to him, even if it is prevented.

Academic Hunting Ground [Jyhad:U, VTES:U, CE:U/PTr]
Cardtype: Master
Clan: Tremere
Cost: 2 pool
Master: unique location. <Hunting Ground>
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Aching Beauty [Jyhad:U, VTES:U, CE:U]
Cardtype: Master
Clan: Toreador
Cost: 2 pool
Master.
Put this card on a Toreador. If this Toreador is blocked, the controller of the blocking minion burns 1 pool (before combat occurs).

Acquired Ventrue Assets [DS:U, FN:PG]
Cardtype: Master
Clan: Giovanni
Master.
Put an amount of blood counters (from the blood bank) on this card equal to the number of Giovanni you control. During your master phase, you may move 1 blood from this card to any Giovanni you control. Burn this card if there is no blood on it. This card may be burned by any minion who is not Ventrue as a (D) action.

Acrobatics [Jyhad:C, VTES:C, SW:PB, CE:C/PB2, BH:PTo4]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Additional strike.
[CEL] Strike: dodge, with an additional strike.

Adaptability [Sabbat:R, SW:R]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] Change all aggravated damage from the opposing minion's strike to normal damage.
[PRO] Prevent all aggravated damage from the opposing minion's strike.

Adelaide Davis [CE:V]
Cardtype: Vampire
Clan: Malkavian
Group: 3
Capacity: 4
Discipline: aus dem obf
Camarilla.

The Admonitions [BH:U]
Cardtype: Master
Unique master.
Put this card in play. Tap to discard one card if you control a ready Sabbat vampire. Tap to draw two cards if you control a ready Black Hand vampire. During your discard phase, control of The Admonitions passes counter-clockwise until it is controlled by a Methuselah who controls a ready Sabbat vampire (or is burned if there are none).

Adonai [BL:U1]
Cardtype: Vampire
Clan: Salubri antitribu
Group: 2
Capacity: 7
Discipline: for AUS VAL
Sabbat: Adonai can enter combat with any ready Camarilla vampire controlled by another Methuselah as a (D) action. He gets +1 strength when in combat with a Tremere. +1 bleed.

Adrianne [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 6
Discipline: aus cel pot pre
<Camarilla:>
+1 bleed

Aeron [Gehenna:U]
Cardtype: Vampire
Clan: Nosferatu antitribu
Group: 3
Capacity: 9
Discipline: aus pro ANI OBF POT
Sabbat Archbishop of London: Minions opposing Aeron in combat take an additional point of damage during strike resolution if the range is close. Once each combat, Aeron may burn a blood for a press.

Afifa, The Herald [Gehenna:U]
Cardtype: Vampire
Clan: Caitiff
Group: 4
Capacity: 1
Discipline: dom
Camarilla: When you put a Gehenna card in play, your prey burns 1 pool. If you do not put a Gehenna card in play during your discard phase, a ready vampire you control other than Afifa burns 1 blood, or you burn 1 pool.

Agaitas, The Scholar of Antiquities [BL:U2]
Cardtype: Vampire
Clan: Harbinger of Skulls
Group: 2
Capacity: 6
Discipline: for AUS NEC
Sabbat: When you play a card, you may draw its replacement from your prey's library instead of your own. Put the card drawn face-up in front of you. It is still considered to be in your hand, to be played or discarded as normal.

Agatha [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Nosferatu antitribu
Group: 2
Capacity: 4
Discipline: POT obf
Sabbat

Aggressive Tactics [Sabbat:R, SW:R]
Cardtype: Master
Cost: 2 pool
Master.
Put this card in play and choose a Methuselah. While this card is in play, the chosen Methuselah's <hand size is reduced by one>. Any vampire may burn this card as a (D) action.

Agrippina [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Nosferatu
Group: 1
Capacity: 4
Discipline: pot OBF
<Camarilla>

Ahriman's Demesne [Gehenna:C]
Cardtype: Combat
Cost: 2 blood
Discipline: Obtenebration
Not usable the first round of combat. Only usable at long range.
[obt] Strike: 1R aggravated damage.
[OBT] As above, and if the opposing minion is a vampire and would go to torpor during the resolution of this strike, he or she is burned instead. This is not considered diablerie.

Aid from Bats [Jyhad:C, VTES:C, CE:C/PN3, Anarchs:PG2]
Cardtype: Combat
Discipline: Animalism
[ani] Strike: 1R damage, with an optional maneuver.
[ANI] As above, with an optional press.

Aire of Elation [DS:C3, FN:PS3, CE:C/PTo3, Anarchs:PAB]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Presence
You cannot play another action modifier to further increase the bleed for this action.
[pre] +1 bleed; +2 bleed if acting vampire is Toreador.
[PRE] +2 bleed; +3 bleed if acting vampire is Toreador.

Aisha [AH:V3, FN:PS1]
Cardtype: Vampire
Clan: Follower of Set
Group: 2
Capacity: 6
Discipline: ani aus ser PRE
Independent: Once each turn, Aisha may burn 1 blood to get +1 intercept.

Aisling Sturbridge [FN:U, CE:PTr]
Cardtype: Vampire
Clan: Tremere
Group: 2
Capacity: 5
Discipline: dom AUS THA
Camarilla: Younger Tremere cannot block Aisling.

Akhenaten, The Sun Pharaoh (Mummy) [AH:R2, FN:PG]
Cardtype: Ally
Cost: 4 pool
Unique mummy with 3 life. 3 strength, 1 bleed.
Akhenaten may play cards requiring basic Necromancy [nec] as a vampire with a capacity of 3. Any cost in blood is paid with his life. If a card would give him blood, give him life. If he is burned, shuffle him into your library. If he is in combat with a Follower of Set, any damage he inflicts is aggravated. Akhenaten can burn himself to burn a Follower of Set controlled by your prey as a (D) action.

Akram [AH:V3, CE:PB]
Cardtype: Vampire
Clan: Brujah
Group: 2
Capacity: 8
Discipline: pot pre CEL QUI
Camarilla primogen: Once each turn after completing combat, if Akram and the opposing minion are still ready, Akram may burn 1 blood to begin another combat with the opposing minion.

Al-Ashrad, Amr of Alamut [AH:V3, FN:PA]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 9
Discipline: aus obf CEL QUI THA
Independent: Al-Ashrad can burn a location that requires a Camarilla clan to bring into play as a (D) action that costs 2 blood. {+1 bleed.} (Blood Cursed)

Alacrity [AH:C2, CE:U, Anarchs:PAB]
Cardtype: Action Modifier
Cost: 2 blood
Discipline: Celerity
[cel] +1 stealth.
[CEL] As above, and if this acting vampire is blocked, he or she gets an optional maneuver during the first round of the resulting combat.

Alamut [AH:R2, FN:PA]
Cardtype: Master
Clan: Assamite
Cost: 1 pool
Master: unique location.
If an Assamite you control successfully bleeds another Methuselah, put the pool lost by that Methuselah on this card. During <the referendum of> a political action, you may burn X blood from this card to give a vampire you control X votes for that referendum.

Alan Sovereign [CE:V]
Cardtype: Vampire
Clan: Ventrue
Group: 3
Capacity: 6
Discipline: for pre AUS DOM
Camarilla: When you play an investment card, add an additional counter to it from the blood bank.

Alastor [Gehenna:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any justicar or Inner Circle member at +1 stealth.
Choose a ready Camarilla vampire. If this referendum is successful, search your library for an equipment card and place this card and the equipment on the chosen vampire. Pay half the cost (round down) of the equipment. This vampire may enter combat with any vampire controlled by another Methuselah as a +1 stealth (D) action. This vampire cannot commit diablerie. A vampire may have only one Alastor.

Alejandro Aguirre [CE:V]
Cardtype: Vampire
Clan: Tremere antitribu
Group: 3
Capacity: 5
Discipline: ani aus dom tha
Sabbat: If Alejandro is ready, he may tap before range is determined in any combat that does not involve him to inflict 1 unpreventable damage on each combatant.

Aleph [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Malkavian
Group: 1
Capacity: 4
Discipline: dom AUS
<Camarilla>

Alexandra [DS:V, CE:PTo]
Cardtype: Vampire
Clan: Toreador
Group: 2
Capacity: 11
Discipline: dom ANI AUS CEL PRE
Camarilla Inner Circle: Once during your turn, you may tap or untap another ready Toreador. +2 bleed.

Alfred Benezri [CE:V]
Cardtype: Vampire
Clan: Pander
Group: 3
Capacity: 6
Discipline: aus dom PRE THA
Sabbat bishop: Alfred gets -1 strength in combat with an ally.

Alfred Benezri [Anarchs:U2]
Cardtype: Vampire
Clan: Pander
Level: Advanced
Group: 3
Capacity: 7
Discipline: aus dom PRE THA
Advanced, Sabbat bishop: If Alfred is ready, he may tap before range is determined to end combat between two other Sabbat vampires.
[MERGED ICON] Archbishop of Montreal: Once each referendum, he may burn 1 blood to gain 1 vote.

Ali Kar [Anarchs:U2]
Cardtype: Vampire
Clan: Assamite
Group: 3
Capacity: 3
Discipline: obf qui
Independent. (Blood Cursed)

Alia, God's Messenger [Gehenna:R]
Cardtype: Ally
Unique dhampir with 2 life. 1 strength, 0 bleed.
Requires at least two Gehenna cards in play. Alia can play cards that require basic Auspex [aus] or Obeah [obe] as a vampire. She may move a vampire in your torpor region to your ready region as a +1 stealth action. (D) actions directed at her cost an additional pool.

Alicia Barrows [Gehenna:U]
Cardtype: Vampire
Clan: Malkavian antitribu
Group: 4
Capacity: 9
Discipline: AUS DEM OBF POT PRE
Sabbat Archbishop of Mexico City: If you control the Edge during your untap phase, you may look at the hand of another Methuselah and discard up to two Gehenna cards from it.

Allison Maller [CE:V/PB]
Cardtype: Vampire
Clan: Brujah
Group: 3
Capacity: 4
Discipline: cel pot pre
Camarilla.

Almiro Suarez [CE:V]
Cardtype: Vampire
Clan: Tremere
Group: 3
Capacity: 2
Discipline: aus
Camarilla.

Alonzo Guillen [CE:V]
Cardtype: Vampire
Clan: Nosferatu
Group: 3
Capacity: 6
Discipline: ani for pot OBF
Camarilla: During your untap phase and your discard phase, if Alonzo is ready, you may burn the Edge to look at another Methuselah's hand.

Alpha Glint [BH:C]
Cardtype: Combat
Cost: 1 blood
Discipline: Animalism & Fortitude
Not usable in combat with an ally or an older vampire.
[ani][for] Strike: combat ends.
[ANI][FOR] Only usable before range is determined. Combat ends.

Al's Army Apparatus [Jyhad:R2, VTES:R, CE:R]
Cardtype: Master
Clan: Brujah
Master: unique location.
During your minion phase, you may tap this card to search your library for a weapon and move it to your hand. Discard down to your hand size and shuffle your library afterward.

Alvaro, The Scion of Angelica [Sabbat:V, SW:PL]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 9
Discipline: dom pre OBT POT
Sabbat Archbishop of Pittsburgh: If Alvaro abstains during a political action, he gains 2 blood at the end of that action. +1 bleed.

Amadeo [DS:V, CE:PN]
Cardtype: Vampire
Clan: Nosferatu
Group: 2
Capacity: 8
Discipline: ani aus pre OBF POT
Camarilla primogen: If Amadeo successfully hunts, he gains 1 additional blood.

Amam the Devourer (Bane Mummy) [FN:R2]
Cardtype: Ally
Clan: Follower of Set
Cost: 2 pool
Unique mummy with 3 life. 0 bleed, 2 strength.
Amam may enter combat with any ready minion controlled by another Methuselah as a (D) action. Amam may burn a vampire in torpor to gain 1 life as a (D) action. This does not constitute diablerie. If a minion opposing Amam in combat is burned, Amam gains 1 life. If Amam is burned, shuffle him into his owner's library.

Amaranth [Jyhad:U, VTES:U, CE:U, Anarchs:PAG, BH:PTo2]
Cardtype: Combat
Only usable by a vampire who can commit diablerie. Only usable when the opposing vampire should go to torpor. Diablerize the opposing vampire instead. Not usable by a vampire going to torpor.

Ambrogino Giovanni [FN:U2]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 9
Discipline: aus DOM NEC POT THA
Independent: Ambrogino has 1 vote. +1 bleed.

Ambrosio Luis Monçada, Plenipotentiary [SW:U]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 10
Discipline: aus for DOM OBT POT PRE
Sabbat Cardinal: Monçada cannot block. Actions directed at Monçada cost an additional pool. If Monçada is ready during your discard phase, he can untap another ready Lasombra.

Ambrosius, The Ferryman (Wraith) [AH:R2, FN:PG]
Cardtype: Ally
Clan: Giovanni
Cost: 3 pool
Unique wraith with 2 life. 1 strength, 0 bleed.
Ambrosius is immune to damage that is not aggravated. He can move a retainer from your ash heap to a ready vampire you control as an action. Put 3 Pathos counters on the retainer. Remove a Pathos counter from the retainer at the beginning of each of your minion phases. When there are no Pathos counters remaining, remove the retainer from the game.

Ambush [Sabbat:C, SW:C/PB5/PL, FN:PA3, Anarchs:PAG2, BH:PN5]
Cardtype: Action
(D) Enter combat with a ready tapped minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.

Amelia [SW:PB]
Cardtype: Vampire
Clan: Brujah antitribu
Group: 2
Capacity: 7
Discipline: CEL POT PRE
Sabbat Bishop: Amelia can enter combat with any vampire of capacity below 4 controlled by another Methuselah as a +1 stealth (D) action.

Amelia, The Blood Red Tears [CE:V]
Cardtype: Vampire
Clan: Nosferatu
Group: 3
Capacity: 5
Discipline: ani obf POT
Camarilla: After combat with Amelia, the opposing minion burns 1 blood or life.

Amenophobis [Gehenna:U]
Cardtype: Vampire
Clan: Follower of Set
Group: 4
Capacity: 7
Discipline: dom pre OBF SER
Camarilla primogen: When an action requiring Serpentis [ser] is successful, you may draw a card from your library. Discard down to your hand size afterward. Amenophobis gets +1 bleed when bleeding the Methuselah who has the Edge.

Amisa [AH:V3, FN:PS]
Cardtype: Vampire
Clan: Follower of Set
Group: 2
Capacity: 8
Discipline: pre pro OBF SER
Independent: Amisa has 2 votes. Amisa can tap a vampire with a capacity above 7 as a (D) action.

Amria [FN:C2/PR]
Cardtype: Combat
Discipline: Chimerstry
[chi] Maneuver, only usable to go to long range.
[CHI] Strike: dodge, with an optional press, only usable to end combat.

Amusement Park Hunting Ground [Sabbat:U, SW:U/PB]
Cardtype: Master
Clan: Brujah antitribu
Cost: 2 pool
Master: unique location. <Hunting Ground>
During your untap phase, {you may move 1 blood from the blood bank to} a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Ana Rita Montana [BH:U2]
Cardtype: Vampire
Clan: Tzimisce
Group: 3
Capacity: 5
Discipline: aus dom obf VIC
Sabbat.

Anachronism [AH:C2]
Cardtype: Master
Cost: 1 pool
Master.
Put this card on a vampire with capacity above 6. Any ranged weapons possessed by this vampire, except the Ivory Bow, are burned.

The Anarch Free Press [Anarchs:C]
Cardtype: Master
Cost: 1 pool
Unique master. Requires a ready anarch.
Put this card into play. You may tap this card to give an anarch you control +1 intercept for the current action. You may tap this card when an anarch successfully hunts to give that anarch an extra blood from the blood bank.

Anarch Railroad [Anarchs:R2]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Tap to give an anarch +1 stealth for the current action.

Anarch Revolt [Jyhad:U, VTES:U, CE:U, Anarchs:PAB2]
Cardtype: Master
Master.
Put this card in play. Each Methuselah burns 1 pool during his or her untap phase. Any vampire can call a referendum to burn this card as a +1 stealth political action.

Anarch Salon [Anarchs:C2/PAB2]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any anarch at +1 stealth.
Successful referendum means each ready anarch gains 1 blood from the blood bank, and each Methuselah who controls at least one anarch gains 1 pool from the blood bank.

Anarch Troublemaker [Jyhad:R, VTES:R, CE:R, Anarchs:PAB]
Cardtype: Master
Unique master.
During your untap phase, you may tap up to 2 vampires your prey controls or burn a piece of equipment on one of your prey's minions. If you do so, your prey takes control of the Anarch Troublemaker.

Anarchist Uprising [Sabbat:C, SW:C/PV, Anarchs:PAB3]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.

Anastasia Grey [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 3
Discipline: ani pro
<Camarilla.>

Anastaszdi Zagreb [CE:V]
Cardtype: Vampire
Clan: Tremere
Group: 3
Capacity: 8
Discipline: ani cel dom AUS THA
Camarilla Tremere Justicar: If there are any other justicars ready, Anastaszdi gets 1 fewer vote from his justicar title. Anastaszdi may steal 1 blood as a ranged strike.

Anathema [DS:U2, CE:U/PB]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Choose a ready vampire. If the referendum is successful, put this card on that vampire. If the vampire with this card is reduced to zero blood in combat, he or she is burned, and the Methuselah controlling the opposing minion gains pool equal to the burned vampire's capacity.

Anatole, Prophet of Gehenna [FN:U, CE:PM]
Cardtype: Vampire
Clan: Malkavian
Group: 2
Capacity: 8
Discipline: dom for AUS DEM OBF
Camarilla: If Anatole is ready during your master phase, you may look at the top 5 cards of your library and then shuffle the top 5 cards of your library. +1 intercept.

The Ancestor's Talisman [AH:C2, FN:PA]
Cardtype: Equipment
Clan: Assamite
Unique equipment.
The minion with this equipment gets +1 intercept when attempting to block actions that require Dominate [dom] or Presence [pre].

Ancient Influence [Jyhad:C, VTES:C, SW:PT/PV, CE:C]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains an amount of pool from the blood bank equal to his or her chosen vampire's capacity. Each Methuselah then burns 5 pool. Only 1 Ancient Influence can be played in a game.

Ancilla Empowerment [Jyhad:C, VTES:C, CE:C/PTo2]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.

Andrea Giovanni [FN:U2]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 7
Discipline: pot vic DOM NEC
Independent: Andrea gets +1 stealth when performing an action that requires Necromancy [nec].

Andreas, The Bard of Crete [Jyhad:V, VTES:V]
Andreas - Bard of Crete
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 9
Discipline: dom pro AUS CEL PRE
<Camarilla> Primogen: Once each turn, Andreas may burn 1 blood to get +1 intercept.

Andrei Puxon [DS:V]
Cardtype: Vampire
Clan: Ravnos
Group: 2
Capacity: 5
Discipline: ani cel chi for
<Independent>

Anesthetic Touch [BL:C1]
Cardtype: Combat
Discipline: Obeah/Auspex
Only usable at close range.
[aus] Strike: dodge.
[obe] Strike: make a hand strike. Combat ends immediately after the resolution of this strike.
[OBE] As [obe] above, with First Strike.

Angel [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 2
Discipline: cel
<Camarilla>

Angela Decker [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Pander
Group: 2
Capacity: 1
Discipline: pre
Sabbat: If Angela is burned in combat, burn 2 pool.

Angela Preston [BL:U2]
Cardtype: Vampire
Clan: Daughter of Cacophony
Group: 2
Capacity: 5
Discipline: for PRE MEL
Camarilla: Angela must burn 1 blood to attempt to block an older vampire. You may tap Angela during your influence phase to untap any other vampire.

Angelica, The Canonicus [Sabbat:V, SW:PL]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 10
Discipline: cel obf DOM OBT POT
Sabbat Cardinal: Once each {action that} Angelica attempts to block, you may burn X master cards from your hand to give her +X intercept.

Angus the Unruled [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 10
Discipline: cel for pot ANI PRO
<Camarilla> Gangrel Justicar: +1 <strength>.

Animal Magnetism [BH:C]
Cardtype: Action Modifier
Discipline: Animalism & Obfuscate
Only usable during a referendum.
[ani][obf] This vampire gains 1 vote.
[ANI][OBF] This vampire gains 3 votes.

Animalism [Jyhad:C, VTES:C, Sabbat:C, SW:C/PT, FN:PR, CE:C]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Animalism [ani]. Capacity increases by 1: the vampire is one generation older. Cannot be <placed> on a vampire with superior Animalism.

Anisa Marianna Lopez [BL:U1]
Cardtype: Vampire
Clan: Harbinger of Skulls
Group: 2
Capacity: 8
Discipline: aus FOR NEC QUI
Sabbat: Anisa can burn a vampire with a capacity less than 4 controlled by your predator or prey as a (D) action that costs 1 pool.

Anka, Priestess of Thorns [FN:U2]
Cardtype: Vampire
Clan: Ravnos
Group: 2
Capacity: 4
Discipline: ani chi pro
Sabbat: Anka can enter combat with a ready Lasombra controlled by another Methuselah as a (D) action.

The Ankara Citadel, Turkey [AH:U5, CE:U]
Cardtype: Equipment
Clan: Tremere
Cost: 2 blood
This equipment card represents a unique location and does not count as equipment while in play.
The vampire with this location pays only half of the blood cost for any cards he or she plays (round down).

Ankla Hotep [FN:PR]
Cardtype: Vampire
Clan: Ravnos
Group: 2
Capacity: 9
Discipline: pro FOR CHI PRE OBF
Independent: Rescuing Ankla from torpor costs 2 less blood. Ankla gets one optional press each combat.

Annabelle Triabell [CE:V]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 9
Discipline: dom for AUS CEL PRE
Camarilla primogen: Annabelle can give all Toreador +1 bleed for the remainder of the turn as a +1 stealth action that costs 1 blood. If that action is successful, Annabelle untaps.

Anneke [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 10
Discipline: dom AUS CEL PRE
<Camarilla> Toreador Justicar: Anneke may attempt to block a vampire [controlled by another Methuselah] after others have declined or failed to <block>. +1 bleed.

Anson [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 8
Discipline: aus dom CEL PRE
<Camarilla> Prince of Seattle: If Anson is ready, you get 2 master phase actions (instead of 1) <during your master phase>.

Antara [Gehenna:U]
Cardtype: Vampire
Clan: Assamite
Group: 4
Capacity: 8
Discipline: aus obf pre CEL FOR QUI
Independent: Antara gets +1 intercept when attempting to block a Sabbat vampire. He burns 1 blood when any Methuselah plays a Gehenna card. (Blood Cursed)

Antediluvian Awakening [DS:U2, SW:PV]
Cardtype: Master
Unique Master.
Put this card in play. Each Methuselah burns 1 pool during each of his or her untap phases. Any Methuselah can burn this card during his or her untap phase by voluntarily burning one vampire with a capacity above 3 that he or she controls.

Antoinette DuChamp [DS:V]
Cardtype: Vampire
Clan: Caitiff
Group: 2
Capacity: 1
Discipline: cel pre
<Camarilla:>
If Antoinette uses an action or strike that requires Celerity, she burns an additional blood.

Antoinette, She Who Watches [CE:V]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 6
Discipline: cel obf AUS PRE
Camarilla primogen.

Anton [Sabbat:V, SW:U/PT]
Cardtype: Vampire
Clan: Tzimisce
Group: 2
Capacity: 8
Discipline: cel obf vic ANI AUS
Sabbat: +1 intercept.

Antonino [Anarchs:PAB]
Cardtype: Vampire
Clan: Gangrel
Group: 3
Capacity: 6
Discipline: ani pre pro FOR
Independent: Antonino gets +1 stealth on undirected actions.

Antonio Delgado [Sabbat:V, SW:U/PL]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 9
Discipline: tha DOM OBT POT
Sabbat Archbishop of Atlanta: If Antonio performs a political action and the referendum passes, untap him at the end of the turn.

Antonio Veradas [CE:V]
Cardtype: Vampire
Clan: Brujah antitribu
Group: 3
Capacity: 8
Discipline: obf CEL POT PRE
Sabbat bishop: Antonio gets +1 stealth when equipping with a weapon. During your discard phase, Antonio may burn 1 blood to untap.

Anvil [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 6
Discipline: dom pre tha CEL POT
<Camarilla> Primogen

Anwar [FN:U2]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 4
Discipline: cel obf qui
Independent: (Blood Cursed)

Apparition [DS:C2, FN:PR3]
Cardtype: Combat
Cost: 1 blood
Discipline: Chimerstry
Do not replace until after combat.
[chi] Prevent up to 1 damage to this vampire each round of combat.
[CHI] As above, but prevent up to 2 damage.

Appolonius [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 10
Discipline: for pot CEL PRE
<Camarilla> Primogen: Appolonius gets one optional press each combat. +1 bleed

Apportation [Sabbat:C, CE:C/PTr5, BH:PTr4]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Press, only usable to continue combat.
[THA] Maneuver.

Approximation of Loyalty [Gehenna:C]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Presence
Requires a vampire with capacity above 6.
[pre] Only usable when the action is announced. Choose a vampire with capacity below 7 or an ally. That minion cannot block this action.
[PRE] Cancel a reaction card played by a vampire with capacity below 7 or an ally as it is played (no cost is paid). No more action modifiers can be played on this action.

Aranthebes, The Immortal [Anarchs:R]
Cardtype: Action
Cost: 1 pool
+1 stealth action. Unique.
Put this card into play. You may tap Aranthebes to give a minion controlled by your predator -1 stealth for the current action. While Aranthebes is untapped, vampires with a capacity less than 5 get -1 bleed when bleeding you. Any vampire with a capacity above 4 can move Aranthebes to your library as a (D) action. Shuffle afterward.

Arcane Library [Jyhad:R, VTES:R, CE:R]
Cardtype: Master
Clan: Tremere
Cost: 2 pool
Master: unique location.
During your influence phase, you may tap this card to move 1 blood from the blood bank to a Tremere in your uncontrolled region.

Arcanum Chapterhouse, Alexandria [AH:U5, FN:PS, CE:PTr]
Cardtype: Master
Master: unique location.
Each of your predator and prey burns 1 pool during his or her untap phase for each Hunting Ground he or she controls. Any minion may burn this card as a (D) action.

Arcanum Investigator [AH:C2]
Cardtype: Ally
Cost: 2 pool
[Mortal] with 2 life. 1 <strength>, 0 bleed.
As a (D) action, Arcanum Investigator can burn an equipment card possessed by a minion controlled by your predator or prey.

Archon [Jyhad:V, VTES:V, CE:U]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Choose a Camarilla vampire. {If this referendum is successful, put this card on the chosen vampire. This vampire} may enter combat with a vampire controlled by another Methuselah as a +1 stealth (D) action. Any vampire attempting to block {this vampire} burns 1 blood. Blood hunts cannot be called on {this vampire}. Any Camarilla vampire can call a referendum to {burn this card} as a +1 stealth political action.

Archon Investigation [VTES:U, CE:U]
Cardtype: Master
Cost: 3 pool
Master: out-of-turn.
Only usable when a minion is attempting to bleed you for more than 3. The action is not successful. Burn the acting minion.

Ardan Lane [Anarchs:U2]
Cardtype: Vampire
Clan: Tremere
Group: 3
Capacity: 8
Discipline: dom obf pre AUS THA
Camarilla primogen: When stealing blood with a strike that requires Thaumaturgy, Ardan steals an additional blood.

Arika [DS:V, CE:PV]
Cardtype: Vampire
Clan: Ventrue
Group: 2
Capacity: 11
Discipline: aus cel DOM FOR OBF PRE
Camarilla Inner Circle: If Arika is ready during your prey's untap phase, your prey chooses which locations he or she keeps in play. For each location he or she controls, your prey burns 1 pool or burns the location. +2 bleed.

Aristotle de Laurent [BH:U2]
Cardtype: Vampire
Clan: Malkavian antitribu
Group: 3
Capacity: 9
Discipline: pot AUS DEM OBF PRE
Sabbat: While Aristotle is ready, every Methuselah has +1 hand size. +1 stealth.

Armor of Terra [BL:R1]
Cardtype: Action
Cost: 1 blood
Discipline: Visceratika/Thaumaturgy
+1 stealth action.
[tha] Put this card on a slave Gargoyle you control. The Gargoyle with this card treats aggravated damage as normal damage. Burn this card if this Gargoyle goes to torpor. A Gargoyle can have only one Armor of Terra.
[vis] As [tha] above, but put this card on this acting Gargoyle.
[VIS] As [vis] above, and the Gargoyle with this card may prevent 1 damage each combat.

Arms Dealer [Jyhad:U, VTES:U, CE:U]
Cardtype: Ally
Clan: Brujah
Mortal with 1 life. 1 strength, 0 bleed.
Arms Dealer may take a +1 stealth action to allow you to search your library for a weapon and move it to your hand. Discard to your hand size and shuffle your library afterward.

Arms of the Abyss [Sabbat:C, SW:C/PL3]
Cardtype: Combat
Discipline: Obtenebration
[obt] Strike: dodge.
[OBT] Strike: dodge, with an additional strike.

Army of Rats [Jyhad:C, VTES:C, SW:PT, FN:PR, CE:C/PN, Anarchs:PAG/PG]
Cardtype: Action
Discipline: Animalism
+1 stealth action.
[ani] Put this card in play. During your untap phase, your prey burns 1 pool. You may only burn 1 pool each turn with Army of Rats cards. Any minion can burn the Army of Rats as a (D) action.

Arnold Simpson [CE:V]
Cardtype: Vampire
Clan: Brujah
Group: 3
Capacity: 2
Discipline: pot
Camarilla.

Arson [Jyhad:C, VTES:C, Sabbat:C, SW:PT, CE:PM/PN]
Cardtype: Action
Do not replace until the end of this action.
(D) Burn a location.

Art Museum [Jyhad:R, VTES:R, CE:R]
Cardtype: Master
Clan: Toreador
Cost: 2 pool
Master: unique location.
During your influence phase, you may tap this card to move 1 blood from the blood bank to a Toreador in your uncontrolled region.

Art Scam [Sabbat:R, SW:R, BH:PTo]
Cardtype: Action
Clan: Toreador antitribu
+1 stealth action.
Gain 2 pool.

Artemis [Sabbat:V, BH:PM]
Cardtype: Vampire
Clan: Malkavian antitribu
Group: 2
Capacity: 6
Discipline: aus cel for DEM OBF
Sabbat.

Artistically Inept [DS:U]
Cardtype: Master
Clan: Brujah
Cost: 1 pool
Master.
Put this card on any ready Brujah. Toreador cannot attempt to block the actions of that vampire. This card may be burned by any Toreador as a (D) action.

The Art of Love [Sabbat:U]
Cardtype: Master
Clan: Toreador antitribu
Master.
Take control of an ally controlled by another Methuselah until the end of your turn.

The Art of Memory [BH:U2]
Cardtype: Action Modifier
Requires a Black Hand vampire. Only usable when the action is announced.
Remove this card from the game when it is played. If the action is successful, move one card played by this vampire during this action from your ash heap to your hand. Discard down to your hand size.

The Art of Pain [Sabbat:R, SW:R]
Cardtype: Master
Clan: Toreador antitribu
Cost: 2 pool
Unique master.
Put this card on a ready Toreador antitribu. The vampire with this card gets +2 strength during combat.

Art's Traumatic Essence [BL:R1]
Cardtype: Action
Discipline: Melpominee/Auspex
+1 stealth action.
[aus] (D) Tap any untapped minion.
[mel] (D) Tap any untapped minion, and that minion burns 1 blood or life.
[MEL] (D) Put this card on any ready untapped minion and tap that minion. The minion with this card burns 1 additional blood or life each time he or she attempts to take an action or block. During his or her master phase, the controller of the minion with this card may tap this minion and burn a pool to burn this card. A minion may have only one Art's Traumatic Essence.

Ascendance [Jyhad:C, VTES:C, Sabbat:C, CE:PM2]
Cardtype: Master
Master.
Gain 1 pool.

Ashes to Ashes [BL:R2]
Cardtype: Combat
Discipline: Thanatosis/Fortitude
[for] Only usable by a vampire being burned; he or she is sent into torpor instead.
[thn] Prevent all damage. This vampire untaps and goes to torpor (ending combat).
[THN] As [thn] above, and this vampire gains 2 blood from the blood bank.

Assad Salhoum [Gehenna:U]
Cardtype: Vampire
Clan: Malkavian
Group: 4
Capacity: 5
Discipline: aus dem dom obf
Camarilla: When Assad successfully blocks, he gains 1 blood from the blood bank (before combat begins, if any).

Assault Rifle [Jyhad:U, VTES:U, CE:U]
Cardtype: Equipment
Cost: 5 pool
Weapon, Gun.
4R damage each strike, with an optional maneuver each combat.

Astrid Thomas [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Tremere
Group: 1
Capacity: 7
Discipline: aus pot DOM THA
<Camarilla> Primogen: If Astrid votes, any Tremere who choose to vote will vote with her.

Asylum Hunting Ground [Jyhad:U, VTES:U, CE:U/PM]
Cardtype: Master
Clan: Malkavian
Cost: 2 pool
Master: unique location. <Hunting Ground>
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Atonement [AH:C2, FN:PA/PG]
Cardtype: Action
Cost: 2 blood
Requires a ready vampire with a capacity below 6. +1 stealth action.
Put this card on the acting vampire. This vampire gets +1 intercept when attempting to block. He or she does not tap when blocking a vampire of the same age or younger. Any vampire may burn this card as a (D) action; Followers of Set get -1 stealth when attempting that action.

Augustus Giovanni [FN:R]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 11
Discipline: cel pre AUS DOM NEC POT
Independent: Augustus has 2 votes. If a vampire you control has been burned since your last turn, Augustus may move that vampire from your ash heap to the ready region as an action that costs 1 pool. +1 bleed.

Aura Absorption [BL:C2]
Cardtype: Reaction/Action Modifier
Discipline: Mytherceria/Auspex
[aus] This vampire burns 1 blood to get +1 intercept.
[myt] +1 intercept.
[MYT] +1 stealth.

Aura Reading [Jyhad:U2, VTES:U, CE:C/PTr2, BH:PTr2]
Cardtype: Combat
Discipline: Auspex
Only usable before range is chosen.
[aus] The opposing minion's controller plays with an open hand for the remainder of combat.
[AUS] Your hand size is increased by 2 cards for the remainder of this combat. Discard down to your hand size at the end of combat. A vampire can play only 1 Aura Reading at superior each combat.

Aura of Invincibility [Gehenna:C]
Cardtype: Action Modifier
Cost: 1 blood
Only usable during a referendum, before any votes are cast.
If this referendum passes, put this card on the acting vampire and put a counter on this card. This vampire gets an additional vote for each counter on this card in referendums he or she calls. Add a counter to this card when a referendum called by this vampire passes. If a referendum called by this vampire fails, burn this card and send this vampire to torpor. A vampire can have only one Aura of Invincibility.

Aurora Van Brande, Paladin [Sabbat:V, SW:PL]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 6
Discipline: dom for pot OBT
Sabbat: Aurora may strike for 1R damage.

Auspex [Jyhad:C, VTES:C, Sabbat:C, SW:C/PT/PV, CE:C]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Auspex [aus]. Capacity increases by 1: the vampire is one generation older. Cannot be <placed> on a vampire with superior Auspex.

Autarkis Persecution [Jyhad:C, VTES:C, SW:PB, CE:C]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah gains 1 pool for each minion he or she controls.

Awe [Sabbat:R, SW:R, CE:PTo]
Cardtype: Action Modifier
Cost: X blood
Discipline: Presence
Only usable during a referendum.
[pre] This vampire {gets} X+1 votes.
[PRE] As above, but this vampire gets 2X+1 votes.

Ayelea, The Manipulator [Sabbat:V, BH:PTr]
Cardtype: Vampire
Clan: Tremere antitribu
Group: 2
Capacity: 10
Discipline: pre AUS DOM OBT THA
Sabbat cardinal: Ayelea may give you control of a Tremere antitribu until the end of your next turn as a (D) action.

Aziz, Dammar of Istanbul [FN:U2]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 10
Discipline: ser CEL OBF PRE QUI
Independent: Aziz has 2 votes. Place a status counter on Aziz each time a vampire opposing him in combat is burned. Aziz gets +X votes, where X is the number of status counters on him. +1 strength. (Blood Cursed)

Babble [BH:C/PM]
Cardtype: Reaction
Discipline: Dementation
[dem] Give another ready minion +1 intercept.
[DEM] Tap this vampire to untap another ready minion. Not usable by a blocking minion.

Backstab [AH:U5, FN:PA]
Cardtype: Combat
Cost: 2 blood
Discipline: Celerity
Only usable by a vampire who successfully blocks an action.
[cel] This vampire gains First Strike for his or her first strike in this combat.
[CEL] As above, with an additional strike.

Backways [Jyhad:U, VTES:U, Anarchs:PG]
Cardtype: Master
Clan: Gangrel
Cost: 2 pool
Master: unique location.
Tap to give a Gangrel you control +1 stealth for the current action.

Badger [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 6
Discipline: ani pot FOR PRO
<Camarilla>

Badr al-Budur [FN:U2]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 5
Discipline: cel dom qui OBF
Independent: (Blood Cursed)

Bajazet al-Nasir [FN:U2]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 8
Discipline: cel for pre OBF QUI
Independent: Once each combat, Bajazet can burn 1 blood to make damage from his hand strikes aggravated for the current round. (Blood Cursed)

Baldesar Rossellini [Gehenna:U]
Cardtype: Vampire
Clan: Giovanni
Group: 4
Capacity: 8
Discipline: aus for nec DOM POT
Independent: Once each turn, if Baldesar is ready, he can reduce the cost of a location or of an equipment you play by 1 pool or blood. +1 strength.

Baleful Doll [FN:C2]
Cardtype: Equipment
Cost: 1 blood
Discipline: Necromancy
Unique equipment.
[nec] Choose a vampire controlled by your prey. The bearer may tap himself or herself and burn the Baleful Doll during his or her untap phase to cause the chosen vampire to burn 3 blood.
[NEC] As above, but choose a vampire controlled by any Methuselah.

Baltimore Purge [CE:U]
Cardtype: Action
Requires a ready vampire.
If this vampire is Ravnos, this action is at +1 stealth. Put this card on the acting vampire. During your untap phase, burn this card, and each other Methuselah chooses a ready vampire he or she controls who is not older than this vampire. If you control a ready Lasombra, you choose the vampires instead. This vampire and the chosen vampires go to torpor.

Bang Nakh - Tiger's Claws [AH:C2, FN:PR, CE:C]
Cardtype: Equipment
Cost: 2 pool
Melee weapon.
Strength +2 damage each strike.

Banishment [DS:U2, FN:PS, CE:PTo/PV]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (place him or her face down). The vampire is uncontrolled. The vampire's blood counters, master cards and minion cards stay with that vampire, with any counters they have on them (they are out of play as long as the vampire remains uncontrolled).

Banjoko [BH:U2]
Cardtype: Vampire
Clan: Lasombra
Group: 3
Capacity: 5
Discipline: obt pot DOM
Sabbat. Black Hand Seraph.

Banner of Neutrality [FN:C2]
Cardtype: Reaction
Requires a ready Independent vampire.
Only usable when a Camarilla or Sabbat vampire is bleeding you. Reduce the bleed by 1.

Banshee Ironwail [Anarchs:R]
Cardtype: Equipment
Cost: 2 pool
Unique melee weapon. Cold iron.
Strength +2 damage each strike. Bearer gets -1 stealth on each action. If bearer blocks an action, the acting minion burns 1 blood or life (before combat begins, if any).

The Baron [BL:U1]
Cardtype: Vampire
Clan: Samedi
Group: 2
Capacity: 9
Discipline: dom FOR NEC OBF THN
Independent: The Baron has 2 votes. During your untap phase, if The Baron is ready, you may look at the hand of each Methuselah who controls a ready Giovanni. +1 bleed.

The Barrens [Jyhad:C, VTES:C, Sabbat:C, SW:PB/PL, CE:PV]
Cardtype: Master
Master: unique location.
You may tap this card to discard a card from your hand.

Barry [BL:U1]
Cardtype: Vampire
Clan: Blood Brother
Group: 2
Capacity: 5
Discipline: ani for pot san vic
Sabbat - Chicago Circle: Barry gets +1 strength when in combat with an ally or a younger vampire. Sterile.

Barth [CE:V/PTo]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 5
Discipline: aus cel PRE
Camarilla: Vampires of capacity less than 4 controlled by your prey or predator get -1 stealth when Barth is ready and untapped.

Bartholomew [BL:U2]
Cardtype: Vampire
Clan: Kiasyd
Group: 2
Capacity: 8
Discipline: dom obt AUS MYT NEC
Sabbat: If Bartholomew is untapped at the beginning of your turn, you gain 1 pool from the blood bank. Cold iron vulnerability.

Basil [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Pander
Group: 2
Capacity: 1
Discipline: obf
Sabbat: Any older vampire gets +1 strength when in combat with Basil.

Basilia [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 10
Discipline: obf pot ANI FOR PRO
<Camarilla> Primogen: <Basilia's hand damage is aggravated>.

Basilisk's Touch [BL:R2]
Cardtype: Combat
Cost: 2 blood
Discipline: Mytherceria/Potence
Only usable in combat with an ally or younger vampire. Only usable before range is determined.
[pot] This vampire gets +1 strength for the remainder of combat.
[myt] If any damage is successfully inflicted from this vampire's hand strikes this round, send the opposing vampire to torpor or burn the opposing ally.
[MYT] As [myt] above, and the opposing vampire burns 1 blood <if any damage is successfully inflicted>.

Bastard Sword [Jyhad:U2, VTES:U]
Cardtype: Equipment
Cost: 1 pool
Melee Weapon.
<Strength+1 damage> each strike.

Bastille Opera House [BL:R1]
Cardtype: Master
Master: unique location.
Tap during <the referendum of> a political action to gain X votes, where X is the number of ready Daughters of Cacophony you control. If you control no ready Daughters of Cacophony, you may tap and burn this card during <the referendum of> a political action to gain 1 vote.

Bauble [Sabbat:R, SW:R]
Cardtype: Action
Cost: 2 blood
Discipline: Vicissitude
+1 stealth action.
[vic] Put this card on the acting vampire. Search your library and put a non-unique, non-location equipment card on another minion you control. Do not pay the cost to equip. The vampire with this card cannot attempt actions, block or vote. You may burn this card and the chosen equipment card during your untap phase or when the vampire with the chosen equipment leaves the controlled region.
[VIC] As above, but you may burn this card and the chosen equipment at any time.

Bear-Baiting [Anarchs:R]
Cardtype: Action Modifier
Cost: 1 blood
Requires a ready anarch. Only usable when an older non-anarch vampire successfully blocks.
Compare the capacities of the top vampires in your crypt and the blocker's crypt and shuffle both. If yours is younger, this anarch takes 1 unpreventable damage (and combat occurs as normal). Otherwise, cancel the combat and place this card on the acting anarch. This anarch gets +2 bleed when bleeding the blocking vampire's controller.

Bear Paw [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 5
Discipline: for pre pro ANI
<Camarilla>

Beast Meld [BL:R2]
Cardtype: Action Modifier
Cost: 2 blood
Discipline: Animalism & Protean
[ani][pro] +1 stealth. If this action is blocked, this vampire may prevent 1 damage during the resulting combat.
[ANI][PRO] Only usable when the acting vampire's action is announced. Not usable on a bleed action. Vampires cannot block this action.

Beast, The Leatherface of Detroit [Sabbat:V, SW:U, BH:PN]
Cardtype: Vampire
Clan: Nosferatu antitribu
Group: 2
Capacity: 7
Discipline: ani cel OBF POT
Sabbat: Beast cannot play action cards. He cannot have or use equipment or retainers. Beast may enter combat with any ready minion controlled by another Methuselah as a (D) action. +1 strength.

Béatrice L'Angou [BL:U2]
Cardtype: Vampire
Clan: Kiasyd
Group: 2
Capacity: 5
Discipline: aus dom nec MYT
Sabbat: Cold iron vulnerability.

Beckett [Anarchs:PG]
Cardtype: Vampire
Clan: Gangrel
Group: 3
Capacity: 7
Discipline: cel ANI FOR PRO
Independent: Beckett can allow you to draw 3 cards from your library as a +1 stealth action. Discard down to your hand size afterward.

Beckett [Gehenna:U]
Cardtype: Vampire
Clan: Gangrel
Level: Advanced
Group: 3
Capacity: 8
Discipline: cel tha ANI FOR PRO
Advanced, Independent: While Beckett is ready, you have +X hand size, where X is the number of Gehenna cards in play. If Beckett leaves the ready region, discard your hand.

Becoming of Ennoia [Gehenna:R]
Cardtype: Event
Gehenna. Do not replace until your next discard phase.
Requires at least two other Gehenna cards controlled by other Methuselahs in play. During each Methuselah's untap phase, he or she chooses a ready vampire he or she controls. The chosen vampire takes 1 unpreventable damage. Playing Earth Meld costs 2 additional blood.

Behind You! [Jyhad:R2, VTES:R, CE:U/PN, BH:PN2]
Cardtype: Combat
Discipline: Obfuscate
Only usable on the first round of combat.
[obf] Maneuver.
[OBF] Strike: dodge.

Bestial Visage [Sabbat:R, SW:R]
Cardtype: Master
Master.
Put this card on a Gangrel antitribu. The vampire with this card gets -1 stealth.

Betrayer [Jyhad:R, VTES:R]
Cardtype: Master
Master.
<Name a Methuselah who controls a vampire who is also in your uncontrolled region. Put this card into play. The vampire's controller burns 1 pool during his or her untap phase. He or she> can burn an additional <pool> to guess the name of the <vampire>. If the guess is correct, <this card> is burned.

Bewitching Oration [Jyhad:C, VTES:C, Sabbat:C, SW:C, CE:C/PTo4/PV4, Anarchs:PAB4, BH:PTo3]
Cardtype: Action Modifier
Discipline: Presence
Only usable during a referendum.
[pre] This acting vampire gains 2 votes.
[PRE] This acting vampire gains 4 votes.

Beyond Reproach [AH:R2]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince at +1 stealth.
If this <referendum> is successful, put this card in play. Primogen cannot attempt political actions and <get one less> vote during political actions. This card may be burned by a <referendum> called by any vampire as a +1 stealth <political> action.

Bianca [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 6
Discipline: pot pre CEL
<Camarilla:>
+1 <strength>.

Billy [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Ventrue antitribu
Group: 2
Capacity: 5
Discipline: dom for AUS
Sabbat

Bindusara, Historian of the Kindred [AH:V3, CE:PV]
Cardtype: Vampire
Clan: Ventrue
Group: 2
Capacity: 9
Discipline: tha AUS DOM FOR PRE
Camarilla: Bindusara can take an action to allow you to search your library for an Arcane Library, Elder Library or Fragment of the Book of Nod; put that card in play. (Pay cost as normal.) Shuffle your library afterward. +1 bleed.

Black Cat [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 5
Discipline: pot pre CEL
<Camarilla:>
Equipping Black Cat costs 1 less pool (but never less than 0 pool).

Black Gloves [BH:R]
Cardtype: Equipment
Cost: 3 pool
Unique melee weapon.
Strength+1 aggravated damage each strike. Bearer takes 1 damage during strike resolution when this weapon is used, but only once each combat.

Black Hand Ritual [Gehenna:C]
Cardtype: Action
+1 stealth action. Requires a ready Black Hand vampire.
Untap a younger Black Hand vampire or (D) burn any Gehenna card in play. Any "Do not replace until" directive on that card is ended (and the controller draws to replace it, if it hadn't been replaced yet).

Black Metamorphosis [SW:R]
Cardtype: Action
Cost: 2 blood
Discipline: Obtenebration
[obt] Put this card on the acting vampire. A vampire may have only one Black Metamorphosis. This vampire gets one optional additional strike per round.
[OBT] As above, and this vampire gets an optional press once each combat.

Black Spiral Buddy [Sabbat:U]
Cardtype: Ally
Clan: Gangrel antitribu
Cost: 4 pool
[Werewolf] with 3 life. 1 <strength>, aggravated hand damage, 0 bleed.
Once each combat, Black Spiral Buddy gets an additional strike. If Black Spiral Buddy has less than 3 life during your untap phase, he gains 1 life.

Blackhorse Tanner [BH:U2]
Cardtype: Vampire
Clan: Ventrue antitribu
Group: 3
Capacity: 7
Discipline: AUS DOM FOR
Sabbat. Black Hand: Once each turn, when you draw a card from your library, you may place that card on the bottom of your library and draw a new card.

Blackmail [FN:C2/PS]
Cardtype: Action
Discipline: Obfuscate
[obf] (D) Tap a ready vampire.
[OBF] (D) Put this card on a ready vampire. The vampire with this card cannot block this acting vampire. He or she may burn this card by burning 2 blood during his or her untap phase.

Blaise [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Gangrel antitribu
Group: 2
Capacity: 7
Discipline: obf vic ANI CEL
Sabbat: +1 strength.

Blanche Hill [BL:R2]
Cardtype: Vampire
Clan: Salubri
Group: 2
Capacity: 6
Discipline: aus FOR OBE
Independent: Once per turn, when Blanche successfully hunts, untap her at the end of the action. Scarce.

Blanket of Night [SW:R]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obtenebration
[obt] +1 stealth.
[OBT] Only usable by a vampire other than the acting minion when a minion attempts to block an acting minion you control. Tap this modifying vampire to cause the block to fail; that blocking minion cannot attempt to block this action again.

Bleeding the Vine [Anarchs:R]
Cardtype: Master
Cost: 1 pool
Unique master.
Put this card into play. During your untap phase, tap this card or burn 1 pool. You may tap this card to cancel a non-out-of-turn master card played by another Methuselah as that card is played. That card has no effect (no cost is paid), and that Methuselah gains another master phase action.

Blessing of Chaos [Sabbat:R, CE:PM]
Cardtype: Action
Cost: 1 blood
Discipline: Dementation
+1 stealth action.
[dem] Put this card on the acting vampire. If this vampire attempts to block, the acting vampire cannot play action modifiers requiring Dementation, Chimerstry, Dominate or Presence. Vampires opposing this vampire in combat cannot play cards that require those Disciplines.
[DEM] As above, and actions requiring those Disciplines cannot be directed at this vampire.

Blessing of Durga Syn [DS:C2, FN:PR]
Cardtype: Combat
Cost: 2 blood
Discipline: Chimerstry
[chi] Strike: steal equipment.
[CHI] Strike: steal equipment with First Strike.

Blessing of the Name [BL:R2]
Cardtype: Action
Clan: Salubri antitribu
Cost: 1 blood
+1 stealth action.
Usable by a tapped Salubri antitribu. You may not play this card if you have a Blessing of the Name in play. Put this card in play and choose this acting vampire and up to 2 other minions you control. Untap the chosen minions. The chosen minions have +1 intercept and inflict +1 damage with melee weapons while this card is in play. During your next untap phase, burn this card and tap the chosen minions.

Blissful Agony [BL:R1]
Cardtype: Combat
Cost: 1 blood
Discipline: Valeren/Animalism
[ani] Strike: strength+1 damage
[val] Only usable at close range before strikes are chosen. Opposing minion takes 1 damage (damage not preventable) during strike resolution each round this combat if the range is close.
[VAL] Strike: combat ends. Choose a minion controlled by a Methuselah other than the opposing vampire's controller. The opposing vampire enters combat with that minion.

Blood Agony [AH:R2, FN:PA]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Damage from this vampire's next hand or melee weapon strike is aggravated. Not usable during the first round of combat.
[QUI] For the remainder of this combat, damage from this vampire's hand and melee weapon strikes is aggravated. Not usable during the first round of combat.

Blood Bond [Jyhad:U, VTES:U]
Cardtype: Action
Cost: 2 blood
+1 stealth action.
(D) <Choose a vampire>. That vampire cannot block the acting vampire for the remainder of the game.

Blood Brother Ambush [Sabbat:R, SW:R/PB]
Cardtype: Action Modifier
Clan: Brujah antitribu
Cost: 2 blood
Only usable when an action is blocked.
Combat does not occur. Put this card into play. While in play, this card represents an ally with 3 life and 2 strength who can strike for 2R damage; this ally enters combat with the blocking minion. Blood Brothers may play cards requiring basic Potence as a vampire with a capacity of 3. Any cost in blood is paid with life. If a card would give them blood, give them life instead. Burn this card at the end of combat or if the combat is canceled.

Blood Clots [FN:C2]
Cardtype: Action
Cost: 1 blood
Discipline: Quietus
+1 stealth action.
[qui] (D) Put this card on a minion controlled by another Methuselah. This minion cannot gain blood or life; any blood or life this minion gains goes to the blood bank instead. Any minion may burn this card as an action.
[QUI] As above, and the minion with this card burns 1 blood or life when this card is burned.

Blood Doll [Jyhad:C, VTES:C, Sabbat:C, SW:PB/PL/PT/PV, FN:PA/PG/PR/PS, CE:PB/PM/PN2/PTo2/PTr2/PV, Anarchs:PAG3/PG2, BH:PM2/PN2/PTr2]
Cardtype: Master
Master.
Put this card on a vampire you control. During his or her master phase, this vampire's controller may move 1 blood from this vampire to his or her pool or from his or her pool to this vampire.

Blood Feast [Sabbat:U, SW:PL2/PT, BH:PN]
Cardtype: Action
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Each ready Sabbat vampire you control gains 1 blood from the blood bank.

Blood Fury [Jyhad:C, VTES:C, CE:PTr4, BH:PTr2]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
Only usable at close range.
[tha] Strike: make a hand strike at +1 damage. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for strength+2 damage.

Blood Hunt [Jyhad:U, VTES:U, CE:U/PB]
Bloodhunt
Cardtype: Action
Requires a ready prince or justicar. +1 stealth action.
(D) Put this card on a vampire who is not a prince, a justicar or an Inner Circle member. Any vampire controlled by another Methuselah may enter combat with this vampire as a +1 stealth (D) action.

Blood Puppy [Jyhad:R, VTES:R, CE:R]
Cardtype: Master
Cost: 2 pool
Unique master.
Move 3 blood from the blood bank to the Blood Puppy. During your untap phase, you can move a blood from the Puppy to your pool, move a blood from the blood bank to the Puppy, or burn the Puppy to move all its blood to your pool. Any minion can burn the Puppy and all the blood on it as a (D) action.

Blood Rage [Jyhad:C, VTES:C, CE:C]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Strike: strength damage, only usable at close range. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for strength+1 damage.

Blood Siege [SW:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any archbishop, priscus or cardinal at +1 stealth.
No action modifiers can be played during or after this referendum. Choose a ready Sabbat vampire and a ready prince. Successful referendum means that that prince loses his <or her> title and the Sabbat vampire becomes archbishop of that city. Any ready vampire can gain votes during this referendum by burning one blood per vote gained.

Blood Sweat [AH:C2, FN:PA5]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Strike: 2R damage; only usable at long range. Damage cannot be prevented.
[QUI] Strike: 3R damage; only usable at long range. Damage cannot be prevented.

Blood Tears of Kephran [AH:C2, FN:PR]
Cardtype: Equipment
Unique equipment.
The vampire with this equipment may burn this card to prevent 2 points of damage in combat or to gain 2 blood (ignore excess blood).

Blood Trade [Gehenna:R]
Cardtype: Event
Gehenna.
Burn all boons in play. No more boons may be put in play. During each Methuselah's untap phase, that Methuselah may move a blood from a vampire he or she controls to a vampire controlled by another Methuselah.

Blood Weakens [Gehenna:R]
Cardtype: Event
Gehenna. Do not replace until a vampire commits diablerie.
Cards that require any Disciplines to play are not replaced until the end of the current action or until any Methuselah's hand is empty (whichever comes first). Any vampire who commits diablerie is immune to this effect until the next Gehenna card is played.

Bloodbath [Sabbat:R, SW:R]
Cardtype: Action
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Move 2 blood from the blood bank to a ready Sabbat vampire with capacity above 4. Put this card on that vampire. The vampire with this card gains 1 additional vote unless he or she has a title. A vampire may have only one Bloodbath.

Bloodform [SW:R]
Cardtype: Combat
Discipline: Vicissitude
[vic] Strike: combat ends, only usable when in combat with an ally.
[VIC] Play before range is chosen. This vampire is immune to non-aggravated damage for the current round. This vampire cannot strike this round. This vampire gets an optional press, usable only to end combat.

Blooding [BH:C/PM2/PN2]
Cardtype: Action
+1 stealth action. Requires a ready Sabbat vampire.
Put this card on the acting vampire and move one blood from the blood bank to this vampire. This Sabbat vampire is Black Hand. A vampire can have only one Blooding.

Blood of Acid [Sabbat:U, SW:PT]
Cardtype: Combat
Cost: 2 blood
Discipline: Vicissitude
[vic] Only usable at close range before strikes are chosen. During each strike resolution this round, the opposing minion takes an amount of damage equal to the damage he or she successfully inflicts. A vampire may play only one Blood of Acid each round.
[VIC] As above, but the damage is aggravated.

Blood of the Cobra [FN:R2]
Cardtype: Combat
Discipline: Quietus
[qui] Strike: 1R damage.
[QUI] Strike: ranged. Play a non-ranged strike that requires Quietus from your hand and use that strike as if it were ranged <(if the chosen strike is a hand strike, the hand strike's damage is not ranged and this strike is not a hand strike)>.

Blood of the Sabbat [SW:R]
Cardtype: Action
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Put this card on a Sabbat vampire other than the acting vampire. The vampire with this card gains 1 blood after each successful directed action he or she performs. A vampire may have only one Blood of the Sabbat.

Blood to Water [AH:C2, CE:C/PTr]
Cardtype: Combat
Cost: 2 blood
Discipline: Thaumaturgy
Only usable at close range, before strike resolution. Not usable during the first round of combat.
[tha] If the opposing minion is an ally, he or she is burned. Otherwise, the opposing vampire burns 3 blood.
[THA] Opposing vampire burns 5 blood.

Bloodwork [BH:C]
Cardtype: Action
Requires a ready Black Hand vampire.
(D) Bleed at +1 bleed. If more than 2 pool is bled with this action, ignore the excess. If the Methuselah you are bleeding controls a ready Sabbat vampire, this action is at +1 stealth.

Blow Torch [Anarchs:C]
Cardtype: Equipment
Cost: 2 pool
Weapon.
1 aggravated damage each strike.

Blur [Jyhad:C, VTES:C, Sabbat:C, SW:PB3, CE:C/PB4, BH:PTo4]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Additional strike.
[CEL] Two additional strikes.

Blythe Candeleria [DS:V, CE:PTr]
Cardtype: Vampire
Clan: Tremere
Group: 2
Capacity: 3
Discipline: aus THA
Camarilla: Blythe gets -1 strength when in combat with a Malkavian.

Bobby Lemon [Anarchs:PAG]
Cardtype: Vampire
Clan: Gangrel
Group: 3
Capacity: 4
Discipline: pro ANI
Independent.

Body Arsenal [Sabbat:C, SW:PT2]
Cardtype: Combat
Cost: 2 blood
Discipline: Vicissitude
[vic] For the remainder of this round, damage from this vampire's hand strikes is aggravated.
[VIC] As above, and this vampire gets +1 strength for the remainder of this combat.

Body Bag [Anarchs:C]
Cardtype: Equipment
Equipment. Haven.
Only usable by an anarch. If the anarch with this card is ready, he or she can burn 2 blood to cause an action directed at him or her to fail. A minion may have only one haven.

Body Flare [Sabbat:R, SW:R]
Cardtype: Combat
Cost: 2 blood
Discipline: Protean
[pro] Strike: 2 aggravated damage.
[PRO] Strike: 2R aggravated damage.

Body of Sun [Jyhad:R, VTES:R]
Cardtype: Combat
Cost: 4 blood
Discipline: Protean
[pro] Strike: 3 aggravated damage if at close range or <1R> aggravated damage if at long range. <The same amount of aggravated damage is inflicted on this striking minion and on all retainers employed by either combatant.>
[PRO] As above, but <this striking minion> takes no damage from this card, although his or her retainers still do.

Bomb [Jyhad:U, VTES:U, CE:PN]
Cardtype: Equipment
Cost: 1 pool
Weapon.
5R damage as a strike. If the {bomb is used in combat, the bearer} takes 5 damage as well. The minion with this weapon may burn a location as a (D) action. Burn the Bomb after use.

Bonding [Jyhad:C, VTES:C, Sabbat:C, SW:PL/PV3, CE:C/PV2, BH:PTr4]
Cardtype: Action Modifier
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action. (Only usable during a bleed action.)
[dom] +1 bleed.
[DOM] +1 stealth and +1 bleed.

Bond with the Mountain [BL:R2]
Cardtype: Combat
Cost: 1 blood
Discipline: Visceratika/Thaumaturgy
[tha] Strike: dodge, with an optional press.
[vis] Strike: combat ends. Untap both combatants.
[VIS] Strike: combat ends. Untap this vampire.

Bone Spur [Sabbat:C, Anarchs:C/PG3]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] For the remainder of this round, this vampire's hand damage is aggravated.
[PRO] As above, but for the remainder of this combat.

Bonecraft [Sabbat:C, SW:C/PT]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
[vic] Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 strength. (This does not affect the current Strike Resolution step.) He or she may burn this card by paying 2 blood as a +1 stealth action.
[VIC] As above, but the minion with this card has -2 strength.

Border Skirmish [Anarchs:C2/PAG3]
Cardtype: Action
+1 stealth action. Requires a ready anarch.
Each other Methuselah discards one card at random from his or her hand, and this anarch untaps at the end of the turn.

Boss Callihan [Anarchs:U2]
Cardtype: Vampire
Clan: Ventrue
Group: 3
Capacity: 5
Discipline: dom for pro PRE
Camarilla: Callihan cannot rescue other vampires from torpor.

Bothwell [Anarchs:U2]
Cardtype: Vampire
Clan: Gangrel
Group: 3
Capacity: 3
Discipline: ani for
Independent.

Bounty [CE:U]
Cardtype: Master
Cost: X pool
Master.
Put this card on any ready vampire and put X+1 counters on this card. If this vampire is sent to torpor in combat, the opposing minion's controller moves up to 2 counters from this card to his or her pool. If this vampire is burned in combat or by diablerie, the controller of the opposing minion or diablerist takes all of the counters from this card. Burn this card when it has no counters.

Boxed In [Jyhad:C, VTES:C, Sabbat:C, SW:PL/PV, CE:C/PN3, Anarchs:PAG]
Cardtype: Combat
Do not replace until after combat.
Press.

Boy Toy [Sabbat:V, BH:PM]
Cardtype: Vampire
Clan: Malkavian antitribu
Group: 2
Capacity: 2
Discipline: dem
Sabbat.

Brachah [AH:V3, CE:PB]
Cardtype: Vampire
Clan: Brujah
Group: 2
Capacity: 5
Discipline: for CEL {PRE}
Camarilla.

Brainwash [Jyhad:C, VTES:C, CE:U]
Cardtype: Master
Master.
Put this card on a vampire in your prey's uncontrolled region. No transfers can be used to move blood to or from that vampire. Any minion may burn this card as a +1 stealth (D) action.

Brass Knuckles [Sabbat:C, SW:C/PT/PV, CE:C]
Cardtype: Equipment
Melee Weapon.
Strength+1 damage each strike. This weapon is only usable once each combat.

Bravo [Gehenna:C]
Cardtype: Master
Master: archetype.
Put this card on a vampire you control. Once per turn, when this vampire successfully performs an action to enter combat with another, he or she gains 1 blood from the blood bank when the combat ends, if he or she is still ready. A vampire can have only one archetype.

Brazil [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Malkavian
Group: 1
Capacity: 2
Discipline: aus
<Camarilla>

Breath of the Dragon [Sabbat:R, SW:PT]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
[vic] Strike: 1R damage, aggravated. If this strike is used at close range, this vampire also takes the damage.
[VIC] Strike: 2R damage, aggravated. If this strike is used at close range, this vampire also takes the damage.

Bribes [Jyhad:C, VTES:C, Sabbat:C, SW:C/PV2, CE:PTo2/PV2, Anarchs:PAB4]
Cardtype: Action Modifier
Only usable during a referendum before votes are cast.
Gain 1 pool. Any other Methuselah who votes in favor of and does not vote against the referendum gains 1 pool when the results of the referendum are tallied.

Brick Laying [BH:C/PN]
Cardtype: Action
Discipline: Potence
[pot] (D) Burn a haven on an ally or younger vampire, or tap an ally or younger vampire.
[POT] As above, and inflict 1 damage on that minion.

Brigitte Gebauer (Wraith) [FN:R2]
Cardtype: Ally
Clan: Giovanni
Cost: 3 pool
Unique wraith with 3 life. 2 bleed, 1 strength.
Tap Brigitte when a bleed action is announced to give an acting minion you control +1 bleed. If the action is blocked and combat occurs, Brigitte loses 1 life.

Brinksmanship [Anarchs:R]
Cardtype: Political Action
Cost: 1 pool
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
If this referendum is successful, put this card in play. Any Methuselah who has exhausted his or her library and begins his or her untap phase with less than a full hand must attempt to withdraw. On that Methuselah's next untap phase, if the withdrawal fails, that Methuselah is ousted. If any Methuselah successfully withdraws, you are ousted.

Bronwen [Sabbat:V, SW:PB]
Cardtype: Vampire
Clan: Brujah antitribu
Group: 2
Capacity: 10
Discipline: dom obt CEL POT PRE
Sabbat Priscus: Once each combat, Bronwen may dodge as a strike.

Brooke [Sabbat:V, BH:PTr]
Cardtype: Vampire
Clan: Tremere antitribu
Group: 2
Capacity: 3
Discipline: dom tha
Sabbat.

Brother's Blood [BL:C2]
Cardtype: Combat
Discipline: Sanguinus
Requires a ready Blood Brother of the same circle as one in combat.
[san] This vampire can burn his or her own blood to heal or prevent destruction from damage taken by a member of this circle in combat.
[SAN] Put this card on this vampire. The vampire with this card can burn his or her own blood to heal or prevent destruction from damage taken by a member of this circle in combat. A vampire may have only one Brother's Blood.

Brothers Grimm [CE:R]
Cardtype: Master
Unique master.
Put this card into play. During your untap phase, put 1 counter on this card from the blood bank. When this card has 5 counters on it, it is burned and you gain 5 pool. Any Methuselah can use a master phase action and discard a master card from his or her hand to take control of the Brothers Grimm. You may cancel that (and keep the Brothers Grimm) by discarding a master card from your hand.

Bruce de Guy [Gehenna:U]
Cardtype: Vampire
Clan: Ventrue antitribu
Group: 4
Capacity: 10
Discipline: AUS DOM FOR OBT
Sabbat cardinal: Bruce may burn a blood when he announces a political action to prevent Camarilla vampires from casting votes in the resulting referendum. +1 bleed.

The Bruisers [Sabbat:U]
Cardtype: Ally
Clan: Brujah antitribu
Cost: 3 pool
Unique [mortal] with 2 life. 2 <strength>, 0 bleed.
The Bruisers may take a (D) action to burn a location controlled by your prey.

Brujah Debate [DS:U]
Cardtype: Master
Clan: Brujah
Cost: 1 pool
Master.
Put this card in play. Each Methuselah with a ready Brujah must tap [(one of)] the highest capacity Brujah he or she controls during his or her master phase. Each Brujah gets +1 <strength> and an optional maneuver each combat. This card may be burned by any minion who is not Ventrue as a (D) action.

Brujah Frenzy [Jyhad:U, VTES:U]
Cardtype: Master
Clan: {None}
Master: out-of-turn. <Frenzy.>
Only usable when a {ready} Brujah controlled by another Methuselah takes an action that remains unblocked. The Brujah's action is now blocked. Choose a [ready] untapped minion in play; the minion and the Brujah cannot have the same controller. Tap that minion; the Brujah enters combat with the chosen minion.

Brujah Justicar [Jyhad:R, VTES:R, CE:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a ready Brujah. Successful referendum means he or she is declared Brujah Justicar. In this referendum, each ready Brujah gets 1 additional vote. This could lead to a contested title.

Brunhilde [Anarchs:U2]
Cardtype: Vampire
Clan: Gangrel
Group: 3
Capacity: 8
Discipline: pre ANI FOR PRO
Independent: Brunhilde gets +1 bleed when bleeding a Methuselah who controls a ready Ventrue. +1 strength.

Bryan Van Duesen [Sabbat:V, BH:PTr]
Cardtype: Vampire
Clan: Tremere antitribu
Group: 2
Capacity: 7
Discipline: aus pre DOM THA
Sabbat: +1 bleed.

Bum's Rush [Jyhad:C, VTES:C, SW:PB2, FN:PA3/PG3, CE:C/PB7/PN5, Anarchs:PG4]
Cardtype: Action
Do not replace until the end of this action.
(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.

Bureaucratic Overload [DS:U2, CE:PM]
Cardtype: Master
Unique master.
Put this card in play. Political actions cost 1 additional blood. Any vampire can call a referendum to burn this card as a +1 stealth political action.

Burning Touch [BL:C2]
Cardtype: Action Modifier/Combat
Discipline: Valeren/Thaumaturgy
[tha] Strike: 1 damage. This damage cannot be prevented by cards that require Fortitude [for].
[val] If this action is blocked, the blocking minion burns one blood or life before combat begins. Any minion currently attempting to block may now choose not to block.
[VAL] +1 bleed. After playing this card, you cannot play another action modifier to further increase the bleed for this action.

Burning Wrath [DS:C2, SW:PB, FN:PG, CE:PB]
Cardtype: Combat
Cost: 3 blood
Discipline: Potence
[pot] Strike: strength+1 damage, aggravated.
[POT] Strike: strength+2 damage, aggravated.

Burnt Offerings [AH:U5]
Cardtype: Reaction
Cost: 1 blood
Discipline: Auspex
[aus] This reacting vampire gets +1 intercept.
[AUS] Only usable if a minion controlled by your predator successfully bleeds you. Your predator burns 1 pool.

Burst of Sunlight [Jyhad:R2, VTES:R, CE:U, BH:PTr2]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Strike: 1R aggravated damage. This striking vampire also takes 1 aggravated damage.
[THA] Strike: 2R aggravated damage. This striking vampire also takes 2 aggravated damage.

Business Pressure [Jyhad:R2, VTES:R]
Cardtype: Action Modifier
Discipline: Presence
Only usable during a <referendum>.
[pre] Any Methuselah can burn pool to gain votes. A Methuselah gains 2 votes for each pool he or she burns.
[PRE] As above, but you gain 3 votes for each pool you burn.

Cailean [Sabbat:V, SW:U, BH:PN]
Cardtype: Vampire
Clan: Nosferatu antitribu
Group: 2
Capacity: 10
Discipline: dom ANI OBF POT PRE
Sabbat Archbishop of Detroit: Each round of combat, before range is determined, Cailean can set the range for that round. If he does so, skip the Determine Range step for that round.

Cairo Int'l Airport [AH:R2, CE:PB]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Any minion you control may burn 1 blood on a vampire in your prey's uncontrolled region as a (D) action.

Caitlin [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Gangrel antitribu
Group: 2
Capacity: 6
Discipline: aus dom ANI PRO
Sabbat Bishop

Calebos [Sabbat:V, SW:U, BH:PN]
Cardtype: Vampire
Clan: Nosferatu antitribu
Group: 2
Capacity: 8
Discipline: cel ANI OBF POT
Sabbat bishop: +1 strength.

Calebros, The Martyr [FN:U, CE:PN]
Cardtype: Vampire
Clan: Nosferatu
Group: 2
Capacity: 5
Discipline: obf pot ANI
Camarilla Prince of New York: If Calebros is the Prince of New York, any older Camarilla vampire controlled by another Methuselah can steal the title from him as a (D) action that Calebros cannot block.

Caliban [SW:C]
Cardtype: Vampire
Clan: Tzimisce
Group: 2
Capacity: 6
Discipline: ANI AUS VIC
Sabbat

The Call [BL:R2]
Cardtype: Action
Discipline: Auspex & Dementation
+1 stealth action.
[aus][dem] Move 2 blood from the blood bank to a younger vampire with Dementation in your uncontrolled region.
[AUS][DEM] As [aus][dem] above, but move 3 blood.

Call of the Hungry Dead [FN:C2]
Cardtype: Action Modifier
Discipline: Necromancy
Only usable when a minion is attempting to block.
[nec] The blocking minion gets -1 intercept.
[NEC] This acting vampire burns 1 blood to cause the block to fail. The blocking minion cannot attempt to block this action again.

Call the Great Beast [BL:R1]
Cardtype: Action
Clan: Baali
Cost: 1 blood
+1 stealth action.
Put this card on the acting Baali and put X ritual counters on it, where X is the capacity of this Baali. This Baali may put a ritual counter on this card as a +1 stealth action. When this card has more than 10 ritual counters, burn this Baali and choose three Disciplines; this card becomes a unique clanless independent infernal vampire with 9 capacity, 4 strength and 3 bleed. The Great Beast has the chosen three Disciplines at superior. Move 9 blood to him from the blood bank. The Great Beast can enter combat with any ready minion controlled by another Methuselah as a (D) action and can prevent 1 damage each combat.

Call the Lamprey [Sabbat:U]
Cardtype: Combat
Discipline: Obtenebration
[obt] Strike: steal 1 blood from the opposing ally. Only usable during combat with an ally.
[OBT] Strike: steal 1 blood from the opposing minion.

Camarilla Exemplary [Jyhad:C, VTES:C, CE:C/PV2]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth.
Choose a Camarilla vampire. Successful referendum means that for the remainder of the game, any vampire attempting to block that vampire burns 1 blood.

Camarilla Threat [Sabbat:R, SW:R, BH:PTo]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
If this referendum is successful, put this card in play. Each Methuselah must pay an additional pool to use a discard phase action to discard a card. Any vampire may call a referendum to burn this card as a +1 stealth political action.

Camarilla Vitae Slave [Sabbat:R]
Cardtype: Retainer
Clan: Lasombra
Cost: 2 blood
Retainer with 1 life.
The vampire with this retainer increases his or her capacity by 1. During each of his or her controller's master phases, he or she may choose a basic level Discipline he or she possesses. He or she then has the chosen Discipline at the superior level until his or her controller's next master phase.

Cameron [Sabbat:V, SW:PL]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 3
Discipline: dom pot
Sabbat

Camille Devereux [Jyhad:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 5
Discipline: ani FOR PRO
<Camarilla>

Campground Hunting Ground [Sabbat:U, SW:U]
Cardtype: Master
Clan: Gangrel antitribu
Cost: 2 pool
Master: unique location. <Hunting Ground>
During your untap phase, {you may move 1 blood from the blood bank to} a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Canine Horde [Jyhad:C, VTES:C, Sabbat:C, SW:PT, CE:C/PN, Anarchs:PG2]
Cardtype: Combat
Discipline: Animalism
[ani] Strike: 1R damage.
[ANI] Strike: ranged; destroy equipment with first strike.

Canopic Jar [FN:C2]
Cardtype: Equipment
Discipline: Serpentis
[ser] Choose a ready minion. The bearer gets +1 intercept when attempting to block the chosen minion. When the bearer successfully blocks the chosen minion, he or she can burn this equipment before combat begins to cancel the combat and untap. The acting minion is not untapped.
[SER] As above, and the chosen minion burns 1 blood when this equipment is burned.

Capitalist [BH:C]
Cardtype: Master
Master: archetype.
Put this card on a Sabbat vampire you control. Once per turn, when this vampire successfully bleeds his or her prey, he or she gains 1 blood from the blood bank. A vampire can have only one archetype.

Car Bomb [Anarchs:C]
Cardtype: Reaction
Requires a ready anarch.
Only usable before any block attempts are made. Tap this reacting minion. If the acting minion has a vehicle, the action ends (unsuccessfully), the vehicle is burned, and the acting minion takes 2 damage (not preventable). Otherwise, the action gets -1 stealth.

Cardano [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Tremere
Group: 1
Capacity: 9
Discipline: ani aus cel DOM FOR THA
<Camarilla> Prince of Boston

Cardinal Benediction [Sabbat:U, SW:U]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Choose a Sabbat vampire with a capacity over 6. Successful referendum means that the vampire is given the title of cardinal. Camarilla vampires cannot vote during this referendum.

Cardinal Sin: Failure of Mission [Sabbat:R, SW:R/PT]
Cardtype: Reaction
Cost: 2 blood
Requires a ready archbishop or cardinal.
Only usable when this vampire has blocked a Sabbat vampire without a title, before combat begins. Put this card on that vampire. You still control this card. Any Sabbat vampire controlled by another Methuselah may enter combat with the vampire with this card as a (D) action. Any Sabbat vampire can burn this card as a (D) action.

Cardinal Sin: Insubordination [Sabbat:U, SW:U, BH:PM]
Cardtype: Reaction
Requires a ready archbishop, priscus or cardinal.
Only usable after a combat involving this vampire and a non-titled Sabbat vampire; only usable if the opposing vampire is ready. Usable by a tapped vampire. The opposing vampire goes into torpor.

Carlotta Giovanni [DS:V, FN:PG]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 7
Discipline: dom obf NEC POT
Independent: Carlotta may exchange a library card in your ash heap for a card in your hand as a +1 stealth action that costs 1 blood.

Carna, The Princess Witch [CE:V]
Cardtype: Vampire
Clan: Tremere
Group: 3
Capacity: 7
Discipline: AUS DOM THA
Camarilla primogen: During your untap phase, Carna can burn 1 of her retainers to gain 2 blood. +1 intercept.

Carnivale [Anarchs:R]
Cardtype: Master
Unique master.
Put this card on a ready Toreador. You may burn this card to give this Toreador +1 stealth for the current action.

Carrion Coffin [Sabbat:R]
Cardtype: Action
Discipline: Protean
[pro] Put this card on the acting vampire. <The> vampire with this card may burn 1 blood to untap at the end of any Methuselah's turn. Any vampire can burn this card as a (D) action.
[PRO] As above, but this action is at +1 stealth.

Carrion Crows [Sabbat:C, SW:C/PT2, CE:PN2, Anarchs:PG2, BH:PN3]
Cardtype: Combat
Discipline: Animalism
Only usable before range is chosen.
[ani] Opposing minion takes 1R damage each round of combat during strike resolution. A vampire can only play 1 Carrion Crows each combat.
[ANI] As above, but with 2R damage.

Carter [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Toreador antitribu
Group: 2
Capacity: 2
Discipline: cel
Sabbat

Carthage Remembered [AH:R2, CE:R]
Cardtype: Master
Clan: Brujah
Cost: 1 pool
Master.
Put this card in play. Brujah princes and Brujah justicars get +1 stealth on bleed actions. Any minion may burn this card as a (D) action; Ventrue and Malkavians get -1 stealth on that action.

Carver's Meat Packing and Storage [Gehenna:R]
Cardtype: Master
Cost: 1 pool
Master. unique location.
When a vampire of capacity below 4 goes to torpor, put a hostage counter on him. Hostages cannot be moved to the ready region or be diablerized. During your master phase, you may tap this card to move X blood from the blood bank to a ready vampire you control where X is the number of hostages in torpor. Any ready vampire may burn 2 blood to burn any vampire's hostage counter during any untap phase. Burn all hostage counters if this card leaves play.

Caseless Rounds [Gehenna:C]
Cardtype: Combat
Cost: 1 pool
Ammo.
Only usable before resolution of a gun's strike. For the remainder of combat, once each round when the bearer strikes with this gun, the bearer gets an optional additional strike, only usable to strike with this gun. No more than one ammo card can be used on a gun card each combat.

Casino Reeds [CE:V]
Cardtype: Vampire
Clan: Nosferatu
Group: 3
Capacity: 9
Discipline: cel dem ANI OBF POT
Camarilla Prince of Seattle: Casino may move up to 3 blood from himself to a younger Nosferatu in your uncontrolled region as an action. Casino inflicts +1 damage with ranged strikes (even at close range).

Cassandra, Magus Prime [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Tremere
Group: 1
Capacity: 10
Discipline: cel pre AUS DOM THA
<Camarilla> Primogen: If Cassandra is ready, your hand size is one card larger. +1 <strength>.

Cat Burglary [Jyhad:R, VTES:R, CE:R]
Cardtype: Action
Discipline: Celerity
+1 stealth action.
[cel] (D) Bleed. If more than 1 pool is bled with this action, ignore the excess.
[CEL] (D) Bleed any Methuselah. If more than 1 pool is bled with this action, ignore the excess.

Catacombs [AH:C2, FN:PS]
Cardtype: Equipment
Cost: {1 blood}
This equipment card represents a unique location and does not count as equipment while in play.
When attempting to rescue a vampire from torpor, the vampire with this location gets +1 stealth and burns 1 less blood if successful.

Catatonic Fear [Sabbat:U, SW:U, FN:PS, CE:PTo]
Cardtype: Combat
Cost: 1 blood
Discipline: Presence
[pre] Strike: combat ends.
[PRE] As above, and inflict 1 damage to the opposing minion once combat ends if the range is close.

Catherine du Bois [CE:V, Anarchs:PAB]
Cardtype: Vampire
Clan: Ventrue
Group: 3
Capacity: 5
Discipline: for obf pre DOM
Camarilla.

Cats' Guidance [Jyhad:C, VTES:C, Sabbat:C, SW:C/PT3, FN:PR4, CE:C/PN3, Anarchs:PG3, BH:PN3]
Cardtype: Reaction
Discipline: Animalism
[ani] Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire.
[ANI] +1 intercept.

Cauldron of Blood [Jyhad:C, VTES:C, Sabbat:C, CE:PTr2]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
Not usable on the first round of combat.
[tha] Strike: strength+2 damage.
[THA] Strike: strength+4 damage.

Celerity [Jyhad:C, VTES:C, Sabbat:C, SW:C/PB, FN:PA, CE:C, Anarchs:PAG]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Celerity [cel]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Celerity.

Célèste Lamontagne [Gehenna:U]
Cardtype: Vampire
Clan: Gangrel antitribu
Group: 4
Capacity: 5
Discipline: for ANI PRO
Sabbat: Célèste can strike to end combat against a werewolf opponent. She gets +1 intercept when attempting to block a Camarilla vampire whose controller has at least one Gehenna card in play.

Céleste, The Voice of a Secret [BL:U2]
Cardtype: Vampire
Clan: Daughter of Cacophony
Group: 2
Capacity: 3
Discipline: pre mel
Independent: Céleste gets -1 intercept when attempting to block a bleed action. Céleste gets +1 bleed when bleeding a Methuselah who controls a ready Toreador.

Celestial Harmony [BH:R]
Cardtype: Action
Discipline: Auspex
+1 stealth action.
[aus] (D) Choose a Methuselah. That Methuselah selects all but one of the cards in his or her hand and shows them to you.
[AUS] As above, but all Methuselahs are chosen.

Celine Chevalier [FN:U2]
Cardtype: Vampire
Clan: Follower of Set
Group: 2
Capacity: 3
Discipline: obf ser
Independent

Centralized Background Check [Gehenna:R]
Cardtype: Master
Master: unique location.
Weapons cost an additional pool.

Chain of Command [Gehenna:C]
Cardtype: Action
Cost: X blood
Discipline: Dominate
+1 stealth action.
[dom] Put X younger vampires from your uncontrolled region in play with 1 blood from the blood bank each (in addition to any blood they already have). You cannot choose any unique vampires already in play. Those vampires must bleed. When one of them bleeds successfully, or when all that can bleed have, move them all to the bottom of your crypt.
[DOM] As above, but move X+1 younger vampires.

Chainsaw [Jyhad:U2]
Cardtype: Equipment
Cost: 2 pool
Weapon.
3 damage <as a strike>, usable only once each combat.

Chalice of Kinship [BH:R]
Cardtype: Equipment
Cost: 1 pool
Unique equipment. Requires a ready priscus or cardinal.
The priscus or cardinal with this equipment can give each other ready Sabbat vampire you control 1 blood from the blood bank as a +1 stealth action.

Chameleon's Colors [BL:C2]
Cardtype: Combat
Cost: 1 blood
Discipline: Spiritus/Animalism
[ani] Maneuver
[spi] Press, or maneuver with an optional press.
[SPI] Only usable at long range. Strike: combat ends. If this vampire was blocked while performing an action other than bleeding, the action continues as if unblocked.

Chandler Hungerford [DS:V, Anarchs:PG]
Cardtype: Vampire
Clan: Gangrel
Group: 2
Capacity: 3
Discipline: PRO
Camarilla: Chandler gets +1 intercept when attempting to block other Gangrel.

Changeling [Sabbat:C, SW:C/PT2]
Cardtype: Action Modifier
Discipline: Vicissitude
[vic] +1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action.
[VIC] +1 stealth.

Changeling Skin Mask [Sabbat:R, SW:R]
Cardtype: Equipment
Cost: 1 pool
Unique equipment.
The vampire with this equipment <has> superior Obfuscate [OBF]. The vampire with this equipment may burn it to get +2 intercept for the current action.

Change of Target [Jyhad:U, VTES:U, CE:U, Anarchs:PAB2]
Cardtype: Action Modifier
Only usable when this acting minion is blocked (play before combat, if any). Untap the acting minion, do not tap the blocking minion, and end the current action (it is not successful). This minion cannot perform the same action again this turn.

Chanjelin Ward [BL:R2]
Cardtype: Master
Clan: Kiasyd
Burn Option
Master.
Put this card on a vampire you control. Actions directed at this vampire cost an additional blood. This vampire can burn this card to cause an action directed at him or her to fail. A vampire may have only one Chanjelin Ward.

Channeling the Beast [Sabbat:C]
Cardtype: Combat
Cost: 1 blood
Strike: <make a> hand or melee weapon <strike> at +1 damage.

Chantry [Jyhad:U, VTES:U, CE:U]
Cardtype: Master
Clan: Tremere
Master: unique location.
During your master phase, you may tap this card and burn 1 pool or 1 blood from any ready Tremere you control to move any Tremere from torpor to his or her controller's ready region.

Charice Fontaigne [BH:U2]
Cardtype: Vampire
Clan: Ventrue antitribu
Group: 3
Capacity: 6
Discipline: for pot AUS DOM
Sabbat.

Charisma [FN:R2]
Cardtype: Master
Unique master.
Put this card on a ready vampire. This vampire's recruit ally actions cost 1 less blood or pool (but never less than 0 blood or pool).

Charming Lobby [Jyhad:U, VTES:U, CE:U/PTo]
Cardtype: Action
Discipline: Presence
+1 stealth political action.
[pre] This vampire calls a referendum listed on a political action card in your hand (play that card) or allowed by an effect in play. If the referendum passes, then the next referendum called by any vampire thereafter passes automatically.
[PRE] As above, and this vampire gains 2 votes for the first referendum.

Charnas the Imp [Jyhad:R, VTES:R, CE:R]
Cardtype: Retainer
Clan: Tremere
Cost: 1 blood
Unique demon with 1 life.
Put Charnas on any minion (employing Charnas is a (D) action if that minion is controlled by another Methuselah). The minion with this retainer takes 1 damage during his or her untap phase. Charnas is immune to damage from that minion. If the minion is burned, his or her controlling Methuselah can put Charnas on any minion.

Chas Giovanni Tello [FN:U2]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 4
Discipline: DOM POT
Independent: When Chas announces an action, any other Methuselah can discard a master card as an out-of-turn master to cause the action to fail. Chas gets +1 strength when in combat with a titled vampire.

Chester DuBois [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Nosferatu
Group: 1
Capacity: 7
Discipline: for obf ANI POT
<Camarilla> Primogen

Children of Osiris [AH:R2]
Cardtype: Master
Cost: 2 pool
Master.
Put this card in play. Followers of Set do not untap as normal. Each Follower of Set may burn 1 blood to untap during each of his or her controller's untap phases. This card may be burned by any vampire as a (D) action; Followers of Set get -1 stealth when attempting that action.

Chill of Oblivion [BH:R]
Cardtype: Action
Discipline: Necromancy
+1 stealth action.
[nec]Put this card on a ready vampire. <This> vampire may burn this card in combat to treat aggravated damage as normal for the remainder of combat. A vampire can have only one Chill of Oblivion.
[NEC] As above, and this acting vampire untaps during your next discard phase.

Chimerstry [DS:C2, FN:PR2]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Chimerstry [chi]; if the vampire already had Chimerstry, he or she now has superior Chimerstry [CHI]. Capacity increases by 1: the vampire is one generation older. Cannot be <placed> on a vampire with superior Chimerstry.

Chiram's Hold [Anarchs:R2]
Cardtype: Combat
Cost: 1 blood
Requires a ready vampire in combat with an acting minion. Only usable before range is determined.
Give this card to the controller of the acting minion and move a combat card from that Methuselah's ash heap to this card. The chosen combat card costs that Methuselah's vampires an additional blood. That Methuselah may burn this card by discarding a copy of the chosen combat card during his or her discard phase. A Methuselah can have only 1 Chiram's Hold.

Chiropteran Marauder [SW:C/PT3]
Cardtype: Combat
Discipline: Vicissitude
[vic] Maneuver.
[VIC] This vampire can pay one blood to make the damage from his or her hand strikes aggravated for the current round.

Choir [BL:C2]
Cardtype: Action
Discipline: Melpominee
+1 stealth action.
[mel] Put this card into play. Burn this card during your influence phase.
[MEL] (D) Burn X Choir cards you control (not counting this one) to burn 2X pool from your prey's pool.

Christanius Lionel, The Mad Chronicler [FN:U2, BH:PN]
Cardtype: Vampire
Clan: Nosferatu antitribu
Group: 2
Capacity: 6
Discipline: pot ANI OBF
Sabbat: While Christanius is ready, your hand size is increased by 1.

Christine Boscacci [Sabbat:V]
Cardtype: Vampire
Clan: Pander
Group: 2
Capacity: 2
Discipline: dom vic
Sabbat: Christine gets -1 intercept against any minion attempting to bleed.

Christopher Houghton [Anarchs:U2]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 10
Discipline: pot AUS CEL DOM PRE PRO
Camarilla: Once each combat, Christopher may burn 1 blood before range is determined to strike with first strike that round. During your untap, choose a ready minion. Until your next untap, he gets +2 intercept when attempting to block that minion.

Chronicle of the Lost Tribe [BH:R]
Cardtype: Action
+1 stealth action. Requires a ready Black Hand vampire. Unique.
Put this card in play. You get +1 hand size. Any vampire with a capacity above 4 may steal this card for his or her controller as a (D) action.

Church of the Order of St. Blaise [Gehenna:R]
Cardtype: Master
Master: unique location. Requires a ready Sabbat vampire.
Tap this card to add one counter to a location you control that uses counters.

Cicatriz [SW:C]
Cardtype: Vampire
Clan: Nosferatu antitribu
Group: 2
Capacity: 5
Discipline: ani obf pot
Sabbat Bishop: If Cicatriz is ready during your discard phase, you <get an additional discard phase action>.

Circle [BL:C2]
Cardtype: Combat
Discipline: Flight
Requires a ready minion with flight.
Press. If another round of combat occurs, this minion gets an optional maneuver during that round.

Circumspect Revelation [BH:C/PM]
Cardtype: Action Modifier
Requires a Black Hand vampire. Only usable when a Sabbat vampire attempts to block.
The block attempt fails, and that Sabbat vampire cannot attempt to block this action again.

City Gangrel Connections [Sabbat:U]
Cardtype: Master
Clan: Gangrel antitribu
Master: unique location.
Gain one vote during each political action.

Clan Impersonation [AH:C2, CE:C]
Cardtype: Action
Cost: 2 blood
+1 stealth action.
Choose a clan and put this card on the acting vampire. This vampire is considered to be of the chosen clan instead of his or her original clan (if any). This vampire can burn this card as an action.

Clan Loyalty [DS:C2, FN:PG]
Cardtype: Action Modifier
Cost: 1 blood
Only usable when this vampire is successfully blocked by a vampire of the same clan (play before combat).
Cancel the block and combat. The action continues as normal, and no vampires of that clan may block the acting vampire for the remainder of the turn.

Clandestine Contract [FN:C2]
Cardtype: Action
Clan: Assamite
Cost: 1 pool
Contract.
Requires an Assamite with a capacity above 4. +1 stealth action.
(D) Enter combat with a ready minion controlled by another Methuselah and put this card on that minion. This Assamite is chosen for this contract. This Assamite may enter combat with the minion with this card as a +1 stealth (D) action.

Clarissa Steinburgen [Anarchs:U2]
Cardtype: Vampire
Clan: Nosferatu
Group: 3
Capacity: 3
Discipline: ani obf
Camarilla.

Claven [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Malkavian antitribu
Group: 2
Capacity: 4
Discipline: aus dem obf
Sabbat

Claws of the Dead [Jyhad:C, VTES:C, Anarchs:C/PG3]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] For the remainder of this round, this vampire's hand damage is aggravated.
[PRO] Maneuver.

Clio's Kiss [BL:C2]
Cardtype: Action
Cost: 1 blood
Discipline: Temporis/Dominate
+1 stealth action.
[dom] (D) Burn 1 pool from a Methuselah who is contesting a card with you.
[tem] Exchange any card in your hand for any non-master, non-unique library card in your ash heap.
[TEM] (D) Choose a vampire card another Methuselah is contesting with you. That Methuselah yields that copy. If there are no other Methuselah's contesting the vampire, place your copy of the vampire face up in your {controlled} region, untapped.

Cloak the Gathering [Jyhad:C, VTES:C, Sabbat:C, SW:C, FN:PS3, CE:C/PM4, BH:PM4]
Cardtype: Action Modifier
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] Usable by a ready vampire other than the acting minion you control. The acting minion gets +1 stealth.

Closed Session [DS:C2, CE:U]
Cardtype: Action Modifier
Requires ready prince, justicar or Inner Circle member. Only usable during a referendum, before any votes are cast.
Non-Camarilla vampires cannot vote on the current referendum.

Clotho's Gift [BL:C1]
Cardtype: Action
Cost: 1 blood
Discipline: Temporis/Obfuscate
+1 stealth action.
[obf] Move the top vampire from your crypt to your uncontrolled region.
[tem] Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.
[TEM] Put this card on this acting vampire. Beginning with your next turn, once during each of your minion phases, this vampire can burn 1 blood to untap.

Club Zombie [FN:R2]
Cardtype: Master
Cost: 4 pool
Master: unique location.
Tap to give +1 intercept to a vampire you control <for the current action>. If Club Zombie is untapped at the start of your turn, during your untap phase you may move 1 blood from the blood bank to a ready vampire you control.

Coagulate Blood [AH:C2, FN:PA2]
Cardtype: Combat
Discipline: Quietus
[qui] Strike: 1R damage, 2R damage to an ally.
[QUI] Strike: 2R damage, 3R damage to an ally.

Coagulated Entity [BL:R1]
Cardtype: Action
Discipline: Sanguinus
Choose X other ready Blood Brothers you control who belong to the same circle as this acting vampire.
[san] (D) Enter combat with a ready minion controlled by another Methuselah. This acting vampire has +X strength and +X capacity. Before the combat begins, each chosen vampire must move 1 blood to the acting vampire or this action is canceled.
[SAN] As [san] above, and this vampire may prevent up to X damage this combat.

Cock Robin [CE:V]
Cardtype: Vampire
Clan: Nosferatu
Group: 3
Capacity: 10
Discipline: aus for ANI OBF POT
Camarilla Nosferatu Justicar: Once per turn, when Cock Robin successfully performs an action that requires Animalism, he untaps at the end of the action. +1 strength.

Code of Milan Suspended [Sabbat:R, SW:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Select the Methuselah with the Edge. If this referendum is successful, that Methuselah burns 1 pool.

Cohn Rose [CE:V/PTr]
Cardtype: Vampire
Clan: Tremere
Group: 3
Capacity: 5
Discipline: aus dom pre THA
Camarilla.

Cold Amber's Hold [Anarchs:R2]
Cardtype: Action
Cost: 2 blood
(D) Give this card to another Methuselah and move an action card from that Methuselah's ash heap to this card. The chosen action costs that Methuselah's vampires an additional blood. Any vampire can move up to 4 blood to this card as a +1 stealth action. Burn this card when it has 4 blood counters. A Methuselah can have only 1 Cold Amber's Hold.

Colin Flynn [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 3
Discipline: aus cel
<Camarilla>

Collapse the Arches [BL:C2]
Cardtype: Combat
Discipline: Visceratika/ Thaumaturgy
Requires a ready vampire who has blocked a (D) action. Only usable in the resulting combat. Only usable at long range.
[tha] Strike: 2R damage, with an optional press.
[vis] Strike: 4R damage. This strike cannot be dodged.
[VIS] As [vis] above, with First Strike.

The Colonel [BH:PM]
Cardtype: Vampire
Clan: Malkavian antitribu
Group: 3
Capacity: 5
Discipline: cel dem obf AUS
Sabbat. Black Hand.

Coma [Sabbat:U, SW:U, CE:U, BH:PM3]
Cardtype: Combat
Cost: 3 blood
Discipline: Dementation
[dem] Strike: opposing vampire goes into torpor.
[DEM] As above, and that vampire does not untap as normal during his or her controller's next untap phase.

Combat Shotgun [Sabbat:C, SW:C]
Cardtype: Equipment
Cost: 3 pool
Weapon, Gun.
3R damage each strike, only usable once each round.

Command [AH:U5]
Cardtype: Action Modifier
Discipline: Dominate
Only usable when an ally attempts to block.
[dom] The block is unsuccessful; tap that ally.
[DOM] As above, and put this card on the ally. During his or her controller's next untap phase, he or she does not untap. This card is then burned.

Command of the Beast [Sabbat:U, SW:U, FN:PG]
Cardtype: Action Modifier
Discipline: Dominate
[dom] +1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action.
[DOM] +1 bleed.

Command of the Harpies [DS:U2, CE:PM/PTo]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Camarilla vampire at +1 stealth.
Choose a ready prince. Successful referendum means the prince loses his or her title.

Communal Haven: Cathedral [BH:U2]
Cardtype: Master
Cost: 1 pool
Master: location.
You may tap this card during your master phase to transfer equipment and/or move blood between any two ready Sabbat vampires you control.

Communal Haven: Temple [Sabbat:U, SW:PL, BH:PM]
Cardtype: Master
Cost: 1 pool
Master: location.
Each Sabbat vampire you control gets +1 intercept when attempting to block (D) actions directed against Sabbat vampires you control. A Methuselah may have only one Communal Haven: Temple in play.

Compel the Spirit [DS:U2, FN:PG]
Cardtype: Action
Cost: 1 blood
Discipline: Necromancy
+1 stealth action. Only usable if a retainer or ally you control has been burned since your last turn.
[nec] Move the [ally or retainer] card from your ash heap to your hand.
[NEC] Move the [ally or retainer] card from your ash heap to your ready region, even if this vampire doesn't meet the requirements, if any, of the card (use the normal version if it requires a Discipline). Move X life counters from the blood bank to the card, where X is the number of life printed on the card. If a retainer is chosen, it must be placed on the acting minion.

Compress [BL:C2]
Cardtype: Combat
Cost: 2 blood
Discipline: Thanatosis/Potence
[pot] Strike: strength+2 damage.
[thn] Strike: 2 aggravated damage.
[THN] Strike: 3 aggravated damage.

Computer Hacking [Jyhad:C, VTES:C, Sabbat:C, SW:PT, CE:PN4]
Cardtype: Action
(D) Bleed with +1 bleed.

Concealed Weapon [Jyhad:C, CE:C/PB/PTo, BH:PTo4]
Cardtype: Combat
Equip this minion with a non-unique weapon card from your hand at the beginning of a round. Pay weapon's equip cost, as normal. The weapon cannot cost more than 2 pool or inflict (with a regular strike) aggravated damage or more than 3 damage.

Concert Tour [BL:C1]
Cardtype: Action
Clan: Daughters of Cacophony
Cost: 1 blood
Burn Option
+1 stealth action.
Put this card on this acting Daughter of Cacophony. During your next untap phase, burn this card to restore the vampire to full capacity with blood from the blood bank.

Concoction of Vitality [Sabbat:U, SW:PV]
Cardtype: Equipment
Cost: 1 pool
Unique equipment.
When the vampire with this card announces an action, he or she may burn this card to prevent vampires from blocking that action. If he or she does so, this vampire cannot play cards requiring Disciplines until the action is complete.

Concordance [BL:C1]
Cardtype: Action
Cost: 1 blood
Discipline: Daimoinon/Serpentis
+1 stealth action.
[ser] (D) Bleed. If more than 1 pool is bled with this action, ignore the excess.
[dai] Requires an infernal vampire. Put this card on the acting vampire. This vampire treats aggravated damage as normal damage and has +1 strength and -1 stealth.
[DAI] As [dai] above, and this vampire has flight and may burn 1 blood to untap during your influence phase.

Condemnation: Betrayed [BL:R1]
Cardtype: Action
Discipline: Daimoinon/Serpentis
+1 stealth action. Condemnation.
[ser] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. Bleed actions cost the minion with this card an additional blood. Burn all other Condemnations on this minion.
[DAI] As [dai] above, and the minion's controller burns the top card from his or her library during each of his or her untap phases.

Condemnation: Doomed [BL:R1]
Cardtype: Action
Discipline: Daimoinon/Obfuscate
+1 stealth action. Condemnation.
[obf] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 stealth. Burn all other Condemnations on this minion.
[DAI] As [dai] above, and the minion's controller burns 1 pool each time the minion is successfully blocked.

Condemnation: Languid [BL:R1]
Cardtype: Action
Discipline: Daimoinon/Presence
+1 stealth action. Condemnation.
[pre] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 strength. Burn all other Condemnations on this minion.
[DAI] As [dai] above, and the minion cannot use presses in combat.

Conditioning [Jyhad:C, VTES:C, SW:PL2, FN:PG3, CE:C/PTr4]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dom] +2 bleed
[DOM] +3 bleed.

Conflagration [BL:C2]
Cardtype: Combat
Cost: 1 blood
Discipline: Daimoinon/Potence
[pot] Strike: 2R damage.
[dai] Strike: 1R aggravated damage.
[DAI] Strike: 2R aggravated damage.

Conflict of Interests [DS:C2]
Cardtype: Reaction
Only usable during a <referendum>.
Cancel the votes of a vampire who belongs to the same clan as this reacting minion.

Confusion [Sabbat:C, CE:C/PM4]
Cardtype: Action Modifier
Discipline: Dementation
After playing this card, you cannot play another action modifier to further increase the bleed for this action. (Only usable on a bleed action.)
[dem] +1 bleed.
[DEM] +1 stealth and +1 bleed.

Conniver [Gehenna:C]
Cardtype: Master
Master: archetype.
Put this card on a vampire you control. If your prey loses pool when it is neither your turn nor your prey's turn, you may tap this card to move 1 blood from the blood bank to this vampire. A vampire can have only one archetype.

Conquer the Beast [Jyhad:R, VTES:R]
Cardtype: Combat
Discipline: Animalism
Only usable before beginning of combat.
[ani] You get one press each round, only usable to continue combat. You are obliged to use this press and cannot use equipment. This continues until 3 rounds pass with no cards played.
[ANI] As above, but the presses are optional.

Conquest of Humanity [Gehenna:R]
Cardtype: Event
Gehenna. Do not replace until your next discard phase.
Requires at least two other Gehenna cards in play. During each Methuselah's untap phase, he or she may choose a location controlled by his or her prey. The chosen location is burned unless its controller burns 2 pool.

Consanguineous Boon [Jyhad:C, VTES:C, Sabbat:C, SW:PL/PV3, FN:PG/PS, CE:PTo3/PV2, BH:PTo4]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth. {Boon.}
Choose a clan. Successful referendum means each Methuselah gains 1 pool for each member of that clan he or she controls.

Consanguineous Condemnation [Jyhad:C, VTES:C]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a clan. Successful <referendum> taps all vampires of that clan.

Conscripted Statue [BL:R2]
Cardtype: Action Modifier
Discipline: Visceratika
Only usable when an action is blocked.
[vis] The opposing minion takes 1 damage during strike resolution each round of the resulting combat if range is close.
[VIS] Combat does not occur. Put this card into play. This card represents an ally with 2 life and 2 strength. This ally enters combat with the blocking minion. This ally gets 1 optional press during the combat. Burn this card at the end of combat or if the combat is canceled.

Consecration Rites [Sabbat:U]
Cardtype: Action
Requires a ready priscus, cardinal, or archbishop. This is a +1 stealth action.
Put this card on a location you control. You may burn this card to cause an action directed at the location to fail.

Conservative Agitation [Jyhad:C, VTES:C, SW:C/PV4, FN:PG/PS, CE:PTo4/PV4, Anarchs:PAB2]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Allocate X points between 2 or more Methuselahs, where X is the number of Methuselahs in the game. Successful referendum means each Methuselah burns 1 pool for each point assigned.

Consignment to Duat [BH:C]
Cardtype: Action
Cost: 1 blood
Discipline: Serpentis
[ser] (D) Steal 1 blood or life from a ready minion.
[SER] (D) Put this card on a ready minion. During this minion's untap phase, he or she burns 1 blood or life. If this vampire cannot burn a blood, he or she goes to torpor. Burn this card if this acting vampire enters combat or leaves the ready region. A minion can have only one Consignment to Duat.

Constanza Vinti [DS:V, CE:PB]
Cardtype: Vampire
Clan: Brujah
Group: 2
Capacity: 8
Discipline: CEL DOM POT
Camarilla Prince of Rome: Constanza gets +2 bleed when bleeding a Methuselah who controls a ready Ventrue.

Contagion [BL:R1]
Cardtype: Action
Discipline: Daimoinon
+1 stealth action. Unique.
[dai] Requires an Infernal vampire. Put this card on the acting vampire. During each other Methuselah's untap phase, he or she burns 1 pool if this vampire is ready.
[DAI] As [dai] above, and once per combat, this vampire can put a corruption counter on the opposing minion as a strike. If the number of your corruption counters on the minion equals or exceeds the capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her after strike resolution (ending combat).

Contingency Planning [FN:C2]
Cardtype: Master
Cost: 1 pool
Master: out-of-turn.
Only usable when a minion you control is bleeding. You may play this card during your turn. Burn a minion card that would change the target of the bleed as it is played. <That card has no effect.> {No cost is paid.} If more than 1 pool is bled in this action, ignore the excess.

Contract [AH:C2, FN:PA4]
Cardtype: Master
Master: contract.
Put this card on any ready minion and choose an Assamite in play. That Assamite may enter combat with that minion as a +1 stealth (D) action unless they are controlled by the same Methuselah.

Cooler [Anarchs:C]
Cardtype: Equipment
Cost: 1 pool
Equipment.
Put 4 blood counters on this card. During your untap phase, if the vampire with this equipment is ready, you may move 1 blood from this card to this vampire. Burn this card when it has no counters.

Coordinate Attacks [BL:C2]
Cardtype: Combat
Discipline: Sanguinus
Requires a ready {untapped} Blood Brother of the same circle as another one you control who's in combat.
[san] Only usable at the end of combat if the minion opposing the Blood Brother you control is still ready. This Blood Brother taps and enters combat with the opposing minion. The first round of combat, the opposing minion cannot play any strike cards.
[SAN] As [san] above, and this Blood Brother gets an optional maneuver on the first round of combat.

Corine Marcón [Sabbat:V, SW:PT]
Cardtype: Vampire
Clan: Tzimisce
Group: 2
Capacity: 6
Discipline: ani AUS VIC
Sabbat: +1 strength.

Cornelius Ottavio [AH:V3, CE:PM]
Cardtype: Vampire
Clan: Malkavian
Group: 2
Capacity: 8
Discipline: pre qui AUS OBF
Camarilla: +1 bleed. Cornelius gets an additional +1 bleed when bleeding a Methuselah who controls a ready non-Camarilla vampire.

Coroner's Contact [BL:U2]
Cardtype: Master
Cost: 1 pool
Master.
Go through your crypt to find a Samedi vampire. Show it to all players and place it in your uncontrolled region. Move one blood from the blood bank to that uncontrolled Samedi.

Corporal Reservoir [BH:C]
Cardtype: Master
Master: trifle.
Put this card on any Black Hand vampire. This vampire may tap this card to prevent 1 point of damage in combat or to gain a blood. This card doesn't untap as normal. This vampire may burn a blood to untap this card during his or her untap phase.

Corporate Hunting Ground [Sabbat:U, SW:U/PV]
Cardtype: Master
Clan: Ventrue antitribu
Cost: 2 pool
Master: unique location. <Hunting Ground>
During your untap phase, {you may move 1 blood from the blood bank to} a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Corpse Balloon [BH:C]
Cardtype: Retainer
Discipline: Vicissitude
Ghoul with 1 life.
[vic]If the minion with this retainer blocks a (D) action, he or she gets an optional maneuver on the first round of the resulting combat.
[VIC]As above, and this minion gets +1 intercept against (D) actions.

Corpse Minion [DS:C2, CE:PTr]
Cardtype: Retainer
Clan: Tremere
Cost: 1 pool
Ghoul with 1 life.
Vampire with this retainer may burn X blood to get +X intercept for the current action.

Corruption [AH:C2, FN:PS4]
Cardtype: Action
Clan: Follower of Set
+1 stealth action.
(D) Put a corruption counter on a minion controlled by your prey. If the number of your corruption counters on the minion equals or exceeds the blood capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her.

Corruption's Purge [AH:V3]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince, justicar, or Inner Circle member at +1 stealth.
If this <referendum> is successful, each Follower of Set burns 2 blood. Each Follower of Set with zero blood then goes into torpor.

Council of Seraphim [BH:R]
Cardtype: Action Modifier
Clan:
Burn Option
Requires a Seraph.
Only usable when a minion is attempting to block. If a Sabbat vampire is attempting to block, that block attempt fails (do not tap that vampire). That vampire cannot block this action. Otherwise, the blocking minion gets -1 intercept.

Count Germaine [Gehenna:U]
Cardtype: Vampire
Clan: Brujah
Group: 4
Capacity: 8
Discipline: obf CEL FOR POT PRE
Camarilla: Minions opposing Germaine in combat cannot use weapons. He can enter combat with any Toreador controlled by another Methuselah as a (D) action.

Count Ormonde [FN:U2]
Cardtype: Vampire
Clan: Follower of Set
Group: 2
Capacity: 5
Discipline: dom pre ser OBF
Independent

Courier [SW:U, BH:PN]
Cardtype: Ally
Clan: Nosferatu antitribu
Cost: 2 blood
Mortal with 1 life. 0 strength, 1 bleed.
Courier gets -1 intercept when attempting to block a vampire. When a minion you control successfully bleeds (for 1 or more), you may look at the top card of the library of the Methuselah being bled, and you may tap the Courier to discard that card.

Courtland Leighton [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Ventrue
Group: 1
Capacity: 4
Discipline: dom for pre
<Camarilla>

The Coven [SW:R, Anarchs:PAG]
Cardtype: Master
Unique master. Trifle.
Put this card into play. Tap to move 2 blood from the blood bank to a ready vampire you control. At the end of your turn, your predator takes control of The Coven.

Covenant of Blood [AH:C2]
Cardtype: Action
Cost: 1 blood
Requires a ready Non-Camarilla vampire with a capacity above 7.
Put this card in play. Any Non-Camarilla vampire may enter combat with any Camarilla vampire controlled by another Methuselah as a (D) action. Any vampire may burn this card as a (D) action; Camarilla vampires get -1 stealth when attempting that action.

Creamy Jade [CE:V]
Cardtype: Vampire
Clan: Toreador antitribu
Group: 3
Capacity: 5
Discipline: aus cel vic PRE
Sabbat.

Create Gargoyle [BL:U2]
Cardtype: Action
Clan: Tremere/Tremere antitribu
Cost: 2 pool
Capacity: 2
+1 stealth action. <Requires a non-Sterile vampire.>
Put this card into play. This card represents a slave Gargoyle vampire (enslaved to the acting vampire's clan) with 2 capacity, basic Visceratika [vis] and flight. You may go through your hand, library and ash heap to find a Master: Discipline card and place it on this Gargoyle. Move up to 3 blood from the acting vampire to this Gargoyle. This Gargoyle is the same sect as the acting vampire and is not unique. This Gargoyle cannot act this turn.

Creation Rites [Sabbat:R, SW:R]
Cardtype: Action
Cost: 1 blood
Requires a ready <non-Sterile> archbishop, priscus or cardinal. +1 stealth action.
Put this card in play; it becomes a 1 capacity vampire. Go through your library, ash heap or hand to find a Discipline card for this card. {You may move a blood from the acting vampire to this card}. This vampire is not considered unique, cannot act this turn, and is the same clan as the acting vampire. Reshuffle your library afterward.

Creep Show [BH:C/PN]
Cardtype: Master
Master: archetype. Trifle.
Put this card on a Sabbat vampire you control. Once per turn, when a minion opposing this vampire in combat dodges or ends combat as a strike, this vampire gains 1 blood from the blood bank. A vampire can have only one archetype.

Creepshow Casino [FN:R2]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Only usable when a vampire you control is performing an undirected action. Tap this location when the action is announced to give the acting vampire +1 stealth; usable even though the stealth is not yet needed.

Crimson Fury [FN:R2]
Cardtype: Reaction/Combat
Cost: 1 blood
Discipline: Animalism
This card can be played as a reaction card or a combat card. Only usable when this vampire is being diablerized. Usable by a tapped vampire. Usable by a vampire in torpor.
[ani] The diablerie is canceled and the diablerist burns 1 blood.
[ANI] Burn both the diablerist and this vampire. (The diablerie is still considered successful.)

The Crimson Sentinel [Sabbat:R, SW:R]
Cardtype: Equipment
Cost: 2 pool
Unique melee weapon.
Strength+1 damage as a strike. If this weapon successfully inflicts damage on an opponent in combat, add a soul counter to it at the end of that round. This weapon does one additional point of damage each strike for each soul counter on this card. Remove all soul counters from this card if another minion gains control of it.

Cristofero Giovanni [DS:V2]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 3
Discipline: nec pot
<Independent>

Cristos Mantigo [Anarchs:U2]
Cardtype: Vampire
Clan: Toreador antitribu
Group: 3
Capacity: 5
Discipline: aus cel dom obf pre
Sabbat: Cristos can search your library for an equipment card and move it to your hand as a +1 stealth action. Discard down to your hand size and shuffle afterward.

Crocodile's Tongue [Gehenna:C]
Cardtype: Action Modifier
Discipline: Auspex
[aus] Only usable when an ally or a younger vampire attempts to block. That block is canceled (the minion is not tapped). The blocking minion's controller cannot attempt to block this action again. The blocking minion can cancel this card by burning a blood or life.
[AUS] As above, but canceling this card requires an additional blood or a life.

Crusade: Amsterdam [Gehenna:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Amsterdam. This could lead to a contested title. If this vampire is Ventrue antitribu, he or she untaps during your next discard phase.

Crusade: Atlanta [Sabbat:R, SW:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Atlanta. This could lead to a contested title.

Crusade: Barcelona [BH:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Barcelona. This could lead to a contested title. If this vampire is Tremere antitribu, he or she untaps during your next discard phase.

Crusade: Berlin [Gehenna:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Berlin. This could lead to a contested title. If this vampire is Lasombra, he or she untaps during your next discard phase.

Crusade: Brussels [BH:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Brussels. This could lead to a contested title. If this vampire is Toreador antitribu, he or she untaps during your next discard phase.

Crusade: Chicago [Sabbat:R, BH:PM]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Chicago. This could lead to a contested title.

Crusade: Detroit [Sabbat:R, SW:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Detroit. This could lead to a contested title.

Crusade: Dublin [Gehenna:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Dublin. This could lead to a contested title. If this vampire is Gangrel antitribu, he or she untaps during your next discard phase.

Crusade: Frankfurt [Gehenna:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Frankfurt. This could lead to a contested title.

Crusade: Geneva [Gehenna:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Geneva. This could lead to a contested title. If this vampire is Malkavian antitribu, he or she untaps during your next discard phase.

Crusade: Houston [Sabbat:R, SW:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Houston. This could lead to a contested title.

Crusade: Istanbul [Gehenna:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Istanbul. This could lead to a contested title. If this vampire is Tzimisce, he or she untaps during your next discard phase.

Crusade: London [Gehenna:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of London. This could lead to a contested title. If this vampire is Nosferatu antitribu, he or she untaps during your next discard phase.

Crusade: Mexico City [Sabbat:R, SW:PV]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Mexico City. This could lead to a contested title.

Crusade: Miami [Sabbat:R, BH:PTo]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Miami. This could lead to a contested title.

Crusade: New York [SW:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of New York. This could lead to a contested title.

Crusade: Paris [Gehenna:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Paris. This could lead to a contested title.

Crusade: Philadelphia [Sabbat:R, SW:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Philadelphia. This could lead to a contested title.

Crusade: Pittsburgh [Sabbat:R, SW:PT]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Pittsburgh. This could lead to a contested title.

Crusade: Rome [BH:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Rome. This could lead to a contested title. If this vampire is Brujah antitribu, he or she untaps during your next discard phase.

Crusade: Toronto [Sabbat:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful <referendum> means the acting vampire is declared Archbishop of Toronto. This could lead to a contested title.

Crusade: Washington, D.C. [Gehenna:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Washington, D.C. This could lead to a contested title. If this vampire is Ventrue antitribu, he or she untaps during your next discard phase.

Crusher [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 9
Discipline: for CEL PRE POT
<Camarilla> Primogen: Once each combat, Crusher may burn 1 blood to get one dodge. +1 <strength>.

Cry Wolf [Anarchs:R2]
Cardtype: Ally
Unique werewolf with 3 life. 2 strength, 0 bleed. Requires a ready anarch.
If the action to recruit this ally is blocked, the acting anarch goes to torpor. This werewolf must enter combat with any minion controlled by another Methuselah as a (D) action. He gets one optional press each combat. This werewolf does not untap as normal during your untap phase. If he is tapped during your untap phase, burn him.

Cryptic Mission [Jyhad:C, VTES:C, Sabbat:C, CE:C, BH:PTr5]
Cardtype: Action
Discipline: Thaumaturgy
+1 stealth action.
[tha] (D) Burn 1 blood on a vampire, or do 1 unpreventable damage to any ally or retainer.
[THA] As above, and the acting vampire gains 1 blood from the blood bank.

Cryptic Rider [Jyhad:U, VTES:U, Sabbat:U, CE:U]
Cardtype: Action Modifier
Cost: 1 blood
Requires a ready vampire. Only usable on a successful referendum.
The next referendum a vampire you control calls this turn passes automatically.

Cull the Herd [Sabbat:R, SW:R]
Cardtype: Action
Cost: 1 blood
+1 stealth action.
(D) Look at another Methuselah's hand. That Methuselah discards all ally or retainer cards in his or her hand. The acting vampire gains 1 blood from the blood bank for each card discarded in this way.

Cultivated Blood Shortage [Jyhad:U, VTES:U]
Cardtype: Master
Master.
If this card is in play, each controlled Ventrue burns 1 blood during his or her controller's untap phase. If a Ventrue does not have 1 blood to burn, tap that vampire at the end of the untap phase. Any vampire can burn this card as a +1 stealth (D) action.

Cunctator Motion [Jyhad:R2, VTES:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Only usable if playing for ante. Choose how you would rearrange the remaining ante cards among the surviving Methuselahs. Successful <referendum> means you then rearrange the remaining ante cards.

Curmudgeon [Gehenna:C]
Cardtype: Master
Master: archetype. Trifle.
Put this card on a vampire you control. During your prey's untap phase, you may choose a minion controlled by your prey. If that minion is blocked this turn, you may tap this card to move 1 blood from the blood bank to this vampire. A vampire can have only one archetype.

Curse of Nitocris [Jyhad:R, VTES:R]
Cardtype: Master
Unique Master.
Choose a Methuselah to take control of this card. The controller of this card burns 1 pool during each of his or her untap phases. Each time a {new} Methuselah gets the Edge, the current controller of this card chooses the next controller.

Cynthia Ingold [BL:U2]
Cardtype: Vampire
Clan: Ahrimanes
Group: 2
Capacity: 6
Discipline: ani for pre SPI
Sabbat: Cynthia gets +1 strength in combat with a Camarilla vampire. Sterile.

Cyscek [Gehenna:U]
Cardtype: Vampire
Clan: Tzimisce
Group: 4
Capacity: 10
Discipline: dem ANI AUS OBF VIC
Sabbat: When any Methuselah plays a Gehenna card while Cyscek is ready, that Methuselah burns 1 pool, and you get the Edge. +1 stealth.

Daemonic Possession [FN:C2]
Cardtype: Action
Cost: 2 blood
Discipline: Necromancy
[nec] Only usable when a minion controlled by another Methuselah has been burned since your last turn. Move that minion from his owner's ash heap to your ready region, put 1 blood or life from the blood bank on the minion and tap the minion. You now control the minion.
[NEC] As above, but the minion is untapped.

Dagon's Call [FN:C2/PA2]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Strike: make a hand strike (at strength damage) and the opposing minion takes 1 unpreventable damage during the press step each round this combat. A vampire may play only one Dagon's Call each combat.
[QUI] As above, and this hand strike does strength+1 damage.

Daliyah [DS:V, CE:PN]
Cardtype: Vampire
Clan: Nosferatu
Group: 2
Capacity: 4
Discipline: obf PRO
Camarilla.

Damaskenos, Herald of Leandro [AH:V3, CE:PM]
Cardtype: Vampire
Clan: Malkavian
Group: 2
Capacity: 6
Discipline: aus cel pot DOM
Camarilla: If Damaskenos becomes the Prince of Cairo, each ready Follower of Set burns 1 blood. If he becomes the Malkavian Justicar, each ready Follower of Set burns 2 blood.

The Damned [AH:C2, FN:PS]
Cardtype: Master
Cost: 1 pool
Unique master.
Put this card on a vampire with a capacity below 5. The vampire with this card burns 1 additional blood for each bleeding action he or she successfully performs.

Dan Murdock [Promo-19960101]
Cardtype: Vampire
Clan: Caitiff
Group: 1
Capacity: 3
Discipline: aus obf
<Camarilla:>
Dan may take an action to allow you to go though your library, find Giant's Blood, and take it into your hand. Reshuffle afterwards and discard to your maximum hand size.

Dancin' Dana [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Malkavian
Group: 1
Capacity: 6
Discipline: cel obf AUS
<Camarilla:>
+1 <strength>.

Dani [Sabbat:V, BH:PN]
Cardtype: Vampire
Clan: Nosferatu antitribu
Group: 2
Capacity: 2
Discipline: ani
Sabbat.

Danielle Diron [Anarchs:U2]
Cardtype: Vampire
Clan: Gangrel
Group: 3
Capacity: 7
Discipline: chi for ANI PRO
Independent: Danielle has 1 vote. During your untap phase, if Danielle is ready and has no blood, move 2 blood from the blood bank to her.

Danny Larkshill [FN:U2]
Cardtype: Vampire
Clan: Follower of Set
Group: 2
Capacity: 7
Discipline: obf obt pot PRE SER
Independent: Danny gets +1 strength when in combat with a younger vampire.

Daring the Dawn [Sabbat:R, SW:R/PV, FN:PR]
Cardtype: Action Modifier
Discipline: Fortitude
[for] Vampires cannot block this action. [The acting] vampire takes 2 aggravated damage (not preventable) after the action <resolves>.
[FOR] As above, but [the] acting vampire takes 1 aggravated damage.

Darius Styx [DS:V, FN:PR]
Cardtype: Vampire
Clan: Ravnos
Group: 2
Capacity: 9
Discipline: ani tha CHI FOR PRO
Independent: Darius may look at one random card from another Methuselah's hand as a (D) action. If it is an equipment or retainer card, place it on Darius at no cost (using the normal version, if it requires a Discipline).

Darkling Trickery [BL:R1]
Cardtype: Combat
Discipline: Mytherceria/Obtenebration
[obt] Press, only usable to end combat.
[myt] Maneuver or press.
[MYT] Only usable when the opposing minion attempts to strike with a weapon that does ranged damage. The damage from that weapon is reduced to zero. The opposing minion takes 1 additional damage during strike resolution.

Darkness Within [SW:U]
Cardtype: Combat
Cost: 1 blood
Discipline: Obtenebration
[obt] Put this card into play before range is determined. Once each round, during strike resolution, move 1 blood (or life) from the opposing minion to this card (even at long range). Burn this card when combat ends. This vampire gains half of the blood (rounded up) from this card when it is burned. A minion can play only one Darkness Within each combat.
[OBT] As above, with an optional maneuver.

Darksight [SW:C/PL2]
Cardtype: Reaction
Cost: 1 blood
Discipline: Obtenebration
[obt] +1 intercept.
[OBT] As above, and if this vampire successfully blocks the acting minion, put this card on the acting minion. The minion with this card gets -1 stealth when attempting to bleed this reacting vampire's controller. Any minion may burn this card as a +1 stealth action.

Darrel Boyce, Consul [SW:C]
Cardtype: Vampire
Clan: Gangrel antitribu
Group: 2
Capacity: 6
Discipline: CEL OBF PRO
Sabbat

Dartmoor, England [DS:C2]
Cardtype: Equipment
Cost: 2 blood
This equipment card represents a unique location [and does not count as equipment while in play].
The vampire with this location gets +1 stealth on any action requiring Animalism or Protean.

Darva Felispa [CE:V, Anarchs:PAG]
Cardtype: Vampire
Clan: Nosferatu
Group: 3
Capacity: 3
Discipline: ani pot
Camarilla.

Dauntain Black Magician (Changeling) [Sabbat:R]
Cardtype: Ally
Clan: Malkavian antitribu
Cost: 3 pool
[Changeling] with 4 life. 3 <strength>, 0 bleed.
As a (D) action, Dauntain Black Magician can steal a Master Discipline card from a vampire and put it on a vampire you control that does not already have the superior version of that Discipline. As a (D) action, you may burn Black Magician to burn a Tremere antitribu controlled by your predator.

David Morgan, The Scourge [CE:V, Anarchs:PAG]
Cardtype: Vampire
Clan: Malkavian
Group: 3
Capacity: 3
Discipline: aus pot
Camarilla: David gets +1 intercept when attempting to block a vampire of capacity less than 3.

Dawn Operation [Jyhad:U, VTES:U, CE:U, Anarchs:PG2]
Cardtype: Action Modifier
Discipline: Fortitude
[for] If this action is blocked, all damage inflicted to all vampires in the resulting combat is aggravated. Any vampire attempting to block may now choose not to block.
[FOR] As above, but vampires attempting to block cannot back out.

Day Operation [Jyhad:R, VTES:R, CE:R]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Fortitude
[for] Only usable as the action is announced. Vampires cannot block this action. The acting vampire goes to torpor when the action is resolved.
[FOR] As above, but usable in response to an attempt to block.

Dead-End Alley [Jyhad:C, VTES:C, SW:PT, FN:PR, CE:C, Anarchs:PAG2]
Cardtype: Combat
Press, only usable to continue combat.

The Deadliest Sin [AH:U5]
Cardtype: Reaction
Requires a ready vampire. Only usable when a vampire attempts to commit diablerie.
This reacting vampire gets +2 intercept. If combat occurs, this reacting vampire gets +2 <strength> until the end of combat.

Deal with the Devil [Jyhad:C, VTES:C]
Cardtype: Master
Master.
Discard your hand and draw a new one. Do not replace this card before you discard your hand.

Death Pact [AH:V3]
Cardtype: <Action>
Cost: 1 blood
Discipline: Necromancy
This card is an action card that becomes a retainer card. +1 stealth action.
[nec] (D) Put this card on a ready vampire. If that vampire is burned, put this card on the vampire who brought this card into play. This card then represents a [wraith] retainer with 2 life. Once each combat, the vampire with this retainer may change one damage from aggravated to normal.
[NEC] As above, but the retainer has 3 life.

The Death of My Conscience [AH:U5, FN:PG]
Cardtype: Combat
Cost: 3 blood
Discipline: Potence
Requires a vampire with a capacity above 5. Do not replace this card until after combat. Play before strikes are chosen.
[pot] Burn up to 4 cards in your hand. For each card you burn this way, this vampire gets +1 strength for the remainder of combat. Do not replace these cards until after combat.
[POT] As above, but this vampire gets +2 strength for the remainder of combat for each card you burn this way.

Decapitate [Sabbat:U, SW:PB]
Cardtype: Combat
Cost: 2 blood
Discipline: Potence
[pot] Strike: make a hand strike or melee weapon strike at +2 damage.
[POT] Only usable when the opposing vampire is going into torpor; not usable by a vampire going into torpor. Burn the opposing vampire instead of sending that vampire to torpor.

Dedefra [AH:V3, FN:PS]
Cardtype: Vampire
Clan: Follower of Set
Group: 2
Capacity: 5
Discipline: nec obf SER
Independent: Dedefra gets +1 strength when in combat with a Camarilla vampire.

Deed the Heart's Desire [BH:C]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Quietus
Only usable as the action is announced.
[qui] Choose a younger vampire. He or she cannot block this action.
[QUI] As above, and the chosen vampire cannot play reaction cards during this action.

Deep Cover Agent [BH:R]
Cardtype: Action
Clan:
Burn Option
+1 stealth action. Requires a ready Seraph. Unique.
(D) Put this card on a younger ready vampire. You still control this card. During your untap phase, you may look at this vampire's controller's hand. This vampire can burn this card as a (D) action.

Deer Rifle [Jyhad:C, VTES:C, CE:U]
Cardtype: Equipment
Cost: 2 pool
Weapon, Gun.
1R damage each strike, with 2 optional maneuvers each combat.

Defender of the Haven [BL:R1]
Cardtype: Action
Clan: Tremere/Tremere antitribu
Cost: 1 blood
+1 stealth action.
Put this card on a slave Gargoyle with a capacity above 4. The Gargoyle with this card gets +2 intercept when attempting to block (D) actions. A Gargoyle can have only one Defender of the Haven.

Deflection [Jyhad:C, VTES:C, SW:PV2, FN:PG2, CE:C/PTr3, BH:PTr4]
Cardtype: Reaction
Cost: 1 blood
Discipline: Dominate
[dom] Only usable when you are being bled. Tap this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is bleeding that Methuselah.
[DOM] As above, but do not tap this vampire.

Delaying Tactics [Jyhad:U, VTES:U, CE:U/PN]
Cardtype: Reaction
Cost: 1 blood
Only usable during a referendum.
The referendum is canceled. Untap the acting vampire. The controller of the acting vampire takes the political action card (if any) back into his or her hand (and discards down to his or her hand size), and his or her vampires cannot attempt the same political action this turn.

Delilah Easton [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 2
Discipline: pre
<Camarilla>

Delilah Monroe [BL:U2]
Cardtype: Vampire
Clan: Daughter of Cacophony
Group: 2
Capacity: 4
Discipline: for pre MEL
Independent: Delilah gets -1 intercept when attempting to block an older vampire.

Delivery Truck [Anarchs:R]
Cardtype: Equipment
Vehicle.
During your master phase, you may show a non-location equipment card from your hand to the other players and place it face down on the Delivery Truck if it doesn't already have one. You may look at the card at any time. Any minion you control who meets the requirements of playing that card may equip the card as a +1 stealth action (pay cost to equip as normal), turning the card face up if successful. A minion may have only one vehicle.

Dementation [Sabbat:C, SW:C, CE:C/PM2]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Dementation [dem]. Capacity increases by 1: the vampire is one generation older. Cannot be <placed> on a vampire with superior Dementation.

Demetrius Slater [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 4
Discipline: aus cel pre
<Camarilla>

Democritus [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Ventrue
Group: 1
Capacity: 10
Discipline: aus cel for DOM PRE
<Camarilla> Ventrue Justicar: If Democritus is ready, any Methuselah contesting a card with you burns 1 extra pool to avoid yielding that card. +1 bleed.

Demonstration [Sabbat:U, SW:PV]
Cardtype: Master
Clan: Ventrue antitribu
Cost: 1 pool
Unique Master.
Tap to cancel the votes of any vampire during <the referendum of> a political action.

Denial of Aphrodite's Favor [BL:R1]
Cardtype: Combat/Reaction
Discipline: Dominate & Fortitude
[dom][for] Burn an action card a younger vampire plays that requires Presence [pre] as it is played. That card has no effect. {No cost is paid.} Untap the acting vampire; that vampire cannot attempt the same action again this turn.
[DOM][FOR] Burn an action modifier or combat card a younger vampire plays that requires Presence [pre] as it is played. That card has no effect. {No cost is paid.}

Deny [FN:R2, BH:PM]
Cardtype: Action Modifier/Combat
Discipline: Dementation
This card can be played as an action modifier or a combat card.
[dem] Press.
[DEM] +1 stealth.

Deploy the Hand [BH:C/PTo]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any archbishop or cardinal at +1 stealth.
Choose one or more Methuselahs who do not have a target counter. Successful referendum means each chosen Methuselah gets a target counter. During his or her untap phase, a Methuselah with a target counter chooses one of his or her ready minions, who takes 2 unpreventable damage. A Methuselah may burn the Edge to burn his or her target counter.

Depravity [AH:V3, FN:PG]
Cardtype: Master
Cost: 1 pool
Unique master.
Put this card on a ready vampire you control. This vampire gets +1 stealth when attempting a diablerie action and gets +1 strength. He or she cannot recruit allies or employ retainers.

Derange [Sabbat:R, CE:R]
Cardtype: Action
Clan: Malkavian/Malkavian antitribu
This is a +1 stealth action.
(D) Put this card on a younger vampire. The vampire with this card is considered to be the same clan as the acting vampire. The vampire with this card does not untap as normal. During his or her controller's untap phase, he or she may burn 1 blood to untap. The vampire with this card may move it to another vampire as a (D) action. This card cannot be <placed> on a Malkavian or Malkavian antitribu.

Descent into Darkness [Gehenna:C]
Cardtype: Action
Cost: 1 blood
Discipline: Obtenebration
+1 stealth action.
[obt] Turn the acting vampire and any cards on him or her face down, out of play (breaking any temporary control effects). Put this card on him or her (in play). During your influence phase, move 2 blood to this face down vampire from the blood bank, and you can choose to burn this card to return the vampire to play, tapped.
[OBT] As above, but the vampire is untapped when he or she returns to play.

Desert Eagle [Gehenna:C]
Cardtype: Equipment
Cost: 1 pool
Weapon: gun.
2R damage each strike.

Destructive Secrets [DS:C2]
Cardtype: Action
Clan: Nosferatu
Cost: 1 blood
+1 stealth action.
(D) Choose any minion; if this action is successful, that minion cannot block Nosferatu until the end of the turn.

Detection [Sabbat:U, SW:R/PT]
Cardtype: Master
Master.
Put this card on a Lasombra. The vampire with this card does not untap as normal. During his or her controller's untap phase, this vampire may burn 1 blood to untap. This vampire cannot cast votes. He or she may burn this card as a (D) action.

Devin Bisley [Sabbat:V, SW:U/PT]
Cardtype: Vampire
Clan: Tzimisce
Group: 2
Capacity: 5
Discipline: vic ANI AUS
Sabbat

D'habi Revenant [BL:C1]
Cardtype: Retainer
Clan: Baali
Burn Option
Ghoul with 2 life.
The Baali with this retainer gets +1 bleed.

Día de los Muertos [BH:R]
Cardtype: Master
Cost: 1 pool
Master.
The first referendum a Sabbat vampire you control calls on this turn automatically passes. Only one Día de los Muertos may be played in a game.

Diana Vick [CE:V/PV]
Cardtype: Vampire
Clan: Ventrue
Group: 3
Capacity: 3
Discipline: dom pre
Camarilla.

Didi Meyers [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Malkavian
Group: 1
Capacity: 5
Discipline: aus cel obf DOM
<Camarilla>

Dieter Kleist [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 2
Discipline: aus
<Camarilla>

Dimple [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Nosferatu
Group: 1
Capacity: 2
Discipline: obf
<Camarilla>

Direct Intervention [Sabbat:U, SW:PB]
Cardtype: Master
Cost: 1 pool
Master: out-of-turn.
Burn a minion card as it is played. <That card has no effect.> {No cost is paid.} If the burned card was an action card, the acting minion remains untapped. If the card was a strike card, the minion chooses another strike.

Dirty Contract [BL:C1]
Cardtype: Master
Clan: Samedi
Burn Option
Master: contract.
Put this card on a minion and choose a Samedi in play. The chosen Samedi can enter combat with the minion with this card as a +1 stealth (D) action unless they are controlled by the same Methuselah. This card cannot be <placed> on a Nosferatu or a Giovanni.

Dirty Little Secrets [Sabbat:U]
Cardtype: Action Modifier
Clan: Nosferatu antitribu
Only usable when <this> acting vampire successfully bleeds a Methuselah. For each pool <this> vampire bleeds from that Methuselah, burn one card from the top of that Methuselah's library.

Disarm [Sabbat:R, SW:R, CE:PB, BH:PN]
Cardtype: Combat
Discipline: Potence
[pot] Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire; not usable by a vampire going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength; he or she may burn this card by burning 3 blood. A vampire can have only 1 Disarm.
[POT] As above, but the vampire with this card has -2 strength.

Disarming Presence [Jyhad:U, VTES:U, CE:PTo]
Cardtype: Action Modifier
Discipline: Presence
Only usable during a referendum before any votes are cast.
[pre] When a vampire votes in this referendum, tap him or her.
[PRE] As above, but do not tap your vampires when they cast their votes.

Disease [AH:C2, FN:PA2]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
Only usable before range is determined.
[qui] The opposing minion gets -1 strength for the duration of this combat.
[QUI] The opposing minion gets -2 strength for the duration of this combat.

Disguised Weapon [Jyhad:C, VTES:C, Sabbat:C, SW:C, CE:C/PM2]
Cardtype: Combat
Discipline: Obfuscate
Only usable before range is chosen if you have a weapon card in your hand.
[obf] Equip this vampire with that weapon (and pay cost to equip as normal).
[OBF] As above, but usable when choosing a strike.

Dismemberment of Osiris [FN:R2]
Cardtype: Action
Cost: 1 blood
Discipline: Serpentis
[ser] (D) Burn a titled vampire in torpor. This does not constitute diablerie. Each ready vampire of the same clan as the titled vampire burns 1 blood.
[SER] As above, and the controller of the titled vampire burns 1 pool.

Disputed Territory [Jyhad:C, VTES:C, Sabbat:C, SW:PL/PV2, FN:PG, CE:PN/PV, Anarchs:PAB, BH:PTo]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a location and a Methuselah. Successful referendum means the chosen Methuselah takes control of the chosen location.

Dissolution [Sabbat:U, SW:U]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] Maneuver or press.
[PRO] Maneuver, with an optional press.

Distraction [Jyhad:R2, VTES:R, SW:PB, CE:PTo]
Cardtype: Action
Cost: 1 blood
Discipline: Celerity
+1 stealth action.
[cel] Draw 5 cards. Discard down to your hand size afterward.
[CEL] (D) Tap a minion controlled by your predator or prey.

Dive into Madness [Gehenna:C]
Cardtype: Action
Discipline: Dementation
+1 stealth action.
[dem] This vampire gains superior Dementation until the end of the turn and untaps.
[DEM] Put this card on the acting vampire. The vampire with this card gets +1 bleed. Any older vampire can burn this card as a (D) action. A vampire can have no more than two Dive into Madness cards.

Diversion [Anarchs:C2/PAG4]
Cardtype: Combat
Discipline: Celerity/Fortitude/Thaumaturgy
Requires a ready anarch.
[cel] Gain one additional strike.
[for] Prevent up to 2 damage.
[tha] Strike: ranged. Steal 1 blood with an optional maneuver.

Diversity [Gehenna:C]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah gains X pool, where X is the number of different clans to which his or her ready vampires belong.

Divine Sign [Gehenna:C]
Cardtype: Action
Discipline: Necromancy
+1 stealth action.
[nec] (D) Choose a minion. Put this card on this acting minion and untap the acting minion. This minion gets +2 intercept when attempting to block the chosen minion. That minion may burn this card as an action. A minion may have only one Divine Sign.
[NEC] As above, and the chosen minion's controller plays with an open hand in the resulting combat if this minion successfully blocks that minion.

Doctor Streck [BH:U2]
Cardtype: Vampire
Clan: Brujah antitribu
Group: 3
Capacity: 8
Discipline: aus pot CEL OBF PRE
Sabbat: When Streck bleeds successfully, the target Methuselah discards one card at random from his or her hand.

Dodd [Sabbat:V, SW:PB]
Cardtype: Vampire
Clan: Brujah antitribu
Group: 2
Capacity: 5
Discipline: dom pre CEL
Sabbat

Dodge [Jyhad:C, VTES:C, SW:PV, CE:C, Anarchs:PAB/PAG]
Cardtype: Combat
Do not replace until after combat.
Strike: dodge.

Dog Pack [AH:R2, Anarchs:PG]
Cardtype: Retainer
Clan: Gangrel
Cost: 2 pool
Animal with 1 life.
Minions opposing the minion with this retainer cannot end combat as a strike.

Dollface [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Malkavian
Group: 1
Capacity: 3
Discipline: aus obf
<Camarilla>

Dolphin Black [SW:C, BH:PM]
Cardtype: Vampire
Clan: Malkavian antitribu
Group: 2
Capacity: 6
Discipline: AUS DEM OBF
Sabbat.

Domain Challenge [Jyhad:C, VTES:C, CE:C/PV2, Anarchs:PAB]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah burns 1 pool for each tapped minion he or she controls.

Domain of Evernight [BL:C1]
Cardtype: Action Modifier
Discipline: Temporis/Obfuscate
[obf] +1 stealth.
[tem] If this action is blocked, all damage done to vampires in the resulting combat is aggravated.
[TEM] Only usable when an action is successful. Untap this acting vampire. A vampire can play only one Domain of Evernight each turn.

Dominate [Jyhad:C, VTES:C, Sabbat:C, SW:C/PL/PV, FN:PG, CE:C]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Dominate [dom]. Capacity increases by 1: the vampire is one generation older. Cannot be <placed> on a vampire with superior Dominate.

Dominate Kine [Jyhad:R, VTES:R, CE:R/PV]
Kine Dominance
Cardtype: Action
Cost: 2 blood
Discipline: Dominate
[dom] (D) Bleed with +1 bleed at +1 stealth.
[DOM] (D) Take control of a location controlled by another Methuselah.

Dominion [BH:C/PM2]
Cardtype: Master
Master.
Put this card on a Black Hand vampire. Vampires must burn 1 blood to attempt to block this Black Hand vampire. A vampire can have only one Dominion.

Dominique [Sabbat:V, SW:PV]
Cardtype: Vampire
Clan: Ventrue antitribu
Group: 2
Capacity: 7
Discipline: ani dom vic AUS FOR
Sabbat: As a (D) action, Dominique may put a vandal counter on a location. If a location has a number of vandal counters equal to its cost (or 1 vandal counter if it has no cost), burn it.

Dominique [BH:U2]
Cardtype: Vampire
Clan: Ventrue antitribu
Level: Advanced
Group: 2
Capacity: 7
Discipline: ani dom vic AUS FOR
Advanced, Sabbat: During your untap phase, you may burn a location you control to gain X pool, where X is the cost of that location.
[MERGED ICON] Independent Anarch Baron of Paris.

Don Cruez, The Idealist [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 10
Discipline: ani dom pro CEL POT PRE
<Camarilla> Brujah Justicar: Once each combat, Don Cruez may burn 1 blood to get one maneuver.

Dónal O'Connor [DS:V, CE:PB]
Cardtype: Vampire
Clan: Brujah
Group: 2
Capacity: 8
Discipline: CEL DOM POT
Camarilla Prince of Dublin: Any vampire blocking Dónal burns 1 blood (before combat begins, if any).

Donatello Giovanni [Gehenna:U]
Cardtype: Vampire
Clan: Giovanni
Group: 4
Capacity: 5
Discipline: aus pot pre DOM
Independent: During your prey's untap phase, choose a vampire controlled by a Methuselah other than your predator. If the chosen vampire attempts to bleed before your next untap phase, he or she moves 1 blood to Donatello.

Donatien [Sabbat:V, SW:U, BH:PTo]
Cardtype: Vampire
Clan: Toreador antitribu
Group: 2
Capacity: 9
Discipline: cel pot AUS PRE
Sabbat cardinal: As a (D) action, Donatien may bleed any Methuselah who has attempted an unsuccessful bleeding action since your last turn. +1 bleed.

Dorian Strack [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 4
Discipline: cel AUS
<Camarilla>

Doris McMillon [BL:U2]
Cardtype: Vampire
Clan: Salubri antitribu
Group: 2
Capacity: 2
Discipline: val
Sabbat

Dr. Allan Woodstock [Anarchs:U/PAG]
Cardtype: Vampire
Clan: Gangrel
Group: 3
Capacity: 5
Discipline: ani aus for PRO
Independent.

Dr. Douglas Netchurch [CE:V/PM]
Cardtype: Vampire
Clan: Malkavian
Group: 3
Capacity: 6
Discipline: dem dom AUS OBF
Camarilla.

Dr. Jest [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Malkavian
Group: 1
Capacity: 8
Discipline: aus dom for pre OBF
<Camarilla> Primogen: If Dr. Jest is untapped at the start of your turn, you may pick one card at random from your prey's hand and <have your Prey> discard it.

Dr. John Casey [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Tremere
Group: 1
Capacity: 3
Discipline: aus tha
<Camarilla>

Dr. Julius Sutphen [Gehenna:U]
Cardtype: Vampire
Clan: Lasombra
Group: 3
Capacity: 5
Discipline: dom obt POT
Sabbat bishop: Younger vampires must burn 1 blood to attempt to block Julius.

Draba [FN:C2]
Cardtype: Action/Reaction
Cost: 1 blood
Discipline: Chimerstry
This card can be played as an action or a reaction.
[chi] +1 stealth action. (D) Put this card on a ready minion. You still control this card. Burn this card to reduce that minion's stealth to 0. The minion may still increase his or her stealth.
[CHI] Reduce the acting minion's stealth to 0. The minion may still increase his or her stealth.

Dragonbound [Gehenna:R]
Cardtype: Event
Gehenna. Do not replace as long as this card is in play.
During each Methuselah's discard phase, he or she burns X pool, where X is the number of vampires in torpor he or she controls.

Dragon's Breath Rounds [Jyhad:U, VTES:U, CE:U/PTo]
Cardtype: Combat
Ammo.
Only usable before resolution of a gun's strike. That gun inflicts +2 aggravated damage each strike for the remainder of this combat. Burn the gun after strike resolution. No more than 1 ammo card can be used on a gun each combat.

Dragos [Sabbat:V, SW:PT]
Cardtype: Vampire
Clan: Tzimisce
Group: 2
Capacity: 7
Discipline: vic ANI AUS
Sabbat: Dragos does not have to burn blood to pay the cost of combat cards he plays.

Drain Essence [Jyhad:U, VTES:U, CE:U]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
Not usable on the first round of combat.
[tha] Strike: ranged; steal 2 blood.
[THA] Strike: ranged; steal 4 blood.

Dramatic Upheaval [Jyhad:V, VTES:V, CE:U, Anarchs:PAB, BH:PM]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose another Methuselah. Successful referendum means you switch places with that Methuselah.

Draught of the Soul [BL:R1]
Cardtype: Action Modifier/Combat
Discipline: Auspex & Quietus
Only usable when this acting vampire burns another vampire.
[qui] This vampire gains 1 blood.
[aus][qui] This vampire gains 1 blood. Put this card on this vampire. The vampire with this card has +1 intercept.
[AUS][QUI] As [aus][qui] above, and this vampire gets +1 bleed when bleeding the controller of the burned vampire.

Drawing Out the Beast [Jyhad:C, VTES:C, SW:PT, FN:PR, CE:C, Anarchs:PG2, BH:PN3]
Cardtype: Combat
Discipline: Animalism
Only usable before range is determined on the first round. <Frenzy.>
[ani] During this combat, opposing vampire gets +1 strength, but he or she cannot use maneuvers to maneuver to long range, cannot use presses to end combat and cannot use equipment. A vampire may play only 1 Drawing Out the Beast each combat.
[ANI] As above, and the opposing vampire takes 1 damage during the press step each round. This damage cannot be prevented.

Dre, Leader of the Cold Dawn [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 3
Discipline: cel pot
<Camarilla>

Dread Gaze [Jyhad:C, VTES:C, Sabbat:C, SW:PB2, CE:PB2, Anarchs:PAB, BH:PTo2]
Cardtype: Reaction
Discipline: Presence
Only usable during a referendum.
[pre] This reacting vampire gains 2 votes.
[PRE] This reacting vampire gains 4 votes.

Dreams of the Sphinx [AH:R2, FN:PG]
Cardtype: Master
Cost: 1 pool
Unique master.
Put a counter on this card each time you tap it; when the third counter is added, burn this card. Tap this card to draw two cards and increase your hand size by two cards until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the blood bank to a vampire in your uncontrolled region.

Drum of Xipe Totec [Anarchs:R]
Cardtype: Equipment
Cost: 2 pool
Unique equipment.
The vampire with this equipment has superior Celerity [CEL]. This vampire gets one optional maneuver each combat.

Duck [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Nosferatu
Group: 1
Capacity: 3
Discipline: obf pot
<Camarilla>

Dummy Corporation [Anarchs:C]
Cardtype: Master
Master: unique location.
Put this card into play. You may burn this card when you are being bled to reduce the bleed amount by 2.

Dust to Dust [BL:R2]
Cardtype: Combat
Discipline: Thanatosis/Obfuscate
[obf] Press, only usable to end combat.
[thn] Strike: dodge, with an optional press.
[THN] As [thn] above, with an optional maneuver.

Dylan [Sabbat:V, SW:PV]
Cardtype: Vampire
Clan: Ventrue antitribu
Group: 2
Capacity: 6
Discipline: aus cel dom for pro
Sabbat: +1 bleed.

Eagle's Sight [Jyhad:U, VTES:U, CE:U, BH:PM3]
Cardtype: Reaction
Discipline: Auspex
[aus] This reacting vampire gets +1 intercept.
[AUS] This reacting vampire attempts to block the current action, ignoring the normal prey, predator or target restrictions for blocking actions.

Earl [CE:V, Anarchs:PAG]
Cardtype: Vampire
Clan: Ventrue
Group: 3
Capacity: 4
Discipline: dom for pot
Camarilla.

Earth Control [Jyhad:C, VTES:C, Anarchs:C/PG3]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Protean
[pro] +1 stealth.
[PRO] +2 stealth.

Earth Meld [Jyhad:C, VTES:C, Anarchs:C/PG2]
Cardtype: Combat
Discipline: Protean
[pro] Strike: combat ends.
[PRO] As above, and this vampire untaps before combat ends.

Earth Swords [BL:C2]
Cardtype: Combat
Discipline: Mytherceria/Potence
[pot] Strike: 1R damage.
[myt] Strike: 2R damage.
[MYT] Strike: 3R damage.

Ebanezer Roush [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Nosferatu
Group: 1
Capacity: 8
Discipline: pro ANI OBF POT
<Camarilla:>
Ebanezer may <enter combat with> a vampire of capacity below 4 controlled by your predator or prey. This is a +2 stealth (D) action.

Ebony Fox Hunt [BH:U]
Cardtype: Master
Cost: 1 pool
Master: out-of-turn.
Cancel a blood hunt called on a Black Hand vampire you control. You may play this card during your turn.

Echo of Harmonies [BL:R2]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Melpominee/Presence
Only usable during a referendum.
[pre] If you burn the Edge for a vote, this vampire gains two additional votes.
[mel] Usable by a ready vampire other than the acting minion. This vampire gains two votes.
[MEL] Usable by ready vampire other than the acting minion. Move the political action card <played> to call the referendum from your ash heap to this vampire at the end of the action. This vampire may burn that card to call the referendum as a +1 stealth political action [if he or she meets the requirements of that card].

Ecoterrorists [Jyhad:R, VTES:R, Anarchs:R]
Eco Terrorists
Cardtype: Master
Clan: Gangrel
Cost: 2 pool
Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to a Gangrel in your uncontrolled region.

Ecstasy [FN:C2/PS2]
Cardtype: Reaction
Discipline: Serpentis
[ser] Reduce a bleed against you by 1.
[SER] As above, and if the bleed resolves for 0 (or less), the acting minion burns 1 blood or life at the end of the action.

Ecstatic Agony [FN:R2, Anarchs:PAG]
Cardtype: Action
Discipline: Auspex
+1 stealth action.
[aus] Put this card on this acting vampire. Each round of combat, this vampire gets +X strength, where X is the amount of damage successfully inflicted on this vampire in the previous round of this combat.
[AUS] As above, and once per combat, this vampire may press to continue combat if any damage has been successfully inflicted on him or her in the current round.

Eddie Gaines [Anarchs:PAG]
Cardtype: Vampire
Clan: Caitiff
Group: 3
Capacity: 1
Discipline: dem pot
Camarilla: If Eddie successfully hunts, he does not untap as normal during his next untap phase.

Edge Vitiation [FN:R2]
Cardtype: Action
Cost: 1 blood
Discipline: Serpentis
+1 stealth action.
[ser] (D) Only usable if your prey controls the Edge. Your prey burns 1 pool and burns the Edge.
[SER] Put this card in play. Whenever your predator successfully bleeds you, you get the Edge instead of your predator. Any minion can burn this card as a (D) action.

Edith Blount [CE:V]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 5
Discipline: aus cel pot vic
Camarilla: If you also control Enid Blount and she is ready, Edith gets an optional maneuver and an optional press each combat.

Edward Neally [CE:V]
Cardtype: Vampire
Clan: Ventrue antitribu
Group: 3
Capacity: 7
Discipline: aus pre DOM FOR
Sabbat: If Edward is ready, you can use a master phase action to increase your hand size by 1 card for the remainder of the turn. Edward can look at your prey's hand as a +1 stealth (D) action that costs 1 blood.

Edward Vignes [CE:V]
Cardtype: Vampire
Clan: Ventrue
Group: 3
Capacity: 6
Discipline: for DOM PRE
Camarilla: You may burn a card that requires Dominate from your hand to cause an action directed at Edward to fail.

Effective Management [Jyhad:C, VTES:C, SW:PL, FN:PS, CE:PM/PV]
Cardtype: Master
Master.
Move the top vampire from your crypt to your uncontrolled region.

Egothha [BL:U2]
Cardtype: Vampire
Clan: Harbinger of Skulls
Group: 2
Capacity: 7
Discipline: obf AUS FOR NEC
Sabbat: During your untap phase, if Egothha is ready, your prey burns the top card of his or her library; if that card is a master card, Egothha gains 1 blood.

Ehrich Weiss [CE:V]
Cardtype: Vampire
Clan: Tremere
Group: 3
Capacity: 3
Discipline: dom tha
Camarilla.

Elder Impersonation [AH:C2, FN:PS, CE:C/PM2, BH:PN2]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] Only usable when a minion attempts to block. That minion's blocking attempt fails (do not tap that minion). That minion cannot attempt to block this action again.

Elder Intervention [VTES:C, CE:C, Anarchs:PG2]
Cardtype: Reaction
Cost: 1 blood
Do not replace until the end of this action.
Only usable during a bleed against you. This reacting vampire gets +2 intercept. A vampire cannot play both Pack Tactics and Elder Intervention during the same action.

Elder Kindred Network [Jyhad:U, VTES:U, CE:V/PV]
Cardtype: Reaction
Clan: Ventrue
Only usable during a referendum before any votes are cast.
This card has no effect if the referendum succeeds. If the referendum fails, the Methuselah calling the referendum burns 1 pool in the case of a tie and 1 additional pool for each vote difference.

Elder Library [Jyhad:C, VTES:C, SW:PT, FN:PG, CE:U]
Cardtype: Master
Cost: 1 pool
Master: unique location.
+1 hand size.

Elder Michaelis's Hold [Anarchs:R2]
Cardtype: Reaction
Cost: 1 blood
Tap this reacting vampire. Give this card to the controller of the acting minion and move an action modifier from that Methuselah's ash heap to this card. The chosen action modifier costs that Methuselah's vampires an additional blood. That Methuselah may burn this card by discarding a copy of the chosen action modifier card during his or her discard phase. A Methuselah can have only 1 Elder Michaelis's Hold.

Eldritch Glimmer [Sabbat:U, BH:PTr2]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
[tha] Strike: 2R damage, and this vampire can burn X blood to get +X (ranged) damage. Not usable on the first round of combat.
[THA] As above, but for 4R + X ranged damage.

Elemental Stoicism [BL:R1]
Cardtype: Action/Combat
Discipline: Fortitude & Obfuscate
[for] Prevent 1 non-aggravated damage.
[for][obf] This vampire treats all aggravated damage as normal damage for the remainder of combat.
[FOR][obf] +1 stealth action. Put this card on this acting vampire. The vampire with this card treats aggravated damage done in combat as normal damage. Burn this card if the vampire goes to torpor.

Elena Gutierrez [CE:V/PV]
Cardtype: Vampire
Clan: Ventrue
Group: {3}
Capacity: 4
Discipline: aus dom pre
Camarilla.

Elena Mendoza Vasquez [Anarchs:U2]
Cardtype: Vampire
Clan: Tremere antitribu
Group: 3
Capacity: 6
Discipline: dom obt AUS THA
Sabbat.

Eliott Sinclair, Virtuoso Thespian [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 7
Discipline: aus cel PRE
<Camarilla> Primogen: +1 <strength>.

Elisabetta Romano [AH:V3, CE:PTr]
Cardtype: Vampire
Clan: Tremere
Group: 2
Capacity: 6
Discipline: dom pro qui tha
Camarilla primogen: Elisabetta gets +1 bleed when bleeding a Methuselah who controls a ready Follower of Set.

Elizabeth Westcott [Anarchs:U2]
Cardtype: Vampire
Clan: Tzimisce
Group: 3
Capacity: 5
Discipline: ani cel vic AUS
Sabbat.

Ellen Fence, the Tracker [SW:U]
Cardtype: Vampire
Clan: Gangrel antitribu
Group: 2
Capacity: 8
Discipline: aus CEL OBF PRO
Sabbat Bishop: Ellen can enter combat with any tapped minion controlled by your predator or prey as a (D) action.

Ellison Humboldt [CE:V/PN]
Cardtype: Vampire
Clan: Nosferatu
Group: 3
Capacity: 9
Discipline: pro ANI OBF POT PRE
Camarilla primogen: Princes cannot block Ellison. During a referendum, Ellison may burn a blood to force a ready prince to vote as Ellison's controller wishes. This can change the prince's votes.

Elysian Fields [Sabbat:U, SW:PL]
Cardtype: Master
Clan: Lasombra
Cost: 2 pool
Master: unique location.
Tap to give a Lasombra you control +1 stealth <for the current action>.

Elysium: Sforzesco Castle [Gehenna:R]
Cardtype: Master
Cost: 1 pool
Master: unique location.
When a vampire you control blocks a Camarilla vampire, you may tap this card instead of tapping the blocking vampire.

Elysium: The Arboretum [Jyhad:U, VTES:U, CE:U/PM]
Cardtype: Master
Master: unique location.
Only usable when a Camarilla vampire you control is in combat with another Camarilla vampire. You may tap this card before range is determined to end combat. Any Camarilla vampire can call a referendum to burn this card as a +1 stealth political action.

Elysium: The Palace of Versailles [DS:U2, CE:PTo]
Cardtype: Master
Cost: 2 pool
Master: unique location.
During <the referendum of> a political action, you may tap this card to give 1 additional vote to each ready titled Camarilla vampire you control.

Ember Wright [BH:PTr]
Cardtype: Vampire
Clan: Tremere antitribu
Group: 3
Capacity: 3
Discipline: aus dom
Sabbat.

The Embrace [Jyhad:R2, VTES:R, CE:R2]
Cardtype: Action
Cost: 2 blood
Capacity: 1 capacity
Requires a ready <non-Sterile> vampire. +1 stealth action.
Put this card in play; it becomes a 1 capacity vampire. This vampire is not considered unique, must hunt this turn, and is the same clan as the acting vampire.

Emergency Powers [Gehenna:R]
Cardtype: Action
Clan:
Burn Option
+1 stealth action. Requires a ready Seraph. Unique.
Put this card on the acting Seraph. During each political action, this Seraph gets X additional votes, where X is the number of Gehenna cards in play. If there are no Gehenna cards in play, burn this card.

Emergency Preparations [Gehenna:C]
Cardtype: Master
Master: out-of-turn.
Burn 1 pool to cancel a Gehenna card as it is played. Alternatively, if there are at least two Gehenna cards in play, you may play this card during your minion phase to untap a vampire with a capacity above 7.

Emerson Bridges [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Ventrue
Group: 1
Capacity: 8
Discipline: pot DOM FOR PRE
<Camarilla> Prince of Washington, D.C.

Emerson Wilkershire III [CE:V]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 2
Discipline: pre
Camarilla.

Emissary [Anarchs:C]
Cardtype: Action Modifier
Requires a ready baron. Only usable during a referendum before votes are cast.
Choose a ready untapped anarch you control. Tap the chosen anarch. That anarch gains 3 votes. Any Camarilla vampire older than that anarch can tap to cancel that anarch's votes.

Enchant Kindred [Jyhad:C, VTES:C, SW:PB3, FN:PS3, CE:C/PB5/PTo2, Anarchs:PAB3]
Cardtype: Action
Discipline: Presence
[pre] (D) Bleed with +1 bleed.
[PRE] +1 stealth action. Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.

Enchanted Marionette [Sabbat:R, SW:R]
Cardtype: Equipment
Clan: Malkavian antitribu
Cost: 3 pool
Unique equipment.
The Malkavian antitribu with this equipment gets +1 bleed and +1 stealth when bleeding.

Engling Fury [BL:R1]
Cardtype: Action
Discipline: Spiritus/Fortitude
+1 stealth action
[for] The acting vampire gains 2 blood from the blood bank.
[spi] The acting vampire gains 2 blood from the blood bank. This vampire untaps at the end of the turn.
[SPI] The acting vampire gains 2 blood from the blood bank and untaps. He or she cannot perform another Engling Fury this turn.

Enhanced Senses [Jyhad:C, VTES:C, Sabbat:C, SW:PT2/PV3, CE:C/PM/PTo/PTr3, Anarchs:PAG, BH:PM4/PTr4]
Cardtype: Reaction
Discipline: Auspex
[aus] +1 intercept.
[AUS] +2 intercept.

Enid Blount [CE:V]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 5
Discipline: aus dom pre vic
Camarilla: If you also control Edith Blount and she is ready, she may burn a blood to give Enid +1 stealth for the current action.

Enticement [FN:C2]
Cardtype: Action
Discipline: Serpentis
Only usable if you control the Edge.
[ser] (D) Burn the Edge to cause your prey to burn 2 pool. Your minions cannot attempt bleed actions for the remainder of the turn.
[SER] As above, but your prey burns 3 pool.

Entombment [Sabbat:R, SW:R/PL]
Cardtype: Combat
Cost: 2 blood
Discipline: Obtenebration
[obt] Strike: burn the opposing ally.
[OBT] Strike: send the opposing vampire into torpor.

Entrancement [Jyhad:R, VTES:R, CE:R]
Cardtype: Action
Discipline: Presence
[pre] (D) Bleed with +1 bleed.
[PRE] (D) +1 stealth action. Take control of an ally controlled by another Methuselah.

Entrenching [Gehenna:C]
Cardtype: Action
+1 stealth action.
If this vampire has 4 or more blood, he or she gains 4 blood.

Enzo Giovanni, Pentex Board of Directors [DS:V, FN:PG]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 8
Discipline: ani pot tha DOM NEC
Independent: Enzo may attempt to block any political action attempted by any Methuselah; he gets +1 intercept against any political action not attempted by a prince, justicar, or Inner Circle member.

The Erciyes Fragments [Promo-20040301]
Cardtype: Master
Unique master.
Put this card in play. Tap this card to move a library card from your prey's ash heap to this card, face down. You may look at that card at any time. You may play the card from the Fragments as if playing it from your hand (requirements and cost, if any, apply as normal). When that card is burned, remove it from the game instead. Only 1 card can be on this card at a time. Any vampire with a capacity above 4 can steal the Fragments (and any card on it) for his or her controller as a (D) action.

Erebus Mask [BL:R1]
Cardtype: Equipment
Clan: Harbinger of Skulls
Cost: 1 pool
Burn Option
Unique equipment.
The Harbinger of Skulls with this equipment gets +1 stealth.

Erichtho [CE:V]
Cardtype: Vampire
Clan: Tremere
Group: 3
Capacity: 8
Discipline: cel obf AUS DOM THA
Camarilla: Actions to recruit or employ mages cost Erichtho 1 less pool or blood.

Erinyi [BL:U1]
Cardtype: Vampire
Clan: Gargoyle
Group: 2
Capacity: 3
Discipline: pot vis
Sabbat: Erinyi gets -1 strength in combat with a Gangrel antitribu. Flight.

Erosion [AH:U5, FN:PA]
Cardtype: Action
Cost: 1 blood
Discipline: Quietus
+1 stealth action.
[qui] (D) Put this card on a minion controlled by another Methuselah. That minion has [a base strength of 0] and cannot use melee weapons; he or she may burn this card as a +1 stealth action.
[QUI] As above, but the action to burn this card does not get +1 stealth.

Eruption of Vitae [FN:R2]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Strike: 2R damage, aggravated. Not usable first round. Only usable at long range.
[QUI] As above, and this vampire can burn X blood and randomly discard X cards from your hand to inflict X additional non-aggravated damage this strike.

Esau [CE:V]
Cardtype: Vampire
Clan: Malkavian
Group: 3
Capacity: 10
Discipline: AUS DEM DOM OBF PRE
Camarilla: When Esau declares a bleed action, he may burn 1 blood to flip a coin. If it's heads, Esau gets an additional +1 bleed for that action. +1 bleed.

Escaped Mental Patient [Sabbat:U, SW:U, BH:PM2]
Cardtype: Ally
Clan: Malkavian antitribu
Cost: 2 pool
Mortal with 1 life. 1 strength, 0 bleed.
Escaped Mental Patient can enter combat with any minion controlled by another Methuselah as a (D) action. The Patient can make a hand strike at +1 damage, aggravated. Burn him at the end of combat if he does so.

Esgrima [Gehenna:C]
Cardtype: Master
Master: unique trifle.
Put this card in play. Tap during a political action to give 3 additonal votes to a vampire with a capacity above 6. During your discard phase, your predator takes control of Esgrima.

Eternal Vigilance [SW:U/PV]
Cardtype: Action
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. +1 stealth.
Put this card on the acting vampire. During an action, the Sabbat vampire with this card can pay a blood to untap and attempt to block. Burn this card if this Sabbat vampire goes to torpor.

Ethan Locke [Sabbat:V]
Cardtype: Vampire
Clan: Tremere antitribu
Group: 2
Capacity: 9
Discipline: aus cel pot DOM THA
Sabbat Archbishop of Toronto: As a (D) action, Ethan may steal a Master Discipline card from another vampire if he does not already possess the superior version of that Discipline.

Etienne Fauberge [Anarchs:U2]
Cardtype: Vampire
Clan: Ravnos
Group: 3
Capacity: 8
Discipline: ANI CEL CHI FOR
Independent: (D) actions directed at Etienne cost 1 additional blood. When in combat with Baali or Followers of Set, Etienne's hand damage is aggravated.

Etrius [DS:V, CE:PTr]
Cardtype: Vampire
Clan: Tremere
Group: 2
Capacity: 11
Discipline: pro AUS DOM OBF THA
Camarilla Inner Circle: Etrius may steal up to 3 blood from a Tremere vampire as a +1 stealth (D) action. +2 bleed.

Eugenio Estevez [CE:V, Anarchs:PAG]
Cardtype: Vampire
Clan: Tremere
Group: 3
Capacity: 6
Discipline: dom for AUS THA
Camarilla.

Evan Klein [CE:V]
Cardtype: Vampire
Clan: Malkavian
Group: 3
Capacity: 5
Discipline: aus dem pre OBF
Camarilla.

Evangeline [SW:C]
Cardtype: Vampire
Clan: Brujah antitribu
Group: 2
Capacity: 4
Discipline: cel pot pre
Sabbat

Ex Nihilo [FN:R2]
Cardtype: Action
Cost: 1 blood
Discipline: Necromancy
+1 stealth <action>.
[nec] Put this card on this vampire. The vampire with this card gets +1 stealth. Damage inflicted by this vampire in combat is reduced to 0, and this vampire is immune to non-aggravated damage. This vampire cannot gain blood; any blood this vampire gains goes to the blood bank instead. During your master phase, this vampire burns 1 blood or is burned. You may choose to burn this card during your untap phase.
[NEC] As above, but you may burn this card during any Methuselah's untap phase.

Excommunication [Sabbat:U, SW:PB]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Choose a ready archbishop. Successful referendum means the chosen archbishop loses his or her title.

Extortion [FN:C2]
Cardtype: Reaction
Cost: 1 blood
Discipline: Serpentis
Only usable when this vampire successfully blocks (play after combat, if any). {Usable by a tapped vampire.}
[ser] Put this card on the acting minion. The minion with this card burns an additional blood to untap during his or her untap phase. A Methuselah can burn the Edge to burn all Extortion cards he or she has.
[SER] The acting minion's controller takes control of this card (put this card in play). The controller of this card burns 1 pool during his or her untap phase. He or she can burn the Edge to burn all Extortion cards he or she has.

Extremis Boon [BH:R]
Cardtype: Master
Master: out-of-turn. {Boon.}
Only usable when you are being ousted. Other Methuselahs may bid pool to keep you in the game. If one does, put this card in play. As a master phase action, the high bidder may steal up to 2 pool from you. You may burn this card by giving that Methuselah 6 pool during your master phase.

Exuding Blood [FN:C2]
Cardtype: Combat
Discipline: Quietus
[qui] Strike: 1R damage, only usable at long range. Damage cannot be prevented.
[QUI] Strike: 2R damage, only usable at long range. Damage cannot be prevented.

Eye of Hazimel [Promo-20021101]
Cardtype: Equipment
Cost: 3 pool
Unique equipment.
The minion with this equipment gets +1 bleed and +1 strength. This minion may enter combat with any minion controlled by another Methuselah as a (D) action. If this minion is a vampire, he or she has superior Potence [POT] and superior Chimerstry [CHI], and combat cards cost this vampire 1 less blood to play. While the bearer is ready, this equipment cannot be transferred, moved or stolen. If this equipment is burned, this minion takes 5 unpreventable damage. During your untap phase, burn 1 pool or burn this equipment.

Eyes of Chaos [Sabbat:C, SW:C, CE:C/PM4, BH:PM4]
Cardtype: Action Modifier
Discipline: Dementation
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dem] +1 bleed.
[DEM] +2 bleed.

Eyes of the Dead [DS:C2]
Cardtype: Reaction
Discipline: Necromancy
Only usable when a reacting vampire you control attempts to block a vampire who is attempting to diablerize one of your <vampires>.
[nec] This reacting vampire gets +1 intercept.
[NEC] As above, but with +2 intercept.

Eyes of the Night [Sabbat:C, SW:PL2]
Cardtype: Reaction
Discipline: Obtenebration
[obt] +1 intercept.
[OBT] As above, with an optional maneuver or press <during the resulting combat if this vampire successfully blocks this action and> combat occurs.

Eyes of the Serpent [AH:C2]
Cardtype: Action Modifier/Combat
Discipline: Serpentis
This card can be played as an action modifier card or a combat card.
[ser] This acting minion cannot be blocked by allies until the end of this action.
[SER] Strike: combat ends. Only usable in combat with an ally.

Ezekiel, Lord of Montreal [BH:U2]
Cardtype: Vampire
Clan: Follower of Set
Group: 3
Capacity: 6
Discipline: obf pot PRE SER
Sabbat. Black Hand.

Ezmerelda [FN:R]
Cardtype: Vampire
Clan: Ravnos
Group: 2
Capacity: 11
Discipline: dom tha ANI CHI FOR PRE
Independent: Ezmerelda has 2 votes. If Ezmerelda is ready during your untap phase, you may remove her from the game to gain 11 pool. +1 bleed.

Faceless Night [Jyhad:C, VTES:C, CE:C/PM4, BH:PM4/PN4]
Cardtype: Action Modifier
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] +1 stealth, and any minion who attempts to block this action and fails becomes tapped when the action is resolved (before resolving the action).

Fade from View [Sabbat:R]
Cardtype: Combat
Cost: 1 blood
Discipline: Obfuscate
[obf] Press.
[OBF] Strike: dodge.

Fahd al-Zawba'a [Gehenna:U]
Cardtype: Vampire
Clan: Toreador
Group: 4
Capacity: 4
Discipline: cel for pre
Camarilla.

Faithful Servant [DS:C2]
Cardtype: Retainer
Cost: 2 blood
[Mortal] with 1 life.
If the <vampire> with this retainer is in torpor, he or she gains 1 blood at the beginning of his or her minion phase.

Fake Out [Jyhad:C, VTES:C, Sabbat:C, SW:PT, CE:PN3/PTr2, Anarchs:PAG]
Cardtype: Combat
Do not replace until after combat.
Maneuver.

Falcon's Eye [BL:C1]
Cardtype: Reaction
Discipline: Spiritus/Animalism
[ani] This vampire burns 1 blood to get +1 intercept.
[spi] +1 intercept.
[SPI] This reacting vampire attempts to block the current action, ignoring the normal prey, predator or target restrictions for blocking actions.

Fall of the Camarilla [Gehenna:R]
Cardtype: Event
Gehenna. Do not replace as long as this card is in play.
Requires at least three other Gehenna cards in play. There is no Camarilla. Any Camarilla vampire is considered Independent instead.

Fall of the Sabbat [Gehenna:R]
Cardtype: Event
Gehenna. Do not replace as long as this card is in play.
Requires at least three other Gehenna cards in play. Not playable if any ready vampire is Black Hand. There is no Sabbat. Any Sabbat vampire is considered Independent instead.

Fame [Jyhad:U, VTES:U, SW:PB, CE:PB, Anarchs:PG, BH:PN2]
Cardtype: Master
Unique master.
Put this card on a ready vampire. If this vampire goes into torpor, his or her controller burns 3 pool. Each Methuselah burns 1 pool during his or her untap phase if this vampire is in torpor.

Far Fatuus [DS:C2, FN:PR]
Cardtype: Combat
Cost: 2 blood
Discipline: Chimerstry
[chi] Strike: 2R damage; only usable at long range.
[CHI] As above, and prevent all damage from opponent's strikes for the remainder of this round.

Far Mastery [Jyhad:R2, VTES:R, SW:PV, FN:PG, BH:PTr]
Cardtype: Action
Cost: 1 blood
Discipline: Dominate
+1 stealth action.
[dom] (D) The acting vampire takes control of a retainer controlled by another vampire.
[DOM] (D) Take control of an ally controlled by another Methuselah.

Faruq [AH:V3, Anarchs:PG]
Cardtype: Vampire
Clan: Gangrel
Group: 2
Capacity: 8
Discipline: dom for pot ANI PRO
Camarilla: Faruq may enter combat with any Assamite controlled by another Methuselah as a (D) action. If this action is successful, Faruq gets +1 strength for the duration of combat.

Fast Hands [Jyhad:U, VTES:U, Sabbat:U, SW:C/PB, FN:PA, CE:PB, Anarchs:PAB/PAG]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Strike: steal weapon.
[CEL] Strike: steal weapon with first strike.

Fast Reaction [Jyhad:C, VTES:C, CE:U, BH:PTr2]
Cardtype: Reaction
Discipline: Auspex
Only usable after a combat between a blocking minion you control other than this vampire and the acting minion.
[aus] Tap this vampire. This vampire enters combat with the acting minion. The first round of this new combat, the acting minion cannot strike.
[AUS] As above, with an optional press.

Fata Amria [FN:R2]
Cardtype: Combat/Reaction
Cost: 1 blood
Discipline: Chimerstry
This card can be played as a combat card or a reaction card.
[chi] Strike: put Fata Amria on the opposing vampire. The vampire with Fata Amria cannot play cards that require Disciplines at the superior level. The vampire with Fata Amria may burn this card during his or her untap phase instead of untapping. This strike cannot be dodged.
[CHI] Play after a (D) action directed at you (or something you control) is successful. Put Fata Amria on the acting vampire. The vampire with Fata Amria cannot play cards that require Disciplines at the superior level. The vampire with Fata Amria may burn this card during his or her untap phase instead of untapping.

Fata Morgana [DS:C2, FN:PR4]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Chimerstry
[chi] +1 stealth.
[CHI] You cannot play another action modifier to further increase the bleed for this action. +1 bleed, or +1 bleed and +1 stealth.

Fatima al-Faqadi [Promo-20010428, FN:PA]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 8
Discipline: aus for CEL OBF QUI
Independent: Once per combat, before range is determined, Fatima may equip with a weapon from your hand. Pay the cost to equip as normal. (Blood Cursed)

Fear of Mekhet [DS:U, CE:PV]
Cardtype: Master
Cost: 2 pool
Master.
Put this card on a ready justicar or Inner Circle member. Tap that vampire. During this vampire's untap phase, he or she burns 5 blood. If the vampire cannot burn the blood, he or she is burned; otherwise, the vampire's controller moves this card to any other justicar or Inner Circle member (or burns this card if there are no others).

Fear of the Void Below [BL:C1]
Cardtype: Combat
Cost: 1 blood
Discipline: Daimoinon/Obfuscate
A vampire may play only 1 Fear of the Void Below each combat.
[obf] Maneuver.
[dai] Only usable before range is determined. Each round of this combat defaults to long range, and this vampire gets an optional press each round, only usable to end combat.
[DAI] As [dai] above, and the opposing minion's controller discards one card at random from his or her hand during the initial strike resolution phase of each round.

Fee Stake: Boston [Anarchs:R/PAB]
Cardtype: Action
Requires a ready anarch with capacity above 4. +1 stealth action.
Put this card on the acting anarch. This anarch is declared Baron of Boston. This may lead to a contested title. If this anarch is Toreador or Toreador antitribu, he or she gets 1 additional vote in referendums he or she calls. Any vampire can call a referendum to burn this card as a +1 stealth political action. In that referendum, non-anarch titles are worth 1 fewer votes.

Fee Stake: Corte [Anarchs:R]
Cardtype: Action
Requires a ready anarch with capacity above 4. +1 stealth action.
Put this card on the acting anarch. This anarch is declared Baron of Corte. This may lead to a contested title. Any vampire can call a referendum to burn this card as a +1 stealth political action. In that referendum, non-anarch titles are worth 1 fewer votes.

Fee Stake: Los Angeles [Anarchs:R]
Cardtype: Action
Requires a ready anarch with capacity above 4. +1 stealth action.
Put this card on the acting anarch. This anarch is declared Baron of Los Angeles. This may lead to a contested title. Any vampire can call a referendum to burn this card as a +1 stealth political action. In that referendum, non-anarch titles are worth 1 fewer votes.

Fee Stake: New York [Anarchs:R/PAB]
Cardtype: Action
Requires a ready anarch with capacity above 4. +1 stealth action.
Put this card on the acting anarch. This anarch is declared Baron of New York. This may lead to a contested title. If this anarch is Brujah or Brujah antitribu, he or she gets 1 additional vote in referendums he or she calls. Any vampire can call a referendum to burn this card as a +1 stealth political action. In that referendum, non-anarch titles are worth 1 fewer votes.

Fee Stake: Perth [Anarchs:R]
Cardtype: Action
Requires a ready anarch with capacity above 4. +1 stealth action.
Put this card on the acting anarch. This anarch is declared Baron of Perth. This may lead to a contested title. Any vampire can call a referendum to burn this card as a +1 stealth political action. In that referendum, non-anarch titles are worth 1 fewer votes.

Fee Stake: Seattle [Anarchs:R/PAB]
Cardtype: Action
Requires a ready anarch with capacity above 4. +1 stealth action.
Put this card on the acting anarch. This anarch is declared Baron of Seattle. This may lead to a contested title. If this anarch is Gangrel or Gangrel antitribu, he or she gets 1 additional vote in referendums he or she calls. Any vampire can call a referendum to burn this card as a +1 stealth political action. In that referendum, non-anarch titles are worth 1 fewer votes.

Felicia Mostrom [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Toreador
Group: 1
Capacity: 5
Discipline: pre AUS CEL
<Camarilla>

Feline Saboteur [BL:U2]
Cardtype: Action
Discipline: Animalism & Obfuscate
[ani][obf] (D) Choose any Methuselah. The chosen Methuselah discards 1 card at random from his or her hand.
[ANI][OBF] As [ani][obf] above, and the chosen Methuselah burns the top 4 cards of his or her library as well.

Felix "Fix" Hessian (Wraith) [FN:R2]
Cardtype: Ally
Clan: Giovanni
Cost: 2 pool
Unique wraith with 2 life. 1 bleed, 1 strength.
Felix can take a +1 stealth (D) action that costs 1 pool to burn any location.

Femur of Toomler [Sabbat:U, SW:PT]
Cardtype: Equipment
Clan: Tzimisce
Cost: 2 pool
Unique melee weapon.
Strength+1 aggravated damage each strike.

Feo Ramos [Anarchs:U2]
Cardtype: Vampire
Clan: Pander
Group: 3
Capacity: 1
Discipline: aus
Sabbat: During your untap phase, any older Sabbat vampire controlled by another Methuselah can burn 1 blood to tap Feo.

Feral Spirit [BL:C1]
Cardtype: Master
Master.
Put this card on any Gangrel or Gangrel antitribu you control. This vampire is now Ahrimane (and Sabbat). This vampire has Spiritus [spi]; if the vampire already had Spiritus, he or she now has superior Spiritus [SPI]. This vampire is now sterile.

Ferox, The Rock Lord [BL:U1]
Cardtype: Vampire
Clan: Gargoyle
Group: 2
Capacity: 7
Discipline: ani FOR POT VIS
Independent: Ferox can enter combat with a Nosferatu controlled by another Methuselah as a (D) action. Younger vampires must burn 1 blood to attempt to block Ferox. Ferox cannot commit diablerie. Flight.

Ferox, The Rock Lord [Gehenna:U]
Cardtype: Vampire
Clan: Gargoyle
Level: Advanced
Group: 2
Capacity: 7
Discipline: ani FOR POT VIS
Advanced, Independent: Minions opposing Ferox in combat cannot play cards that require Necromancy [nec] or Thaumaturgy [tha]. He cannot commit diablerie. Flight.
[MERGED ICON] Ferox gets +1 intercept when attempting to block (D) actions.

Festivo dello Estinto [Sabbat:U, SW:U/PL]
Cardtype: Master
Cost: 1 pool
Master.
Put this card in play. Each Sabbat vampire gets -1 stealth when hunting. Any Sabbat vampire who hunts successfully gains enough blood from the blood bank to reach full capacity. Burn this card during your next untap phase. Only one Festivo dello Estinto can be played during a game.

Fetish Club Hunting Ground [Sabbat:U, SW:U, BH:PTo]
Cardtype: Master
Clan: Toreador antitribu
Cost: 2 pool
Master: unique location. Hunting Ground.
During your untap phase, you may move 1 blood from the blood bank to a ready vampire you control. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Fida'i [FN:U2]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 2
Discipline: cel qui
Independent: Fida'i do not untap as normal during the untap phase. [During your untap phase,] any ready Assamite you control with capacity above 6 can burn 1 blood to untap this Fida'i. Fida'i are not unique and do not contest. (Blood Cursed)

Fidus, The Shrunken Beast [BL:U2]
Cardtype: Vampire
Clan: Gargoyle
Group: 2
Capacity: 4
Discipline: for tha vis
Camarilla Tremere Slave: Fidus gets +1 stealth on undirected actions. -1 strength. Flight.

Fiendish Tongue [Anarchs:C2]
Cardtype: Action
Requires a Sabbat vampire.
(D) Bleed at +1 bleed. Anarch vampires get -1 intercept when attempting to block this action. If this acting vampire is Tzimisce and the bleed is successful (for 1 or more), this Tzimisce may burn 1 blood to untap during your discard phase this turn.

Fifth Tradition: Hospitality [Jyhad:U, VTES:U, CE:U]
Fifth Tradition: Hospitality, The
Cardtype: Action
Cost: 1 blood
Requires a ready prince or justicar. +1 stealth action.
Choose a vampire other than the acting vampire. That vampire gains 4 blood from the blood bank (blood in excess of capacity is removed as usual).

Filchware's Pawn Shop. [Anarchs:R]
Cardtype: Master
Master: unique location. Trifle.
Any minion may equip with any non-location equipment card in any Methuselah's ash heap as an undirected +1 stealth equip action (he or she must meet the requirements of the card, if any). That action costs 1 additional pool if the minion chooses a card from his or her controller's ash heap. Otherwise, the action costs 1 less pool or blood (but never less than zero).

The Final Nights [FN:C2]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each vampire burns 1 blood. If this referendum fails, the acting vampire burns 1 blood.

Finding the Path [Gehenna:C]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose at least half of the Methuselahs in the game. Successful referendum means each chosen Methuselah burns 1 pool and each of the other Methuselahs gains 1 pool.

Fire Dance [Sabbat:U]
Cardtype: Action
Requires a ready priscus, cardinal, or archbishop. This is a +1 stealth action.
Put this card on a Sabbat vampire. Once each combat, the vampire with this card may change one point of damage from aggravated to normal. A vampire may have only one Fire Dance.

Firebrand [Anarchs:C/PAB]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any anarch as a +1 stealth action.
If this referendum is successful, put this card on the acting anarch. This anarch gets 1 additional vote during a political action. During your minion phase, this anarch can burn 1 blood to untap a ready younger anarch. Burn this card if this anarch goes to torpor. An anarch may have only 1 Firebrand.

Fire in the Blood [Sabbat:R, SW:R]
Cardtype: Combat
Cost: 1 blood
Discipline: Potence
Only usable before range is chosen.
[pot] This vampire gets +1 strength for the remainder of combat.
[POT] As above, but increase strength by 1 each round for the remainder of combat (e.g., this vampire will get +2 strength on the next round).

First Tradition: The Masquerade [Jyhad:R2, VTES:R, CE:R]
First Tradition: The Masquerade, The
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
If this referendum is successful, put this card in play. While in play, each Methuselah must skip his or her turn or burn 2 pool. Burn this card when you have either skipped 3 turns or paid 6 pool in cumulative penalties.

Fists of Death [Jyhad:R, VTES:R, CE:R]
Cardtype: Combat
Cost: 1 blood
Discipline: Potence
Only usable before range is chosen.
[pot] This vampire gets +1 strength for the remainder of the combat.
[POT] As above, but with +2 strength.

Flak Jacket [Jyhad:C, VTES:C, SW:PL, FN:PS, CE:PB/PM2/PTr]
Cardtype: Equipment
Cost: 1 pool
Equipment.
The minion with this equipment may prevent 1 damage each combat.

Flamethrower [Jyhad:U, VTES:U, Sabbat:U, SW:PT, CE:PM2]
Cardtype: Equipment
Cost: 4 pool
Weapon.
2R aggravated damage each strike.

Flaming Candle [BH:R]
Cardtype: Equipment
Equipment.
The vampire with this equipment may burn 1 blood when he or she declares an action. If he or she does so, vampires cannot block this action, and the candle is burned. Only one Flaming Candle can be played in a game.

Flash [Jyhad:C, VTES:C, Sabbat:C, SW:C/PB2, FN:PA5, CE:C/PB6/PTo3, Anarchs:PAG3]
Cardtype: Combat
Discipline: Celerity
[cel] Maneuver or press.
[CEL] Maneuver, with an optional press this round.

Flash Grenade [Gehenna:C]
Cardtype: Equipment
Weapon.
Strike: combat ends. If the opposing minion is a vampire, he or she is tapped and does not untap as normal on his or her next untap phase. If the bearer is a vampire and the grenade is used at close range, the bearer is also tapped and does not untap as normal on his or her next untap phase. Burn this weapon after use.

Fleecing the Gaje [FN:R2]
Cardtype: Action
Clan: Ravnos
(D) Move a retainer, an equipment or 1 blood from a younger vampire controlled by another Methuselah to this Ravnos.

Fleshcraft [Sabbat:C, SW:PT]
Cardtype: Combat
Discipline: Vicissitude
[vic] Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 stealth. He or she may burn this card as a +1 stealth action.
[VIC] As above, but the minion with this card has -2 stealth.

Flesh of Marble [Jyhad:R2, VTES:R, Anarchs:C/PG]
Cardtype: Combat
Discipline: Protean
Only usable before range is chosen.
[pro] For the duration of the combat, when this vampire suffers a point of damage (heals or is wounded or prevents destruction) in a given round, any additional damage inflicted on this vampire in the same round is automatically prevented. Aggravated damage cannot be prevented in this way.
[PRO] As above, but aggravated damage is prevented in this way as well.

Fleurdumal [CE:V]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 8
Discipline: cel tha AUS DEM PRE
Camarilla Prince of Miami: If Fleurdumal is blocked, she may burn 1 blood before combat to force the opposing minion's controller to play with an open hand until the end of the resulting combat.

Flow Within the Mountain [BL:C1]
Cardtype: Combat
Cost: 1 blood
Discipline: Visceratika/Thaumaturgy
[tha] Press.
[vis] Strike: combat ends.
[VIS] Strike: combat ends. If this vampire was blocked while performing an action, the action continues as if unblocked.

Flurry of Action [Gehenna:C]
Cardtype: Action
Discipline: Celerity
[cel] (D) Bleed. If the bleed is successful, draw two cards. Discard down to your hand size afterward.
[CEL] (D) Bleed. If the bleed is successful, this vampire untaps.

Folderol [BL:C2]
Cardtype: Reaction
Discipline: Mytherceria/Auspex
[aus] This vampire burns 1 blood to reduce a bleed against you by 1.
[myt] Reduce a bleed against you by 1.
[MYT] Reduce a bleed against any Methuselah by 1.

Forced Awakening [Sabbat:C, SW:C/PB2/PT5/PV2, FN:PA2/PS2, CE:PTr4, BH:PM3/PTr4]
Cardtype: Reaction
Only usable by a tapped vampire.
This reacting vampire can attempt to block and play reaction cards as though untapped. If he or she does not successfully block this action, he or she burns an additional blood.

Force of Will [DS:C2, FN:PR2, Anarchs:PAG/PG2]
Cardtype: Action
Cost: 1 blood
Discipline: Fortitude
Only usable by a tapped vampire.
[for] (D) Bleed with +1 bleed. This vampire takes 2 points of aggravated damage (damage not preventable) even if the action is blocked. Damage occurs after the action or combat is resolved.
[FOR] As above, but with +2 bleed, and the acting vampire takes only 1 point of aggravated damage (damage not preventable).

Foreshadowing Destruction [AH:C2, FN:PG3]
Cardtype: Action Modifier
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dom] +1 bleed.
[DOM] +3 bleed if the Methuselah you are bleeding has less than 10 pool.

Forest of Shadows [DS:U, CE:PM]
Cardtype: Master
Clan: Malkavian
Cost: 1 pool
Master: unique location.
You may tap this card to give a Malkavian you control +X stealth until the end of the turn, where X is the amount of blood the Malkavian burns. You may only increase your stealth to 1 greater than the blocking minion's current intercept. Any minion can burn this location as a (D) action.

Forgery [CE:C]
Cardtype: Action
Requires a ready vampire with capacity above 4.
(D) Bleed. If the bleed is successful, the acting vampire gains 1 blood.

Forgotten Labyrinth [Sabbat:U, SW:U, FN:PA, CE:PN, BH:PM2]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obfuscate
Not usable on a bleed action.
[obf] +2 stealth.
[OBF] +3 stealth.

Form of Corruption [AH:R2, FN:PS]
Cardtype: Action
Discipline: Serpentis
[ser] Put this card in play. You may not play this card if you already have a Form of Corruption card in play. Each time your prey gets the Edge anew, put a form counter on this card. During your master phase, if the number of counters on this card equals or exceeds the amount of blood on a vampire controlled by your prey, you may burn this card to take control of that vampire.
[SER] As above, and your prey burns 1 pool when you burn this card.

Form of Mist [Jyhad:U2, VTES:U, Anarchs:C/PG3]
Cardtype: Combat
Discipline: Protean
[pro] Strike: dodge
[PRO] Strike: combat ends. If this vampire is acting, he or she may burn 1 blood to continue the action at +1 stealth as if unblocked (this action can still be blocked). A vampire may play only 1 Form of Mist at superior each action.

Form of the Ghost [Jyhad:C, VTES:C, Anarchs:C/PG2]
Cardtype: Combat
Discipline: Protean
[pro] Maneuver.
[PRO] Press.

Form of the Serpent [AH:C2, FN:PS3]
Cardtype: Action Modifier/Combat
Cost: 1 blood
Discipline: Serpentis
This card can be played as an action modifier card or a combat card.
[ser] +1 stealth.
[SER] Maneuver.

Fortitude [Jyhad:C, VTES:C, Sabbat:C, SW:C/PV, FN:PR, CE:C, Anarchs:PAG]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire gains 1 level of Fortitude [for]. Capacity increases by 1: the vampire is one generation older. Cannot be placed on a vampire with superior Fortitude.

Fortschritt Library [Gehenna:R]
Cardtype: Master
Master.
Search your library for a Gehenna event card. Show it to all players and add it to your hand. Discard down to your hand size afterward. Only one Fortschritt Library may be played per game.

Fortune Teller [DS:C2]
Cardtype: Retainer
Clan: Ravnos
Cost: 1 blood
[Mortal] with 1 life.
During your minion phase, you may look at one card picked at random from your prey's hand.

Fortune Teller Shop [DS:C2, FN:PR]
Cardtype: Master
Clan: Ravnos
Cost: 2 pool
Master: unique location.
Tap to give any Ravnos +1 stealth <for the current action>.

Foul Blood [AH:U5, FN:PA]
Cardtype: Reaction
Cost: 1 blood
Discipline: Quietus
Only usable when a vampire controlled by another Methuselah successfully hunts.
[qui] The acting vampire gains 1 less blood from the blood bank and takes 1 damage (damage not preventable). Tap this reacting vampire.
[QUI] As above, but this reacting vampire does not tap.

Foundation Exhibit [BH:R2]
Cardtype: Master
Clan: Toreador antitribu
Master: unique location.
Each non-titled Toreador antitribu you control gets 1 additional vote. Any vampire may burn this card as a (D) action that costs 1 blood.

Fourth Tradition: The Accounting [Jyhad:U, VTES:U, CE:U]
Fourth Tradition: The Accounting, The
Cardtype: Action
Cost: 1 blood
Requires a ready prince or justicar. +1 stealth action.
Move 3 blood from the blood bank to a younger vampire in your uncontrolled region.

Fractured Armament [Sabbat:C, SW:PB, CE:PB]
Cardtype: Combat
Discipline: Potence
[pot] Strike: destroy equipment.
[POT] As above, with 1 damage.

Fragment of the Book of Nod [Jyhad:R, VTES:R, CE:R2]
Cardtype: Master
Unique master.
Tap to draw 2 cards from your library. Discard down to your hand size. Any vampire can take control of the Fragment for his or her controller as a (D) action.

Francesca Giovanni [DS:V, FN:PG]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 4
Discipline: dom nec pot
Independent

Francisco Domingo de Polonia [SW:PL]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 9
Discipline: pro DOM OBT POT PRE
Sabbat Archbishop of New York: Once per turn, Polonia may burn a blood to get +1 bleed for the current action.

Franciscus [DS:V]
Cardtype: Vampire
Clan: Caitiff
Group: 2
Capacity: 1
Discipline: aus
<Camarilla:>
Franciscus is burned (<without> going into torpor) if he takes more than 3 damage during combat.

Francois Villon [DS:V, CE:PTo]
Cardtype: Vampire
Clan: Toreador
Group: 2
Capacity: 10
Discipline: chi obf pot AUS CEL PRE
Camarilla Prince of Paris: Francois may steal up to 2 blood from a younger vampire as a +1 stealth (D) action. +1 bleed.

Freak Drive [Jyhad:R2, VTES:R, CE:U/PV2, Anarchs:PG]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Fortitude
[for] Only usable at the end of a successful action (after resolving the action). Untap this vampire.
[FOR] As above, but usable even if the action is blocked (play after combat, if any).

Frederick the Weak [Sabbat:V, SW:U/PB]
Cardtype: Vampire
Clan: Brujah antitribu
Group: 2
Capacity: 2
Discipline: pre
Sabbat

Free States Rant [FN:C2, Anarchs:PAB2]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Independent vampire at +1 stealth.
Allocate X points among one or more ready vampires, where X is half the capacity of the acting vampire (rounded up). No more than 3 points can be allocated to a single vampire. Successful referendum means each vampire burns 1 blood for each point assigned. In this referendum, titles are worth 1 less vote each (even in the prisci sub-referendum), and burning the Edge for a vote is worth an additional vote.

Frenzy [Jyhad:C, VTES:C, CE:C, Anarchs:PG]
Cardtype: Master
Master: out-of-turn. <Frenzy.>
Only usable before range is chosen. Choose a vampire in combat. In this round, that vampire cannot use equipment and cannot use presses to end combat. This round has a press, only usable to continue combat.

Friend of Mine [Gehenna:C]
Cardtype: Reaction
Cost: 1 blood
Discipline: Fortitude/Necromancy/Obtenebration
Requires a ready anarch.
[for] Reduce a bleed against you by 2.
[nec] +1 intercept.
[obt] Only usable when a vampire successfully bleeds you. The acting vampire burns 2 blood.

Frozen Object [BL:R1]
Cardtype: Action
Discipline: Temporis/Serpentis
+1 stealth action. A Methuselah can have only one Frozen Object in play.
[ser] (D) Look at a Methuselah's hand and burn all equipment cards found there.
[tem] Put this card on the acting vampire. If this vampire successfully blocks a (D) action, you may burn this card to do 2 unpreventable damage to the acting minion before combat begins.
[TEM] Put this card in play. You may burn this card when a bleed against you is successful to do 2 unpreventable damage to the acting minion (inflicted after the action is complete).

Fueled by Heart's Blood [Gehenna:R]
Cardtype: Event
Gehenna. Do not replace until a vampire commits diablerie.
Put 10 counters on this card. Remove one counter each time another Gehenna card is put in play. A blood hunt cannot be called on a vampire whose capacity is greater than the number of counters on this card when he or she diablerizes a younger vampire.

Gabrin [FN:U2]
Cardtype: Vampire
Clan: Ravnos
Group: 2
Capacity: 8
Discipline: dom for ANI CHI
Independent: Cards that require Chimerstry [chi] cost Gabrin 1 less blood to play. Gabrin can tap an ally or a younger vampire as a +1 stealth (D) action.

Gaël Pilet [BL:U1]
Cardtype: Vampire
Clan: Daughter of Cacophony
Group: 2
Capacity: 6
Discipline: chi pre FOR MEL
Independent: Gaël can never have more than 1 intercept. Any additional intercept she gains is lost.

Galaric's Legacy [Anarchs:C/PAG4]
Cardtype: Master
Master. Trifle.
Put this card on a ready non-titled, non-anarch vampire you control. The vampire with this card is considered anarch (and independent). If this vampire changes sects, burn this card.

Gambit Accepted [Anarchs:R]
Cardtype: Master
Master.
Only usable if you have at least 1 victory point. Lose 1 victory point and put this card in play. During your untap phase, move 1 pool from your prey's pool to your pool. If you are ousted, your predator gains an additional victory point. At the end of the game, if you have not been ousted, you gain an additional victory point.

Game of Malkav [Jyhad:U, VTES:U, CE:U]
Cardtype: Master
Clan: Malkavian
Master.
Each other Methuselah secretly chooses a number between 1 and 5 <inclusive>; you choose a number between 1 and 6 <inclusive>. Each Methuselah holds a hand out with the chosen number of counters in it. Reveal the choices simultaneously. Each Methuselah gains the amount of pool he or she chose unless another Methuselah chose exactly one less than he or she did, in which case, he or she burns that amount of pool.

Games of Instinct [Gehenna:C]
Cardtype: Action
Requires a ready Sabbat vampire.
(D) Enter combat with an older vampire controlled by another Methuselah. At the end of that combat, if only one combatant is ready, that ready vampire gains blood equal to the opposing vampire's capacity from the blood bank.

Gang Tactics [Sabbat:R, SW:R]
Cardtype: Action Modifier
Clan: Nosferatu antitribu
Only usable as an action is announced.
If the action is blocked, the combat is at close range. Other effects cannot change this; skip the Determine Range step during that combat.

Gang Territory [Sabbat:R, SW:R]
Cardtype: Master
Clan: Brujah antitribu
Cost: 2 pool
Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to a Brujah antitribu in your uncontrolled region.

Gangrel Atavism [Jyhad:U, VTES:U]
Gangrel De-evolution
Cardtype: Master
Clan: {None}
Master.
Put this card on a Gangrel. That vampire gets -1 bleed on each bleed action.

Gangrel Conspiracy [Sabbat:R, SW:R]
Cardtype: Master
Clan: Gangrel antitribu
Master: out-of-turn.
Cancel a blood hunt called on a Gangrel antitribu. You may play this card during your turn.

Gangrel Justicar [Jyhad:R, VTES:R]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a ready Gangrel. Successful <referendum> means he or she is declared Gangrel Justicar. In this <referendum>, each Gangrel gets 1 extra vote. This could lead to a contested title.

Gangrel Revel [DS:U, Anarchs:PG]
Cardtype: Master
Clan: Gangrel
Cost: 1 pool
Unique master.
Put this card in play. Each Gangrel you control gets +1 strength. This card may be burned by any minion who is not Ravnos as a (D) action.

Gargoyle Slave [Sabbat:U]
Cardtype: Ally
Clan: Tremere antitribu
Cost: 3 pool
Ally with 3 life. 2 <strength>, 0 bleed.
Gargoyle Slave cannot use ranged weapons. Gargoyle <may prevent> one damage each combat. If Gargoyle has less than 3 life, he or she can gain one life as a +1 stealth action.

Garrote [FN:C/PA]
Cardtype: Equipment
Cost: 1 pool
Melee weapon.
Strike: strength damage, only usable at close range. If the opposing vampire goes into torpor during the strike resolution step of this strike and the bearer remains ready, the bearer may burn this card to burn the opposing vampire. This is not considered diablerie.

Gas-Powered Chainsaw [Sabbat:C, SW:C/PB, CE:C]
Cardtype: Equipment
Cost: 1 pool
Melee Weapon.
3 damage each strike. This weapon is only usable once each combat.

Gaspare Giovanni [DS:V, FN:PG]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 6
Discipline: cel nec POT
Independent: During your master phase, Gaspare may burn 2 blood to move a vampire from your ash heap to the top of your crypt. +1 strength.

Gather [Anarchs:R]
Cardtype: Action
Clan: Gangrel
Cost: 1 pool
+1 stealth action. Unique.
Put this card in play, tapped, and choose a younger Gangrel in your uncontrolled region. During the influence phase, you may tap this card to move that Gangrel [from your uncontrolled region] to your ready region, with whatever counters he or she has, unless that Gangrel would contest a vampire in play. Any vampire can burn this card as a (D) action that costs 1 pool.

Gear Up [Gehenna:C]
Cardtype: Action
Cost: 1 blood
Discipline: Necromancy/Presence/Vicissitude
+1 stealth action. Requires a ready anarch. If successful, untap this anarch.
[nec] Move a card from your ash heap to your hand.
[pre] This anarch gets +1 stealth for the remainder of this turn.
[vic] This anarch gets +1 strength until your next untap phase.

Gemini [CE:V/PN]
Cardtype: Vampire
Clan: Nosferatu
Group: 3
Capacity: 5
Discipline: ani pot obt OBF
Camarilla: During your untap phase, if Gemini is ready, you may move a blood from a vampire in your prey's uncontrolled region to his or her pool.

Gemini's Mirror [BH:C]
Cardtype: Combat
Cost: 1 blood
Discipline: Obfuscate
[obf] Strike: dodge with an optional maneuver.
[OBF]Only usable before range is determined. When resolving each strike against this vampire, flip a coin. If it's tails, the strike has no effect on this vampire. This lasts until heads is flipped or combat ends. A vampire can play only one Gemini's Mirror at superior each combat.

General Perfidio Díos [Anarchs:U2, BH:PM]
Cardtype: Vampire
Clan: Malkavian antitribu
Group: 3
Capacity: 5
Discipline: dem obf AUS
Sabbat bishop: Perfidio may burn 1 blood to untap and attempt to block a (D) action that targets a location you control.

Genevieve [Sabbat:V]
Cardtype: Vampire
Clan: Gangrel antitribu
Group: 2
Capacity: 10
Discipline: aus dom ANI FOR PRO
Sabbat Priscus: Genevieve gets one additional vote during each political action.

Gengis [CE:V, Anarchs:PAG]
Cardtype: Vampire
Clan: Brujah
Group: 3
Capacity: 3
Discipline: aus cel pot
Camarilla: Any Brujah controlled by another Methuselah can take a (D) action to untap Gengis and take control of him until the end of the turn. Gengis cannot block that action.

George Frederick [BL:U2]
Cardtype: Vampire
Clan: Samedi
Group: 2
Capacity: 6
Discipline: nec obf FOR THN
Camarilla

Gerard [Sabbat:V, SW:PV]
Cardtype: Vampire
Clan: Ventrue antitribu
Group: 2
Capacity: 5
Discipline: aus dom for obt
Sabbat

Gerard Rafin [CE:V, Anarchs:PAG]
Cardtype: Vampire
Clan: Nosferatu
Group: 3
Capacity: 6
Discipline: ani for OBF POT
Camarilla: During your untap phase, if Gerard is ready, you may look at 1 card at random from your prey's hand.

Gestalt [BL:R2]
Cardtype: Reaction
Discipline: Sanguinus
Choose X ready Blood Brothers you control who belong to the same circle as this reacting vampire (including this vampire). Each chosen vampire must burn a blood, or this card has no effect.
[san] +X intercept.
[SAN] +X intercept, and this vampire may play cards as if he or she possessed all of the chosen Blood Brothers' Disciplines for the remainder of the action.

Gharston Roland [Gehenna:U]
Cardtype: Vampire
Clan: Ravnos
Group: 4
Capacity: 4
Discipline: ani pot CHI
Sabbat: Gharston cannot act if any minion has already attempted an action this turn.

Ghivran Dalaal, The Dead God [FN:U2]
Cardtype: Vampire
Clan: Ravnos
Group: 2
Capacity: 5
Discipline: ani aus chi FOR
Independent

Ghoul Escort [Jyhad:R, VTES:R]
Cardtype: Retainer
[Ghoul] with 4 life.
When blocked, the employing vampire may burn the Ghoul Escort and untap instead of entering combat. This does not untap the blocker.

Ghoul Retainer [Jyhad:R2, VTES:R, CE:R2]
Cardtype: Retainer
Cost: 2 pool
Ghoul with 2 life. 1 strength.
Each round of combat during strike resolution, the Ghoul Retainer inflicts 1 damage or may use a weapon that is not being used by the employing minion (or another retainer) during that round. This is not a strike, although it does count as "using" the weapon.

Ghouled [Anarchs:C]
Cardtype: Action Modifier
Cost: 1 blood
Only usable when the action to recruit a mortal ally is announced.
If this action is successful, put this card on that ally and add 1 additional life to the ally from the blood bank. This ally is considered a ghoul and not a mortal. Once each combat, this ally can play a strike card that requires basic Potence [pot] as a vampire.

Ghouled Street Thug [Sabbat:R, SW:R]
Cardtype: Ally
Clan: Pander
Cost: 2 pool
[Ghoul] with 2 life. 1 strength, 0 bleed.
Ghouled Street Thug may strike for 1R damage. Ghouled Street Thug may play cards requiring basic Potence as a vampire with a capacity of 2. Any cost in blood is paid with his life. If a card would give him blood, give him life instead.

The Ghouls of Plaza Morería [FN:R2]
Cardtype: Ally
Clan: Assamite
Cost: 2 pool
Unique ghoul with 2 life. 1 strength, 0 bleed.
The Ghouls get an optional maneuver each combat and can strike for 1R damage. The Ghouls may take a +1 stealth (D) action to remove 1 blood from any ready vampire and gain a container counter. Any ready Assamite may take a +1 stealth action to burn X container counters on the Ghouls and gain X blood from the blood bank.

Giangaleazzo, The Traitor [Gehenna:U]
Cardtype: Vampire
Clan: Lasombra
Group: 4
Capacity: 8
Discipline: dom OBT POT PRE
Camarilla Prince of Milan: Any Lasombra controlled by another Methuselah can enter combat with Giangaleazzo as a (D) action. During your discard phase, if there are any Gehenna cards in play, Giangaleazzo can burn a blood to untap .

Giant's Blood [Jyhad:R, VTES:R, CE:R]
Cardtype: Master
Master.
Restore a vampire to full capacity with blood from the blood bank. Only 1 Giant's Blood can be played in a game.

Gideon Fontaine [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Ventrue
Group: 1
Capacity: 3
Discipline: PRE
<Camarilla>

Gift of Bellona [BL:R1]
Cardtype: Action Modifier
Discipline: Valeren/Auspex
[aus] If this action is blocked, your hand size is increased by 1 during the resulting combat.
[val] Only usable when an action to equip with a weapon is successful. Untap this acting vampire.
[VAL] Only usable when an action to equip with a weapon from your hand is blocked. Before combat begins, equip this vampire with the weapon instead of placing it in your ash heap (pay cost as normal). During the first round of this combat, that weapon cannot be used.

Gift of Experience [Anarchs:R2]
Cardtype: Master
Master.
Choose an untapped vampire you control. Tap that vampire. Search your crypt for an advancement card of that vampire (or the base vampire if an advancement is chosen) and put that card under or over the chosen vampire, as appropriate.

Gilbert Duane [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Malkavian
Group: 1
Capacity: 7
Discipline: AUS DOM OBF
<Camarilla> Prince of Miami

Gillespi Giovanni [FN:U2]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 7
Discipline: aus DOM NEC POT
Independent: Gillespi gets +1 bleed when bleeding a Methuselah who controls a ready Camarilla vampire.

Gillian Krader [Sabbat:V]
Cardtype: Vampire
Clan: Pander
Group: 2
Capacity: 2
Discipline: ani dem
Sabbat: Gillian cannot attempt political actions.

Giotto Verducci [BL:U2]
Cardtype: Vampire
Clan: Baali
Group: 2
Capacity: 7
Discipline: for pot pre DAI OBF
Independent: During any other Methuselah's discard phase, you may discard a card from your hand (and draw a new one). Vampires must burn a blood to attempt to block Giotto. Infernal.

Giovanni Acceptance [DS:U2]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
If this <referendum> is successful, all Giovanni [are considered to be] Camarilla vampires for the rest of the game. All options available to Camarilla clans are now open to the Giovanni.

Giovanni Discrimination [DS:C2]
Cardtype: Master
Cost: 1 pool
Unique Master.
Put this card in play. Any Giovanni burns 1 additional blood when attempting to block an action. This card may be burned by any minion as a (D) action.

Gird Minions [Jyhad:C, VTES:C, CE:PN]
Cardtype: Master
Master.
Move any number of blood counters from your pool to 1 or more vampires you control.

Gisela Harden, The Winnower [BL:U2]
Cardtype: Vampire
Clan: Harbinger of Skulls
Group: 2
Capacity: 7
Discipline: aus dem FOR NEC
Sabbat Priscus: Gisela can burn a vampire in your prey's uncontrolled region as a (D) action that costs X blood, where X is the amount of blood on that vampire; any blood on that vampire is returned to your prey's pool.

Gitane St. Claire [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 7
Discipline: ANI FOR PRO
<Camarilla> Primogen

Giuliano Vincenzi [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 2
Discipline: for
<Camarilla>

Giuseppe, Gravedigger [DS:C2, FN:PG]
Guiseppe, Gravedigger
Cardtype: Retainer
Clan: Giovanni
Cost: 1 blood
Unique mortal with 1 life.
The Vampire with this retainer gets +1 stealth on any action that requires Necromancy [nec].

Glaser Rounds [Jyhad:U, VTES:U, CE:U]
Cardtype: Combat
Ammo.
Only usable before resolution of a gun's strike. This gun inflicts +2 damage each strike for the remainder of this combat. Not usable the first time the gun is used in a given combat. No more than 1 ammo card can be used on a gun card each combat.

Gleam of Red Eyes [Jyhad:C, VTES:C, Sabbat:C]
Cardtype: Combat
Discipline: Protean
[pro] Press.
[PRO] Maneuver.

Gloria Giovanni [DS:V, FN:PG]
Cardtype: Vampire
Clan: Giovanni
Group: 2
Capacity: 4
Discipline: nec DOM
Independent

Go Anarch [Anarchs:C2/PAB4]
Cardtype: Action
+1 stealth action. Requires a ready non-titled, non-anarch vampire.
Put this card on the acting vampire and untap this vampire. This vampire is considered anarch (and independent). If this vampire changes sects, burn this card.

Golconda: Inner Peace [Jyhad:R, VTES:R, CE:R]
Cardtype: Master
Master.
Choose a vampire with a capacity above 7. Remove that vampire from the game. His or her controller gains pool equal to the vampire's capacity. The controller may cancel this card by burning 2 pool.

Goodnight, Sweet Prince [DS:U]
Cardtype: Master
Clan: Ravnos
Cost: 2 pool
Master.
Only usable if you have at least one untapped Ravnos in play. Tap one of your Ravnos. Move the next vampire in the crypt of any Methuselah to that Methuselah's ash heap. If the vampire you place in the ash heap is a prince, gain 2 pool.

Goratrix [FN:U]
Cardtype: Vampire
Clan: Tremere antitribu
Group: 2
Capacity: 10
Discipline: vic ANI AUS DOM THA
Sabbat: Goratrix can steal 2 blood as a ranged strike. +1 bleed.

Goratrix [BH:U2]
Cardtype: Vampire
Clan: Tremere
Level: Advanced
Group: 2
Capacity: 10
Discipline: vic ANI AUS DOM THA
Advanced, Camarilla: Goratrix can burn a Tremere antitribu as a (D) action.
[MERGED ICON] Once each action, Goratrix may burn 1 blood to get an additional +1 bleed.

Goth Band [Sabbat:U]
Cardtype: Ally
Clan: Toreador antitribu
Cost: 2 pool
Unique [mortal] with 2 life. 1 <strength>, 0 bleed.
As a +1 stealth (D) action, the Goth Band may move one counter from any master card {controlled by another Methuselah} to a master card you control that uses counters. {The counter is changed to a counter of the type appropriate to the new card}.

Govern the Unaligned [Jyhad:C, VTES:C, SW:PL2/PV, FN:PG2, CE:C/PV4, Anarchs:PAG]
Cardtype: Action
Cost: 1 blood
Discipline: Dominate
[dom] (D) Bleed with +2 bleed.
[DOM] +1 stealth action. Move 3 blood from the blood bank to a younger vampire in your uncontrolled region.

Gracis Nostinus [CE:V]
Cardtype: Vampire
Clan: Ventrue
Group: 3
Capacity: 7
Discipline: aus for DOM PRE
Camarilla Primogen: If a younger vampire attempts to block Gracis and fails, that vampire is tapped at the end of the action.

Grand Temple of Set [AH:R2, FN:PS]
Cardtype: Master
Clan: Follower of Set
Cost: 2 pool
Master: unique location.
During your master phase, you may move 1 blood from your pool to this card. During your influence phase, you may tap this card and burn X counters on this card to take control of a vampire controlled by your prey with a capacity below X. Any vampire may burn this card as a (D) action.

The Grandest Trick [BL:R2]
Cardtype: Action Modifier
Clan: Kiasyd
Cost: 2 blood
Burn Option
Only usable when an action is announced.
Vampires cannot block this action. This acting vampire is treated as a mortal ally for the duration of the action (cannot spend or burn blood, cannot use Disciplines, will burn if reduced to 0 life, etc.). This vampire's blood represents his or her life while he or she is an ally. Only usable on an action that doesn't cost blood or require a vampire, clan or Discipline.

Grasp the Ghostly [FN:C2]
Cardtype: Action
Discipline: Necromancy
+1 stealth <action>.
[nec] Move a non-unique, non-location equipment from any other Methuselah's ash heap to this minion. Put 3 Pathos counters on that equipment. Burn a Pathos counter during each of your untap phases. Remove the equipment from the game if it has no Pathos counters.
[NEC] As above, but the equipment can be unique.

Gratiano [Sabbat:V, SW:U/PL]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 8
Discipline: obf pot DOM OBT
Sabbat Priscus: Gratiano gets one additional vote during the prisci sub-referendum. +1 bleed.

Graverobbing [Jyhad:U, VTES:U, CE:U/PTr]
Grave Robbing
Cardtype: Action
Discipline: Dominate
[dom] (D) Move a vampire from another Methuselah's torpor area to your own torpor area. You now control that vampire.
[DOM] (D) As above, and the acting vampire may burn 2 blood to move the vampire into your ready region.

Greger Anderssen [DS:V, CE:PM]
Cardtype: Vampire
Clan: Malkavian
Group: 2
Capacity: 7
Discipline: dom pro AUS OBF
Camarilla Prince of Stockholm.

Gregory Winter [CE:R]
Cardtype: Ally
Cost: 2 pool
Unique ghoul with 4 life. 1 strength, 1 bleed.
During your untap phase, Gregory burns 1 life. He can steal a blood (gaining a life) from a vampire controlled by another Methuselah as a +1 stealth (D) action. He can burn a vampire in torpor to gain 2 life as a (D) action.

Grenade [Jyhad:U2, VTES:U, CE:U]
Cardtype: Equipment
Weapon.
3R damage as a strike. If Grenade is used at close range, the minion with this weapon takes 1 damage. Burn after use.

Grendel the Worm-Eaten [Jyhad:V, VTES:V]
Grendel - the Worm Eaten
Cardtype: Vampire
Clan: Nosferatu
Group: 1
Capacity: 5
Discipline: ani pot OBF
<Camarilla:>
If Grendel is ready, you may look at the next card in your crypt.

Greta Kircher [SW:C, BH:PTo]
Cardtype: Vampire
Clan: Toreador antitribu
Group: 2
Capacity: 7
Discipline: obf AUS CEL PRE
Sabbat: If Greta is ready and you are being bled by an ally or a younger vampire, Greta may burn a blood to reduce the bleed amount by one.

Growing Fury [Jyhad:C, VTES:C]
Cardtype: Combat
Discipline: Potence
[pot] Strike: <make a> hand or melee weapon <strike> at +2 damage. Not usable first round of combat.
[POT] Strike: <make a> hand or melee weapon <strike> at +3 damage. Not usable first round of combat.

Guard Dogs [Sabbat:C, SW:C/PT2, FN:PR2, CE:PN4, Anarchs:PG3, BH:PN5]
Cardtype: Reaction
Discipline: Animalism
Only usable by a tapped vampire during a bleed against you.
[ani] Untap this reacting vampire.
[ANI] As above, with an optional maneuver during the resulting combat if this vampire successfully blocks this bleed and combat occurs.

Guard Duty [FN:C]
Cardtype: Action
+2 stealth action.
Put this card on the acting minion and choose a location. If the chosen location is the target of a (D) action (and you control the location), this minion can burn 1 blood or burn this card to untap and attempt to <block> with +1 intercept.

Guardian Angel [AH:C2, FN:PR]
Cardtype: Master
Cost: 2 pool
Master.
Put this card on a ready vampire you control. This vampire gets +1 intercept when attempting to block a bleed against you. This vampire may prevent 1 damage each combat. Burn this card if this vampire goes into torpor.

Guardian Ghoul [Sabbat:R, SW:R]
Cardtype: Ally
Clan: Tzimisce
Cost: 1 pool
[Ghoul] with 1 life. 1 strength, 0 bleed.
If a card controlled by another Methuselah burns a location you control, you may burn Guardian Ghoul instead.

Guido Lucciano [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Lasombra
Group: 2
Capacity: 5
Discipline: dom obf OBT
Sabbat

Guillermo Arsuaga [Gehenna:U]
Cardtype: Vampire
Clan: Toreador antitribu
Group: 4
Capacity: 6
Discipline: aus for CEL PRE
Sabbat: A haven played on or by Guillermo costs 1 less blood or pool.

Gunther, Beast Lord [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Gangrel
Group: 1
Capacity: 7
Discipline: aus for pro ANI
<Camarilla:>
Gunther may burn 1 blood to untap at the end of your turn.

Guru [BH:C/PM]
Cardtype: Master
Master: archetype.
Put this card on a Sabbat vampire you control. Once per turn, when this vampire calls a referendum and it passes, he or she gains 1 blood from the blood bank. A vampire can have only one archetype.

Gustav Mallenhous [FN:U2]
Cardtype: Vampire
Clan: Ventrue antitribu
Group: 2
Capacity: 8
Discipline: for obt AUS DOM
Sabbat Priscus: Gustav can remove a bishop's or archbishop's title as a (D) action. +1 bleed.

Gustavo Morales [Anarchs:U2]
Cardtype: Vampire
Clan: Gangrel
Group: 3
Capacity: 4
Discipline: ani cel for
Independent.

Gwendolyn [DS:V, CE:PB]
Cardtype: Vampire
Clan: Brujah
Group: 2
Capacity: 11
Discipline: aus tha CEL FOR POT PRE
Camarilla Inner Circle: +2 bleed.

Gypsies [Jyhad:U, VTES:U]
Cardtype: Ally
Clan: Gangrel
Cost: 3 pool
Unique [mortal] with 1 life. 1 <strength>, 1 bleed.
Gypsies get +1 stealth on each of their actions.

Haakon Mortensen [FN:U2]
Cardtype: Vampire
Clan: Gangrel antitribu
Group: 2
Capacity: 8
Discipline: ANI FOR PRO
Sabbat: During your untap phase, you can move 1 blood from Haakon to any Gangrel or Gangrel antitribu in your uncontrolled region. Haakon can take an action to move 1 blood from the blood bank to any untapped vampire.

Hadrian Garrick [AH:V3, FN:PS]
Cardtype: Vampire
Clan: Follower of Set
Group: 2
Capacity: 4
Discipline: obf pre
Independent: +1 strength.

Hag's Wrinkles [BL:R1]
Cardtype: Action Modifier
Discipline: Thanatosis/Obfuscate
Only usableon an equip action.
[obf] +2 stealth.
[thn] Untap this acting vampire if the action is successful.
[THN] As [thn] above, but with +1 stealth.

Hand Intervention [BH:C/PM]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any titled Sabbat vampire at +1 stealth.
Choose a Methuselah. If this referendum is successful, put this card in play. The chosen Methuselah has -1 hand size. That Methuselah may burn this card by burning the Edge. A Methuselah may be chosen for only one Hand Intervention at a time.

Hand of Conrad [Sabbat:R, SW:R]
Cardtype: Equipment
Cost: 1 pool
Unique equipment.
The vampire with this equipment has superior Potence [POT]. As an action, the vampire with this equipment may move a vampire from your ash heap to your uncontrolled region.

Hanna Redmonds [Anarchs:U2]
Cardtype: Vampire
Clan: Caitiff
Group: 3
Capacity: 2
Discipline: obf tha
Camarilla: An older vampire opposing Hanna gets one optional maneuver or press on the first round of combat.

Hannibal [Sabbat:V, SW:U, BH:U2/PM]
Cardtype: Vampire
Clan: Malkavian antitribu
Group: 2
Capacity: 10
Discipline: cel dom AUS DEM OBF
Sabbat cardinal: Hannibal may steal up to 2 blood from any Sabbat vampire as a (D) action.

Hannigan [FN:U2]
Cardtype: Vampire
Clan: Tremere antitribu
Group: 2
Capacity: 5
Discipline: dom AUS THA
Sabbat

Harass [CE:C/PTr4, Anarchs:PAG, BH:PTr4]
Cardtype: Action
(D) Enter combat with a vampire who has less than 4 blood or with any tapped minion. This acting minion gets an optional press, only usable to continue, in that combat.

Harika Guljan [AH:V3, FN:PA]
Cardtype: Vampire
Clan: Assamite
Group: 2
Capacity: 3
Discipline: QUI
Independent: (Blood Cursed)

Harrod [DS:V, CE:PN]
Cardtype: Vampire
Clan: Nosferatu
Group: 2
Capacity: 11
Discipline: aus pre ANI CEL OBF POT
Camarilla Inner Circle: During your untap phase, you may look at a card in your prey's uncontrolled region. +2 bleed.

Harry Reese [Anarchs:U2]
Cardtype: Vampire
Clan: Gangrel antitribu
Group: 3
Capacity: 6
Discipline: cel obf FOR PRO
Sabbat: Damage-dealing strikes Harry makes against non-mortal allies are at +1 damage.

Hartmut Stover [Gehenna:U]
Cardtype: Vampire
Clan: Gangrel antitribu
Group: 3
Capacity: 10
Discipline: dom for CEL OBF PRO
Sabbat Archbishop of Berlin: Any vampire voting against a referendum called by Hartmut burns 1 blood when the results are tallied. You may burn the Edge during your discard phase to gain 1 pool.

Hasina Kesi [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Caitiff
Group: 1
Capacity: 1
Discipline: pot
<Camarilla:>
Burn 1 pool each time Hasina goes into torpor.

Haunt [FN:C2/PG]
Cardtype: Action
Cost: 1 blood
Discipline: Necromancy
+1 stealth <action>.
[nec] Put this card on a location you control. The controller of this location can burn this card to cause an action directed at this location to fail. A location can have only one Haunt.
[NEC] (D) Burn a location that doesn't require Giovanni to play.

The Haunting [SW:C, CE:C, BH:PM3]
Cardtype: Action
Discipline: Dementation
[dem] (D) Put this card on any minion. The minion with this card burns 1 blood or life during his or her untap phase. Any minion can burn this card as an action. A minion can have only 1 The Haunting.
[DEM] As above, but this action is at +1 stealth.

Haven Affinity [SW:R]
Cardtype: Master
Clan: Tzimisce
Cost: 1 pool
Unique Master.
Put this card on a Tzimisce. When this Tzimisce blocks, he or she may play combat cards in the resulting combat as if all of his or her Disciplines were at the superior level.

Haven Uncovered [Jyhad:C, VTES:C, SW:PB2, FN:PG2, CE:C/PB2, Anarchs:PAG/PG]
Cardtype: Master
Master.
Put this card on a ready vampire. Any minion not controlled by that vampire's controller may enter combat with that vampire as a +1 stealth (D) action. That vampire can burn this card as a +1 stealth (D) action.

Hawg [Jyhad:C, VTES:C, SW:PB, CE:PTr]
Cardtype: Equipment
Vehicle.
The minion with this vehicle gets an optional press each combat. A minion may have only 1 vehicle.

Hazimel [Gehenna:U]
Cardtype: Vampire
Clan: Ravnos
Group: 4
Capacity: 11
Discipline: dem ANI AUS CHI FOR POT
Independent: Hazimel has 2 votes (titled). Non-Ravnos vampires must burn 2 blood to attempt a (D) action that targets Hazimel or a card or counter on him. +1 bleed.

Heartblood of the Clan [AH:U5, FN:PA]
Cardtype: Master
Clan: Assamite
Cost: 1 pool
Master: unique location.
Any Assamite may take an action to move 1 blood from the blood bank to this card. During your influence phase, you may move any amount of blood from this card to any Assamite in your uncontrolled region.

Heart of Darkness [AH:C2, FN:PS]
Cardtype: Action
Cost: 2 blood
Discipline: Serpentis
[ser] Put this card on the acting vampire. Aggravated damage taken by this vampire is changed to normal damage. Any minion may burn this card as a (D) action.
[SER] As above, and this vampire may prevent 1 damage each combat.

Heather Florent, The Opportunist [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Ventrue
Group: 1
Capacity: 6
Discipline: dom FOR PRE
<Camarilla:>
If you gain blood from the Edge, you may move it to Heather (instead of putting it in your pool).

Hector Sosa [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Brujah
Group: 1
Capacity: 4
Discipline: pre {POT}
<Camarilla>

Hector Trelane [Gehenna:U]
Cardtype: Vampire
Clan: Tremere
Group: 4
Capacity: 5
Discipline: dom nec AUS THA
Independent.
Hector can play strikes that require Thaumaturgy [tha] that are not usable on the first round during the first round of combat. If Hector is sent to torpor or burned in combat, he is burned, and the controller of the opposing minion gains 4 pool.

Heidelberg Castle, Germany [DS:U2, FN:PR]
Heidelburg Castle, Germany
Cardtype: Master
Cost: 2 pool
Master: unique location.
Tap to transfer equipment cards, move blood and transfer retainers between any two ready vampires you control. (You may choose the amount of blood you move and which cards you transfer.) Cannot be used during an action.

Heinrick Schlempt [Sabbat:V, BH:PTr]
Cardtype: Vampire
Clan: Tremere antitribu
Group: 2
Capacity: 2
Discipline: tha
Sabbat.

Helena [CE:V]
Cardtype: Vampire
Clan: Toreador
Group: 3
Capacity: 10
Discipline: obf pre tha AUS CEL DOM
Camarilla: If Helena is tapped and ready, she can burn a blood to be able to attempt to block and/or play reaction cards that require Auspex as if untapped for the remainder of the action. +1 bleed.

Helena Casimir [Jyhad:V, VTES:V]
Cardtype: Vampire
Clan: Ventrue
Group: 1
Capacity: 9
Discipline: cel for DOM POT PRE
<Camarilla> Primogen: +1 bleed.

Hell Hound [Jyhad:R2, VTES:R]
Cardtype: Ally
Cost: 2 pool
[Ghoul] with 2 life. 1 <strength>, 0 bleed.
Hell Hound <cannot take actions>. If the Hell Hound has 1 life during your untap phase, it gets a second life point.

Henri Lavenant [BH:U2]
Cardtype: Vampire
Clan: Lasombra
Group: 3
Capacity: 7
Discipline: pot qui DOM OBT
Sabbat. Black Hand: You have +1 hand size while Henri is in combat.

Henry Taylor [BH:U2]
Cardtype: Vampire
Clan: Brujah antitribu
Group: 3
Capacity: 6
Discipline: cel pre pro POT
Sabbat: After an action, you may move a combat card Henry played during that action from your ash heap to the top of your library.

Herald of Topheth [BL:R2]
Cardtype: Ally
Clan: Baali
Cost: 3 pool
Demon with 5 life. 3 strength, 1 bleed, flight.
The Herald may enter combat with a ready minion controlled by another Methuselah as a (D) action. The Herald may play cards requiring basic Daimoinon [dai], Potence [pot] and/or Presence [pre] as a vampire with a capacity of 5. Any cost in blood is paid with his life. If a card would give him blood, give him life instead. If the Herald has less than 5 life during your untap phase, add 1 life. During your influence phase, burn 1 pool or burn the Herald.

Hesha Ruhadze [Promo-20010302, FN:PS]
Cardtype: Vampire
Clan: Follower of Set
Group: 2
Capacity: 6
Discipline: ani obf pre SER
Independent: When hunting, Hesha gets an additional +1 stealth and gains an additional blood if successful.

Hester Reed [BH:U2]
Cardtype: Vampire
Clan: Lasombra
Group: 3
Capacity: 3
Discipline: obt pot
Sabbat.

Hezekiah Rutledge [Gehenna:U]
Cardtype: Vampire
Clan: Brujah
Group: 4
Capacity: 5
Discipline: ani cel pot PRE
Camarilla.

Hidden Lurker [Jyhad:C, VTES:C, SW:C, CE:U]
Cardtype: Action Modifier
Discipline: Obfuscate
Only usable by a ready untapped vampire other than the acting minion. Only usable after a combat between the acting minion you control and a blocking minion.
[obf] Tap this vampire. This vampire enters combat with the blocking minion. The first round of this new combat, the blocking minion cannot strike.
[OBF] As above, with an optional press.

Hidden Pathways [Sabbat:R, SW:R]
Cardtype: Action
Cost: 1 blood
Discipline: Obfuscate
[obf] Put this card in play. Your minions get +1 stealth on non-bleeding (D) actions against your prey. Any minion may burn this card as a (D) action. A Methuselah may have only one Hidden Pathways in play.
[OBF] As above, but playing this card is a +1 stealth action.

Hidden Strength [AH:C2, CE:C]
Cardtype: Combat
Cost: X blood
Discipline: Fortitude
[for] Prevent X+1 damage.
[FOR] As above, with an optional press.

High Ground [CE:C]
Cardtype: Combat
Maneuver, only usable to go to long range. If this minion has flight and the opposing minion does not, play before range is determined to set the range for the round to long. A minion can play only 1 High Ground each round.

High Museum of Art, Atlanta [SW:R]
Cardtype: Master
Master: unique location.
Gain 4 pool when you put this card into play or gain control of it. Any vampire can steal this location for his or her controller as a (D) action. Burn 4 pool when you lose control of the High Museum (including when it is burned or becomes contested).

High Priest Angra Mainyu [BL:U2]
Cardtype: Vampire
Clan: Baali
Group: 2
Capacity: 8
Discipline: dem ser OBF PRE DAI
Independent: While Angra is ready, your prey's hand size is 1 card smaller. You may burn the Edge to give Angra +1 stealth on a non-bleed action. Infernal.

High Stakes [Jyhad:R2, VTES:R]
Cardtype: Political Action
Clan: Ventrue
Political Card - Worth 1 Vote. Called by any <Ventrue> at +1 stealth.
Only usable if playing for ante. Successful <referendum> means each Methuselah decides whether to ante the next card in his or her library or be ousted from the game. Decisions should be made simultaneously, [as follows: each Methuselah holds out a hand with zero or one blood in it. Open hands simultaneously. A pool in a Methuselah's hand indicates that he or she chooses not to be ousted].

High Top [BL:R1]
Cardtype: Ally
Clan: Ahrimanes
Cost: 4 pool
Unique werewolf with 3 life. 1 strength, 0 bleed.
High Top gets +1 intercept. High Top may enter combat with any minion controlled by another Methuselah as a (D) action. High Top gets an additional strike each round and an optional maneuver once each combat. He may play cards requiring basic Celerity [cel] as a vampire with a capacity of 4; any cost in blood is paid with his life; if a card would give him blood, give him life instead. If High Top has less than 3 life during your untap phase, he gains 1 life.

Highway Haven: RV [Anarchs:C]
Cardtype: Equipment
Vehicle. Haven.
This minion gets an optional press to end combat on the first round of combat. If the bearer is an anarch, any vampire attempting a (D) action targeting this anarch doesn't untap as normal on his or her next untap phase (even if the action isn't successful). Any werewolf may burn this equipment and enter combat with this minion as a +1 stealth (D) action. A minion may have only one haven and only one vehicle.

Homunculus [Jyhad:U, VTES:U]
Cardtype: Retainer
Discipline: Protean
Retainer with 1 life.
[pro] During any Methuselah's untap phase, the vampire with this retainer can burn 1 blood to untap.
[PRO] As above, but Homunculus has 2 life.

Honor the Elders [FN:C2]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means that each ready vampire with a capacity above 7 gains 1 blood from the blood bank, and each vampire with a capacity above 7 in any uncontrolled region gains 1 blood from the blood bank.

Horatio [Sabbat:V, SW:U]
Cardtype: Vampire
Clan: Tzimisce
Group: 2
Capacity: 2
Discipline: vic
Sabbat

Horatio Ballard [CE:V]
Cardtype: Vampire
Clan: Ventrue
Group: 3
Capacity: 7
Discipline: aus DOM FOR PRE
Camarilla: If Horatio doesn't have a title, he can call a referendum to become the Prince of Chicago as a +1 stealth political action.

Horrid Form [Sabbat:U, SW:PT]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
Only usable before range is chosen.
[vic] This vampire gets +1 strength for the remainder of combat.
[VIC] As above, and this vampire may prevent 1 damage each round for the remainder of combat.

Horrid Reality [DS:U2, FN:PR]
Cardtype: Combat
Cost: 2 blood
Discipline: Chimerstry
Only usable before range is determined in combat.
[chi] Equip this minion with the first weapon you find in your library (working down from the top). Do not pay the cost for this weapon. Shuffle afterward. At the end of the combat, burn the weapon if it is still in play.
[CHI] As above, but return the equipment to your library at the end of combat if it is still in play. Shuffle afterward.

Horrific Countenance [DS:C2, Anarchs:PG]
Cardtype: Action Modifier
Cost: 4 blood
Discipline: Protean
Only usable when this vampire is blocked.
Untap the blocking minion. This action is not blocked, and it is now unblockable.

Horrock [Anarchs:U2]
Cardtype: Vampire
Clan: Gangrel
Group: 3
Capacity: 6
Discipline: vic ANI PRO
Independent: Protean cards cost Horrock 1 less blood to play.

Hospital Food [Anarchs:C]
Cardtype: Master
Master: unique location. Requires a ready anarch.
Tap when an anarch announces a hunting action. If that action is successful, the anarch gains an additional blood.

Hostile Takeover [Jyhad:R, VTES:R, CE:R]
Cardtype: Master
Clan: Ventrue
Cost: 1 pool
Master.
Choose a vampire with a capacity less than 7. Each Methuselah bids pool for control of that vampire. The highest bid goes to the vampire's controller; the bidder then takes control of the vampire. If the controller wins, half the winning bid (rounded up) goes to the blood bank.

Howler [BL:U1]
Cardtype: Vampire
Clan: Ahrimanes
Group: 2
Capacity: 8
Discipline: obf ANI PRE SPI