Subject: A few new card ideas From: "Christian Wederhake" Date: 1998/11/29 Newsgroups: rec.games.trading-cards.jyhad FR : Alexandej Koprow Unique Retainer "1 life. +1 bleed." - Animal Food Action "+1 stealth. Play on acting vampire." 1:"The vampire gains one additional blood on each hunting action." 2:"As above, and each hunting action he or she performs is at an additional +1 stealth." -, Animalism Animate Matter Combate 1:"Maneuver." 2:"Press." -, Thaumaturgy Appearances-Blindness Action "Requires a vampire with superior Chimestry. +1 stealth. Put on the acting vampire." 2:"No cards requiring basic Chimestry or basic Obfuscate may be played by any minion opposing this vampire. If he or she takes an action, no such reaction-cards may be played. If he or she blocks an action, negate all effects from such action-modifiers. He or she may block any such an action." 3b, Chimestry Arrows of Satisfaction Unique Equipment "Paralyse as a strike. Put on victim. Victim burns two blood when untaps." Any Assamite may take a +1 stealth (D)-Action to steal the Arrows of Satisfaction from any ready vampire." 1p, Assamite Auctoritas Ritae : The Wild Hunt Master "Put this card on a ready Sabbat vampire, whose Metusahlem controls a ready Camarilla vampire. Any ready Sabbat vampire may attack this vampire as a +2 stealth action. If affected vampire is reduced to zero blood during such a combat, he or she is burned. Any minion with no The Wild Hunt on it, may take an action, to put a counter on this card. Burn this card whenever there are more than three counter on it." -, Archbishop, Priscus or Cardinal Bardo Master : Discipline "Put this card on a vampire. This vampire has Bardo. If the vampire already had Bardo, he or she now has superior Bardo. Capacity increases by 1 : the vampire is one generation older. Cannot be played on a vampire with superior Bardo." - Beating Heart of Nizchetus Unique Equipment "Tap the Heart to give bearer +1 stealth, +1 intercept, +1 hand damage, an optional maneuver or an optional press. Any vampire may steal this equipment as an action at +1 stealth." 1p Black Gauntlets, The Unique Equipment "Playable only on a female vampire. Bearers hand damage is aggravated." 1p Blood-Empathy Reaction "Put this card on a vampire successfully hunted." 1:"Burn this card next time the vampire untaps and leave him or her tapped." 2:"As above, and the vampire gains no blodd from the hunting action." 1b, Quietus Blood of Healing Combat 1:"Change one aggravated damage into normal." 2:"Treat all aggravated damage in one round of combat as normal." -, Thaumaturgy Bodyguard Retainer "1 life. Burn to prevent all damage from one round of combat." - Brass-Heartshield Unique Equipment "This Equipment may not be transferred, stoled or destroyed. Bearer is immune to any card or effect that would paralyze him or her." Break Dominate Action Modifier / Reaction 1:"Cancle any Reaction card requires Dominate." 2:"Cancle any Action Modifier or Action card requires Dominate." 1b, Quietus Chucker Out Ally "1 life. 1 hand damage. 0 bleed. Chucker out may tap when an action against a location is declared. The action is considered blocked. The acting minion and Chucker out enters combat. Requires a location to recruit." - Clotted Blood Combat "Only usable at closed range." 1:"Strike : Opposing vampire burns X+1 blood OR burn opposing ally." 2:"As above, but with X+2 blood." Xb, Quietus Cobra-Blood Action "+1 stealth. Put this card on the acting vampire." 1:"The acting vampire may burn one blood to use any combat card requiring Quietus as Ranged strike." 2:"As above, but with no blood cost." -, Quietus Cobweb Action 1:"Put this card on any location you control. Any minion attempting to burn this location recieves -1 stealth for that action." 2:"As above but -2 stealth." 1b, Thaumaturgy Cocoon Action "+2 stealth." 1:"Put this card on the acting vampire and put him or her into torpor. The vampire is not affected by actions and cards targeting him or her and may take no actions. You may burn this card at any time. When you burn this card return vampire tapped into active region." 2:"As above, but return the vampire untapped if the turn you've burned this card was not the turn you've played it." -, Vicissitude Cup of Relationship Unique Equipment "When a Sabbat vampire attempts to block the vampire with this equipment, the acting vampire may burn one blood to tap the blocker and have the blocking attempt failed." 4p, Cardinal Crusade : Milano Political Action "Successful vote means the acting vampire is declared the Archbishop of Milano. This could lead to a contested title." -, Sabbat Curse of Blood Action "Put this card on any vampire. That vampire may burn this card with an action." 1:"Affected vampire may not play "The Embrace", "Creation Rites", "The Third Tradition : Progeny", "Blood Bond" and may not employ retainers requiring a vampire to bring into play." 2 : "As above, but the vampire also loses 2 blood instead of one for each damage recieved and when the vampire would enter torpor, burm him instead." 3b, Quietus Daimonion Master : Discipline "Put this card on a vampire. This vampire has Daimonion. If the vampire already had Daimonion, he or she now has superior Daimonion. Capacity increases by 1 :the vampire is one generation older. Cannot be played on a vampire with superior Daimonion." - FR: Dark Heart, The (Wyrmcearn) Master : Unique Location "Tap during your master phase and burn one blood from any vampire you control, to give any vampire you control any basic Discipline until its next untap phase. If the vampire already posesses the basic level of that Discipline, he or she gets the superior level instead. If you control "The Train-Station-Quarter", The Dark Heart costs one less pool." 2p, Giovanni Doubled Body Action 1:"+1 stealth. Put this card on acting vampire. -2 capacity (remove excess blood). Once each round, the vampire with this card may untap. The vampire may burn this card as an an action." 2:"As above, but only -1 capacity." -, Protean. Doubleganger Action Modifier 1:"+1 stealth and an optional +1 bleed." 2:"+2 stealth and an optional +2 bleed." 2b, Vicissitude Dreaming, The Action "+3 stealth. Put this card on acting minion. May be performed by a vampire in torpor. A minion may have only one The Dreaming. Burn this card, when there are no counters on it." 1:"Put a number of counters on this card equal to the number of minions your predator controls. Once each round you may burn one counter, to get +1 intercept against a minion your predator controls." 2:"As above, but with two additionl counters." 2b, Auspex Drug-Herd Ally "1 live. Drug-source. May tap to give any willing vampire one blood point. When used on a vampire not controlled by you, he or she also gets a debt counter. You may burn 3 of your debt counters on a vampire during your master phase, to gain control of the vampire until the end of your turn. You may burn X of your debt counters on a vampire during your master phase to burn X other debt counters on the vampire." -, Followers of Set Drug-Resistence Master "Play on any vampire without drug counters. Prevent drug counters from being placed on target." 2p Drug-Scene Master "Play on a Hunting Ground. The Hunting Ground becomes a drug-source. You may burn this card as a master phase action." 1p, Followers of Set FR: Elysium : Bartolom Master : Unique Location "Tap and burn one blood from a vampire you control, to untap that vampire. If you control the Prince of Frankfurt, tap and burn one blood from any vampire, to untap that vampire." 1p, Ventrue FR: Elysium : Church of Paulus Master : Unique Location "Tap to give each Primogen you control one additional vote for the current vote. Requires a ready Primogen." 2p FR: Elysium : Frankfurter Hof Master : Unique Location "Tap to end combat. Tap and burn one blood on any vampire, to burn all "Haven Uncovered" cards on that vampire." 1p FR: Elysium : The Old Opera Master : Unique Location "Tap to take a random card from your ash heap and put it into your library. Reshuffle afterwards." 2p, Toreador Elysium-Rule, The Political Action "Prince or Justicar only. Choose an Elysium. Successful vote burns the target Elysium. The Prince of the City the Elysium is located in gains 3 additional votes during this vote if not called by a Justicar." - FR: Elysium : The Synagoge of Westend Master : Unique Location "Tap when a vampire you control enters combat. Combat ends and the opposing vampire burns one blood." -, Nosferatu Engender Rage Combat "Play only before range is choosen on opposing vampire." 1:"In this round of combat, opponent may not use equipment and may not use presses to end combat. This round has an optional press only usable to continue combat." 2:"As above, but for each round until end of combat." 1b, Presence Escape to a True Friend Equipment : Location "Play on acting vampire. Only acting vampire may use this card." 1:"Tap this location to end combat. Not usable first round." 2:"As above, but untap this card at the beginning of each untap phase." 3b, Thaumaturgy Evil Look, The Action Modifier / Reaction 1:"Any blocking minion gets -1 intercept until the end of turn." 2:"Any minion gets -1 stealth or -1 bleed until the end of turn." -, Thaumaturgy Extatic Pain Action "+1 stealth. Put on the acting vampire. A vampire may only have one Extatic Pain." 1:"Put a counter on this card for each damage inflicted on this vampire. Once each card, you may burn one counter to reduce the blood costs of the card by one." 2:"As above, but you may burn X counters to reduce the cards costs by X (to a minimum of 0)." -, Auspex Eyes of the Sun Unique Ally "2 life. 2R, 0 bleed. Eyes of the Sun may take a (D)-action to tap any minion." 3p, Gangrel antitribu FR : FAZ - Daily Newspaper Master : Unique Location "Tap to replace a card from your hand with any reaction from your ash heap." 2p Fokus of a Vitae-Infusion Equipment "The equipping action for this equipment is at additional +2 stealth. When burned by one of your vampires, you may choose to reshuffle it into your library." 1:"Burn to give bearer X blood (remove excess blood)." 2:"As above, but equipment may only used by the minion played it." Xb, Thaumaturgy Force of Silver Combat / Action Modifier 1:"Subtract 1 from a gun's damage for the remainder of combat. If a Garou recieves damage from such a modified gun, burn it. This is an ammo card. No more than one ammo card may be played on a gun per combat." 2:"Only usable when annoncing an equipping action for a non-unique non-gun weapon. Place this card with the weapon. When a Garou receives damage from the weapon, burn it." 1p Friend of the Trees Combat / Action Modifier 1:"Press only usable to end combat." 2:"+1 stealth." -, Thaumaturgy Full Insanity Action 1:"Put this card on any minion. Affected minion gets -1 bleed and has -1 stealth on each of his or her actions. The minion may burn this card as a +1 stealth action." 2:"As above, but the action is not at +1 stealth." 2b, Dementation Fusion with the Land Action "+2 stealth." 1:"Put this card on the acting vampire and put him or her into torpor. The vampire is not affected by actions and cards targeting him or her and may take no actions. You may burn this card at any time to return this vampire tapped into active region. You may burn this card as a reaction to have an action to be considered blocked by this vampire. 2:"As above but this vampire gets First strike for its first strike in combat." 1b, Vicissitude Garotte Equipment "If bearer deals more damage in close range than opposing minion, then burn an opposing ally or send an opposing vampire in torpor." 2p Genius Loci Action "+1 stealth. Put on any location. This card may be burned by any vampire with Auspex or any Mage with Entropy or Time as a (D)-action." 1:"Burn this card to reduce the stealth of an action targeting this location by one." 2:"All actions targeting this location have there stealth reduced by one." 1b, Auspex Healing of the Homeland Action "Only usable by a vampire in torpor." 1:"Acting vampire leaves torpor." 2:"As above, and he or she gains one blood from the blood bank." -, Thaumaturgy Heart of the City Acion 1:"Put this card on the acting vampire. +1 bleed. " 2:"As above, but with +2 bleed." 2b, Presence Heated Blood Action 1:"Put this card on any vampire. Whenever this vampire announces an action, he or she burns one blood. The vampire may burn this card as an action." 2:"As above, but the vampire must also burn one blood when attemping to block." 2b, Thaumaturgy Ignobilis Ritae : Blessings Action "Requires a ready Sabbat vampire. +1 stealth. Gain 2 additional votes for the next Crusade you successfully play this round." -, Sabbat Ignobilis Ritae : Harvest Rites Acion Modifier "Only playable on a Blood Feast action. If action is successful, each ready Sabbat vampire you control gains an additional blood. Only one Harvest Rites may be played each action." 1b Ignobilis Ritae : Test of Pain Action "+1 stealth. Put this card on a Sabbat vampire. Once each combat, this vampire may prevent one damage. A vampire may have only one Test of Pain." -, Archbishop, Priscus or Cardinal Ignobilis Ritae : War Dance Action Modifier "Playable when annoncing a War Party or during a Crusade Vote. When played on a War Party the acting vampire gets +2 stealth. During a Crusade Vote get two additional votes." 1b, Sabbat Ignobilis Rites : Welcome Rites Action "+1 stealth. Only playable when you brought a vampire from your uncontrolled region to controlled during your last turn. Search your library for up to two actions require a Sabbat vampire to play. Reshuffle afterwards. Place this cards face down in front of you. You may play this cards as though as they were in your hand. Any Sabbat vampire may call a vote as an action at +1 stealth to burn one of this cards." -, Sabbat Inner Essence Action "+3 stealth. If successful, untap acting vampire afterwards." 1:"Put this card on the acting vampire. The vampire may put a counter on this card to gain one blood or burn one blood to burn one counter on this card. His or her capacity decreases by one for each counter on this card. Burn vampire when capacity reaches zero." 2:"As above, but at +6 stealth and vampire gains 2 blood for each counter and must burn 2 blood to burn one counter." -, Vicissitude Invisible Chains Combat "Playable when in combat with a minion without Potence before range is choosen" 1:"Set range for the current round and skip Establish Range phase this round." 2:"As above, but for the remainder of the combat. Gain one optional press each round of combat." 2b, Thaumaturgy Jarthis Tongue Unique Equipment "+1 bleed. +1 intercept." 2b FR : Johann Schroeder Unique Retainer "2 life. +1 intercept. +1 bleed." 2b, Prince Katar Equipment "Bearer deals +1 hand damage with each strike." 1p Khabar, The : Faith Action "+1 stealth. Put this card in play. When the Path of Blood is in play all Assamites burn one less blood when playing cards that requires Quietus." -, Assamite Khabar, The : Fellowship Action "+1 stealth. No Assamite may neither block nor enter combat with a member of his or her clan." -, Assamite Khabar, The : Loyalty Action Modifier / Reaction 1:"Playeble when opponent controls an younger Assamite. +1 stealth." 2:"Playeble when opponent controls an younger Assamite. +1 intercept." -, Assamite Khabar, The : Satisfaction Reaction "Playable when a Assamite without a Contract on him or her was just burned. Put this card on the minion which was burning that Assamite. Each Assamite may attack that minion as a (D)-action. Each Assamite may burn one blood to get +1 stealth on this action once each time he or she attempt to perform it." -, Assamite Khabar, The : Secrecy Action Modifier / Reaction 1:"Playable on an Assamite with a Contract on him of her. +1 stealth." 2:"+3 intercept against an action that would affect Alamut." Kindred Bones Equipment "Burn a vampire with a capacity above 3 you control when you annouce the equipping action. This equipment may not be played otherwise. Melee Weapon." 1:"+2 aggravated hand damage each strike." 2:"As above, but put a soul counter on Kindred Bones whenever bearer burns a vampire in combat. Kindred Bones inflicts +1 aggravated hand damage for each soul counter on it." -, Thaumaturgy Kiss of Oktopussi Combat "May only be played before range is choosen." 1:"Strike: 1 damage. Steal 2 blood." 2:"Strike: 1 damage. Steal 3 blood." 3b, Vicissitude Lament of the Fairy of Death Combat "Playable when in combat with a non-Mummy non-Wraith ally except Talaq." 1:"First Strike : Put this card on the ally. Ally gets -1 bleed and deals -1 damage with each strike." 2:"First Strike : Burn opposing ally." 2b, Thaumaturgy Leech Action "+1 stealth. Put on acting vampire. A vampire may only have one Leech." 1:"Acting vampire gets +1 stealth on each of his or her hunting actions." 2:"As above, but with +2 stealth." 1b, Quietus Lionheart Combat 1:"+2 damage for hand and melee weapons until the end of combat. The minion may not untap next time he or she would untap unless it burns one blood." 2:"As above, but with an additional strike and prevent one damage later this combat." 2b, Thaumaturgy Machete Equipment "Melee Weapon. The minion with this weapon inflicts +2 hand damage with each strike." 2p FR : Maria Conrad (Nephandus Mage) Unique Ally "3 life. 2 Ranged Damage. 1 bleed. During your Untap Phase if Maria Conrad has less than 3 life add one from the blood bank. Maria Conrad may burn one life to make her damage aggravated for one strike." 3p Marionette Action "(D)-action. Put this card on any minion. This card may be burned by any minion possesses basic Dominate with an action." 1:"Gain control of target minion until your next master phase." 2:"Gain control of target minion." 2b, Dominate Mastery Action "Put this card on a location you control. Any minion may burn this card as a (D)-action." 1:"Tap the choosen location to cancle any card requires Auspex, Dominate, Presence or Animalism." 2:"As above, but when the location is used in this manner this turn, untap it at the end of current turn." 3b, Thaumaturgy Melpominee Master : Discipline "Put this card on a vampire. This vampire has Melpominee. If the vampire already had Melpominee, he or she now has superior Melpominee. Capacity increases by 1 : the vampire is one generation older. Cannot be played on a vampire with superior Melpominee." - Mind of a Murder Action 1:"Put this card on any minion. Gain control of that minion as long as this card is on it. Choose any other minion. When the the minion with this card is ready and untapped, it attacks the other minion as a (D)-action. If the other minion is burned, burn this card. This card may be burned by any minion posesses basic Dominate or any non-Malkavian posesses basic Dementation." 2:"As above, but the superior skill is required." 2b, Dementation Mirrorforge Action "Play on acting minion. If successful, choose a location. Burn, when target location is burned." 1:"Tap and burn one blood from bearer to give all of your minions +1 intercept against actions performed by minions controlled by the location's controller. Use this ability only when target location is tapped." 2:"As above, but with +2 intercept." 2b, Thaumaturgy Mirrorjail Equipment "When the equipping action for Mirrorjail is blocked, combat ends. Place bearer along with all cards on it with Mirrorjail and give it to the blocker. If Mirrorjail leaves play while bearing a minion, place it in owners torpor with no blood on it if a vampire and burn it if an ally. Bearer may destroy Mirrorjail at any time." 1:"If Mirrorjail bears no minion bearer may burn 5 blood during combat to strike, ranged : combat ends. Place opposing minion on Mirrorjail along with all cards on it." 2:"As above, but may be used before range is choosen." -, Thamaturgy Mirrorwalk Combat 1:"Strike : Combat ends." 2:"As above and this minion may burn one blood to untap." -, Thaumaturgy Mortals are Lambs Master "Whenever a Sabbat vampire attempts to reqruit a non-aligned ally, each other Sabbat vampire gets +1 intercept against this action. Each Sabbat vampire with a title or a vote gets an additional +1 intecept and +1 hand damage in a resulting combat." Mortis Master : Discipline "Put this card on a vampire. This vampire has Mortis. If the vampire already had Mortis, he or she now has superior Mortis. Capacity increases by 1 : the vampire is one generation older. Cannot be played on a vampire with superior Mortis." - Murmur Reaction 1:"Untap X tapped vampires you control. Tap this reacting vampire." 2:"As above, but the reacting vampire does not need to tap." Xb, Malkavian FR : Netherworld, The Master : Unique Location "Tap to give any vampire you control one blood from the blood bank. If you control Marko, tap The Netherworld and burn one pool to give all vampire you control one blood. In both cases remove excess blood." 3p, Toreador Nightshadow Combat "Only playable at the beginning of a round." 1:"First Strike for the remainder of this round." 2:"As above, and opposing minion inflicts -1 damage each strike for the remainder of the round." 1b, Obtenebration Nihilism Master : Discipline "Put this card on a vampire. This vampire has Nihilism. If the vampire already had Nihilism, he or she now has superior Nihilism. Capacity increases by 1 : the vampire is one generation older. Cannot be played on a vampire with superior Nihilism." - Nippes Action Modifier 1:"+1 stealth." 2:"+2 stealth." 1b, Vicissitude Obeah Master : Discipline "Put this card on a vampire. This vampire has Obeah. If the vampire already had Obeah, he or she now has superior Obeah. Capacity increases by 1 : the vampire is one generation older. Cannot be played on a vampire with superior Obeah." - Obsession Action "Play on any vampire." 1:"The vampire must burn one blood to untap. The vampire may burn this card by taking two actions at +1 stealth." 2:"As above, but the actions are not at +1 stealth." 2b, Serpentis Open Passage, The Action 1:"Choose a location your prey control and put this card on it. Your prey may return the location to his or her hand (he or she has to discard down to his or her maximum hand size afterwards) to burn this card. Tap this card to give any minion you control +1 stealth on a bleeding action against your prey. Cannot be duplicated on a given location." 2:"As above, but tap for +2 stealth and your prey shuffles the location into his or her library instead of returning to hand." 2b, Thaumaturgy Paladin Political Action "Choose a vampire. Successful vote means this vampire may attack other minions with a (D)-action at +1 stealth. Blocking this vampire costs one pool. Bloodhunts cannot be called on this vampire. This card can be burn by a vote called by any Archbishop, Priscus or Cardinal." -, Archbishop, Priscus or Cardinal Paradox-Feedback Master : Out of turn "Play on a Mage when he or she is declaring to use a Sphere or a build-in ability. The effect is cancled. Tap the mage and discard one Sphere at random. If no Sphere card is available, shuffle the mage into his or her controllers library and the controller gains 1 pool from the blood bank." - Pavis for the mean Presence Equipment "Bearer must burn 1 blood or the Pavis during hir or her untap phase." 1:"No cards requiring basic Presence may be played by any minion opposing this vampire. If he or she takes an action, no such reaction-cards may be played. If he or she blocks an action, negate all effects from such action-modifiers. He or she may block any such an action." 2:"As above, but also with superior Presence." 1b, Thaumaturgy Permanence Action "+1 stealth. Put on the acting vampire. A vampire may only have one Permanence." 1:"The acting vampire burns one less blood when playing cards requiring Chimestry." 2:"As above, but the acting vampire gains one blood when the action is successful." 1b, Chimestry Personal Homunculi Retainer 1:"All Kindred. 1 life. +1 stealth. -1 capacity." 2:"As above, but with 2 life. 2b, Thaumaturgy Powder of Bitterness Equipment "Bearer may burn this equipment to make his or her hand or melee weapon damage aggravated for the remainder of the round." 1b, Assamite Prediction Reaction / Combat "Do not replace until after combat." 1:"Cancle one Action Modifier." 2:"Cancle one combat card. If the card was a strike card, opponent may choose a new strike." 1b, Auspex Present, The Action "+2 stealth" 1:"Acting vampire may put any of his or her Skill-Cards on another vampire." 2:"As above, but if action was successfull, untap acting vampire afterwards." -, Thaumaturgy Prophecy Action "+3 stealth. Put this card on the acting vampire. Burn this card when there are no counters on it. A minion my have only one Prophecy. If the action was successful, untap acting vampire afterwards." 1:"Put X counter on this card. You may burn one counter for +1 intercept." 2:"As above, but with X+2 counter." Xb, Auspex Psychic Assault Combat 1:"Burn opposing ally." 2:"Send opposing vampire into torpor." 2b, Auspex Purgatory Combat "Cannot be dodged." 1:"Strike : Burn the opposing wraith. Opponent may shuffle it into his or her library." 2:"Strike : Burn the opposing wraith." -, Necromancy Purity of Flesh Action "+3 stealth." 1:"Acting vampire burns one drug counter on him- or herself." 2:"As above, but burn all drug counters." 1b, Thaumaturgy Rotten Armor Combat 1:"Opponent may not prevent damage this round." 2:"As above, but for the remainder of combat." 1b, Thaumaturgy Rotten Flesh Action 1:"(D)-Action. Enter combat with any minion. Put this card on that minion after the end of combat. Opposing minion burns two instead of one blood/life for each damage taken. The minion may take two actions to burn this card." 2:"As above, and the victim has -1 capacity." 3b, Quietus Serving Stake Equipment 1:"Burn Serving Stake before range is choosen. Opposing vampire goes to torpor and may neither rescue him- or herself nor burn blood when rescued." 2:"As above, but the victim recieves 1 aggravated damage when rescued." 3b, Thaumaturgy Shadowslave Retainer 1:"Life is equal to half (round up) of capacity/life of the minion played it. +1 stealth. One optional maneuver each combat. If burned, its controller burns one a third (round up) of its blood and enters torpor. Its controller burns one blood after succsessfully played an action requiring no skill. A minion may have only one Shadowslave. May not be burned by cards requiring Necromancy." 2:"As above, but with +3 stealth and two blood after each succsessful action." -, Obtenebration Shining Scent of Prey Action Modifier / Reaction 1:"+1 stealth." 2:"+1 intercept." -, Thaumaturgy Skin-Trap Combat : Equipment "Weapon. Can only be brought into play before range is choosen. For each two damage bearer recieves the combat brought into play he or she recieves an additional damage. Bearer recieves 3 damage when combat ends." 1:"Bearer gets the additional strike : Cancle all of opponents strikes this round with First Strike. If Opponent posesses basic Potence, he or she may burn 2 blood to burn the Skin-Trap." 2:"As above, but Superior Potence is required and the additional strike counts not towards the "only one additional strike effect per round" limit." 1b, Vicissitude Sleep Combat 1:"Strike : Combat ends." 2:"As above, and untap this vampire." 1b, Thaumaturgy Smell of the Garous Reaction 1:"+1 intercept against a Garou." 2:"Playable when this reacting vampire attempts to block a Garou. The Garou's action is considered blocked and combat occurs." 1b, Thaumaturgy Soul Exchange Combat "You may play this card, even if you are not involved in target combat. Tap the using vampire, and put this card in play. Any minion with Necromany may burn this card by burning 3 blood as an action." 1:"Combat ends. Exchange controllers of the participant minions and put two counters on this card. Remove one counter at the beginning of each of your untap phases. Burn this card when the last counter is removed." 2:"Combat ends. Exchange controllers of the participant minions." 5b, Necromancy Soul Seeking Action Modifier / Reaction 1:"+1 stealth." 2:"+1 intercept." -, Auspex Sphere : Correspondence Master "Playable on a Mage. Once each turn the Mage may burn one life for +1 intercept and the Mage may end combat as a strike." 1p Sphere : Entropy Master "Playable on a Mage. Once each turn the Mage may burn one life for +1 bleed and the Mage may take a (D)-action at +1 stealth to tap any minion." 1p Sphere : Forces Master "Playable on a Mage. The Mage may burn one life to make its damage aggravated for one strike and inflicts +1 damage with each strike." 1p Sphere : Life Master "Playable on a Mage. During the untap phase, if the Mage has less than his or her normal life, he or she gains two. The Mage may take a (D)-action, to burn one blood/life on any minion." 1p Sphere : Matter Master "Playable on a Mage. The mage may take an action to allow you to search through your library (reshuffle afterwards) for a non-unique equipment and equip with it. The mage burns one life, when the action is successful." 1p Sphere : Mind Master "Playable on a Mage. Once each turn the Mage may burn one life to gain +1 bleed or +1 intercept." 1p Sphere : Prime Master "Playable on a Mage. The mage have not to burn life to use Sphere abilitys." 1p Sphere : Spirit Master "Playable on a Mage. The mage may use cards requiring basic Necromancy. All costs in blood are reduced to zero. The Mage may play Step Sideways." 1p Sphere : Time Master "Playable on a Mage. The Mage may take an action to allow you either to look at the top ten cards of your library, your preys library or your predators library, the top vampire of your crypt, your preys crypt or your predators crypt, your preys hand, your predators hand or a vampire in your prey or predators inactive region. The Mage burns one life, when the action was successful." 1p Spirit of Iron Equipment 1:"The vampire with this Equipment may burn one blood to cancle any effect based on basic Auspex affecting him or her or his or her opponent. A vampire may have only one Spirit of Iron." 2:"As above, but also superior Auspex." 2b, Thaumaturgy Step Sideways Combat "Only playable by a Garou. Strike : Combat Ends. Untap Garou. You may reshuffle this card into your library after use." - Temporis Master : Discipline "Put this card on a vampire. This vampire has Temporis. If the vampire already had Temporis, he or she now has superior Temporis. Capacity increases by 1 : the vampire is one generation older. Cannot be played on a vampire with superior Temporis." - Thanatosis Master : Discipline "Put this card on a vampire. This vampire has Thanatosis. If the vampire already had Thanatosis, he or she now has superior Thanatosis. Capacity increases by 1 : the vampire is one generation older. Cannot be played on a vampire with superior Thanatosis." - Thin Blood Combat 1:"Strike : Send the opposing vampire into torpor." 2:"As above, but put this card on opposing vampire. Affected vampire cannot leave torpor. This card may burned by the affected vampire by burning 2 blood." 3b, Quietus FR : Train-Station-Quarter, The Master : Unique Location "During your untap phase, a ready vampire you control gains 1 blood. A vampire can only gain 1 blood from Hunting Ground cards each turn. Tap to gain one press. Counts as a Hunting Ground" 3p, Followers of Set Voice in the Bottle Equipment 1:"The equipping action for this equipment is at -1 stealth. Choose any minion when playing this card. Choosen minion has zero bleed and cannot neither benefit from cards, that would increase his or her bleed nor use cards requiering Dominate as long as this equipment is in play. Bearer may burn this card at any time. Any minion in combat with bearer may burn 2 blood/1 life to steal this equipment as a strike." 2:"As above, but the equipping action is at normal stealth." 3b, Thaumaturgy Waistcoat of Malignity Unique Equipment "Bearer may play cards require basic Necromancy. Burn any minion that succsessfully rescues bearer from torpor." - FR : Abu es Samum 8 - Follower of Set OFUSCATE, SERPENTIS, Auspex, Presence "Gains 1 blood each of your untap phases (remove excess blood). As a (D)-action he may steal 1 blood from any minion." FR : Ajhan Shakhahr 9 - Nosferatu OFUSCATE, POTENCE, ANIMALISM, FORTITUDE, Protean "+1 stealth on each of his actions." FR : Barbarossa 9 - Ventrue Prince of Frankfurt DOMINATE, PRESENCE, FORTITUDE, Obfuscate, Auspex "+2 bleed. Ventrue gets +1 intercept when blocking Barbarossa. When Barbarossa comes into play 'Volker - The Puppet Prince' loses the 'Prince of Frankfurt' title." FR : Carmen di Negri 8 - Giovanni NECROMANCY, THAUMATURGY, PRESENCE, Dominate, Auspex, Fortitude "May take a +2 stealth action to search your library of ash heap for any wraith to put in play (regardless of its requirement's and all costs in pool are payed in blood. She gets -1 intercept agains Garous and Giovanni. Burn when reduced to zero blood when in combat with a Garou or Giovanni." FR : Carsten Peters 5 - Ventrue DOMINATE, Auspex, Presence, Fortitude FR : Christine Rauch 8 - Ventrue FORTITUDE, Presence, Animalism, Dominate "+1 bleed. Garous get -1 intercept when blocking her. She get +1 intercept when blocking Garous. She may take a (D)-action to put a seduction counter on 'Barbarossa'. When the number of counters equals or exceeds his capacity, burn all counters to gain control of him. Lose control of him when you lose control of her (for any reason)." FR : Coron Volicek 8 - Tzimisci Bishop VICISSITUDE, THAUMATURGY, Auspex, Fortitude "+1 bleed. Allys recruited by him cost one less pool." Giangaleazzo 7 - Gangrel antitribu Archbishop of Milano OBFUSCATE, PROTEAN, CELERITY FR : Gunther Schönbein 8 - Ventrue Prince of Offenbach DOMINATE, Obfuscate, Fortitude, Presence "+1 bleed. May take a +1 stealth action to search your play deck for a 'Police Department' or a 'Illegal Search and Seizure' to put into play. Reshuffle afterwards." FR : Jessika Reinhardt 4 - Gangrel Fortitude, Protean, Celerity FR : Jochen Gensike 3 - Brujah antitribu Potence, Celerity, Presence "-1 intercept against Nosferatu." FR : Johannes Bückler 7 - Brujah Primogen CELERITY, POTENCE, Presence, Protean, Fortitude "May burn two blood to cancle one 'Tradition Upheld'." FR : Kai Walch 8 - Gangrel PROTEAN, Animalism, Fortitude, Potence, Auspex "2 hand damage. Pays one less blood when employing retainers." FR : Karen Berg 2 - Ventrue Antitribu Dominate, Presence "Gets -1 intercept when blocking Sabbat vampires." FR : Marko 7 - Toreador Auspex, Celerity, Presence, Vicissitude "May take a +2 stealth action to search you library for 'The Netherworld' to put into your hand. Reshuffle afterwards and discard down to your maximum hand size. 'The Netherworld' costs you two less pool." FR : Marsilio Giovanni 9 - Giovanni Primogen AUSPEX, NECROMANCY, POTENCE, Dominate, Fortitude "May take an action to search your library for any location to put into your hand. Reshuffle afterwards and discard down to your maximum hand size." FR : Matthias Gerber 9 - Ventrue AUSPEX, PRESENCE, FORTITUDE, Thaumaturgy, Potence, Dominate "+1 bleed. 2 hand damage." FR : Melissa 7 - Malkavian Antitribu DEMENTATION, FORTITUDE, Auspex, Dominate, Vicissitude, Thaumaturgy FR : Meyer Amsel Rothschild 8 - Nosferatu Primogen OBFUSCATE, AUSPEX, Dominate, Animalism "+1 bleed. +1 stealth on each of his actions." FR : Myriam 9 - Malkavian OBFUSCATE, AUSPEX, Thaumaturgy, Fortitude, Presence, Animalism "Allys recruited by her cost one less pool. Cards requiring Auspex cost her one less blood." FR : Nicolas Jevic 4 - Brujah Potence, Celerity, Presence FR : Nicole Andres 2 - Caitiff Presence, Potence "Cannot block vampires with titles." FR : Oswald Waechter 6 - Tremere Primogen Auspex, Dominate, Thaumaturgy "May take a +1 stealth to search your library for a 'Museum' or 'Libarary' to put in your hand. Reshuffle and discard down to your maximum hand size afterwards. 'Museum' and 'Library' cards costs you one less pool." FR : Patricia von Bernstein 9 - Tremere Prince of Wiesbaden AUSPEX, DOMINATE, THAUMATURGY, PRESENCE, Necromancy "Burns no blood when playing cards requiring Thaumaturgy. Garues gets +3 intercept and +2 additional strikes against her." FR : Rainer Bolt 10 - Toreador OBFUSCATE, AUSPEX, Dominate, Presence, Celerity "+1 bleed. May take a +1 stealth action to search your library for a 'Radio' or 'News Paper' to put into play. Burn one pool and reshuffle afterwards." FR : Rebekka 8 - Brujah CELERITY, PRESENCE, POTENCE, Fortitude, Protean, Auspex FR : Renate Jakobs 4 - Nosferatu OBFUSCATE, Animalism FR : Rolf Haubach 7 - Nosferatu POTENCE, Animalism, Obfuscate, Fortitude, Celerity "Once each turn he may burn one blood to get +1 stealth on his current action." FR : Rudolf Berg 5 - Nosferatu OBFUSCATE, Auspex, Dominate "Once each turn, he may burn one blood for one intercept." FR : Simone Montpierre 8 - Toreador PRESENCE, Auspex, Celerity, Dominate "Once each turn she may end combat as a strike." FR : Thomas Schaefer 2 - Brujah Antitribu Potence FR : Valerius Maior 8 - Tremere AUSPEX, DOMINATE, THAUMATURGY, DAIMONION, Necromancy, Obtenebration "+1 stealth on each of his actions. If reduced to zero blood during combat, burn him. The Methusalem controlling the opposing minion gets pool equal to half his capacity (round up) from the blood bank and the opposing minion gains +2 bleed, 2 additional votes and +1 capacity." FR : Vincence v. Stahlburg 9 - Ventrue Primogen DOMINATE, PRESENCE, FORTITUDE, Auspex, Potence "Prince of Frankfurt loses one vote while Vincence is ready. Once each turn he may burn one blood to cancle the votes of a younger vampire." neccessary additional Rules The following cards counts as Ignobilis Ritae : Consecration Rites The following cards counts as Auctorits Ritae : Bloodbath Blood Feast Creation Rites Festivo dello Estino Fire Dance Monomancie Palla Grande Sermone of Caine Vaulderie War Party The following cards counts as Hunting Grounds : The Hungry Coyote The following cards counts as Garou for the purpose of playing cards : Black Spiral Buddy Ruling Erratas/Clarifications/News : Any minion, whose has the ability to play cards from a given Discipline, may also use effects requiring this Discipline. Any minion using an effect requiring an ability is considered using this ability. Whenever a vampire gains blood from a drug-source, he or she also gains a drug counter. A vampire may take an action at +2-X stealth (X is the number of drug counters on the vampire) to burn a drug counter on itself. Any vampire with two or more drug counters cannot gain blood from a non-drug-source. A vampire may not have more than five drug counters (remove excess counter). Any vampire with one or more drug counter counts as drug-source.