| Crypt | ||||
| Qty | Name | Age | Title | |
| 2 | Gerard | 5 | none | |
| 2 | Aurora Van Brande, Paladin | 6 | none | |
| 2 | Gustav Mallenhous | 8 | Priscus | |
| 2 | Lucita | 8 | none | |
| 2 | Quentin | 9 | Bishop | |
| 2 | Ambrosio Luis Moncada, Plenipoteniary | 10 | Cardinal | |
| Library | ||||
| Qty | Title | Type | Requirements | Rarity |
| 2 | Cull the Herd | action | R | |
| 7 | Force of Will | action | fortitude | C |
| 3 | Govern the Unaligned | action | dominate | C |
| 5 | Rolling with the Punches | combat | fortitude | C |
| 5 | Shadow Body | combat | obtenebration | C |
| 1 | Catacombs | equipment | C | |
| 1 | Inveraray, Scotland | equipment | C | |
| 1 | Laptop Computer | equipment | C | |
| 1 | Palatial Estate | equipment | C | |
| 5 | Blood Doll | master | C | |
| 1 | Corporate Hunting Ground | master | U | |
| 3 | Fortitude | master | C | |
| 1 | Humanitas | master | C | |
| 1 | Political Hunting Ground | master | U | |
| 3 | Sudden Reversal | master | U | |
| 7 | Change of Target | modifier | U | |
| 5 | Daring the Dawn | modifier | R | |
| 4 | Shadow Play | modifier | C | |
| 3 | Shroud of Night | modifier | C | |
| 4 | Threats | modifier | C | |
| 2 | Anarchist Uprising | political | C | |
| 1 | Ancient Influence | political | C | |
| 2 | Dramatic Upheaval | political | U | |
| 1 | Political Strangehold | political | U | |
| 6 | Deflection | reaction | dominate | C |
| 3 | Delaying Tactics | reaction | U | |
| 2 | Forced Awakening | reaction | C | |
| 2 | Redirection | reaction | dominate | C |
| 6 | Wake with Evening's Freshness | reaction | C | |
| 1 | J.S. Simmons, Esq. | retainer | R | |
| 1 | Tasha Morgan | retainer | R | |
| 90 | Total Library Cards | |||
| 63 | common | 12 | action | |
| 18 | uncommon | 10 | combat | |
| 9 | rare | 4 | equipment | |
| 14 | master | |||
| 23 | modifier | |||
| 6 | political | |||
| 19 | reaction | |||
| 2 | retainer |
Game Environment: no card limit, 90 card deck limit, post Final Nights rules.
Quentin and Lucita are the best vampires to have in play, with their superior Dominate
and superior Fortitude. Get them hooked up with special equipment or retainers and then
let the Force of their Wills bleed your prey. If you are going to be blocked, Change of
Target is your first choice, as it will cancel the action, untap the acting minion, and
nullify the aggravated damage from Force of Will. If your prey isn't playing with bleed bounce
or if you have seen they don't have any in hand with a Cull the Herd, feel free to Dare the Dawn
on that bleed of 5 or 6. Played once, took 2 of 4 possible victory points, but its original
predator managed to vote me out and so tie with the other 2 victory points.
Back to my deck lists.