Celeterious Hand Damage

	All vampires have +1 Hand Damage and Celerity

Qty	Name		Title	 Clan		 Age	Disciplines
 2	Parnassus	 none	 Assamite	  7	au,CE,QU,th
 2	Bianca		 none	 Brujah		  6	CE,po,pr
 2	Richter		 none	 Brujah Anti.	  7	CE,fo,PO,pr
 2	Blaise		 none	 Gangrel Anti.	  7	AN,CE,ob,vi
 1	Gaspare Giovanni none	 Giovanni	  6	ce,ne,PO
 1	Dancin' Dana	 none	 Malkavian	  6	AU,ce,ob
 1	Beast		 none    Nosferatu Anti.  7	an,ce,OB,PO
 1	Elliot Sinclair Primogen Toreador	  7	au,ce,PR

Qty	Name			Type	Requires  Blood	Pool    Set   Rarity
 4	Ambush			action				 S	C
 2	Bum's Rush		action				 V	C
 4	Computer Hacking	action				 S	C
 6	Acrobatics		combat	celerity    1		 V	C
 6	Blur			combat	celerity    1		 V	C
 4	Flash			combat	celerity		 V	C
 4	Preternatural Evasion	combat	celerity		 S	C
 4	Pursuit			combat	celerity		 S	C
 4	Pushing the Limit	combat	potence	    1		 S	C
 6	Side Strike		combat	celerity		 S	C
 6	Sideslip		combat	celerity		 V	C
 4	Taste of Vitae		combat				 V	U
 6	Trap			combat				 S	C
 6	Undead Strength		combat	potence			 S	C
 1	Barrens, The		master				 V	C
 4	Blood Doll		master				 V	C
 3	Celerity		master				 S	C
 1	Elder Library		master			  1	 V	C
 2	Information Highway	master				 V	U
 3	Potence			master				 S	C
 3	Elder Intervention	reaction	    1		 V	C
 2	Pack Tactics		reaction	    1		 S	C

85	Total Library Cards

		10 action
79 common	56 combat
 6 uncommon	14 master
 0 rare		 5 reaction

	Game Environment: 90 card library limit, No Card Limit, 7/7 rules.
	All vampires have +1 Hand Damage and Celerity.
	Could probably use more Taste of Vitae.
	Dodge and then Additional Strike opponents to death.
	Play this deck as a Rush Deck with a little bleed.
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