Celeterious Hand Damage
All vampires have +1 Hand Damage and Celerity
Qty Name Title Clan Age Disciplines
2 Parnassus none Assamite 7 au,CE,QU,th
2 Bianca none Brujah 6 CE,po,pr
2 Richter none Brujah Anti. 7 CE,fo,PO,pr
2 Blaise none Gangrel Anti. 7 AN,CE,ob,vi
1 Gaspare Giovanni none Giovanni 6 ce,ne,PO
1 Dancin' Dana none Malkavian 6 AU,ce,ob
1 Beast none Nosferatu Anti. 7 an,ce,OB,PO
1 Elliot Sinclair Primogen Toreador 7 au,ce,PR
Qty Name Type Requires Blood Pool Set Rarity
4 Ambush action S C
2 Bum's Rush action V C
4 Computer Hacking action S C
6 Acrobatics combat celerity 1 V C
6 Blur combat celerity 1 V C
4 Flash combat celerity V C
4 Preternatural Evasion combat celerity S C
4 Pursuit combat celerity S C
4 Pushing the Limit combat potence 1 S C
6 Side Strike combat celerity S C
6 Sideslip combat celerity V C
4 Taste of Vitae combat V U
6 Trap combat S C
6 Undead Strength combat potence S C
1 Barrens, The master V C
4 Blood Doll master V C
3 Celerity master S C
1 Elder Library master 1 V C
2 Information Highway master V U
3 Potence master S C
3 Elder Intervention reaction 1 V C
2 Pack Tactics reaction 1 S C
85 Total Library Cards
10 action
79 common 56 combat
6 uncommon 14 master
0 rare 5 reaction
Game Environment: 90 card library limit, No Card Limit, 7/7 rules.
All vampires have +1 Hand Damage and Celerity.
Could probably use more Taste of Vitae.
Dodge and then Additional Strike opponents to death.
Play this deck as a Rush Deck with a little bleed.
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