Atom Weaver's Deck Bashing Challenge
A deck from 2011 that answers the challenge
Deck Name : Two Third Edition Tzimisce Decks Mashed Together
Author : LunaSlave
Description : http://www.vekn.net/index.php/forum/7-deck-clinic/4220
After recently finding out about Atom Weaver's Deck Bashing challenge,
I decided to post the deck I recently made out of a couple of
3rd Edition Tzimisce starters that I made when I forgot to bring
my cards to the shop. It has performed well so far, and I ended
up keeping it together as a result...
Crypt (12 cards)
2 Count Vladimir Rustovitch
2 Duality
1 Elizabeth Westcott
3 Lady Zara Slatikov
1 Laika
2 Radu Bistri
1 Yuri Kerezenski
Library (90 cards)
Masters (13):
4 Blood Doll
2 Fame
2 Smiling Jack, The Anarch
1 Club Zombie
1 Library Hunting Ground
1 Powerbase: Barranquilla
1 Festivo dello Estinto
1 Vicissitude
Action (11):
3 Forgery
2 Jack of Both Sides
1 Root of Vitality
5 Rumble
Action Modifier (6):
6 Changeling
Reaction (19):
4 Eagle's Sight
3 Enhanced Senses
6 Forced Awakening
4 Guard Dogs
3 Spirit's Touch
Combat (25):
1 Aura Reading
8 Body Arsenal
2 Breath of the Dragon
1 Canine Horde
2 Drawing Out the Beast
2 Horrid Form
4 Inner Essence
3 Scorpion Sting
2 Starvation of Marena
Ally (3):
2 War Ghoul
1 Neighborhood Watch Commander (Hunter)
Retainers (8):
4 Raven Spy
2 Revenant
2 Wolf Companion
Equipment (1):
1 Local 1111
Combo (4):
4 Plasmic Form
Some notes here, mostly for newer players The deck is a pretty
straight forward wall...without much forward ousting momentum.
Patience is the name of the game here, slow and steady. Fame
and Smiling Jack boost your ousting power significantly.
Protect Smiling Jack at all costs unless you have a second
copy in your hand!
The average capacity of the vampires is high, but you have plenty
of untaps to help make up for it.
It's possible to enhance your bleeds, but that's not the focus
of your deck. Just block whatever annoys you, and send those
annoying vampires to torpor. The aggravated damage should be
used more on your prey than your predator, unless they become
too threatening, and Eagle's Sight should be used primarily to
cripple your prey's minions and prevent them from ousting your
grandprey. The deck performs significantly better once it gets
a War Ghoul out, so make sure to save up what little stealth
the deck has so you don't get blocked on the way to recruiting
one if there's any intercept around.
Because this sort of deck bashing is a quick way for new players
to build a deck, they will probably eventually wish to consider
modifying it with some other cards! Viable candidates include
another war Ghoul or two, Trap, and On the Qui Vive in order to
get the most out of the Ghouls, Fiendish Tongues instead of
Forgery, to add a bit more bleeding power while adding to the
overall wall concept.
Chiropteran Marauder or even Carrion Crows could help to refine
the combat a little, as could an Ivory Bow and/or Sniper Rifle.
Rumble is there more as a threat for whatever minions are bothering
you most, rather than a dedicated rush strategy. Pulling Raven
Spies out for more Revenants would help tune things up, Heidelberg
Castle would allow you to switch them around as needed - and would
allow for cutting down on the transient intercept somewhat. Because
the high amount of transient intercept can make for hand jam if
it's not needed, something like the Barrens or even Fragment of the
Book of Nod (since you should have little trouble in protecting it
if you really need to, and beside,s every action targeted at the
Fragment is an action not targeted at Smiling Jack) could work as
well. Guardian Angel is another worthy inclusion.
As for the crypt, more unique minions with AUS and VIC would be
a bonus for sure!