.44 Magnum [Jyhad, V:TES, Sabbat, SW]
Cardtype: Equipment
Cost: 2 pool
Weapon, Gun.
2R damage each strike, with an optional maneuver each combat.

Aabbt Kindred [FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 4
Discipline: pre ser for
Independent: Aabbt Kindred cannot perform (D) actions unless Nefertiti is ready. Aabbt Kindred can prevent 1 damage each combat. Aabbt Kindred are not unique and do not contest.

Aaron Duggan, Cameron's Toady [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 2
Discipline: obt
Sabbat

Aaron's Feeding Razor [Jyhad, V:TES]
Cardtype: Equipment
Cost: 1 pool
Unique Equipment.
Vampire with this equipment gains 1 <additional> blood when hunting.

Abd al-Rashid [AH, FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 5
Discipline: obf CEL QUI
Independent: (Blood Cursed)

Ablative Skin [Sabbat, SW]
Cardtype: Action
Discipline: Fortitude
This is a +1 stealth action.
[for] Put this card on the acting vampire and put 3 ablative counters on this card. If the vampire with this card is damaged in combat, you may remove any number of ablative counters from this card to prevent that amount of non-aggravated damage. Burn this card when the last ablative counter on it is removed.
[FOR] As above, but you may also prevent aggravated damage in this way.

Abomination [FN]
Cardtype: Action
Cost: 1 pool
Capacity: 4
Unique. Requires a ready <non-Sterile> vampire. +1 stealth action.
Burn an untapped werewolf ally (such as Renegade Garou, Werewolf Pack or Black Spiral Buddy) in your ready region to put this card in play. This card becomes a unique clanless Independent vampire of 4 capacity with superior Protean [PRO]. You may move up to 4 blood from the acting vampire to this vampire. This vampire has +1 strength, gets an additional strike each round and gets an optional maneuver each combat. This vampire may attack any ready minion as a (D) action.

Absolution of the Diabolist [AH]
Cardtype: Master
Cost: 1 pool
Master: out-of-turn.
Requires a <ready> justicar or Inner Circle member. This card is playable during your minion phase. Only usable when a Blood Hunt <()> has been called on a vampire. Cancel that Blood Hunt.

Absorb the Mind [BL]
Cardtype: Combat
Discipline: Mytherceria/Dominate
[dom] Strike: dodge.
[myt] Strike: ranged. Steal 1 blood.
[MYT] Strike: ranged. Steal 1 blood and steal 1 Master: Discipline card from the opposing vampire and put it on this striking vampire.

Academic Hunting Ground [Jyhad, V:TES]
Cardtype: Master
Clan: Tremere
Cost: 2 pool
Master: unique location.
During your {untap phase}, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Aching Beauty [Jyhad, V:TES]
Cardtype: Master
Clan: Toreador
Cost: 2 pool
Master.
Put this card on a Toreador. If this Toreador is blocked, the controller of the blocking minion burns 1 pool.

Acquired Ventrue Assets [DS, FN]
Cardtype: Master
Clan: Giovanni
Master.
Put an amount of blood counters (from the blood bank) on this card equal to the number of Giovanni you control. During your master phase, you may move 1 blood from this card to any Giovanni you control. Burn this card if there is no blood on it. This card may be burned by any minion who is not Ventrue as a (D) action.

Acrobatics [Jyhad, V:TES, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Additional strike.
[CEL] Strike: dodge, with an additional strike.

Adaptability [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] Change all aggravated damage from the opposing minion's strike to normal damage.
[PRO] Prevent all aggravated damage from the opposing minion's strike.

Adonai [BL]
Cardtype: Vampire
Clan: Salubri antitribu
Capacity: 7
Discipline: for AUS VAL
Sabbat: Adonai can enter combat with any ready Camarilla vampire controlled by another Methuselah as a (D) action. He gets +1 strength when in combat with a Tremere. +1 bleed.

Adrianne [Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 6
Discipline: aus cel pot pre
<Camarilla:> +1 bleed

Agaitas, The Scholar of Antiquities [BL]
Cardtype: Vampire
Clan: Harbinger of Skulls
Capacity: 6
Discipline: for AUS NEC
Sabbat: When you play a card, you may draw its replacement from your prey's library instead of your own. Put the card drawn face-up in front of you. It is still considered to be in your hand, to be played or discarded as normal.

Agatha [Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 4
Discipline: POT obf
Sabbat

Aggressive Tactics [Sabbat, SW]
Cardtype: Master
Cost: 2 pool
Master.
Put this card in play and choose a Methuselah. While this card is in play, the chosen Methuselah's <hand size is reduced by one>. Any vampire may burn this card as a (D) action.

Agrippina [Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 4
Discipline: pot OBF
<Camarilla>

Aid from Bats [Jyhad, V:TES]
Cardtype: Combat
Discipline: Animalism
[ani] Strike: 1R <damage>, with an optional maneuver.
[ANI] As above, with an optional press.

Aire of Elation [DS, FN]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Presence
You cannot play another action modifier to further increase the bleed for this action.
[pre] +1 bleed; +2 bleed if acting vampire is Toreador.
[PRE] +2 bleed; +3 bleed if acting vampire is Toreador.

Aisha [AH, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 6
Discipline: ani aus ser PRE
Independent: Once each turn, Aisha may burn 1 blood to get +1 intercept.

Aisling Sturbridge [FN]
Cardtype: Vampire
Clan: Tremere
Capacity: 5
Discipline: dom AUS THA
Camarilla: Younger Tremere cannot block Aisling.

Akhenaten, The Sun Pharaoh (Mummy) [AH, FN]
Cardtype: Ally
Cost: 4 pool
Unique mummy with 3 life. 3 strength, 1 bleed.
Akhenaten may play cards requiring basic Necromancy [nec] as a vampire with a capacity of 3. Any cost in blood is paid with his life. If a card would give him blood, give him life. If he is burned, shuffle him into your library. If he is in combat with a Follower of Set, any damage he inflicts is aggravated. Akhenaten can burn himself to burn a Follower of Set controlled by your prey as a (D) action.

Akram [AH]
Cardtype: Vampire
Clan: Brujah
Capacity: 8
Discipline: CEL QUI pot pre
Primogen: Once each turn after completing combat, Akram may burn 1 blood to begin another combat with the opposing minion.

Al-Ashrad, Amr of Alamut [AH, FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 9
Discipline: aus obf CEL QUI THA
Independent: Al-Ashrad can burn a location that requires a Camarilla clan to bring into play as a (D) action that costs 2 blood. {+1 bleed.} (Blood Cursed)

Alacrity [AH]
Cardtype: Action Modifier
Cost: 2 blood
Discipline: Celerity
[cel] +1 stealth.
[CEL] As above, and if this acting vampire is blocked, he or she gets an optional maneuver during the first round of combat.

Alamut [AH, FN]
Cardtype: Master
Clan: Assamite
Cost: 1 pool
Master: unique location.
If an Assamite you control successfully bleeds another Methuselah, put the pool lost by that Methuselah on this card. During a political action, you may burn X blood from this card to give a vampire you control X votes for that referendum.

Aleph [Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 4
Discipline: dom AUS
<Camarilla>

Alexandra [DS]
Cardtype: Vampire
Clan: Toreador
Capacity: 11
Discipline: AUS CEL PRE ANI dom
<Camarilla> Inner Circle: (4 votes) Once during your turn, <you> may tap or untap another ready Toreador. +2 bleed.

Al's Army Apparatus [Jyhad, V:TES]
Cardtype: Master
Clan: Brujah
Master: unique location.
Tap to go through your library, find a weapon, and take it into your hand. Discard down to your maximum hand size. Reshuffle afterwards.

Alvaro, The Scion of Angelica [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 9
Discipline: OBT POT dom pre
Sabbat Archbishop of Pittsburgh: If Alvaro abstains during a political action, he gains 2 blood at the end of that action. +1 bleed.

Amadeo [DS]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 8
Discipline: POT OBF ani aus pre
<Camarilla> Primogen. If Amadeo successfully hunts, he gains 1 additional blood.

Amam the Devourer (Bane Mummy) [FN]
Cardtype: Ally
Clan: Follower of Set
Cost: 2 pool
Unique mummy with 3 life. 0 bleed, 2 strength.
Amam may enter combat with any ready minion controlled by another Methuselah as a (D) action. Amam may burn a vampire in torpor to gain 1 life as a (D) action. This does not constitute diablerie. If a minion opposing Amam in combat is burned, Amam gains 1 life. If Amam is burned, shuffle him into his owner's library.

Amaranth [Jyhad, V:TES]
Cardtype: Combat
[Only usable by a vampire who can commit diablerie]. Diablerize an opposing vampire rather than sending that vampire into torpor. Not usable by a vampire going into torpor.

Ambrogino Giovanni [FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 9
Discipline: aus DOM NEC POT THA
Independent: Ambrogino has 1 vote. +1 bleed.

Ambrosio Luis Monçada, Plenipotentiary [SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 10
Discipline: DOM OBT POT PRE aus for
Sabbat Cardinal: Monçada cannot block. Actions directed at Monçada cost an additional pool. If Monçada is ready during your discard phase, he can untap another ready Lasombra.

Ambrosius, The Ferryman (Wraith) [AH, FN]
Cardtype: Ally
Clan: Giovanni
Cost: 3 pool
Unique wraith with 2 life. 1 strength, 0 bleed.
Ambrosius is immune to damage that is not aggravated. He can move a retainer from your ash heap to a ready vampire you control as an action. Put 3 Pathos counters on the retainer. Remove a Pathos counter from the retainer at the beginning of each of your minion phases. When there are no Pathos counters remaining, remove the retainer from the game.

Ambush [Sabbat, SW, FN]
Cardtype: Action
(D) Enter combat with a ready tapped minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.

Amelia [SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 7
Discipline: CEL POT PRE
Sabbat Bishop: Amelia can enter combat with any vampire of capacity below 4 controlled by another Methuselah as a +1 stealth (D) action.

Amisa [AH, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 8
Discipline: pre pro OBF SER
Independent: Amisa has 2 votes. Amisa can tap a vampire with a capacity above 7 as a (D) action.

Amria [FN]
Cardtype: Combat
Discipline: Chimerstry
[chi] Maneuver, only usable to go to long range.
[CHI] Strike: dodge, with an optional press, only usable to end combat.

Amusement Park Hunting Ground [Sabbat, SW]
Cardtype: Master
Clan: Brujah antitribu
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Anachronism [AH]
Cardtype: Master
Cost: 1 pool
Master.
Put this card on a vampire with capacity above 6. Any ranged weapons possessed by this vampire, except the Ivory Bow, are burned.

Anarch Revolt [Jyhad, V:TES]
Cardtype: Master
Master.
Put this card in play. Each Methuselah burns 1 pool during his or her untap phase. Any vampire can burn this card with a successful <referendum>; calling this <referendum> is a +1 stealth <political> action.

Anarch Troublemaker [Jyhad, V:TES]
Cardtype: Master
Unique Master.
During your untap phase, you may tap up to two vampires your prey controls or burn a piece of equipment belonging to a minion your prey controls. If this is done, your prey takes control of the Troublemaker. Burn Troublemaker if his or her controller is ousted from the game.

Anarchist Uprising [Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah burns 1 pool for each minion he or she controls.

Anastasia Grey [Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 3
Discipline: ani pro

Anathema [DS]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Choose a ready vampire. If the <referendum> is successful, put this card on that vampire. If that vampire is reduced to zero blood <in> combat, he or she is burned, and the Methuselah controlling the opposing minion gains pool equal to the burned vampire's capacity.

Anatole, Prophet of Gehenna [FN]
Cardtype: Vampire
Clan: Malkavian
Capacity: 8
Discipline: dom for AUS DEM OBF
Camarilla: If Anatole is ready during your master phase, you may look at the top 5 cards of your library and then shuffle the top five cards of your library. +1 intercept.

The Ancestor's Talisman [AH, FN]
Cardtype: Equipment
Clan: Assamite
Unique equipment.
The minion with this equipment gets +1 intercept when attempting to block actions that require Dominate [dom] or Presence [pre].

Ancient Influence [Jyhad, V:TES, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains an amount of pool from the blood bank equal to his or her chosen vampire's capacity. Each Methuselah also burns 5 pool. Only one Ancient Influence can be played in a game.

Ancilla Empowerment [Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful <referendum> means each Methuselah burns 1 pool for each minion he or she controls.

Andrea Giovanni [FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 7
Discipline: pot vic DOM NEC
Independent: Andrea gets +1 stealth when performing an action that requires Necromancy [nec].

Andreas, The Bard of Crete [Jyhad, V:TES]
Andreas - Bard of Crete
Cardtype: Vampire
Clan: Toreador
Capacity: 9
Discipline: dom pro AUS CEL PRE
<Camarilla> Primogen: Once each turn, Andreas may burn 1 blood to get +1 intercept.

Andrei Puxon [DS]
Cardtype: Vampire
Clan: Ravnos
Capacity: 5
Discipline: for chi ani cel
<Independent>

Anesthetic Touch [BL]
Cardtype: Combat
Discipline: Obeah/Auspex
Only usable at close range.
[aus] Strike: dodge.
[obe] Strike: make a hand strike. Combat ends immediately after the resolution of this strike.
[OBE] As [obe] above, with First Strike.

Angel [Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 2
Discipline: cel
<Camarilla>

Angela Decker [Sabbat, SW]
Cardtype: Vampire
Clan: Pander
Capacity: 1
Discipline: pre
Sabbat: If Angela is burned in combat, burn 2 pool.

Angela Preston [BL]
Cardtype: Vampire
Clan: Daughter of Cacophony
Capacity: 5
Discipline: for PRE MEL
Camarilla: Angela must burn 1 blood to attempt to block an older vampire. You may tap Angela during your influence phase to untap any other vampire.

Angelica, The Canonicus [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 10
Discipline: DOM OBT POT cel obf
Sabbat Cardinal: Once each time Angelica attempts to block, you may burn X master cards from your hand to give her +X intercept.

Angus the Unruled [Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 10
Discipline: cel for pot ANI PRO
<Camarilla> Gangrel Justicar: +1 <strength>.

Animalism [Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Animalism [ani]; if the vampire already had Animalism, he or she now has superior Animalism [ANI]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Animalism.

Anisa Marianna Lopez [BL]
Cardtype: Vampire
Clan: Harbinger of Skulls
Capacity: 8
Discipline: aus FOR NEC QUI
Sabbat: Anisa can burn a vampire with a capacity less than 4 controlled by your predator or prey as a (D) action that costs 1 pool.

Anka, Priestess of Thorns [FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 4
Discipline: ani chi pro
Sabbat: Anka can enter combat with a ready Lasombra controlled by another Methuselah as a (D) action.

The Ankara Citadel, Turkey [AH]
Cardtype: Equipment
Clan: Tremere
Cost: 2 pool
This equipment card represents a unique location and does not count as equipment while in play.
The vampire with this location pays only half of the blood cost for any cards he or she plays (round down).

Ankla Hotep [FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 9
Discipline: pro FOR CHI PRE OBF
Independent: Rescuing Ankla from torpor costs 2 less blood. Ankla gets one optional press each combat.

Anneke [Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 10
Discipline: dom AUS CEL PRE
<Camarilla> Toreador Justicar: Anneke may attempt to block a vampire [controlled by another Methuselah] after others have declined or failed to <block>. +1 bleed.

Anson [Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 8
Discipline: aus dom CEL PRE
<Camarilla> Prince of Seattle: If Anson is ready, you get 2 master phase actions (instead of 1) <during your master phase>.

Antediluvian Awakening [DS, SW]
Cardtype: Master
Unique Master.
Put this card in play. Each Methuselah burns 1 pool during each of his or her untap phases. Any Methuselah can burn this card during his or her untap phase by voluntarily burning one vampire with a capacity above 3 that he or she controls.

Antoinette DuChamp [DS]
Cardtype: Vampire
Clan: Caitiff
Capacity: 1
Discipline: pre cel
<Camarilla:> If Antoinette uses an action or strike that requires Celerity, she burns an additional blood.

Anton [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 8
Discipline: ANI AUS cel obf vic
Sabbat: +1 intercept.

Antonio Delgado [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 9
Discipline: DOM OBT POT tha
Sabbat Archbishop of Atlanta: If Antonio performs a political action and the referendum passes, untap him at the end of the turn.

Anvil [Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 6
Discipline: dom pre tha POT CEL
<Camarilla> Primogen

Anwar [FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 4
Discipline: cel obf qui
Independent: (Blood Cursed)

Apparition [DS, FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Chimerstry
Do not replace until after combat.
[chi] Prevent up to 1 damage to this vampire each round of combat.
[CHI] As above, but prevent up to 2 damage.

Appolonius [Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 10
Discipline: for pot CEL PRE
<Camarilla> Primogen: Appolonius gets one optional press each combat. +1 bleed

Apportation [Sabbat]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Press, only usable to continue combat.
[THA] Maneuver.

Arcane Library [Jyhad, V:TES]
Cardtype: Master
Clan: Tremere
Cost: 2 pool
Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to <a Tremere in your uncontrolled region>.

Arcanum Chapterhouse, Alexandria [AH, FN]
Cardtype: Master
Master: unique location.
Your predator and prey burn 1 pool for each Hunting Ground he or she controls at the start of each of his or her turns. Any minion may burn this card as a (D) action.

Arcanum Investigator [AH]
Cardtype: Ally
Cost: 2 pool
[Mortal] with 2 life. 1 <strength>, 0 bleed.
As a (D) action, Arcanum Investigator can burn an equipment card possessed by a minion controlled by your predator or prey.

Archon [Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince or justicar at +1 stealth.
Choose a <Camarilla> vampire. Successful <referendum> makes the vampire an Archon. <An> Archon may enter combat with another vampire <controlled by another Methuselah> as a +1 stealth <(D)> action. <Any vampire> attempting to block <an> Archon burns 1 blood. <A Blood Hunt cannot be called on an Archon>. [Any vampire can remove these abilities with a successful referendum; calling that referendum is a +1 stealth political action].

Archon Investigation [V:TES]
Cardtype: Master
Cost: 3 pool
Master: out-of-turn.
Only usable when a minion <is attempting> to bleed you for more than 3 pool. The action is not successful. Burn the acting minion. This is not considered an act of diablerie.

Arika [DS]
Cardtype: Vampire
Clan: Ventrue
Capacity: 11
Discipline: FOR PRE DOM OBF aus cel
<Camarilla> Inner Circle: (4 votes) If Arika is ready during your prey's untap phase, your prey chooses which locations he or she keeps in play. For each location he or she controls, your prey burns one pool or burns the location. +2 bleed.

Armor of Terra [BL]
Cardtype: Action
Cost: 1 blood
Discipline: Visceratika/Thaumaturgy
+1 stealth action.
[tha] Put this card on a slave Gargoyle you control. The Gargoyle with this card treats aggravated damage as normal damage. Burn this card if this Gargoyle goes to torpor. A Gargoyle can have only one Armor of Terra.
[vis] As [tha] above, but put this card on this acting Gargoyle.
[VIS] As [vis] above, and the Gargoyle with this card may prevent 1 damage each combat.

Arms Dealer [Jyhad, V:TES]
Cardtype: Ally
Clan: Brujah
[Mortal] with 1 life. 1 <strength>, 0 bleed.
Arms Dealer may take a +1 stealth action to allow you to go through your library, find a weapon, and take it into your hand. Reshuffle afterwards and discard to your maximum hand size.

Arms of the Abyss [Sabbat, SW]
Cardtype: Combat
Discipline: Obtenebration
[obt] Strike: dodge.
[OBT] Strike: dodge, with an additional strike.

Army of Rats [Jyhad, V:TES, SW, FN]
Cardtype: Action
Discipline: Animalism
+1 stealth action.
[ani] Put this card in play. During your untap phase, your prey burns 1 pool. You may only burn 1 pool each turn with Army of Rats cards. Any minion can take a (D) action to burn the Army of Rats.

Arson [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action
Do not replace until the end of this action.
(D) Burn a location.

Art Museum [Jyhad, V:TES]
Cardtype: Master
Clan: Toreador
Cost: 2 pool
Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to <a Toreador in your uncontrolled region>.

Art Scam [Sabbat, SW]
Cardtype: Action
Clan: Toreador antitribu
+1 stealth action.
Gain 2 pool.

Artemis [Sabbat]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 6
Discipline: DEM OBF for aus cel
Sabbat

Artistically Inept [DS]
Cardtype: Master
Clan: Brujah
Cost: 1 pool
Master.
Put this card on any ready Brujah. Toreador cannot attempt to block the actions of that vampire. This card may be burned by any Toreador as a (D) action.

The Art of Love [Sabbat]
Cardtype: Master
Clan: Toreador antitribu
Master.
Take control of an ally controlled by another Methuselah until the end of your turn.

The Art of Pain [Sabbat, SW]
Cardtype: Master
Clan: Toreador antitribu
Cost: 2 pool
Unique master.
Put this card on a ready Toreador antitribu. The vampire with this card gets +2 strength during combat.

Art's Traumatic Essence [BL]
Cardtype: Action
Discipline: Melpominee/Auspex
+1 stealth action.
[aus] (D) Tap any untapped minion.
[mel] (D) Tap any untapped minion, and that minion burns 1 blood or life.
[MEL] (D) Put this card on any ready untapped minion and tap that minion. The minion with this card burns 1 additional blood or life each time he or she attempts to take an action or block. During his or her master phase, the controller of the minion with this card may tap this minion and burn a pool to burn this card. A minion may have only one Art's Traumatic Essence.

Ascendance [Jyhad, V:TES, Sabbat]
Cardtype: Master
Master.
Gain 1 pool.

Ashes to Ashes [BL]
Cardtype: Combat
Discipline: Thanatosis/Fortitude
[for] Only usable by a vampire being burned; he or she is sent into torpor instead.
[thn] Prevent all damage. This vampire untaps and goes to torpor (ending combat).
[THN] As [thn] above, and this vampire gains 2 blood from the blood bank.

Assault Rifle [Jyhad, V:TES]
Cardtype: Equipment
Cost: 5 pool
Weapon, Gun.
4R <damage> each strike, with an optional maneuver each combat.

Astrid Thomas [Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 7
Discipline: aus pot DOM THA
<Camarilla> Primogen: If Astrid votes, any Tremere who choose to vote will vote with her.

Asylum Hunting Ground [Jyhad, V:TES]
Cardtype: Master
Clan: Malkavian
Cost: {2 pool}
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Atonement [AH, FN]
Cardtype: Action
Cost: 2 blood
Requires a ready vampire with a capacity below 6. +1 stealth action.
Put this card on the acting vampire. This vampire gets +1 intercept when attempting to block. He or she does not tap when blocking a vampire of the same age or younger. Any vampire may burn this card as a (D) action; Followers of Set get -1 stealth when attempting that action.

Augustus Giovanni [FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 11
Discipline: cel pre AUS DOM NEC POT
Independent: Augustus has 2 votes. If a vampire you control has been burned since your last turn, Augustus may move that vampire from your ash heap to the ready region as an action that costs 1 pool. +1 bleed.

Aura Absorption [BL]
Cardtype: Reaction/Action Modifier
Discipline: Mytherceria/Auspex
[aus] This vampire burns 1 blood to get +1 intercept.
[myt] +1 intercept.
[MYT] +1 stealth.

Aura Reading [Jyhad, V:TES]
Cardtype: Combat
Discipline: Auspex
Only usable before range is chosen.
[aus] <Controller of the opposing minion> plays with an open hand for the remainder of combat.
[AUS] Your hand size is nine cards for the remainder of this combat. Discard back to your maximum hand size at the end of combat.

Aurora Van Brande, Paladin [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 6
Discipline: OBT dom for pot
Sabbat: Aurora may strike for 1R damage.

Auspex [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Auspex [aus]; if the vampire already had Auspex, he or she now has superior Auspex [AUS]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Auspex.

Autarkis Persecution [Jyhad, V:TES, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful referendum means each Methuselah gains 1 pool for each minion he or she controls.

Awe [Sabbat, SW]
Cardtype: Action Modifier
Discipline: Presence
Only usable during a referendum.
[pre] This vampire may burn X blood to get X+1 votes.
[PRE] As above, but this vampire gets 2X+1 votes.

Ayelea, The Manipulator [Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 10
Discipline: THA DOM AUS OBT pre
Sabbat Cardinal: As a (D) action, Ayelea may allow you to take control of a Tremere antitribu until the end of your next turn.

Aziz, Dammar of Istanbul [FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 10
Discipline: ser CEL OBF PRE QUI
Independent: Aziz has 2 votes. Place a status counter on Aziz each time a vampire opposing him in combat is burned. Aziz gets +X votes, where X is the number of status counters on him. +1 strength. (Blood Cursed)

Backstab [AH, FN]
Cardtype: Combat
Cost: 2 blood
Discipline: Celerity
Only usable by a vampire who successfully blocks an action.
[cel] This vampire gains First Strike for his or her first strike in this combat.
[CEL] As above, with an additional strike.

Backways [Jyhad, V:TES]
Cardtype: Master
Clan: Gangrel
Cost: 2 pool
Master: unique location.
Tap to give a Gangrel you control +1 stealth.

Badger [Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 6
Discipline: ani pot FOR PRO
<Camarilla>

Badr al-Budur [FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 5
Discipline: cel dom qui OBF
Independent: (Blood Cursed)

Bajazet al-Nasir [FN]
Cardtype: Vampire
Clan: Assamite
Capacity: 8
Discipline: cel for pre OBF QUI
Independent: Once each combat, Bajazet can burn 1 blood to make damage from his hand strikes aggravated for the current round. (Blood Cursed)

Baleful Doll [FN]
Cardtype: Equipment
Cost: 1 blood
Discipline: Necromancy
Unique equipment.
[nec] Choose a vampire controlled by your prey. The bearer may tap himself or herself and burn the Baleful Doll during his or her untap phase to cause the chosen vampire to burn 3 blood.
[NEC] As above, but choose a vampire controlled by any Methuselah.

Bang Nakh - Tiger's Claws [AH, FN]
Cardtype: Equipment
Cost: 2 pool
Melee weapon.
Strength+2 damage each strike.

Banishment [DS, FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (place him or her face down). The vampire is uncontrolled. The vampire's blood counters, master cards and minion cards stay with that vampire, with any counters they have on them ([they] are out of play as long as the vampire remains uncontrolled).

Banner of Neutrality [FN]
Cardtype: Reaction
Requires a ready Independent vampire.
Only usable when a Camarilla or Sabbat vampire is bleeding you. Reduce the bleed by 1.

The Baron [BL]
Cardtype: Vampire
Clan: Samedi
Capacity: 9
Discipline: dom FOR NEC OBF THN
Independent: The Baron has two votes. During your untap phase, if The Baron is ready, you may look at the hand of each Methuselah who controls a ready Giovanni. +1 bleed.

The Barrens [Jyhad, V:TES, Sabbat, SW]
Cardtype: Master
Master: unique location.
Tap to discard a card from your hand.

Barry [BL]
Cardtype: Vampire
Clan: Blood Brother
Capacity: 5
Discipline: ani for pot san vic
Sabbat - Chicago Circle: Barry gets +1 strength when in combat with an ally or a younger vampire. Sterile.

Bartholomew [BL]
Cardtype: Vampire
Clan: Kiasyd
Capacity: 8
Discipline: dom obt AUS MYT NEC
Sabbat: If Bartholomew is untapped at the beginning of your turn, you gain 1 pool from the blood bank. Cold iron vulnerability.

Basil [Sabbat, SW]
Cardtype: Vampire
Clan: Pander
Capacity: 1
Discipline: obf
Sabbat: Any older vampire gets +1 strength when in combat with Basil.

Basilia [Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 10
Discipline: obf pot ANI FOR PRO
<Camarilla> Primogen: <Basilia's hand damage is aggravated>.

Basilisk's Touch [BL]
Cardtype: Combat
Cost: 2 blood
Discipline: Mytherceria/Potence
Only usable in combat with an ally or younger vampire. Only usable before range is determined.
[pot] This vampire gets +1 strength for the remainder of combat.
[myt] If any damage is successfully inflicted from this vampire's hand strikes this round, send the opposing vampire to torpor or burn the opposing ally.
[MYT] As [myt] above, and the opposing vampire burns 1 blood.

Bastard Sword [Jyhad, V:TES]
Cardtype: Equipment
Cost: 1 pool
Melee Weapon.
<Strength+1 damage> each strike.

Bastille Opera House [BL]
Cardtype: Master
Master: unique location.
Tap during a political action to gain X votes, where X is the number of ready Daughters of Cacophony you control. If you control no ready Daughters of Cacophony, you may tap and burn this card during a political action to gain 1 vote.

Bauble [Sabbat, SW]
Cardtype: Action
Cost: 2 blood
Discipline: Vicissitude
+1 stealth action.
[vic] Put this card on the acting vampire. Search your library and put a non-unique, non-location equipment card on another minion you control. Do not pay the cost to equip. The vampire with this card cannot attempt actions, block or vote. You may burn this card and the chosen equipment card during your untap phase or when the vampire with the chosen equipment leaves the controlled region.
[VIC] As above, but you may burn this card and the chosen equipment at any time.

Bear Paw [Jyhad, V:TES]
Cardtype: Vampire
Clan: Gangrel
Capacity: 5
Discipline: for pre pro ANI
<Camarilla>

Beast Meld [BL]
Cardtype: Action Modifier
Cost: 2 blood
Discipline: Animalism & Protean
[ani][pro] +1 stealth. If this action is blocked, this vampire may prevent 1 damage during the resulting combat.
[ANI][PRO] Only usable when the acting vampire's action is announced. Not usable on a bleed action. Vampires cannot block this action.

Beast, The Leatherface of Detroit [Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 7
Discipline: OBF POT ani cel
Sabbat: Beast cannot perform action-card actions or recruit allies. He cannot have or use equipment or retainers. As a (D) action, Beast may enter combat with any ready minion controlled by another Methuselah. +1 strength.

Béatrice L'Angou [BL]
Cardtype: Vampire
Clan: Kiasyd
Capacity: 5
Discipline: aus dom nec MYT
Sabbat: Cold iron vulnerability.

Behind You! [Jyhad, V:TES]
Cardtype: Combat
Discipline: Obfuscate
[obf] Maneuver; only usable on the first round of combat
[OBF] Strike: dodge; only usable on the first round of combat.

Bestial Visage [Sabbat, SW]
Cardtype: Master
Master.
Put this card on a Gangrel antitribu. The vampire with this card gets -1 stealth.

Betrayer [Jyhad, V:TES]
Cardtype: Master
Master.
<Name a Methuselah who controls a vampire who is also in your uncontrolled region. Put this card into play. The vampire's controller burns 1 pool during his or her untap phase. He or she> can burn an additional <pool> to guess the name of the <vampire>. If the guess is correct, <this card> is burned.

Bewitching Oration [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action Modifier
Discipline: Presence
Only usable during a referendum.
[pre] The acting vampire gains 2 votes.
[PRE] As above, but the acting vampire gains 4 votes.

Beyond Reproach [AH]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince at +1 stealth.
If this <referendum> is successful, put this card in play. primogen cannot attempt political actions and <get one less> vote during political actions. This card may be burned by a <referendum> called by any vampire as a +1 stealth <political> action.

Bianca [Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 6
Discipline: pot pre CEL
<Camarilla:> +1 <strength>.

Billy [Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 5
Discipline: AUS dom for
Sabbat

Bindusara, Historian of the Kindred [AH]
Cardtype: Vampire
Clan: Ventrue
Capacity: 9
Discipline: DOM FOR PRE AUS tha
<Camarilla:> Bindusara can take an action to allow you to search your library for an Elder Library, Arcane Library, or Fragment of the Book of Nod; put that card in play. (Pay cost as normal.) Shuffle your library afterwards. +1 bleed.

Black Cat [Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 5
Discipline: pot pre CEL
<Camarilla:> Equipping Black Cat costs 1 less pool (but never less than 0 pool).

Black Metamorphosis [SW]
Cardtype: Action
Cost: 2 blood
Discipline: Obtenebration
[obt] Put this card on the acting vampire. A vampire may have only one Black Metamorphosis. This vampire gets one optional additional strike per round.
[OBT] As above, and this vampire gets an optional press once each combat.

Black Spiral Buddy [Sabbat]
Cardtype: Ally
Clan: Gangrel antitribu
Cost: 4 pool
[Werewolf] with 3 life. 1 <strength>, aggravated hand damage, 0 bleed.
Once each combat, Black Spiral Buddy gets an additional strike. If Black Spiral Buddy has less than 3 life during your untap phase, he gains 1 life.

Blackmail [FN]
Cardtype: Action
Discipline: Obfuscate
[obf] (D) Tap a ready vampire.
[OBF] (D) Put this card on a ready vampire. The vampire with this card cannot block this acting vampire. He or she may burn this card by burning 2 blood during his or her untap phase.

Blaise [Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 7
Discipline: ANI CEL obf vic
Sabbat: +1 strength.

Blanche Hill [BL]
Cardtype: Vampire
Clan: Salubri
Capacity: 6
Discipline: aus FOR OBE
Independent: Once per turn, when Blanche successfully hunts, untap her at the end of the action. Scarce.

Blanket of Night [SW]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obtenebration
[obt] +1 stealth.
[OBT] Only usable by a vampire other than the acting minion when a minion attempts to block an acting minion you control. Tap this modifying vampire to cause the block to fail; that blocking minion cannot attempt to block this action again.

Blessing of Chaos [Sabbat]
Cardtype: Action
Cost: 1 blood
Discipline: Dementation
This is a +1 stealth action.
[dem] Put this card on the acting vampire. If the vampire with this card attempts to block another vampire, that vampire cannot play action modifiers requiring Dementation, Dominate, Presence, or Chimerstry. Vampires opposing this vampire in combat cannot play cards that require those Disciplines.
[DEM] As above, and actions requiring those Disciplines cannot be directed at this vampire.

Blessing of Durga Syn [DS, FN]
Cardtype: Combat
Cost: 2 blood
Discipline: Chimerstry
[chi] Strike: steal equipment.
[CHI] Strike: steal equipment with First Strike.

Blessing of the Name [BL]
Cardtype: Action
Clan: Salubri antitribu
Cost: 1 blood
+1 stealth action.
Usable by a tapped Salubri antitribu. You may not play this card if you have a Blessing of the Name in play. Put this card in play and choose this acting vampire and up to 2 other minions you control. Untap the chosen minions. The chosen minions have +1 intercept and inflict +1 damage with melee weapons while this card is in play. During your next untap phase, burn this card and tap the chosen minions.

Blissful Agony [BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Valeren/Animalism
[ani] Strike: strength+1 damage
[val] Only usable at close range before strikes are chosen. Opposing minion takes 1 damage (damage not preventable) during strike resolution each round this combat if the range is close.
[VAL] Strike: combat ends. Choose a minion controlled by a Methuselah other than the opposing vampire's controller. The opposing vampire enters combat with that minion.

Blood Agony [AH, FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Damage from this vampire's next hand or melee weapon strike is aggravated. Not usable during the first round of combat.
[QUI] For the remainder of this combat, damage from this vampire's hand and melee weapon strikes is aggravated. Not usable during the first round of combat.

Blood Bond [Jyhad, V:TES]
Cardtype: Action
Cost: 2 blood
+1 stealth action.
(D) <Choose a vampire>. That vampire cannot block the acting vampire for the remainder of the game.

Blood Brother Ambush [Sabbat, SW]
Cardtype: Action Modifier
Clan: Brujah antitribu
Cost: 2 blood
Only usable when an action is blocked.
Combat does not occur. Put this card into play. While in play, this card represents an ally with 3 life and 2 strength who can strike for 2R damage; this ally enters combat with the blocking minion. Blood Brothers may play cards requiring basic Potence as a vampire with a capacity of 3. Any cost in blood is paid with life. If a card would give them blood, give them life instead. Burn this card at the end of combat or if the combat is canceled.

Blood Clots [FN]
Cardtype: Action
Cost: 1 Blood
Discipline: Quietus
+1 stealth action.
[qui] (D) Put this card on a minion controlled by another Methuselah. This minion cannot gain blood or life; any blood or life this minion gains goes to the blood bank instead. Any minion may burn this card as an action.
[QUI] As above, and the minion with this card burns 1 blood or life when this card is burned.

Blood Doll [Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Master
Master.
Put this card on a vampire you control. During his or her master phase, the Methuselah controlling the vampire with this card may move 1 blood from the vampire to his or her blood pool or from his or her blood pool to the vampire.

Blood Feast [Sabbat, SW]
Cardtype: Action
Cost: 1 Blood
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Each ready Sabbat vampire you control gains 1 blood from the blood bank.

Blood Fury [Jyhad, V:TES]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
[tha] Strike: 2 damage, only usable at close range. This damage cannot be prevented by cards that require Fortitude [for]. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for 3 damage.

Blood Hunt [Jyhad, V:TES]
Bloodhunt
Cardtype: Action
Requires ready prince or justicar. +1 stealth action.
(D) Put this card on a vampire who is not a prince or a justicar {or an Inner Circle member}. Any vampire <controlled by another Methuselah> may enter combat with this vampire as a +1 stealth (D) action.

Blood Puppy [Jyhad, V:TES]
Cardtype: Master
Cost: 3 pool
Unique Master.
Move 3 blood from the blood bank to the Blood Puppy. During your untap phase, you can move a blood from the Puppy to your blood pool, move a blood from the blood bank to the Puppy, or burn the Puppy and move all its blood to your blood pool. Any minion can burn the Puppy and all the blood on it as a (D) action.

Blood Rage [Jyhad, V:TES]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Strike: 1 damage, only usable at close range. This damage cannot be prevented by cards that require fortitude. If the opposing vampire attempts to strike with a weapon this round, he or she does no damage.
[THA] As above, but for 2 damage.

Blood Siege [SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any archbishop, priscus or cardinal at +1 stealth.
No action modifiers can be played during or after this referendum. Choose a ready Sabbat vampire and a ready prince. Successful referendum means that that prince loses his <or her> title and the Sabbat vampire becomes archbishop of that city. Any ready vampire can gain votes during this referendum by burning one blood per vote gained.

Blood Sweat [AH, FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Strike: 2R damage; only usable at long range. Damage cannot be prevented.
[QUI] Strike: 3R damage; only usable at long range. Damage cannot be prevented.

Blood Tears of Kephran [AH, FN]
Cardtype: Equipment
Unique equipment.
The vampire with this equipment may burn this card to prevent 2 points of damage in combat or to gain 2 blood (ignore excess blood).

Bloodbath [Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Move 2 blood from the blood bank to a ready Sabbat vampire with capacity above 4. Put this card on that vampire. The vampire with this card gains 1 additional vote unless he or she has a title. A vampire may have only one Bloodbath.

Bloodform [SW]
Cardtype: Combat
Discipline: Vicissitude
[vic] Strike: combat ends, only usable when in combat with an ally.
[VIC] Play before range is chosen. This vampire is immune to non-aggravated damage for the current round. This vampire cannot strike this round. This vampire gets an optional press, usable only to end combat.

Blood of Acid [Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Vicissitude
[vic] Only usable at close range before strikes are chosen. During each strike resolution this round, the opposing minion takes an amount of damage equal to the damage he or she successfully inflicts. A vampire may play only one Blood of Acid each round.
[VIC] As above, but the damage is aggravated.

Blood of the Cobra [FN]
Cardtype: Combat
Discipline: Quietus
[qui] Strike: 1R damage.
[QUI] Strike: ranged. Play a non-ranged strike that requires Quietus from your hand and use that strike as if it were ranged <(if the chosen strike is a hand strike, the hand strike's damage is not ranged and this strike is not a hand strike)>.

Blood of the Sabbat [SW]
Cardtype: Action
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Put this card on a Sabbat vampire other than the acting vampire. The vampire with this card gains 1 blood after each successful directed action he or she performs. A vampire may have only one Blood of the Sabbat.

Blood to Water [AH]
Cardtype: Combat
Cost: 2 blood
Discipline: Thaumaturgy
Only usable {at close range}, before strike resolution.
[tha] <Opposing vampire burns 3 blood or opposing ally is burned>. Not usable during the first round of combat.
[THA] As above, but <opposing vampire burns 5 blood>.

Blur [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Celerity
[cel] Additional strike.
[CEL] Two additional strikes.

Blythe Candeleria [DS]
Cardtype: Vampire
Clan: Tremere
Capacity: 3
Discipline: THA {aus}
<Camarilla:> Blythe gets -1 <strength> when in combat with a Malkavian.

Body Arsenal [Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Vicissitude
[vic] For the remainder of this round, damage from this vampire's hand strikes is aggravated.
[VIC] As above, and this vampire gets +1 strength for the remainder of this combat.

Body Flare [Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Protean
[pro] Strike: 2 aggravated damage.
[PRO] Strike: 2R aggravated damage.

Body of Sun [Jyhad, V:TES]
Cardtype: Combat
Cost: 4 blood
Discipline: Protean
[pro] Strike: 3 aggravated damage if at close range or 1 aggravated damage if at long range. Damage is inflicted on both combatants and all retainers in combat (including yours).
[PRO] As above, but the vampire using this card takes no damage from this card, although his or her retainers still do.

Bomb [Jyhad, V:TES]
Cardtype: Equipment
Cost: 1 pool
Weapon.
Minion with this weapon may burn a location as a (D) action. Alternatively, use as a strike in combat to do 5R damage, but minion takes 5 damage as well. Burn if action is succesful or if <used in combat>.

Bonding [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action Modifier
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action. Only usable during a bleed action.
[dom] +1 bleed.
[DOM] +1 stealth and +1 bleed.

Bond with the Mountain [BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Visceratika/Thaumaturgy
[tha] Strike: dodge, with an optional press.
[vis] Strike: combat ends. Untap both combatants.
[VIS] Strike: combat ends. Untap this vampire.

Bone Spur [Sabbat]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] For the remainder of this round, this vampire's hand damage is aggravated.
[PRO] As above, but for the remainder of this combat.

Bonecraft [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
[vic] Strike: 1 damage. Put this card on the opposing minion. The minion with this card has -1 strength. (This does not affect the current Strike Resolution step.) He or she may burn this card by paying 2 blood as a +1 stealth action.
[VIC] As above, but the minion with this card has -2 strength.

Boxed In [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Do not replace until after combat.
Press.

Boy Toy [Sabbat]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 2
Discipline: dem
Sabbat

Brachah [AH]
Cardtype: Vampire
Clan: Brujah
Capacity: 5
Discipline: PRE CEL for
<Camarilla>

Brainwash [Jyhad, V:TES]
Cardtype: Master
Master.
Put this card on a <vampire in your Prey's uncontrolled region>. No more transfers can be made to that vampire. Any minion may burn this card as a +1 stealth action.

Brass Knuckles [Sabbat, SW]
Cardtype: Equipment
Melee Weapon.
Strength+1 damage as a strike, only usable once each combat.

Brazil [Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 2
Discipline: aus
<Camarilla>

Breath of the Dragon [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Vicissitude
[vic] Strike: 1R damage, aggravated. If this strike is used at close range, this vampire also takes the damage.
[VIC] Strike: 2R damage, aggravated. If this strike is used at close range, this vampire also takes the damage.

Bribes [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action Modifier
Only usable during a referendum before votes are cast.
Gain 1 pool. Any other Methuselah who votes in your favor and does not vote against you gains 1 pool when the results of the referendum are tallied.

Brigitte Gebauer (Wraith) [FN]
Cardtype: Ally
Clan: Giovanni
Cost: 3 pool
Unique wraith with 3 life. 2 bleed, 1 strength.
Tap Brigitte when a bleed action is announced to give an acting minion you control +1 bleed. If the action is blocked and combat occurs, Brigitte loses 1 life.

Bronwen [Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 10
Discipline: CEL POT PRE dom obt
Sabbat Priscus: Once each combat, Bronwen may dodge as a strike.

Brooke [Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 3
Discipline: tha dom
Sabbat

Brother's Blood [BL]
Cardtype: Combat
Discipline: Sanguinus
Requires a ready Blood Brother of the same circle as one in combat.
[san] This vampire can burn his or her own blood to heal or prevent destruction from damage taken by a member of this circle in combat.
[SAN] Put this card on this vampire. The vampire with this card can burn his or her own blood to heal or prevent destruction from damage taken by a member of this circle in combat. A vampire may have only one Brother's Blood.

The Bruisers [Sabbat]
Cardtype: Ally
Clan: Brujah antitribu
Cost: 3 pool
Unique [mortal] with 2 life. 2 <strength>, 0 bleed.
The Bruisers may take a (D) action to burn a location controlled by your prey.

Brujah Debate [DS]
Cardtype: Master
Clan: Brujah
Cost: 1 pool
Master.
Put this card in play. Each Methuselah with a ready Brujah must tap [(one of)] the highest capacity Brujah he or she controls during his or her master phase. Each Brujah gets +1 <strength> and an optional maneuver each combat. This card may be burned by any minion who is not Ventrue as a (D) action.

Brujah Frenzy [Jyhad, V:TES]
Cardtype: Master
Clan: {None}
Master: out-of-turn.
Only usable when a {ready} Brujah controlled by another Methuselah takes an action that remains unblocked. The Brujah's action is now blocked. Choose a [ready] untapped minion in play; the minion and the Brujah cannot have the same controller. Tap that minion; the Brujah enters combat with the chosen minion.

Brujah Justicar [Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a ready Brujah. Successful <referendum> means he or she is declared Brujah Justicar. In this <referendum>, each Brujah gets 1 extra vote. This could lead to a contested title.

Bryan Van Duesen [Sabbat]
Cardtype: Vampire
Clan: Tremere antitribu
Capacity: 7
Discipline: THA DOM aus pre
Sabbat: +1 bleed.

Bum's Rush [Jyhad, V:TES, SW, FN]
Cardtype: Action
Do not replace until the end of this action.
(D) Enter combat with a ready minion controlled by another Methuselah. The acting minion gets an optional maneuver during this combat.

Bureaucratic Overload [DS]
Cardtype: Master
Unique Master.
Put this card in play. Any <vampire> attempting a political action burns 1 additional blood. This card may be burned by a <referendum>. Calling the <referendum> is a +1 stealth <political> action.

Burning Touch [BL]
Cardtype: Action Modifier/Combat
Discipline: Valeren/Thaumaturgy
[tha] Strike: 1 damage. This damage cannot be prevented by cards that require Fortitude [for].
[val] If this action is blocked, the blocking minion burns one blood or life before combat begins. Any minion currently attempting to block may now choose not to block.
[VAL] +1 bleed. After playing this card, you cannot play another action modifier to further increase the bleed for this action.

Burning Wrath [DS, SW, FN]
Cardtype: Combat
Cost: 3 blood
Discipline: Potence
[pot] Strike: <make a hand strike at> +1 damage, aggravated.
[POT] Strike: <make a hand strike at> +2 damage, aggravated.

Burnt Offerings [AH]
Cardtype: Reaction
Cost: 1 blood
Discipline: Auspex
[aus] This reacting vampire gets +1 intercept.
[AUS] Only usable if a minion controlled by your predator successfully bleeds you. Your predator burns 1 pool.

Burst of Sunlight [Jyhad, V:TES]
Cardtype: Combat
Discipline: Thaumaturgy
[tha] Strike: 1R, aggravated, to all vampires in combat.
[THA] Strike: 2R, aggravated, to all vampires in combat

Business Pressure [Jyhad, V:TES]
Cardtype: Action Modifier
Discipline: Presence
Only usable during a <referendum>.
[pre] Any Methuselah can burn pool to gain votes. A Methuselah gains 2 votes for each pool he or she burns.
[PRE] As above, but you gain 3 votes for each pool you burn.

Cailean [Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 10
Discipline: ANI OBF POT PRE dom
Sabbat Archbishop of Detroit: Each round of combat, before range is determined, Cailean can set the range for that round. If he does so, skip the Determine Range step for that round.

Cairo Int'l Airport [AH]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Any minion you control may take a (D) action to burn 1 blood on a vampire in your prey's uncontrolled region.

Caitlin [Sabbat, SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 6
Discipline: ANI PRO aus dom
Sabbat Bishop

Calebos [Sabbat, SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 8
Discipline: ANI OBF POT cel
Sabbat Bishop: +1 strength

Calebros, The Martyr [FN]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 5
Discipline: obf pot ANI
Camarilla Prince of New York: If Calebros is the Prince of New York, any older Camarilla vampire controlled by another Methuselah can steal the title from him as a (D) action which Calebros cannot block.

Caliban [SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 6
Discipline: ANI AUS VIC
Sabbat

The Call [BL]
Cardtype: Action
Discipline: Auspex & Dementation
+1 stealth action.
[aus][dem] Move 2 blood from the blood bank to a younger vampire with Dementation in your uncontrolled region.
[AUS][DEM] As [aus][dem] above, but move 3 blood.

Call of the Hungry Dead [FN]
Cardtype: Action Modifier
Discipline: Necromancy
Only usable when a minion is attempting to block.
[nec] The blocking minion gets -1 intercept.
[NEC] This acting vampire burns 1 blood to cause the block to fail. The blocking minion cannot attempt to block this action again.

Call the Great Beast [BL]
Cardtype: Action
Clan: Baali
Cost: 1 blood
+1 stealth action.
Put this card on the acting Baali and put X ritual counters on it, where X is the capacity of this Baali. This Baali may put a ritual counter on this card as a +1 stealth action. When this card has more than 10 ritual counters, burn this Baali and choose three Disciplines; this card becomes a unique clanless independent infernal vampire with 9 capacity, 4 strength and 3 bleed. The Great Beast has the chosen three Disciplines at superior. Move 9 blood to him from the blood bank. The Great Beast can enter combat with any ready minion controlled by another Methuselah as a (D) action and can prevent 1 damage each combat.

Call the Lamprey [Sabbat]
Cardtype: Combat
Discipline: Obtenebration
[obt] Strike: steal 1 blood from the opposing ally. Only usable during combat with an ally.
[OBT] Strike: steal 1 blood from the opposing minion.

Camarilla Exemplary [Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any <Camarilla> vampire at +1 stealth.
Choose a controlled <Camarilla> vampire. Successful <referendum> means that for the remainder of the game, any vampire attempting to block that vampire burns 1 blood.

Camarilla Threat [Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
If this referendum is successful, put this card in play. Each Methuselah discarding a card during his or her discard phase burns one pool. Any vampire may call a referendum to burn this card as a +1 stealth political action.

Camarilla Vitae Slave [Sabbat]
Cardtype: Retainer
Clan: Lasombra
Cost: 2 blood
Retainer with 1 life.
The vampire with this retainer increases his or her capacity by 1. During each of his or her controller's master phases, he or she may choose a basic level Discipline he or she possesses. He or she then has the chosen Discipline at the superior level until his or her controller's next master phase.

Cameron [Sabbat, SW]
Cardtype: Vampire
Clan: Lasombra
Capacity: 3
Discipline: dom pot
Sabbat

Camille Devereux [Jyhad]
Cardtype: Vampire
Clan: Gangrel
Capacity: 5
Discipline: ani PRO FOR
<Camarilla>

Campground Hunting Ground [Sabbat, SW]
Cardtype: Master
Clan: Gangrel antitribu
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Canine Horde [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Discipline: Animalism
[ani] Strike: 1R damage.
[ANI] Strike: ranged; destroy equipment with first strike.

Canopic Jar [FN]
Cardtype: Equipment
Discipline: Serpentis
[ser] Choose a ready minion. The bearer gets +1 intercept when attempting to block the chosen minion. When the bearer successfully blocks the chosen minion, he or she can burn this equipment before combat begins to cancel the combat and untap. The acting minion is not untapped.
[SER] As above, and the chosen minion burns 1 blood when this equipment is burned.

Cardano [Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 9
Discipline: ani aus cel DOM FOR THA
<Camarilla> Prince of Boston

Cardinal Benediction [Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Choose a Sabbat vampire with a capacity over 6. Successful referendum means that the vampire is given the title of cardinal. Camarilla vampires cannot vote during this referendum.

Cardinal Sin: Failure of Mission [Sabbat, SW]
Cardtype: Reaction
Cost: 2 blood
Requires a ready archbishop or cardinal.
Only usable when this vampire has blocked a Sabbat vampire without a title, before combat begins. Put this card on that vampire. You still control this card. Any Sabbat vampire controlled by another Methuselah may enter combat with the vampire with this card as a (D) action. Any Sabbat vampire can burn this card as a (D) action.

Cardinal Sin: Insubordination [Sabbat, SW]
Cardtype: Reaction
Requires a ready archbishop, priscus or cardinal.
Only usable after a combat involving this vampire and a non-titled Sabbat vampire; only usable if the opposing vampire is ready. Usable by a tapped vampire. The opposing vampire goes into torpor.

Carlotta Giovanni [DS, FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 7
Discipline: dom obf NEC POT
Independent: Carlotta may exchange a library card in your ash heap for a card in your hand as a +1 stealth action that costs 1 blood.

Carrion Coffin [Sabbat]
Cardtype: Action
Discipline: Protean
[pro] Put this card on the acting vampire. <The> vampire with this card may burn 1 blood to untap at the end of any Methuselah's turn. Any vampire can burn this card as a (D) action.
[PRO] As above, but this action is at +1 stealth.

Carrion Crows [Sabbat, SW]
Cardtype: Combat
Discipline: Animalism
Only usable before range is chosen.
[ani] Opposing minion takes 1R damage each round of combat during strike resolution. A vampire can only play one Carrion Crows each combat.
[ANI] As above, but with 2R damage.

Carter [Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 2
Discipline: cel
Sabbat

Carthage Remembered [AH]
Cardtype: Master
Clan: Brujah
Cost: 1 pool
Master.
Put this card in play. Brujah princes and Brujah justicars get +1 stealth when attempting bleed actions. This card may be burned as a (D) action; Ventrue and Malkavians get -1 stealth when attempting that action.

Cassandra, Magus Prime [Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 10
Discipline: cel pre AUS DOM THA
<Camarilla> Primogen: If Cassandra is ready, your hand size is one card larger. +1 <strength>.

Cat Burglary [Jyhad, V:TES]
Cardtype: Action
Discipline: Celerity
[cel] <(D)> Bleed your prey for 1 pool at +1 stealth. If more than 1 pool is bled with this action, ignore the excess.
[CEL] Bleed any Methuselah as a +1 stealth (D) action. If more than 1 pool is bled with this action, ignore the excess.

Catacombs [AH, FN]
Cardtype: Equipment
Cost: {1 blood}
This equipment card represents a unique location and does not count as equipment while in play.
When attempting to rescue a vampire from torpor, the vampire with this location gets +1 stealth and burns 1 less blood if successful.

Catatonic Fear [Sabbat, SW, FN]
Cardtype: Combat
Discipline: Presence
[pre] Strike: combat ends.
[PRE] As above, and inflict 1 damage to the opposing minion once combat ends if the range is close.

Cats' Guidance [Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Reaction
Discipline: Animalism
[ani] Only usable by a tapped vampire immediately after he or she blocks (play after combat, if any). Untap this reacting vampire.
[ANI] +1 intercept.

Cauldron of Blood [Jyhad, V:TES, Sabbat]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
[tha] Strike: 3 damage. Not usable first round.
[THA] Strike: 5 damage. Not usable first round.

Celerity [Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Celerity [cel]; if the vampire already had Celerity, he or she now has superior Celerity [CEL]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Celerity.

Céleste, The Voice of a Secret [BL]
Cardtype: Vampire
Clan: Daughter of Cacophony
Capacity: 3
Discipline: pre mel
Independent: Céleste gets -1 intercept when attempting to block a bleed action. Céleste gets +1 bleed when bleeding a Methuselah who controls a ready Toreador.

Celine Chevalier [FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 3
Discipline: obf ser
Independent

Chainsaw [Jyhad]
Cardtype: Equipment
Cost: 2 pool
Weapon.
3 damage <as a strike>, usable only once each combat.

Chameleon's Colors [BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Spiritus/Animalism
[ani] Maneuver
[spi] Press, or maneuver with an optional press.
[SPI] Only usable at long range. Strike: combat ends. If this vampire was blocked while performing an action other than bleeding, the action continues as if unblocked.

Chandler Hungerford [DS]
Cardtype: Vampire
Clan: Gangrel
Capacity: 3
Discipline: PRO
<Camarilla:> Chandler gets +1 intercept when attempting to block other Gangrel.

Changeling [Sabbat, SW]
Cardtype: Action Modifier
Discipline: Vicissitude
[vic] +1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action.
[VIC] +1 stealth.

Changeling Skin Mask [Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Unique equipment.
The vampire with this equipment <has> superior Obfuscate [OBF]. The vampire with this equipment may burn it to get +2 intercept for the current action.

Change of Target [Jyhad, V:TES]
Cardtype: Action Modifier
Only usable when this acting minion is blocked. Untap the acting {minion, do not tap the blocking minion}, and cancel the current action and combat. If you do a second action with this minion this turn, it cannot be the same action.

Chanjelin Ward [BL]
Cardtype: Master
Clan: Kiasyd :B
Master.
Put this card on a vampire you control. Actions directed at this vampire cost an additional blood. This vampire can burn this card to cause an action directed at him or her to fail. A vampire may have only one Chanjelin Ward.

Channeling the Beast [Sabbat]
Cardtype: Combat
Cost: 1 blood
Strike: <make a> hand or melee weapon <strike> at +1 damage.

Chantry [Jyhad, V:TES]
Cardtype: Master
Clan: Tremere
Master: unique location.
During your master phase, [you may] tap <this card> and burn 1 pool or 1 blood from any ready Tremere you control to move any Tremere from torpor to his or her controller's <ready> region.

Charisma [FN]
Cardtype: Master
Unique master.
Put this card on a ready vampire. This vampire's recruit ally actions cost 1 less blood or pool (but never less than 0 blood or pool).

Charming Lobby [Jyhad, V:TES]
Cardtype: Action
Discipline: Presence
+1 stealth {political action.
[pre] Call a referendum listed on a political action card in your hand (play that card) or allowed by an effect in play. If the referendum passes, then the next referendum called by any vampire}
thereafter passes automatically.
[PRE] As above, and <this vampire gains> 2 votes for the first <referendum>.

Charnas the Imp [Jyhad, V:TES]
Cardtype: Retainer
Clan: Tremere
Cost: 1 blood
Unique [demon] with 1 life.
Put Charnas on any minion <(This is a (D) action if that minion is controlled by another Methuselah)>. The minion with this retainer takes 1 damage each time he or she untaps. <Charnas is immune to damage from that minion>. If the minion is burned, his or her controlling Methuselah can put Charnas on any minion.

Chas Giovanni Tello [FN]
Cardtype: Vampire
Clan: Giovanni
Capacity: 4
Discipline: DOM POT
Independent: When Chas announces an action, any other Methuselah can discard a master card as an out-of-turn master to cause the action to fail. Chas gets +1 strength when in combat with a titled vampire.

Chester DuBois [Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 7
Discipline: for obf ANI POT
<Camarilla> Primogen

Children of Osiris [AH]
Cardtype: Master
Cost: 2 pool
Master.
Put this card in play. Followers of Set do not untap as normal. Each Follower of Set may burn 1 blood to untap during each of his or her controller's untap phases. This card may be burned by any vampire as a (D) action; Followers of Set get -1 stealth when attempting that action.

Chimerstry [DS, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Chimerstry [chi]; if the vampire already had Chimerstry, he or she now has superior Chimerstry [CHI]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Chimerstry.

Chiropteran Marauder [SW]
Cardtype: Combat
Discipline: Vicissitude
[vic] Maneuver.
[VIC] This vampire can pay one blood to make the damage from his or her hand strikes aggravated for the current round.

Choir [BL]
Cardtype: Action
Discipline: Melpominee
+1 stealth action.
[mel] Put this card into play. Burn this card during your influence phase.
[MEL] (D) Burn X Choir cards you control (not counting this one) to burn 2X pool from your prey's pool.

Christanius Lionel, The Mad Chronicler [FN]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 6
Discipline: pot ANI OBF
Sabbat: While Christanius is ready, your hand size is increased by 1.

Christine Boscacci [Sabbat]
Cardtype: Vampire
Clan: Pander
Capacity: 2
Discipline: dom vic
Sabbat: Christine gets -1 intercept against any minion attempting to bleed.

Cicatriz [SW]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 5
Discipline: ani obf pot
Sabbat Bishop: If Cicatriz is ready during your discard phase, you may discard one additional card.

Circle [BL]
Cardtype: Combat
Discipline: Flight
Requires a ready minion with flight.
Press. If another round of combat occurs, this minion gets an optional maneuver during that round.

City Gangrel Connections [Sabbat]
Cardtype: Master
Clan: Gangrel antitribu
Master: unique location.
Gain one vote during each political action.

Clan Impersonation [AH]
Cardtype: Action
Cost: 2 blood
Requires a ready vampire. +1 stealth action.
Choose a clan when this card is played. Put this card on the acting vampire. This vampire is considered to be of the chosen clan instead of his or her original clan (if any). All options available to the chosen clan are now open to the acting vampire. This card may be burned by the vampire as an action.

Clan Loyalty [DS, FN]
Cardtype: Action Modifier
Cost: 1 blood
Only usable when this vampire is successfully blocked by a vampire of the same clan (play before combat).
Cancel the block and combat. The action continues as normal, and no vampires of that clan may block the acting vampire for the remainder of the turn.

Clandestine Contract [FN]
Cardtype: Action
Clan: Assamite
Cost: 1 Pool
Contract.
Requires an Assamite with a capacity above 4. +1 stealth action.
(D) Enter combat with a ready minion controlled by another Methuselah and put this card on that minion. This Assamite is chosen for this contract. This Assamite may enter combat with the minion with this card as a +1 stealth (D) action.

Claven [Sabbat, SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 4
Discipline: aus dem obf
Sabbat

Claws of the Dead [Jyhad, V:TES]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] For the remainder of this round, this vampire's hand damage is aggravated.
[PRO] Maneuver.

Clio's Kiss [BL]
Cardtype: Action
Cost: 1 blood
Discipline: Temporis/Dominate
+1 stealth action.
[dom] (D) Burn 1 pool from a Methuselah who is contesting a card with you.
[tem] Exchange any card in your hand for any non-master, non-unique library card in your ash heap.
[TEM] (D) Choose a vampire card another Methuselah is contesting with you. That Methuselah yields that copy. If there are no other Methuselah's contesting the vampire, place your copy of the vampire face up in your {controlled} region, untapped.

Cloak the Gathering [Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Action Modifier
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] Usable by a ready vampire other than the acting minion. The acting minion gets +1 stealth.

Closed Session [DS]
Cardtype: Action Modifier
Requires ready prince, justicar, or Inner Circle member. Only usable during a {referendum, before any votes are cast}.
Non-Camarilla vampires cannot vote on the current <referendum>.

Clotho's Gift [BL]
Cardtype: Action
Cost: 1 blood
Discipline: Temporis/Obfuscate
+1 stealth action.
[obf] Move the top vampire from your crypt to your uncontrolled region.
[tem] Move 2 blood from the blood bank to a younger vampire in your uncontrolled region.
[TEM] Put this card on this acting vampire. Beginning with your next turn, once during each of your minion phases, this vampire can burn 1 blood to untap.

Club Zombie [FN]
Cardtype: Master
Cost: 4 pool
Master: unique location.
Tap to give +1 intercept to a vampire you control. If Club Zombie is untapped at the start of your turn, during your untap phase you may move 1 blood from the blood bank to a ready vampire you control.

Coagulate Blood [AH, FN]
Cardtype: Combat
Discipline: Quietus
[qui] Strike: 1R damage, 2R damage to an ally.
[QUI] Strike: 2R damage, 3R damage to an ally.

Coagulated Entity [BL]
Cardtype: Action
Discipline: Sanguinus
Choose X other ready Blood Brothers you control who belong to the same circle as this acting vampire.
[san] (D) Enter combat with a ready minion controlled by another Methuselah. This acting vampire has +X strength and +X capacity. Before the combat begins, each chosen vampire must move 1 blood to the acting vampire or this action is canceled.
[SAN] As [san] above, and this vampire may prevent up to X damage this combat.

Code of Milan Suspended [Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Select the Methuselah with the Edge. If this referendum is successful, that Methuselah burns 1 pool.

Colin Flynn [Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 3
Discipline: aus cel
<Camarilla>

Collapse the Arches [BL]
Cardtype: Combat
Discipline: Visceratika/ Thaumaturgy
Requires a ready vampire who has blocked a (D) action. Only usable in the resulting combat. Only usable at long range.
[tha] Strike: 2R damage, with an optional press.
[vis] Strike: 4R damage. This strike cannot be dodged.
[VIS] As [vis] above, with First Strike.

Coma [Sabbat, SW]
Cardtype: Combat
Cost: 3 blood
Discipline: Dementation
[dem] Strike: opposing vampire goes into torpor.
[DEM] As above, and that vampire does not untap during his or her controller's next untap phase.

Combat Shotgun [Sabbat, SW]
Cardtype: Equipment
Cost: 3 pool
Weapon, Gun.
3R damage each strike, only usable once each round.

Command [AH]
Cardtype: Action Modifier
Discipline: Dominate
Only usable when an ally attempts to block.
[dom] The block is unsuccessful; tap that ally.
[DOM] As above, and put this card on the ally. During his or her controller's next untap phase, he or she does not untap. This card is then burned.

Command of the Beast [Sabbat, SW, FN]
Cardtype: Action Modifier
Discipline: Dominate
[dom] +1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action.
[DOM] +1 bleed.

Command of the Harpies [DS]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any <Camarilla> vampire at +1 stealth.
Choose a ready prince. Put this card on that vampire. Successful <referendum> means the prince <loses> his or her title.

Communal Haven: Temple [Sabbat, SW]
Cardtype: Master
Cost: 1 pool
Master: location.
Each Sabbat vampire you control gets +1 intercept when attempting to block (D) actions directed against Sabbat vampires you control. A player may have only one Communal Haven in play.

Compel the Spirit [DS, FN]
Cardtype: Action
Cost: 1 blood
Discipline: Necromancy
+1 stealth action. Only usable if a retainer or ally you control has been burned since your last turn.
[nec] Move the card from your ash heap to your hand.
[NEC] Move the card from your ash heap to your ready region, even if this vampire doesn't meet the requirements, if any, of the card (use the normal version if it requires a Discipline). Move X life counters from the blood bank to the card, where X is the number of life printed on the card. If a retainer is chosen, it must be placed on the acting minion.

Compress [BL]
Cardtype: Combat
Cost: 2 blood
Discipline: Thanatosis/Potence
[pot] Strike: strength+2 damage.
[thn] Strike: 2 aggravated damage.
[THN] Strike: 3 aggravated damage.

Computer Hacking [Jyhad, V:TES, Sabbat, SW]
Cardtype: Action
(D) Bleed with +1 bleed.

Concealed Weapon [Jyhad]
Cardtype: Combat
Discipline: Obfuscate
Equip this minion with a weapon card from your hand at the beginning of a round. Pay weapon's equip cost from blood pool, as normal. The weapon cannot cost more than 2 pool or do more than 4 damage.

Concert Tour [BL]
Cardtype: Action
Clan: Daughters of Cacophony :B
Cost: 1 blood
+1 stealth action.
Put this card on this acting Daughter of Cacophony. During your next untap phase, burn this card to restore the vampire to full capacity with blood from the blood bank.

Concoction of Vitality [Sabbat, SW]
Cardtype: Equipment
Cost: 1 pool
Unique equipment.
When the vampire with this card announces an action, he or she may burn this card to prevent vampires from blocking that action. If he or she does so, this vampire cannot play cards requiring Disciplines until the action is complete.

Concordance [BL]
Cardtype: Action
Cost: 1 blood
Discipline: Daimoinon/Serpentis
+1 stealth action.
[ser] (D) Bleed. If more than 1 pool is bled with this action, ignore the excess.
[dai] Requires an infernal vampire. Put this card on the acting vampire. This vampire treats aggravated damage as normal damage and has +1 strength and -1 stealth.
[DAI] As [dai] above, and this vampire has flight and may burn 1 blood to untap during your influence phase.

Condemnation: Betrayed [BL]
Cardtype: Action
Discipline: Daimoinon/Serpentis
+1 stealth action. Condemnation.
[ser] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. Bleed actions cost the minion with this card an additional blood. Burn all other Condemnations on this minion.
[DAI] As [dai] above, and the minion's controller burns the top card from his or her library during each of his or her untap phases.

Condemnation: Doomed [BL]
Cardtype: Action
Discipline: Daimoinon/Obfuscate
+1 stealth action. Condemnation.
[obf] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 stealth. Burn all other Condemnations on this minion.
[DAI] As [dai] above, and the minion's controller burns 1 pool each time the minion is successfully blocked.

Condemnation: Languid [BL]
Cardtype: Action
Discipline: Daimoinon/Presence
+1 stealth action. Condemnation.
[pre] (D) Tap a younger vampire.
[dai] Requires an Infernal vampire. (D) Put this card on a ready minion. The minion with this card has -1 strength. Burn all other Condemnations on this minion.
[DAI] As [dai] above, and the minion cannot use presses in combat.

Conditioning [Jyhad, V:TES, SW, FN]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Dominate
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dom] +2 bleed
[DOM] +3 bleed.

Conflagration [BL]
Cardtype: Combat
Cost: 1 blood
Discipline: Daimoinon/Potence
[pot] Strike: 2R damage.
[dai] Strike: 1R aggravated damage.
[DAI] Strike: 2R aggravated damage.

Conflict of Interests [DS]
Cardtype: Reaction
Only usable during a <referendum>.
Cancel the votes of a vampire who belongs to the same clan as this reacting minion.

Confusion [Sabbat]
Cardtype: Action Modifier
Discipline: Dementation
After playing this card, you cannot play another action modifier to further increase the bleed for this action.
[dem] +1 bleed.
[DEM] +1 stealth and +1 bleed.

Conquer the Beast [Jyhad, V:TES]
Cardtype: Combat
Discipline: Animalism
Only usable before beginning of combat.
[ani] You get one press each round, only usable to continue combat. You are obliged to use this press and cannot use equipment. This continues until 3 rounds pass with no cards played.
[ANI] As above, but the presses are optional.

Consanguineous Boon [Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a clan. Successful referendum means each Methuselah gains 1 pool for each member of that clan he or she controls.

Consanguineous Condemnation [Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a clan. Successful <referendum> taps all vampires of that clan.

Conscripted Statue [BL]
Cardtype: Action Modifier
Discipline: Visceratika
Only usable when an action is blocked.
[vis] The opposing minion takes 1 damage during strike resolution each round of the resulting combat if range is close.
[VIS] Combat does not occur. Put this card into play. This card represents an ally with 2 life and 2 strength. This ally enters combat with the blocking minion. This ally gets 1 optional press during the combat. Burn this card at the end of combat or if the combat is canceled.

Consecration Rites [Sabbat]
Cardtype: Action
Requires a ready priscus, cardinal, or archbishop. This is a +1 stealth action.
Put this card on a location you control. You may burn this card to cause an action directed at the location to fail.

Conservative Agitation [Jyhad, V:TES, SW, FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Allocate X points between two or more Methuselahs, where X is the number of Methuselahs in the game. Successful referendum means each Methuselah burns 1 pool for each point assigned.

Constanza Vinti [DS]
Cardtype: Vampire
Clan: Brujah
Capacity: 8
Discipline: CEL POT DOM
<Camarilla> Prince of Rome: Constanza gets +2 bleed [when bleeding a Methuselah who controls a ready Ventrue].

Contagion [BL]
Cardtype: Action
Discipline: Daimoinon
+1 stealth action. Unique.
[dai] Requires an Infernal vampire. Put this card on the acting vampire. During each other Methuselah's untap phase, he or she burns 1 pool if this vampire is ready.
[DAI] As [dai] above, and once per combat, this vampire can put a corruption counter on the opposing minion as a strike. If the number of your corruption counters on the minion equals or exceeds the capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her after strike resolution (ending combat).

Contingency Planning [FN]
Cardtype: Master
Cost: 1 pool
Master: out-of-turn.
Only usable when a minion you control is bleeding. You may play this card during your turn. Burn a minion card that would change the target of the bleed as it is played. Any blood or pool burned for that card is retrieved from the blood bank by the vampire or Methuselah who played it. If more than 1 pool is bled in this action, ignore the excess.

Contract [AH, FN]
Cardtype: Master
Master: contract.
Put this card on any ready minion and choose an Assamite in play. That Assamite may enter combat with that minion as a +1 stealth (D) action unless they are controlled by the same Methuselah.

Coordinate Attacks [BL]
Cardtype: Combat
Discipline: Sanguinus
Requires a ready {untapped} Blood Brother of the same circle as another one you control who's in combat.
[san] Only usable at the end of combat if the minion opposing the Blood Brother you control is still ready. This Blood Brother taps and enters combat with the opposing minion. The first round of combat, the opposing minion cannot play any strike cards.
[SAN] As [san] above, and this Blood Brother gets an optional maneuver on the first round of combat.

Corine Marcón [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 6
Discipline: AUS VIC ani
Sabbat: +1 strength.

Cornelius Ottavio [AH]
Cardtype: Vampire
Clan: Malkavian
Capacity: 8
Discipline: OBF AUS pre qui
<Camarilla:> +1 bleed. Cornelius gets an additional +1 bleed [when bleeding a Methuselah who controls a ready Non-Camarilla vampire].

Coroner's Contact [BL]
Cardtype: Master
Cost: 1 pool
Master.
Go through your crypt to find a Samedi vampire. Show it to all players and place it in your uncontrolled region. Move one blood from the blood bank to that uncontrolled Samedi.

Corporate Hunting Ground [Sabbat, SW]
Cardtype: Master
Clan: Ventrue antitribu
Cost: 2 pool
Master: unique location.
During your untap phase, a ready vampire you control gains 1 blood from the blood bank. A vampire can only gain 1 blood from Hunting Ground cards each turn.

Corpse Minion [DS]
Cardtype: Retainer
Clan: Tremere
Cost: 1 pool
[Ghoul] with 1 life.
Vampire with this retainer may burn X blood to get +X intercept for the current action.

Corruption [AH, FN]
Cardtype: Action
Clan: Follower of Set
+1 stealth action.
(D) Put a corruption counter on a minion controlled by your prey. If the number of your corruption counters on the minion equals or exceeds the blood capacity of that vampire or the cost of that ally, you may burn all of your corruption counters on that minion to gain control of him or her.

Corruption's Purge [AH]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any prince, justicar, or Inner Circle member at +1 stealth.
If this <referendum> is successful, each Follower of Set burns 2 blood. Each Follower of Set with zero blood then goes into torpor.

Count Ormonde [FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 5
Discipline: dom pre ser OBF
Independent

Courier [SW]
Cardtype: Ally
Clan: Nosferatu antitribu
Cost: 2 blood
[Mortal] with 1 life. 0 strength, 1 bleed.
Courier gets -1 intercept when attempting to block a vampire. When a minion you control successfully bleeds, you may look at the top card of the library of the Methuselah being bled, and you may tap the Courier to discard that card.

Courtland Leighton [Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 4
Discipline: dom for pre
<Camarilla>

The Coven [SW]
Cardtype: Master
Unique Master.
Gain a master phase action and put this card into play. Tap to move two blood from the blood bank to a ready vampire you control. At the end of your turn, your predator takes control of The Coven.

Covenant of Blood [AH]
Cardtype: Action
Cost: 1 blood
Requires a ready Non-Camarilla vampire with a capacity above 7.
Put this card in play. Any Non-Camarilla vampire may enter combat with any Camarilla vampire controlled by another Methuselah as a (D) action. Any vampire may burn this card as a (D) action; Camarilla vampires get -1 stealth when attempting that action.

Create Gargoyle [BL]
Cardtype: Action
Clan: Tremere/Tremere antitribu
Cost: 2 pool
Capacity: 2
+1 stealth action.
Put this card into play. This card represents a slave Gargoyle vampire (enslaved to the acting vampire's clan) with 2 capacity, basic Visceratika [vis] and flight. You may go through your hand, library and ash heap to find a Master: Discipline card and place it on this Gargoyle. Move up to 3 blood from the acting vampire to this Gargoyle. This Gargoyle is the same sect as the acting vampire and is not unique. This Gargoyle cannot act this turn.

Creation Rites [Sabbat, SW]
Cardtype: Action
Cost: 1 blood
Requires a ready archbishop, priscus or cardinal. +1 stealth action.
Put this card in play; it becomes a 1 capacity vampire. Go through your library, ash heap or hand to find a Discipline card for this card. {You may move a blood from the acting vampire to this card}. This vampire is not considered unique, cannot act this turn, and is the same clan as the acting vampire. Reshuffle your library afterward.

Creepshow Casino [FN]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Only usable when a vampire you control is performing an undirected action. Tap this location when the action is announced to give the acting vampire +1 stealth; usable even though the stealth is not yet needed.

Crimson Fury [FN]
Cardtype: Reaction/Combat
Cost: 1 blood
Discipline: Animalism
This card can be played as a reaction card or a combat card. Only usable when this vampire is being diablerized. Usable by a tapped vampire. Usable by a vampire in torpor.
[ani] The diablerie is canceled and the diablerist burns 1 blood.
[ANI] Burn both the diablerist and this vampire. (The diablerie is still considered successful.)

The Crimson Sentinel [Sabbat, SW]
Cardtype: Equipment
Cost: 2 pool
Unique melee weapon.
Strength+1 damage as a strike. If this weapon successfully inflicts damage on an opponent in combat, add a soul counter to it at the end of that round. This weapon does one additional point of damage each strike for each soul counter on this card. Remove all soul counters from this card if another minion gains control of it.

Cristofero Giovanni [DS]
Cardtype: Vampire
Clan: Giovanni
Capacity: 3
Discipline: nec pot
<Independent>

Crusade: Atlanta [Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Atlanta. This could lead to a contested title.

Crusade: Chicago [Sabbat]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful <referendum> means the acting vampire is declared Archbishop of Chicago. This could lead to a contested title.

Crusade: Detroit [Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Detroit. This could lead to a contested title.

Crusade: Houston [Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Houston. This could lead to a contested title.

Crusade: Mexico City [Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Mexico City. This could lead to a contested title.

Crusade: Miami [Sabbat]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful <referendum> means the acting vampire is declared Archbishop of Miami. This could lead to a contested title.

Crusade: New York [SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of New York. This could lead to a contested title.

Crusade: Philadelphia [Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Philadelphia. This could lead to a contested title.

Crusade: Pittsburgh [Sabbat, SW]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful referendum means the acting vampire is declared Archbishop of Pittsburgh. This could lead to a contested title.

Crusade: Toronto [Sabbat]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any Sabbat vampire at +1 stealth.
Successful <referendum> means the acting vampire is declared Archbishop of Toronto. This could lead to a contested title.

Crusher [Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 9
Discipline: for CEL PRE POT
<Camarilla> Primogen: Once each combat, Crusher may burn 1 blood to get one dodge. +1 <strength>.

Cryptic Mission [Jyhad, V:TES, Sabbat]
Cardtype: Action
Discipline: Thaumaturgy
This is a +1 stealth action.
[tha] (D) Remove 1 blood from a vampire, or do 1 damage to any ally or retainer. This damage cannot be prevented.
[THA] (D) As above, and the acting vampire gains 1 blood from the blood bank.

Cryptic Rider [Jyhad, V:TES, Sabbat]
Cardtype: Action Modifier
Cost: 1 blood
Requires a ready vampire. Only usable after a successful <referendum>.
The <referendum of the next political action> you successfully call this turn passes automatically.

Cull the Herd [Sabbat, SW]
Cardtype: Action
Cost: 1 blood
+1 stealth action.
(D) Look at another Methuselah's hand. That Methuselah discards all ally or retainer cards in his or her hand. The acting vampire gains 1 blood from the blood bank for each card discarded in this way.

Cultivated Blood Shortage [Jyhad, V:TES]
Cardtype: Master
Master.
If this card is in play, each controlled Ventrue burns 1 blood during his or her controller's untap phase. If a Ventrue does not have 1 blood to burn, tap that vampire at the end of the untap phase. Any vampire can burn this card as a +1 stealth (D) action.

Cunctator Motion [Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Only usable if playing for ante. Choose how you would rearrange the remaining ante cards among the surviving Methuselahs. Successful <referendum> means you then rearrange the remaining ante cards.

Curse of Nitocris [Jyhad, V:TES]
Cardtype: Master
Unique Master.
Choose a Methuselah to take control of this card. The controller of this card burns 1 pool during each of his or her untap phases. Each time a {new} Methuselah gets the Edge, the current controller of this card chooses the next controller.

Cynthia Ingold [BL]
Cardtype: Vampire
Clan: Ahrimanes
Capacity: 6
Discipline: ani for pre SPI
Sabbat: Cynthia gets +1 strength in combat with a Camarilla vampire. Sterile.

Daemonic Possession [FN]
Cardtype: Action
Cost: 2 blood
Discipline: Necromancy
[nec] Only usable when a minion controlled by another Methuselah has been burned since your last turn. Move that minion from his owner's ash heap to your ready region, put 1 blood or life from the blood bank on the minion and tap the minion. You now control the minion.
[NEC] As above, but the minion is untapped.

Dagon's Call [FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
[qui] Strike: make a hand strike (at strength damage) and the opposing minion takes 1 unpreventable damage during the press step each round this combat. A vampire may play only one Dagon's Call each combat.
[QUI] As above, and this hand strike does strength+1 damage.

Daliyah [DS]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 4
Discipline: PRO obf
<Camarilla>

Damaskenos, Herald of Leandro [AH]
Cardtype: Vampire
Clan: Malkavian
Capacity: 6
Discipline: DOM cel pot aus
<Camarilla:> If Damaskenos becomes the Prince of Cairo, each ready Follower of Set burns 1 blood. If he becomes the Malkavian Justicar, each ready Follower of Set burns 2 blood.

The Damned [AH, FN]
Cardtype: Master
Cost: 1 pool
Unique master.
Put this card on a vampire with a capacity below 5. The vampire with this card burns 1 additional blood for each bleeding action he or she successfully performs.

Dan Murdock [Promo]
Cardtype: Vampire
Clan: Caitiff
Capacity: 3
Discipline: obf aus
<Camarilla:> Dan may take an action to allow you to go though your library, find Giant's Blood, and take it into your hand. Reshuffle afterwards and discard to your maximum hand size.

Dancin' Dana [Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 6
Discipline: cel obf AUS
<Camarilla:> +1 <strength>.

Dani [Sabbat]
Cardtype: Vampire
Clan: Nosferatu antitribu
Capacity: 2
Discipline: ani
Sabbat

Danny Larkshill [FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 7
Discipline: obf obt pot PRE SER
Independent: Danny gets +1 strength when in combat with a younger vampire.

Daring the Dawn [Sabbat, SW, FN]
Cardtype: Action Modifier
Discipline: Fortitude
[for] Vampires cannot block this action. This vampire takes 2 aggravated damage (not preventable) after the action is complete.
[FOR] As above, but this acting vampire takes 1 aggravated damage.

Darius Styx [DS, FN]
Cardtype: Vampire
Clan: Ravnos
Capacity: 9
Discipline: ani tha CHI FOR PRO
Independent: Darius may look at one random card from another Methuselah's hand as a (D) action. If it is an equipment or retainer card, place it on Darius at no cost (using the normal version, if it requires a Discipline).

Darkling Trickery [BL]
Cardtype: Combat
Discipline: Mytherceria/Obtenebration
[obt] Press, only usable to end combat.
[myt] Maneuver or press.
[MYT] Only usablewhen the opposing minion attempts to strike with a weapon that does ranged damage. The damage from that weapon is reduced to zero. The opposing minion takes 1 additional damage during strike resolution.

Darkness Within [SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Obtenebration
[obt] Put this card into play before range is determined. Once each round, during strike resolution, move 1 blood (or life) from the opposing minion to this card (even at long range). Burn this card when combat ends. This vampire gains half of the blood (rounded up) from this card when it is burned. A minion can play only one Darkness Within each combat.
[OBT] As above, with an optional maneuver.

Darksight [SW]
Cardtype: Reaction
Cost: 1 blood
Discipline: Obtenebration
[obt] +1 intercept.
[OBT] As above, and if this vampire successfully blocks the acting minion, put this card on the acting minion. The minion with this card gets -1 stealth when attempting to bleed this reacting vampire's controller. Any minion may burn this card as a +1 stealth action.

Darrel Boyce, Consul [SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 6
Discipline: CEL OBF PRO
Sabbat

Dartmoor, England [DS]
Cardtype: Equipment
Cost: 2 blood
This equipment card represents a unique location [and does not count as equipment while in play].
The vampire with this location gets +1 stealth on any action requiring Animalism or Protean.

Dauntain Black Magician (Changeling) [Sabbat]
Cardtype: Ally
Clan: Malkavian antitribu
Cost: 3 pool
[Changeling] with 4 life. 3 <strength>, 0 bleed.
As a (D) action, Dauntain Black Magician can steal a Master Discipline card from a vampire and put it on a vampire you control that does not already have the superior version of that Discipline. As a (D) action, you may burn Black Magician to burn a Tremere antitribu controlled by your predator.

Dawn Operation [Jyhad, V:TES]
Cardtype: Action Modifier
Discipline: Fortitude
[for] If the acting vampire is blocked, all damage inflicted to all vampires in the resulting combat is aggravated. Any vampire attempting to block may now choose not to block.
[FOR] As above, but vampires attempting to block cannot back out.

Day Operation [Jyhad, V:TES]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Fortitude
[for] Only usable when you are announcing your current action. This action cannot be blocked. The acting vampire goes into torpor after this action takes place.
[FOR] As above, but usable in response to an attempt to block.

Dead-End Alley [Jyhad, V:TES, SW, FN]
Cardtype: Combat
Press, only usable to continue combat.

The Deadliest Sin [AH]
Cardtype: Reaction
Requires a ready vampire. Only usable when a vampire attempts to commit diablerie.
This reacting vampire gets +2 intercept. If combat occurs, this reacting vampire gets +2 <strength> until the end of combat.

Deal with the Devil [Jyhad, V:TES]
Cardtype: Master
Master.
Discard your hand and draw a new one. Do not replace this card before you discard your hand.

Death Pact [AH]
Cardtype: <Action>
Cost: 1 blood
Discipline: Necromancy
This card is an action card that becomes a retainer card. +1 stealth action.
[nec] (D) Put this card on a ready vampire. If that vampire is burned, put this card on the vampire who brought this card into play. This card then represents a [wraith] retainer with 2 life. Once each combat, the vampire with this retainer may change one damage from aggravated to normal.
[NEC] As above, but the retainer has 3 life.

The Death of My Conscience [AH, FN]
Cardtype: Combat
Cost: 3 blood
Discipline: Potence
Requires a vampire with a capacity above 5. Do not replace this card until after combat. Play before strikes are chosen.
[pot] Burn up to 4 cards in your hand. For each card you burn this way, this vampire gets +1 strength for the remainder of combat. Do not replace these cards until after combat.
[POT] As above, but this vampire gets +2 strength for the remainder of combat for each card you burn this way.

Decapitate [Sabbat, SW]
Cardtype: Combat
Cost: 2 blood
Discipline: Potence
[pot] Strike: make a hand strike or melee weapon strike at +2 damage.
[POT] Only usable when the opposing vampire is going into torpor; not usable by a vampire going into torpor. Burn the opposing vampire instead of sending that vampire to torpor.

Dedefra [AH, FN]
Cardtype: Vampire
Clan: Follower of Set
Capacity: 5
Discipline: nec obf SER
Independent: Dedefra gets +1 strength when in combat with a Camarilla vampire.

Deer Rifle [Jyhad, V:TES]
Cardtype: Equipment
Cost: 2 pool
Weapon, Gun.
1R <damage> each strike, with two optional maneuvers each combat.

Defender of the Haven [BL]
Cardtype: Action
Clan: Tremere/Tremere antitribu
Cost: 1 blood
+1 stealth action.
Put this card on a slave Gargoyle with a capacity above 4. The Gargoyle with this card gets +2 intercept when attempting to block (D) actions. A Gargoyle can have only one Defender of the Haven.

Deflection [Jyhad, V:TES, SW, FN]
Cardtype: Reaction
Cost: 1 blood
Discipline: Dominate
[dom] Only usable when you are being bled. Tap this reacting vampire. Choose another Methuselah other than the one controlling the minion bleeding you. The acting minion is bleeding that Methuselah.
[DOM] As above, but do not tap this vampire.

Delaying Tactics [Jyhad, V:TES]
Cardtype: Reaction
<Requires a ready> vampire. Only usable during a <referendum>.
The political action is canceled. Untap the acting vampire. The controller of the acting <vampire> takes the political <action card> (if any) back into his or her hand, and his or her <vampires> cannot take the same political action this turn.

Delilah Easton [Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 2
Discipline: pre
<Camarilla>

Delilah Monroe [BL]
Cardtype: Vampire
Clan: Daughter of Cacophony
Capacity: 4
Discipline: for pre MEL
Independent: Delilah gets -1 intercept when attempting to block an older vampire.

Dementation [Sabbat, SW]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Dementation [dem]; if the vampire already had Dementation, he or she now has superior Dementation [DEM]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Dementation.

Demetrius Slater [Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 4
Discipline: aus cel pre
<Camarilla>

Democritus [Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 10
Discipline: aus cel for DOM PRE
<Camarilla> Ventrue Justicar: If Democritus is ready, any Methuselah contesting a card with you burns 1 extra pool to avoid yielding that card. +1 bleed.

Demonstration [Sabbat, SW]
Cardtype: Master
Clan: Ventrue antitribu
Cost: 1 pool
Unique Master.
Tap to cancel the votes of any vampire during a political action.

Denial of Aphrodite's Favor [BL]
Cardtype: Combat/Reaction
Discipline: Dominate & Fortitude
[dom][for] Burn an action card a younger vampire plays that requires Presence [pre] as it is played. That card has no effect. Any cost paid is retrieved. Untap the acting vampire; that vampire cannot attempt the same action again this turn.
[DOM][FOR] Burn an action modifier or combat card a younger vampire plays that requires Presence [pre] as it is played. That card has no effect. Any cost paid is retrieved.

Deny [FN]
Cardtype: Action Modifier/Combat
Discipline: Dementation
This card can be played as an action modifier or a combat card.
[dem] Press.
[DEM] +1 stealth.

Depravity [AH, FN]
Cardtype: Master
Cost: 1 pool
Unique master.
Put this card on a ready vampire you control. This vampire gets +1 stealth when attempting a diablerie action and gets +1 strength. He or she cannot recruit allies or employ retainers.

Derange [Sabbat]
Cardtype: Action
Discipline: Dementation
This is a +1 stealth action.
[dem] (D) Put this card on a vampire. The vampire with this card is now considered to be a Malkavian antitribu and is no longer a member of his or her original clan. The vampire with this card may move it <to another vampire> as a (D) action. This card cannot be played on a Malkavian antitribu.
[DEM] As above, and the vampire with this card does not untap as normal. {During his or her controller's untap phase}, he or she may burn 1 blood to untap.

Destructive Secrets [DS]
Cardtype: Action
Clan: Nosferatu
Cost: 1 blood
+1 stealth action.
(D) Choose any minion; if this action is successful, that minion cannot block Nosferatu until the end of the turn.

Detection [Sabbat, SW]
Cardtype: Master
Master.
Put this card on a Lasombra. The vampire with this card does not untap as normal. During his or her controller's untap phase, this vampire may burn 1 blood to untap. This vampire cannot cast votes. He or she may burn this card as a (D) action.

Devin Bisley [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 5
Discipline: ANI AUS vic
Sabbat

D'habi Revenant [BL]
Cardtype: Retainer
Clan: Baali :B
Ghoul with 2 life.
The Baali with this retainer gets +1 bleed.

Didi Meyers [Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 5
Discipline: aus cel obf DOM
<Camarilla>

Dieter Kleist [Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 2
Discipline: aus
<Camarilla>

Dimple [Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 2
Discipline: obf
<Camarilla>

Direct Intervention [Sabbat, SW]
Cardtype: Master
Cost: 1 pool
Master: out-of-turn.
Burn a minion card as it is played. <That card has no effect, and> any blood or pool cost burned for that card is retrieved from the blood bank by the vampire or Methuselah who played it. If the burned card was an action card, the acting minion remains untapped. If the card was a strike card, the minion chooses another strike.

Dirty Contract [BL]
Cardtype: Master
Clan: Samedi :B
Master: contract.
Put this card on a minion and choose a Samedi in play. The chosen Samedi can enter combat with the minion with this card as a +1 stealth (D) action unless they are controlled by the same Methuselah. This card cannot be played on a Nosferatu or a Giovanni.

Dirty Little Secrets [Sabbat]
Cardtype: Action Modifier
Clan: Nosferatu antitribu
Only usable when <this> acting vampire successfully bleeds a Methuselah. For each pool <this> vampire bleeds from that Methuselah, burn one card from the top of that Methuselah's library.

Disarm [Sabbat, SW]
Cardtype: Combat
Discipline: Potence
[pot] Only usable at the end of a round of combat in which this vampire successfully inflicted more damage at close range than the opposing vampire; not usable by a vampire going into torpor. Put this card on the opposing vampire and send that vampire into torpor. The vampire with this card has -1 strength; he or she may burn this card by burning 3 blood. A vampire can have only one Disarm.
[POT] As above, but the vampire with this card has -2 strength.

Disarming Presence [Jyhad, V:TES]
Cardtype: Action Modifier
Discipline: Presence
Only usable during a <referendum> before any votes are cast.
[pre] Tap any vampires who cast votes.
[PRE] As above, but do not tap your vampires when they cast their votes.

Disease [AH, FN]
Cardtype: Combat
Cost: 1 blood
Discipline: Quietus
Only usable before range is determined.
[qui] The opposing minion gets -1 strength for the duration of this combat.
[QUI] The opposing minion gets -2 strength for the duration of this combat.

Disguised Weapon [Jyhad, V:TES, Sabbat, SW]
Cardtype: Combat
Discipline: Obfuscate
Only usable before range is chosen if you have a weapon card in your hand.
[obf] Equip this vampire with that weapon (and pay cost to equip as normal).
[OBF] As above, but usable when choosing a strike.

Dismemberment of Osiris [FN]
Cardtype: Action
Cost: 1 blood
Discipline: Serpentis
[ser] (D) Burn a titled vampire in torpor. This does not constitute diablerie. Each ready vampire of the same clan as the titled vampire burns 1 blood.
[SER] As above, and the controller of the titled vampire burns 1 pool.

Disputed Territory [Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a location and a Methuselah. Successful referendum means the chosen Methuselah takes control of the chosen location.

Dissolution [Sabbat, SW]
Cardtype: Combat
Cost: 1 blood
Discipline: Protean
[pro] Maneuver or press.
[PRO] Maneuver, with an optional press.

Distraction [Jyhad, V:TES, SW]
Cardtype: Action
Cost: 1 blood
Discipline: Celerity
+1 stealth action.
[cel] Replace this card, then draw 5 cards and discard down to your maximum hand size.
[CEL] (D) Tap a minion controlled by your predator or prey.

Dodd [Sabbat, SW]
Cardtype: Vampire
Clan: Brujah antitribu
Capacity: 5
Discipline: CEL dom pre
Sabbat

Dodge [Jyhad, V:TES, SW]
Cardtype: Combat
Do not replace until after combat.
Strike: dodge.

Dog Pack [AH]
Cardtype: Retainer
Clan: Gangrel
Cost: 2 pool
[Animal] with 1 life.
Minions opposing the minion with this retainer cannot play "combat ends" as a strike.

Dollface [Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 3
Discipline: aus obf
<Camarilla>

Dolphin Black [SW]
Cardtype: Vampire
Clan: Malkavian antitribu
Capacity: 6
Discipline: AUS DEM OBF
Sabbat

Domain Challenge [Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Successful <referendum> means each Methuselah burns 1 pool for each tapped minion he or she controls.

Domain of Evernight [BL]
Cardtype: Action Modifier
Discipline: Temporis/Obfuscate
[obf] +1 stealth.
[tem] If this action is blocked, all damage done to vampires in the resulting combat is aggravated.
[TEM] Only usable when an action is successful. Untap this acting vampire. A vampire can play only one Domain of Evernight each turn.

Dominate [Jyhad, V:TES, Sabbat, SW, FN]
Cardtype: Master
Capacity: +1
Master: Discipline.
Put this card on a vampire. This vampire has Dominate [dom]; if the vampire already had Dominate, he or she now has superior Dominate [DOM]. Capacity increases by 1: the vampire is one generation older. Cannot be played on a vampire with superior Dominate.

Dominate Kine [Jyhad, V:TES]
Kine Dominance
Cardtype: Action
Cost: 2 blood
Discipline: Dominate
[dom] (D) Bleed with +1 bleed at +1 stealth.
[DOM] (D) Take control of a location controlled by another Methuselah.

Dominique [Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 7
Discipline: AUS FOR ani dom vic
Sabbat: As a (D) action, Dominique may put a vandal counter on a location. If a location has a number of vandal counters equal to its cost (or 1 vandal counter if it has no cost), burn it.

Don Cruez, The Idealist [Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 10
Discipline: ani dom pro CEL POT PRE
<Camarilla> Brujah Justicar: Once each combat, Don Cruez may burn 1 blood to get one maneuver.

Donal O'Connor [DS]
Cardtype: Vampire
Clan: Brujah
Capacity: 8
Discipline: CEL POT DOM
<Camarilla> Prince of Dublin: Any vampire blocking Donal burns 1 blood before combat begins.

Donatien [Sabbat, SW]
Cardtype: Vampire
Clan: Toreador antitribu
Capacity: 9
Discipline: AUS PRE cel pot
Sabbat Cardinal: As a (D) action, Donatien may bleed any Methuselah who has attempted an unsuccessful bleeding action since your last minion phase. +1 bleed.

Dorian Strack [Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 4
Discipline: cel AUS
<Camarilla>

Doris McMillon [BL]
Cardtype: Vampire
Clan: Salubri antitribu
Capacity: 2
Discipline: val
Sabbat

Dr. Jest [Jyhad, V:TES]
Cardtype: Vampire
Clan: Malkavian
Capacity: 8
Discipline: aus dom for pre OBF
<Camarilla> Primogen: If Dr. Jest is untapped at the start of your turn, you may pick one card at random from your prey's hand and <have your Prey> discard it.

Dr. John Casey [Jyhad, V:TES]
Cardtype: Vampire
Clan: Tremere
Capacity: 3
Discipline: aus tha
<Camarilla>

Draba [FN]
Cardtype: Action/Reaction
Cost: 1 blood
Discipline: Chimerstry
This card can be played as an action or a reaction.
[chi] +1 stealth action. (D) Put this card on a ready minion. You still control this card. Burn this card to reduce that minion's stealth to 0. The minion may still increase his or her stealth.
[CHI] Reduce the acting minion's stealth to 0. The minion may still increase his or her stealth.

Dragon's Breath Rounds [Jyhad, V:TES]
Cardtype: Combat
Only usable {before resolution of a gun's strike}. Minion inflicts +2 aggravated damage each strike {with that weapon} for the remainder of this combat. Burn the gun after [strike resolution]. This is an ammo card. No more than one ammo card can be used on a gun each combat.

Dragos [Sabbat, SW]
Cardtype: Vampire
Clan: Tzimisce
Capacity: 7
Discipline: ANI AUS vic
Sabbat: Dragos does not have to burn blood to pay the cost of combat cards he plays.

Drain Essence [Jyhad, V:TES]
Cardtype: Combat
Cost: 2 blood
Discipline: Thaumaturgy
[tha] Strike: ranged; steal 2 blood. Not usable first round.
[THA] Strike: ranged; steal 4 blood. Not usable first round.

Dramatic Upheaval [Jyhad, V:TES]
Cardtype: Political Action
Political Card - Worth 1 Vote. Called by any vampire at +1 stealth.
Choose a Methuselah. Successful <referendum> means you switch places with that Methuselah.

Draught of the Soul [BL]
Cardtype: Action Modifier/Combat
Discipline: Auspex & Quietus
Only usable when this acting vampire burns another vampire.
[qui] This vampire gains 1 blood.
[aus][qui] This vampire gains 1 blood. Put this card on this vampire. The vampire with this card has +1 intercept.
[AUS][QUI] As [aus][qui] above, and this vampire gets +1 bleed when bleeding the controller of the burned vampire.

Drawing Out the Beast [Jyhad, V:TES, SW, FN]
Cardtype: Combat
Discipline: Animalism
Only usable before range is determined on the first round.
[ani] During this combat, opposing vampire gets +1 strength, but he or she cannot use maneuvers to maneuver to long range, cannot use presses to end combat and cannot use equipment. A vampire may play only one Drawing Out the Beast each combat.
[ANI] As above, and the opposing vampire takes 1 damage during the press step each round. This damage cannot be prevented.

Dre, Leader of the Cold Dawn [Jyhad, V:TES]
Cardtype: Vampire
Clan: Brujah
Capacity: 3
Discipline: cel pot
<Camarilla>

Dread Gaze [Jyhad, V:TES, Sabbat, SW]
Cardtype: Reaction
Discipline: Presence
Only usable during a referendum.
[pre] This reacting vampire gains 2 votes.
[PRE] As above, but this reacting vampire gains 4 votes.

Dreams of the Sphinx [AH, FN]
Cardtype: Master
Cost: 1 pool
Unique master.
Put a counter on this card each time you tap it; when the third counter is added, burn this card. Tap this card to draw two cards and increase your hand size by two cards until the end of the current turn. Tap during your untap phase to gain an additional pool if you have the Edge. Tap to move a blood from the blood bank to a vampire in your uncontrolled region.

Duck [Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 3
Discipline: obf pot
<Camarilla>

Dust to Dust [BL]
Cardtype: Combat
Discipline: Thanatosis/Obfuscate
[obf] Press, only usable to end combat.
[thn] Strike: dodge, with an optional press.
[THN] As [thn] above, with an optional maneuver.

Dylan [Sabbat, SW]
Cardtype: Vampire
Clan: Ventrue antitribu
Capacity: 6
Discipline: aus cel dom for pro
Sabbat: +1 bleed.

Eagle's Sight [Jyhad, V:TES]
Cardtype: Reaction
Discipline: Auspex
[aus] This reacting vampire gets +1 intercept.
[AUS] This reacting vampire may attempt to block any action of any minion.

Earth Control [Jyhad, V:TES]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Protean
[pro] +1 stealth.
[PRO] +2 stealth.

Earth Meld [Jyhad, V:TES]
Cardtype: Combat
Discipline: Protean
[pro] Strike: combat ends.
[PRO] As above, and untap this vampire.

Earth Swords [BL]
Cardtype: Combat
Discipline: Mytherceria/Potence
[pot] Strike: 1R damage.
[myt] Strike: 2R damage.
[MYT] Strike: 3R damage.

Ebanezer Roush [Jyhad, V:TES]
Cardtype: Vampire
Clan: Nosferatu
Capacity: 8
Discipline: pro ANI OBF POT
<Camarilla:> Ebanezer may <enter combat with> a vampire of capacity below 4 controlled by your predator or prey. This is a +2 stealth (D) action.

Echo of Harmonies [BL]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Melpominee/Presence
Only usable during a referendum.
[pre] If you burn the Edge for a vote, this vampire gains two additional votes.
[mel] Usable by a ready vampire other than the acting minion. This vampire gains two votes.
[MEL] Usable by ready vampire other than the acting minion. Move the political action card used to call the referendum from your ash heap to this vampire at the end of the action. This vampire may burn that card to call the referendum as a +1 stealth political action [if he or she meets the requirements of that card].

Ecoterrorists [Jyhad, V:TES]
Eco Terrorists
Cardtype: Master
Clan: Gangrel
Cost: 2 pool
Master: unique location.
During your influence phase, tap to move 1 blood from the blood bank to <a Gangrel in your uncontrolled region>.

Ecstasy [FN]
Cardtype: Reaction
Discipline: Serpentis
[ser] Reduce a bleed against you by 1.
[SER] As above, and if the bleed resolves for 0 (or less), the acting minion burns 1 blood or life at the end of the action.

Ecstatic Agony [FN]
Cardtype: <Action>
Discipline: Auspex
+1 stealth action.
[aus] Put this card on this acting vampire. Each round of combat, this vampire gets +X strength, where X is the amount of damage successfully inflicted on this vampire in the previous round of combat.
[AUS] As above, and once per combat this vampire may press to continue combat if any damage has been successfully inflicted on him or her in the current round.

Edge Vitiation [FN]
Cardtype: Action
Cost: 1 blood
Discipline: Serpentis
+1 stealth action.
[ser] (D) Only usable if your prey controls the Edge. Your prey burns 1 pool and burns the Edge.
[SER] Put this card in play. Whenever your predator successfully bleeds you, you get the Edge instead of your predator. Any minion can burn this card as a (D) action.

Effective Management [Jyhad, V:TES, SW, FN]
Cardtype: Master
Master.
Move the top vampire from your crypt to your uncontrolled region.

Egothha [BL]
Cardtype: Vampire
Clan: Harbinger of Skulls
Capacity: 7
Discipline: obf AUS FOR NEC
Sabbat: During your untap phase, if Egothha is ready, your prey burns the top card of his or her library; if that card is a master card, Egothha gains 1 blood.

Elder Impersonation [AH, FN]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Obfuscate
[obf] +1 stealth.
[OBF] Only usable when a minion attempts to block. That minion's blocking attempt fails {(do not tap that minion)}. That minion cannot attempt to block this action again.

Elder Intervention [V:TES]
Cardtype: Reaction
Cost: 1 blood
Do not replace until {the end of this action}.
Only usable <during> a bleed against you. This reacting vampire gets +2 intercept.

Elder Kindred Network [Jyhad, V:TES]
Cardtype: Reaction
Clan: Ventrue
Only usable during a <referendum> before any votes are cast.
This card has no effect if the <referendum> succeeds. If the <referendum> fails, the Methuselah calling the <referendum> burns 1 pool in the case of a tie and 1 extra pool for each vote difference.

Elder Library [Jyhad, V:TES, SW, FN]
Cardtype: Master
Cost: 1 pool
Master: unique location.
+1 hand size.

Eldritch Glimmer [Sabbat]
Cardtype: Combat
Cost: 1 blood
Discipline: Thaumaturgy
[tha] Strike: 2R damage, and this vampire can burn X blood to get +X damage. Not usable first round. Usable at long range.
[THA] Strike: 4R damage, and this vampire can burn X blood to get +X damage. Not usable first round. Usable at long range.

Elemental Stoicism [BL]
Cardtype: Action/Combat
Discipline: Fortitude & Obfuscate
[for] Prevent 1 non-aggravated damage.
[for][obf] This vampire treats all aggravated damage as normal damage for the remainder of combat.
[FOR][obf] +1 stealth action. Put this card on this acting vampire. The vampire with this card treats aggravated damage done in combat as normal damage. Burn this card if the vampire goes to torpor.

Eliott Sinclair, Virtuoso Thespian [Jyhad, V:TES]
Cardtype: Vampire
Clan: Toreador
Capacity: 7
Discipline: aus cel PRE
<Camarilla> Primogen: +1 <strength>.

Elisabetta Romano [AH]
Cardtype: Vampire
Clan: Tremere
Capacity: 6
Discipline: tha pro qui dom
<Camarilla> Primogen: Elisabetta gets +1 bleed [when bleeding a Methuselah who controls a ready Follower of Set].

Ellen Fence, the Tracker [SW]
Cardtype: Vampire
Clan: Gangrel antitribu
Capacity: 8
Discipline: CEL OBF PRO aus
Sabbat Bishop: Ellen can enter combat with any tapped minion controlled by your predator or prey as a (D) action.

Elysian Fields [Sabbat, SW]
Cardtype: Master
Clan: Lasombra
Cost: 2 pool
Master: unique location.
Tap to give a Lasombra you control +1 stealth.

Elysium: The Arboretum [Jyhad, V:TES]
Cardtype: Master
Master: unique location.
Only usable before range is determined. Tap to end a combat involving a {Camarilla} vampire you control {and another Camarilla vampire}. Any {Camarilla} vampire can burn this card with a successful <referendum>; calling this <referendum> is a +1 stealth <political> action.

Elysium: The Palace of Versailles [DS]
Cardtype: Master
Cost: 2 pool
Master: unique location.
Only usable during a political action. Tap to give 1 extra vote to each Inner Circle member, justicar, prince, and primogen you control.

The Embrace [Jyhad, V:TES]
Cardtype: Action
Clan: 1 capacity
Cost: 2 blood
Requires a ready vampire. +1 stealth action.
<Put this card in play; it becomes> a 1 capacity vampire. Go through your library, ash heap, or hand to find a Discipline card for this card; otherwise, the vampire remains at 1 capacity. This vampire is not considered unique, must hunt the turn he or she is created, and is the same clan as the acting vampire.

Emerson Bridges [Jyhad, V:TES]
Cardtype: Vampire
Clan: Ventrue
Capacity: 8
Discipline: pot DOM FOR PRE
<Camarilla> Prince of Washington, D.C.

Enchant Kindred [Jyhad, V:TES, SW, FN]
Cardtype: Action
Discipline: Presence
[pre] (D) Bleed with +1 bleed.
[PRE] +1 stealth action. Move two blood from the blood bank to a younger vampire in your uncontrolled region.

Enchanted Marionette [Sabbat, SW]
Cardtype: Equipment
Clan: Malkavian antitribu
Cost: 3 pool
Unique equipment.
The Malkavian antitribu with this equipment gets +1 bleed and +1 stealth when bleeding.

Engling Fury [BL]
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Cardtype: Action
Discipline: Spiritus/Fortitude