We need the following Cajun Themed Expansion. Set Name: "Laissez les bon temps rouler " (let the good times roll) Fee Stake: New Orleans Type: Action Requires: anarch,capacity above 4 Requires a ready anarch with capacity above 4. +1 stealth action. Title. Put this card on the acting anarch to represent the unique anarch title of Baron of New Orleans. This may lead to a contested title. If this anarch is Malkavian or Malkavian antitribu, he or she gets 1 additional vote in referendums he or she calls. Any vampire can call a referendum to burn this card as a +1 stealth political action. In that referendum, non-anarch titles are worth 1 fewer votes. Praxis Seizure: New Orleans Type: Political Action Requires: camarilla Political Card -- Worth 1 Vote. Called by any Camarilla vampire at +1 stealth. Title. If this referendum is successful, put this card on the acting vampire to represent the unique Camarilla title of Prince of New Orleans. This could lead to a contested title. If the prince is Malkavian, his or her capacity increases by 1. Crusade: New Orleans Type: Political Action Requires: sabbat Political Card -- Worth 1 Vote. Called by any Sabbat vampire at +1 stealth. Title. If this referendum passes, put this card on the acting vampire to represent the unique Sabbat title of Archbishop of New Orleans. This could lead to a contested title. If this vampire is Malkavian antitribu, he or she untaps during your next discard phase. Mardi Gras Type: Master Cost: 1 pool Master. Put this card in play. Any anarch vampire who successfully hunts gains enough blood from the blood bank to reach full capacity. Burn this card during your untap phase. Any vampire blocked hunting gets a mandatory press only usable to continue combat until 3 rounds of combat have occured with no cards being played. Mardi Gras can be played once during a game. Joie de Vivre Type: Master Requires: Anarch Master: out-of-turn. Cancel a blood hunt called on an Anarch. Place this card on the Anarch. That anarch gains an additional capacity. You may play this card during your turn. Sauce Piquant Type: Action Modifier Requires Anarch Only usable by a an anarch who successfully hunts. Untap that anarch and put this card on the anarch. This anarch may burn this card when empty to gain 1 blood. Alligator Retainer Type: Retainer Life 3 This anarch gets -1 stealth on actions. When in combat and the range is close the opposing minion takes 2 additional points of Damage Petite Merde (Gigantic Ghouled Alligator) Requires Anarch or Animalism Type: Unique Ally Cost: 4 pool. Life 4 Bleed 0 Strength 3 After a combat between a blocking Anarch you control and another minion, you may tap Petite Merde to have Petite Merde enters combat with the acting minion. The first round of this new combat, the acting minion cannot strike. Petite Merde may play combat cards as a vampire of capacity 3 and may play any card that requires Potence as a vampire of Capcity 3. Any card that would give them blood gives them life instead. Petite Merde may not attempt to bleed. Dat Der Dem Tings Dat Floated Down Da Mississippi Action Modifier Cost:1 blood Only usable when an anarch successfully takes an equip action. No cost is paid. Put this card on the acting Anarch with a number of counters equal to the cost (blood or pool) of the equipment. While this card is on this anarch the anarch does not untap as usual. Burn one counter during each of your untap phases. Any ready anarch may take a +1 stealth action to burn a counter. Burn this card when all counters have been removed. The Day the Devil Beat His Wife Master Put this card in play The first non-bleed action taken by a anarch during each players turns may not be blocked. Burn this card during your next untap phase. Only one The Day the Devil Beat His Wife may be played during a game. Breaking the Mold Reaction/Action Modifier Requires an anarch Usable by a tapped vampire. Usable when an action to put a vampire into play is successful. Put this card on that vampire. That vampire is considered a clanless, independant anarch. Riverboat Hunting Ground Master: Location Cost:0 Pool During your untap phase you may tap the Riverboat Hunting Ground put one blood on the Riverboat Hunting Ground. During you untap phase you may tap the Riverboat Hunting ground to move 1 blood off the Riverboat Hunting Ground to an anarch you control. The Riverboat Hunting Ground may never have more than one counter on it. Casino Bon Chance Requires a ready anarch Haven Master Put this card on an anarch this anarch may tap this card to reduce the cost of a card played by this anarch by 1 blood or 1 pool. Any titled vampire may try to burn this card as a (D) aciton. Any anarch may try to block that action with +1 intercept. Fanboat Equipment Requires a ready anarch, Gangrel, or Ravnos During the combat resulting from a blocked (D) aciton, this vampire may tap this card during combat to set range to long for the round. Bon Creole Master Ghoul Ally 2 life 2 strength 0 bleed Bon Creole gains +1 intercept when trying to block a hunt. Bon Creole gains any blood lost by the opposing vampire at then end of each round. You got Boo Ray'd Requires a ready Anarch Reaction Only usable on a minion who has been blocked. Usable by a tapped minion ani- burn a retainer on this minion. This reacting minion burns as much blood as the cost of that retainer or this card has no effect. chi- burn an equipment on this minion. This reacting minion burns as much blood as the cost of that equipement or this card has no effect. nec- put this card in play. Choose a card played by the action minioin an put on top of this card. This reacting minion may play this card as though it was in your hand. Up the Creek OOT Master: Trifle Only usable when an acting minion is blocked. There is an automatic press to continue combat this round. With out a Paddle OOT Master: Trifle The acting minion may not use equipment for the remainder of this action. Busted Flat Action 1 Blood Requires a ready Anarch Pot- destroy a piece of equipment as a {D}and inflict X damage on the minion with the equipment. X is equal to the cost of the equipment Ser- burn 1 blood off a minion as a [D] action. If any of the minions that the target methuselah controls has any corruption counters on them, then they burn a blood for each corruption counter on them Qui- Enter Combat with a minion as a [D] action. That minion does not get his initial strike in the first round of combat. Lucky Rat Retainer Requires an anarch During your untap phase Lucky Rat moves to another your ready minions of your minion who could have played Lucky Rat. Otherwise burn Lucky Rat. ani- this minion gets +1 intercept cel- this minion can burn 1 blood to dodge once per combat pro- during normal strike resolution, if the range is close, the opposing minion takes 1 damage. Song Bird Retainer Requires an anarch During your untap phase SongBird moves to another your ready minions of your minion who could have played Lucky Rat. Otherwise burn Song Bird. pre- this minion get +1 bleed dom- this minion can burn two blood to cause a block to fail for- this minion can prevent 1 damage each combat Web of Lies Action Modifier Requires an Anarch Baron pre- this action minion gets -1 steath and +2 bleed ser- only usable during a [D] action. If this action is successful put a corruption counter on a minion controlled by the targeted methuselah ani- if this action is blocked, the opposing minion may not play manuevers in the first round of the resulting combat. Guilded Cage Action Requires a ready Anarch Baron Any minion may burn this card as an action. pro- put this card on a minion as a [D] action. This minion takes one damage when attemptign an action cel- put this card in play. All bleeds against you by minions of capcity of 4 or less are at -1 bleed pot- Once per turn, you may burn a blood to enter combat with a minion who has successfully bled you for more than 1. Junkyard Dog Action Requires a ready Anarch Baron +1 stealth action. Put this card on this Anarch Baron and untap him or her. The Anarch Baron with this card gets +1 intercept when attempting to block. The Anarch Baron with this card gains +1 strength. A vampire may only have one Junkyard Dog. The Size of the Dog in the Fight Action Modifier Requries a ready Anarch Baron. Usable by a vampire who is not acting The acting vampire get +1 Bleed The Size of the Fight in the Dog Combat Requires a ready Anarch Baron. Usable by a vampire other than the one in combat. Play at the beginning of combat. This Anarch gets +1 strength this combat and an optional press this round. Marking my Territory Action Requires a ready anarch baron Put this card in play If this card is untapped this anarch baron may burn one blood to untap and attempt to block a [D] action against you. Tap this card if your block fails. Might Makes Right action modifier Requires a ready anarch pot- gain +1 bleed, no other action modifiers may be played to increase this bleed pro- gain 2 votes vic- Only playable when a [D] action succeeds. Tap a ready minion controlled by the targetted methuselah. Two Wrongs Make a Right. Action Requires a ready anarch Baron Put this card in play. This card is Unique. Tap this card to make your prey lose 1 pool for half the number of minions he has in torpor (round up). Horseshoes and Handgrenades Action Modifier Requires an Anarch Baron Only usable when this minion is blocked. ani- untap this vampire and Tap another anarch to enter combat instead of the acting minion pot- The blocking minion takes 2 unpreventable damage before combat begins for- Usable after combat, if any. If both the acting minion and the blocking minion are both still ready and the blocking minion does not have fortitude, then send the blocking minion to torpor. Parrain +1 Stealth Action Requires a ready Anarch Baron Put this card on any anarch you control. That anarch gains 1 vote. That anarch may enter combat with any other minion as a [D]] action. The opposing minion gets an optional press to end combat on the first round. Atchafalaya Basin Master Cost 1 pool Requires an Anarch Baron Tap to give any minion +1 stealth BASEjumping Action Modifier Requires an Anarch Flip a coin. If it lands heads up then this action is unblockable. If it lands tails then send this minion to torpor. Couchon de Lait Requires an Anarch Baron Cost: 1 pool Unique master. Move 3 blood from the blood bank to the Couchon de Lait. During your untap phase, you can move a blood from the Couchon de Lait to your pool, move a blood from the blood bank to the Couchon de Lait, or burn the Couchon de Lait to move all its blood to your pool. Any minion can burn the Couchon de Lait and all the blood on it as a (D) action. Hurricane Party Master Requires an Anarch Put this card in play. During each methuselahs, untap phase each vampire in play burns a blood for each counter on Hurricane Party. During each Methuselah's master phase, put a counter on Hurricane Party. A vampire may take a +1 stealth action to put a counter on Hurricane Party. Burn this card when there are 5 counters on this card. When this card is burned each anarch vampire on the board gains 5 blood. Only one Hurricane Party may be played in a game. King of Rex Master: Trifle Unique Place this card on a vampire. This vampire gets one addtiional vote in referendums. This card may be burned by any minion as [D] action. If you control all 4 Kings then you gain a pool during your untap phase King of Zulu Master: Trifle Unique Place this card on a vampire. This vampire gets one addtiional vote in referendums. This card may be burned by any minion as [D] action. If you control all 4 Kings then you gain a pool during your untap phase King of Bacchus Master: Trifle Unique Place this card on a vampire. This vampire gets one addtiional vote in referendums. This card may be burned by any minion as [D] action. If you control all 4 Kings then you gain a pool during your untap phase King of Isis Master: Trifle Unique Place this card on a vampire. This vampire gets one addtiional vote in referendums. This card may be burned by any minion as [D] action. If you control all 4 Kings then you gain a pool during your untap phase 9th Ward Loquipment Requires: Nosferatu or !Nosferatu This vampire gets +1 stealth on undirected actions. Bourbon Street Loquiqment Requires: Toreador or !Toreador This vampire gets an addtiional blood when hunting The Columns Loquiment Requies: a Ventrue or !Ventrue This vampire gains 1 blood for succesfully calling a political referendum The Riverfront Loquipement Requires: a Brujah or !Brujah This vampire pays 1 less blood or pool when equipping The Spillway Loquipment Requires: a Gangrel or !Gangrel This vampire can pay 1 blood for +1 stealth each action. Central Lockup Loquipment Requires: a Malkavian or !Malkavian This vampire may burn a blood to have another vampire you control gain a blood during your untap phase. The Dragon's Den Master Location Requires: Anarch During your untap phase you may tap to put a piece of non-location equipment on this card face-up. During your untap phase you may tap this card to put the piece of non-location equipment on this card on a ready anarch, pay costs as though that anarch is equiping with the card. Any vampire may burn the non-location equipment card on the Dragon's Den as a +1 stealth action. The cost in blood of that action is the cost of the equipment in either blood or pool. Champagne for My Real Friends Action +1 stealth Requires Anarch Baron Give each Anarch you control 1 blood. Untap this vampire if this action is successful Real Pain for My Sham Friends Action +1 steatlh Requires an Anarch Baron (D) Put this card on a vampire who is not an anarch. Any vampire controlled by another Methuselah may enter combat with this vampire as a +1 stealth (D) action. Army of Nutria Type: Action Requires: Anarch +1 stealth action. Put this card in play. During your untap phase, your prey burns 1 pool. You may only burn 1 pool each turn with Army of Nutria cards. Any vampire can burn the Army of Nutria as a (D) action. If that action is successful, that vampire gains 1 blood. (props to Mike Perlman) Val'couram Ventrue 7 Cap +1 strength FOR dom PRE Camarilla: If Valcouram doesn't have a title, Valcouram can call a referendum to become the Prince of New Orleans as a +1 stealth political action. Henri Des Allemande Brujah Antitribu 6cap PRE POT cel +1 bleed Sabbat: If Henri Des Allemande doesn't have a title, Henri Des Allemande can call a referendum to become the Archbishop of New Orleans as a +1 stealth political action. T-Boy Gangrel for cel pro ani pot 5cap Independant Anarch: If T-Boy doesn't have a title, T-Boy can take a +1 stealth action to become the Baron of New Orleans that costs 1 blood. Jaque Boudroux (pronounced BOO-dro) Toreador 7cap PRE CEL pot AUS obf If Thibadoux is in play Boudroux gets -1 stealth on all non-hunt action and +1 strength Jean Thibadoux (pronounced tee-BA-do) Toreador 7cap pre CEL pro AUS dem dom If Boudroux is in play Thibadoux gets -1 strenght and +1 bleed. Po' Cattou Gangrel 9 Cap PRO CEL FOR pot ANI You and Po' Cattou may play cards as though he was Gangrel Antitribu. +1 strength. "Hi Dolla" Bergeron Brujah 8 cap Primogen POT CEL PRE ANI "Hi Dolla" Bergeron gets +1 stealth on actions requiring Presence. Blue Ventrue 2 cap for Grosse Papa Nosferatu 10 cap Prince of New Orleans POT ANI DOM OBF dem Gross Papa may burn 1 blood to untap during any Methuselah's untap phase. +1 strength Juanito Iberian Brujah 3 cap cel POT pro Any older titled vampire gets +1 bleed when bleeding Juanito Iberian's controller Paris Stroika Toreador 4 cap CEL pre Any older Toreador may take a +1 stealth action to either tap or untap Paris Stroika Lucky Benoit Nosferatu 7 cap POT ANI pre obf Lucky may steal any retainer or equipment as a [D] action. Tom O'Hauk 5 cap Ravnos chi ANI pre +1 bleed when bleeding a methuselah who controls no titled minons. Pity Shales 5 cap Gangrel pro for pot tha ani Non Merci Nosferatu 7 cap Primogen POT ANI obf cel +1 strength Piston Brujah 9 Cap PRE CEL POT FOR dem Piston may enter combat with any tapped minion as a [D] action Rooster Malkavian 8cap PRE DEM AUS cel Primogen Rooster may burn a blood to give an acting anarch +1 stealth Dennisar Garcia, the Smuggler Follower of Set 6 Cap PRE obf SER After performing an equip action, Noah Dennisar Garcia may burn a blood to untap. Monte Morial Malkavian 5 Cap pre dem cel aus obf Monte may burn 1 blood to get 1 vote during a political action. ------------------ Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp http://archonoftheswamp.tripod.com