Ascendance: Columbia, SC Tournament Report April 27, 2002 10 players VTES Draft Format: 1 Starter, 5 Boosters All vampires (from one player's cards) placed together and "horseshoe" drafted. All library cards (from one player's cards) placed together and then "booster" drafted fifteen at a time. Resulting decks (over-generalized) and players: Draft table 1 L. Scott Johnson - Brujah Fight (with many guns) Lide Windburn - Malkavian Bleed Traci Bitonti - Toreador/Ventrue Vote David Tatu - Nosferatu/Gangrel Toolbox Chad Brinkley - Tremere Toolbox Draft table 2 Joe Churchill - Ventrue/Brujah Vote Todd Bannister - Toreador Toolbox Robyn Tatu - Gangrel/Nosferatu Toolbox Derek Ray - Brujah Fight (with much potence) Jeff Thompson - Tremere Toolbox Two rounds played, one table timed out of the four possible games. Top five going into the finals: 1. L. Scott Johnson 2. Derek Ray 3. Joe Churchill 4. Chad Brinkley 5. Jeff Thompson Results of the finals: The Tremere took all 5 victory points in the finals. Chad took the first two for ousting Derek Ray with a well timed Misdirection and 12-13 points of bleed on one turn, then ousted Joe Churchill with another Misdirection, some Seduction, and 7-9 more points of bleed on one turn. Many turns later, Jeff ousted L. Scott Johnson with 11-12 points of bleed on one turn, then intercepted the few remaining minions of Chad Brinkley and bled him out as well. Results after finals: 1. Jeff Thompson 3vp in finals 2. Chad Brinkley 2vp in finals 3. L. Scott Johnson 0vp in finals (1st going in) 4. Derek Ray 0vp in finals (2nd going in) 5. Joe Churchill 0vp in finals (3rd going in) The winning deck was played as follows: Crypt (avg=5.4) 2x Cardano, Tremere, Prince 1x Gilbert Duane, Malkavian, Prince 1x Mariel, Lady Thunder, Malkavian 1x Lydia Van Cuelen, Tremere 1x Thomas Thorne, Tremere 1x Merill Molitor, Tremere 1x Sabine Lafitte, Tremere 1x Ignatius, Tremere 1x Sarah Cobbler, Tremere 1x Jing Wei, Tremere 1x Dr. John Casey, Tremere 1x Roreca Quaid, Tremere Library (90): Masters (16): 1x Asylum Hunting Ground 1x Auspex 1x The Barrens 3x Blood Doll 1x Chantry 1x Dominate 1x Elder Library 1x Elysium: The Arboretum 2x Frenzy 1x KRCG News Radio 2x Thaumaturgy 1x Vast Wealth Equipment (4): 2x Deer Rifle 1x Sawed-Off Shotgun 1x Sengir Dagger Actions (10): 1x Bum's Rush 2x Dominate Kine 2x The Fourth Tradition: The Accounting 1x Govern the Unaligned 2x Graverobbing 2x The Third Tradition: Progeny Allies (2): 1x Outcast Mage 1x Thadius Zho, Mage Political Actions (11): 4x Conservative Agitation 1x Disputed Territory 5x Domain Challenge 1x Kindred Restructure Action Modifiers (7): 1x Bonding 2x Seduction 4x Threats Reactions (10): 2x Deflection 2x Eagle's Sight 1x Enhanced Senses 1x Spirit's Touch 1x Telepathic Counter 3x Telepathic Misdirection Combat (30): 1x Aura Reading 5x Blood Fury 7x Blood Rage 3x Boxed In 2x Cauldron of Blood 2x Movement of the Mind 5x Read Intentions 4x Theft of Vitae 1x Weather Control Cards drafted but unused: Masters: Animalism Asylum Hunting Ground Brujah Frenzy Chantry Elder Library Game of Malkav Gird Minions Illegal Search and Seizure Letter from Vienna Life Boon Malkavian Dementia Protracted Investment x2 Unnatural Disaster Modifiers: Faceless Night Reactions: Elder Kindred Network Political Backlash Pulling Strings x2 Combat: Amaranth Dragon's Breath Rounds Nosferatu Putresence Shattering Blow Skin of Steel x2 Thrown Sewer Lid x2 Ally: Muddled Vampire Hunter Equipment: Bomb x3 Hawg x3 Submachine Gun Politcal Actions: Ancilla Empowerment Autarkis Persecution Consanguineous Condemnation Disputed Territory Lextalionis x2 Peace Treaty x2 Praxis Seizure: Miami Regaining the Upper Hand Vampires: Democritus Cassandra, Magus Prime x2 Ignatius Lazarus x2 Colin Flynn Dieter Kleist Kallista, Master Sculptor Lucretia, Cess Queen Sebastian Marley Sheldon, Lord of the Clog Didi Meyers Roxanne, Rectrix of the 13th Floor Angus, the Unruled Quinton McDonnell Navar McClaren Uriah Winter x2 Crusher Highlights of the Draft process: At one point, there were 3 copies of Sheldon, Lord of the Clog to be chosen from among the 10 available. Regaining the Upper Hand is passed as the last card no less than 4 times. A great time was had by all, with promises to play again at the regional qualifier event at the end of May in Atlanta. Hope to bleed some of you there. Carpe noctem. Lasombra http://www.TheLasombra.com